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Praetor Kukuruku[BOIS] Kukuruku
VS BR 84

KDR: 5.07

Score: 47.5m

Last Seen: Jul 27th, 2020 4:47 PM
- OFFLINE - 287.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 63%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Pulsar C NS-11C SVA-88 Solstice SF Serpent VE92 Betelgeuse 54-A Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,996,145 MLG Score: 2395
Fun Score: N/A
Cheeseburgers Flipped: 1240TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.245%19.989%52543130697,9566.70702-1.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.251%0.966B*-0.168C-0.258CHEAD ++ (~6.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.453B+10.60.255C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%0.909%3511348110553790.198556138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.435A-0.609D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.716B++23.50.559B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%2.083%28213471447441410.193548101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%0.075C+-0.269C-1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.672B+5.30.577B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.675%74.769%0613434,217125343.36552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.05%0.559B+0.497B+0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.40.247C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.227%24.807%0413455,039158193.18722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.73%0.696B+1.945A++0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.70.442B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.5m166.1%327 (19.6k)300 (18k)5.0683139,58127,5405.4132984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349933725.6%19.24%49305:4535

6% Engineer21% Heavy Assault8% Infiltrator54% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:38 PMApr 4th, 2020 10:31 AMJul 28th, 2020 8:20 PM (58d) (PST)Jul 27th, 2020 12:58 PM (59d) (PST)Jul 27th, 2020 12:47 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651934720.8810.1740.1701.5010.0232395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,92611,60928,31753101090117,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2640.5h/110d 9,501 26,855 27,227 237.8k 2,642 17,880 3,577 105.4m

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:28,117
Deaths:5,365
KDR:5.241
Accuracy:25.140% C-
HSR:15.912% D*
Pulsar C
C+
Kills:10,209
Deaths:1,675
KDR:6.095
Accuracy:27.848% C+
HSR:21.706% D
NS-11C
C*
Kills:8,816
Deaths:1,222
KDR:7.214
Accuracy:28.382% C*
HSR:22.278% C++
Solstice SF
A*
Kills:6,151
Deaths:583
KDR:10.551
Accuracy:39.020% A*
HSR:1.593% F-
Serpent VE92
C*
Kills:5,898
Deaths:1,105
