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Agent Snowblower Kuckaracha[91AR] Kuckaracha
NC BR 54

KDR: 3.86

Score: 2.6m

Last Seen: Jan 13th, 2019 5:27 PM
- OFFLINE - 208.5 hour(s)

Battle Rank 54 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1336
Level Progress (to 55): 76%
Level 100 Progress: 14% 1454h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC1 Gauss Rifle MGR-S1 Gladius L100 Python HESH Reaper DMR SAS-R AF-4 Cyclone L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.311%17.844%416810141,9673.87968-0.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.22%0.444B-0.423C--0.49B+HEAD ++ (~6.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.374C**110.235C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.686%1.19%110711021252331457.41177173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.177C++-0.923D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++3.50.717B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.293%84.393%0110211735403.2037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.392C--1.127B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.306C*2.20.301C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1336
2.6m488.4%187 (11.2k)158 (9.5k)3.85523,4088844.6357554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102222312.981%16.109%20918:110

20% Combat Medic9% Engineer33% Heavy Assault32% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2016 7:58 PMOct 24th, 2018 4:28 PMJan 21st, 2019 10:46 AM (17h) (PST)Jan 13th, 2019 2:48 PM (9d) (PST)Jan 13th, 2019 1:27 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
253382150.2110.0550.0341.1240.020270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1742,30012,87413326719,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
269.8h/11.2d 690 549 1,548 18.2k 233 1,163 316 4.1m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:259
Deaths:48
KDR:5.396
Accuracy:24.946% C
HSR:16.602% D
AF-4 Cyclone
D
Kills:170
Deaths:81
KDR:2.099
Accuracy:21.990% D
HSR:11.177% D*
AF-19 Mercenary
C++
Kills:111
Deaths:52
KDR:2.135
Accuracy:21.594% C+
HSR:21.622% C++
Kills:540
Deaths (as Light Assault):181
Deaths (to Light Assaults):136
KDR:2.98343
Kill Difference:359
Playtime:8.257 hours
Usage:3%
Score:0.031m
Score/min:64
Accuracy (listed only):22.844%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:710
Deaths:236
KDR:3.008
Accuracy:23.755% B++
HSR:18.732% D
GD-22S
C++
Kills:107
Deaths:21
KDR:5.095
Accuracy:23.117% C++
HSR:22.430% C+
Kills:817
Deaths (as Heavy Assault):257
Deaths (to Heavy Assaults):255
KDR:3.17899
Kill Difference:560
Playtime:89.851 hours
Usage:33%
Score:0.565m
Score/min:105
Accuracy (listed only):23.436%
HSR (listed only):20.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:259
Deaths:48
KDR:5.396
Accuracy:24.946% C
HSR:16.602% D
SAS-R
A++
Kills:173
Deaths:9
KDR:19.222
Accuracy:32.293% D--
HSR:84.393% A++
AF-4 Cyclone
D
Kills:170
Deaths:81
KDR:2.099
Accuracy:21.990% D
HSR:11.177% D*
NS-61 Emissary
D**
Kills:61
Deaths:25
KDR:2.440
Accuracy:17.165% F
HSR:8.197% D**
Kills:663
Deaths (as Infiltrator):163
Deaths (to Infiltrators):153
KDR:4.06748
Kill Difference:500
Playtime:85.367 hours
Usage:32%
Score:0.717m
Score/min:140
Accuracy (listed only):24.099%
HSR (listed only):30.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:111
Deaths:52
KDR:2.135
Accuracy:21.594% C+
HSR:21.622% C++
Kills:111
Deaths (as Engineer):52
Deaths (to Engineers):115
KDR:2.13462
Kill Difference:59
Playtime:24.505 hours
Usage:9%
Score:0.281m
Score/min:191
Accuracy (listed only):21.594%
HSR (listed only):21.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C++
