Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 13 (19,851)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (89 days). The data shown below may not be accurate.

Operant World Champion Kunibert1[B] Kunibert1
VS BR 30

KDR: 2.99

Score: 32.1m

Last Seen: Apr 8th, 2020 6:20 AM
- OFFLINE - 2135.9 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt
Level Progress (to 31): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Saron Laser Cannon Dual Photon Pods VX6-7 V26 Maelstrom Turbo Laser Supernova FPC SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kunibert1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,464,921 MLG Score: 1171
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.234%27.374%77327131918,5693.50094-0.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.465%1.353A0.944B*-1.121D*HEAD ++ (~13.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.568B+90.366C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.159%1.512%1097513417,93596544348.21429179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.846%0.098C+-0.051C+-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.369C**39.10.265C*63.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.023%2.518%471613403,931102320013.83887196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.571%-0.583D0.011C+1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.196C++10.80.132C++20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.556%1.184%610713392,95573819893.99865148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.418%0.678B+-0.807D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.643B+18.70.535B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.026%78.852%6103134366265731.00761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.007%0.613B+0.76B++2.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.30.265C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.508%12.788%6102134439136001.08611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.567%0.391B-0.395C--1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.475B+3.20.34C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.1m313.3%396 (23.8k)406 (24.4k)2.9877640,02413,3963.5303830 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346190326.391%15.506%40905:5315

74% Engineer9% Heavy Assault8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 10:38 AMMar 5th, 2016 11:17 AMMay 7th, 2020 11:27 PM (59d) (PST)Apr 8th, 2020 2:21 AM (89d) (PST)Apr 8th, 2020 2:20 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931326610.5070.1700.0791.9980.1311171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6097,93239,67730105120824,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1315.5h/54.8d 7,269 6,206 8,532 157.7k 2,416 2,666 10,319 62.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,276
