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Immortal Kukuruku[FQRT] Kukuruku
VS BR 70

KDR: 5.02

Score: 44.4m

Last Seen: Oct 13th, 2019 10:19 AM
- OFFLINE - 201.7 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 3
Level Progress (to 71): 72%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 NS-11C Pulsar C SVA-88 Solstice SF Serpent VE92 Betelgeuse 54-A Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,913,579 MLG Score: 2329
Fun Score: N/A
Cheeseburgers Flipped: 1180TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.23%19.646%51543117391,7376.69662-1.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.243%0.988B*-0.209C-0.279CHEAD ++ (~6.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.459B+10.60.26C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%0.909%3811215110521790.211132138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.419A-0.628D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.714B++23.50.557B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%2.083%29212141447191410.200278101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%0.081C+-0.307C-1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.30.579B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.148%77.39%0512113,693114023.23947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.593%0.817B++0.669B+-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.20.293C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.979%24.318%0312134,725148193.19041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.946%0.693B+1.848A++0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.587B+2.70.441B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 3
44.4m157.5%326 (19.6k)300 (18k)5.02398130,72426,0205.3788670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216807125.472%18.809%47905:4134

6% Engineer22% Heavy Assault7% Infiltrator54% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:38 PMJul 30th, 2018 10:53 AMOct 19th, 2019 9:29 PM (2d) (PST)Oct 13th, 2019 6:27 AM (8d) (PST)Oct 13th, 2019 6:19 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6701974730.8840.1760.1661.4270.0232329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,17211,80528,36753111086118,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2464.7h/102.7d 9,234 24,588 24,330 211.1k 2,456 16,793 3,339 99m

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:26,949
Deaths:5,195
KDR:5.187
Accuracy:25.056% C++
HSR:15.659% D--
NS-11C
B*
Kills:8,247
Deaths:1,162
KDR:7.097
Accuracy:28.476% B*
HSR:22.105% B+
Pulsar C
B*
Kills:7,736
Deaths:1,413
KDR:5.475
Accuracy:28.427% B*
HSR:20.178% C--
Solstice SF
M+
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.059% M+
HSR:1.594% F*
Serpent VE92
B*
Kills:5,436
Deaths:1,036
KDR:5.247
Accuracy:27.950% B*
HSR:18.653% C
Sirius SX12
B*
Kills:4,330
Deaths:986
KDR:4.391
Accuracy:28.510% B*
HSR:19.815% C*
Pandora VX25
B++
Kills:2,658
Deaths:508
KDR:5.232
Accuracy:46.650% B++
HSR:13.281% C--
Solstice Burst
C+
Kills:1,801
Deaths:240
KDR:7.504
Accuracy:26.646% C+
HSR:23.987% C+
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C+
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C+
HSR:43.702% S
Solstice VE3
B*
