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KuhamiesEmeraldTR[P120] KuhamiesEmeraldTR
TR BR 85

KDR: 13.99

Score: 12.7m

Last Seen: Feb 5th, 2020 10:31 PM
- OFFLINE - 84.7 hour(s)

Battle Rank 106 (85 total) - Terran Republic on Emerald
Level Progress (to 107): 62%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee M18 Needler P2-120 HESH P2-120 HEAT M18 Locust LC2 Lynx Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $979,533 MLG Score: 783
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.752%29.503%878512271,1664.020699.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.486%1.654A++1.281A-1.14D*HEAD ++ (~14.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.558B+9.80.317C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.53%0.682%4867412283,22594127034.3085254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.406%0.345C**-0.827D-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.463B+35.30.336C**51.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.169%0.405%13938312298,893149405059.2867220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%2.533A**-1.363D**-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.90.69B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m523.9%964 (57.8k)886 (53.2k)13.994715,8981,13618.530885 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232128628.204%3.126%8812:394

66% Engineer28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2016 11:42 PMOct 8th, 2016 12:33 AMFeb 8th, 2020 12:48 AM (52d) (PST)Feb 5th, 2020 6:32 PM (55d) (PST)Feb 5th, 2020 6:31 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,247302,2171.1050.0790.0358.1140.443783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
134,8331,784133,04966524872753,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
239.8h/10d 5,153 497 5,438 116.7k 58 378 6,378 32.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:453
Deaths:121
KDR:3.744
Accuracy:29.369% B**
HSR:23.841% C**
Kills:453
Deaths (as Engineer):121
Deaths (to Engineers):407
KDR:3.7438
Kill Difference:332
Playtime:157.597 hours
Usage:66%
Score:9.522m
Score/min:1,007
Accuracy (listed only):29.369%
HSR (listed only):23.841%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:261
Deaths:63
KDR:4.143
Accuracy:28.456% A++
HSR:31.801% A
NS-15M1
A+
Kills:209
Deaths:46
KDR:4.543
Accuracy:29.530% B**
HSR:33.971% A+
MSW-R
A++
Kills:80
Deaths:20
KDR:4
Accuracy:31.560% A++
HSR:35% A
Kills:550
Deaths (as Heavy Assault):129
Deaths (to Heavy Assaults):222
KDR:4.26357
Kill Difference:421
Playtime:10.856 hours
Usage:5%
Score:0.238m
Score/min:366
Accuracy (listed only):29.848%
HSR (listed only):33.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:453
Deaths:121
KDR:3.744
Accuracy:29.369% B**
HSR:23.841% C**
Kills:453
Deaths (as Light Assault):121
Deaths (to Light Assaults):113
KDR:3.7438
Kill Difference:332
Playtime:67.061 hours
Usage:28%
Score:2.851m
Score/min:708
Accuracy (listed only):29.369%
HSR (listed only):23.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B++
Kills:163
Deaths:71
KDR:2.296
Accuracy:45.109% B
HSR:33.129% B++
Kills:163
Deaths (as Infiltrator):71
Deaths (to Infiltrators):103
KDR:2.29577
Kill Difference:92
Playtime:4.810 hours
Usage:2%
Score:0.129m
Score/min:446
Accuracy (listed only):45.109%
HSR (listed only):33.129%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:1,568
V. Kills:111 N/A
Deaths:54
KDR:29.037
Accuracy:40.508% A*
KPH:137.800 M+
VKPH:9.800 M++
M18 Needler
S
Kills:1,186
V. Kills:996 119%
Deaths:83
KDR:14.289
Accuracy:39.227% A
KPH:46.500 M*
VKPH:39.100 S
M18 Locust
M
Kills:584
V. Kills:399 146%
Deaths:29
KDR:20.138
Accuracy:39.868% B**
KPH:58.300 A*
VKPH:39.800 M
Hellfire Rocket Pods
