Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,043)players online:
SopDogger (10)  WOLF1617 (5)  Privat3Ryan (5)  Mustang6294 (4)  HEKOMIn (4)  ねこびっち (3) 31
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

Immortal Kukuruku[FQRT] Kukuruku
VS BR 67

KDR: 5.04

Score: 43.8m

Last Seen: Aug 3rd, 2019 8:07 AM
- OFFLINE - 407.1 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 3
Level Progress (to 68): 25%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 NS-11C Pulsar C SVA-88 Solstice SF Serpent VE92 Betelgeuse 54-A Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kukuruku



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,906,073 MLG Score: 2323
Fun Score: N/A
Cheeseburgers Flipped: 1172TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.233%19.507%51242117290,4556.74333-1.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.257%0.988B*-0.209C-0.279CHEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.459B+10.60.26C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%0.909%3811213110512780.214425139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.419A-0.628D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.714B++23.50.557B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%2.083%30212121447121410.202247101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%0.081C+-0.307C-1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.30.579B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.413%77.347%0512093,633110423.29076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.496%0.817B++0.669B+-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.20.293C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.884%24.056%0312114,660146293.18741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.944%0.693B+1.848A++0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.587B+2.70.441B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 3
43.8m154.9%327 (19.6k)302 (18.1k)5.04303128,92025,5645.4013867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214784425.457%18.66%47505:4134

6% Engineer22% Heavy Assault7% Infiltrator54% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:38 PMJul 30th, 2018 10:53 AMAug 19th, 2019 4:36 AM (22h) (PST)Aug 3rd, 2019 6:11 AM (17d) (PST)Aug 3rd, 2019 4:07 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731984750.8880.1760.1661.4110.0232323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,40511,87428,53153111085118,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2418.5h/100.8d 9,161 24,057 23,699 204.8k 2,408 16,585 3,299 97.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:6,578
Deaths:332
KDR:19.813
Accuracy:23.970% C++
HSR:22.134% C-
Betelgeuse 54-A
C
Kills:4,865
Deaths:933
KDR:5.214
Accuracy:24.721% C
HSR:24.440% D-
Orion VS54
B++
Kills:3,002
Deaths:365
KDR:8.225
