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Agent Snowblower Kuckaracha[91AR] Kuckaracha
NC BR 52

KDR: 3.66

Score: 2.3m

Last Seen: Oct 29th, 2018 9:39 PM
- OFFLINE - 517.5 hour(s)

Battle Rank 52 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1290
Level Progress (to 53): 89%
Level 100 Progress: 12% 1387h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC1 Gauss Rifle MGR-S1 Gladius L100 Python HESH SAS-R AF-4 Cyclone L100 Python AP AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $320,256 MLG Score: 256
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.149%17.364%402710141,6013.443010.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.191%0.42B-0.497D0.489B+HEAD + (~5.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.387C**10.60.254C*35.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.448%1.415%101611020212301356.83871156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.159C++-0.797D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.60.716B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.432%83.636%0110201654803.4375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.394C--1.086B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.314C*2.20.31C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1290
2.3m463.8%199 (11.9k)166 (10k)3.662012,8827874.458752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102118212.49%16.1%20117:330

17% Combat Medic11% Engineer34% Heavy Assault32% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2016 7:58 PMOct 24th, 2018 4:28 PMNov 19th, 2018 1:06 AM (1d) (PST)Oct 29th, 2018 6:56 PM (21d) (PST)Oct 29th, 2018 5:39 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
262392230.2070.0570.0331.0600.021256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,6932,35013,34312326419,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.7h/9.7d 627 464 1,357 14.7k 202 996 296 3.6m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:240
Deaths:44
KDR:5.455
Accuracy:24.869% C
HSR:16.667% D
AF-4 Cyclone
D
Kills:162
Deaths:81
KDR:2
Accuracy:22.041% D
HSR:11.728% D--
AF-19 Mercenary
C++
Kills:110
Deaths:52
KDR:2.115
Accuracy:21.585% C+
HSR:21.818% C++
Kills:512
Deaths (as Light Assault):177
Deaths (to Light Assaults):123
KDR:2.89266
Kill Difference:335
Playtime:8.203 hours
Usage:4%
Score:0.031m
Score/min:64
Accuracy (listed only):22.832%
HSR (listed only):16.738%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:640
Deaths:222
KDR:2.883
Accuracy:23.632% B++
HSR:17.656% D-
GD-22S
C++
Kills:52
Deaths:14
KDR:3.714
Accuracy:22.792% C+
HSR:25% C++
Kills:692
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):235
KDR:2.9322
Kill Difference:456
Playtime:77.871 hours
Usage:34%
Score:0.513m
Score/min:110
Accuracy (listed only):23.212%
HSR (listed only):21.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:240
Deaths:44
KDR:5.455
Accuracy:24.869% C
HSR:16.667% D
SAS-R
A+
Kills:165
Deaths:9
KDR:18.333
Accuracy:32.432% D--
HSR:83.636% A+
AF-4 Cyclone
D
Kills:162
Deaths:81
KDR:2
Accuracy:22.041% D
HSR:11.728% D--
NS-61 Emissary
D**
Kills:51
Deaths:20
KDR:2.550
Accuracy:17.429% F
HSR:7.843% D**
Kills:618
Deaths (as Infiltrator):154
Deaths (to Infiltrators):140
KDR:4.01299
Kill Difference:464
Playtime:75.157 hours
Usage:32%
Score:0.658m
Score/min:146
Accuracy (listed only):24.193%
HSR (listed only):29.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:110
Deaths:52
KDR:2.115
Accuracy:21.585% C+
HSR:21.818% C++
Kills:110
Deaths (as Engineer):52
Deaths (to Engineers):101
KDR:2.11538
Kill Difference:58
Playtime:24.419 hours
