Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,315)players online:
VTG1ne (14)  DeVoich (1)  fbmarder (1)  blaids (1) 17
stats.dasanfall.com
KuhamiesEmerald[T150] KuhamiesEmerald
NC BR 82

KDR: 6.64

Score: 11.5m

Last Seen: Nov 18th, 2018 5:35 PM
- OFFLINE - 42.6 hour(s)

Battle Rank 106 (82 total) - New Conglomerate on Emerald - Outfit Leader of I like Vanguards[T150] I like Vanguards
NC outfit on Emerald

Members: 1
Level Progress (to 107): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT M20 Mustang NS-15M1 NS-44G Commissioner NC6 Gauss SAW M30 Mustang AH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KuhamiesEmerald



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,464,921 MLG Score: 1171
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.448%29.544%900810132,2783.570533.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.265%1.845A++1.392A-1.024D*HEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.657B+7.80.452B+17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.643%1.332%1870210191,0517683113.8289126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.333%0.102C+-0.204C1.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.309C*420.192C++66.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.286%1.143%8719410174,813129284937.0231169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.231%2.583A**-0.966D---1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.867B*3.50.724B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.329%11.293%927310185491223664.46342150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.354%2.148A*1.833A++-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.928B*50.872B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.084%86.986%927110201466102.35484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.163A*1.289A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.70.478B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.287%15%92711020806401.23077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.498A**0.111C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.809B++1.80.629B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I like Vanguards[T150] I like Vanguards
NC outfit on Emerald

Members: 1
11.5m723.6%882 (52.9k)762 (45.7k)6.6376111,1181,6759.380382 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021103320.418%9.867%20109:011

70% Engineer11% Heavy Assault14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2015 3:14 PMAug 2nd, 2016 1:32 AMNov 18th, 2018 10:48 PM (1d) (PST)Nov 18th, 2018 1:36 PM (2d) (PST)Nov 18th, 2018 1:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,501601,4410.7370.1110.0737.4420.2911171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,0833,62886,45544744471745,692

