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Dominator Kunibert1[B] Kunibert1
VS BR 123

KDR: 2.96

Score: 31.4m

Last Seen: Sep 3rd, 2017 9:44 PM
- OFFLINE - 12816 hour(s)

Battle Rank 103 (123 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Saron Laser Cannon Dual Photon Pods VX6-7 Maelstrom Turbo Laser SVA-88 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,449,909 MLG Score: 1159
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.164%27.386%7712799518,2723.5024-0.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.48%1.386A1.032B**-1.183D*HEAD ++ (~13.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.572B+90.368C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.027%1.544%1073510177,70595643518.05962177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.928%0.063C+-0.055C+-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.358C**39.30.258C*64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.715%2.715%435610163,647101718663.58252195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.499%-0.602D0.062C+1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.148C++11.40.088C+21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.547%1.193%609710152,93573319783.99864148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.416%0.686B+-0.805D-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.635B+18.80.522B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.664%78.831%6093101963365030.973846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.11%0.545B+0.767B++2.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.30.26C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.508%12.788%6092102039135201.10765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.567%0.423B-0.346C-1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.478B+3.20.34C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m312.3%392 (23.5k)403 (24.2k)2.9572639,09213,2193.49414123 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022183626.36%15.607%41105:5515

74% Engineer9% Heavy Assault8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 10:38 AMMar 5th, 2016 11:17 AMOct 3rd, 2017 11:32 AM (504d) (PST)Sep 3rd, 2017 6:04 PM (534d) (PST)Sep 3rd, 2017 5:44 PM (534d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821326500.5010.1690.0781.9670.1291159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9277,94638,98130105118824,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1300.7h/54.2d 7,097 6,101 8,250 153.5k 2,412 2,637 10,072 61m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,146
Deaths:299
KDR:7.177
Accuracy:32.653% A+
HSR:38.956% B**
SVA-88
A+
Kills:1,324
Deaths:232
KDR:5.707