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B*
HSR:24.850% B*
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% C**
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A**
Kills:900
Deaths:193
KDR:4.663
Accuracy:66.205% B+
HSR:31.778% A**
VE-S Canis
C*
Kills:837
Deaths:173
KDR:4.838
Accuracy:24.985% C
HSR:22.103% C*
NSX-P Tanto
B+
Kills:744
Deaths:110
KDR:6.764
Accuracy:27.157% C**
HSR:29.436% B+
NSX Tengu
C**
Kills:425
Deaths:85
KDR:5
Accuracy:37.175% C++
HSR:22.824% C**
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C++
Kills:317
Deaths:69
KDR:4.594
Accuracy:27.120% C+
HSR:22.398% C++
VE-C Horizon
C+
Kills:261
Deaths:65
KDR:4.015
Accuracy:30.825% D
HSR:23.755% C+
Kills:76,490
Deaths (as Light Assault):13,672
Deaths (to Light Assaults):6,584
KDR:5.59465
Kill Difference:62,818
Playtime:1,321.067 hours
Usage:54%
Score:22.390m
Score/min:282
Accuracy (listed only):33.780%
HSR (listed only):20.994%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:6,578
Deaths:332
KDR:19.813
Accuracy:23.970% C++
HSR:22.134% C-
Betelgeuse 54-A
C
Kills:4,893
Deaths:938
KDR:5.216
Accuracy:24.706% C
HSR:24.464% D-
Orion VS54
B++
Kills:3,002
Deaths:365
KDR:8.225
Accuracy:24.386% B++
HSR:23.951% C+
NS-15M1
B++
Kills:1,162
Deaths:244
KDR:4.762
Accuracy:26.613% B++
HSR:19.191% C-
Flare VE6
C+
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:22.482% C+
HSR:20.190% D
Ursa
B+
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:26.042% B+
HSR:20.812% C--
NSX Naginata
B+
Kills:506
Deaths:124
KDR:4.081
Accuracy:25.458% B+
HSR:25.296% C
Pulsar LSW
B+
Kills:419
Deaths:102
KDR:4.108
Accuracy:25.965% B+
HSR:20.048% D
NS-15M2
B
Kills:331
Deaths:55
KDR:6.018
Accuracy:25.880% B
HSR:23.867% C
VX29 Polaris
C+
Kills:314
Deaths:76
KDR:4.132
Accuracy:23.508% C+
HSR:21.019% C
VE-H Maw
B
Kills:99
Deaths:15
KDR:6.600
Accuracy:21.410% D
HSR:29.293% B
Kills:19,621
Deaths (as Heavy Assault):2,615
Deaths (to Heavy Assaults):7,201
KDR:7.50325
Kill Difference:17,006
Playtime:541.373 hours
Usage:22%
Score:10.603m
Score/min:326
Accuracy (listed only):24.584%
HSR (listed only):22.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:4,330
Deaths:986
KDR:4.391
Accuracy:28.510% B*
HSR:19.815% C*
Pandora VX25
B++
Kills:2,658
Deaths:508
KDR:5.232
Accuracy:46.650% B++
HSR:13.281% C--
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C+
HSR:43.702% S
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% C**
H-V45
C+
Kills:1,020
Deaths:239
KDR:4.268
Accuracy:24.241% C+
HSR:17.647% C--
Terminus VX-9
C+
Kills:1,005
Deaths:275
KDR:3.655
Accuracy:25.667% C+
HSR:25.871% C+
Phobos VX86
A**
Kills:900
Deaths:193
KDR:4.663
Accuracy:66.205% B+
HSR:31.778% A**
VE-S Canis
C*
Kills:837
Deaths:173
KDR:4.838
Accuracy:24.985% C
HSR:22.103% C*
NS-11P
B
Kills:504
Deaths:125
KDR:4.032
Accuracy:23.535% C++
HSR:21.627% B
NSX Tengu
C**
Kills:425
Deaths:85
KDR:5
Accuracy:37.175% C++
HSR:22.824% C**
Corvus VA55
C++
Kills:414
Deaths:106
KDR:3.906
Accuracy:22.307% C
HSR:23.672% C++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C++
Kills:317
Deaths:69
KDR:4.594
Accuracy:27.120% C+
HSR:22.398% C++
Equinox VE2 Burst
B+
Kills:105
Deaths:21
KDR:5
Accuracy:25.473% C
HSR:32.381% B+
Equinox VE2
C*
Kills:97