KDR:5.338
Accuracy:27.775% C*
HSR:19.023% D
Sirius SX12
C*
Kills:4,451
Deaths:1,014
KDR:4.390
Accuracy:28.387% C*
HSR:19.838% C+
Pandora VX25
C++
Kills:2,735
Deaths:521
KDR:5.250
Accuracy:46.730% C++
HSR:13.382% D
Solstice Burst
C-
Kills:1,885
Deaths:251
KDR:7.510
Accuracy:26.468% D
HSR:23.926% C-
Eclipse VE3A
C-
Kills:1,181
Deaths:246
KDR:4.801
Accuracy:26.489% C-
HSR:17.274% D
NS-7 PDW
C++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% C++
HSR:14.200% D-
NSX Tanto
C+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% C+
HSR:25.621% C
Solstice VE3
B+
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% C**
HSR:24.850% B+
Deimos VA29
M**
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% D
HSR:43.702% M**
Eridani SX5
C*
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% C*
HSR:17.955% D
MKV Suppressed
C*
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% C*
HSR:21.275% C+
Zenith VX-5
C*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% C*
HSR:17.759% D-
Phobos VX86
A*
Kills:1,083
Deaths:211
KDR:5.133
Accuracy:67.125% B
HSR:33.426% A*
NSX Tengu
C
Kills:937
Deaths:160
KDR:5.856
Accuracy:36.981% D
HSR:21.878% C
NSX-P Tanto
C+
Kills:920
Deaths:135
KDR:6.815
Accuracy:27.453% C
HSR:29.239% C+
VE-S Canis
C
Kills:915
Deaths:191
KDR:4.791
Accuracy:25.052% D--
HSR:22.077% C
VE-C Horizon
C
Kills:446
Deaths:100
KDR:4.460
Accuracy:30.851% D--
HSR:24.215% C
NS Baron G5
B++
Kills:389
Deaths:72
KDR:5.403
Accuracy:54.103% B++
HSR:13.111% C--
Skorpios
C+
Kills:326
Deaths:70
KDR:4.657
Accuracy:26.456% D
HSR:22.086% C+
NS-66 Punisher
C
Kills:173
Deaths:33
KDR:5.242
Accuracy:26.621% C
HSR:24.278% D
Nova
B**
Kills:54
Deaths:9
KDR:6
Accuracy:42.005% C--
HSR:22.222% B**
Kills:82,841
Deaths (as Light Assault):14,508
Deaths (to Light Assaults):7,062
KDR:5.71002
Kill Difference:68,333
Playtime:1,430.286 hours
Usage:54%
Score:24.457m
Score/min:285
Accuracy (listed only):33.793%
HSR (listed only):21.313%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C-
Kills:6,578
Deaths:332
KDR:19.813
Accuracy:23.970% C-
HSR:22.134% D
Betelgeuse 54-A
D-
Kills:5,171
Deaths:1,002
KDR:5.161
Accuracy:24.814% D-
HSR:24.579% D*
Orion VS54
C+
Kills:3,050
Deaths:387
KDR:7.881
Accuracy:24.327% C+
HSR:23.836% D
NS-15M1
C++
Kills:1,166
Deaths:244
KDR:4.779
Accuracy:26.588% C++
HSR:19.125% D-
Flare VE6
D
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:22.482% D
HSR:20.190% D--
Ursa
C+
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:26.042% C+
HSR:20.812% D
NSX Naginata
C+
Kills:698
Deaths:173
KDR:4.035
Accuracy:24.797% C+
HSR:25.215% D-
NS-15M2
C
Kills:464
Deaths:73
KDR:6.356
Accuracy:26.071% C
HSR:22.198% D--
Pulsar LSW
C+
Kills:419
Deaths:102
KDR:4.108
Accuracy:25.965% C+
