Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Nefinub (53)  Faber0ne (16)  Ahorn (10)  wh1t3tig3r (6)  BP_NoSight (3)  EdVanAmator (3) 91
stats.dasanfall.com
Kurauty[RO] Kurauty
TR BR 90

KDR: 2.56

Score: 14.7m

Last Seen: Jun 16th, 2019 5:08 PM
- OFFLINE - 69 minute(s)

Battle Rank 102 (90 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 72
Level Progress (to 103): 3%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 M14 Banshee NS-44 Commissioner AE NS-357 Underboss SMG-46 Armistice T32 Bull
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kurauty



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,890,959 MLG Score: 4709
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.973%43.763%126817119328,4652.83544-0.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.211%1.523A+3.516M**-0.273CHEAD ++ (~29.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.639B+7.80.455B+19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.19%1.302%573212081,8442944236.25085435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%-1.178D*-0.269C-1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.50.215C++33.10.375C**93.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.864%77.685%0212085,391864246.23958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.555%0.886B*0.701B++1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.80.424B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.249%20.548%02120829279400.367296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.677%0.81B++1.178B**-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+3.10.364C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 72
14.7m199.8%432 (25.9k)346 (20.8k)2.5629440,52015,8102.682890 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210385327.035%42.014%113602:4114

9% Engineer57% Heavy Assault20% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 5:23 PMJun 15th, 2019 5:50 PMJun 17th, 2019 7:15 AM (1d) (PST)Jun 16th, 2019 2:52 PM (2d) (PST)Jun 16th, 2019 1:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6762724040.9560.3730.4021.9820.0364709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,56316,32024,243572224119220,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.4h/29.4d 1,895 17,024 11,201 84k 1,000 2,748 1,523 28.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:11,432
Deaths:3,266
KDR:3.500
Accuracy:28.018% B**
HSR:51.723% M**
NS-15M2
A*
Kills:2,718
Deaths:976
KDR:2.785
Accuracy:29.513% B**
HSR:43.341% A*
T32 Bull
A+
Kills:1,288
Deaths:623
KDR:2.067
Accuracy:31.302% A+
HSR:29.969% B*
T9A "Butcher"
A++
Kills:1,233
Deaths:396
KDR:3.114
Accuracy:28.148% B*
HSR:41.200% A++
T9 CARV
A*
Kills:1,189
Deaths:467
KDR:2.546
Accuracy:29.988% A*
HSR:26.913% B++
T9 CARV-S
A++
Kills:1,172
Deaths:462
KDR:2.537
Accuracy:30.604% A++
HSR:24.915% C++
MG-H1 Watchman
M**
Kills:280
Deaths:98
KDR:2.857
Accuracy:28.410% B**
HSR:52.857% M**
T7 Mini-Chaingun AE
M**
Kills:125
Deaths:46
KDR:2.717
Accuracy:26.493% A
HSR:32% M**
Kills:19,437
Deaths (as Heavy Assault):6,334
Deaths (to Heavy Assaults):5,519
KDR:3.06868
Kill Difference:13,103
Playtime:403.460 hours
Usage:57%
Score:8.891m
Score/min:367
Accuracy (listed only):29.059%
HSR (listed only):37.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:1,295
Deaths:415
KDR:3.120
Accuracy:29.336% B++
HSR:47.722% S
LC3 Jaguar
B++
Kills:1,203
Deaths:455
KDR:2.644
Accuracy:27.042% B++
HSR:19.867% C+
LC2 Lynx
M**
Kills:602
Deaths:212
KDR:2.840
Accuracy:28.105% B**
HSR:42.525% M**
TRAC-5
A++
Kills:429
Deaths:209
KDR:2.053
Accuracy:24.492% B+
