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Primarch Initiate KuhamiesEmeraldVS[5FPC] KuhamiesEmeraldVS
VS BR 96

KDR: 8.04

Score: 7.9m

Last Seen: May 21st, 2019 10:50 PM
- OFFLINE - 54.9 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Leader of I like Magriders[5FPC] I like Magriders
VS outfit on Emerald

Members: 1
Level Progress (to 97): 88%
Level 100 Progress: 42% 200h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Orion VS54 Saron Laser Cannon AP30 Shredder NS-44G Commissioner NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,797,687 MLG Score: 1437
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.892%29.811%861611911,6943.666674.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.146%1.512A+1.39A-1.15D*HEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.638B+7.90.453B+19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.583%1.033%2846411931,1625778320.0345148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.365%0.361C**-0.491D0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.20.274C*47.60.099C+69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.998%0.565%16433411934,24565181764.3182233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.909%3.119M++-1.285D**-1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.889B*3.10.75B++1.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.901%0.811%78611196370683485.36232106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.531B+-0.9D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.439B280.296C*38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.576%75.124%786111962014214.67442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.436A0.523B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.90.408B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.968%14.286%78611196704501.52174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.455A**-0.056C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.799B++1.90.612B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I like Magriders[5FPC] I like Magriders
VS outfit on Emerald

Members: 1
7.9m656.4%918 (55.1k)805 (48.3k)8.035629,0241,12310.658996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119767724.058%8.555%20608:422

63% Engineer12% Heavy Assault20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2015 4:59 PMJun 1st, 2017 11:01 PMMay 23rd, 2019 6:36 PM (6h) (PST)May 21st, 2019 7:14 PM (2d) (PST)May 21st, 2019 6:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,556631,4930.9230.1150.0798.1570.3191437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,3893,76089,62955754891948,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
162.9h/6.8d 2,946 772 3,053 79.7k 73 314 3,120 15.2m