HSR:20.048% D--
VX29 Polaris
C--
Kills:314
Deaths:76
KDR:4.132
Accuracy:23.508% C--
HSR:21.019% D
VE-H Maw
C+
Kills:113
Deaths:19
KDR:5.947
Accuracy:22.528% D*
HSR:30.089% C+
Kills:20,290
Deaths (as Heavy Assault):2,772
Deaths (to Heavy Assaults):7,564
KDR:7.31962
Kill Difference:17,518
Playtime:564.446 hours
Usage:21%
Score:10.985m
Score/min:324
Accuracy (listed only):24.645%
HSR (listed only):22.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:4,451
Deaths:1,014
KDR:4.390
Accuracy:28.387% C*
HSR:19.838% C+
Pandora VX25
C++
Kills:2,735
Deaths:521
KDR:5.250
Accuracy:46.730% C++
HSR:13.382% D
NS-7 PDW
C++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% C++
HSR:14.200% D-
Deimos VA29
M**
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% D
HSR:43.702% M**
Eridani SX5
C*
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% C*
HSR:17.955% D
MKV Suppressed
C*
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% C*
HSR:21.275% C+
Phobos VX86
A*
Kills:1,083
Deaths:211
KDR:5.133
Accuracy:67.125% B
HSR:33.426% A*
H-V45
D
Kills:1,080
Deaths:258
KDR:4.186
Accuracy:24.214% D
HSR:18.056% D-
Terminus VX-9
C
Kills:1,066
Deaths:293
KDR:3.638
Accuracy:25.601% C-
HSR:26.360% C
NSX Tengu
C
Kills:937
Deaths:160
KDR:5.856
Accuracy:36.981% D
HSR:21.878% C
VE-S Canis
C
Kills:915
Deaths:191
KDR:4.791
Accuracy:25.052% D--
HSR:22.077% C
NS-11P
C--
Kills:504
Deaths:125
KDR:4.032
Accuracy:23.535% D
HSR:21.627% C--
Corvus VA55
C
Kills:434
Deaths:112
KDR:3.875
Accuracy:22.430% D--
HSR:24.424% C
NS Baron G5
B++
Kills:389
Deaths:72
KDR:5.403
Accuracy:54.103% B++
HSR:13.111% C--
Skorpios
C+
Kills:326
Deaths:70
KDR:4.657
Accuracy:26.456% D
HSR:22.086% C+
NS-66 Punisher
C
Kills:173
Deaths:33
KDR:5.242
Accuracy:26.621% C
HSR:24.278% D
Equinox VE2 Burst
B
Kills:119
Deaths:22
KDR:5.409
Accuracy:24.917% D--
HSR:34.454% B
Equinox VE2
C
Kills:112
Deaths:40
KDR:2.800
Accuracy:26.450% C-
HSR:20.536% C
Nova
B**
Kills:54
Deaths:9
KDR:6
Accuracy:42.005% C--
HSR:22.222% B**
Kills:19,039
Deaths (as Combat Medic):4,105
Deaths (to Combat Medics):3,180
KDR:4.638
Kill Difference:14,934
Playtime:113.536 hours
Usage:4%
Score:2.395m
Score/min:352
Accuracy (listed only):34.052%
HSR (listed only):22.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:28,117
Deaths:5,365
KDR:5.241
Accuracy:25.140% C-
HSR:15.912% D*
Pulsar C
C+
Kills:10,209
Deaths:1,675
KDR:6.095
Accuracy:27.848% C+
HSR:21.706% D
NS-11C
C*
Kills:8,816
Deaths:1,222
KDR:7.214
Accuracy:28.382% C*
HSR:22.278% C++
Solstice SF
A*
Kills:6,151
Deaths:583
KDR:10.551
Accuracy:39.020% A*
HSR:1.593% F-
Serpent VE92
C*
Kills:5,898
Deaths:1,105
KDR:5.338
Accuracy:27.775% C*
HSR:19.023% D
Pandora VX25
C++
Kills:2,735
Deaths:521
KDR:5.250