Deaths:36
KDR:2.694
Accuracy:26.826% C*
HSR:21.650% C++
Kills:17,654
Deaths (as Combat Medic):3,858
Deaths (to Combat Medics):3,033
KDR:4.57595
Kill Difference:13,796
Playtime:108.237 hours
Usage:4%
Score:2.278m
Score/min:351
Accuracy (listed only):34.079%
HSR (listed only):22.649%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:26,949
Deaths:5,195
KDR:5.187
Accuracy:25.056% C++
HSR:15.659% D--
NS-11C
B*
Kills:8,247
Deaths:1,162
KDR:7.097
Accuracy:28.476% B*
HSR:22.105% B+
Pulsar C
B*
Kills:7,736
Deaths:1,413
KDR:5.475
Accuracy:28.427% B*
HSR:20.178% C--
Solstice SF
M+
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.059% M+
HSR:1.594% F*
Serpent VE92
B*
Kills:5,436
Deaths:1,036
KDR:5.247
Accuracy:27.950% B*
HSR:18.653% C
Pandora VX25
B++
Kills:2,658
Deaths:508
KDR:5.232
Accuracy:46.650% B++
HSR:13.281% C--
Solstice Burst
C+
Kills:1,801
Deaths:240
KDR:7.504
Accuracy:26.646% C+
HSR:23.987% C+
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C+
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C+
HSR:43.702% S
Solstice VE3
B*
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B*
HSR:24.850% B*
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% D
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A**
Kills:900
Deaths:193
KDR:4.663
Accuracy:66.205% B+
HSR:31.778% A**
NSX-P Tanto
B+
Kills:744
Deaths:110
KDR:6.764
Accuracy:27.157% C**
HSR:29.436% B+
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
VE-C Horizon
C+
Kills:261
Deaths:65
KDR:4.015
Accuracy:30.825% D
HSR:23.755% C+
Eidolon VE33
C**
Kills:109
Deaths:37
KDR:2.946
Accuracy:29.496% C**
HSR:23.853% C
Kills:67,196
Deaths (as Engineer):11,519
Deaths (to Engineers):4,159
KDR:5.83349
Kill Difference:55,677
Playtime:152.627 hours
Usage:6%
Score:3.005m
Score/min:328
Accuracy (listed only):35.371%
HSR (listed only):21.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:4,330
Deaths:986
KDR:4.391
Accuracy:28.510% B*
HSR:19.815% C*
Beamer VS3
D
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:23.200% D
HSR:17.349% D
NS-44 Commissioner
B++
Kills:1,212
Deaths:614
KDR:1.974
Accuracy:41.802% B++
HSR:14.026% D*
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% C**
XM98
B*
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:42.810% B*
HSR:78.017% B
Parallax VX3
B+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:42.737% B+
HSR:77.672% C+
V10
C++
Kills:1,025
Deaths:131
KDR:7.824
Accuracy:35.986% D
HSR:78.244% C++
VE-S Canis
C*
Kills:837
Deaths:173
KDR:4.838
Accuracy:24.985% C
HSR:22.103% C*
NS-44L Blackhand
C+
Kills:613
Deaths:146
KDR:4.199
Accuracy:40.528% C+
HSR:37.847% C
NSX Tengu
C**
Kills:425
Deaths:85
KDR:5
Accuracy:37.175% C++
HSR:22.824% C**
NS-30 Vandal
C**
Kills:373
Deaths:76
KDR:4.908
Accuracy:34.838% C**
HSR:20.375% D-
NS-357 Underboss
C++
Kills:372
Deaths:199
KDR:1.869
Accuracy:37.578% C++
HSR:13.979% D--
Skorpios
C++
Kills:317
Deaths:69
KDR:4.594
Accuracy:27.120% C+
HSR:22.398% C++
Phaseshift VX-S
B+
Kills:209
Deaths:29
KDR:7.207
Accuracy:39.310% B+
HSR:64.115% D
NS-45 Pilot
C+
Kills:187
Deaths:65
KDR:2.877
Accuracy:31.375% C+
HSR:20.321% D
NS-61 Emissary
B+
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.801% B+
HSR:16.564% C+
NSX Daimyo
D
Kills:139
