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Castellan Kukuruku[FQRT] Kukuruku
VS BR 63

KDR: 5.06

Score: 43.1m

Last Seen: Mar 21st, 2019 5:01 PM
- OFFLINE - 88.4 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 5
Level Progress (to 64): 27%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Pulsar C NS-11C SVA-88 Solstice SF Serpent VE92 Betelgeuse 54-A Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,904,822 MLG Score: 2322
Fun Score: N/A
Cheeseburgers Flipped: 1157TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.23%19.45%5104299189,2236.79742-1.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.255%1.004B**-0.21C-0.31CHEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.463B+10.60.263C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%0.909%3911032110496780.221328139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.406A-0.639D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.713B++23.50.557B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%2.083%30210311446981410.206009101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%0.09C+-0.341C--1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.30.579B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.634%77.407%0510283,532108223.26432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.44%0.886B*0.679B+-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.44B2.30.288C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.933%24.165%0310304,523143683.14972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.143%0.713B++1.88A++0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.70.442B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 5
43.1m152.7%328 (19.7k)302 (18.1k)5.06234127,09525,1065.4230963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033762725.433%18.577%47205:4134

6% Engineer22% Heavy Assault7% Infiltrator53% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:38 PMJul 30th, 2018 10:53 AMMar 25th, 2019 1:25 AM (3h) (PST)Mar 21st, 2019 1:04 PM (4d) (PST)Mar 21st, 2019 1:01 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6761994770.8930.1760.1661.3970.0232322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,55611,91128,64554111084118,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2373.4h/98.9d 9,057 23,610 23,127 199k 2,356 16,401 3,228 96.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:6,578
Deaths:332
KDR:19.813
Accuracy:23.970% C++
HSR:22.134% C-
Betelgeuse 54-A
C
Kills:4,860
Deaths:930
KDR:5.226
Accuracy:24.710% C
HSR:24.424% D
Orion VS54
B++
Kills:3,002
Deaths:365
KDR:8.225
Accuracy:24.386% B++
HSR:23.951% C+
NS-15M1
B++
Kills:1,162
Deaths:244
KDR:4.762
Accuracy:26.613% B++
HSR:19.191% C-
Flare VE6
C+
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:22.482% C+
HSR:20.190% D
Ursa
B+
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:26.042% B+
HSR:20.812% C-
NSX Naginata
B++
Kills:448
Deaths:105
KDR:4.267
Accuracy:25.683% B++
HSR:25.670% C
Pulsar LSW
B+
Kills:419
Deaths:102
KDR:4.108
Accuracy:25.965% B+
HSR:20.048% C--
VX29 Polaris
C+
Kills:303
Deaths:74
KDR:4.095
Accuracy:23.583% C+
HSR:21.452% C+
NS-15M2
B+
Kills:284
Deaths:47
KDR:6.043
