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Castellan Kukuruku[FQRT] Kukuruku
VS BR 64

KDR: 5.06

Score: 43.3m

Last Seen: Apr 29th, 2019 4:58 PM
- OFFLINE - 561.8 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 6
Level Progress (to 65): 76%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 NS-11C Pulsar C SVA-88 Solstice SF Serpent VE92 Betelgeuse 54-A Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,906,073 MLG Score: 2323
Fun Score: N/A
Cheeseburgers Flipped: 1163TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.224%19.472%51142115489,6196.78932-1.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.258%0.996B*-0.196C-0.283CHEAD ++ (~6.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+10.60.261C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%0.909%3911195110502780.218688139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.411A-0.633D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.714B++23.50.558B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%2.083%30211941447041410.204545101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%0.087C+-0.327C--1.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.30.58B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.484%77.414%0511913,604108623.31555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.477%0.821B++0.672B+-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B2.30.292C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.873%24.07%0311934,570144683.16044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.144%0.7B++1.884A++0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.70.442B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 6
43.3m153.4%328 (19.7k)302 (18.1k)5.06067127,70125,2345.421164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1196769625.439%18.622%47405:4134

6% Engineer22% Heavy Assault7% Infiltrator53% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:38 PMJul 30th, 2018 10:53 AMMay 21st, 2019 4:41 PM (1d) (PST)Apr 29th, 2019 1:15 PM (23d) (PST)Apr 29th, 2019 12:58 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6751984770.8910.1760.1661.4010.0232323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,49311,88428,60953111084118,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2389.7h/99.6d 9,095 23,781 23,316 200.9k 2,375 16,469 3,251 96.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:6,578
Deaths:332
KDR:19.813
Accuracy:23.970% C++
HSR:22.134% C
Betelgeuse 54-A
C
Kills:4,860
Deaths:930
KDR:5.226
Accuracy:24.710% C
HSR:24.424% D
Orion VS54
B++
Kills:3,002
Deaths:365
KDR:8.225
Accuracy:24.386% B++
HSR:23.951% C+
NS-15M1
B*
Kills:1,162
Deaths:244
KDR:4.762
Accuracy:26.613% B*
HSR:19.191% C
Flare VE6
C+
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:22.482% C+
HSR:20.190% D
Ursa
B++
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:26.042% B++
HSR:20.812% C-
NSX Naginata
B++
Kills:453
Deaths:106
KDR:4.274
Accuracy:25.666% B++
HSR:25.828% C
Pulsar LSW
B+
Kills:419
Deaths:102
KDR:4.108
Accuracy:25.965% B+
HSR:20.048% C--
VX29 Polaris
C+
Kills:303
Deaths:74
KDR:4.095
Accuracy:23.583% C+
HSR:21.452% C+
NS-15M2
B+
Kills:300
Deaths:48
KDR:6.250
Accuracy:26.263% B+
HSR:23.667% C
