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Primus Kukuruku[FQRT] Kukuruku
VS BR 49

KDR: 5.08

Score: 41.5m

Last Seen: Oct 29th, 2018 11:29 AM
- OFFLINE - 415.1 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 8
Level Progress (to 50): 40%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Pulsar C NS-11C SVA-88 Solstice SF Serpent VE92 Betelgeuse 54-A Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,882,304 MLG Score: 2304
Fun Score: N/A
Cheeseburgers Flipped: 1148TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.196%19.249%5044097586,4896.83113-1.754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.312%1.017B**-0.203C-0.343C-HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.465B+10.50.263C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%0.909%4111014110473780.232558139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.397A-0.649D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.711B++23.50.555B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%2.083%31210131446781410.212389101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%0.098C+-0.369C--1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.30.58B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.045%77.444%0510103,232100723.20635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.898B*0.678B+-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.439B2.30.285C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.96%23.715%0310124,377139483.13988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.799%0.72B++1.865A++0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.70.441B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 8
41.5m147.3%327 (19.6k)303 (18.2k)5.07713123,62824,3505.4418949 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1015720125.386%18.28%46405:3734

6% Engineer23% Heavy Assault6% Infiltrator53% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:38 PMJul 30th, 2018 10:53 AMNov 14th, 2018 6:41 PM (18h) (PST)Oct 29th, 2018 8:58 AM (17d) (PST)Oct 29th, 2018 7:29 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6842014830.9020.1780.1651.3620.0232304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,02612,03528,99154111082118,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2284.8h/95.2d 8,882 22,599 21,885 186.8k 2,231 15,961 3,138 93.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:6,578
Deaths:332
KDR:19.813
Accuracy:23.970% C*
HSR:22.134% C
Betelgeuse 54-A
C
Kills:4,853
Deaths:929
KDR:5.224
Accuracy:24.696% C
HSR:24.397% D
Orion VS54
B*
Kills:3,002
Deaths:365
KDR:8.225
Accuracy:24.386% B*
HSR:23.951% C+
NS-15M1
B*
Kills:1,162
Deaths:244
KDR:4.762
Accuracy:26.613% B*
HSR:19.191% C
Flare VE6
C++
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:22.482% C++
HSR:20.190% D
Ursa
B++
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:26.042% B++
HSR:20.812% C-
Pulsar LSW
B++
Kills:419
Deaths:102
KDR:4.108
Accuracy:25.965% B++
HSR:20.048% C--
NSX Naginata
B++
Kills:372
Deaths:85
KDR:4.376
Accuracy:25.716% B++
HSR:24.731% C-
VX29 Polaris
C++
Kills:303
Deaths:74
KDR:4.095
Accuracy:23.583% C++
HSR:21.452% C+
NS-15M2
B++
Kills:284
Deaths:47