Accuracy:24.386% B++
HSR:23.951% C+
NS-15M1
B++
Kills:1,162
Deaths:244
KDR:4.762
Accuracy:26.613% B++
HSR:19.191% C-
Flare VE6
C+
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:22.482% C+
HSR:20.190% D
Ursa
B+
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:26.042% B+
HSR:20.812% C--
NSX Naginata
B++
Kills:489
Deaths:118
KDR:4.144
Accuracy:25.563% B++
HSR:25.358% C
Pulsar LSW
B+
Kills:419
Deaths:102
KDR:4.108
Accuracy:25.965% B+
HSR:20.048% D
VX29 Polaris
C+
Kills:303
Deaths:74
KDR:4.095
Accuracy:23.583% C+
HSR:21.452% C
NS-15M2
B+
Kills:302
Deaths:49
KDR:6.163
Accuracy:26.304% B+
HSR:23.510% C
VE-H Maw
B
Kills:99
Deaths:15
KDR:6.600
Accuracy:21.410% D
HSR:29.293% B
Kills:19,536
Deaths (as Heavy Assault):2,596
Deaths (to Heavy Assaults):7,087
KDR:7.52542
Kill Difference:16,940
Playtime:536.073 hours
Usage:22%
Score:10.541m
Score/min:328
Accuracy (listed only):24.640%
HSR (listed only):22.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:26,777
Deaths:5,144
KDR:5.205
Accuracy:25.040% C++
HSR:15.618% D-
NS-11C
B*
Kills:7,884
Deaths:1,113
KDR:7.084
Accuracy:28.565% B*
HSR:21.892% B+
Pulsar C
B++
Kills:7,730
Deaths:1,410
KDR:5.482
Accuracy:28.431% B++
HSR:20.168% D
Solstice SF
M+
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M+
HSR:1.594% F*
Serpent VE92
B*
Kills:5,343
Deaths:1,012
KDR:5.280
Accuracy:28.044% B*
HSR:18.435% C
Sirius SX12
B*
Kills:4,258
Deaths:965
KDR:4.412
Accuracy:28.561% B*
HSR:19.540% C*
Pandora VX25
B++
Kills:2,619
Deaths:503
KDR:5.207
Accuracy:46.537% B++
HSR:12.982% D
Solstice Burst
C++
Kills:1,673
Deaths:219
KDR:7.639
Accuracy:27.030% C++
HSR:24.029% C+
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C+
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C+
HSR:43.702% S
Solstice VE3
B*
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B*
HSR:24.850% B*
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% C**
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A*
Kills:874
Deaths:190
KDR:4.600
Accuracy:66.062% B+
HSR:31.007% A*
VE-S Canis
C*
Kills:835
Deaths:172
KDR:4.855
Accuracy:25.008% C
HSR:22.156% C*
NSX-P Tanto
B++
Kills:636
Deaths:89
KDR:7.146
Accuracy:27.530% B
HSR:30.660% B++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C+
Kills:310
Deaths:66
KDR:4.697
Accuracy:27.295% C+
HSR:21.936% C+
NSX Tengu
B+
Kills:298
Deaths:56
KDR:5.321
Accuracy:39.757% B+
HSR:23.826% B+
VE-C Horizon
C
Kills:122
Deaths:37
KDR:3.297
Accuracy:29.834% D
HSR:21.312% C
Kills:75,208
Deaths (as Light Assault):13,413
Deaths (to Light Assaults):6,445
KDR:5.6071
Kill Difference:61,795
Playtime:1,294.978 hours
Usage:54%
Score:21.975m
Score/min:283
Accuracy (listed only):33.890%
HSR (listed only):20.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:4,258
Deaths:965
KDR:4.412
Accuracy:28.561% B*
HSR:19.540% C*
Pandora VX25
B++
Kills:2,619