Lasher X2
C++
Kills:177
Deaths:70
KDR:2.529
Accuracy:26.223% C++
HSR:2.260% D-
VE-H Maw
B
Kills:99
Deaths:15
KDR:6.600
Accuracy:21.410% D
HSR:29.293% B
Kills:19,670
Deaths (as Heavy Assault):2,650
Deaths (to Heavy Assaults):6,989
KDR:7.42264
Kill Difference:17,020
Playtime:533.286 hours
Usage:22%
Score:10.517m
Score/min:329
Accuracy (listed only):24.776%
HSR (listed only):21.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:26,777
Deaths:5,144
KDR:5.205
Accuracy:25.040% C++
HSR:15.618% D-
NS-11C
B**
Kills:7,620
Deaths:1,055
KDR:7.223
Accuracy:28.588% B**
HSR:21.785% B+
Pulsar C
B*
Kills:7,619
Deaths:1,398
KDR:5.450
Accuracy:28.442% B*
HSR:20.081% C--
Solstice SF
M++
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M++
HSR:1.594% F*
Serpent VE92
B**
Kills:5,170
Deaths:975
KDR:5.303
Accuracy:28.130% B**
HSR:18.453% C
Sirius SX12
B*
Kills:4,223
Deaths:949
KDR:4.450
Accuracy:28.571% B*
HSR:19.465% C**
Pandora VX25
B++
Kills:2,547
Deaths:486
KDR:5.241
Accuracy:46.413% B++
HSR:12.839% D
Solstice Burst
C++
Kills:1,645
Deaths:216
KDR:7.616
Accuracy:27.121% C++
HSR:24.134% C+
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C++
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:58.976% C+
HSR:43.702% S
Solstice VE3
B**
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B**
HSR:24.850% B*
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% C--
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C+
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A**
Kills:856
Deaths:187
KDR:4.578
Accuracy:66.805% B++
HSR:30.724% A**
VE-S Canis
C*
Kills:765
Deaths:150
KDR:5.100
Accuracy:25.012% C
HSR:22.353% C*
NSX-P Tanto
B++
Kills:578
Deaths:75
KDR:7.707
Accuracy:27.391% B
HSR:30.450% B++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C*
Kills:298
Deaths:65
KDR:4.585
Accuracy:27.258% C+
HSR:22.483% C*
NSX Tengu
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.837% B+
HSR:23.466% B+
Kills:74,224
Deaths (as Light Assault):13,187
Deaths (to Light Assaults):6,352
KDR:5.62857
Kill Difference:61,037
Playtime:1,274.862 hours
Usage:53%
Score:21.638m
Score/min:283
Accuracy (listed only):34.151%
HSR (listed only):20.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:4,223
Deaths:949
KDR:4.450
Accuracy:28.571% B*
HSR:19.465% C**
Pandora VX25
B++
Kills:2,547
Deaths:486
KDR:5.241
Accuracy:46.413% B++
HSR:12.839% D
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:58.976% C+
HSR:43.702% S
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C+
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
Terminus VX-9
C+
Kills:1,002
Deaths:273
KDR:3.670
Accuracy:25.599% C+
HSR:25.848% C+
H-V45
C++
Kills:983
Deaths:227
KDR:4.330
Accuracy:24.178% C++
HSR:17.091% C--
Phobos VX86
A**
Kills:856
Deaths:187
KDR:4.578
Accuracy:66.805% B++
HSR:30.724% A**
VE-S Canis
C*
Kills:765
Deaths:150
KDR:5.100
Accuracy:25.012% C
HSR:22.353% C*
NS-11P
B+
Kills:504
Deaths:125
KDR:4.032
Accuracy:23.535% C++
HSR:21.627% B+
Corvus VA55
C++
Kills:414
Deaths:106
KDR:3.906
Accuracy:22.307% C
HSR:23.672% C++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C*
Kills:298
Deaths:65
KDR:4.585
Accuracy:27.258% C+
HSR:22.483% C*
NSX Tengu