Accuracy:26.708% B+
HSR:24.296% C+
Lasher X2
C++
Kills:177
Deaths:70
KDR:2.529
Accuracy:26.223% C++
HSR:2.260% D--
VE-H Maw
B
Kills:99
Deaths:15
KDR:6.600
Accuracy:21.410% D
HSR:29.293% B
Kills:19,649
Deaths (as Heavy Assault):2,648
Deaths (to Heavy Assaults):6,954
KDR:7.42032
Kill Difference:17,001
Playtime:532.096 hours
Usage:22%
Score:10.507m
Score/min:329
Accuracy (listed only):24.815%
HSR (listed only):21.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:26,777
Deaths:5,144
KDR:5.205
Accuracy:25.040% C++
HSR:15.618% D-
Pulsar C
B*
Kills:7,617
Deaths:1,398
KDR:5.449
Accuracy:28.449% B*
HSR:20.087% C--
NS-11C
B*
Kills:7,447
Deaths:1,026
KDR:7.258
Accuracy:28.620% B*
HSR:21.606% B+
Solstice SF
M+
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M+
HSR:1.594% F*
Serpent VE92
B*
Kills:5,131
Deaths:962
KDR:5.334
Accuracy:28.176% B*
HSR:18.495% C
Sirius SX12
B*
Kills:4,205
Deaths:946
KDR:4.445
Accuracy:28.598% B*
HSR:19.453% C*
Pandora VX25
B++
Kills:2,507
Deaths:481
KDR:5.212
Accuracy:46.439% B++
HSR:12.924% D
Solstice Burst
C++
Kills:1,589
Deaths:208
KDR:7.639
Accuracy:27.097% C++
HSR:24.166% C++
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C++
Solstice VE3
B**
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B**
HSR:24.850% B*
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.037% C+
HSR:43.702% S
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% C--
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A**
Kills:849
Deaths:184
KDR:4.614
Accuracy:66.821% B++
HSR:30.507% A**
VE-S Canis
C*
Kills:716
Deaths:139
KDR:5.151
Accuracy:25.420% C
HSR:22.346% C*
NSX-P Tanto
B++
Kills:577
Deaths:75
KDR:7.693
Accuracy:27.408% B
HSR:30.329% B++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C++
Kills:298
Deaths:65
KDR:4.585
Accuracy:27.258% C+
HSR:22.483% C++
NSX Tengu
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.837% B+
HSR:23.466% B+
Kills:73,839
Deaths (as Light Assault):13,115
Deaths (to Light Assaults):6,314
KDR:5.63012
Kill Difference:60,724
Playtime:1,265.214 hours
Usage:53%
Score:21.499m
Score/min:283
Accuracy (listed only):34.179%
HSR (listed only):20.835%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:4,205
Deaths:946
KDR:4.445
Accuracy:28.598% B*
HSR:19.453% C*
Pandora VX25
B++
Kills:2,507
Deaths:481
KDR:5.212
Accuracy:46.439% B++
HSR:12.924% D
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.037% C+
HSR:43.702% S
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
Terminus VX-9
C+
Kills:988
Deaths:269
KDR:3.673
Accuracy:25.655% C+
HSR:26.012% C+
H-V45
C+
Kills:983
Deaths:227
KDR:4.330
Accuracy:24.178% C+
HSR:17.091% D
Phobos VX86
A**
Kills:849
Deaths:184
KDR:4.614
Accuracy:66.821% B++
HSR:30.507% A**
VE-S Canis
C*
Kills:716
Deaths:139
KDR:5.151
Accuracy:25.420% C
HSR:22.346% C*
NS-11P
B
Kills:494
Deaths:121
KDR:4.083
Accuracy:23.524% C++
HSR:21.255% B
Corvus VA55
C++
Kills:414
Deaths:106
KDR:3.906
Accuracy:22.307% C
HSR:23.672% C++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C++
Kills:298
Deaths:65
KDR:4.585
Accuracy:27.258% C+
HSR:22.483% C++
NSX Tengu
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.837% B+
HSR:23.466% B+
Equinox VE2