Kills:371
Deaths:171
KDR:2.170
Accuracy:23.423% C++
HSR:18.329% C
MGR-S1 Gladius
C
Kills:259
Deaths:48
KDR:5.396
Accuracy:24.946% C
HSR:16.602% D
Reaper DMR
C
Kills:178
Deaths:47
KDR:3.787
Accuracy:24.329% C
HSR:19.663% D
AF-4 Cyclone
D
Kills:170
Deaths:81
KDR:2.099
Accuracy:21.990% D
HSR:11.177% D*
Kills:978
Deaths (as Combat Medic):347
Deaths (to Combat Medics):95
KDR:2.81844
Kill Difference:631
Playtime:54.988 hours
Usage:20%
Score:0.916m
Score/min:278
Accuracy (listed only):23.672%
HSR (listed only):16.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:56
Deaths:8
KDR:7
Accuracy:31.638% C--
HSR:23.214% A++
Kills:56
Deaths (as MAX Suit):4
Deaths (to MAX Suits):33
KDR:14
Kill Difference:52
Playtime:3.382 hours
Usage:1%
Score:0.042m
Score/min:206
Accuracy (listed only):31.638%
HSR (listed only):23.214%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:252
V. Kills:41 N/A
Deaths:4
KDR:63
Accuracy:42.686% D
KPH:36.200 D
VKPH:5.900 D
L100 Python AP
C+
Kills:132
V. Kills:45 287%
Deaths:
KDR:
Accuracy:44.739% D*
KPH:27.800 C+
VKPH:9.500 D**
Kills:384 (384 + 0)
Deaths:4
KDR:96
VKDR:21.500
Vehicle Kills:86
Kill Difference:380
Playtime:11.705 hours
Usage:4%
Score:0.105m
Score/min:149
Driving Accuracy:44.739%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:86
V. Kills:35 239%
Deaths:5
KDR:17.200
Accuracy:38.387% D**
KPH:20.800 C
VKPH:8.500 D*
Kills:86 (86 + 0)
Deaths:5
KDR:17.200
VKDR:7
Vehicle Kills:35
Kill Difference:81
Playtime:4.141 hours
Usage:2%
Score:0.042m
Score/min:169
Driving Accuracy:38.387%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:63
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:19.489% B
KPH:28.500 D--
VKPH:0.500 D**
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:63
Playtime:2.208 hours
Usage:1%
Score:0.017m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:19.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 7127102363.008A++0.8523.755%B++18.732%D10.8D-N/A2765.8h9.6B40.5B+
NC1 Gauss Rifle 3753711712.17B**1.6923.423%C++18.329%C12.4DN/A4430h11.3B++48.4B+
MGR-S1 Gladius 261259485.396M1.5424.946%C16.602%D9.8D--N/A3126.3h11.2C+44.8C+
L100 Python HESH 293252463S59.1442.686%D1.19%C-36D5.9D1527h3.5C+8.3C
Reaper DMR 182178473.787B*0.0724.329%C19.663%D15.1D-N/A3511.8h12D-49.4C
SAS-R 173173919.222S15.3732.293%D--84.393%A++13.7D*N/A3812.6h2.2C*6.9C+
AF-4 Cyclone 170170812.099B++1.7621.99%D11.177%D*10.8D-N/A2815.8h12.4C56.3C
L100 Python AP 1771321132U128.1444.739%D*N/A28.1C+9.6D**1454.7h4.6B++10.3B+
AF-19 Mercenary 112111522.135A++1.7221.594%C+21.622%C++6.3D-N/A1917.5h13.1C*60.6C*
GD-22S 107107215.095A*1.2423.117%C++22.43%C+10.5D--N/A2610.2h13.7D59.3C+
Shrike 13989233.87S0.0160.548%B+1.124%D--28.7B+16.1B+2133.1h6.7C+11.1C**
Titan-150 AP 12186517.2A++13.3438.387%D**N/A21C8.5D*1694.1h4.2C*10.8C+
Bouncing Betty 7878178U74.1448.615%B+N/A97.5C--N/A4210.8h2C+4.2B
M12 Kobalt 6463163S59.1419.489%B14.286%D-28.6D--N/A1272.2h21.2C+108.7C*
NS-61 Emissary 6361252.44A**1.4217.165%F8.197%D**6.4D--N/A179.6h7.9B*46B
NCM1 Scattercannon 565687M++3.1431.638%C--23.214%A++23.3C+N/A622.4h3.6A++11.2B*
Spear Anti-Vehicle Phalanx Turret 8150150S46.1458.557%A++4%C+41.7C*25.8B+2581.2h8.3C++14.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02,0811.3h
Snowman Soldier01300.2h
NSX-P Naginata0690h
Nanite Revive Grenade0860h
Medical Applicator73100,2987.5h
Recon Detection Device03180.6h
Ammunition Package32960.1h
Nano-Armor Kit726,2151.6h
Shield Recharging Field81,3280.5h

Check the help document for the dictionary if you want to learn more about words used here.


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