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Praetor Kukuruku[BOIS] Kukuruku
VS BR 82

KDR: 5.06

Score: 46.9m

Last Seen: May 28th, 2020 3:28 PM
- OFFLINE - 65.2 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt
Level Progress (to 83): 35%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Pulsar C NS-11C SVA-88 Solstice SF Serpent VE92 Betelgeuse 54-A Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,976,129 MLG Score: 2379
Fun Score: N/A
Cheeseburgers Flipped: 1226TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.242%19.948%52343130196,9186.71224-1.653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.251%0.967B*-0.174C-0.258CHEAD ++ (~6.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.453B+10.60.255C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%0.909%3611343110547790.20073138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.434A-0.611D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.716B++23.50.559B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%2.083%29213421447321410.196453101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%0.075C+-0.271C-1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.672B+5.30.577B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.648%77.512%0513393,922122323.20425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.682%0.707B++0.674B+-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.30.291C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.192%24.491%0413405,006156693.19464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%0.695B+1.885A++0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.70.441B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.9m164.6%327 (19.6k)300 (18k)5.05951137,81627,2395.4061882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344912025.56%19.159%49005:4535

6% Engineer22% Heavy Assault7% Infiltrator54% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:38 PMApr 4th, 2020 10:31 AMMay 28th, 2020 6:43 PM (37d) (PST)May 28th, 2020 12:18 PM (37d) (PST)May 28th, 2020 11:28 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651944710.8810.1740.1691.4870.0232379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,91911,64628,27353101089118,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2607.4h/108.6d 9,443 26,404 26,660 232.7k 2,605 17,687 3,525 104.1m

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:27,939
Deaths:5,342
KDR:5.230
Accuracy:25.131% C+
HSR:15.888% D--
Pulsar C
B+
Kills:9,586
Deaths:1,602
KDR:5.984
Accuracy:27.982% B+
HSR:21.427% C-
NS-11C
B++
Kills:8,810
Deaths:1,221
KDR:7.215
Accuracy:28.390% B++
HSR:22.282% B
Solstice SF
M
Kills:6,151
Deaths:583
KDR:10.551
Accuracy:39.020% M
HSR:1.593% F--
Serpent VE92
B+
Kills:5,868
Deaths:1,099
KDR:5.339
Accuracy:27.783% B+
HSR:19.018% C
Sirius SX12
B+
Kills:4,436
Deaths:1,009
KDR:4.396
Accuracy:28.387% B+
HSR:19.883% C++
Pandora VX25
B+
Kills:2,730
Deaths:521
KDR:5.240
Accuracy:46.715% B+
HSR:13.370% D