Accuracy:46.730% C++
HSR:13.382% D
Solstice Burst
C-
Kills:1,885
Deaths:251
KDR:7.510
Accuracy:26.468% D
HSR:23.926% C-
Eclipse VE3A
C-
Kills:1,181
Deaths:246
KDR:4.801
Accuracy:26.489% C-
HSR:17.274% D
NSX Tanto
C+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% C+
HSR:25.621% C
Solstice VE3
B+
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% C**
HSR:24.850% B+
Deimos VA29
M**
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% D
HSR:43.702% M**
Zenith VX-5
C*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% C*
HSR:17.759% D-
Phobos VX86
A*
Kills:1,083
Deaths:211
KDR:5.133
Accuracy:67.125% B
HSR:33.426% A*
NSX-P Tanto
C+
Kills:920
Deaths:135
KDR:6.815
Accuracy:27.453% C
HSR:29.239% C+
VE-C Horizon
C
Kills:446
Deaths:100
KDR:4.460
Accuracy:30.851% D--
HSR:24.215% C
NS Baron G5
B++
Kills:389
Deaths:72
KDR:5.403
Accuracy:54.103% B++
HSR:13.111% C--
Eidolon VE33
C
Kills:117
Deaths:45
KDR:2.600
Accuracy:29.458% C
HSR:24.786% C
Nova
B**
Kills:54
Deaths:9
KDR:6
Accuracy:42.005% C--
HSR:22.222% B**
Kills:72,662
Deaths (as Engineer):12,208
Deaths (to Engineers):4,314
KDR:5.952
Kill Difference:60,454
Playtime:158.620 hours
Usage:6%
Score:3.117m
Score/min:327
Accuracy (listed only):35.746%
HSR (listed only):21.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:4,451
Deaths:1,014
KDR:4.390
Accuracy:28.387% C*
HSR:19.838% C+
Beamer VS3
D
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:23.200% D
HSR:17.349% D-
NS-44 Commissioner
C*
Kills:1,212
Deaths:614
KDR:1.974
Accuracy:41.802% C*
HSR:14.026% D*
NS-7 PDW
C++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% C++
HSR:14.200% D-
Eridani SX5
C*
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% C*
HSR:17.955% D
MKV Suppressed
C*
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% C*
HSR:21.275% C+
Parallax VX3
C**
Kills:1,161
Deaths:128
KDR:9.070
Accuracy:42.732% C**
HSR:77.692% C+
XM98
B
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:42.810% B
HSR:78.017% C*
V10
C+
Kills:1,160
Deaths:148
KDR:7.838
Accuracy:35.319% D*
HSR:78.793% C+
NSX Tengu
C
Kills:937
Deaths:160
KDR:5.856
Accuracy:36.981% D
HSR:21.878% C
VE-S Canis
C
Kills:915
Deaths:191
KDR:4.791
Accuracy:25.052% D--
HSR:22.077% C
NS-44L Blackhand
C-
Kills:750
Deaths:169
KDR:4.438
Accuracy:40.584% C-
HSR:37.467% C--
NS-357 Underboss
C
Kills:423
Deaths:221
KDR:1.914
Accuracy:37.787% C
HSR:13.712% D*
NS-30 Vandal
C
Kills:380
Deaths:76
KDR:5
Accuracy:34.857% C
HSR:20.790% D-
Skorpios
C+
Kills:326
Deaths:70
KDR:4.657
Accuracy:26.456% D
HSR:22.086% C+
Phaseshift VX-S
C
Kills:268
Deaths:35
KDR:7.657
Accuracy:38.203% C
HSR:64.552% D-
VA39 Spectre
C-
Kills:262
Deaths:35
KDR:7.486
Accuracy:32.384% C-
HSR:32.443% D
NSX Daimyo
D--
Kills:206