Deaths:503
KDR:5.207
Accuracy:46.537% B++
HSR:12.982% D
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C+
HSR:43.702% S
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% C**
H-V45
C+
Kills:1,012
Deaths:234
KDR:4.325
Accuracy:24.269% C+
HSR:17.391% C--
Terminus VX-9
C+
Kills:1,005
Deaths:275
KDR:3.655
Accuracy:25.667% C+
HSR:25.871% C+
Phobos VX86
A*
Kills:874
Deaths:190
KDR:4.600
Accuracy:66.062% B+
HSR:31.007% A*
VE-S Canis
C*
Kills:835
Deaths:172
KDR:4.855
Accuracy:25.008% C
HSR:22.156% C*
NS-11P
B
Kills:504
Deaths:125
KDR:4.032
Accuracy:23.535% C++
HSR:21.627% B
Corvus VA55
C++
Kills:414
Deaths:106
KDR:3.906
Accuracy:22.307% C
HSR:23.672% C++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
Skorpios
C+
Kills:310
Deaths:66
KDR:4.697
Accuracy:27.295% C+
HSR:21.936% C+
NSX Tengu
B+
Kills:298
Deaths:56
KDR:5.321
Accuracy:39.757% B+
HSR:23.826% B+
Equinox VE2 Burst
B+
Kills:98
Deaths:18
KDR:5.444
Accuracy:24.945% C-
HSR:31.633% B+
Equinox VE2
C*
Kills:95
Deaths:32
KDR:2.969
Accuracy:26.922% C*
HSR:22.105% C++
Kills:17,364
Deaths (as Combat Medic):3,784
Deaths (to Combat Medics):2,997
KDR:4.58879
Kill Difference:13,580
Playtime:107.073 hours
Usage:4%
Score:2.256m
Score/min:351
Accuracy (listed only):34.207%
HSR (listed only):22.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:26,777
Deaths:5,144
KDR:5.205
Accuracy:25.040% C++
HSR:15.618% D-
NS-11C
B*
Kills:7,884
Deaths:1,113
KDR:7.084
Accuracy:28.565% B*
HSR:21.892% B+
Pulsar C
B++
Kills:7,730
Deaths:1,410
KDR:5.482
Accuracy:28.431% B++
HSR:20.168% D
Solstice SF
M+
Kills:6,148
Deaths:581
KDR:10.582
Accuracy:39.068% M+
HSR:1.594% F*
Serpent VE92
B*
Kills:5,343
Deaths:1,012
KDR:5.280
Accuracy:28.044% B*
HSR:18.435% C
Pandora VX25
B++
Kills:2,619
Deaths:503
KDR:5.207
Accuracy:46.537% B++
HSR:12.982% D
Solstice Burst
C++
Kills:1,673
Deaths:219
KDR:7.639
Accuracy:27.030% C++
HSR:24.029% C+
NSX Tanto
B+
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:28.932% B+
HSR:25.621% C+
Deimos VA29
S
Kills:1,167
Deaths:97
KDR:12.031
Accuracy:59.032% C+
HSR:43.702% S
Solstice VE3
B*
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:27.796% B*
HSR:24.850% B*
Eclipse VE3A
C+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:26.502% C+
HSR:17.082% D
Zenith VX-5
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:28.827% B++
HSR:17.759% D
Phobos VX86
A*
Kills:874
Deaths:190
KDR:4.600
Accuracy:66.062% B+
HSR:31.007% A*
NSX-P Tanto
B++
Kills:636
Deaths:89
KDR:7.146
Accuracy:27.530% B
HSR:30.660% B++
NS Baron G5
B**
Kills:381
Deaths:68
KDR:5.603
Accuracy:54.266% B**
HSR:12.861% C
VE-C Horizon
C
Kills:122
Deaths:37
KDR:3.297
Accuracy:29.834% D
HSR:21.312% C
Eidolon VE33
C**
Kills:109
Deaths:37
KDR:2.946
Accuracy:29.496% C**
HSR:23.853% C
Kills:66,122
Deaths (as Engineer):11,314
Deaths (to Engineers):4,107
KDR:5.84426
