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General KuhamiesEmeraldTR[P120] KuhamiesEmeraldTR
TR BR 96

KDR: 11.5

Score: 8.3m

Last Seen: Dec 10th, 2018 11:33 PM
- OFFLINE - 14.2 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Leader of I like Prowlers[P120] I like Prowlers
TR outfit on Emerald

Members: 1
Level Progress (to 97): 30%
Level 100 Progress: 44% 204h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH P2-120 HEAT M18 Needler M18 Locust LC2 Lynx Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,197,207 MLG Score: 957
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.159%30.148%909510171,0153.84477.655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.477%1.788A++1.483A+-1.198D*HEAD ++ (~15.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.57B+9.70.32C*22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.495%0.819%4275310192,44380100930.1605242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.856%0.319C*-0.729D-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.446B360.318C*52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.287%0.681%12307310194,99596227451.4949220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.356%2.681M-1.26D**-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++4.50.643B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I like Prowlers[P120] I like Prowlers
TR outfit on Emerald

Members: 1
8.3m527.4%861 (51.7k)781 (46.9k)11.510,62692415.284696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102299629.473%4.075%12011:303

60% Engineer6% Heavy Assault32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2016 11:42 PMOct 8th, 2016 12:33 AMDec 11th, 2018 7:08 AM (34m) (PST)Dec 10th, 2018 7:33 PM (12h) (PST)Dec 10th, 2018 7:33 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,991351,9560.9970.0870.0417.3440.395957