Solstice Burst
C+
Kills:1,885
Deaths:251
KDR:7.510
Accuracy:26.468% C
HSR:23.926% C+
Eclipse VE3A
C
Kills:1,181
Deaths:246
KDR:4.801
Accuracy:26.489% C
HSR:17.274% D
NS-7 PDW
B+
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B+
HSR:14.200% D
Solstice VE3
B++
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B++
HSR:24.850% B++
NSX Tanto
C**
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% C**
HSR:25.621% C+
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C-
HSR:43.702% S
Eridani SX5
B+
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B+
HSR:17.955% C
MKV Suppressed
B+
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B+
HSR:21.275% C++
Zenith VX-5
B+
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B+
HSR:17.759% D
Phobos VX86
A*
Kills:1,055
Deaths:209
KDR:5.048
Accuracy:67.214% B+
HSR:32.133% A*
NSX-P Tanto
B
Kills:920
Deaths:135
KDR:6.815
Accuracy:27.453% C++
HSR:29.239% B
VE-S Canis
C+
Kills:915
Deaths:191
KDR:4.791
Accuracy:25.052% D
HSR:22.077% C+
NSX Tengu
C+
Kills:908
Deaths:154
KDR:5.896
Accuracy:37.023% C+
HSR:22.026% C+
VE-C Horizon
C+
Kills:438
Deaths:99
KDR:4.424
Accuracy:30.819% D
HSR:24.429% C+
NS Baron G5
B*
Kills:389
Deaths:72
KDR:5.403
Accuracy:54.103% B*
HSR:13.111% C
Skorpios
C+
Kills:326
Deaths:70
KDR:4.657
Accuracy:26.456% C--
HSR:22.086% C+
Nova
A+
Kills:54
Deaths:9
KDR:6
Accuracy:42.005% C-
HSR:22.222% A+
Kills:81,746
Deaths (as Light Assault):14,358
Deaths (to Light Assaults):6,976
KDR:5.69341
Kill Difference:67,388
Playtime:1,411.925 hours
Usage:54%
Score:24.115m
Score/min:285
Accuracy (listed only):34.101%
HSR (listed only):21.139%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:6,578
Deaths:332
KDR:19.813
Accuracy:23.970% C+
HSR:22.134% D
Betelgeuse 54-A
D
Kills:5,073
Deaths:988
KDR:5.135
Accuracy:24.776% D
HSR:24.601% D--
Orion VS54
B+
Kills:3,050
Deaths:387
KDR:7.881
Accuracy:24.327% B+
HSR:23.836% C
NS-15M1
B+
Kills:1,166
Deaths:244
KDR:4.779
Accuracy:26.593% B+
HSR:19.125% D
Flare VE6
C
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:22.482% C
HSR:20.190% D
Ursa
C**
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:26.042% C**
HSR:20.812% D
NSX Naginata
C*
Kills:684
Deaths:165
KDR:4.145
Accuracy:24.683% C*
HSR:25.146% C--
NS-15M2
C++
Kills:438
Deaths:70
KDR:6.257
Accuracy:25.867% C++
HSR:22.374% D
Pulsar LSW
C*
Kills:419
Deaths:102
KDR:4.108
Accuracy:25.965% C*
HSR:20.048% D
VX29 Polaris
C
Kills:314
Deaths:76
KDR:4.132
Accuracy:23.508% C
HSR:21.019% C-
VE-H Maw
C++
Kills:113
Deaths:19
KDR:5.947
Accuracy:22.528% D-
HSR:30.089% C++
Kills:20,152
Deaths (as Heavy Assault):2,747
Deaths (to Heavy Assaults):7,498
KDR:7.336
Kill Difference:17,405
Playtime:560.740 hours
Usage:22%
Score:10.921m
Score/min:325
Accuracy (listed only):24.613%
HSR (listed only):22.670%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:4,436
Deaths:1,009
KDR:4.396
Accuracy:28.387% B+
HSR:19.883% C++
Pandora VX25
B+
Kills:2,730
Deaths:521
KDR:5.240
Accuracy:46.715% B+