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.837% B+
HSR:23.466% B+
Equinox VE2
C**
Kills:95
Deaths:32
KDR:2.969
Accuracy:26.922% C**
HSR:22.105% C*
Equinox VE2 Burst
B+
Kills:94
Deaths:15
KDR:6.267
Accuracy:25.097% C-
HSR:31.915% B+
Kills:17,100
Deaths (as Combat Medic):3,707
Deaths (to Combat Medics):2,956
KDR:4.61289
Kill Difference:13,393
Playtime:105.000 hours
Usage:4%
Score:2.230m
Score/min:354
Accuracy (listed only):34.302%
HSR (listed only):22.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:26,777
Deaths:5,144
KDR:5.205
Accuracy:25.040% C++
HSR:15.618% D-
NS-11C
B**
Kills:7,620
Deaths:1,055
KDR:7.223
Accuracy:28.588% B**
HSR:21.785% B+
Pulsar C
B*
Kills:7,619
Deaths:1,398
KDR:5.450
Accuracy:28.442% B*
HSR:20.081% C--
Solstice SF
M++
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M++
HSR:1.594% F*
Serpent VE92
B**
Kills:5,170
Deaths:975
KDR:5.303
Accuracy:28.130% B**
HSR:18.453% C
Pandora VX25
B++
Kills:2,547
Deaths:486
KDR:5.241
Accuracy:46.413% B++
HSR:12.839% D
Solstice Burst
C++
Kills:1,645
Deaths:216
KDR:7.616
Accuracy:27.121% C++
HSR:24.134% C+
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C++
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:58.976% C+
HSR:43.702% S
Solstice VE3
B**
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B**
HSR:24.850% B*
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% C--
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A**
Kills:856
Deaths:187
KDR:4.578
Accuracy:66.805% B++
HSR:30.724% A**
NSX-P Tanto
B++
Kills:578
Deaths:75
KDR:7.707
Accuracy:27.391% B
HSR:30.450% B++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Eidolon VE33
C**
Kills:109
Deaths:37
KDR:2.946
Accuracy:29.496% C**
HSR:23.853% C
Kills:65,276
Deaths (as Engineer):11,133
Deaths (to Engineers):4,077
KDR:5.86329
Kill Difference:54,143
Playtime:149.236 hours
Usage:6%
Score:2.943m
Score/min:329
Accuracy (listed only):35.737%
HSR (listed only):21.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:4,223
Deaths:949
KDR:4.450
Accuracy:28.571% B*
HSR:19.465% C**
Beamer VS3
D
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:23.200% D
HSR:17.349% D
NS-44 Commissioner
B++
Kills:1,208
Deaths:613
KDR:1.971
Accuracy:41.841% B++
HSR:14.073% D*
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C+
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
XM98
B*
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:42.810% B*
HSR:78.017% B+
Parallax VX3
B+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:42.737% B+
HSR:77.672% C+
V10
C++
Kills:936
Deaths:115
KDR:8.139
Accuracy:36.734% C--
HSR:78.419% C++
VE-S Canis
C*
Kills:765
Deaths:150
KDR:5.100
Accuracy:25.012% C
HSR:22.353% C*
NS-44L Blackhand
C+
Kills:445
Deaths:101
KDR:4.406
Accuracy:40.223% C+
HSR:34.382% D
NS-30 Vandal
C**
Kills:369
Deaths:76
KDR:4.855
Accuracy:34.906% C**
HSR:20.325% D
NS-357 Underboss
C*
Kills:363
Deaths:194
KDR:1.871
Accuracy:37.668% C*
HSR:13.223% D--
Skorpios
C*
Kills:298
Deaths:65
KDR:4.585
Accuracy:27.258% C+
HSR:22.483% C*
NSX Tengu
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.837% B+
HSR:23.466% B+
Phaseshift VX-S
B+
Kills:209
Deaths:29
KDR:7.207
Accuracy:39.310% B+
HSR:64.115% D
NS-45 Pilot
C++
Kills:186
Deaths:61
KDR:3.049