KDR:6.043
Accuracy:26.708% B++
HSR:24.296% C+
Lasher X2
C++
Kills:177
Deaths:70
KDR:2.529
Accuracy:26.223% C++
HSR:2.260% D-
VE-H Maw
B
Kills:99
Deaths:15
KDR:6.600
Accuracy:21.410% D
HSR:29.293% B
Kills:19,566
Deaths (as Heavy Assault):2,627
Deaths (to Heavy Assaults):6,779
KDR:7.44804
Kill Difference:16,939
Playtime:527.428 hours
Usage:23%
Score:10.431m
Score/min:330
Accuracy (listed only):24.816%
HSR (listed only):21.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:26,746
Deaths:5,140
KDR:5.204
Accuracy:25.037% C++
HSR:15.625% D-
Pulsar C
B*
Kills:7,563
Deaths:1,390
KDR:5.441
Accuracy:28.490% B*
HSR:20.032% C--
NS-11C
B**
Kills:6,906
Deaths:947
KDR:7.293
Accuracy:28.726% B**
HSR:21.141% B+
Solstice SF
M++
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M++
HSR:1.594% F*
Serpent VE92
B**
Kills:4,856
Deaths:909
KDR:5.342
Accuracy:28.167% B**
HSR:18.287% C
Sirius SX12
B*
Kills:4,119
Deaths:927
KDR:4.443
Accuracy:28.623% B*
HSR:19.447% C**
Pandora VX25
B++
Kills:2,457
Deaths:477
KDR:5.151
Accuracy:46.356% B++
HSR:12.821% D
Solstice Burst
C++
Kills:1,367
Deaths:157
KDR:8.707
Accuracy:27.082% C++
HSR:24.141% C+
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Solstice VE3
B**
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B**
HSR:24.850% B**
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C++
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
Eclipse VE3A
C+
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:26.483% C+
HSR:17.111% C--
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
Deimos VA29
S
Kills:1,161
Deaths:96
KDR:12.094
Accuracy:59.168% C+
HSR:43.755% S
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A*
Kills:759
Deaths:178
KDR:4.264
Accuracy:69.507% B*
HSR:28.327% A*
NS Baron G5
B**
Kills:345
Deaths:59
KDR:5.847
Accuracy:54.080% B**
HSR:12.464% C-
Skorpios
B
Kills:286
Deaths:57
KDR:5.018
Accuracy:27.483% C+
HSR:23.427% B
NSX Tengu
B++
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.685% B++
HSR:23.466% B+
VE-S Canis
B+
Kills:274
Deaths:46
KDR:5.957
Accuracy:23.814% C-
HSR:24.088% B+
Kills:71,415
Deaths (as Light Assault):12,703
Deaths (to Light Assaults):6,117
KDR:5.6219
Kill Difference:58,712
Playtime:1,207.661 hours
Usage:53%
Score:20.481m
Score/min:283
Accuracy (listed only):34.556%
HSR (listed only):20.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:4,119
Deaths:927
KDR:4.443
Accuracy:28.623% B*
HSR:19.447% C**
Pandora VX25
B++
Kills:2,457
Deaths:477
KDR:5.151
Accuracy:46.356% B++
HSR:12.821% D
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
Deimos VA29
S
Kills:1,161
Deaths:96
KDR:12.094
Accuracy:59.168% C+
HSR:43.755% S
Terminus VX-9
C++
Kills:920
Deaths:246
KDR:3.740
Accuracy:25.767% C++
HSR:25.761% C+
H-V45
C++
Kills:845
Deaths:202
KDR:4.183
Accuracy:24.045% C++
HSR:16.095% D
Phobos VX86
A*
Kills:759
Deaths:178
KDR:4.264
Accuracy:69.507% B*
HSR:28.327% A*
NS-11P
B
Kills:466
Deaths:111
KDR:4.198
Accuracy:22.938% C++
HSR:20.815% B
Corvus VA55
C++
Kills:400
Deaths:98
KDR:4.082
Accuracy:22.253% C
HSR:23.250% C++
NS Baron G5
B**
Kills:345
Deaths:59
KDR:5.847
Accuracy:54.080% B**
HSR:12.464% C-
Skorpios
B
Kills:286
Deaths:57
KDR:5.018