HSR:28.671% A++
NS-11CB
M**
Kills:206
Deaths:62
KDR:3.323
Accuracy:26.847% B+
HSR:44.660% M**
FA1 Barrage
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:48.779% B*
HSR:17.021% C**
TRS-12 Uppercut
A*
Kills:104
Deaths:56
KDR:1.857
Accuracy:62.006% B+
HSR:26.923% A*
Kills:4,027
Deaths (as Light Assault):1,508
Deaths (to Light Assaults):3,018
KDR:2.67042
Kill Difference:2,519
Playtime:72.509 hours
Usage:10%
Score:1.325m
Score/min:305
Accuracy (listed only):35.229%
HSR (listed only):32.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
S
Kills:1,295
Deaths:415
KDR:3.120
Accuracy:29.336% B++
HSR:47.722% S
TAR
M*
Kills:682
Deaths:212
KDR:3.217
Accuracy:27.747% B*
HSR:44.868% M*
FA1 Barrage
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:48.779% B*
HSR:17.021% C**
TRS-12 Uppercut
A*
Kills:104
Deaths:56
KDR:1.857
Accuracy:62.006% B+
HSR:26.923% A*
Kills:2,269
Deaths (as Combat Medic):782
Deaths (to Combat Medics):1,637
KDR:2.90153
Kill Difference:1,487
Playtime:12.346 hours
Usage:2%
Score:0.279m
Score/min:377
Accuracy (listed only):41.967%
HSR (listed only):34.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:5,310
Deaths:1,838
KDR:2.889
Accuracy:41.127% B+
HSR:77.815% B**
NS-44 Commissioner AE
C+
Kills:1,391
Deaths:1,100
KDR:1.265
Accuracy:39.114% C
HSR:24.155% C+
NS-357 Underboss
S
Kills:1,320
Deaths:825
KDR:1.600
Accuracy:39.610% B+
HSR:54.318% S
SMG-46 Armistice
S
Kills:1,295
Deaths:415
KDR:3.120
Accuracy:29.336% B++
HSR:47.722% S
NS-44 Commissioner
M**
Kills:1,215
Deaths:691
KDR:1.758
Accuracy:37.672% C*
HSR:47.984% M**
NS-30 Vandal
M*
Kills:810
Deaths:269
KDR:3.011
Accuracy:33.702% C++
HSR:54.568% M*
M77-B
D-
Kills:81
Deaths:45
KDR:1.800
Accuracy:31.073% D-
HSR:69.136% D-
Kills:11,422
Deaths (as Infiltrator):5,183
Deaths (to Infiltrators):2,298
KDR:2.20374
Kill Difference:6,239
Playtime:141.792 hours
Usage:20%
Score:2.904m
Score/min:341
Accuracy (listed only):35.948%
HSR (listed only):53.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,203
Deaths:455
KDR:2.644
Accuracy:27.042% B++
HSR:19.867% C+
LC2 Lynx
M**
Kills:602
Deaths:212
KDR:2.840
Accuracy:28.105% B**
HSR:42.525% M**
TRAC-5
A++
Kills:429
Deaths:209
KDR:2.053
Accuracy:24.492% B+
HSR:28.671% A++
NS-11CB
M**
Kills:206
Deaths:62
KDR:3.323
Accuracy:26.847% B+
HSR:44.660% M**
FA1 Barrage
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:48.779% B*
HSR:17.021% C**
TRS-12 Uppercut
A*
Kills:104
Deaths:56
KDR:1.857
Accuracy:62.006% B+
HSR:26.923% A*
Kills:2,732
Deaths (as Engineer):1,093
Deaths (to Engineers):1,751
KDR:2.49954
Kill Difference:1,639
Playtime:60.880 hours
Usage:9%
Score:0.985m
Score/min:270
Accuracy (listed only):36.212%
HSR (listed only):29.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:307
Deaths:83
KDR:3.699
Accuracy:21.010% B**
HSR:27.362% A
MRC3 Mercy
A++
Kills:269
Deaths:83
KDR:3.241
Accuracy:21.383% B**
HSR:28.996% A++
M3 Pounder HEG
B*
Kills:91
Deaths:44
KDR:2.068
Accuracy:48.235% B*
HSR:3.297% C++
M3 Pounder HEG
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:48.021% B**
HSR:3.448% C*
Kills:754
Deaths (as MAX Suit):127
Deaths (to MAX Suits):518
KDR:5.93701
Kill Difference:627
Playtime:11.279 hours
Usage:2%
Score:0.278m
Score/min:411
Accuracy (listed only):34.662%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,498
V. Kills:54 N/A
Deaths:167
KDR:8.970
Accuracy:30.796% C*
KPH:76 B**
VKPH:2.700 C
M18 Needler
B++
Kills:346
V. Kills:341 101%
Deaths:179
KDR:1.933
Accuracy:24.340% D*
KPH:13.400 C++
VKPH:13.200 B++
Hellfire Rocket Pods
M**
Kills:187
V. Kills:16 N/A
Deaths:6