Accuracy:31.520% C++
HSR:20.430% D
NS-61 Emissary
B+
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.917% B+
HSR:16.564% C+
NSX Daimyo
D
Kills:139
Deaths:22
KDR:6.318
Accuracy:37.039% D
HSR:83.453% T
Cerberus
B
Kills:132
Deaths:97
KDR:1.361
Accuracy:33.950% B
HSR:15.152% D-
Spiker
C+
Kills:84
Deaths:41
KDR:2.049
Accuracy:29.910% C+
HSR:20.238% C+
Kills:16,833
Deaths (as Infiltrator):4,173
Deaths (to Infiltrators):3,317
KDR:4.03379
Kill Difference:12,660
Playtime:162.580 hours
Usage:7%
Score:2.078m
Score/min:213
Accuracy (listed only):33.943%
HSR (listed only):33.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:4,069
Deaths:583
KDR:6.979
Accuracy:23.721% B**
HSR:19.292% C
Blueshift VM5
B**
Kills:3,878
Deaths:583
KDR:6.652
Accuracy:24.236% B**
HSR:19.753% C
Cosmos VM3
C+
Kills:1,375
Deaths:197
KDR:6.980
Accuracy:16.731% C+
HSR:16.218% D
Quasar VM1
C+
Kills:1,255
Deaths:197
KDR:6.371
Accuracy:15.918% C+
HSR:17.610% C
NS-10 Burster
A+
Kills:266
Deaths:45
KDR:5.911
Accuracy:39.038% A+
HSR:4.887% C
NS-10 Burster
A+
Kills:235
Deaths:45
KDR:5.222
Accuracy:38.920% A+
HSR:5.532% C
Vortex VM21
C*
Kills:57
Deaths:27
KDR:2.111
Accuracy:42.729% C*
HSR:3.509% C+
Kills:11,135
Deaths (as MAX Suit):838.500
Deaths (to MAX Suits):1,192
KDR:13.27967
Kill Difference:10,296.500
Playtime:145.687 hours
Usage:6%
Score:3.888m
Score/min:445
Accuracy (listed only):28.756%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:110
V. Kills:35 306%
Deaths:3
KDR:36.667
Accuracy:50.787% C+
KPH:41.700 D
VKPH:13.300 C
Maelstrom Turbo Laser
B**
Kills:55
V. Kills:29 183%
Deaths:30
KDR:1.833
Accuracy:37.611% B**
KPH:6.900 D
VKPH:3.600 D-
Kills:165 (55 + 0)
Deaths:33
KDR:5
VKDR:1.939
Vehicle Kills:64
Kill Difference:132
Playtime:10.654 hours
Usage:0%
Score:0.087m
Score/min:136
Piloting Accuracy:37.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:81
V. Kills:14 N/A
Deaths:5
KDR:16.200
Accuracy:41.715% D-
KPH:30.500 D-
VKPH:5.300 D
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:76
Playtime:2.655 hours
Usage:0%
Score:0.021m
Score/min:131
Driving Accuracy:41.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:103
V. Kills:45 224%
Deaths:14
KDR:7.357
Accuracy:40% D--
KPH:19.500 C
VKPH:8.500 C+
Supernova FPC
D--
Kills:63
V. Kills:47 131%
Deaths:14
KDR:4.500
Accuracy:41.881% D**
KPH:13.600 D--
VKPH:10.200 D--
Kills:166 (166 + 0)
Deaths:28
KDR:5.929
VKDR:3.286
Vehicle Kills:92
Kill Difference:138
Playtime:9.905 hours
Usage:0%
Score:0.098m
Score/min:164
Driving Accuracy:41.881%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 26,80426,7775,1445.205M++0.1425.04%C++15.618%D-47.4B++N/A148564.4h11B+44B+
NS-11C 7,6637,6201,0557.223S2.1628.588%B**21.785%B+57.7A++N/A163132h11.6B++40.4B++
Pulsar C 7,6477,6191,3985.45M++0.3928.442%B*20.081%C--59.4A+N/A165128.2h9.8B++34.6B++
SVA-88 6,5846,57833219.813S14.7523.97%C++22.134%C57.1B+N/A275115.2h10.4B+43.6B+
Solstice SF 6,3426,14858110.582U5.5239.068%M++1.594%F*86.3S2.7S26271.2h3.4A8.6A+
Serpent VE92 5,1865,1709755.303M**0.2428.13%B**18.453%C59.4A+N/A17087h10.3B*36.7B++
Betelgeuse 54-A 4,8834,8609305.226B++0.1724.71%C24.424%D68.9C++N/A22370.5h10.1B+40.7C*
Sirius SX12 4,2364,2239494.45M+0.6128.571%B*19.465%C**66.7A*N/A20263.3h11B**38.5B++