A++
Kills:322
V. Kills:65 488%
Deaths:6
KDR:53.667
Accuracy:71.153% M
KPH:163 B**
VKPH:32.900 A++
Hornet Missiles
S
Kills:200
V. Kills:136 146%
Deaths:2
KDR:100
Accuracy:72.951% A+
KPH:364 S
VKPH:247.500 S
M18 Rotary
S
Kills:149
V. Kills:77 191%
Deaths:1
KDR:149
Accuracy:47.758% M+
KPH:78.600 S
VKPH:40.600 S
Kills:4,009 (3,487 + 0)
Deaths:175
KDR:22.909
VKDR:10.194
Vehicle Kills:1,784
Kill Difference:3,834
Playtime:51.324 hours
Usage:21%
Score:1.860m
Score/min:604
Piloting Accuracy:47.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:78
V. Kills:41 186%
Deaths:4
KDR:19.500
Accuracy:36.748% C--
KPH:72.100 A*
VKPH:37.900 B**
AP30 Shredder
M*
Kills:54
V. Kills:61 87%
Deaths:8
KDR:6.750
Accuracy:41.423% A
KPH:40.100 B++
VKPH:45.300 M*
Kills:132 (0 + 132)
Deaths:12
KDR:11
VKDR:8.500
Vehicle Kills:102
Kill Difference:120
Playtime:2.429 hours
Usage:1%
Score:0.124m
Score/min:853
Piloting Accuracy:N/A%
Gunner Accuracy:41.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:6,677
V. Kills:3,269 204%
Deaths:171
KDR:39.047
Accuracy:65.820% A*
KPH:94 S
VKPH:46 S
P2-120 HESH
S
Kills:1,138
V. Kills:321 353%
Deaths:31
KDR:36.710
Accuracy:69.774% M*
KPH:112.900 M
VKPH:31.800 S
P2-120 HEAT
S
Kills:1,078
V. Kills:459 234%
Deaths:38
KDR:28.368
Accuracy:71.790% M*
KPH:77.600 S
VKPH:33 S
Kills:8,893 (8,893 + 0)
Deaths:240
KDR:37.054
VKDR:16.871
Vehicle Kills:4,049
Kill Difference:8,653
Playtime:94.990 hours
Usage:40%
Score:3.964m
Score/min:696
Driving Accuracy:71.790%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A
Kills:71
V. Kills:66 106%
Deaths:8
KDR:8.875
Accuracy:61.471% B**
KPH:44.800 B**
VKPH:41.600 A
Kills:71 (0 + 71)
Deaths:8
KDR:8.875
VKDR:8.250
Vehicle Kills:66
Kill Difference:63
Playtime:1.586 hours
Usage:1%
Score:0.054m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:61.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,9466,67717139.047S25.0565.82%A*N/A94S46S78171h3.7A+5.7A+
M14 Banshee 1,6791,5685429.037A+15.0440.508%A*N/A137.5M9.7M++39511.4h15.8B+39.1B++
M18 Needler 2,1821,1868314.289M*0.2939.227%AN/A46.5M*39.1S60625.5h66B**168.3B**
P2-120 HESH 1,4591,1383136.71B**22.7269.774%M*N/A112.7M31.8S47510.1h3.6B*5.1A
P2-120 HEAT 1,5371,0783828.368M**14.3771.79%M*N/A77.6S33S41613.9h5.1B*7.2A+
M18 Locust 9835842920.138S6.1439.868%B**2.055%C++58.4A*39.9M53110h63.4C**159.1B++
LC2 Lynx 4734531213.744A*10.2529.369%B**23.841%C**29.4C+1.3A++11115.4h13.3B+45.1B++
Hellfire Rocket Pods 387322653.667M**39.6771.153%MN/A161B**32.5A++6592h10.8B+15.1B++
T9 CARV 262261634.143A++9.8528.456%A++31.801%A100.4M++N/A2442.6h9.3A32.6B**
NS-15M1 210209464.543A*9.4529.53%B**33.971%A+104.5A*N/A2352h8.5A+28.9B*
Hornet Missiles 3362002100S86.0172.951%A+N/A400S272S56400.5h8.1B++11.2B*
NS-44G Commissioner 166163712.296B+11.7045.109%B33.129%B++58.2C+1.1B**1822.8h2.9B+6.5B+
M18 Rotary 2261491149U135.0147.758%M+N/A78.4S40.5S6811.9h49.8B**104.2A
M40 Fury 125115257.5A*43.5154.622%B+1.739%B+164.3A+14.3D3690.7h7.3B++13.4B*
MSW-R 8080204B**9.9931.56%A++35%A57.1B+N/A1921.4h8.8A27.7B**
C150 Dalton 11978419.5A5.5136.748%C--N/A70.9A++37.3B**8041.1h2.1A5.8B**
MR11 Gatekeeper-H 1377188.875B**5.1261.471%B**N/A44.4B**41.3B**5701.6h31.7B**51.5A
AP30 Shredder 1155486.75C+7.2441.423%AN/A41.5B++46.9M**8911.3h58.5B+141.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11300.2h
Anti-Vehicle MANA Turret2940.2h
AE Nano-Armor Kit59230,97816.6h
Medical Applicator01,0230.1h
Motion Spotter0670.1h
Spitfire Auto-Turret21470.1h
Welding Device0650h
Ammunition Package38520.4h
Medical Kit14946818.3h
Nano-Armor Kit1034,3342.8h

Check the help document for the dictionary if you want to learn more about words used here.


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