Deaths:341
KDR:6.674
Accuracy:32.670% B**
HSR:38.577% B++
SVA-88
A
Kills:1,324
Deaths:232
KDR:5.707
Accuracy:31.534% A
HSR:31.722% B+
Orion VS54
B
Kills:1,226
Deaths:591
KDR:2.074
Accuracy:24.185% B
HSR:22.920% C-
Pulsar LSW
C**
Kills:1,192
Deaths:354
KDR:3.367
Accuracy:26.301% C**
HSR:22.819% C-
Flare VE6
A+
Kills:1,159
Deaths:224
KDR:5.174
Accuracy:32.727% A+
HSR:30.716% B+
NS-15M1
A*
Kills:1,157
Deaths:214
KDR:5.407
Accuracy:34.886% A*
HSR:30.856% B*
Ursa
A
Kills:80
Deaths:12
KDR:6.667
Accuracy:31.631% A
HSR:28.750% B+
Kills:8,414
Deaths (as Heavy Assault):1,968
Deaths (to Heavy Assaults):3,479
KDR:4.27541
Kill Difference:6,446
Playtime:114.864 hours
Usage:9%
Score:5.346m
Score/min:776
Accuracy (listed only):30.562%
HSR (listed only):29.480%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,703
Deaths:1,499
KDR:1.136
Accuracy:22.212% D
HSR:14.034% D*
Pulsar C
A+
Kills:1,203
Deaths:335
KDR:3.591
Accuracy:33.380% A+
HSR:26.268% B
Serpent VE92
A
Kills:1,162
Deaths:385
KDR:3.018
Accuracy:31.124% A
HSR:27.195% B**
NS-11C
A*
Kills:1,159
Deaths:259
KDR:4.475
Accuracy:32.386% A+
HSR:32.701% A*
Solstice VE3
C
Kills:1,141
Deaths:1,099
KDR:1.038
Accuracy:22.523% C
HSR:14.812% D-
Eclipse VE3A
A+
Kills:292
Deaths:84
KDR:3.476
Accuracy:34.370% A+
HSR:27.055% A
Thanatos VE70
C+
Kills:239
Deaths:156
KDR:1.532
Accuracy:42.136% C+
HSR:10.460% D*
Phobos VX86
B++
Kills:152
Deaths:41
KDR:3.707
Accuracy:69.195% B++
HSR:16.447% C+
Zenith VX-5
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:34.509% A+
HSR:20.354% C
Eidolon VE33
D-
Kills:78
Deaths:66
KDR:1.182
Accuracy:23.904% D-
HSR:17.949% D*
Kills:7,242
Deaths (as Engineer):3,957
Deaths (to Engineers):4,147
KDR:1.83017
Kill Difference:3,285
Playtime:967.759 hours
Usage:74%
Score:21.207m
Score/min:365
Accuracy (listed only):34.574%
HSR (listed only):20.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,703
Deaths:1,499
KDR:1.136
Accuracy:22.212% D
HSR:14.034% D*
Pulsar C
A+
Kills:1,203
Deaths:335
KDR:3.591
Accuracy:33.380% A+
HSR:26.268% B
Serpent VE92
A
Kills:1,162
Deaths:385
KDR:3.018
Accuracy:31.124% A
HSR:27.195% B**
NS-11C
A*
Kills:1,159
Deaths:259
KDR:4.475
Accuracy:32.386% A+
HSR:32.701% A*
Solstice VE3
C
Kills:1,141
Deaths:1,099
KDR:1.038
Accuracy:22.523% C
HSR:14.812% D-
Sirius SX12
B+
Kills:396
Deaths:245
KDR:1.616
Accuracy:28.430% B+
HSR:13.384% D
Eclipse VE3A
A+
Kills:292
Deaths:84
KDR:3.476
Accuracy:34.370% A+
HSR:27.055% A
Thanatos VE70
C+
Kills:239
Deaths:156
KDR:1.532
Accuracy:42.136% C+
HSR:10.460% D*
Phobos VX86
B++
Kills:152
Deaths:41
KDR:3.707