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
251.4h/10.5d 4,594 1,097 4,982 112.3k 78 540 4,396 22.6m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:286
Deaths:57
KDR:5.018
Accuracy:61.855% A+
HSR:14.336% C+
NS-11C
A+
Kills:199
Deaths:68
KDR:2.926
Accuracy:30.890% A+
HSR:22.613% B++
GD-66 Claw
B**
Kills:80
Deaths:21
KDR:3.810
Accuracy:71.287% B**
HSR:15% C++
Kills:565
Deaths (as Engineer):146
Deaths (to Engineers):464
KDR:3.86986
Kill Difference:419
Playtime:175.809 hours
Usage:70%
Score:9.555m
Score/min:906
Accuracy (listed only):54.677%
HSR (listed only):17.316%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:701
Deaths:164
KDR:4.274
Accuracy:29.903% A+
HSR:34.094% A++
NC6 Gauss SAW
A**
Kills:362
Deaths:98
KDR:3.694
Accuracy:32.074% A*
HSR:38.398% A**
EM6
B++
Kills:276
Deaths:94
KDR:2.936
Accuracy:25.174% B++
HSR:21.377% C
Kills:1,339
Deaths (as Heavy Assault):356
Deaths (to Heavy Assaults):401
KDR:3.76124
Kill Difference:983
Playtime:28.580 hours
Usage:11%
Score:0.783m
Score/min:457
Accuracy (listed only):29.051%
HSR (listed only):31.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A+
Kills:286
Deaths:57
KDR:5.018
Accuracy:61.855% A+
HSR:14.336% C+
NS-11C
A+
Kills:199
Deaths:68
KDR:2.926
Accuracy:30.890% A+
HSR:22.613% B++
NS-7 PDW
A++
Kills:153
Deaths:41
KDR:3.732
Accuracy:34.719% A++
HSR:25.490% A
AF-4 Cyclone
B**
Kills:107
Deaths:30
KDR:3.567
Accuracy:30.552% B**
HSR:26.168% B**
GD-66 Claw
B**
Kills:80
Deaths:21
KDR:3.810
Accuracy:71.287% B**
HSR:15% C++
Blitz GD-10
B*
Kills:62
Deaths:26
KDR:2.385
Accuracy:25.721% B
HSR:20.968% B*
Kills:887
Deaths (as Light Assault):243
Deaths (to Light Assaults):265
KDR:3.65021
Kill Difference:644
Playtime:34.680 hours
Usage:14%
Score:0.937m
Score/min:450
Accuracy (listed only):42.504%
HSR (listed only):20.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B++
Kills:418
Deaths:157
KDR:2.662
Accuracy:46.050% B++
HSR:26.555% C**
NS-7 PDW
A++
Kills:153
Deaths:41
KDR:3.732
Accuracy:34.719% A++
HSR:25.490% A
NC14 Bolt Driver
A*
Kills:146
Deaths:20
KDR:7.300
Accuracy:49.084% A*
HSR:86.986% A
AF-4 Cyclone
B**
Kills:107
Deaths:30
KDR:3.567
Accuracy:30.552% B**
HSR:26.168% B**
Blitz GD-10
B*
Kills:62
Deaths:26
KDR:2.385
Accuracy:25.721% B
HSR:20.968% B*
Kills:886
Deaths (as Infiltrator):274
Deaths (to Infiltrators):169
KDR:3.23358
Kill Difference:612
Playtime:7.004 hours
Usage:3%
Score:0.115m
Score/min:273
Accuracy (listed only):37.225%
HSR (listed only):37.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:286
Deaths:57
KDR:5.018
Accuracy:61.855% A+
HSR:14.336% C+
NS-7 PDW
A++
Kills:153
Deaths:41
KDR:3.732
Accuracy:34.719% A++
HSR:25.490% A
AF-4 Cyclone
B**
Kills:107
Deaths:30
KDR:3.567
Accuracy:30.552% B**
HSR:26.168% B**
GD-66 Claw
B**
Kills:80
Deaths:21
KDR:3.810
Accuracy:71.287% B**
HSR:15% C++
Blitz GD-10
B*
Kills:62
Deaths:26
KDR:2.385
Accuracy:25.721% B
HSR:20.968% B*
Kills:688
Deaths (as Combat Medic):175
Deaths (to Combat Medics):118
KDR:3.93143
Kill Difference:513
Playtime:1.554 hours
Usage:1%
Score:0.029m
Score/min:308
Accuracy (listed only):44.827%
HSR (listed only):20.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:106
Deaths:12
KDR:8.833
Accuracy:37.014% B+
HSR:26.415% A**
AF-34 Mattock
M**
Kills:74
Deaths:12
KDR:6.167
Accuracy:41.675% B+
HSR:33.784% M**
Kills:180
Deaths (as MAX Suit):12
Deaths (to MAX Suits):48
KDR:15
Kill Difference:168
Playtime:1.945 hours
Usage:1%
Score:0.069m
Score/min:594
Accuracy (listed only):39.345%
HSR (listed only):30.099%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:748
V. Kills:632 118%
Deaths:98
KDR:7.633
Accuracy:37.874% A
KPH:34 A++
VKPH:28.700 M+
M30 Mustang AH
A++
Kills:303
V. Kills:30 N/A
Deaths:23
KDR:13.174
Accuracy:69.927% A++
KPH:107.600 A++
VKPH:10.700 A++
Hornet Missiles
S
Kills:91
V. Kills:51 175%
Deaths:1
KDR:91
Accuracy:68.564% B**
KPH:344.100 S
VKPH:192.900 S
Kills:1,142 (1,051 + 0)
Deaths:122
KDR:9.361
VKDR:5.844
Vehicle Kills:713
Kill Difference:1,020
Playtime:25.108 hours
Usage:10%
Score:0.627m
Score/min:416
Piloting Accuracy:69.927%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:182
V. Kills:164 110%
Deaths:49
KDR:3.714
Accuracy:66.798% A*
KPH:15 A+
VKPH:13.500 A+
AP30 Shredder
A++
Kills:79
V. Kills:54 144%
Deaths:3
KDR:26.333
Accuracy:33.132% B+
KPH:54.400 A++
VKPH:37.200 A++