Deaths:22
KDR:6.318
Accuracy:36.896% D
HSR:83.453% T
Cerberus
B
Kills:132
Deaths:97
KDR:1.361
Accuracy:33.950% B
HSR:15.152% D-
Spiker
C+
Kills:84
Deaths:41
KDR:2.049
Accuracy:29.910% C+
HSR:20.238% C+
NSX Tomoe
C**
Kills:51
Deaths:20
KDR:2.550
Accuracy:30.261% C**
HSR:33.333% C
Kills:17,505
Deaths (as Infiltrator):4,363
Deaths (to Infiltrators):3,450
KDR:4.01215
Kill Difference:13,142
Playtime:174.953 hours
Usage:7%
Score:2.194m
Score/min:209
Accuracy (listed only):33.551%
HSR (listed only):33.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:4,111
Deaths:592
KDR:6.944
Accuracy:23.690% B*
HSR:19.411% C
Blueshift VM5
B*
Kills:3,915
Deaths:592
KDR:6.613
Accuracy:24.213% B*
HSR:19.847% C
Cosmos VM3
C+
Kills:1,375
Deaths:197
KDR:6.980
Accuracy:16.731% C+
HSR:16.218% D
Quasar VM1
C+
Kills:1,255
Deaths:197
KDR:6.371
Accuracy:15.918% C+
HSR:17.610% C
NS-10 Burster
A+
Kills:282
Deaths:47
KDR:6
Accuracy:39.110% A+
HSR:5.319% C+
NS-10 Burster
A+
Kills:250
Deaths:47
KDR:5.319
Accuracy:39.002% A+
HSR:5.200% C-
Vortex VM21
C++
Kills:58
Deaths:27
KDR:2.148
Accuracy:42.533% C++
HSR:3.448% C+
Kills:11,246
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):1,201
KDR:13.23838
Kill Difference:10,396.500
Playtime:147.828 hours
Usage:6%
Score:3.936m
Score/min:444
Accuracy (listed only):28.742%
HSR (listed only):12.436%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:110
V. Kills:35 306%
Deaths:3
KDR:36.667
Accuracy:50.787% C+
KPH:41.700 D
VKPH:13.300 C
Maelstrom Turbo Laser
B**
Kills:55
V. Kills:29 183%
Deaths:30
KDR:1.833
Accuracy:37.611% B**
KPH:6.900 D
VKPH:3.600 D-
Kills:165 (55 + 0)
Deaths:33
KDR:5
VKDR:1.939
Vehicle Kills:64
Kill Difference:132
Playtime:10.654 hours
Usage:0%
Score:0.087m
Score/min:136
Piloting Accuracy:37.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:81
V. Kills:14 N/A
Deaths:5
KDR:16.200
Accuracy:41.715% D
KPH:30.500 D-
VKPH:5.300 D-
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:76
Playtime:2.655 hours
Usage:0%
Score:0.021m
Score/min:131
Driving Accuracy:41.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:103
V. Kills:45 224%
Deaths:14
KDR:7.357
Accuracy:40% D--
KPH:19.500 C
VKPH:8.500 C+
Supernova FPC
D--
Kills:63
V. Kills:47 131%
Deaths:14
KDR:4.500
Accuracy:41.881% D**
KPH:13.600 D--
VKPH:10.200 D--
Kills:166 (166 + 0)
Deaths:28
KDR:5.929
VKDR:3.286
Vehicle Kills:92
Kill Difference:138
Playtime:9.905 hours
Usage:0%
Score:0.098m
Score/min:166
Driving Accuracy:41.881%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 26,97726,9495,1955.187M++0.1625.056%C++15.659%D--47.5B+N/A148567.8h11B+44B+
NS-11C 8,2998,2471,1627.097S2.0728.476%B*22.105%B+57.1AN/A160144.5h11.7B++41.1B++
Pulsar C 7,7657,7361,4135.475M+0.4528.427%B*20.178%C--59AN/A164131.1h9.9B++34.8B++
SVA-88 6,5846,57833219.813U14.7923.97%C++22.134%C-57.1B+N/A275115.2h10.4B+43.6B+
Solstice SF 6,3426,14858110.582U5.5639.059%M+1.594%F*86.3S2.7M**26271.2h3.4B**8.7A+
Serpent VE92 5,4565,4361,0365.247M**0.2227.95%B*18.653%C59.1AN/A17092h10.3B*37B++
Betelgeuse 54-A 4,9164,8939385.216B*0.1924.706%C24.464%D-68.3C++N/A22271.6h10.1B+40.7C*
Sirius SX12 4,3454,3309864.391M0.6328.51%B*19.815%C*66.2A++N/A20265.4h11B*38.5B++