Accuracy:69.195% B++
HSR:16.447% C+
Eridani SX5G
A+
Kills:145
Deaths:52
KDR:2.788
Accuracy:35.661% A+
HSR:26.897% B+
Zenith VX-5
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:34.509% A+
HSR:20.354% C
Kills:7,705
Deaths (as Light Assault):4,188
Deaths (to Light Assaults):2,105
KDR:1.83978
Kill Difference:3,517
Playtime:105.609 hours
Usage:8%
Score:2.883m
Score/min:455
Accuracy (listed only):35.084%
HSR (listed only):20.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:807
Deaths:368
KDR:2.193
Accuracy:27.910% B+
HSR:28.872% B*
Corvus VA55
A**
Kills:446
Deaths:128
KDR:3.484
Accuracy:31.894% A
HSR:42.825% A**
Sirius SX12
B+
Kills:396
Deaths:245
KDR:1.616
Accuracy:28.430% B+
HSR:13.384% D
Terminus VX-9
A
Kills:343
Deaths:107
KDR:3.206
Accuracy:31.074% B*
HSR:39.067% A
Pulsar VS1
B++
Kills:249
Deaths:134
KDR:1.858
Accuracy:28.140% B++
HSR:27.309% B++
Thanatos VE70
C+
Kills:239
Deaths:156
KDR:1.532
Accuracy:42.136% C+
HSR:10.460% D*
Phobos VX86
B++
Kills:152
Deaths:41
KDR:3.707
Accuracy:69.195% B++
HSR:16.447% C+
Eridani SX5G
A+
Kills:145
Deaths:52
KDR:2.788
Accuracy:35.661% A+
HSR:26.897% B+
Kills:2,777
Deaths (as Combat Medic):1,231
Deaths (to Combat Medics):1,304
KDR:2.25589
Kill Difference:1,546
Playtime:39.458 hours
Usage:3%
Score:1.163m
Score/min:491
Accuracy (listed only):36.805%
HSR (listed only):25.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:396
Deaths:245
KDR:1.616
Accuracy:28.430% B+
HSR:13.384% D
NS-44 Commissioner
A+
Kills:319
Deaths:160
KDR:1.994
Accuracy:39.762% C**
HSR:34.169% A+
Parallax VX3
B+
Kills:311
Deaths:141
KDR:2.206
Accuracy:42.580% B
HSR:82.958% B+
Ghost
A+
Kills:277
Deaths:30
KDR:9.233
Accuracy:49.159% A
HSR:84.838% A+
Spiker
A
Kills:203
Deaths:117
KDR:1.735
Accuracy:35.174% B++
HSR:31.527% A
Eridani SX5G
A+
Kills:145
Deaths:52
KDR:2.788
Accuracy:35.661% A+
HSR:26.897% B+
NS-357 Underboss
D*
Kills:125
Deaths:109
KDR:1.147
Accuracy:16.251% F*
HSR:13.600% D*
Beamer VS3
C+
Kills:109
Deaths:138
KDR:0.790
Accuracy:19.406% D*
HSR:22.936% C+
Phantom VA23
A
Kills:100
Deaths:37
KDR:2.703
Accuracy:44.956% A
HSR:19% D*
VA39 Spectre
C++
Kills:74
Deaths:56
KDR:1.321
Accuracy:29.486% D
HSR:39.189% C++
Cerberus
A*
Kills:62
Deaths:29
KDR:2.138
Accuracy:46.519% A*
HSR:14.516% D*
Kills:2,121
Deaths (as Infiltrator):1,114
Deaths (to Infiltrators):1,636
KDR:1.90395
Kill Difference:1,007
Playtime:40.693 hours
Usage:3%
Score:0.603m
Score/min:247
Accuracy (listed only):35.217%
HSR (listed only):34.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:240
Deaths:43
KDR:5.581
Accuracy:27.104% A+
HSR:27.083% B*
Quasar VM1
C**
Kills:225
Deaths:109
KDR:2.064
Accuracy:16.422% C+
HSR:20.444% C**
Cosmos VM3
C++
Kills:210
Deaths:70