Deaths:28
KDR:7.357
Accuracy:37.848% D--
HSR:84.466% F*
NS-45 Pilot
C
Kills:192
Deaths:70
KDR:2.743
Accuracy:31.316% C
HSR:20.313% D*
NS-66 Punisher
C
Kills:173
Deaths:33
KDR:5.242
Accuracy:26.621% C
HSR:24.278% D
NS-61 Emissary
C**
Kills:172
Deaths:53
KDR:3.245
Accuracy:32.239% C**
HSR:15.698% C--
Cerberus
C+
Kills:132
Deaths:97
KDR:1.361
Accuracy:33.950% C+
HSR:15.152% D*
Spiker
C
Kills:84
Deaths:41
KDR:2.049
Accuracy:29.910% C
HSR:20.238% C
NSX Tomoe
C+
Kills:73
Deaths:25
KDR:2.920
Accuracy:31.210% C+
HSR:36.986% C--
Soldier Soaker
D
Kills:54
Deaths:21
KDR:2.571
Accuracy:31.298% D
HSR:11.111% D
Kills:19,207
Deaths (as Infiltrator):4,660
Deaths (to Infiltrators):3,685
KDR:4.12167
Kill Difference:14,547
Playtime:199.100 hours
Usage:8%
Score:2.487m
Score/min:208
Accuracy (listed only):33.132%
HSR (listed only):32.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:4,151
Deaths:600
KDR:6.918
Accuracy:23.693% B
HSR:19.489% D
Blueshift VM5
B
Kills:3,957
Deaths:600
KDR:6.595
Accuracy:24.200% B
HSR:20.040% D
Cosmos VM3
D
Kills:1,375
Deaths:197
KDR:6.980
Accuracy:16.731% D
HSR:16.218% D-
Quasar VM1
C--
Kills:1,255
Deaths:197
KDR:6.371
Accuracy:15.918% C--
HSR:17.610% C--
NS-10 Burster
B*
Kills:325
Deaths:55
KDR:5.909
Accuracy:39.099% B*
HSR:5.231% C+
NS-10 Burster
B**
Kills:291
Deaths:55
KDR:5.291
Accuracy:39.048% B**
HSR:4.467% C--
NS-20 Gorgon
B**
Kills:70
Deaths:20
KDR:3.500
Accuracy:23.863% D
HSR:30% B**
Quasar VM1
M**
Kills:61
Deaths:13
KDR:4.692
Accuracy:16.008% D--
HSR:42.623% M**
Vortex VM21
C++
Kills:58
Deaths:27
KDR:2.148
Accuracy:42.669% C
HSR:3.448% C++
NS-20 Gorgon
A
Kills:51
Deaths:20
KDR:2.550
Accuracy:24.695% D
HSR:29.412% A
Kills:11,594
Deaths (as MAX Suit):892
Deaths (to MAX Suits):1,229
KDR:12.99776
Kill Difference:10,702
Playtime:155.233 hours
Usage:6%
Score:4.078m
Score/min:438
Accuracy (listed only):26.592%
HSR (listed only):18.854%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:110
V. Kills:35 306%
Deaths:3
KDR:36.667
Accuracy:50.787% D
KPH:41.700 D-
VKPH:13.300 D
V26 Maelstrom Turbo Laser
B**
Kills:55
V. Kills:29 183%
Deaths:30
KDR:1.833
Accuracy:37.611% B**
KPH:6.900 D-
VKPH:3.600 D*
Kills:165 (55 + 0)
Deaths:33
KDR:5
VKDR:1.939
Vehicle Kills:64
Kill Difference:132
Playtime:10.654 hours
Usage:0%
Score:0.089m
Score/min:139
Piloting Accuracy:37.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:81
V. Kills:14 N/A
Deaths:5
KDR:16.200
Accuracy:41.715% D*
KPH:30.500 D*
VKPH:5.300 D--
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:76
Playtime:2.655 hours
Usage:0%
Score:0.021m
Score/min:134
Driving Accuracy:41.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:103
V. Kills:45 224%
Deaths:14
KDR:7.357
Accuracy:40% D*
KPH:19.500 D