HSR:13.370% D
NS-7 PDW
B+
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B+
HSR:14.200% D
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C-
HSR:43.702% S
Eridani SX5
B+
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B+
HSR:17.955% C
MKV Suppressed
B+
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B+
HSR:21.275% C++
H-V45
C
Kills:1,080
Deaths:258
KDR:4.186
Accuracy:24.214% C
HSR:18.056% D
Terminus VX-9
C
Kills:1,064
Deaths:292
KDR:3.644
Accuracy:25.636% C
HSR:26.410% C
Phobos VX86
A*
Kills:1,055
Deaths:209
KDR:5.048
Accuracy:67.214% B+
HSR:32.133% A*
VE-S Canis
C+
Kills:915
Deaths:191
KDR:4.791
Accuracy:25.052% D
HSR:22.077% C+
NSX Tengu
C+
Kills:908
Deaths:154
KDR:5.896
Accuracy:37.023% C+
HSR:22.026% C+
NS-11P
C+
Kills:504
Deaths:125
KDR:4.032
Accuracy:23.535% C
HSR:21.627% C+
Corvus VA55
C+
Kills:434
Deaths:112
KDR:3.875
Accuracy:22.430% D
HSR:24.424% C+
NS Baron G5
B*
Kills:389
Deaths:72
KDR:5.403
Accuracy:54.103% B*
HSR:13.111% C
Skorpios
C+
Kills:326
Deaths:70
KDR:4.657
Accuracy:26.456% C--
HSR:22.086% C+
Equinox VE2 Burst
B+
Kills:119
Deaths:22
KDR:5.409
Accuracy:24.917% D
HSR:34.454% B+
Equinox VE2
C+
Kills:112
Deaths:40
KDR:2.800
Accuracy:26.450% C+
HSR:20.536% C+
Nova
A+
Kills:54
Deaths:9
KDR:6
Accuracy:42.005% C-
HSR:22.222% A+
Kills:18,787
Deaths (as Combat Medic):4,058
Deaths (to Combat Medics):3,152
KDR:4.62962
Kill Difference:14,729
Playtime:113.376 hours
Usage:4%
Score:2.393m
Score/min:352
Accuracy (listed only):34.474%
HSR (listed only):22.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:27,939
Deaths:5,342
KDR:5.230
Accuracy:25.131% C+
HSR:15.888% D--
Pulsar C
B+
Kills:9,586
Deaths:1,602
KDR:5.984
Accuracy:27.982% B+
HSR:21.427% C-
NS-11C
B++
Kills:8,810
Deaths:1,221
KDR:7.215
Accuracy:28.390% B++
HSR:22.282% B
Solstice SF
M
Kills:6,151
Deaths:583
KDR:10.551
Accuracy:39.020% M
HSR:1.593% F--
Serpent VE92
B+
Kills:5,868
Deaths:1,099
KDR:5.339
Accuracy:27.783% B+
HSR:19.018% C
Pandora VX25
B+
Kills:2,730
Deaths:521
KDR:5.240
Accuracy:46.715% B+
HSR:13.370% D
Solstice Burst
C+
Kills:1,885
Deaths:251
KDR:7.510
Accuracy:26.468% C
HSR:23.926% C+
Eclipse VE3A
C
Kills:1,181
Deaths:246
KDR:4.801
Accuracy:26.489% C
HSR:17.274% D
Solstice VE3
B++
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B++
HSR:24.850% B++
NSX Tanto
C**
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% C**
HSR:25.621% C+
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C-
HSR:43.702% S
Zenith VX-5
B+
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B+
HSR:17.759% D
Phobos VX86
A*
Kills:1,055
Deaths:209
KDR:5.048
Accuracy:67.214% B+
HSR:32.133% A*
NSX-P Tanto
B
Kills:920
Deaths:135
KDR:6.815
Accuracy:27.453% C++
HSR:29.239% B
VE-C Horizon
C+
Kills:438
Deaths:99
KDR:4.424
Accuracy:30.819% D
HSR:24.429% C+
NS Baron G5
B*
Kills:389
Deaths:72
KDR:5.403
Accuracy:54.103% B*
HSR:13.111% C
Eidolon VE33
C+
Kills:117
Deaths:45
KDR:2.600
Accuracy:29.498% C+
HSR:24.786% C
Nova
A+
Kills:54
Deaths:9