Accuracy:31.534% A+
HSR:31.722% B*
Orion VS54
B++
Kills:1,226
Deaths:591
KDR:2.074
Accuracy:24.185% B++
HSR:22.920% C
Pulsar LSW
B+
Kills:1,192
Deaths:354
KDR:3.367
Accuracy:26.301% B+
HSR:22.819% C+
Flare VE6
A++
Kills:1,159
Deaths:224
KDR:5.174
Accuracy:32.727% A++
HSR:30.716% B*
NS-15M1
A*
Kills:1,157
Deaths:214
KDR:5.407
Accuracy:34.886% A*
HSR:30.856% B**
Lasher X2
B
Kills:107
Deaths:90
KDR:1.189
Accuracy:22.939% C
HSR:4.673% B
Ursa
A+
Kills:53
Deaths:9
KDR:5.889
Accuracy:31.119% A+
HSR:26.415% B
Kills:8,364
Deaths (as Heavy Assault):2,013
Deaths (to Heavy Assaults):3,441
KDR:4.15499
Kill Difference:6,351
Playtime:112.954 hours
Usage:9%
Score:5.291m
Score/min:781
Accuracy (listed only):29.543%
HSR (listed only):26.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:1,702
Deaths:1,499
KDR:1.135
Accuracy:22.211% C-
HSR:14.042% D*
Pulsar C
A++
Kills:1,177
Deaths:328
KDR:3.588
Accuracy:33.434% A++
HSR:26.083% B+
Serpent VE92
A+
Kills:1,162
Deaths:383
KDR:3.034
Accuracy:31.131% A+
HSR:27.195% A
NS-11C
A**
Kills:1,159
Deaths:259
KDR:4.475
Accuracy:32.386% A++
HSR:32.701% A**
Solstice VE3
C+
Kills:1,140
Deaths:1,099
KDR:1.037
Accuracy:22.522% C+
HSR:14.825% D-
Eclipse VE3A
A*
Kills:240
Deaths:63
KDR:3.810
Accuracy:34.360% A++
HSR:30.833% A*
Thanatos VE70
C**
Kills:239
Deaths:156
KDR:1.532
Accuracy:42.136% C**
HSR:10.460% D*
Phobos VX86
B*
Kills:152
Deaths:41
KDR:3.707
Accuracy:69.195% B*
HSR:16.447% C+
Zenith VX-5
A*
Kills:100
Deaths:29
KDR:3.448
Accuracy:35.300% A*
HSR:22% C++
Eidolon VE33
D
Kills:78
Deaths:66
KDR:1.182
Accuracy:23.904% D
HSR:17.949% D--
Kills:7,149
Deaths (as Engineer):3,923
Deaths (to Engineers):4,103
KDR:1.82233
Kill Difference:3,226
Playtime:956.771 hours
Usage:74%
Score:20.692m
Score/min:360
Accuracy (listed only):34.658%
HSR (listed only):21.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:1,702
Deaths:1,499
KDR:1.135
Accuracy:22.211% C-
HSR:14.042% D*
Pulsar C
A++
Kills:1,177
Deaths:328
KDR:3.588
Accuracy:33.434% A++
HSR:26.083% B+
Serpent VE92
A+
Kills:1,162
Deaths:383
KDR:3.034
Accuracy:31.131% A+
HSR:27.195% A
NS-11C
A**
Kills:1,159
Deaths:259
KDR:4.475
Accuracy:32.386% A++
HSR:32.701% A**
Solstice VE3
C+
Kills:1,140
Deaths:1,099
KDR:1.037
Accuracy:22.522% C+
HSR:14.825% D-
Sirius SX12
B++
Kills:396
Deaths:245
KDR:1.616
Accuracy:28.430% B++
HSR:13.384% D
Eclipse VE3A
A*
Kills:240
Deaths:63
KDR:3.810
Accuracy:34.360% A++
HSR:30.833% A*
Thanatos VE70
C**
Kills:239
Deaths:156
KDR:1.532
Accuracy:42.136% C**
HSR:10.460% D*
Phobos VX86
B*
Kills:152
Deaths:41
KDR:3.707
Accuracy:69.195% B*
HSR:16.447% C+
Eridani SX5G
A+
Kills:140
Deaths:51
KDR:2.745
Accuracy:35.627% A+
HSR:27.857% B*
Zenith VX-5