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
119,4592,079117,38060524412446,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.6h/7.4d 3,497 433 3,699 78.3k 47 316 4,213 21.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:319
Deaths:69
KDR:4.623
Accuracy:30.209% A+
HSR:22.884% C**
Kills:319
Deaths (as Engineer):69
Deaths (to Engineers):301
KDR:4.62319
Kill Difference:250
Playtime:106.997 hours
Usage:60%
Score:5.494m
Score/min:856
Accuracy (listed only):30.209%
HSR (listed only):22.884%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:261
Deaths:63
KDR:4.143
Accuracy:28.456% A*
HSR:31.801% A+
NS-15M1
A+
Kills:209
Deaths:46
KDR:4.543
Accuracy:29.530% A
HSR:33.971% A+
MSW-R
A++
Kills:80
Deaths:20
KDR:4
Accuracy:31.560% A++
HSR:35% A+
Kills:550
Deaths (as Heavy Assault):129
Deaths (to Heavy Assaults):196
KDR:4.26357
Kill Difference:421
Playtime:10.468 hours
Usage:6%
Score:0.235m
Score/min:375
Accuracy (listed only):29.848%
HSR (listed only):33.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:319
Deaths:69
KDR:4.623
Accuracy:30.209% A+
HSR:22.884% C**
Kills:319
Deaths (as Light Assault):69
Deaths (to Light Assaults):100
KDR:4.62319
Kill Difference:250
Playtime:56.329 hours
Usage:32%
Score:2.484m
Score/min:735
Accuracy (listed only):30.209%
HSR (listed only):22.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B**
Kills:146
Deaths:68
KDR:2.147
Accuracy:45.283% B+
HSR:34.932% B**
Kills:146
Deaths (as Infiltrator):68
Deaths (to Infiltrators):92
KDR:2.14706
Kill Difference:78
Playtime:4.399 hours
Usage:2%
Score:0.113m
Score/min:426
Accuracy (listed only):45.283%
HSR (listed only):34.932%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:1,257
V. Kills:96 N/A
Deaths:48
KDR:26.188
Accuracy:40.677% A*
KPH:138.600 M*
VKPH:10.600 M*
M18 Needler
S
Kills:871
V. Kills:829 105%
Deaths:76
KDR:11.461
Accuracy:39.577% A
KPH:42.200 M++
VKPH:40.200 S
M18 Locust
M+
Kills:502
V. Kills:358 140%
Deaths:27
KDR:18.593
Accuracy:39.477% B**
KPH:55.900 A**
VKPH:39.900 M+
Hellfire Rocket Pods
A*
Kills:315
V. Kills:61 N/A
Deaths:6
KDR:52.500
Accuracy:70.789% M
KPH:164.800 A+
VKPH:31.900 A*
Hornet Missiles
S
Kills:166
V. Kills:112 147%
Deaths:2
KDR:83
Accuracy:74.593% A++
KPH:351.900 S
VKPH:237.500 S
Kills:3,111 (2,630 + 0)
Deaths:159
KDR:19.566
VKDR:9.157
Vehicle Kills:1,456
Kill Difference:2,952
Playtime:41.074 hours
Usage:23%
Score:1.513m
Score/min:614
Piloting Accuracy:39.477%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:78
V. Kills:41 186%
Deaths:4
KDR:19.500
Accuracy:36.986% C
KPH:74.200 M
VKPH:39 A
AP30 Shredder
M++
Kills:54
V. Kills:61 87%
Deaths:8
KDR:6.750
Accuracy:41.423% B**
KPH:40.100 B*
VKPH:45.300 M++
Kills:132 (0 + 132)
Deaths:12
KDR:11
VKDR:8.500
Vehicle Kills:102
Kill Difference:120
Playtime:2.399 hours
Usage:1%
Score:0.120m
Score/min:836
Piloting Accuracy:N/A%
Gunner Accuracy:41.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,779
V. Kills:1,493 186%
Deaths:114
KDR:24.377
Accuracy:66.419% A*
KPH:74.800 M**
VKPH:40.200 M**
P2-120 HESH
S
Kills:1,138
V. Kills:321 353%
Deaths:31
KDR:36.710
Accuracy:69.774% M*
KPH:112.900 M+
VKPH:31.800 S
P2-120 HEAT
S
Kills:1,078
V. Kills:459 234%
Deaths:38
KDR:28.368
Accuracy:71.790% M*
KPH:77.600 S
VKPH:33 S
Kills:4,995 (4,995 + 0)
Deaths:183
KDR:27.295
VKDR:12.421
Vehicle Kills:2,273
Kill Difference:4,812
Playtime:61.108 hours
Usage:34%
Score:2.039m
Score/min:556
Driving Accuracy:71.790%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A
Kills:71
V. Kills:66 106%
Deaths:8
KDR:8.875
Accuracy:61.471% B**
KPH:44.800 B**
VKPH:41.600 A
Kills:71 (0 + 71)
Deaths:8
KDR:8.875
VKDR:8.250
Vehicle Kills:66
Kill Difference:63
Playtime:1.586 hours
Usage:1%
Score:0.046m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:61.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,2722,77911424.377M+12.8866.419%A*N/A74.9M**40.2M**64137.1h4.6A6.9A+
M14 Banshee 1,3531,2574826.188A*14.6940.677%A*N/A138.1M*10.5M*4139.1h15.9B+39.2B++
P2-120 HESH 1,4591,1383136.71A++25.2169.774%M*N/A112.7M+31.8S46810.1h3.6B**5.1A+
P2-120 HEAT 1,5371,0783828.368M**16.8771.79%M*N/A77.6S33S39213.9h5.1B**7.2A+
M18 Needler 1,7008717611.461M*0.0439.577%AN/A42.3M++40.2S61420.6h74.1B*187.3B**
M18 Locust 8605022718.593S7.0939.477%B**2.191%C**55.8A**39.8M+5309h64.8C**164.2B++
LC2 Lynx 331319694.623M++6.8830.209%A+22.884%C**26.6C+1A++9312h14.2B46.9B++
Hellfire Rocket Pods 376315652.5S4170.789%MN/A165.8A+32.1A*6291.9h10.4A14.8B**
T9 CARV 262261634.143A*7.3628.456%A*31.801%A+100.4SN/A2282.6h9.3A32.6B**
NS-15M1 210209464.543A**6.9629.53%A33.971%A+104.5A**N/A2342h8.5A+28.9B*
Hornet Missiles 278166283U71.5074.593%A++N/A332S224S60160.5h7.7B++10.4B**
NS-44G Commissioner 147146682.147B++9.3545.283%B+34.932%B**54.1C+N/A1682.7h3B+6.5B+
M40 Fury 125115257.5A**4654.622%B+1.739%B164.3A++14.3C--3690.7h7.3B++13.4B++
MSW-R 8080204B*7.5031.56%A++35%A+57.1B*N/A1731.4h8.8A27.7B**
C150 Dalton 11978419.5A++836.986%CN/A70.9A**37.3B**7841.1h2.1A+5.6A
MR11 Gatekeeper-H 1377188.875B**2.6361.471%B**N/A44.4B**41.3B**4791.6h31.7A51.5A
AP30 Shredder 1155486.75C+4.7541.423%B**N/A41.5B*46.9M*8741.3h58.5B++141.3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2940.2h
Motion Spotter0580.1h
Spawn Beacon1720.2h
AE Nano-Armor Kit20142,55110.7h
Medical Applicator01,0230.1h
Welding Device0650h
Medical Kit13142414.1h
Nano-Armor Kit1034,3342.8h
Ammunition Package26070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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