Accuracy:27.483% C+
HSR:23.427% B
NSX Tengu
B++
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.685% B++
HSR:23.466% B+
VE-S Canis
B+
Kills:274
Deaths:46
KDR:5.957
Accuracy:23.814% C-
HSR:24.088% B+
Equinox VE2
C*
Kills:88
Deaths:29
KDR:3.034
Accuracy:26.802% C*
HSR:21.591% C++
Kills:15,891
Deaths (as Combat Medic):3,453
Deaths (to Combat Medics):2,853
KDR:4.60209
Kill Difference:12,438
Playtime:93.984 hours
Usage:4%
Score:1.983m
Score/min:352
Accuracy (listed only):34.930%
HSR (listed only):21.796%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:26,746
Deaths:5,140
KDR:5.204
Accuracy:25.037% C++
HSR:15.625% D-
Pulsar C
B*
Kills:7,563
Deaths:1,390
KDR:5.441
Accuracy:28.490% B*
HSR:20.032% C--
NS-11C
B**
Kills:6,906
Deaths:947
KDR:7.293
Accuracy:28.726% B**
HSR:21.141% B+
Solstice SF
M++
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M++
HSR:1.594% F*
Serpent VE92
B**
Kills:4,856
Deaths:909
KDR:5.342
Accuracy:28.167% B**
HSR:18.287% C
Pandora VX25
B++
Kills:2,457
Deaths:477
KDR:5.151
Accuracy:46.356% B++
HSR:12.821% D
Solstice Burst
C++
Kills:1,367
Deaths:157
KDR:8.707
Accuracy:27.082% C++
HSR:24.141% C+
Solstice VE3
B**
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B**
HSR:24.850% B**
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C++
Eclipse VE3A
C+
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:26.483% C+
HSR:17.111% C--
Deimos VA29
S
Kills:1,161
Deaths:96
KDR:12.094
Accuracy:59.168% C+
HSR:43.755% S
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A*
Kills:759
Deaths:178
KDR:4.264
Accuracy:69.507% B*
HSR:28.327% A*
NS Baron G5
B**
Kills:345
Deaths:59
KDR:5.847
Accuracy:54.080% B**
HSR:12.464% C-
Eidolon VE33
B
Kills:109
Deaths:37
KDR:2.946
Accuracy:29.496% B
HSR:23.853% C
Kills:63,074
Deaths (as Engineer):10,783
Deaths (to Engineers):3,974
KDR:5.84939
Kill Difference:52,291
Playtime:147.041 hours
Usage:6%
Score:2.905m
Score/min:329
Accuracy (listed only):36.481%
HSR (listed only):20.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:4,119
Deaths:927
KDR:4.443
Accuracy:28.623% B*
HSR:19.447% C**
Beamer VS3
D
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:23.200% D
HSR:17.349% D
NS-44 Commissioner
B++
Kills:1,206
Deaths:613
KDR:1.967
Accuracy:41.881% B++
HSR:14.096% D*
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% B
XM98
B*
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:42.810% B*
HSR:78.017% B+
Parallax VX3
B+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:42.737% B+
HSR:77.672% C+
V10
C*
Kills:576
Deaths:77
KDR:7.481
Accuracy:37.405% C-
HSR:78.993% C*
NS-44L Blackhand
C+
Kills:444
Deaths:101
KDR:4.396
Accuracy:40.269% C+
HSR:34.234% D
NS-30 Vandal
B+
Kills:361
Deaths:71
KDR:5.085
Accuracy:34.925% B+
HSR:19.945% D
NS-357 Underboss
C++
Kills:298
Deaths:170
KDR:1.753
Accuracy:36.815% C++
HSR:12.081% D*
Skorpios
B
Kills:286
Deaths:57
KDR:5.018
Accuracy:27.483% C+
HSR:23.427% B
NSX Tengu
B++
Kills:277
Deaths:50
KDR:5.540
Accuracy:40.685% B++
HSR:23.466% B+
VE-S Canis
B+
Kills:274
Deaths:46
KDR:5.957
Accuracy:23.814% C-
HSR:24.088% B+
Phaseshift VX-S
B+
Kills:209
Deaths:29
KDR:7.207
Accuracy:39.310% B+
HSR:64.115% D
NS-45 Pilot