VKPH:8.500 C
Supernova FPC
D**
Kills:63
V. Kills:47 131%
Deaths:14
KDR:4.500
Accuracy:41.881% F
KPH:13.600 D**
VKPH:10.200 D**
Kills:166 (166 + 0)
Deaths:28
KDR:5.929
VKDR:3.286
Vehicle Kills:92
Kill Difference:138
Playtime:9.905 hours
Usage:0%
Score:0.099m
Score/min:167
Driving Accuracy:41.881%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 28,15028,1175,3655.241A++0.1725.14%C-15.912%D*48.1C+N/A149585.1h11C*43.8C++
Pulsar C 10,26610,2091,6756.095B**1.0327.848%C+21.706%D60.3C**N/A163169.2h10.2C*36.7C*
NS-11C 8,8758,8161,2227.214M**2.1528.382%C*22.278%C++56.6C**N/A157155.8h11.7B41.3B+
SVA-88 6,5846,57833219.813S14.7423.97%C-22.134%D57.1C+N/A276115.2h10.4C**43.6C++
Solstice SF 6,3456,15158310.551S5.4839.02%A*1.593%F-86.3A*2.7A++26271.3h3.4B*8.7B**
Serpent VE92 5,9255,8981,1055.338M0.2727.775%C*19.023%D60C*N/A17298.3h10.3B+37.1B+
Betelgeuse 54-A 5,1965,1711,0025.161B+0.0924.814%D-24.579%D*67.2C--N/A21976.9h10.2C+40.9C
Sirius SX12 4,4684,4511,0144.39A++0.6828.387%C*19.838%C+66.7B+N/A20366.7h11C++38.6B
Blueshift VM5 4,1634,1516006.918A+1.8523.693%B19.489%D53.6B+N/A18577.4h12B**50.6B++
Blueshift VM5 3,9693,9576006.595A1.5324.2%B20.04%D51.3BN/A17577.2h13B*53.6B+
Orion VS54 3,0553,0503877.881A*2.8124.327%C+23.836%D46.8C+N/A26165.2h9.8B40.2C+
Pandora VX25 2,7372,7355215.25M0.1846.73%C++13.382%D87.7B++N/A26531.2h3.6B+7.6B+
C-4 3,3722,6515554.777A++0.2922.615%DN/A143.3B+39B+97818.5h1.1B+4.8C++
Solstice Burst 1,8901,8852517.51M+2.4426.468%D23.926%C-58.7C+N/A13132.1h12.9C-48.6C
Cosmos VM3 1,3801,3751976.98A*1.9116.731%D16.218%D-44.5C++N/A14730.9h11.5B++68.5C++
Plasma Grenade 1,3301,32611326N/A1,320.9331.856%F--N/A1473.3M**4.4C--30100.9h1.6A*5.2B+
Proximity Mine 1,3271,3233044.1U39.0345.959%C++N/A264.6A*N/A8675h1.4B**3B*
Quasar VM1 1,2581,2551976.371A**1.3015.918%C--17.61%C--39.5B+N/A15331.8h11.7B+73.5C+
Beamer VS3 1,2231,2224652.628A*2.4423.2%D17.349%D-71B**N/A27917.2h5.8B*25B+
Force-Blade 1,2291,21710,6440.114A*4.9548.388%AN/A1.3C*N/A4916.4h1.6B*3.2B++
NS-44 Commissioner 1,2131,2126141.974B+3.0941.802%C*14.026%D*57.2C++N/A17421.2h3.1B+7.3B+
Eclipse VE3A 1,1881,1812464.801A**0.2726.489%C-17.274%D57.6C++N/A14920.5h10.9C*41.3C++
NS-7 PDW 1,1731,1693323.521A1.5528.151%C++14.2%D-47.9C++N/A13924.4h11.6B+41.2B
NSX Tanto 1,1761,1671547.578S2.5128.932%C+25.621%C51.4C+N/A13222.7h12.2C++42C++
Solstice VE3 1,1761,1671667.03S1.9627.796%C**24.85%B+52.1B++N/A28922.4h11.8B42.5C+
Deimos VA29 1,1721,1679712.031S6.9659.032%D43.702%M**59.8C+N/A18019.5h1.5A+2.5B+
NS-15M1 1,1691,1662444.779B**0.2926.588%C++19.125%D-60.7C+N/A18419.2h11.4C+42.7C*
Eridani SX5 1,1641,1643003.88A+1.1930.026%C*17.955%D51.7C+N/A15322.5h10.3C*34.3C**
MKV Suppressed 1,1691,1612454.739M+0.3329.18%C*21.275%C+55.6C*N/A13820.9h12.1C*41.6C**