Blueshift VM5 4,0804,0695836.979A++1.9223.721%B**19.292%C53.5AN/A18676.1h12A50.6B*
Blueshift VM5 3,8903,8785836.652A++1.5924.236%B**19.753%C51.1B**N/A17575.9h13B**53.6B*
Orion VS54 3,0063,0023658.225M**3.1624.386%B++23.951%C+47.4B++N/A26063.4h9.7B**39.9C**
C-4 3,3632,6445554.764A**0.3022.6%C-N/A143.7A+39.1B++97018.4h1.1B*4.8B+
Pandora VX25 2,5482,5474865.241S0.1846.413%B++12.839%D91.6A*N/A27727.8h3.6B++7.7B++
Solstice Burst 1,6481,6452167.616S2.5627.121%C++24.134%C+59.6B*N/A13227.6h12.7B46.7B
Cosmos VM3 1,3801,3751976.98M+1.9216.731%C+16.218%D44.5B**N/A14730.9h11.5B*68.5B+
Frag Grenade 1,3301,32611326N/A1,320.9431.856%F-N/A1473.3S4.4C-29450.9h1.6A*5.2B*
Quasar VM1 1,2581,2551976.371M*1.3115.918%C+17.61%C39.5A+N/A15231.8h11.7B**73.5B+
Proximity Mine 1,2271,2252353.261U48.2046.604%B+N/A260.6MN/A8544.7h1.4A3B**
Beamer VS3 1,2231,2224652.628A*2.4323.2%D17.349%D71A*N/A27817.2h5.8B*25C**
Force-Blade 1,2291,21710,6440.114M+4.9548.388%A+N/A1.3B+N/A4916.2h1.6B*3.2B*
NS-44 Commissioner 1,2091,2086131.971B**3.0941.841%B++14.073%D*57.3B**N/A17221.1h3.1B*7.3B*
NS-7 PDW 1,1731,1693323.521M++1.5428.151%B++14.2%D47.9B**N/A13724.4h11.6B*41.2B++
NSX Tanto 1,1761,1671547.578S2.5228.932%B+25.621%C++51.4B++N/A12922.7h12.2B+42B+
Deimos VA29 1,1721,1679712.031S6.9758.976%C+43.702%S60.2B++N/A17919.4h1.5A+2.5B++
Solstice VE3 1,1761,1671667.03S1.9727.796%B**24.85%B*52.6A*N/A27922.2h11.8B++42.5B+
Eclipse VE3A 1,1721,1652434.794A+0.2726.502%C+17.082%C--57.1B++N/A14720.4h10.9B+41.3B+
Eridani SX5 1,1641,1643003.88A**1.1830.026%B++17.955%C+51.7B++N/A15122.5h10.3B+34.3B+
NS-15M1 1,1651,1622444.762A**0.3026.613%B*19.191%C61.2B*N/A18519h11.4B+42.7B+
MKV Suppressed 1,1691,1612454.739S0.3229.18%B++21.275%B55.6B**N/A13620.9h12.1B+41.6B+
Zenith VX-5 1,1611,1602514.622M*0.4428.827%B++17.759%D55.2B**N/A16621h10.8B++37.5B++
XM98 1,1611,1608913.034S7.9742.81%B*78.017%B+35.5B++N/A11832.7h2.4C*5.5B+
Parallax VX3 1,1601,1601289.063A++4.0042.737%B+77.672%C+40.1B*N/A12428.9h2B+4.6B+
Flare VE6 1,1621,1591388.399S3.3422.482%C+20.19%D62B*N/A23118.7h11.4C+50.7C++
Ursa 1,1611,1582265.124S0.0626.042%B++20.812%C-61.3B**N/A18418.9h9.9B+38B+
Terminus VX-9 1,0071,0022733.67A1.3925.599%C+25.848%C+47.3B+N/A14521.2h10.8B++42.2B+
H-V45 9879832274.33A++0.7324.178%C++17.091%C--39B+N/A13625.2h12.5B+51.6B
V10 9369361158.139A*3.0836.734%C--78.419%C++44.4B+N/A11921.1h2.1B5.6C*
Phobos VX86 8588561874.578M0.4866.805%B++30.724%A**52.5B+N/A16516.3h1.9B**2.8B++
NS Decimator 1,1188062912.77A*2.2965.623%B++3.35%B*48.6B**18.8B+35116.6h4.1B+6.3B++
VE-S Canis 7747651505.1M**0.0425.012%C22.353%C*64.3B*N/A19211.9h8.9B*35.7B+
NSX-P Tanto 585578757.707S2.6527.391%B30.45%B++41.9B++N/A11213.8h13.9B50.9B+
Nemesis VSH9 8395401443.75S1.3158.321%D2.963%C*16.4C+9.1C+18133h7.3B+12.5C**
NS-11P 5105041254.032M1.0323.535%C++21.627%B+40B++N/A11512.6h13.2B+55.9B+
NSX Naginata 4574531064.274M0.7925.666%B++25.828%C50.9BN/A1478.9h9.9B++38.8B+
NS-44L Blackhand 4454451014.406M+0.6540.223%C+34.382%D39B*N/A11011.4h4.1B10.3C**
Pulsar LSW 4244191024.108A*0.9525.965%B+20.048%C--61.6B++N/A2866.8h10.2B*39.4B++
Corvus VA55 4154141063.906M*1.1522.307%C23.672%C++43.1B*N/A1299.6h11.1B+49.9C**