KDR:3
Accuracy:18.658% C++
HSR:12.857% D**
NS-10 Burster
B+
Kills:135
Deaths:126
KDR:1.071
Accuracy:34.418% B+
HSR:3.704% D
Blueshift VM5
A+
Kills:134
Deaths:27
KDR:4.963
Accuracy:28.440% A+
HSR:29.851% A
Cosmos VM3
C++
Kills:109
Deaths:34
KDR:3.206
Accuracy:19.391% C++
HSR:12.844% D*
NS-10 Burster
B
Kills:104
Deaths:97
KDR:1.072
Accuracy:34.137% B
HSR:6.731% B
Comet VM2
C+
Kills:98
Deaths:108
KDR:0.907
Accuracy:43.045% C+
HSR:2.041% D*
Comet VM2
B
Kills:80
Deaths:88
KDR:0.909
Accuracy:44.349% C
HSR:5% B
Kills:1,335
Deaths (as MAX Suit):351
Deaths (to MAX Suits):617
KDR:3.80342
Kill Difference:984
Playtime:39.681 hours
Usage:3%
Score:0.875m
Score/min:367
Accuracy (listed only):29.552%
HSR (listed only):13.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,417
V. Kills:128 N/A
Deaths:241
KDR:10.029
Accuracy:52.454% A+
KPH:136.700 A*
VKPH:7.200 A+
Saron Laser Cannon
M+
Kills:1,901
V. Kills:1,971 96%
Deaths:544
KDR:3.494
Accuracy:41.858% A++
KPH:29.300 A
VKPH:30.400 M+
Dual Photon Pods
B+
Kills:1,729
V. Kills:539 320%
Deaths:236
KDR:7.326
Accuracy:60.254% B++
KPH:88.100 C+
VKPH:27.500 B+
V26 Maelstrom Turbo Laser
B+
Kills:1,656
V. Kills:1,488 111%
Deaths:647
KDR:2.560
Accuracy:30.378% C
KPH:19 C++
VKPH:17 B+
Antares LC
M++
Kills:225
V. Kills:184 122%
Deaths:48
KDR:4.688
Accuracy:49.067% M++
KPH:57.200 A*
VKPH:46.700 M++
Hornet Missiles
M
Kills:120
V. Kills:51 231%
Deaths:12
KDR:10
Accuracy:55.242% D--
KPH:216.900 M
VKPH:92.200 A++
Photon A2A Missile Pods
M
Kills:59
V. Kills:67 87%
Deaths:8
KDR:7.375
Accuracy:77.258% C++
KPH:126.800 A
VKPH:144 M
Kills:8,107 (6,199 + 0)
Deaths:1,736
KDR:4.670
VKDR:2.551
Vehicle Kills:4,428
Kill Difference:6,371
Playtime:194.395 hours
Usage:15%
Score:5.783m
Score/min:496
Piloting Accuracy:49.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:543
V. Kills:163 331%
Deaths:43
KDR:12.628
Accuracy:46.985% C**
KPH:1,954,800 U
VKPH:586,800 U
AP30 Shredder
U
Kills:518
V. Kills:418 124%
Deaths:55
KDR:9.418
Accuracy:39.200% B+
KPH:1,864,800 U
VKPH:1,504,800 U
C150 Dalton
U
Kills:479
V. Kills:387 123%
Deaths:70
KDR:6.843
Accuracy:49.065% B**
KPH:1,724,400 U
VKPH:1,393,200 U
CAS30 Tank Buster
D
Kills:232
V. Kills:226 102%
Deaths:288
KDR:0.806
Accuracy:39.084% D
KPH:4.300 D
VKPH:4.200 D
Kills:1,772 (232 + 1,540)
Deaths:456
KDR:3.886
VKDR:2.618
Vehicle Kills:1,194
Kill Difference:1,316
Playtime:54.188 hours
Usage:4%
Score:1.284m
Score/min:395
Piloting Accuracy:39.084%
Gunner Accuracy:49.065%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:251
V. Kills:262 95%
Deaths:119
KDR:2.109
Accuracy:30.450% C++
KPH:7.600 D--
VKPH:7.900 D
L100 Python HEAT
D
Kills:245
V. Kills:94 258%
Deaths:42
KDR:5.833
Accuracy:45.344% D