A*
Kills:100
Deaths:29
KDR:3.448
Accuracy:35.300% A*
HSR:22% C++
Kills:7,607
Deaths (as Light Assault):4,153
Deaths (to Light Assaults):2,068
KDR:1.83169
Kill Difference:3,454
Playtime:104.923 hours
Usage:8%
Score:2.847m
Score/min:452
Accuracy (listed only):35.158%
HSR (listed only):21.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:790
Deaths:364
KDR:2.170
Accuracy:27.845% B++
HSR:28.734% B**
Corvus VA55
M+
Kills:446
Deaths:128
KDR:3.484
Accuracy:31.894% A+
HSR:42.825% M+
Sirius SX12
B++
Kills:396
Deaths:245
KDR:1.616
Accuracy:28.430% B++
HSR:13.384% D
Terminus VX-9
A++
Kills:322
Deaths:96
KDR:3.354
Accuracy:30.728% B**
HSR:39.752% A++
Pulsar VS1
B*
Kills:249
Deaths:134
KDR:1.858
Accuracy:28.140% B*
HSR:27.309% B*
Thanatos VE70
C**
Kills:239
Deaths:156
KDR:1.532
Accuracy:42.136% C**
HSR:10.460% D*
Phobos VX86
B*
Kills:152
Deaths:41
KDR:3.707
Accuracy:69.195% B*
HSR:16.447% C+
Eridani SX5G
A+
Kills:140
Deaths:51
KDR:2.745
Accuracy:35.627% A+
HSR:27.857% B*
Kills:2,734
Deaths (as Combat Medic):1,215
Deaths (to Combat Medics):1,285
KDR:2.25021
Kill Difference:1,519
Playtime:38.850 hours
Usage:3%
Score:1.144m
Score/min:491
Accuracy (listed only):36.749%
HSR (listed only):25.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:396
Deaths:245
KDR:1.616
Accuracy:28.430% B++
HSR:13.384% D
NS-44 Commissioner
A++
Kills:318
Deaths:160
KDR:1.988
Accuracy:39.896% B+
HSR:34.277% A++
Parallax VX3
B++
Kills:301
Deaths:141
KDR:2.135
Accuracy:41.999% B+
HSR:83.389% B++
Ghost
A++
Kills:258
Deaths:26
KDR:9.923
Accuracy:49.739% A++
HSR:84.884% A++
Spiker
A+
Kills:203
Deaths:117
KDR:1.735
Accuracy:35.174% B*
HSR:31.527% A+
Eridani SX5G
A+
Kills:140
Deaths:51
KDR:2.745
Accuracy:35.627% A+
HSR:27.857% B*
NS-357 Underboss
D--
Kills:124
Deaths:108
KDR:1.148
Accuracy:16.156% F--
HSR:13.710% D--
Beamer VS3
C++
Kills:109
Deaths:138
KDR:0.790
Accuracy:19.406% D*
HSR:22.936% C++
Phantom VA23
A+
Kills:98
Deaths:37
KDR:2.649
Accuracy:44.924% A+
HSR:18.367% D*
VA39 Spectre
C++
Kills:74
Deaths:56
KDR:1.321
Accuracy:29.486% C-
HSR:39.189% C++
Cerberus
A*
Kills:62
Deaths:29
KDR:2.138
Accuracy:46.519% A*
HSR:14.516% D--
Kills:2,083
Deaths (as Infiltrator):1,108
Deaths (to Infiltrators):1,614
KDR:1.87996
Kill Difference:975
Playtime:40.108 hours
Usage:3%
Score:0.590m
Score/min:245
Accuracy (listed only):35.214%
HSR (listed only):34.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:240
Deaths:43
KDR:5.581
Accuracy:27.104% A++
HSR:27.083% B**
Quasar VM1
B+
Kills:225
Deaths:109
KDR:2.064
Accuracy:16.422% C++
HSR:20.444% B+
Cosmos VM3
B+
Kills:210
Deaths:70
KDR:3
Accuracy:18.658% B+
HSR:12.857% D**
NS-10 Burster
B*
Kills:135
Deaths:126
KDR:1.071