C**
Kills:92
Deaths:31
KDR:2.968
Accuracy:27.573% C**
HSR:20.652% C+
Equinox VE2 Burst
B+
Kills:88
Deaths:15
KDR:5.867
Accuracy:26.109% C
HSR:32.955% B+
Kills:16,953
Deaths (as Combat Medic):3,676
Deaths (to Combat Medics):2,944
KDR:4.61181
Kill Difference:13,277
Playtime:103.604 hours
Usage:4%
Score:2.198m
Score/min:354
Accuracy (listed only):34.434%
HSR (listed only):22.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:26,777
Deaths:5,144
KDR:5.205
Accuracy:25.040% C++
HSR:15.618% D-
Pulsar C
B*
Kills:7,617
Deaths:1,398
KDR:5.449
Accuracy:28.449% B*
HSR:20.087% C--
NS-11C
B*
Kills:7,447
Deaths:1,026
KDR:7.258
Accuracy:28.620% B*
HSR:21.606% B+
Solstice SF
M+
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M+
HSR:1.594% F*
Serpent VE92
B*
Kills:5,131
Deaths:962
KDR:5.334
Accuracy:28.176% B*
HSR:18.495% C
Pandora VX25
B++
Kills:2,507
Deaths:481
KDR:5.212
Accuracy:46.439% B++
HSR:12.924% D
Solstice Burst
C++
Kills:1,589
Deaths:208
KDR:7.639
Accuracy:27.097% C++
HSR:24.166% C++
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C++
Solstice VE3
B**
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B**
HSR:24.850% B*
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.037% C+
HSR:43.702% S
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% C--
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A**
Kills:849
Deaths:184
KDR:4.614
Accuracy:66.821% B++
HSR:30.507% A**
NSX-P Tanto
B++
Kills:577
Deaths:75
KDR:7.693
Accuracy:27.408% B
HSR:30.329% B++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Eidolon VE33
C**
Kills:109
Deaths:37
KDR:2.946
Accuracy:29.496% C**
HSR:23.853% C
Kills:64,958
Deaths (as Engineer):11,075
Deaths (to Engineers):4,058
KDR:5.86528
Kill Difference:53,883
Playtime:148.750 hours
Usage:6%
Score:2.939m
Score/min:329
Accuracy (listed only):35.748%
HSR (listed only):21.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:4,205
Deaths:946
KDR:4.445
Accuracy:28.598% B*
HSR:19.453% C*
Beamer VS3
D
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:23.200% D
HSR:17.349% D
NS-44 Commissioner
B++
Kills:1,208
Deaths:613
KDR:1.971
Accuracy:41.849% B++
HSR:14.073% D*
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
XM98
B*
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:42.810% B*
HSR:78.017% B+
Parallax VX3
B+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:42.737% B+
HSR:77.672% C+
V10
C++
Kills:864
Deaths:107
KDR:8.075
Accuracy:37.035% C--
HSR:78.472% C++
VE-S Canis
C*
Kills:716
Deaths:139
KDR:5.151
Accuracy:25.420% C
HSR:22.346% C*
NS-44L Blackhand
C+
Kills:445
Deaths:101
KDR:4.406
Accuracy:40.254% C+
HSR:34.382% D
NS-30 Vandal
B
Kills:369
Deaths:76
KDR:4.855
Accuracy:34.906% B
HSR:20.325% D
NS-357 Underboss
C++
Kills:356
Deaths:189
KDR:1.884
Accuracy:37.861% C++
HSR:13.202% D--
Skorpios
C++
Kills:298
Deaths:65
KDR:4.585
Accuracy:27.258% C+
HSR:22.483% C++
NSX Tengu
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.837% B+
HSR:23.466% B+
Phaseshift VX-S
B+
Kills:209
Deaths:29
KDR:7.207
Accuracy:39.310% B+
HSR:64.115% D
NS-45 Pilot
C+
Kills:186
Deaths:58
KDR:3.207
Accuracy:31.664% C+
HSR:20.430% D
NS-61 Emissary
B+
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.917% B+