KDR:6
Accuracy:42.005% C-
HSR:22.222% A+
Kills:71,784
Deaths (as Engineer):12,102
Deaths (to Engineers):4,280
KDR:5.93158
Kill Difference:59,682
Playtime:158.045 hours
Usage:6%
Score:3.105m
Score/min:327
Accuracy (listed only):35.759%
HSR (listed only):21.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:4,436
Deaths:1,009
KDR:4.396
Accuracy:28.387% B+
HSR:19.883% C++
Beamer VS3
D
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:23.200% D
HSR:17.349% D
NS-44 Commissioner
B+
Kills:1,212
Deaths:614
KDR:1.974
Accuracy:41.802% B+
HSR:14.026% D*
NS-7 PDW
B+
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B+
HSR:14.200% D
Eridani SX5
B+
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B+
HSR:17.955% C
MKV Suppressed
B+
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B+
HSR:21.275% C++
Parallax VX3
B+
Kills:1,161
Deaths:128
KDR:9.070
Accuracy:42.732% B+
HSR:77.692% C+
V10
C++
Kills:1,160
Deaths:148
KDR:7.838
Accuracy:35.319% D-
HSR:78.793% C++
XM98
B+
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:42.810% B+
HSR:78.017% C**
VE-S Canis
C+
Kills:915
Deaths:191
KDR:4.791
Accuracy:25.052% D
HSR:22.077% C+
NSX Tengu
C+
Kills:908
Deaths:154
KDR:5.896
Accuracy:37.023% C+
HSR:22.026% C+
NS-44L Blackhand
C
Kills:734
Deaths:165
KDR:4.448
Accuracy:40.561% C
HSR:37.602% C
NS-357 Underboss
C+
Kills:400
Deaths:214
KDR:1.869
Accuracy:37.720% C+
HSR:14% D--
NS-30 Vandal
C++
Kills:373
Deaths:76
KDR:4.908
Accuracy:34.838% C++
HSR:20.375% D-
Skorpios
C+
Kills:326
Deaths:70
KDR:4.657
Accuracy:26.456% C--
HSR:22.086% C+
Phaseshift VX-S
C++
Kills:268
Deaths:35
KDR:7.657
Accuracy:38.203% C++
HSR:64.552% D-
NS-45 Pilot
C+
Kills:192
Deaths:70
KDR:2.743
Accuracy:31.316% C+
HSR:20.313% D--
NSX Daimyo
D-
Kills:173
Deaths:25
KDR:6.920
Accuracy:37.277% D-
HSR:84.393% F**
NS-61 Emissary
B+
Kills:172
Deaths:53
KDR:3.245
Accuracy:32.239% B+
HSR:15.698% C
Cerberus
C*
Kills:132
Deaths:97
KDR:1.361
Accuracy:33.950% C*
HSR:15.152% D--
Spiker
C+
Kills:84
Deaths:41
KDR:2.049
Accuracy:29.910% C+
HSR:20.238% C
NSX Tomoe
C**
Kills:73
Deaths:25
KDR:2.920
Accuracy:31.210% C**
HSR:36.986% C+
Kills:18,595
Deaths (as Infiltrator):4,546
Deaths (to Infiltrators):3,621
KDR:4.09041
Kill Difference:14,049
Playtime:190.683 hours
Usage:7%
Score:2.356m
Score/min:206
Accuracy (listed only):33.516%
HSR (listed only):33.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:4,151
Deaths:600
KDR:6.918
Accuracy:23.693% B++
HSR:19.489% C-
Blueshift VM5
B++
Kills:3,957
Deaths:600
KDR:6.595
Accuracy:24.200% B++
HSR:20.040% C
Cosmos VM3
C
Kills:1,375
Deaths:197
KDR:6.980
Accuracy:16.731% C
HSR:16.218% D
Quasar VM1
C+
Kills:1,255
Deaths:197
KDR:6.371
Accuracy:15.918% C+
HSR:17.610% C
NS-10 Burster
B**
Kills:315
Deaths:52
KDR:6.058
Accuracy:38.992% B**
HSR:5.397% C+
NS-10 Burster
A
Kills:279
Deaths:52
KDR:5.365
Accuracy:38.934% A
HSR:4.660% C--
NS-20 Gorgon
A++
Kills:64
Deaths:19
KDR:3.368
Accuracy:23.416% D
HSR:31.250% A++
Vortex VM21
C++
Kills:58