Usage:11%
Score:0.280m
Score/min:191
Accuracy (listed only):21.585%
HSR (listed only):21.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:346
Deaths:164
KDR:2.110
Accuracy:23.364% C*
HSR:18.786% C
MGR-S1 Gladius
C
Kills:240
Deaths:44
KDR:5.455
Accuracy:24.869% C
HSR:16.667% D
AF-4 Cyclone
D
Kills:162
Deaths:81
KDR:2
Accuracy:22.041% D
HSR:11.728% D--
Kills:748
Deaths (as Combat Medic):289
Deaths (to Combat Medics):80
KDR:2.58824
Kill Difference:459
Playtime:40.229 hours
Usage:17%
Score:0.789m
Score/min:327
Accuracy (listed only):23.424%
HSR (listed only):15.727%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:56
Deaths:8
KDR:7
Accuracy:31.638% C--
HSR:23.214% A++
Kills:56
Deaths (as MAX Suit):4
Deaths (to MAX Suits):26
KDR:14
Kill Difference:52
Playtime:2.602 hours
Usage:1%
Score:0.033m
Score/min:209
Accuracy (listed only):31.638%
HSR (listed only):23.214%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:212
V. Kills:36 N/A
Deaths:4
KDR:53
Accuracy:42.448% D
KPH:35.700 D
VKPH:6.100 C--
L100 Python AP
C+
Kills:114
V. Kills:40 278%
Deaths:
KDR:
Accuracy:46.331% D--
KPH:29.400 C+
VKPH:10.300 D*
Kills:326 (326 + 0)
Deaths:4
KDR:81.500
VKDR:19
Vehicle Kills:76
Kill Difference:322
Playtime:9.817 hours
Usage:4%
Score:0.095m
Score/min:161
Driving Accuracy:46.331%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:86
V. Kills:35 239%
Deaths:5
KDR:17.200
Accuracy:38.387% D**
KPH:20.800 C
VKPH:8.500 D*
Kills:86 (86 + 0)
Deaths:5
KDR:17.200
VKDR:7
Vehicle Kills:35
Kill Difference:81
Playtime:4.141 hours
Usage:2%
Score:0.041m
Score/min:165
Driving Accuracy:38.387%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:63
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:19.489% B+
KPH:28.700 D--
VKPH:0.500 D*
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:63
Playtime:2.199 hours
Usage:1%
Score:0.017m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:19.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6426402222.883A++0.7823.632%B++17.656%D-10.7D-N/A2759.7h9.3B+39.2B+
NC1 Gauss Rifle 3503461642.11B**1.5523.364%C*18.786%C12.3DN/A4528.1h11.3B++48.3B+
MGR-S1 Gladius 242240445.455A**1.7924.869%C16.667%D10.5D--N/A3322.8h11.1C+44.5C+
L100 Python HESH 248212453M**49.3442.448%D1.415%C35.9D6.1C--1575.9h3.6C8.4C
SAS-R 165165918.333S14.6732.432%D--83.636%A+13.9D*N/A3811.9h2.2C*6.7C+
AF-4 Cyclone 162162812B++1.6622.041%D11.728%D--11.3D-N/A2914.3h12.1C+55.1C+
L100 Python AP 1541141114U110.3446.331%D--N/A29.2C+10.3D*1663.9h4.6B*9.9B+
AF-19 Mercenary 111110522.115A++1.5521.585%C+21.818%C++6.3D-N/A1817.4h13C*60.4C*
Shrike 13587223.955S0.2961.229%B+1.149%D--31.1B+17.1B++2222.8h6.3C*10.3B+
Titan-150 AP 12186517.2A++13.5438.387%D**N/A21C8.5D*1654.1h4.2C**10.8C+
M12 Kobalt 6463163S59.3419.489%B+14.286%D-28.6D--N/A1272.2h21.2C108.7C*
Bouncing Betty 6161161U57.3448.249%B+N/A101.7C-N/A4460.6h2C4.2B
NCM1 Scattercannon 565687M3.3431.638%C--23.214%A++23.3C+N/A602.4h3.6A++11.2B*
GD-22S 5252143.714A+0.0522.792%C+25%C++9.6D*N/A265.4h14.4D--63.4C
NS-61 Emissary 5251202.55A**1.1117.429%F7.843%D**6.5D--N/A187.9h7.5B*43.3B+
Spear Anti-Vehicle Phalanx Turret 8150150S46.3458.557%A++4%C+41.7C*25.8B+2541.2h8.3C++14.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,8821.1h
Snowman Soldier0710.1h
Nanite Revive Grenade0530h
Medical Applicator6888,0126.7h
Recon Detection Device03180.6h
Ammunition Package32950.1h
Nano-Armor Kit725,8351.6h
Shield Recharging Field81,2740.5h

Check the help document for the dictionary if you want to learn more about words used here.


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