HSR:16.564% C+
NSX Daimyo
D
Kills:139
Deaths:22
KDR:6.318
Accuracy:37.039% D
HSR:83.453% T
Cerberus
B
Kills:132
Deaths:97
KDR:1.361
Accuracy:33.950% B
HSR:15.152% D-
Spiker
C++
Kills:84
Deaths:41
KDR:2.049
Accuracy:29.910% C++
HSR:20.238% C+
Kills:16,687
Deaths (as Infiltrator):4,143
Deaths (to Infiltrators):3,303
KDR:4.02776
Kill Difference:12,544
Playtime:159.900 hours
Usage:7%
Score:2.042m
Score/min:213
Accuracy (listed only):33.996%
HSR (listed only):33.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:4,064
Deaths:582
KDR:6.983
Accuracy:23.729% B**
HSR:19.291% C
Blueshift VM5
B*
Kills:3,868
Deaths:582
KDR:6.646
Accuracy:24.241% B*
HSR:19.752% C
Cosmos VM3
C++
Kills:1,375
Deaths:197
KDR:6.980
Accuracy:16.731% C++
HSR:16.218% D
Quasar VM1
C++
Kills:1,255
Deaths:197
KDR:6.371
Accuracy:15.918% C++
HSR:17.610% C+
NS-10 Burster
A+
Kills:255
Deaths:45
KDR:5.667
Accuracy:39.046% A+
HSR:4.706% C
NS-10 Burster
A+
Kills:228
Deaths:45
KDR:5.067
Accuracy:38.917% A+
HSR:5.263% C-
Vortex VM21
C*
Kills:57
Deaths:27
KDR:2.111
Accuracy:42.731% C*
HSR:3.509% C+
Kills:11,102
Deaths (as MAX Suit):837.500
Deaths (to MAX Suits):1,190
KDR:13.25612
Kill Difference:10,264.500
Playtime:144.900 hours
Usage:6%
Score:3.870m
Score/min:445
Accuracy (listed only):28.759%
HSR (listed only):12.336%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:110
V. Kills:35 306%
Deaths:3
KDR:36.667
Accuracy:50.787% C+
KPH:41.700 D
VKPH:13.300 C
Maelstrom Turbo Laser
B**
Kills:55
V. Kills:29 183%
Deaths:30
KDR:1.833
Accuracy:37.611% B**
KPH:6.900 D
VKPH:3.600 D-
Kills:165 (55 + 0)
Deaths:33
KDR:5
VKDR:1.939
Vehicle Kills:64
Kill Difference:132
Playtime:10.654 hours
Usage:0%
Score:0.086m
Score/min:135
Piloting Accuracy:37.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:81
V. Kills:14 N/A
Deaths:5
KDR:16.200
Accuracy:41.715% D-
KPH:30.500 D-
VKPH:5.300 D-
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:76
Playtime:2.655 hours
Usage:0%
Score:0.021m
Score/min:131
Driving Accuracy:41.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:103
V. Kills:45 224%
Deaths:14
KDR:7.357
Accuracy:40% D--
KPH:19.500 C
VKPH:8.500 C++
Supernova FPC
D--
Kills:63
V. Kills:47 131%
Deaths:14
KDR:4.500
Accuracy:41.881% D**
KPH:13.600 D--
VKPH:10.200 D--
Kills:166 (166 + 0)
Deaths:28
KDR:5.929
VKDR:3.286
Vehicle Kills:92
Kill Difference:138
Playtime:9.905 hours
Usage:0%
Score:0.098m
Score/min:164
Driving Accuracy:41.881%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 26,80426,7775,1445.205M++0.1425.04%C++15.618%D-47.4B++N/A148564.4h11B+44B+
Pulsar C 7,6457,6171,3985.448M*0.3928.449%B*20.087%C--59.5A+N/A165128.1h9.8B++34.5B+
NS-11C 7,4897,4471,0267.258S2.2028.62%B*21.606%B+58.1A+N/A164128.1h11.5B++40.2B++
SVA-88 6,5846,57833219.813U14.7523.97%C++22.134%C-57.1B+N/A275115.2h10.4B+43.6B+
Solstice SF 6,3426,14858110.582U5.5239.068%M+1.594%F*86.3S2.7S26271.2h3.4B**8.6A
Serpent VE92 5,1475,1319625.334S0.2728.176%B*18.495%C59.7A+N/A17185.9h10.3B*36.6B++
Betelgeuse 54-A 4,8834,8609305.226B++0.1624.71%C24.424%D68.9C++N/A22270.5h10.1B+40.7C*
Sirius SX12 4,2184,2059464.445M++0.6228.598%B*19.453%C*66.6A*N/A20263.1h11B**38.4B++