Kill Difference:54,808
Playtime:150.865 hours
Usage:6%
Score:2.973m
Score/min:328
Accuracy (listed only):35.352%
HSR (listed only):21.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:4,258
Deaths:965
KDR:4.412
Accuracy:28.561% B*
HSR:19.540% C*
Beamer VS3
D
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:23.200% D
HSR:17.349% D
NS-44 Commissioner
B++
Kills:1,212
Deaths:614
KDR:1.974
Accuracy:41.825% B++
HSR:14.026% D*
NS-7 PDW
B++
Kills:1,169
Deaths:332
KDR:3.521
Accuracy:28.151% B++
HSR:14.200% D
Eridani SX5
B++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:30.026% B++
HSR:17.955% C
MKV Suppressed
B++
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:29.180% B++
HSR:21.275% C**
Parallax VX3
B+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:42.737% B+
HSR:77.672% C+
XM98
B*
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:42.810% B*
HSR:78.017% B+
V10
C++
Kills:965
Deaths:120
KDR:8.042
Accuracy:36.589% D
HSR:78.135% C++
VE-S Canis
C*
Kills:835
Deaths:172
KDR:4.855
Accuracy:25.008% C
HSR:22.156% C*
NS-44L Blackhand
C+
Kills:445
Deaths:101
KDR:4.406
Accuracy:40.236% C+
HSR:34.382% D
NS-30 Vandal
C**
Kills:369
Deaths:76
KDR:4.855
Accuracy:34.906% C**
HSR:20.325% D
NS-357 Underboss
C++
Kills:365
Deaths:195
KDR:1.872
Accuracy:37.638% C++
HSR:13.151% D--
Skorpios
C+
Kills:310
Deaths:66
KDR:4.697
Accuracy:27.295% C+
HSR:21.936% C+
NSX Tengu
B+
Kills:298
Deaths:56
KDR:5.321
Accuracy:39.757% B+
HSR:23.826% B+
Phaseshift VX-S
B+
Kills:209
Deaths:29
KDR:7.207
Accuracy:39.310% B+
HSR:64.115% D
NS-45 Pilot
C+
Kills:186
Deaths:61
KDR:3.049
Accuracy:31.520% C+
HSR:20.430% D
NS-61 Emissary
B+
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.917% B+
HSR:16.564% C+
NSX Daimyo
D
Kills:139
Deaths:22
KDR:6.318
Accuracy:37.039% D
HSR:83.453% T
Cerberus
B
Kills:132
Deaths:97
KDR:1.361
Accuracy:33.950% B
HSR:15.152% D-
Spiker
C+
Kills:84
Deaths:41
KDR:2.049
Accuracy:29.910% C+
HSR:20.238% C+
Kills:17,006
Deaths (as Infiltrator):4,225
Deaths (to Infiltrators):3,363
KDR:4.02509
Kill Difference:12,781
Playtime:164.112 hours
Usage:7%
Score:2.093m
Score/min:213
Accuracy (listed only):33.884%
HSR (listed only):33.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:4,095
Deaths:588
KDR:6.964
Accuracy:23.707% B*
HSR:19.316% C
Blueshift VM5
B*
Kills:3,898
Deaths:588
KDR:6.629
Accuracy:24.222% B*
HSR:19.831% C
Cosmos VM3
C+
Kills:1,375
Deaths:197
KDR:6.980
Accuracy:16.731% C+
HSR:16.218% D
Quasar VM1
C+
Kills:1,255
Deaths:197
KDR:6.371
Accuracy:15.918% C+
HSR:17.610% C
NS-10 Burster
A
Kills:276
Deaths:47
KDR:5.872
Accuracy:39.090% A
HSR:4.710% C
NS-10 Burster
A+
Kills:242
Deaths:47
KDR:5.149
Accuracy:38.988% A+
HSR:5.372% C-
Vortex VM21
C++
Kills:57
Deaths:27
KDR:2.111
Accuracy:42.650% C++
HSR:3.509% C+
Kills:11,198
Deaths (as MAX Suit):845.500
Deaths (to MAX Suits):1,196