C*
Kills:182
Deaths:53
KDR:3.434
Accuracy:32.196% C*
HSR:19.231% D
NS-61 Emissary
B+
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.917% B+
HSR:16.564% C+
Cerberus
B
Kills:132
Deaths:97
KDR:1.361
Accuracy:33.950% B
HSR:15.152% D-
NSX Daimyo
D
Kills:127
Deaths:21
KDR:6.048
Accuracy:36.704% D
HSR:85.039% F*
Spiker
C++
Kills:84
Deaths:41
KDR:2.049
Accuracy:29.910% C++
HSR:20.238% C+
Kills:15,774
Deaths (as Infiltrator):3,963
Deaths (to Infiltrators):3,159
KDR:3.98032
Kill Difference:11,811
Playtime:146.230 hours
Usage:6%
Score:1.834m
Score/min:209
Accuracy (listed only):33.904%
HSR (listed only):33.171%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:4,064
Deaths:582
KDR:6.983
Accuracy:23.731% B**
HSR:19.291% C
Blueshift VM5
B**
Kills:3,868
Deaths:582
KDR:6.646
Accuracy:24.244% B**
HSR:19.752% C+
Cosmos VM3
C++
Kills:1,375
Deaths:197
KDR:6.980
Accuracy:16.731% C++
HSR:16.218% D
Quasar VM1
C++
Kills:1,255
Deaths:197
KDR:6.371
Accuracy:15.918% C++
HSR:17.610% C
NS-10 Burster
A+
Kills:242
Deaths:41
KDR:5.902
Accuracy:39.135% A+
HSR:4.545% C-
NS-10 Burster
A+
Kills:219
Deaths:41
KDR:5.341
Accuracy:38.989% A+
HSR:5.479% C
Vortex VM21
C*
Kills:57
Deaths:26
KDR:2.192
Accuracy:42.857% C*
HSR:3.509% C+
Kills:11,080
Deaths (as MAX Suit):833
Deaths (to MAX Suits):1,167
KDR:13.30132
Kill Difference:10,247
Playtime:143.742 hours
Usage:6%
Score:3.845m
Score/min:446
Accuracy (listed only):28.801%
HSR (listed only):12.344%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:110
V. Kills:35 306%
Deaths:3
KDR:36.667
Accuracy:50.787% C+
KPH:41.700 D
VKPH:13.300 C
Maelstrom Turbo Laser
B**
Kills:55
V. Kills:29 183%
Deaths:30
KDR:1.833
Accuracy:37.611% B**
KPH:6.900 D
VKPH:3.600 D--
Kills:165 (55 + 0)
Deaths:33
KDR:5
VKDR:1.939
Vehicle Kills:64
Kill Difference:132
Playtime:10.654 hours
Usage:0%
Score:0.086m
Score/min:134
Piloting Accuracy:37.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:81
V. Kills:14 N/A
Deaths:5
KDR:16.200
Accuracy:41.715% D
KPH:30.500 D-
VKPH:5.300 D
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:76
Playtime:2.655 hours
Usage:0%
Score:0.021m
Score/min:129
Driving Accuracy:41.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:103
V. Kills:45 224%
Deaths:14
KDR:7.357
Accuracy:40% D--
KPH:19.500 C+
VKPH:8.500 C++
Supernova FPC
D--
Kills:63
V. Kills:47 131%
Deaths:14
KDR:4.500
Accuracy:41.881% D**
KPH:13.600 D--
VKPH:10.200 D--
Kills:166 (166 + 0)
Deaths:28
KDR:5.929
VKDR:3.286
Vehicle Kills:92
Kill Difference:138
Playtime:9.905 hours
Usage:0%
Score:0.097m
Score/min:163
Driving Accuracy:41.881%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 26,77326,7465,1405.204M*0.1325.037%C++15.625%D-47.4B++N/A148563.7h11B+44B+
Pulsar C 7,5917,5631,3905.441M*0.3628.49%B*20.032%C--59.5A+N/A165127.2h9.8B++34.4B++
NS-11C 6,9386,9069477.293S2.2228.726%B**21.141%B+60.2A++N/A165114.7h11.3B*39.5B++
SVA-88 6,5846,57833219.813S14.7423.97%C*22.134%C57.1B+N/A275115.2h10.4B++43.6B+
Solstice SF 6,3426,14858110.582S5.5039.068%M++1.594%F*86.3S2.7S26271.2h3.4A8.6A+
Serpent VE92 4,8694,8569095.342S0.2628.167%B**18.287%C60.2A++N/A17180.6h10.3B*36.4B++
Betelgeuse 54-A 4,8764,8539295.224B*0.1524.696%C24.397%D69.1C*N/A22270.2h10B+40.6C**