Blueshift VM5 4,0754,0645826.983A*1.9223.729%B**19.291%C53.5AN/A18675.9h12A50.6B*
Blueshift VM5 3,8803,8685826.646A*1.5824.241%B*19.752%C51.1B**N/A17575.7h13B**53.6B*
Orion VS54 3,0063,0023658.225S3.1624.386%B++23.951%C+47.4B++N/A26063.4h9.7B**39.9C**
C-4 3,3632,6445554.764A**0.3022.6%C--N/A143.7A+39.1B++97018.4h1.1B*4.8B+
Pandora VX25 2,5082,5074815.212S0.1546.439%B++12.924%D92.2A*N/A27927.2h3.5B*7.6B*
Solstice Burst 1,5921,5892087.639S2.5827.097%C++24.166%C++59.7B*N/A13426.6h12.6B46.7B
Cosmos VM3 1,3801,3751976.98M++1.9216.731%C++16.218%D44.5AN/A14730.9h11.5B*68.5B+
Frag Grenade 1,3301,32611326N/A1,320.9431.856%F-N/A1473.3S4.4D29400.9h1.6A++5.2B*
Quasar VM1 1,2581,2551976.371M*1.3115.918%C++17.61%C+39.5A+N/A15231.8h11.7B**73.5B+
Proximity Mine 1,2261,2242353.217U48.1546.637%B+N/A260.4M++N/A8554.7h1.4A+3A
Beamer VS3 1,2231,2224652.628A**2.4323.2%D17.349%D71A*N/A27817.2h5.8B*25C*
Force-Blade 1,2291,21710,6440.114M++4.9548.388%A+N/A1.3B+N/A4916.1h1.6B*3.2B*
NS-44 Commissioner 1,2091,2086131.971B**3.0941.849%B++14.073%D*57.3B**N/A17221.1h3.1B*7.3B++
NS-7 PDW 1,1731,1693323.521M**1.5428.151%B++14.2%D47.9B**N/A13724.4h11.6B*41.2B++
NSX Tanto 1,1761,1671547.578S2.5228.932%B+25.621%C++51.4B*N/A12922.7h12.2B+42C**
Solstice VE3 1,1761,1671667.03S1.9727.796%B**24.85%B*52.6A*N/A27922.2h11.8B++42.5B+
Deimos VA29 1,1721,1679712.031S6.9759.037%C+43.702%S60.2B++N/A17919.4h1.5A+2.5B++
Eclipse VE3A 1,1721,1652434.794A+0.2726.502%C+17.082%C--57.1B++N/A14720.4h10.9B+41.3B+
Eridani SX5 1,1641,1643003.88A**1.1830.026%B++17.955%C51.7B++N/A15122.5h10.3B++34.3B+
NS-15M1 1,1651,1622444.762M0.3026.613%B++19.191%C-61.2B*N/A18519h11.4B+42.7B+
MKV Suppressed 1,1691,1612454.739S0.3229.18%B++21.275%B55.6B**N/A13620.9h12.1B+41.6B+
XM98 1,1611,1608913.034S7.9742.81%B*78.017%B+35.5B+N/A11832.7h2.4C**5.5B+
Zenith VX-5 1,1611,1602514.622M*0.4428.827%B++17.759%D55.2B*N/A16621h10.8B*37.5B++
Parallax VX3 1,1601,1601289.063A++4.0042.737%B+77.672%C+40.1B*N/A12428.9h2B+4.6B+
Flare VE6 1,1621,1591388.399S3.3422.482%C+20.19%D62B*N/A23118.7h11.4C+50.7C++
Ursa 1,1611,1582265.124S0.0626.042%B+20.812%C-61.3B**N/A18418.9h9.9B+38B+
Terminus VX-9 9939882693.673A1.3925.655%C+26.012%C+47.7B+N/A14720.7h10.8B++41.9B+
H-V45 9879832274.33A++0.7324.178%C+17.091%D39B+N/A13625.2h12.5B+51.6B
V10 8648641078.075A*3.0137.035%C--78.472%C++44.5B+N/A12019.4h2.1B5.7C++
Phobos VX86 8518491844.614M+0.4566.821%B++30.507%A**52.7B+N/A16516.1h1.9B*2.8B++
NS Decimator 1,1188062912.77A*2.2965.623%B+3.35%B*48.6B**18.8B35116.6h4.1B+6.3B++
VE-S Canis 7257161395.151M**0.0925.42%C22.346%C*63.4B++N/A19011.3h9B*35.5B+
NSX-P Tanto 584577757.693S2.6327.408%B30.329%B++41.8B++N/A11213.8h14B50.9B+
Nemesis VSH9 8395401443.75S1.3158.321%D2.963%C*16.4C+9.1C+18133h7.3B+12.5C**
NS-11P 5004941214.083M0.9823.524%C++21.255%B39.8B++N/A11612.4h13B+55.4B+
NSX Naginata 4524481054.267M+0.8025.683%B++25.67%C50.9B+N/A1488.8h9.9B++38.5B+
NS-44L Blackhand 4454451014.406M++0.6640.254%C+34.382%D39B*N/A11011.4h4.1B10.2C**
Pulsar LSW 4244191024.108A*0.9525.965%B+20.048%C--61.6B++N/A2856.8h10.2B*39.4B++
Corvus VA55 4154141063.906M*1.1622.307%C23.672%C++43.1B*N/A1299.6h11.1B+49.9C**