Blueshift VM5 4,1234,1115926.944A*1.9223.69%B*19.411%C53.5AN/A18676.8h12A50.7B*
Blueshift VM5 3,9273,9155926.613A*1.5924.213%B*19.847%C51.1B**N/A17576.6h13B**53.7B*
Orion VS54 3,0063,0023658.225S3.2024.386%B++23.951%C+47.4B++N/A26163.4h9.7B**39.9C**
Pandora VX25 2,6602,6585085.232S0.2146.65%B++13.281%C--89.8A++N/A27129.6h3.6B*7.6B++
C-4 3,3642,6455554.766A**0.2622.608%DN/A143.8A39.1B++97318.4h1.1B*4.8B+
Solstice Burst 1,8051,8012407.504S2.4826.646%C+23.987%C+58.7B++N/A13130.7h12.8C**48.2C**
Cosmos VM3 1,3801,3751976.98M1.9616.731%C+16.218%D44.5B*N/A14730.9h11.5B**68.5B+
Frag Grenade 1,3301,32611326N/A1,320.9831.856%F-N/A1473.3S4.4C--29610.9h1.6A*5.2B*
Quasar VM1 1,2581,2551976.371M*1.3515.918%C+17.61%C39.5AN/A15331.8h11.7B**73.5B+
Proximity Mine 1,2451,2432549.72U44.7046.27%B+N/A259M+N/A8544.8h1.4A+3A
Beamer VS3 1,2231,2224652.628M2.4023.2%D17.349%D71A*N/A27817.2h5.8B*25C*
Force-Blade 1,2291,21710,6440.114M+4.9148.388%A+N/A1.3B*N/A4916.3h1.6B++3.2B*
NS-44 Commissioner 1,2131,2126141.974B**3.0541.802%B++14.026%D*57.2B*N/A17321.2h3.1B*7.3B++
NS-7 PDW 1,1731,1693323.521M*1.5028.151%B++14.2%D47.9B**N/A13824.4h11.6B*41.2B++
NSX Tanto 1,1761,1671547.578S2.5528.932%B+25.621%C+51.4B++N/A13122.7h12.2B+42C**
Deimos VA29 1,1721,1679712.031S7.0159.032%C+43.702%S59.8B+N/A17919.5h1.5A+2.5B++
Solstice VE3 1,1761,1671667.03S2.0127.796%B*24.85%B*52.1A*N/A28022.4h11.8B*42.5B+
Eclipse VE3A 1,1721,1652434.794M++0.2326.502%C+17.082%D57.1B++N/A14720.4h10.9B+41.3B+
Eridani SX5 1,1641,1643003.88A**1.1430.026%B++17.955%C51.7B++N/A15222.5h10.3B+34.3B+
NS-15M1 1,1651,1622444.762A*0.2626.613%B++19.191%C-61.2B*N/A18519h11.4B+42.7B+
MKV Suppressed 1,1691,1612454.739S0.2829.18%B++21.275%C**55.6B**N/A13720.9h12.1B+41.6B+
XM98 1,1611,1608913.034S8.0142.81%B*78.017%B35.5B+N/A11832.7h2.4C*5.5B+
Zenith VX-5 1,1611,1602514.622M**0.4028.827%B++17.759%D55.2B*N/A16721h10.8B++37.5B++
Parallax VX3 1,1601,1601289.063A++4.0442.737%B+77.672%C+40.1B++N/A12428.9h2B+4.6B+
Flare VE6 1,1621,1591388.399S3.3822.482%C+20.19%D62B++N/A23318.7h11.4C+50.7C++
Ursa 1,1611,1582265.124S0.1026.042%B+20.812%C--61.3B*N/A18418.9h9.9B+38B+
V10 1,0251,0251317.824A++2.8035.986%D78.244%C++39.7C*N/A10525.8h2.1C**5.8C++
H-V45 1,0241,0202394.268A++0.7624.241%C+17.647%C--38.2C*N/A13226.7h12.5B+51.5B
Terminus VX-9 1,0101,0052753.655B**1.3725.667%C+25.871%C+47.2B+N/A14521.3h10.8B++42.2B+
Phobos VX86 9029001934.663M0.3666.205%B+31.778%A**52.6C**N/A16417.1h1.9B*2.8B++
VE-S Canis 8468371734.838M**0.1924.985%C22.103%C*63.9B++N/A19213.1h8.9B*35.7B+
NS Decimator 1,1238092932.761A*2.2665.56%B+3.337%B**48.2B++18.7C**35116.8h4.1B+6.3B+
NSX-P Tanto 7537441106.764S1.7427.157%C**29.436%B+40.9B+N/A10718.2h14.2C**52.2B
NS-44L Blackhand 6136131464.199M0.8240.528%C+37.847%C35B+N/A9517.5h3.9B+9.6B+
Nemesis VSH9 8395401443.75S1.2758.316%C--2.963%C**16.4C+9.1C+18133h7.3B+12.5C**
NSX Naginata 5135061244.081M0.9425.458%B+25.296%C47.7C*N/A13510.6h10B++39.4B+
NS-11P 5105041254.032M0.9923.535%C++21.627%B40B+N/A11612.6h13.2B+55.9B+
NSX Tengu 427425855M**0.0237.175%C++22.824%C**49.4B+N/A1298.6h11.7B+31.4B+
Pulsar LSW 4244191024.108A*0.9225.965%B+20.048%D61.6B++N/A2896.8h10.2B*39.4B+
Corvus VA55 4154141063.906M**1.1222.307%C23.672%C++42.7B+N/A1299.7h11.1B+49.9C*