Accuracy:34.418% B*
HSR:3.704% D-
Blueshift VM5
A++
Kills:134
Deaths:27
KDR:4.963
Accuracy:28.440% A++
HSR:29.851% A+
Cosmos VM3
B++
Kills:109
Deaths:34
KDR:3.206
Accuracy:19.391% B++
HSR:12.844% D*
NS-10 Burster
B++
Kills:104
Deaths:97
KDR:1.072
Accuracy:34.137% B++
HSR:6.731% C*
Comet VM2
C+
Kills:98
Deaths:108
KDR:0.907
Accuracy:43.045% C+
HSR:2.041% D--
Comet VM2
B
Kills:80
Deaths:88
KDR:0.909
Accuracy:44.349% C+
HSR:5% B
Kills:1,335
Deaths (as MAX Suit):351
Deaths (to MAX Suits):612
KDR:3.80342
Kill Difference:984
Playtime:39.681 hours
Usage:3%
Score:0.875m
Score/min:367
Accuracy (listed only):29.552%
HSR (listed only):13.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:2,335
V. Kills:124 N/A
Deaths:241
KDR:9.689
Accuracy:52.705% A+
KPH:136.500 M+
VKPH:7.300 A++
Saron Laser Cannon
M++
Kills:1,798
V. Kills:1,912 94%
Deaths:543
KDR:3.311
Accuracy:41.844% A++
KPH:28.500 A
VKPH:30.300 M++
Dual Photon Pods
B*
Kills:1,719
V. Kills:539 318%
Deaths:236
KDR:7.284
Accuracy:60.263% B**
KPH:88 C*
VKPH:27.600 B*
Maelstrom Turbo Laser
B*
Kills:1,633
V. Kills:1,475 111%
Deaths:647
KDR:2.524
Accuracy:30.311% C+
KPH:18.700 B
VKPH:16.900 B*
Antares LC
M**
Kills:214
V. Kills:178 120%
Deaths:48
KDR:4.458
Accuracy:49.038% M
KPH:56.800 M
VKPH:47.200 M**
Hornet Missiles
A**
Kills:117
V. Kills:49 234%
Deaths:12
KDR:9.750
Accuracy:55.647% D
KPH:220.500 A**
VKPH:92.400 A*
Photon A2A Missile Pods
M*
Kills:59
V. Kills:67 87%
Deaths:8
KDR:7.375
Accuracy:77.349% C-
KPH:126.800 A*
VKPH:144 M*
Kills:7,875 (5,980 + 0)
Deaths:1,735
KDR:4.539
VKDR:2.504
Vehicle Kills:4,344
Kill Difference:6,140
Playtime:191.648 hours
Usage:15%
Score:5.706m
Score/min:496
Piloting Accuracy:49.038%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:543
V. Kills:163 331%
Deaths:43
KDR:12.628
Accuracy:46.985% B+
KPH:1,954,800 U
VKPH:586,800 U
AP30 Shredder
U
Kills:518
V. Kills:418 124%
Deaths:55
KDR:9.418
Accuracy:39.200% B++
KPH:1,864,800 U
VKPH:1,504,800 U
C150 Dalton
U
Kills:460
V. Kills:378 121%
Deaths:70
KDR:6.571
Accuracy:49.154% B**
KPH:1,656,000 U
VKPH:1,360,800 U
CAS30 Tank Buster
D
Kills:220
V. Kills:219 100%
Deaths:288
KDR:0.764
Accuracy:38.322% D
KPH:4.100 D
VKPH:4.100 D
Kills:1,741 (220 + 1,521)
Deaths:456
KDR:3.818
VKDR:2.583
Vehicle Kills:1,178
Kill Difference:1,285
Playtime:53.445 hours
Usage:4%
Score:1.263m
Score/min:394
Piloting Accuracy:38.322%
Gunner Accuracy:49.154%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:251
V. Kills:262 95%
Deaths:119
KDR:2.109
Accuracy:30.450% C*
KPH:7.600 D-
VKPH:7.900 C-
L100 Python HEAT
D
Kills:245
V. Kills:94 258%
Deaths:42
KDR:5.833
Accuracy:45.344% D
KPH:21.100 D
VKPH:8.100 D
C75 Viper
D
Kills:105