Deaths:27
KDR:2.148
Accuracy:42.686% C+
HSR:3.448% C++
Kills:11,454
Deaths (as MAX Suit):872
Deaths (to MAX Suits):1,226
KDR:13.13532
Kill Difference:10,582
Playtime:153.545 hours
Usage:6%
Score:4.048m
Score/min:439
Accuracy (listed only):28.071%
HSR (listed only):14.764%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:110
V. Kills:35 306%
Deaths:3
KDR:36.667
Accuracy:50.787% C
KPH:41.700 D
VKPH:13.300 C-
V26 Maelstrom Turbo Laser
B**
Kills:55
V. Kills:29 183%
Deaths:30
KDR:1.833
Accuracy:37.611% B**
KPH:6.900 D
VKPH:3.600 D--
Kills:165 (55 + 0)
Deaths:33
KDR:5
VKDR:1.939
Vehicle Kills:64
Kill Difference:132
Playtime:10.654 hours
Usage:0%
Score:0.088m
Score/min:138
Piloting Accuracy:37.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:81
V. Kills:14 N/A
Deaths:5
KDR:16.200
Accuracy:41.715% D--
KPH:30.500 D--
VKPH:5.300 D-
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:76
Playtime:2.655 hours
Usage:0%
Score:0.021m
Score/min:133
Driving Accuracy:41.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:103
V. Kills:45 224%
Deaths:14
KDR:7.357
Accuracy:40% D*
KPH:19.500 C--
VKPH:8.500 C+
Supernova FPC
D*
Kills:63
V. Kills:47 131%
Deaths:14
KDR:4.500
Accuracy:41.881% D**
KPH:13.600 D*
VKPH:10.200 D*
Kills:166 (166 + 0)
Deaths:28
KDR:5.929
VKDR:3.286
Vehicle Kills:92
Kill Difference:138
Playtime:9.905 hours
Usage:0%
Score:0.099m
Score/min:167
Driving Accuracy:41.881%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 27,97127,9395,3425.23A++0.1725.131%C+15.888%D--48C*N/A149582.3h11C**43.8C**
Pulsar C 9,6369,5861,6025.984A++0.9227.982%B+21.427%C-60B++N/A163159.7h10.1B+36.2B+
NS-11C 8,8698,8101,2217.215S2.1628.39%B++22.282%B56.6B*N/A158155.6h11.7B+41.3B+
SVA-88 6,5846,57833219.813S14.7523.97%C+22.134%D57.1C++N/A276115.2h10.4B+43.6C**
Solstice SF 6,3456,15158310.551S5.4939.02%M1.593%F--86.3M*2.7M26271.3h3.4A*8.7A+
Serpent VE92 5,8925,8681,0995.339M++0.2827.783%B+19.018%C60B++N/A17297.8h10.3B++37.1B+
Betelgeuse 54-A 5,0975,0739885.135B+0.0824.776%D24.601%D--67.4CN/A22075.3h10.1C*40.9C+
Sirius SX12 4,4524,4361,0094.396A*0.6628.387%B+19.883%C++66.7B**N/A20366.5h11B*38.6B+
Blueshift VM5 4,1634,1516006.918A++1.8623.693%B++19.489%C-53.6B*N/A18577.4h12B**50.6B++
Blueshift VM5 3,9693,9576006.595A++1.5424.2%B++20.04%C51.3B++N/A17577.2h13B*53.6B++
Orion VS54 3,0553,0503877.881M2.8224.327%B+23.836%C46.9C*N/A26165.1h9.8B++40.2C++
Pandora VX25 2,7322,7305215.24A**0.1846.715%B+13.37%D87.5B**N/A26531.2h3.6B+7.6B++
C-4 3,3722,6515554.777A*0.2822.615%DN/A143.3B**39B++97718.5h1.1B++4.8B
Solstice Burst 1,8901,8852517.51M**2.4526.468%C23.926%C+58.7BN/A13132.1h12.9C+48.6C++
Cosmos VM3 1,3801,3751976.98M1.9216.731%C16.218%D44.5B+N/A14730.9h11.5B++68.5B
Plasma Grenade 1,3301,32611326N/A1,320.9431.856%F-N/A1473.3M**4.4D29910.9h1.6A++5.2B++
Proximity Mine 1,3071,3043043.467U38.4145.916%C**N/A266.1A**N/A8604.9h1.4A3B**
Quasar VM1 1,2581,2551976.371M1.3115.918%C+17.61%C39.5B*N/A15331.8h11.7B*73.5C*