NS Baron G5 382381685.603S0.5854.266%B**12.861%C71.9A++N/A2335.3h3.2A5.8C+
The Slasher 3803795,1240.074B+4.9542.905%B++2.111%D--0.8C--N/A3447.7h1.4B**3.2C**
NS-30 Vandal 374373764.908A++0.1234.838%C**20.375%D-52.5B+N/A1267.1h4.7B*13.6B++
NS-357 Underboss 3733721991.869B*3.1537.578%C++13.979%D--33.8CN/A9311h3.6B++9.5B+
Rocklet Rifle 642340655.231S0.2153.446%C++N/A30.9C*27.5C**35811h46D86C
NS-15M2 334331556.018A**0.9925.88%B23.867%C43C+N/A1707.7h12C**46.4B+
Skorpios 319317694.594A*0.4327.12%C+22.398%C++52C**N/A1326.1h10.6B+38.9C**
VX29 Polaris 315314764.132A*0.8923.508%C+21.019%C61.6B++N/A2405.1h11B+46.7B
Auraxium Force-Blade 3133114,3310.072B*4.9544.379%B**N/A0.9C+N/A2342.6h1.4A3.3B+
Spear Anti-Vehicle Phalanx Turret 4083002313.043B**8.0243.755%C+3%C-57.7B**20.8C+3845.2h5B**11.5B*
NS-10 Burster 469282476S0.9839.11%A+5.319%C+10A++6.6A*11528.2h108.5B**277.3B**
VE-C Horizon 263261654.015A++1.0130.825%D23.755%C+40.8C+N/A1076.4h13.1B+42.6C**
NS-10 Burster 425250475.319S0.3039.002%A+5.2%C-8.7B**6.1A++11128.7h123.2B315.8B++
Phaseshift VX-S 210209297.207A++2.1839.31%B+64.115%D31.7C++N/A1166.6h2.8C*7.1B+
NS-45 Pilot 188187652.877A2.1531.375%C+20.321%D53.4C++N/A1393.5h6.5B+20.8B+
Lasher X2 182181722.514A**2.5126.511%C++2.762%D33.5C++N/A1785.4h25.6D--96.6C+
NS-61 Emissary 163163513.196M*1.8331.801%B+16.564%C+35.4B+N/A1144.6h9.7B++30.6B*
Tank Mine 188153438.25U33.2327.726%C-N/A218.6A*50C15870.7h1.2A4.2B**
Lumine Edge 1521522,0730.073C+4.9531.461%B+1.974%F--0.6C-N/A2241.5h1.3B4.1B+
MAX Punch 1411418800.16C**4.8653.753%B+N/A1CN/A3140.6h1.6C++2.9C*
NSX Daimyo 139139226.318B**1.2936.896%D83.453%T33.1DN/A884.2h4.1F-11.2F
Cerberus 132132971.361B3.6633.95%B15.152%D-69.5B**N/A1991.9h4.7B*13.9B++
Dual Photon Pods 145110336.667S31.6450.787%C+N/A42.3D13.5C3382.6h23.5C+46.2C++
Eidolon VE33 110109372.946A++2.0829.496%C**23.853%C21C+N/A1125.2h7.5B+25.5B+
Equinox VE2 Burst 106105215A*0.0225.473%C32.381%B+45.7C+N/A1702.3h13.2C+51.9C+
Supernova PC 148103147.357C**2.3340%D--N/A19.4C8.5C+1595.3h4.8B+11.9C+
VE-H Maw 9999156.6S1.5821.41%D29.293%B41.3CN/A1682.4h10B+46.6C++
Equinox VE2 9797362.694A+2.3326.826%C*21.65%C++35.9C++N/A1332.7h14.6C--54.5C+
Spiker 8484412.049B**2.9729.91%C+20.238%C+44.2B+N/A1201.9h7.1B+23.8B+
L100 Python HESH 9581516.2B+11.1841.715%D2.469%B*30D-5.2D-1312.7h3.5C++8.5C+
Anti-Vehicle Grenade 8978178N/A72.9842.733%D-N/A390C++55C--23810.2h4.4B++10.3B+
Supernova FPC 11063144.5C0.5241.881%D**1.587%C-13.7D--10.2D--1734.6h7.5D*17.9F-
Vortex VM21 10858272.148B*2.8842.533%C++3.448%C+8.1C6.9B+1117.2h26.5B+62.3B+
Maelstrom Turbo Laser 8455301.833C+3.1937.611%B**N/A6.9D3.6D-708h146.5C-389.5C+
NSX Tomoe 5151202.55B++2.4730.261%C**33.333%C30CN/A1201.7h20.5D**67.6D
S1 9750212.381M++2.6454.345%C2%C-17.9C--16.8B+8322.8h8.4D15.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26460.8h
Nano-Armor Kit76141,46312h
Anti-Vehicle MANA Turret02480.6h
Restoration Kit621,6831.5h
Nanite Revive Grenade08420.2h
Spitfire Auto-Turret3890.1h
Medical Applicator208135,91611.5h
Motion Spotter14590.3h
Shield Recharging Field185,4451.4h
Ammunition Package84681.6h
Medical Kit1,34410,81268.8h
Anti-Infantry MANA Turret01520.3h
Recon Detection Device235,69610.8h

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