C150 Dalton
M
Kills:75
V. Kills:46 160%
Deaths:4
KDR:18.750
Accuracy:27.169% D*
KPH:75.100 M
VKPH:46.100 A++
Kills:336 (182 + 154)
Deaths:56
KDR:6
VKDR:4.714
Vehicle Kills:264
Kill Difference:280
Playtime:14.559 hours
Usage:6%
Score:0.460m
Score/min:527
Piloting Accuracy:66.798%
Gunner Accuracy:27.169%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:116
V. Kills:2 N/A
Deaths:5
KDR:23.200
Accuracy:70.115% A**
KPH:216.700 S
VKPH:3.700 D*
Kills:116 (116 + 0)
Deaths:5
KDR:23.200
VKDR:0.400
Vehicle Kills:2
Kill Difference:111
Playtime:0.536 hours
Usage:0%
Score:0.023m
Score/min:700
Driving Accuracy:70.115%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:2,905
V. Kills:2,287 127%
Deaths:186
KDR:15.618
Accuracy:65.865% A++
KPH:48.100 M
VKPH:37.900 S
Titan-150 HESH
S
Kills:1,017
V. Kills:129 N/A
Deaths:34
KDR:29.912
Accuracy:70.369% M
KPH:125.100 S
VKPH:15.900 A++
Titan-150 HEAT
S
Kills:775
V. Kills:430 180%
Deaths:39
KDR:19.872
Accuracy:71.462% M+
KPH:67.100 S
VKPH:37.200 S
C85 Canister
S
Kills:206
V. Kills:12 N/A
Deaths:5
KDR:41.200
Accuracy:53.612% A++
KPH:333.800 S
VKPH:19.400 M*
Enforcer ML85
S
Kills:108
V. Kills:127 84%
Deaths:11
KDR:9.818
Accuracy:66.152% M+
KPH:45.400 A**
VKPH:53.400 S
Kills:5,011 (4,697 + 314)
Deaths:275
KDR:18.222
VKDR:10.855
Vehicle Kills:2,985
Kill Difference:4,736
Playtime:83.064 hours
Usage:33%
Score:3.628m
Score/min:728
Driving Accuracy:71.462%
Gunner Accuracy:66.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:235
V. Kills:13 N/A
Deaths:5
KDR:47
Accuracy:55.756% B++
KPH:397.200 S
VKPH:22 M+
Kills:235 (0 + 235)
Deaths:5
KDR:47
VKDR:2.600
Vehicle Kills:13
Kill Difference:230
Playtime:0.592 hours
Usage:0%
Score:0.038m
Score/min:1,058
Driving Accuracy:N/A%
Gunner Accuracy:55.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,1922,90518615.618A+8.9865.865%A++0.998%D--48.1M37.9S68160.4h4C**6.1B**
Titan-150 HESH 1,1461,0173429.912A++23.2770.369%M1.377%C125.6S15.9A++5528.1h1.9A2.8A+
Titan-150 HEAT 1,2057753919.872M++13.2371.462%M+1.419%D--66.8S37.1S46711.6h3.5B**4.9A+
M20 Mustang 1,380748987.633A*1.0037.874%A1.604%C34A++28.7M+40422h56.4B*149B**
NS-15M1 7057011644.274A*2.3629.903%A+34.094%A++89.9A*N/A2437.8h8.8A29.5B*
NS-44G Commissioner 4204181572.662A3.9846.05%B++26.555%C**68.5B+N/A2036.1h2.8B++6B+
NC6 Gauss SAW 363362983.694A**2.9432.074%A*38.398%A**97.8M**N/A2673.7h6.7B**21B**
M30 Mustang AH 3333032313.174B**6.5469.927%A++N/A108.2A++10.7A++3572.8h6.3B+9B++
NS Baron G5AE 286286575.018M**1.6261.855%A+14.336%C+32.5CN/A1258.8h3.7B++6C++
EM6 278276942.936B**3.7025.174%B++21.377%C69AN/A1934h8.7B**34.4B++
C85 Canister-H 248235547A++40.3655.756%B++11.915%C++391.7S21.7M+10550.6h3.2B**5.7A
C85 Canister 218206541.2A+34.5653.612%A++16.019%B+343.3S20M*14030.6h3.7B**6.9B**
NS-11C 212199682.926A*3.7130.89%A+22.613%B++18.1C1.2A*7811h11B*35.5B*
CAS30 Tank Buster 346182493.714A*2.9266.798%A*N/A15A+13.6A+25012.1h62.4C+93.4B+
NS-7 PDW 155153413.732M*2.9134.719%A++25.49%A33.3B+N/A1394.6h11.1B**31.9B*
NC14 Bolt Driver 146146207.3M*0.6649.084%A*86.986%A58.4A**N/A1702.5h1.7A3.4A
L100 Python HESH 118116523.2B**16.5670.115%A**N/A232S4D--6990.5h1.6A++2.3A++
Enforcer ML85 235108119.818A3.1866.152%M+N/A45A**52.9S36192.4h11.5B+17.4A
AF-4 Cyclone 109107303.567A++3.0730.552%B**26.168%B**44.6B+N/A1392.4h8.8B*28.8B++
AF-34 Mattock 107106128.833A++2.2037.014%B+26.415%A**88.3A**N/A2231.2h3.3A++9A
NS Decimator 14694422.238A+4.4071.178%A3.191%B++58.8A+32.5A++4701.6h3B**4.2A
Hornet Missiles 14291191U84.3668.564%B**N/A303.3S170S20640.3h5.8A8.5A
GD-66 Claw 8080213.81A*2.8371.287%B**15%C++66.7B**N/A1951.2h1.8B**2.5B*
AP30 Shredder 13379326.333M++19.7033.132%B+N/A52.7A+36A++18731.5h34.7B**104.7A
C150 Dalton 12175418.75A++12.1127.169%D*N/A75M46A++19121h1.6A+5.8A
AF-34 Mattock 7674126.167B**0.4741.675%B+33.784%M**61.7A1.7M+1581.2h5.4B++13.1B*
Blitz GD-10 6462262.385A4.2525.721%B20.968%B*23CN/A842.7h12.7B++49.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41500.3h
Motion Spotter2820.1h
NS Patriot Flare Gun01300.1h
Spawn Beacon81120.2h
Nano-Armor Kit44155,56413.9h
AE Nano-Armor Kit23130,4248.7h
Medical Kit17783014.9h
Medical Applicator104,6450.3h
AE Medical Applicator0570h
Ammunition Package27780.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.79s on queries, 2.25s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.