KDR:13.24423
Kill Difference:10,352.500
Playtime:146.793 hours
Usage:6%
Score:3.913m
Score/min:444
Accuracy (listed only):28.758%
HSR (listed only):12.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:110
V. Kills:35 306%
Deaths:3
KDR:36.667
Accuracy:50.787% C+
KPH:41.700 D
VKPH:13.300 C
Maelstrom Turbo Laser
B**
Kills:55
V. Kills:29 183%
Deaths:30
KDR:1.833
Accuracy:37.611% B**
KPH:6.900 D
VKPH:3.600 D-
Kills:165 (55 + 0)
Deaths:33
KDR:5
VKDR:1.939
Vehicle Kills:64
Kill Difference:132
Playtime:10.654 hours
Usage:0%
Score:0.087m
Score/min:136
Piloting Accuracy:37.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:81
V. Kills:14 N/A
Deaths:5
KDR:16.200
Accuracy:41.715% D
KPH:30.500 D-
VKPH:5.300 D
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2.800
Vehicle Kills:14
Kill Difference:76
Playtime:2.655 hours
Usage:0%
Score:0.021m
Score/min:131
Driving Accuracy:41.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:103
V. Kills:45 224%
Deaths:14
KDR:7.357
Accuracy:40% D--
KPH:19.500 C
VKPH:8.500 C+
Supernova FPC
D--
Kills:63
V. Kills:47 131%
Deaths:14
KDR:4.500
Accuracy:41.881% D**
KPH:13.600 D--
VKPH:10.200 D--
Kills:166 (166 + 0)
Deaths:28
KDR:5.929
VKDR:3.286
Vehicle Kills:92
Kill Difference:138
Playtime:9.905 hours
Usage:0%
Score:0.098m
Score/min:165
Driving Accuracy:41.881%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 26,80426,7775,1445.205M+0.1625.04%C++15.618%D-47.4B+N/A148564.4h11B+44B+
NS-11C 7,9307,8841,1137.084S2.0428.565%B*21.892%B+57.7A+N/A162136.7h11.6B++40.7B++
Pulsar C 7,7597,7301,4105.482A**0.4428.431%B++20.168%D59.1AN/A164130.9h9.9B++34.7B++
SVA-88 6,5846,57833219.813S14.7723.97%C++22.134%C-57.1B+N/A275115.2h10.4B+43.6B+
Solstice SF 6,3426,14858110.582S5.5439.068%M+1.594%F*86.3S2.7S26271.2h3.4B**8.6A+
Serpent VE92 5,3635,3431,0125.28M**0.2428.044%B*18.435%C59.3AN/A17190.1h10.3B*36.8B++
Betelgeuse 54-A 4,8884,8659335.214B++0.1724.721%C24.44%D-68.9C++N/A22370.6h10.1B+40.7C++
Sirius SX12 4,2734,2589654.412M++0.6328.561%B*19.54%C*66.7A++N/A20463.8h11B**38.6B++
Blueshift VM5 4,1074,0955886.964A*1.9223.707%B*19.316%C53.5AN/A18676.5h12B**50.6B*
Blueshift VM5 3,9103,8985886.629A++1.5924.222%B*19.831%C51.1B**N/A17576.3h13B**53.7B*
Orion VS54 3,0063,0023658.225S3.1824.386%B++23.951%C+47.4B++N/A26063.4h9.7B**39.9C**
C-4 3,3632,6445554.764A*0.2822.6%DN/A143.7A+39.1B++97118.4h1.1B*4.8B+
Pandora VX25 2,6212,6195035.207M+0.1646.537%B++12.982%D90A++N/A27229.1h3.6B++7.6B++
Solstice Burst 1,6761,6732197.639S2.6027.03%C++24.029%C+59.1B++N/A13128.3h12.7C**46.8C**
Cosmos VM3 1,3801,3751976.98M++1.9416.731%C+16.218%D44.5B*N/A14730.9h11.5B*68.5B+
Frag Grenade 1,3301,32611326N/A1,320.9631.856%F-N/A1473.3S4.4C--29520.9h1.6A*5.2B*
Quasar VM1 1,2581,2551976.371M*1.3315.918%C+17.61%C39.5AN/A15231.8h11.7B**73.5B+
Proximity Mine 1,2341,2322353.565U48.5246.445%B+N/A262.1M+N/A8524.7h1.4A+3A