Sirius SX12 4,1324,1199274.443M++0.6328.623%B*19.447%C**67.2A*N/A20361.3h11B**38.4B++
Blueshift VM5 4,0754,0645826.983A*1.9123.731%B**19.291%C53.5AN/A18675.9h12A50.6B*
Blueshift VM5 3,8803,8685826.646A*1.5724.244%B**19.752%C+51.1AN/A17575.7h13B**53.6B*
Orion VS54 3,0063,0023658.225S3.1524.386%B*23.951%C+47.4B*N/A25863.4h9.7B**39.9C**
C-4 3,3622,6435554.762A**0.3222.56%C--N/A143.6A+39.1B++96718.4h1.1B*4.8C++
Pandora VX25 2,4582,4574775.151S0.0746.356%B++12.821%D94.5A**N/A28426h3.5B*7.6B++
Cosmos VM3 1,3801,3751976.98M1.9016.731%C++16.218%D44.5AN/A14730.9h11.5B++68.5B+
Solstice Burst 1,3701,3671578.707S3.6327.082%C++24.141%C+60.5B**N/A13022.6h12.4B45.6B
Frag Grenade 1,3301,32611326N/A1,320.9231.856%F-N/A1473.3S4.4C--29270.9h1.6A*5.2B*
Quasar VM1 1,2581,2551976.371M++1.2915.918%C++17.61%C39.5A+N/A15231.8h11.7B**73.5B+
Beamer VS3 1,2231,2224652.628A**2.4523.2%D17.349%D71.5A**N/A27717.1h5.8B**25C*
Force-Blade 1,2291,21710,6440.114M4.9648.388%A+N/A1.3BN/A4915.7h1.6B*3.2B+
NS-44 Commissioner 1,2071,2066131.967B**3.1141.881%B++14.096%D*57.2B**N/A17121.1h3.1B*7.3B++
Proximity Mine 1,1901,1882254U48.9247.098%B+N/A264M++N/A8564.5h1.4A+2.9A
NS-7 PDW 1,1731,1693323.521M++1.5628.151%B++14.2%D47.9B**N/A13624.4h11.6B*41.2B++
Solstice VE3 1,1761,1671667.03S1.9527.796%B**24.85%B**53.3A**N/A27821.9h11.8B++42.5B+
NSX Tanto 1,1761,1671547.578S2.5028.932%B+25.621%C++51.4B*N/A12922.7h12.2B+42B+
Eridani SX5 1,1641,1643003.88M+1.2030.026%B++17.955%C51.7B*N/A15022.5h10.3B+34.3B+
Eclipse VE3A 1,1701,1632414.826A+0.2526.483%C+17.111%C--57.6B*N/A14820.2h10.9B+41.2B+
NS-15M1 1,1651,1622444.762M0.3226.613%B*19.191%C61.2B*N/A18519h11.4B+42.7B+
MKV Suppressed 1,1691,1612454.739S0.3429.18%B++21.275%B55.6B**N/A13520.9h12.1B+41.6B+
Deimos VA29 1,1661,1619612.094S7.0259.168%C+43.755%S60.2B*N/A17919.3h1.5A+2.5B++
XM98 1,1611,1608913.034S7.9642.81%B*78.017%B+35.5B++N/A11732.7h2.4C*5.5B+
Zenith VX-5 1,1611,1602514.622M*0.4628.827%B++17.759%D55.2B**N/A16621h10.8B++37.5B++
Parallax VX3 1,1601,1601289.063A++3.9942.737%B+77.672%C+40.1B++N/A12428.9h2B+4.6B+
Flare VE6 1,1621,1591388.399S3.3222.482%C++20.19%D62B*N/A23018.7h11.4C+50.7C++
Ursa 1,1611,1582265.124S0.0526.042%B++20.812%C-61.3B**N/A18318.9h9.9B+38B+
Terminus VX-9 9249202463.74A+1.3425.767%C++25.761%C+47.9B+N/A15019.2h10.7B++41.5B+
H-V45 8498452024.183A++0.8924.045%C++16.095%D37.6B+N/A12922.5h12.6B52.2B
NS Decimator 1,1148022882.785A*2.2965.571%B++3.242%B++48.6B**18.9B+35016.5h4.1B+6.3B++
Phobos VX86 7617591784.264A*0.8169.507%B*28.327%A*51.6B+N/A16114.7h1.9B**2.8B++
V10 576576777.481A++2.4037.405%C-78.993%C*40.9BN/A10814.1h2B+5.5C*
Nemesis VSH9 8395401443.75S1.3358.321%D2.963%C*16.4C+9.1C+18133h7.3B+12.5C**
NS-11P 4724661114.198M++0.8822.938%C++20.815%B40.5B*N/A11811.5h12.8B+56B+
NS-44L Blackhand 4444441014.396M0.6840.269%C+34.234%D39.6B**N/A11111.2h4.1C*10.2C**
Pulsar LSW 4244191024.108A*0.9725.965%B++20.048%C--61.6B*N/A2816.8h10.2B*39.4B++
Corvus VA55 401400984.082M**1.0022.253%C23.25%C++43.5B**N/A1319.2h11.1B+49.7C**
NSX Naginata 375372854.376M+0.7025.716%B++24.731%C-49.6B+N/A1407.5h10B++38.8B+
The Slasher 3723714,9410.075B+5.0043.333%B++2.156%D--0.9CN/A3432.5h1.4B**3.2B+