V. Kills:13 N/A
Deaths:14
KDR:7.500
Accuracy:25.057% D**
KPH:18 D
VKPH:2.200 D**
Kills:601 (601 + 0)
Deaths:175
KDR:3.434
VKDR:2.109
Vehicle Kills:369
Kill Difference:426
Playtime:50.668 hours
Usage:4%
Score:0.358m
Score/min:118
Driving Accuracy:25.057%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,281
V. Kills:1,091 117%
Deaths:178
KDR:7.197
Accuracy:58.185% B+
KPH:32.500 B*
VKPH:27.700 M
Supernova VPC
C++
Kills:1,124
V. Kills:153 N/A
Deaths:104
KDR:10.808
Accuracy:51.413% C++
KPH:38.800 C
VKPH:5.300 D
Saron HRB
A
Kills:876
V. Kills:587 149%
Deaths:82
KDR:10.683
Accuracy:54.498% A
KPH:34.500 B**
VKPH:23.100 B*
Supernova PC
C*
Kills:641
V. Kills:235 272%
Deaths:120
KDR:5.342
Accuracy:50.761% C*
KPH:19.400 C
VKPH:7.100 C
Proton II PPA
A++
Kills:233
V. Kills:10 N/A
Deaths:6
KDR:38.833
Accuracy:34.453% A++
KPH:105.600 A++
VKPH:4.500 B+
E540 Halberd
B*
Kills:172
V. Kills:96 177%
Deaths:11
KDR:15.636
Accuracy:55.318% B**
KPH:39.500 B++
VKPH:22 B*
Kills:4,327 (3,046 + 1,281)
Deaths:501
KDR:8.637
VKDR:4.335
Vehicle Kills:2,172
Kill Difference:3,826
Playtime:133.233 hours
Usage:10%
Score:3.678m
Score/min:460
Driving Accuracy:50.761%
Gunner Accuracy:55.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:133
V. Kills:110 120%
Deaths:17
KDR:7.824
Accuracy:66.998% A
KPH:56 B**
VKPH:46.300 A*
Aphelion VEX-4H
A
Kills:108
V. Kills:93 115%
Deaths:5
KDR:21.600
Accuracy:51.779% B++
KPH:48.600 B+
VKPH:41.900 A
Proton II PPA-H
A++
Kills:95
V. Kills:1 N/A
Deaths:9
KDR:10.556
Accuracy:38.644% C++
KPH:180.200 A++
VKPH:1.900 D*
Kills:336 (0 + 336)
Deaths:31
KDR:10.839
VKDR:6.581
Vehicle Kills:204
Kill Difference:305
Playtime:5.124 hours
Usage:0%
Score:0.267m
Score/min:869
Driving Accuracy:N/A%
Gunner Accuracy:38.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,4592,3352419.689B**6.7352.705%A+N/A136.5M+7.3A++67117.1h7.3B++13.8B++
Betelgeuse 54-A 2,1612,1462997.177A4.2232.653%A+38.956%B**198.7M**1.4A+127110.8h7.8A++24A
Saron Laser Cannon 3,7101,7985433.311B+0.3541.844%A++1.669%C28.4A30.3M++72463.2h77.7B++185.7B**
Dual Photon Pods 2,2581,7192367.284C*4.3360.263%B**1.92%B*88.2C*27.6B*54319.5h16.4B++27.2B++
VX6-7 1,7161,7021,4991.135C+1.8222.211%C-14.042%D*10.4D-N/A26163.9h11.7B52.7C*
Maelstrom Turbo Laser 3,1081,6336472.524C**0.4330.311%C+2.021%C18.7B16.9B*23987.1h67.2B++221.6B++
SVA-88 1,3271,3242325.707A*2.7531.534%A+31.722%B*150.5M**N/A6718.8h8.4A26.7B**
Supernova FPC 2,3721,2811787.197C**4.2458.185%B+2.966%B32.5B*27.7M72539.4h4.9B+8.4B++
Orion VS54 1,2361,2265912.074B+0.8824.185%B++22.92%C41.4B+N/A16829.6h10.5B++43.6C**
Pulsar LSW 1,1961,1923543.367A++0.4126.301%B+22.819%C+77.4AN/A32315.4h9.2B**35B++