NS Baron G5 382381685.603S0.5454.266%B**12.861%C71.9A*N/A2335.3h3.2A5.8C++
The Slasher 3793785,1040.074B+4.9943.036%B++2.116%D--0.8CN/A3446h1.4B**3.2B+
NS-30 Vandal 370369764.855A++0.2134.906%C**20.325%D52B++N/A1257.1h4.8B++13.6B+
NS-357 Underboss 3643631941.871B*3.1937.668%C*13.223%D--33.9C+N/A9210.7h3.6B++9.4B+
Auraxium Force-Blade 3093074,2580.072B*4.9945.178%B**N/A0.9C+N/A2336.4h1.4A3.2B++
VX29 Polaris 304303744.095A*0.9723.583%C+21.452%C+63.1B*N/A2484.8h11B+46.7B
NS-15M2 303300486.25A**1.1926.263%B+23.667%C42.9C+N/A1747h12.1C**45.9B+
Skorpios 300298654.585A*0.4827.258%C+22.483%C*52.3BN/A1345.7h10.5B38.6C**
Rocklet Rifle 568297575.211S0.1552.978%C+N/A29.7C++27.1C*35110h47.2D89.1C
Spear Anti-Vehicle Phalanx Turret 3962932312.739B*7.6843.154%C+3.072%C--57.5B**20.2C+3865.1h5A11.5B*
NSX Tengu 279277505.54S0.4840.837%B+23.466%B+42.6C*N/A1216.5h12.3B30.2B+
NS-10 Burster 446266455.911S0.8539.038%A+4.887%C9.8A++6.6A++11627.1h110.8B*283.8B**
NS-10 Burster 402235455.222S0.1638.92%A+5.532%C8.5B**6.1A++11127.6h126.3C**324.5B++
Phaseshift VX-S 210209297.207A+2.1539.31%B+64.115%D31.7C++N/A1166.6h2.8C*7.1B+
NS-45 Pilot 187186613.049A2.0131.52%C++20.43%D54.7C*N/A1403.4h6.4B+20.3B+
Lasher X2 178177702.529A**2.5326.223%C++2.26%D-33.4C++N/A1795.3h24.9D--94.9C+
NS-61 Emissary 163163513.196M*1.8631.917%B+16.564%C+35.4B+N/A1134.6h9.6B++30.2B*
Tank Mine 181148437U31.9427.885%C-N/A211.4A*47.1D15680.7h1.2A4.2A
MAX Punch 1411418650.163B4.9053.884%B+N/A1CN/A3138.5h1.6C++2.9C*
NSX Daimyo 139139226.318B**1.2637.039%D83.453%T33.1DN/A874.2h4.1F-11.1D**
Cerberus 132132971.361B3.7033.95%B15.152%D-69.5AN/A1971.9h4.7B**13.9B++
Lumine Edge 1191191,5690.076C+4.9829.216%C*2.521%F--0.6C--N/A2196.7h1.3C**4.3B
Dual Photon Pods 145110336.667S31.6150.787%C+N/A42.3D13.5C3362.6h23.5C+46.2C++
Eidolon VE33 110109372.946A++2.1129.496%C**23.853%C21.4C+N/A1115.1h7.5B++25.5B+
Supernova PC 148103147.357B2.3040%D--N/A19.4C8.5C+1585.3h4.8C**11.9C+
VE-H Maw 9999156.6S1.5421.41%D29.293%B43C+N/A1592.3h10B+46.6C++
Equinox VE2 9595322.969A++2.0926.922%C**22.105%C*36.5BN/A1392.6h14.1C52.3C++
Equinox VE2 Burst 9594156.267A**1.2125.097%C-31.915%B+49.5C**N/A1881.9h12.4C*49.6C++
Spiker 8484412.049B**3.0129.91%C+20.238%C+44.2BN/A1211.9h7.1B+23.8B+
L100 Python HESH 9581516.2B+11.1441.715%D-2.469%B++30D-5.2D-1312.7h3.5C+8.5C
Anti-Vehicle Grenade 8978178N/A72.9442.733%D--N/A390C+55C--23810.2h4.4B++10.3C**
Supernova FPC 11063144.5C+0.5641.881%D**1.587%D13.7D--10.2D--1724.6h7.5D*17.9F-
Vortex VM21 10657272.111B*2.9542.729%C*3.509%C+8C6.9C**1127.1h26.8B+62.6B+
Maelstrom Turbo Laser 8455301.833C++3.2337.611%B**N/A6.9D3.6D-708h146.5C-389.5C+
S1 9750212.381M+2.6854.345%C2%C-17.9C--16.8B+8282.8h8.4D15.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04760.7h
Anti-Vehicle MANA Turret02480.6h
Nano-Armor Kit74135,91611.7h
Nanite Revive Grenade08150.2h
Medical Applicator203133,51811.3h
Motion Spotter12740.2h
Restoration Kit581,6771.4h
Shield Recharging Field175,2711.4h
Ammunition Package84291.6h
Medical Kit1,23210,09464.2h
Anti-Infantry MANA Turret01520.3h
Recon Detection Device215,45210.4h

Check the help document for the dictionary if you want to learn more about words used here.


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