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Maj. General KuhamiesEmeraldTR[P120] KuhamiesEmeraldTR
TR BR 82

KDR: 9.64

Score: 5.4m

Last Seen: Aug 13th, 2018 6:24 PM
- OFFLINE - 36.4 hour(s)

Battle Rank 82 - Terran Republic on Emerald - Outfit Leader of I like Prowlers[P120] I like Prowlers
TR outfit on Emerald

Members: 1
Level Progress (to 83): 87%
Level 100 Progress: 29% 280h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee M18 Needler P2-120 HESH M18 Locust Hellfire Rocket Pods P2-120 HEAT T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,497,447 MLG Score: 1197
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.173%31.375%91559998513.605936.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.847%1.613A+1.714A++-1.518FHEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.599B+8.80.384C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.361%0.844%4818310012,2516590034.1061250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.9%0.294C*-0.718D-0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.459B+34.70.338C**51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.227%1.033%8100310012,51672134934.9444186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.802%2.496A**-1.067D*-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++4.80.615B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I like Prowlers[P120] I like Prowlers
TR outfit on Emerald

Members: 1
5.4m508.3%798 (47.9k)704 (42.2k)9.642577,20374712.499382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR100473631.324%5.22%16410:193

51% Engineer8% Heavy Assault38% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2016 11:42 PMOct 8th, 2016 12:33 AMAug 14th, 2018 3:38 AM (22h) (PST)Aug 13th, 2018 4:00 PM (1d) (PST)Aug 13th, 2018 2:24 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,828401,7880.9320.0970.0496.6670.3801197