Pulsar C 1,1831,1773283.588A+0.6333.434%A++26.083%B+65A+N/A34718.1h8.1B**24.2B*
Serpent VE92 1,1681,1623833.034A++0.0831.131%A+27.195%A68.4A++N/A22417h8.7A28B**
NS-11C 1,1641,1592594.475M**1.5232.386%A++32.701%A**118.3SN/A4419.8h9.1A28.2B**
Flare VE6 1,1631,1592245.174M**2.2232.727%A++30.716%B*173SN/A8826.7h7.3A22.4B*
NS-15M1 1,1641,1572145.407M*2.4534.886%A*30.856%B**180.8S1.1A++14856.4h8.7A24.9B**
Solstice VE3 1,1531,1401,0991.037B+1.9222.522%C+14.825%D-10.2C--N/A37112.3h12.5B++55.6C**
Supernova VPC 1,2771,12410410.808C+7.8551.413%C++2.313%B*38.8C5.3D17629h2.4B*4.7B++
Saron HRB 1,4638768210.683A7.7354.498%A1.142%C-34.5B**23.1B*61725.4h13.5A+24.7A+
H-V45 7927903642.17B+0.7927.845%B++28.734%B**59.4B**N/A25113.3h9.2A+33B**
Supernova PC 8766411205.342C+2.3850.761%C*2.964%B+19.4C7.1C15633h3.5B**7B**
L105 Zephyr 7065434312.628B+9.6746.985%B+N/A5430U1630U18530000.1h6B12.8B+
AP30 Shredder 936518559.418B++6.4639.2%B++2.124%C++5180U4180U46553100.1h63.2B*161.3B**
C150 Dalton 838460706.571C++3.6149.154%B**N/A4600U3780U37877500.1h5C10.2B+
Corvus VA55 4484461283.484M+0.5331.894%A+42.825%M+120.5SN/A4233.7h6.9A*21.6A
Sirius SX12 3973962451.616B+1.3428.43%B++13.384%D37.7B+N/A13210.5h11.4B*40.1B++
Terminus VX-9 325322963.354B**0.4030.728%B**39.752%A++107.3M+1B**5213h8.6A+28.1B**
NS-44 Commissioner 3203181601.988B**0.9739.896%B+34.277%A++85.9A*N/A4733.7h2.4A+6.1B**
Parallax VX3 3043011412.135C0.8241.999%B+83.389%B++28.1C+N/A10110.7h2.2C*5.3B
Ghost 258258269.923A*6.9749.739%A++84.884%A++161.3SN/A7981.6h1.5A3B**
Skyguard 5132511192.109C0.8530.45%C*3.187%B*7.6D-7.9C-10533.2h114B+374.5B+
Pulsar VS1 2512491341.858B**1.1028.14%B*27.309%B*34.6B+N/A1917.2h11.2B**39.9B**
L100 Python HEAT 339245425.833B+2.8845.344%D2.857%C++21.1D8.1D14111.6h3.8B**8.4B*
Eclipse VE3A 243240633.81A**0.8534.36%A++30.833%A*82.8A++1B++2782.9h9.1B**26.4B**
Blueshift VM5 241240435.581A+2.6227.104%A++27.083%B**104.3SN/A5862.3h10.5A++38.9B**
Thanatos VE70 2392391561.532B*1.4342.136%C**10.46%D*34.1BN/A1357h4B++9.4B+
Proton II PPA 243233638.833A++35.8834.453%A++1.288%D105.9A++4.5B+4792.2h6.4B**18.6A
Quasar VM1 2282251092.064B+0.8916.422%C++20.444%B+23C+N/A979.8h14.1B+86.1C**
CAS30 Tank Buster 4392202880.764C2.1938.322%D1.364%C+4.1D4.1D7353.4h37.4B++97.5B+
Antares LC 392214484.458A+1.5049.038%M2.336%B56.3M46.8M*10933.8h74.2B+151.4B*
Cosmos VM3 210210703B+0.0418.658%B+12.857%D**37.5B++N/A1095.6h12B+64.6B+
Spiker 2032031171.735B++1.2235.174%B*31.527%A+119.4MN/A5571.7h6.4B++18.3B*
NS Decimator 2952001481.351B+1.6160.58%C+4.5%A++48.8B*23.2B*7914.1h3.6B*5.9B*
Tank Mine 353179762.355C+0.6044.32%B*N/A94.2C+91.6B**14441.9h2.2C5B*
E540 Halberd 2681721115.636B++12.6855.318%B**3.488%B+39.1B++21.8B*13254.4h5.1B+9.2B*
