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General KuhamiesEmeraldTR[P120] KuhamiesEmeraldTR
TR BR 99

KDR: 12.42

Score: 9.7m

Last Seen: Jun 18th, 2019 5:09 PM
- OFFLINE - 174.8 hour(s)

Battle Rank 99 - Terran Republic on Emerald - Outfit Leader of I like Prowlers[P120] I like Prowlers
TR outfit on Emerald

Members: 1
Level Progress (to 100): 84%
Level 100 Progress: 52% 172h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH P2-120 HEAT M18 Needler M18 Locust LC2 Lynx Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,114,641 MLG Score: 891
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.784%29.516%879512051,0743.822068.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.522%1.716A++1.362A-1.178D*HEAD ++ (~14.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.567B+9.70.323C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.12%0.738%4592312072,84587112132.7011254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.995%0.281C*-0.759D-0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.469B+34.60.353C**51.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.955%0.57%12407312076,312120285452.1653221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.376%2.647M-1.274D**-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.84B++4.20.663B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I like Prowlers[P120] I like Prowlers
TR outfit on Emerald

Members: 1
9.7m510%887 (53.2k)810 (48.6k)12.421312,6201,01616.429199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210111528.886%3.685%10611:543

62% Engineer31% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2016 11:42 PMOct 8th, 2016 12:33 AMJun 24th, 2019 6:25 PM (1d) (PST)Jun 18th, 2019 1:12 PM (7d) (PST)Jun 18th, 2019 1:09 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,094332,0611.0500.0840.0397.4620.414891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
125,6141,967123,64763524482548,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.4h/8.4d 4,072 465 4,164 89.7k 49 342 4,972 25.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:362
Deaths:82
KDR:4.415
Accuracy:29.356% A
HSR:22.376% C*
Kills:362
Deaths (as Engineer):82
Deaths (to Engineers):342
KDR:4.41463
Kill Difference:280
Playtime:123.537 hours
Usage:62%
Score:6.705m
Score/min:905
Accuracy (listed only):29.356%
HSR (listed only):22.376%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:261
Deaths:63
KDR:4.143
Accuracy:28.456% A++
HSR:31.801% A+
NS-15M1
A+
Kills:209
Deaths:46
KDR:4.543
Accuracy:29.530% A
HSR:33.971% A+
MSW-R
A++
Kills:80
Deaths:20
KDR:4
Accuracy:31.560% A++
HSR:35% A+
Kills:550
Deaths (as Heavy Assault):129
Deaths (to Heavy Assaults):204
KDR:4.26357
Kill Difference:421
Playtime:10.646 hours
Usage:5%
Score:0.238m
Score/min:372
Accuracy (listed only):29.848%
HSR (listed only):33.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:362
Deaths:82
KDR:4.415
Accuracy:29.356% A
HSR:22.376% C*
Kills:362
Deaths (as Light Assault):82
Deaths (to Light Assaults):107
KDR:4.41463
Kill Difference:280
Playtime:62.119 hours
Usage:31%
Score:2.667m
Score/min:716
Accuracy (listed only):29.356%
HSR (listed only):22.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B**
Kills:162
Deaths:71
KDR:2.282
Accuracy:45.272% B++
HSR:33.333% B**
Kills:162
Deaths (as Infiltrator):71
Deaths (to Infiltrators):101
KDR:2.28169
Kill Difference:91
Playtime:4.664 hours
Usage:2%
Score:0.124m
Score/min:442
Accuracy (listed only):45.272%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:1,470
V. Kills:103 N/A
Deaths:54
KDR:27.222
Accuracy:39.827% A++
KPH:139.200 M*
VKPH:9.800 M*
M18 Needler
S
Kills:1,060
V. Kills:930 114%
Deaths:82
KDR:12.927
Accuracy:39.435% A