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
109,6922,427107,26556634002342,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
128.8h/5.4d 2,134 376 2,475 51.5k 35 243 2,936 14.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:169
Deaths:41
KDR:4.122
Accuracy:27.315% B*
HSR:21.302% C+
Kills:169
Deaths (as Engineer):41
Deaths (to Engineers):234
KDR:4.12195
Kill Difference:128
Playtime:66.305 hours
Usage:51%
Score:3.406m
Score/min:856
Accuracy (listed only):27.315%
HSR (listed only):21.302%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:261
Deaths:63
KDR:4.143
Accuracy:28.456% A*
HSR:31.801% A+
NS-15M1
A++
Kills:209
Deaths:46
KDR:4.543
Accuracy:29.530% A
HSR:33.971% A++
MSW-R
A++
Kills:79
Deaths:20
KDR:3.950
Accuracy:31.429% A++
HSR:35.443% A++
Kills:549
Deaths (as Heavy Assault):129
Deaths (to Heavy Assaults):167
KDR:4.25581
Kill Difference:420
Playtime:10.352 hours
Usage:8%
Score:0.232m
Score/min:374
Accuracy (listed only):29.805%
HSR (listed only):33.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:169
Deaths:41
KDR:4.122
Accuracy:27.315% B*
HSR:21.302% C+
Kills:169
Deaths (as Light Assault):41
Deaths (to Light Assaults):82
KDR:4.12195
Kill Difference:128
Playtime:48.426 hours
Usage:38%
Score:1.783m
Score/min:614
Accuracy (listed only):27.315%
HSR (listed only):21.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A++
Kills:133
Deaths:61
KDR:2.180
Accuracy:46.051% B++
HSR:36.842% A++
Kills:133
Deaths (as Infiltrator):61
Deaths (to Infiltrators):77
KDR:2.18033
Kill Difference:72
Playtime:3.064 hours
Usage:2%
Score:0.020m
Score/min:111
Accuracy (listed only):46.051%
HSR (listed only):36.842%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:1,241
V. Kills:93 N/A
Deaths:45
KDR:27.578
Accuracy:40.753% A*
KPH:141 M*
VKPH:10.600 M*
M18 Needler
S
Kills:695
V. Kills:740 94%
Deaths:65
KDR:10.692
Accuracy:39.222% B**
KPH:39.600 M+
VKPH:42.100 S
M18 Locust
M+
Kills:375
V. Kills:287 130%
Deaths:17
KDR:22.059
Accuracy:38.229% B**
KPH:53.200 A**
VKPH:40.700 M+
Hellfire Rocket Pods
A++
Kills:315
V. Kills:61 N/A
Deaths:6
KDR:52.500
Accuracy:70.789% M
KPH:164.800 A+
VKPH:31.900 A++
Kills:2,626 (2,311 + 0)
Deaths:133
KDR:19.744
VKDR:8.880
Vehicle Kills:1,181
Kill Difference:2,493
Playtime:35.338 hours
Usage:27%
Score:1.046m
Score/min:493
Piloting Accuracy:38.229%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:59
V. Kills:30 190%
Deaths:4
KDR:14.750
Accuracy:33.667% D
KPH:72.800 A*
VKPH:37 B**
AP30 Shredder
M++
Kills:54
V. Kills:61 87%
Deaths:8
KDR:6.750
Accuracy:41.423% A
KPH:40.100 B*
VKPH:45.300 M++
Kills:113 (0 + 113)
Deaths:12
KDR:9.417
VKDR:7.583
Vehicle Kills:91
Kill Difference:101
Playtime:2.158 hours
Usage:2%
Score:0.105m
Score/min:812
Piloting Accuracy:N/A%
Gunner Accuracy:41.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:1,856
V. Kills:1,117 166%
Deaths:85
KDR:21.835
Accuracy:65.117% A*
KPH:68.300 M*
VKPH:41.100 M**
P2-120 HESH
S
Kills:393
V. Kills:96 405%
Deaths:9
KDR:43.667
Accuracy:67.661% M++
KPH:126.200 M*
VKPH:30.800 S
P2-120 HEAT
S
Kills:267
V. Kills:135 196%
Deaths:18
KDR:14.833
Accuracy:72.230% M*
KPH:72.800 S
VKPH:36.800 S
Kills:2,516 (2,516 + 0)
Deaths:112
KDR:22.464
VKDR:12.036
Vehicle Kills:1,348
Kill Difference:2,404
Playtime:33.948 hours
Usage:26%
Score:1.249m
Score/min:613
Driving Accuracy:72.230%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A
Kills:71
V. Kills:66 106%
Deaths:8
KDR:8.875
Accuracy:61.471% B**
KPH:44.800 A
VKPH:41.600 A
Kills:71 (0 + 71)
Deaths:8
KDR:8.875
VKDR:8.250
Vehicle Kills:66
Kill Difference:63
Playtime:1.586 hours
Usage:1%
Score:0.044m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:61.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,9731,8568521.835A*12.1965.117%A*1.131%D*68.2M*41.1M**63127.2h5B**7.6A+
M14 Banshee 1,3341,2414527.578M17.9440.753%A*N/A141M*10.6M*4168.8h15.8B+38.9B++
M18 Needler 1,4356956510.692M++1.0539.222%B**N/A39.5M+42S53717.6h79.4B*202.6B**
P2-120 HESH 489393943.667A++34.0267.661%M++N/A126.8M*31S6203.1h3.3B**4.9A+
M18 Locust 6623751722.059U12.4238.229%B**2.4%B+52.8A**40.4M+4507.1h67.1C**175.6B++
Hellfire Rocket Pods 376315652.5S42.8670.789%MN/A165.8A+32.1A++6021.9h10.4A14.8B**
P2-120 HEAT 4022671814.833B**5.1972.23%M*1.498%D--72.2M**36.5S4703.7h5.8B++8.1A+
T9 CARV 262261634.143A*5.5028.456%A*31.801%A+100.4M**N/A2182.6h9.3A32.6B**
NS-15M1 210209464.543M5.1029.53%A33.971%A++104.5A**N/A2332h8.5A28.9B*
LC2 Lynx 177169414.122M+5.5227.315%B*21.302%C+20.9C1A*678.1h13B+47.5B++
NS-44G Commissioner 134133612.18B*7.4646.051%B++36.842%A++66.5BN/A1672h2.8B++6.2B+
M40 Fury 125115257.5S47.8654.622%B+1.739%B+164.3A++14.3C-3690.7h7.3B++13.4B+
MSW-R 7979203.95B*5.6931.429%A++35.443%A++60.8B**N/A1591.3h8.8A27.9B**
MR11 Gatekeeper-H 1377188.875A0.7761.471%B**N/A44.4B**41.3A4651.6h31.7A51.5A
C150 Dalton 8959414.75A5.1133.667%DN/A73.8A*37.5B**7470.8h1.7A++5.1A
AP30 Shredder 1155486.75C+2.8941.423%AN/A41.5B**46.9M*8501.3h58.5B++141.3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1670.1h
AE Nano-Armor Kit969,9595.4h
Medical Applicator09270.1h
Medical Kit10637510.8h
Nano-Armor Kit1034,3342.8h
Ammunition Package23370.2h

Check the help document for the dictionary if you want to learn more about words used here.


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