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Praetor Initiate KuhamiesEmeraldVS[5FPC] KuhamiesEmeraldVS
VS BR 86

KDR: 6.05

Score: 5.4m

Last Seen: Aug 7th, 2018 1:33 AM
- OFFLINE - 197.3 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Leader of I like Magriders[5FPC] I like Magriders
VS outfit on Emerald

Members: 1
Level Progress (to 87): 2%
Level 100 Progress: 29% 263h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 Saron Laser Cannon Supernova VPC AP30 Shredder NS-44G Commissioner Light PPA Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,223,027 MLG Score: 1777
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.461%30.759%87559991,5023.610582.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.572%1.473A+1.617A+-1.31D**HEAD ++ (~16.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.64B+7.70.46B+19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.844%1.054%2660410009495167218.6078141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.457%0.345C**-0.527D0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.30.237C++49.60.055C+71.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.379%0.898%9080310011,7814990936.3469196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.839%3M++-1.154D*-0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.882B*3.30.739B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.901%0.811%92011003370583386.27119109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.546B+-0.909D---1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.427B280.273C*38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.221%73.656%920110031864114.53658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.365A0.428B-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.399B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.182%14.035%92011003574301.32558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.247A*-0.066C+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.796B++1.80.62B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I like Magriders[5FPC] I like Magriders
VS outfit on Emerald

Members: 1
5.4m702.4%852 (51.1k)717 (43k)6.052095,9259797.971486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS100443826.527%11.679%31007:421