Beamer VS3 1,2231,2224652.628A**2.4223.2%D17.349%D71A*N/A27817.2h5.8B**25C**
Force-Blade 1,2291,21710,6440.114M+4.9348.388%A+N/A1.3B++N/A4916.3h1.6B*3.2B*
NS-44 Commissioner 1,2131,2126141.974B**3.0741.825%B++14.026%D*57.2B*N/A17221.2h3.1B*7.3B*
NS-7 PDW 1,1731,1693323.521M++1.5228.151%B++14.2%D47.9B**N/A13824.4h11.6B*41.2B++
NSX Tanto 1,1761,1671547.578S2.5328.932%B+25.621%C+51.4B++N/A13122.7h12.2B+42C**
Deimos VA29 1,1721,1679712.031S6.9959.032%C+43.702%S59.8B+N/A17919.5h1.5A+2.5B++
Solstice VE3 1,1761,1671667.03S1.9927.796%B*24.85%B*52.3A++N/A27922.3h11.8B*42.5B+
Eclipse VE3A 1,1721,1652434.794A+0.2526.502%C+17.082%D57.1B++N/A14720.4h10.9B+41.3B+
Eridani SX5 1,1641,1643003.88M1.1630.026%B++17.955%C51.7B++N/A15122.5h10.3B+34.3B+
NS-15M1 1,1651,1622444.762A**0.2826.613%B++19.191%C-61.2B++N/A18519h11.4B+42.7B+
MKV Suppressed 1,1691,1612454.739S0.3029.18%B++21.275%C**55.6B**N/A13620.9h12.1B+41.6B+
Parallax VX3 1,1601,1601289.063A+4.0242.737%B+77.672%C+40.1B++N/A12428.9h2B+4.6B+
XM98 1,1611,1608913.034S7.9942.81%B*78.017%B+35.5B+N/A11832.7h2.4C*5.5B+
Zenith VX-5 1,1611,1602514.622M**0.4228.827%B++17.759%D55.2B*N/A16721h10.8B*37.5B++
Flare VE6 1,1621,1591388.399S3.3622.482%C+20.19%D62B++N/A23218.7h11.4C+50.7C++
Ursa 1,1611,1582265.124S0.0826.042%B+20.812%C--61.3B*N/A18418.9h9.9B+38B+
H-V45 1,0161,0122344.325A+0.7224.269%C+17.391%C--38.3C**N/A13226.4h12.5B+51.5B
Terminus VX-9 1,0101,0052753.655B**1.3925.667%C+25.871%C+47.2BN/A14521.3h10.8B++42.2B+
V10 9659651208.042A*3.0036.589%D78.135%C++43.3B+N/A11522.3h2.1B5.7C++
Phobos VX86 8768741904.6M+0.4466.062%B+31.007%A*52.3C**N/A16416.7h1.9B**2.8B++
VE-S Canis 8448351724.855M**0.1925.008%C22.156%C*64.2B++N/A19013h8.9B*35.6B+
NS Decimator 1,1188062922.76A*2.2865.626%B+3.35%B**48.3B*18.7C**35016.7h4.1B+6.3B+
NSX-P Tanto 643636897.146S2.1027.53%B30.66%B++41.6B++N/A11015.3h14.1C**51.1B+
Nemesis VSH9 8395401443.75S1.2958.321%D2.963%C*16.4C+9.1C+18133h7.3B+12.5C**
NS-11P 5105041254.032M1.0123.535%C++21.627%B40B+N/A11612.6h13.2B55.9B+
NSX Naginata 4954891184.144M0.9025.563%B++25.358%C47.5C*N/A13510.3h10.1B+39.4B+
NS-44L Blackhand 4454451014.406M0.6440.236%C+34.382%D39B++N/A11011.4h4.1B10.3C**
Pulsar LSW 4244191024.108A*0.9425.965%B+20.048%D61.6B++N/A2876.8h10.2B*39.4B++
Corvus VA55 4154141063.906M*1.1422.307%C23.672%C++42.7B++N/A1299.7h11.1B+49.9C*
NS Baron G5 382381685.603S0.5654.266%B**12.861%C71.9A++N/A2335.3h3.2A5.8C++
The Slasher 3803795,1170.074B+4.9742.94%B++2.111%D--0.8CN/A3447.4h1.4B**3.2C++
NS-30 Vandal 370369764.855A*0.1934.906%C**20.325%D52B+N/A1257.1h4.8B++13.6B++
NS-357 Underboss 3663651951.872B*3.1737.638%C++13.151%D--33.8CN/A9310.8h3.6B++9.5B+
Rocklet Rifle 620329625.306S0.2653.421%C++N/A31C*27.5C**36110.6h45.4C--84.9C+
Skorpios 312310664.697A*0.3527.295%C+21.936%C+52.5BN/A1345.9h10.4B+38.2B