NS Baron G5 382381685.603S0.5454.266%B**12.861%C71.9A++N/A2335.3h3.2A5.8C*
The Slasher 3783775,0830.074B+4.9943.024%B++2.122%D--0.8CN/A3444.3h1.4B**3.2B+
NS-30 Vandal 370369764.855A*0.2134.906%B20.325%D52B++N/A1257.1h4.8B++13.6B+
NS-357 Underboss 3573561891.884B**3.1837.861%C++13.202%D--34.9C+N/A9610.2h3.6B++9.4B+
Auraxium Force-Blade 3093074,2440.072B*4.9945.316%B**N/A0.9C+N/A2335h1.4A3.2B++
VX29 Polaris 304303744.095A*0.9723.583%C+21.452%C+63.1B*N/A2484.8h11B+46.7B
Skorpios 300298654.585A++0.4827.258%C+22.483%C++52.3BN/A1345.7h10.5B+38.6B
Spear Anti-Vehicle Phalanx Turret 3902892312.565B*7.5043.108%C+3.114%C--56.7B**19.8C+3835.1h5A11.6B**
Rocklet Rifle 549287565.125S0.0653.224%C+N/A29.3C++26.7C++3529.8h47.8D89.8C
NS-15M2 287284476.043A**0.9826.708%B+24.296%C+42.4C+N/A1746.7h12.1C**45.1B+
NSX Tengu 279277505.54S0.4840.837%B+23.466%B+42.6C*N/A1206.5h12.3B30.2B+
NS-10 Burster 429255455.667S0.6039.046%A+4.706%C9.6A++6.5A*11726.6h113.3B**290.2B**
NS-10 Burster 392228455.067S0.0038.917%A+5.263%C-8.4B**6.1A++11127h127.6C**327.9B++
Phaseshift VX-S 210209297.207A+2.1439.31%B+64.115%D31.7C++N/A1166.6h2.8C**7.1B+
NS-45 Pilot 187186583.207A+1.8631.664%C+20.43%D54.7C*N/A1413.4h6.4B+20.1B+
Lasher X2 178177702.529A**2.5326.223%C++2.26%D--33.4C*N/A1795.3h24.9D-94.9C+
NS-61 Emissary 163163513.196M**1.8731.917%B+16.564%C+35.4B+N/A1134.6h9.6B++30.2B*
Tank Mine 178146436.5U31.4428.125%CN/A208.6A*45.7D15720.7h1.2A4.2A
MAX Punch 1411418630.163B4.9053.884%B+N/A1CN/A3137.7h1.6C++2.9C**
NSX Daimyo 139139226.318B*1.2637.039%D83.453%T33.1DN/A874.2h4.1F-11.1D**
Cerberus 132132971.361B+3.7033.95%B15.152%D-69.5B**N/A1971.9h4.7B**13.9B++
Lumine Edge 1141141,4770.077C+4.9929.876%C*2.632%F-0.6C--N/A2185.4h1.3B4.2B+
Dual Photon Pods 145110336.667S31.6050.787%C+N/A42.3D13.5C3352.6h23.5C++46.2C++
Eidolon VE33 110109372.946A+2.1229.496%C**23.853%C22.2C+N/A1154.9h7.5B++25.5B+
Supernova PC 148103147.357B+2.2940%D--N/A19.4C8.5C++1585.3h4.8B+11.9C+
VE-H Maw 9999156.6S1.5421.41%D29.293%B43C+N/A1542.3h10B+46.6C++
Equinox VE2 9292312.968A++2.0927.573%C**20.652%C+36.8C**N/A1412.5h14.3C52C++
Equinox VE2 Burst 8988155.867A**0.8026.109%C32.955%B+48.9C*N/A1901.8h12.8C++49.2C++
Spiker 8484412.049B**3.0129.91%C++20.238%C+44.2BN/A1211.9h7.1B+23.8B+
L100 Python HESH 9581516.2B+11.1441.715%D-2.469%B*30D-5.2D-1312.7h3.5C++8.5C+
Anti-Vehicle Grenade 8978178N/A72.9442.733%D-N/A390C++55C--23810.2h4.4B++10.3B+
Supernova FPC 11063144.5C+0.5641.881%D**1.587%D13.7D--10.2D--1714.6h7.5D--17.9F
Vortex VM21 10657272.111B**2.9542.731%C*3.509%C+8.1C+7B+1137h26.4B+61.8B+
Maelstrom Turbo Laser 8455301.833C++3.2337.611%B**N/A6.9D3.6D-708h146.5C389.5C++
S1 9750212.381M++2.6854.345%C2%C--17.9C--16.8B+8282.8h8.4D15.4C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02450.6h
Motion Spotter12740.2h
Restoration Kit581,6771.4h
Nano-Armor Kit74135,91611.7h
Spawn Beacon04720.7h
Nanite Revive Grenade08000.2h
Medical Applicator202132,17111.2h
Ammunition Package84241.6h
Shield Recharging Field175,2131.4h
Medical Kit1,2139,93962.5h
Anti-Infantry MANA Turret01520.3h
Recon Detection Device205,32310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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