55% Engineer15% Heavy Assault23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2015 4:59 PMJun 1st, 2017 11:01 PMAug 14th, 2018 4:46 AM (21h) (PST)Aug 6th, 2018 9:35 PM (8d) (PST)Aug 6th, 2018 9:33 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,323731,2500.7860.1300.0927.4300.2711777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,3684,37674,99247864461643,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
125.6h/5.2d 1,879 692 2,106 56k 49 263 2,046 10m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:153
Deaths:56
KDR:2.732
Accuracy:29.541% A
HSR:24.183% B*
NS-11C
B**
Kills:147
Deaths:58
KDR:2.534
Accuracy:28.845% B**
HSR:19.728% C*
Phobos VX86
B*
Kills:57
Deaths:38
KDR:1.500
Accuracy:68.182% B*
HSR:14.035% C
Kills:357
Deaths (as Engineer):152
Deaths (to Engineers):252
KDR:2.34868
Kill Difference:205
Playtime:68.655 hours
Usage:55%
Score:3.655m
Score/min:887
Accuracy (listed only):42.189%
HSR (listed only):19.315%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:749
Deaths:179
KDR:4.184
Accuracy:26.582% A
HSR:33.111% A
NS-15M1
A*
Kills:172
Deaths:38
KDR:4.526
Accuracy:30.111% A+
HSR:38.372% A*
Kills:921
Deaths (as Heavy Assault):217
Deaths (to Heavy Assaults):253
KDR:4.24424
Kill Difference:704
Playtime:19.137 hours
Usage:15%
Score:0.688m
Score/min:599
Accuracy (listed only):28.346%
HSR (listed only):35.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:153
Deaths:56
KDR:2.732
Accuracy:29.541% A
HSR:24.183% B*
NS-11C
B**
Kills:147
Deaths:58
KDR:2.534
Accuracy:28.845% B**
HSR:19.728% C*
Phobos VX86
B*
Kills:57
Deaths:38
KDR:1.500
Accuracy:68.182% B*
HSR:14.035% C
Kills:357
Deaths (as Light Assault):152
Deaths (to Light Assaults):162
KDR:2.34868
Kill Difference:205
Playtime:28.463 hours
Usage:23%
Score:0.829m
Score/min:485
Accuracy (listed only):42.189%
HSR (listed only):19.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B++
Kills:281
Deaths:108
KDR:2.602
Accuracy:44.462% B+
HSR:29.182% B++
Ghost
B*
Kills:186
Deaths:45
KDR:4.133
Accuracy:44.221% B*
HSR:73.656% B+
Kills:467
Deaths (as Infiltrator):153
Deaths (to Infiltrators):103
KDR:3.05229
Kill Difference:314
Playtime:6.767 hours
Usage:5%
Score:0.198m
Score/min:488
Accuracy (listed only):44.342%
HSR (listed only):51.419%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:527
V. Kills:580 91%
Deaths:84
KDR:6.274
Accuracy:39.003% B**
KPH:31.300 A++
VKPH:34.400 M**
Light PPA
M+
Kills:194
V. Kills:17 N/A
Deaths:20
KDR:9.700
Accuracy:50.978% A
KPH:111.900 A*
VKPH:9.800 M+
Dual Photon Pods
A++
Kills:152
V. Kills:35 422%
Deaths:5
KDR:30.400
Accuracy:65.676% A++
KPH:130.400 B**
VKPH:30 B**
Kills:873 (721 + 0)
Deaths:109
KDR:8.009
VKDR:5.798
Vehicle Kills:632
Kill Difference:764
Playtime:19.763 hours
Usage:16%
Score:0.471m
Score/min:397
Piloting Accuracy:50.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:370
V. Kills:200 184%
Deaths:14
KDR:26.429
Accuracy:41.901% B**
KPH:98.700 S
VKPH:53.300 M*
CAS30 Tank Buster
S
Kills:76
V. Kills:37 200%
Deaths:9
KDR:8.444
Accuracy:65.713% A*
KPH:31.800 S
VKPH:15.500 A+
L105 Zephyr
S
Kills:58
V. Kills:2 N/A
Deaths:1
KDR:58
Accuracy:55.833% A++
KPH:166.400 S
VKPH:5.700 C-
Kills:504 (76 + 428)
Deaths:24
KDR:21
VKDR:9.958
Vehicle Kills:239
Kill Difference:480
Playtime:6.487 hours
Usage:5%
Score:0.358m
Score/min:921
Piloting Accuracy:65.713%
Gunner Accuracy:55.833%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:103
V. Kills:3 N/A
Deaths:4
KDR:25.750
Accuracy:73.290% M+
KPH:140.500 M**
VKPH:4.100 D--
Kills:103 (103 + 0)
Deaths:4
KDR:25.750
VKDR:0.750
Vehicle Kills:3
Kill Difference:99
Playtime:0.734 hours
Usage:1%
Score:0.028m
Score/min:645
Driving Accuracy:73.290%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:1,224
V. Kills:812 151%
Deaths:76
KDR:16.105
Accuracy:69.937% A*
KPH:52.500 M++
VKPH:34.800 S
Supernova VPC
M**
Kills:454
V. Kills:90 N/A
Deaths:14
KDR:32.429
Accuracy:77.282% M++
KPH:109.500 M**
VKPH:21.700 M**
Saron HRB
A**
Kills:121
V. Kills:102 117%
Deaths:8
KDR:15.125
Accuracy:54.294% A
KPH:38.400 A+
VKPH:32.400 A**
Kills:1,799 (1,678 + 121)
Deaths:98
KDR:18.357
VKDR:10.245
Vehicle Kills:1,004
Kill Difference:1,701
Playtime:30.596 hours
Usage:24%
Score:1.251m
Score/min:682
Driving Accuracy:77.282%
Gunner Accuracy:54.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,0361,2247616.105A++10.0569.937%A*N/A52.5M++34.8S60623.3h3.6B**5.2A+
Orion VS54 7517491794.184A++1.8726.582%A33.111%A94.8M++N/A3727.9h8.4A31.8B+
Saron Laser Cannon 1,107527846.274A+0.2239.003%B**1.139%D31.2A++34.3M**39616.9h77.9B++199.7B**
Supernova VPC 5444541432.429A++26.3877.282%M++N/A110.7M**22S4654.1h2.5B*3.2A
AP30 Shredder 5703701426.429A++20.3841.901%B**N/A97.4S52.6M*12003.8h28A++66.7A++
NS-44G Commissioner 2832811082.602B**3.4544.462%B+29.182%B++65.3C**N/A2294.3h3B+6.7B+
Light PPA 211194209.7B+3.6550.978%A1.031%C114.1A*10M+2991.7h9.3B+18.2B+
Ghost 187186454.133B+1.9244.221%B*73.656%B+58.1B**N/A2313.2h1.9B++4.3B++
NS-15M1 172172384.526M1.5330.111%A+38.372%A*74.8AN/A1952.3h7.8A++25.7B**
Solstice VE3 155153562.732M+3.3229.541%A24.183%B*20.4C++N/A877.5h9.7B**32.9B+
Dual Photon Pods 187152530.4M**24.3565.676%A++N/A126.7B**29.2B**5491.2h12.7B**19.3B**
NS-11C 149147582.534A++3.5228.845%B**19.728%C*30.6C**N/A1174.8h10.8B*37.3B*
Saron HRB 223121815.125A*9.0754.294%AN/A39A++32.9A**15233.1h15.3B**28.1A
L100 Python HESH 106103425.75A19.7073.29%M+1.942%C**147.1S4.3D--6430.7h2.2B**3A+
CAS30 Tank Buster 1137698.444S2.3965.713%A*1.316%C+31.7S15.4A+5352.4h29.6B**45.1B**
L105 Zephyr 6058158S51.9555.833%A++N/A193.3S6.7C5520.3h2.3A*4.1A++
Phobos VX86 5757381.5C++4.5568.182%B*14.035%C71.3AN/A2520.8h1.8B**2.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01400.2h
Motion Spotter0890.1h
Nano-Armor Kit1334,7823.7h
Spawn Beacon0500.1h
AE Nano-Armor Kit2168,1565.3h
Medical Kit11349810.6h
Medical Applicator16160h
Ammunition Package14620.4h

Check the help document for the dictionary if you want to learn more about words used here.


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