Frag Grenade 1671651165N/A162.0445.528%C++N/A550C**6.7C+28090.3h3.1B++6.8B+
Phobos VX86 152152413.707A*0.7569.195%B*16.447%C+84.4A+N/A3361.8h2B*2.9B++
Eridani SX5G 141140512.745A0.2135.627%A+27.857%B*100AN/A4161.4h9.6B++26.9B*
Force-Blade 1641389,5250.014C2.9419.881%D-1.449%D0.2C--N/A1558.8h2.9C+14.7C
NS-10 Burster 2441351261.071C**1.8934.418%B*3.704%D-6.7B+5.4A11520.3h99.9B*290.3B*
Blueshift VM5 134134274.963B**2.0128.44%A++29.851%A+95.7M**N/A6401.4h11.3A+39.8B**
Saron HRB-H 243133177.824B+4.8766.998%A1.504%C+55.4B**45.8A*12962.4h20.8B+31B*
NS-357 Underboss 1261241081.148C*1.8116.156%F--13.71%D--28.8CN/A864.3h3.4B*21.3D**
Hornet Missiles 166117129.75B**6.7955.647%DN/A234M98M16940.5h5.2B+9.3B++
C-4 1801151051.095C+1.8627.385%BN/A47.9D27.1C+8232.4h2.1D--7.7C
Cosmos VM3 109109343.206B*0.2519.391%B++12.844%D*51.9A++N/A1462.1h10.3A53.3B+
Beamer VS3 1141091380.79C++2.1719.406%D*22.936%C++22.7C+1B+934.8h9.3C*48.2C+
Aphelion VEX-4H 201108521.6A++18.6451.779%B++2.778%C49.1B+42.3A4522.2h49.3B+95.3B++
Lasher X2 107107901.189B+1.7722.939%C4.673%B29.7C+N/A1253.6h20.1C+87.8C++
C75 Viper 118105147.5B*4.5425.057%D**N/A18.1D2.2D**1435.8h8.4B**33.4C**
NS-10 Burster 185104971.072C+1.8934.137%B++6.731%C*6C*4.7B+9417.3h108.9B**319.1B**
Zenith VX-5 101100293.448A*0.4935.3%A*22%C++111.1M++1.1A+6060.9h10.5B*29.8B*
Phantom VA23 9898372.649B+0.3144.924%A+18.367%D*75.4B*N/A2861.3h3.6B*8B*
Comet VM2 149981080.907C+2.0543.045%C+2.041%D--11.1C+5.8B*1338.8h20.7C**48.1C**
Proton II PPA-H 9695910.556C+7.6038.644%C++N/A190A*2D*6950.5h6.2B**16B*
MANA Anti-Vehicle Turret 16489751.187D-1.7739.986%F4.494%B**890D-750D2556280.1h6.6B+16.4B
M60-A Bulldog 1088098.889B++5.9325.075%D*N/A40C++14A*3482h4.2B**16.6C*
Comet VM2 12180880.909C+2.0544.349%C+5%B11.4C+5.9B+1297h23.8B53.8B
Eidolon VE33 8078661.182C++1.7823.904%D17.949%D--20.5C+N/A793.8h6.2B**25.7B+
VA39 Spectre 7474561.321C+1.6429.486%C-39.189%C++14.8C-N/A805h6C++20.3C++
S1 124651230.528C2.4359.23%C**3.077%C++15.5D14C*4404.2h9.2D--15.6C--
Cerberus 6262292.138B**0.8246.519%A*14.516%D--88.6A+N/A3050.7h5.1B++10.9B**
Photon A2A Missile Pods 1265987.375B++4.4277.349%C-N/A118A++134M++30740.5h7.8B+10.1B
Ursa 545395.889S2.9331.119%A+26.415%B132.5M**2.5S9840.4h7A+22.4B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit303420.4h
Nano-Armor Kit549547,51166.4h
Spawn Beacon345441.1h
Anti-Vehicle MANA Turret191051.8h
Medical Applicator10233,8035.3h
Medical Kit6223,17112h
Anti-Infantry MANA Turret51020.4h
Recon Detection Device41110.3h
Ammunition Package31080.5h

Check the help document for the dictionary if you want to learn more about words used here.


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