KPH:46.200 M*
VKPH:40.500 S
M18 Locust
M+
Kills:543
V. Kills:380 143%
Deaths:29
KDR:18.724
Accuracy:39.217% B**
KPH:57.100 M
VKPH:40 M+
Hellfire Rocket Pods
A++
Kills:315
V. Kills:61 N/A
Deaths:6
KDR:52.500
Accuracy:70.789% M
KPH:164.800 A+
VKPH:31.900 A++
Hornet Missiles
S
Kills:186
V. Kills:127 145%
Deaths:2
KDR:93
Accuracy:73.333% A++
KPH:394.300 S
VKPH:269.300 S
Kills:3,574 (3,073 + 0)
Deaths:173
KDR:20.659
VKDR:9.254
Vehicle Kills:1,601
Kill Difference:3,401
Playtime:45.408 hours
Usage:23%
Score:1.644m
Score/min:603
Piloting Accuracy:39.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:78
V. Kills:41 186%
Deaths:4
KDR:19.500
Accuracy:36.748% C-
KPH:72.100 A*
VKPH:37.900 B**
AP30 Shredder
M++
Kills:54
V. Kills:61 87%
Deaths:8
KDR:6.750
Accuracy:41.423% B**
KPH:40.100 B++
VKPH:45.300 M++
Kills:132 (0 + 132)
Deaths:12
KDR:11
VKDR:8.500
Vehicle Kills:102
Kill Difference:120
Playtime:2.429 hours
Usage:1%
Score:0.121m
Score/min:831
Piloting Accuracy:N/A%
Gunner Accuracy:41.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:4,096
V. Kills:2,073 197%
Deaths:156
KDR:26.256
Accuracy:66.347% A*
KPH:84.700 S
VKPH:42.900 S
P2-120 HESH
S
Kills:1,138
V. Kills:321 353%
Deaths:31
KDR:36.710
Accuracy:69.774% M++
KPH:112.900 M
VKPH:31.800 S
P2-120 HEAT
S
Kills:1,078
V. Kills:459 234%
Deaths:38
KDR:28.368
Accuracy:71.790% M*
KPH:77.600 S
VKPH:33 S
Kills:6,312 (6,312 + 0)
Deaths:225
KDR:28.053
VKDR:12.680
Vehicle Kills:2,853
Kill Difference:6,087
Playtime:72.319 hours
Usage:36%
Score:2.666m
Score/min:614
Driving Accuracy:71.790%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B**
Kills:71
V. Kills:66 106%
Deaths:8
KDR:8.875
Accuracy:61.471% B**
KPH:44.800 B**
VKPH:41.600 B**
Kills:71 (0 + 71)
Deaths:8
KDR:8.875
VKDR:8.250
Vehicle Kills:66
Kill Difference:63
Playtime:1.586 hours
Usage:1%
Score:0.052m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:61.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,1694,09615626.256M13.8366.347%A*N/A84.8S42.9S70548.3h4.1A6.1A+
M14 Banshee 1,5731,4705427.222A*14.8039.827%A++N/A138.7M*9.7M++39810.6h15.4B+38.6B++
P2-120 HESH 1,4591,1383136.71A++24.2969.774%M++N/A112.7M31.8S47010.1h3.6B**5.1A+
P2-120 HEAT 1,5371,0783828.368M++15.9571.79%M*N/A77.6S33S40513.9h5.1B**7.2A+
M18 Needler 1,9901,0608212.927M**0.5139.435%AN/A46.1M*40.4S60923h68.4B**173.6B**
M18 Locust 9235432918.724S6.3039.217%B**2.026%C++57.2M40M+5289.5h63.6B+162.1B*
LC2 Lynx 379362824.415M+8.0129.356%A22.376%C*27C+1.3A**9913.4h13.8B+47.2B++
Hellfire Rocket Pods 376315652.5S40.0870.789%MN/A165.8A+32.1A++6391.9h10.4B++14.8B*
T9 CARV 262261634.143A++8.2828.456%A++31.801%A+100.4M**N/A2302.6h9.3A32.6B**
NS-15M1 210209464.543A**7.8829.53%A33.971%A+104.5A*N/A2352h8.5A+28.9B**
Hornet Missiles 313186293U80.5873.333%A++N/A372S254S62960.5h8.1B++11B**
NS-44G Commissioner 165162712.282B*10.1445.272%B++33.333%B**60C**1.1A1822.7h2.9B++6.5B+
M40 Fury 125115257.5A*45.0854.622%B+1.739%B+164.3A++14.3C-3690.7h7.3B++13.4B*
MSW-R 8080204B*8.4231.56%A++35%A+57.1B*N/A1781.4h8.8A27.7B**
C150 Dalton 11978419.5A++7.0836.748%C-N/A70.9A*37.3B**7711.1h2.1A+5.8A
MR11 Gatekeeper-H 1377188.875B**3.5561.471%B**N/A44.4B*41.3B**5461.6h31.7A51.5A
AP30 Shredder 1155486.75C+5.6741.423%B**N/A41.5B*46.9M*8771.3h58.5B++141.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.2h
Anti-Vehicle MANA Turret2940.2h
AE Nano-Armor Kit25172,62812.8h
Medical Applicator01,0230.1h
Spitfire Auto-Turret0520.1h
Motion Spotter0640.1h
Welding Device0650h
Ammunition Package27050.3h
Medical Kit13944416.2h
Nano-Armor Kit1034,3342.8h

Check the help document for the dictionary if you want to learn more about words used here.


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