Parallax VX3 1,1611,1611289.07B*4.0042.732%C**77.692%C+40C+N/A12529h2C++4.6C**
XM98 1,1611,1608913.034S7.9742.81%B78.017%C*35.5C+N/A11832.7h2.4C5.5C++
V10 1,1601,1601487.838A2.7735.319%D*78.793%C+37.4DN/A10131h2.1C5.8C--
Zenith VX-5 1,1611,1602514.622A*0.4528.827%C*17.759%D-55.2C++N/A16821h10.8B+37.5B+
Flare VE6 1,1621,1591388.399S3.3322.482%D20.19%D--62C+N/A23618.7h11.4D-50.7C--
Ursa 1,1611,1582265.124M**0.0626.042%C+20.812%D61.3C++N/A18518.9h9.9C++38C*
Phobos VX86 1,0851,0832115.133M0.0667.125%B33.426%A*53.1CN/A16520.4h1.8B*2.8B+
H-V45 1,0841,0802584.186B*0.8824.214%D18.056%D-38.4CN/A13528.1h12.5C+51.7C+
Terminus VX-9 1,0711,0662933.638B+1.4325.601%C-26.36%C46.8C+N/A14522.8h10.9C**42.8C++
NSX Tengu 9459371605.856S0.7936.981%D21.878%C63.3C++N/A16614.8h10.5C**28.5C++
NSX-P Tanto 9349201356.815S1.7527.453%C29.239%C+42.8CN/A11221.5h13.8C+50.3C+
VE-S Canis 9249151914.791M+0.2825.052%D--22.077%C64.4C+N/A19814.2h8.8C**35.2C++
NS Decimator 1,1648352952.831B*2.2465.372%B+3.234%A48.8C++19.2C+35617.1h4.1C+6.3C*
NS-44L Blackhand 7507501694.438A++0.6340.584%C-37.467%C--33CN/A8722.7h3.9C++9.6C+
NSX Naginata 7096981734.035A++1.0324.797%C+25.215%D-45.3C--N/A12415.4h10.8C++43.5C++
Nemesis VSH9 8815641483.811M++1.2658.459%D--2.837%C++16.5C9.3C18134.2h7.2C*12.4C+
NS-11P 5105041254.032A++1.0423.535%D21.627%C--40CN/A11912.6h13.2C55.9C-
NS-15M2 467464736.356B**1.2926.071%C22.198%D--43DN/A16010.8h12.3C-47.1C+
VE-C Horizon 4524461004.46A0.6130.851%D--24.215%C42.5DN/A12410.5h13.6C+44.1C
Corvus VA55 4354341123.875A*1.1922.43%D--24.424%C43C+N/A13110.1h11.2C+49.8C
NS-357 Underboss 4244232211.914B+3.1537.787%C13.712%D*35.8DN/A10111.8h3.6C**9.5C++
Pulsar LSW 4244191024.108A0.9625.965%C+20.048%D--61.6C+N/A2986.8h10.2B+39.4C++
Rocklet Rifle 746399735.466S0.4054.201%C++N/A31.7C+27.5C+35812.6h45.5D--84C
NS Baron G5 390389725.403S0.3354.103%B++13.111%C--69.5B*N/A2275.6h3.2B**5.9C++
The Slasher 3843835,1660.074B+4.9942.963%B+2.089%D--0.8C-N/A3451.2h1.4A3.2B++
NS-30 Vandal 381380765B+0.0734.857%C20.79%D-52.8C+N/A1307.2h4.7B+13.6C*
Skorpios 328326704.657A0.4126.456%D22.086%C+50.9C+N/A1316.4h10.6C++40.2C+
NS-10 Burster 536325555.909M*0.8439.099%B*5.231%C+10.2B**6.6A11132h105.3B*269.4B**
VX29 Polaris 315314764.132B**0.9423.508%C--21.019%D61.6C+N/A2475.1h11C++46.7C+
Auraxium Force-Blade 3143124,4280.07B+5.0042.776%B*N/A0.9CN/A2351.5h1.5B*3.4B+
Spear Anti-Vehicle Phalanx Turret 4123032313.174B+8.1143.629%D2.97%C-57.2C*20.6C--3845.3h5.1B**11.6C**
NS-10 Burster 485291555.291S0.2239.048%B**4.467%C--9B++6B**10732.5h118.4B+303.3B+
Phaseshift VX-S 269268357.657A+2.5938.203%C64.552%D-31.5C-N/A1088.5h2.9C+7.6C+
VA39 Spectre 264262357.486A*2.4232.384%C-32.443%D46.8B+N/A2045.6h4.5B+13.8C**