KPH:21.100 D
VKPH:8.100 D-
C75 Viper
D
Kills:109
V. Kills:15 N/A
Deaths:14
KDR:7.786
Accuracy:24.979% F
KPH:18.600 D
VKPH:2.600 D*
Kills:605 (605 + 0)
Deaths:175
KDR:3.457
VKDR:2.120
Vehicle Kills:371
Kill Difference:430
Playtime:50.706 hours
Usage:4%
Score:0.360m
Score/min:118
Driving Accuracy:24.979%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,561
V. Kills:1,224 127%
Deaths:178
KDR:8.770
Accuracy:58.721% B+
KPH:36.100 B+
VKPH:28.300 A*
Supernova VPC
C+
Kills:1,124
V. Kills:153 N/A
Deaths:104
KDR:10.808
Accuracy:51.413% C+
KPH:38.800 C-
VKPH:5.300 D
Saron HRB
B+
Kills:877
V. Kills:588 149%
Deaths:82
KDR:10.695
Accuracy:54.535% B**
KPH:34.500 B+
VKPH:23.200 B+
Supernova PC
C--
Kills:641
V. Kills:235 272%
Deaths:120
KDR:5.342
Accuracy:50.761% C++
KPH:19.400 C--
VKPH:7.100 C--
Proton II PPA
A+
Kills:233
V. Kills:10 N/A
Deaths:6
KDR:38.833
Accuracy:34.453% A+
KPH:105.600 A
VKPH:4.500 C**
E540 Halberd
B*
Kills:172
V. Kills:96 177%
Deaths:11
KDR:15.636
Accuracy:55.318% B*
KPH:39.500 B+
VKPH:22 B*
Kills:4,608 (3,326 + 1,282)
Deaths:501
KDR:9.198
VKDR:4.603
Vehicle Kills:2,306
Kill Difference:4,107
Playtime:137.129 hours
Usage:10%
Score:3.863m
Score/min:470
Driving Accuracy:50.761%
Gunner Accuracy:55.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:133
V. Kills:110 120%
Deaths:17
KDR:7.824
Accuracy:66.998% A
KPH:56 B*
VKPH:46.300 A*
Aphelion VEX-4H
A
Kills:108
V. Kills:93 115%
Deaths:5
KDR:21.600
Accuracy:51.779% B++
KPH:48.600 C*
VKPH:41.900 A
Proton II PPA-H
A+
Kills:99
V. Kills:1 N/A
Deaths:9
KDR:11
Accuracy:39.513% C++
KPH:179.900 A+
VKPH:1.800 D*
Kills:340 (0 + 340)
Deaths:31
KDR:10.968
VKDR:6.581
Vehicle Kills:204
Kill Difference:309
Playtime:5.147 hours
Usage:0%
Score:0.269m
Score/min:870
Driving Accuracy:N/A%
Gunner Accuracy:39.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,5452,41724110.029B++7.0452.454%A+N/A136.6A*7.2A+66417.7h7.4B*14.1B++
Betelgeuse 54-A 2,2932,2763416.674B**3.6932.67%B**38.577%B++188.1A**1.4C**116112.1h7.9A+24.2B**
Saron Laser Cannon 3,8721,9015443.494C*0.5141.858%A++1.578%C29.3A30.4M+71664.8h76.3B++182.3B**
Dual Photon Pods 2,2681,7292367.326C+4.3460.254%B++1.909%B**88.2C+27.5B+54319.6h16.4B+27.2B+
VX6-7 1,7171,7031,4991.136C+1.8522.212%D14.034%D*10.4D-N/A26163.9h11.7C++52.7C+
V26 Maelstrom Turbo Laser 3,1441,6566472.56C++0.4330.378%C2.053%C19C++17B+24087.3h66.7B+219.4B+
Supernova FPC 2,7851,5611788.77C+5.7858.721%B+2.434%C++36.1B+28.3A*71943.3h4.6C**7.8B+
SVA-88 1,3271,3242325.707A++2.7231.534%A31.722%B+150.5M+N/A6728.8h8.4A26.7B*
Orion VS54 1,2361,2265912.074C++0.9124.185%B22.92%C-41.4C+N/A16829.6h10.5B+43.6C++
Pulsar C 1,2091,2033353.591B++0.6033.38%A+26.268%B65.4B*N/A34718.4h8.1B**24.4B**