NS-30 Vandal 362361715.085A++0.0134.925%B+19.945%D52.3B++N/A1256.9h4.7B*13.6B++
NS Baron G5 346345595.847S0.7754.08%B**12.464%C-71.9A*N/A2384.8h3.1A5.7C+
Auraxium Force-Blade 3083064,1700.073B**5.0046.002%AN/A0.9C+N/A2327.4h1.4A3.1B+
VX29 Polaris 304303744.095A*0.9823.583%C++21.452%C+63.1B*N/A2424.8h11B+46.7B
NS-357 Underboss 2982981701.753B*3.3236.815%C++12.081%D*60.8B*N/A1654.9h3.6B++9.7B+
Skorpios 288286575.018A*0.0627.483%C+23.427%B53B+N/A1375.4h10.5B38.3B
NS-15M2 287284476.043A*0.9726.708%B++24.296%C+42.4C++N/A1716.7h12.1C**45.1B+
Spear Anti-Vehicle Phalanx Turret 3822832113.476B**8.4042.628%C+2.827%D55.5B**19.4C+3825.1h5B**11.7B**
NSX Tengu 279277505.54S0.4640.685%B++23.466%B+44BN/A1206.3h12.2B30B+
VE-S Canis 279274465.957S0.8823.814%C-24.088%B+47.2C**N/A1335.8h10.1B+42.5C**
Rocklet Rifle 470243475.17S0.0953.83%C++N/A29.3C++27.3C*3438.3h48.2D89.5C
NS-10 Burster 412242415.902S0.8239.135%A+4.545%C-9.5A++6.6A++11825.6h115.3B*294.6B**
NS-10 Burster 379219415.341S0.2638.989%A+5.479%C8.4B**6.1A++11226.1h128.3C**329.2B++
Phaseshift VX-S 210209297.207A++2.1339.31%B+64.115%D31.7C*N/A1166.6h2.8C*7.1B+
NS-45 Pilot 183182533.434A++1.6432.196%C*19.231%D56.9BN/A1383.2h6.3B+19.5B+
Lasher X2 178177702.529A**2.5526.223%C++2.26%D-33.4C*N/A1765.3h24.9D--94.9C+
NS-61 Emissary 163163513.196M*1.8831.917%B+16.564%C+35.4B+N/A1104.6h9.6B++30.2B*
MAX Punch 1391398580.162C**4.9253.79%B+N/A1CN/A3136.6h1.6C++2.9C**
Cerberus 132132971.361B3.7233.95%B15.152%D-69.5AN/A1941.9h4.7B**13.9B*
Tank Mine 160130265U59.9229.231%CN/A260M*60C+20110.5h1.2A4A
NSX Daimyo 127127216.048B*0.9736.704%D85.039%F*32.6DN/A793.9h4.2F-11.4F
Dual Photon Pods 145110336.667S31.5950.787%C+N/A42.3D13.5C3342.6h23.5C+46.2C++
Eidolon VE33 110109372.946A+2.1329.496%B23.853%C22.7C+N/A1144.8h7.5B++25.5B+
Supernova PC 148103147.357B2.2840%D--N/A19.4C8.5C++1585.3h4.8B+11.9C+
VE-H Maw 9999156.6M*1.5221.41%D29.293%B43C+N/A1462.3h10B+46.6C++
Equinox VE2 8888293.034A++2.0426.802%C*21.591%C++36.7BN/A1412.4h14C52.2C++
Lumine Edge 85859440.09C+4.9932.5%B+3.529%F-0.7C--N/A2125.1h1.2B+3.8B+
Spiker 8484412.049B**3.0329.91%C++20.238%C+44.2B+N/A1211.9h7.1B+23.8C*
L100 Python HESH 9581516.2B+11.1241.715%D2.469%B++30D-5.2D1292.7h3.5C+8.5C+
Anti-Vehicle Grenade 8978178N/A72.9242.804%D--N/A390C++55D23980.2h4.4B++10.2B
Supernova FPC 11063144.5C+0.5841.881%D**1.587%D13.7D--10.2D--1694.6h7.5D-17.9D**
Vortex VM21 10657262.192B*2.8942.857%C*3.509%C+8.3C+7.1B1146.9h26.2B+61B+
Maelstrom Turbo Laser 8455301.833C+3.2437.611%B**N/A6.9D3.6D--698h146.5C389.5C++
S1 9750212.381M+2.7054.345%C2%C--17.9D16.8B++8232.8h8.4D15.4C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12410.2h
Restoration Kit581,6721.4h
Nano-Armor Kit74135,17411.6h
Spawn Beacon04540.6h
Anti-Vehicle MANA Turret02420.5h
Nanite Revive Grenade07010.2h
Medical Applicator188122,66510.5h
Ammunition Package84181.6h
Shield Recharging Field164,9651.3h
Medical Kit1,0839,07352.6h
Anti-Infantry MANA Turret01520.3h
Recon Detection Device194,8759.4h

Check the help document for the dictionary if you want to learn more about words used here.


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