Auraxium Force-Blade 3103084,2850.072B*4.9744.689%B**N/A0.9C+N/A2338.7h1.4A3.2B+
VX29 Polaris 304303744.095A*0.9523.583%C+21.452%C63.1B++N/A2484.8h11B+46.7B
NS-15M2 305302496.163A**1.1226.304%B+23.51%C43.1C+N/A1767h12.1C**45.9B+
Spear Anti-Vehicle Phalanx Turret 4062992313B*7.9643.719%C+3.01%C--57.5B**20.6C+3875.2h5B**11.5B*
NSX Tengu 300298565.321S0.2839.757%B+23.826%B+43.2C**N/A1196.9h12.2B30.6B+
NS-10 Burster 461276475.872S0.8339.09%A4.71%C9.9A++6.7A*11627.8h108.9B**278.5B**
NS-10 Burster 413242475.149S0.1138.988%A+5.372%C-8.6B**6.1A++11128.2h125.1C**320.8B++
Phaseshift VX-S 210209297.207A++2.1639.31%B+64.115%D31.7C++N/A1166.6h2.8C*7.1B+
NS-45 Pilot 187186613.049A1.9931.52%C+20.43%D54.7C++N/A1393.4h6.4B+20.3B+
Lasher X2 178177702.529A*2.5126.223%C+2.26%D-33.4C++N/A1795.3h24.9D--94.9C+
NS-61 Emissary 163163513.196M*1.8531.917%B+16.564%C+35.4B+N/A1134.6h9.6B++30.2B*
Tank Mine 181148437U31.9627.911%C-N/A211.4A*47.1C--15480.7h1.2A4.2B**
MAX Punch 1411418720.162B4.8853.884%B+N/A1CN/A3139.6h1.6C++2.9B
NSX Daimyo 139139226.318B**1.2737.039%D83.453%T33.1DN/A884.2h4.1F-11.1F
Lumine Edge 1371371,8520.074C+4.9730.505%C**2.19%F--0.6C--N/A2220.1h1.2B+4B+
Cerberus 132132971.361B3.6833.95%B15.152%D-69.5B**N/A1991.9h4.7B*13.9B++
VE-C Horizon 122122373.297A1.7529.834%D21.312%C37CN/A863.3h14.9C**49.8C+
Dual Photon Pods 145110336.667S31.6250.787%C+N/A42.3D13.5C3372.6h23.5C+46.2C++
Eidolon VE33 110109372.946A+2.1029.496%C**23.853%C21C+N/A1105.2h7.5B++25.5B+
Supernova PC 148103147.357B2.3140%D--N/A19.4C8.5C+1595.3h4.8B11.9C+
VE-H Maw 9999156.6S1.5621.41%D29.293%B43C+N/A1642.3h10B+46.6C++
Equinox VE2 Burst 9998185.444A++0.4024.945%C-31.633%B+46.7C+N/A1792.1h12.7C++51C+
Equinox VE2 9595322.969A++2.0726.922%C*22.105%C++36.5C**N/A1392.6h14.1C52.3C++
Spiker 8484412.049B**2.9929.91%C+20.238%C+44.2BN/A1201.9h7.1B+23.8B+
L100 Python HESH 9581516.2B+11.1641.715%D2.469%B*30D-5.2D-1312.7h3.5C+8.5C+
Anti-Vehicle Grenade 8978178N/A72.9642.733%D--N/A390C++55C--23810.2h4.4B++10.3B
Supernova FPC 11063144.5C+0.5441.881%D**1.587%C-13.7D--10.2D--1724.6h7.5D*17.9F-
Vortex VM21 10657272.111B++2.9342.65%C++3.509%C+8C6.9C**1127.1h26.9B+63B+
Maelstrom Turbo Laser 8455301.833C++3.2137.611%B**N/A6.9D3.6D-708h146.5C-389.5C+
S1 9750212.381M++2.6654.345%C2%C-17.9C--16.8B+8292.8h8.4D15.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05720.7h
Anti-Vehicle MANA Turret02480.6h
Nano-Armor Kit75139,10911.8h
Nanite Revive Grenade08310.2h
Medical Applicator205134,67111.4h
Spitfire Auto-Turret0560.1h
Restoration Kit581,6771.4h
Motion Spotter12740.2h
Shield Recharging Field185,3371.4h
Ammunition Package84491.6h
Medical Kit1,29510,42666.9h
Anti-Infantry MANA Turret01520.3h
Recon Detection Device225,52110.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 1.22s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.