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:206
Deaths:77
KDR:2.675
Accuracy:30.330% A
HSR:18.447% C+
Solstice VE3
A
Kills:190
Deaths:61
KDR:3.115
Accuracy:29.980% A
HSR:23.158% B+
Phobos VX86
B**
Kills:70
Deaths:41
KDR:1.707
Accuracy:70.968% B**
HSR:14.286% C
Serpent VE92
A++
Kills:61
Deaths:9
KDR:6.778
Accuracy:29.292% A
HSR:29.508% A++
Kills:527
Deaths (as Engineer):188
Deaths (to Engineers):307
KDR:2.80319
Kill Difference:339
Playtime:102.254 hours
Usage:63%
Score:5.887m
Score/min:959
Accuracy (listed only):40.143%
HSR (listed only):21.350%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:758
Deaths:180
KDR:4.211
Accuracy:26.611% B**
HSR:33.114% A
NS-15M1
A*
Kills:172
Deaths:38
KDR:4.526
Accuracy:30.111% A+
HSR:38.372% A*
Kills:930
Deaths (as Heavy Assault):218
Deaths (to Heavy Assaults):266
KDR:4.26606
Kill Difference:712
Playtime:19.713 hours
Usage:12%
Score:0.704m
Score/min:595
Accuracy (listed only):28.361%
HSR (listed only):35.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:206
Deaths:77
KDR:2.675
Accuracy:30.330% A
HSR:18.447% C+
Solstice VE3
A
Kills:190
Deaths:61
KDR:3.115
Accuracy:29.980% A
HSR:23.158% B+
Phobos VX86
B**
Kills:70
Deaths:41
KDR:1.707
Accuracy:70.968% B**
HSR:14.286% C
Serpent VE92
A++
Kills:61
Deaths:9
KDR:6.778
Accuracy:29.292% A
HSR:29.508% A++
Kills:527
Deaths (as Light Assault):188
Deaths (to Light Assaults):181
KDR:2.80319
Kill Difference:339
Playtime:32.562 hours
Usage:20%
Score:1.033m
Score/min:529
Accuracy (listed only):40.143%
HSR (listed only):21.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B+
Kills:307
Deaths:121
KDR:2.537
Accuracy:44.307% B+
HSR:28.665% B+
Ghost
B*
Kills:201
Deaths:48
KDR:4.188
Accuracy:44.576% B*
HSR:75.124% B++
Kills:508
Deaths (as Infiltrator):169
Deaths (to Infiltrators):113
KDR:3.00592
Kill Difference:339
Playtime:7.203 hours
Usage:4%
Score:0.209m
Score/min:483
Accuracy (listed only):44.441%
HSR (listed only):51.894%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:719
V. Kills:683 105%
Deaths:94
KDR:7.649
Accuracy:38.897% B**
KPH:37.300 A*
VKPH:35.400 S
Light PPA
M+
Kills:194
V. Kills:17 N/A
Deaths:21
KDR:9.238
Accuracy:51.019% A
KPH:110.500 A*
VKPH:9.700 M+
Dual Photon Pods
A++
Kills:173
V. Kills:43 393%
Deaths:5
KDR:34.600
Accuracy:65.281% A+
KPH:148.400 A+
VKPH:36.900 A++
Kills:1,086 (913 + 0)
Deaths:120
KDR:9.050
VKDR:6.192
Vehicle Kills:743
Kill Difference:966
Playtime:22.224 hours
Usage:14%
Score:0.571m
Score/min:428
Piloting Accuracy:51.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M**
Kills:370
V. Kills:200 184%
Deaths:14
KDR:26.429
Accuracy:41.901% B**
KPH:98.700 M**
VKPH:53.300 M+
CAS30 Tank Buster
S
Kills:76
V. Kills:37 200%
Deaths:10
KDR:7.600
Accuracy:65.266% A*
KPH:30.100 S
VKPH:14.600 A+
L105 Zephyr
S
Kills:58
V. Kills:2 N/A
Deaths:1
KDR:58
Accuracy:55.833% A+
KPH:166.400 S
VKPH:5.700 C-
Kills:504 (76 + 428)
Deaths:25
KDR:20.160
VKDR:9.560
Vehicle Kills:239
Kill Difference:479
Playtime:6.628 hours
Usage:4%
Score:0.362m
Score/min:910
Piloting Accuracy:65.266%
Gunner Accuracy:55.833%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:103
V. Kills:3 N/A
Deaths:4
KDR:25.750
Accuracy:73.290% M+
KPH:140.200 M**
VKPH:4.100 D*
Kills:103 (103 + 0)
Deaths:4
KDR:25.750
VKDR:0.750
Vehicle Kills:3
Kill Difference:99
Playtime:0.735 hours
Usage:0%
Score:0.031m
Score/min:713
Driving Accuracy:73.290%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:1,828
V. Kills:1,079 169%
Deaths:89
KDR:20.539
Accuracy:71.313% A*
KPH:62 M**
VKPH:36.600 S
Supernova PC
S
Kills:1,186
V. Kills:404 293%
Deaths:24
KDR:49.417
Accuracy:73.685% M+
KPH:110.800 S
VKPH:37.800 S
Supernova VPC
S
Kills:1,128
V. Kills:327 344%
Deaths:27
KDR:41.778
Accuracy:75.748% M+
KPH:106.600 M*
VKPH:30.900 S
Saron HRB
A*
Kills:127
V. Kills:104 121%
Deaths:8
KDR:15.875
Accuracy:54.371% A
KPH:39.500 A+
VKPH:32.300 A*
Kills:4,269 (4,142 + 127)
Deaths:148
KDR:28.845
VKDR:12.932
Vehicle Kills:1,914
Kill Difference:4,121
Playtime:53.984 hours
Usage:33%
Score:2.414m
Score/min:745
Driving Accuracy:75.748%
Gunner Accuracy:54.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,9071,8288920.539A*12.5071.313%A*N/A62M**36.6S73229.5h3.3A4.7A+
Supernova PC 1,5901,1862449.417S41.3873.685%M+N/A110.8S37.8S51210.7h3.3B**4.5A+
Supernova VPC 1,4551,1282741.778M++33.7475.748%M+N/A106.4M*30.8S49610.6h2.6B++3.4B**
Orion VS54 7607581804.211A++3.8226.611%B**33.114%A94.8M+N/A3748h8.4A31.7B+
Saron Laser Cannon 1,402719947.649A++0.3938.897%B**1.113%D37.3A*35.4S42519.3h67.9B*174.6B**
AP30 Shredder 5703701426.429M+18.3941.901%B**N/A97.4M**52.6M+12153.8h28A++66.7A++
NS-44G Commissioner 3093071212.537B**5.5044.307%B+28.665%B+64C**N/A2284.8h2.9B++6.6B+
NS-11C 209206772.675A++5.3630.33%A18.447%C+32.2BN/A1156.4h11.1B*36.6B*
Ghost 202201484.188B+3.8544.576%B*75.124%B++60.9B**N/A2453.3h1.9B++4.2B*
Light PPA 211194219.238B+1.2051.019%A1.031%C107.8A*9.4M3031.8h9.3B+18.2B+
Solstice VE3 195190613.115M*4.9229.98%A23.158%B+24.1BN/A1037.9h9.7B**32.2B++
Dual Photon Pods 216173534.6S26.5665.281%A+N/A144.2A35.8A+6741.2h13.1B**20B**
NS-15M1 172172384.526A*3.5130.111%A+38.372%A*74.8A+N/A1962.3h7.8A++25.7B**
Saron HRB 231127815.875A*7.8454.371%AN/A39.7A+32.5A*24633.2h14.7B**27A
L100 Python HESH 106103425.75B**17.7173.29%M+1.942%C*147.1S4.3D--7110.7h2.2A3A+
CAS30 Tank Buster 11376107.6S0.4465.266%A*1.316%C+30.4S14.8A+5052.5h31.1B**47.6B**
Phobos VX86 7070411.707B6.3370.968%B**14.286%C77.8AN/A2670.9h1.9B**2.7B++
Serpent VE92 636196.778S1.2629.292%A29.508%A++46.9B*1.5M++2851.3h10.2B*34.8B*
L105 Zephyr 6058158S49.9655.833%A+N/A193.3S6.7C5690.3h2.3A*4.1A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1840.2h
Nano-Armor Kit1334,7823.7h
Anti-Vehicle MANA Turret01660.3h
AE Nano-Armor Kit27139,5639.3h
Motion Spotter01420.1h
Ammunition Package16160.4h
Medical Kit13156113.3h
Medical Applicator16160h

Check the help document for the dictionary if you want to learn more about words used here.


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