Beamer VS3 1,2231,2224652.628A*2.4323.2%D17.349%D71A+N/A27917.2h5.8B**25B+
Force-Blade 1,2291,21710,6440.114A**4.9548.388%AN/A1.3B+N/A4916.4h1.6B*3.2B+
NS-44 Commissioner 1,2131,2126141.974B*3.0941.802%B+14.026%D*57.2B+N/A17421.2h3.1B++7.3B++
Eclipse VE3A 1,1881,1812464.801B**0.2626.489%C17.274%D57.6C**N/A14920.5h10.9B41.3C*
NS-7 PDW 1,1731,1693323.521A**1.5428.151%B+14.2%D47.9B++N/A13924.4h11.6B++41.2B+
Solstice VE3 1,1761,1671667.03S1.9727.796%B++24.85%B++52.1AN/A28722.4h11.8B++42.5C*
NSX Tanto 1,1761,1671547.578S2.5228.932%C**25.621%C+51.4BN/A13222.7h12.2B+42B+
Deimos VA29 1,1721,1679712.031S6.9759.032%C-43.702%S59.8C++N/A18019.5h1.5A+2.5B++
NS-15M1 1,1691,1662444.779A*0.2826.593%B+19.125%D60.7B+N/A18419.2h11.3B42.7B+
Eridani SX5 1,1641,1643003.88A++1.1830.026%B+17.955%C51.7C**N/A15322.5h10.3B+34.3B+
MKV Suppressed 1,1691,1612454.739M**0.3229.18%B+21.275%C++55.6B+N/A13820.9h12.1B+41.6B
Parallax VX3 1,1611,1611289.07B**4.0142.732%B+77.692%C+40.2C**N/A12528.9h2C**4.6B+
V10 1,1601,1601487.838A+2.7835.319%D-78.793%C++37.4C+N/A10131h2.1C++5.8C+
Zenith VX-5 1,1611,1602514.622M++0.4428.827%B+17.759%D55.2B+N/A16821h10.8B+37.5B+
XM98 1,1611,1608913.034S7.9742.81%B+78.017%C**35.5C*N/A11832.7h2.4C+5.5B+
Flare VE6 1,1621,1591388.399S3.3422.482%C20.19%D62C**N/A23518.7h11.4C50.7C+
Ursa 1,1611,1582265.124M**0.0626.042%C**20.812%D61.3B+N/A18518.9h9.9B38B+
H-V45 1,0841,0802584.186B**0.8724.214%C18.056%D38.4C+N/A13428.1h12.5C++51.7C++
Terminus VX-9 1,0691,0642923.644B++1.4225.636%C26.41%C46.9C+N/A14522.7h10.9B+42.7C*
Phobos VX86 1,0571,0552095.048M+0.0167.214%B+32.133%A*52.5C+N/A16320.1h1.9B*2.8B+
NSX-P Tanto 9349201356.815S1.7627.453%C++29.239%B42.8C**N/A11221.5h13.8C++50.3C**
VE-S Canis 9249151914.791A**0.2725.052%D22.077%C+64.4BN/A19714.2h8.8B++35.2C**
NSX Tengu 9159081545.896S0.8437.023%C+22.026%C+63.5B+N/A16614.3h10.6B+28.7B
NS Decimator 1,1578302952.814A+2.2565.393%B+3.253%B**48.5B+19.1C++35517.1h4.1C**6.3B+
NS-44L Blackhand 7347341654.448A**0.6140.561%C37.602%C33.1C++N/A8822.2h3.9B9.6C**
NSX Naginata 6946841654.145A**0.9124.683%C*25.146%C--45.6C+N/A12515h10.6B+43B+
Nemesis VSH9 8735591483.777S1.2858.503%D2.862%C++16.4C+9.2C18034.1h7.3C**12.5C++
NS-11P 5105041254.032A*1.0323.535%C21.627%C+40C++N/A11812.6h13.2C++55.9C++
NS-15M2 441438706.257A++1.2025.867%C++22.374%D42.9CN/A16210.2h12C++46.5C*
VE-C Horizon 443438994.424A+0.6430.819%D24.429%C+42.5CN/A12210.3h13.6C*44.2C+
Corvus VA55 4354341123.875M1.1822.43%D24.424%C+43BN/A13110.1h11.2C**49.8C+
Pulsar LSW 4244191024.108A*0.9525.965%C*20.048%D61.6C*N/A2966.8h10.2B+39.4B+
NS-357 Underboss 4014002141.869B++3.1937.72%C+14%D--34.8CN/A9811.5h3.6B+9.5B+
NS Baron G5 390389725.403S0.3454.103%B*13.111%C69.5B**N/A2265.6h3.2A5.9C*
Rocklet Rifle 725387705.529S0.4754.072%C++N/A31.5C++27.5C++35712.3h45.8D84.7C
The Slasher 3833825,1650.074B+4.9942.869%B+2.094%D--0.8C-N/A3451h1.4B**3.2C++
NS-30 Vandal 374373764.908B**0.1534.838%C++20.375%D-52.5C*N/A1287.1h4.7B++13.6B+
Skorpios 328326704.657A+0.4026.456%C--22.086%C+50.9C+N/A1306.4h10.6C**40.2C+