Pulsar LSW 1,1961,1923543.367A0.3826.301%C**22.819%C-77.4B++N/A32315.4h9.2B**35B+
Serpent VE92 1,1681,1623853.018A0.0331.124%A27.195%B**68B*N/A22317.1h8.7B**28.1B*
NS-11C 1,1641,1592594.475M+1.4932.386%A+32.701%A*118.3M++N/A4419.8h9.1B**28.2B*
Flare VE6 1,1631,1592245.174M++2.1932.727%A+30.716%B+173M*N/A8826.7h7.3B**22.4B*
NS-15M1 1,1641,1572145.407M2.4234.886%A*30.856%B*180.8S1.1B*14856.4h8.7A24.9B**
Solstice VE3 1,1541,1411,0991.038C*1.9522.523%C14.812%D-10.2DN/A37112.4h12.5B+55.6C++
Supernova VPC 1,2771,12410410.808C7.8251.413%C+2.313%B**38.8C-5.3D17629h2.4B*4.7B++
Saron HRB 1,4658778210.695B**7.7154.535%B**1.14%C-34.5B+23.1B+62925.4h13.5A24.7A
H-V45 8098073682.193C**0.7927.91%B+28.872%B*59.8B*N/A25313.5h9.2A33B*
Supernova PC 8766411205.342C+2.3550.761%C++2.964%B+19.4C--7.1C--15633h3.5B*7B*
L105 Zephyr 7065434312.628C*9.6446.985%C**N/A5430U1630U18530000.1h6C*12.8B+
AP30 Shredder 936518559.418C++6.4339.2%B+2.124%C+5180U4180U46557100.1h63.2B+161.3B++
C150 Dalton 866479706.843C3.8649.065%B**N/A4790U3870U39550100.1h4.9D9.9C++
Corvus VA55 4484461283.484A*0.5031.894%A42.825%A**120.5M**N/A4233.7h6.9A*21.6A
Sirius SX12 3973962451.616C**1.3728.43%B+13.384%D37.7C++N/A13210.5h11.4B++40.1B+
Terminus VX-9 3463431073.206B+0.2231.074%B*39.067%A103.9A++N/A4973.3h8.7A27.9B**
NS-44 Commissioner 3213191601.994B*0.9939.762%C**34.169%A+86.2A+N/A4693.7h2.4A6.1B*
Parallax VX3 3143111412.206C0.7842.58%B82.958%B+28.8CN/A10210.8h2.3C+5.3C++
Eclipse VE3A 296292843.476B++0.4934.37%A+27.055%A73B++1C*2534h9.3B*27.1B**
Ghost 277277309.233A++6.2549.159%A84.838%A+145.8M*N/A7311.9h1.5A3B**
Skyguard 5132511192.109C--0.8830.45%C++3.187%B**7.6D--7.9D10633.2h114C++374.5C*
Pulsar VS1 2512491341.858B++1.1328.14%B++27.309%B++34.6C*N/A1927.2h11.2B**39.9B*
L100 Python HEAT 339245425.833C+2.8545.344%D2.857%C**21.1D8.1D-14211.6h3.8B**8.4B+
Blueshift VM5 241240435.581A2.5927.104%A+27.083%B*104.3M**N/A5862.3h10.5A+38.9B**
Thanatos VE70 2392391561.532B+1.4642.136%C+10.46%D*34.1C+N/A1367h4B+9.4B+
Proton II PPA 243233638.833B**35.8534.453%A+1.288%D105.9A4.5C**4792.2h6.4B*18.6B**
CAS30 Tank Buster 4582322880.806C2.1839.084%D1.293%C++4.3D4.2D7354.2h37.4B++95.6B+
Quasar VM1 2282251092.064C++0.9216.422%C+20.444%C**23CN/A989.8h14.1C*86.1C++
Antares LC 409225484.688B**1.7049.067%M++2.222%B+57.7A*47.2M++10843.9h74.9B+152.6B++
Cosmos VM3 210210703B+0.0118.658%C++12.857%D**37.5C++N/A1095.6h12B+64.6B+
Spiker 2032031171.735B+1.2535.174%B++31.527%A119.4A**N/A5571.7h6.4B*18.3B*
NS Decimator 2992021491.356C++1.6360.1%C+4.455%A*48.1B+23.1B+7824.2h3.6B+5.9B+
Tank Mine 355180762.368C0.6245.219%B++N/A94.7C92.1B*14491.9h2.2C--4.9B+
E540 Halberd 2681721115.636C**12.6555.318%B*3.488%B++39.1B+21.8B*13794.4h5.1B9.2B++