Lasher X2 259256912.813B**2.2627.318%C3.516%C38.8CN/A1756.6h22.7D-83.1C
Lumine Edge 2402403,2820.073C5.0033.407%C**2.5%F-0.6C--N/A2375h1.3C**3.8B+
NSX Daimyo 206206287.357B*2.2937.848%D--84.466%F*36.8D-N/A985.6h3.8F--10.1F-
Tank Mine 243201450.25U45.1827.936%DN/A201A42D-15231h1.1A4B*
NS-45 Pilot 193192702.743B++2.3331.316%C20.313%D*44.7DN/A1214.3h6.6C+21.2C+
NS-66 Punisher 174173335.242M0.1726.621%C24.278%D82.4B+N/A2072.1h10.7C*40.1C++
NS-61 Emissary 172172533.245M1.8232.239%C**15.698%C--34.4C+N/A1125h10.1C**31.3B+
MAX Punch 1421429190.155C++4.9153.461%C**N/A1CN/A3148h1.6C**3B+
Cerberus 132132971.361C+3.7133.95%C+15.152%D*69.5B+N/A2021.9h4.7B++13.9B+
Equinox VE2 Burst 121119225.409B**0.3424.917%D--34.454%B42.5DN/A1652.8h13.8D--55.3D
Eidolon VE33 118117452.6B++2.4729.458%C24.786%C20.9DN/A1175.6h7.4C++25.2C++
VE-H Maw 113113195.947A*0.8822.528%D*30.089%C+40.4D-N/A1882.8h10.2C45.3C--
Equinox VE2 112112402.8A2.2726.45%C-20.536%C37.3CN/A1353h13.6D51.4D
Dual Photon Pods 145110336.667S31.6050.787%DN/A42.3D-13.5D3452.6h23.5C-46.2C
Supernova PC 148103147.357C+2.2940%D*N/A19.4D8.5C1605.3h4.8C+11.9D
Spiker 8484412.049B+3.0229.91%C20.238%C44.2C+N/A1211.9h7.1B+23.8B
L100 Python HESH 9581516.2C+11.1341.715%D*2.469%A30D*5.2D--1342.7h3.5C-8.5D--
Anti-Vehicle Grenade 8978178N/A72.9342.733%D*N/A390C+55C--23920.2h4.4B+10.3C++
NSX Tomoe 7473252.92C++2.1531.21%C+36.986%C--36.5DN/A1332h18.6F-59.6D-
NS-20 Gorgon 7270203.5B**1.5723.863%D30%B**41.2A1.2D1111.7h19B+79.5B++
Supernova FPC 11063144.5D0.5741.881%F1.587%C13.7D**10.2D**1754.6h7.5F--17.9T-
Quasar VM1 6261134.692B*0.3816.008%D--42.623%M**55.5B++N/A2091.1h10.8B+67.6C+
Vortex VM21 10858272.148C+2.9242.669%C3.448%C++7.3D6.3C1027.9h27.3B64.1C**
V26 Maelstrom Turbo Laser 8455301.833C+3.2437.611%B**N/A6.9D-3.6D*718h146.5D--389.5C--
Nova 545496M*0.9342.005%C--22.222%B**41.5C+N/A3201.3h3.3B*7.8B+
Soldier Soaker 5554212.571B++2.5031.298%D11.111%D45DN/A1341.2h6.1C+19.4C
MANA Anti-Personnel Turret 5353134.077N/A0.9926.664%UN/A530UN/A3315400.1h29.9T*112.2T*
NS-20 Gorgon 5251202.55B++2.5224.695%D29.412%A30B+N/A841.7h27.4C*110.8C**
S1 9750212.381A+2.6954.345%D2%C-17.9D-16.8C+8432.8h8.4D*15.4C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77145,43012.2h
Spawn Beacon48170.9h
Anti-Vehicle MANA Turret02580.6h
Ordnance Dampener01190.2h
Nanite Revive Grenade09070.3h
Medical Applicator212140,05011.9h
Motion Spotter15530.3h
Restoration Kit621,6831.5h
Spitfire Auto-Turret41580.2h
Recon Detection Device256,54912.3h
Shield Recharging Field195,6161.5h
Medical Kit1,59112,70284.7h
Ammunition Package85341.7h
Anti-Infantry MANA Turret01730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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