NS-10 Burster 521315526.058M**1.0038.992%B**5.397%C+10.3A+6.7A++11330.7h104.6B**268.3B**
VX29 Polaris 315314764.132A++0.9323.508%C21.019%C-61.6C*N/A2425.1h11C**46.7C*
Auraxium Force-Blade 3143124,4260.07B*4.9943.726%B**N/A0.9C+N/A2350.6h1.5B**3.3B+
Spear Anti-Vehicle Phalanx Turret 4093012313.087B++8.0343.59%C2.99%C-56.8B+20.4C3825.3h5.1B*11.7B++
NS-10 Burster 467279525.365S0.3138.934%A4.66%C--8.9B**6A10831.2h119B+305.6B++
Phaseshift VX-S 269268357.657A++2.6038.203%C++64.552%D-31.5C+N/A1088.5h2.9C+7.6C++
Lasher X2 237234832.819A+2.2426.883%C+3.846%C+37.1C+N/A1746.3h23.3D-86.7C+
Lumine Edge 2322322,9900.078C+4.9834.152%B+2.586%F-0.7C--N/A2345.7h1.3C**3.7B+
Tank Mine 236196449U43.9428.035%C--N/A217.8A*44.4D15440.9h1.1A4.1B**
NS-45 Pilot 193192702.743B**2.3231.316%C+20.313%D--44.7C-N/A1204.3h6.6C++21.2C++
NSX Daimyo 173173256.92B*1.8637.277%D-84.393%F**34.6DN/A935h4.1F--11F
NS-61 Emissary 172172533.245M*1.8132.239%B+15.698%C34.4C++N/A1125h10.1B+31.3B+
MAX Punch 1411419130.154C*4.9153.237%B+N/A1CN/A3146.3h1.6C++3B
Cerberus 132132971.361C++3.7033.95%C*15.152%D--69.5B*N/A2021.9h4.7B*13.9B+
Equinox VE2 Burst 121119225.409A++0.3524.917%D34.454%B+42.5CN/A1652.8h13.8D55.3C--
Eidolon VE33 118117452.6B+2.4629.498%C+24.786%C21.3CN/A1145.5h7.4B+25.2B+
VE-H Maw 113113195.947M+0.8922.528%D-30.089%C++40.4DN/A1802.8h10.2C++45.3C+
Equinox VE2 112112402.8A2.2626.45%C+20.536%C+37.3C+N/A1353h13.6D51.4C+
Dual Photon Pods 145110336.667S31.6150.787%CN/A42.3D13.5C-3422.6h23.5C46.2C+
Supernova PC 148103147.357C++2.3040%D*N/A19.4C--8.5C+1605.3h4.8C++11.9C
Spiker 8484412.049B++3.0129.91%C+20.238%C44.2C+N/A1201.9h7.1B++23.8B+
L100 Python HESH 9581516.2C++11.1441.715%D--2.469%B*30D--5.2D-1332.7h3.5C+8.5C
Anti-Vehicle Grenade 8978178N/A72.9442.733%D--N/A390C+55D23840.2h4.4B+10.3C++
NSX Tomoe 7473252.92B++2.1431.21%C**36.986%C+36.5CN/A1332h18.6D*59.6C-
NS-20 Gorgon 6664193.368A*1.6923.416%D31.25%A++40A++1.3C--1071.6h19B++81.1B*
Supernova FPC 11063144.5C0.5641.881%D**1.587%C-13.7D*10.2D*1744.6h7.5F-17.9F*
Vortex VM21 10858272.148C+2.9142.686%C+3.448%C++7.3D6.3C+1037.9h27.1B+63.4B+
V26 Maelstrom Turbo Laser 8455301.833C+3.2337.611%B**N/A6.9D3.6D--718h146.5D389.5C+
Nova 545496M+0.9442.005%C-22.222%A+41.5C+N/A3241.3h3.3B*7.8B+
MANA Anti-Personnel Turret 5353134.077N/A0.9826.664%UN/A530UN/A3295200.1h29.9T*112.2T*
S1 9750212.381M2.6854.345%C-2%C-17.9D16.8B8412.8h8.4D-15.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77145,32912.2h
Spawn Beacon48090.9h
Anti-Vehicle MANA Turret02560.6h
Ordnance Dampener01140.1h
Nanite Revive Grenade09050.3h
Medical Applicator212139,93311.8h
Motion Spotter15490.3h
Restoration Kit621,6831.5h
Spitfire Auto-Turret41580.2h
Recon Detection Device236,10311.5h
Shield Recharging Field195,6161.5h
Medical Kit1,54212,32482.2h
Ammunition Package85291.7h
Anti-Infantry MANA Turret01730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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