Plasma Grenade 1711691169N/A166.0145.518%CN/A563.3C+6.7C-28460.3h3.1B6.7C**
Phobos VX86 152152413.707A++0.7269.195%B++16.447%C+84.4B*N/A3361.8h2B++2.9B+
Eridani SX5G 146145522.788B**0.2035.661%A+26.897%B+103.6B**N/A4161.4h9.6B+27B++
Force-Blade 1641389,6430.014C2.9719.872%D-1.449%D0.2C--N/A1562.5h2.9C+14.7C
NS-10 Burster 2441351261.071C+1.9234.418%B+3.704%D6.7C++5.4B*11520.3h99.9B*290.3B*
Blueshift VM5 134134274.963B**1.9828.44%A+29.851%A95.7M++N/A6401.4h11.3A+39.8B**
Saron HRB-H 243133177.824B+4.8466.998%A1.504%C+55.4B*45.8A*12972.4h20.8B31B++
NS-357 Underboss 1271251091.147C+1.8416.251%F*13.6%D*29.1DN/A864.3h3.4B++21.2F
Hornet Missiles 1711201210B+7.0155.242%D--N/A200A**85A+16780.6h5.2A9.5B**
C-4 1801151051.095C1.8927.385%C++N/A47.9D-27.1C+8262.4h2.1D**7.7D
Zenith VX-5 114113333.424A*0.4434.509%A+20.354%C113A*1B+5471h10.8B+31.4B*
Cosmos VM3 109109343.206B*0.2219.391%C++12.844%D*51.9B*N/A1462.1h10.3B**53.3C*
Beamer VS3 1141091380.79C+2.2019.406%D*22.936%C+22.7C1B934.8h9.3C+48.2D
C75 Viper 124109147.786B4.8024.979%FN/A18.5D2.5D*1455.9h8.2B*32.9C++
Aphelion VEX-4H 201108521.6B**18.6151.779%B++2.778%C49.1C**42.3A4602.2h49.3C++95.3B+
Lasher X2 107107901.189C+1.8022.939%D4.673%B+29.7CN/A1253.6h20.1C+87.8C+
NS-10 Burster 185104971.072C1.9234.137%B6.731%B6C+4.7B9417.3h108.9B*319.1B*
Phantom VA23 100100372.703C+0.2844.956%A19%D*71.4B++N/A2821.4h3.6B*8B*
Proton II PPA-H 10099911C8.0139.513%C++N/A165A1.7D*6790.6h6.4B**16.2B*
Comet VM2 149981080.907C+2.0843.045%C+2.041%D*11.1C5.8B+1348.8h20.7C++48.1C++
MANA Anti-Vehicle Turret 16691771.182C--1.8140.619%F-4.396%B**910D-750C5135450.1h6.6C+16.3D*
Comet VM2 12180880.909C2.0844.349%C5%B11.4C5.9B+1307h23.8C*53.8C++
M60-A Bulldog 1088098.889C++5.9025.075%D**N/A40C+14A3502h4.2B*16.6C+
Ursa 8180126.667S3.6831.631%A28.75%B+133.3A**1.7A7630.6h7.6A24B**
Eidolon VE33 8078661.182C+1.8123.904%D-17.949%D*20.5C-N/A803.8h6.2B*25.7B+
VA39 Spectre 7474561.321C+1.6729.486%D39.189%C++14.8DN/A805h6C+20.3C+
S1 124651230.528C--2.4659.23%C++3.077%C*15.5D-14C+4464.2h9.2D*15.6D
Cerberus 6262292.138B*0.8546.519%A*14.516%D*88.6AN/A3050.7h5.1B+10.9B*
Photon A2A Missile Pods 1265987.375C++4.3977.258%C++N/A118B**134A**30740.5h7.8C**10.1B
A30 Walker 10250461.087D1.9020.312%D-N/A500U520U5069700.1h89.5B+440.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit583562,70168.2h
Anti-Vehicle MANA Turret191141.8h
Spawn Beacon345821.1h
Medical Applicator10233,9915.4h
Restoration Kit303420.4h
Recon Detection Device41110.3h
Ammunition Package41110.5h
Medical Kit6513,26912.6h
Anti-Infantry MANA Turret51030.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.62s
Server spent 2.26s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.