KDR:31.167
Accuracy:60.173% A+
KPH:289.300 M**
VKPH:24.800 B**
Kills:2,031 (1,844 + 0)
Deaths:352
KDR:5.770
VKDR:1.168
Vehicle Kills:411
Kill Difference:1,679
Playtime:46.201 hours
Usage:7%
Score:0.491m
Score/min:177
Piloting Accuracy:24.340%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:57
V. Kills:7 N/A
Deaths:7
KDR:8.143
Accuracy:50.836% B**
KPH:62.700 B+
VKPH:7.700 C+
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:1
Vehicle Kills:7
Kill Difference:50
Playtime:0.909 hours
Usage:0%
Score:0.014m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:50.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:125
V. Kills:4 N/A
Deaths:7
KDR:17.857
Accuracy:41.744% B*
KPH:110 C*
VKPH:3.500 D-
Kills:125 (0 + 125)
Deaths:7
KDR:17.857
VKDR:0.571
Vehicle Kills:4
Kill Difference:118
Playtime:1.137 hours
Usage:0%
Score:0.017m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:41.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,46011,4323,2663.5B++0.9428.018%B**51.723%M**69.7AN/A180164h8.1A+29B**
TSAR-42 5,3335,3101,8382.889C+0.3341.127%B+77.815%B**59.5B**N/A14989.3h1.8B**4.4B++
NS-15M2 2,7332,7189762.785B++0.2229.513%B**43.341%A*62.1B++N/A16843.8h9B**30.5B*
M14 Banshee 1,5521,4981678.97B+6.4130.796%C*1.268%C*76B**2.7C17019.7h13.7B++44.6B++
NS-44 Commissioner AE 1,3991,3911,1001.265C+1.3039.114%C24.155%C+60.2C*N/A15323.1h3.2B+8.1C**
NS-357 Underboss 1,3231,3208251.6B++0.9639.61%B+54.318%S78.6AN/A22616.8h3A7.7B*
SMG-46 Armistice 1,3041,2954153.12A++0.5629.336%B++47.722%S71.9A*N/A16718h9.4A+32.2B*
T32 Bull 1,2911,2886232.067B+0.5031.302%A+29.969%B*66.4B**N/A15319.4h9A28.9B**
T9A "Butcher" 1,2371,2333963.114B++0.5528.148%B*41.2%A++62.9C*N/A16219.6h8.9A31.5B**
NS-44 Commissioner 1,2181,2156911.758B*0.8037.672%C*47.984%M**76.9A++N/A21015.8h2.7B**7.1B*
LC3 Jaguar 1,2051,2034552.644B*0.0827.042%B++19.867%C+49.9B**N/A11624.1h9.8B*36.2B*
T9 CARV 1,1901,1894672.546B*0.0229.988%A*26.913%B++69.5A*N/A20017.1h9.1A30.4B**
T9 CARV-S 1,1781,1724622.537B++0.0330.604%A++24.915%C++83.1A++N/A18914.1h9.2B**30B*
NS-30 Vandal 8178102693.011B++0.4533.702%C++54.568%M*73A+N/A15811.1h3.8A+11.4B*
NS Decimator 1,1987962742.905A*0.3457.605%C2.638%C**48.2B*24.4B**25916.5h3.4B**5.9B*
TAR 6896822123.217A0.6527.747%B*44.868%M*72.6A*N/A1989.4h8.6A++30.8A
LC2 Lynx 6066022122.84A+0.2828.105%B**42.525%M**66.9A++N/A1889h10.6B**37.6B**
The Slasher 4544535,9480.076B+2.4916.346%D*2.649%D--2C+N/A5227.8h1.5B**9.1C+
TRAC-5 4354292092.053A++0.5124.492%B+28.671%A++27.9B++N/A10215.4h10.2B**41.5B*
ML-7 5723763441.093B++1.4759.467%B2.128%C-32.1B*16.8B*25411.7h5.5B++9.3B++
Chainblade 3533529,3850.038B+2.5214.762%D*4.83%C0.9B+N/A2371.3h1.7B*11.7C++
M18 Needler 6873461791.933C++0.6324.34%D*1.445%C--13.4C++13.2B++16425.8h117.1B+481.1C++
MRC3 Mercy 312307833.699B++1.1421.01%B**27.362%A47.2A+N/A1396.5h14.5A69.2B*
Frag Grenade 2872851285N/A282.4443.319%C+N/A356.3C--2.5D--10040.8h4.4C10.1C+
MG-H1 Watchman 286280982.857B**0.2928.41%B**52.857%M**68.3B**1.5A+1744.1h10.3B**36.2B*
MRC3 Mercy 271269833.241B+0.6821.383%B**28.996%A++41.4B**N/A1206.5h16.7B*78.1B*
NS-11CB 207206623.323M0.7626.847%B+44.66%M**71AN/A1822.9h9.8B**36.3B++
FA1 Barrage 188188991.899B*0.6648.779%B*17.021%C**62.7A*N/A2053h3.7B**7.6B*
Hellfire Rocket Pods 203187631.167M+28.6060.173%A+N/A311.7S26.7A9350.6h11.9B++19.8B*
T7 Mini-Chaingun AE 125125462.717B**0.1526.493%A32%M**78.1AN/A1981.6h9.8B**37.1B*
P525 Marauder-H 129125717.857C**15.2941.744%B*N/A113.6C**3.6D-2491.1h4.3B**10.4B**
C-4 143113651.738C*0.8231.185%B**N/A80.7C+21.4C--7441.4h1.6C+5.1B+
TRS-12 Uppercut 104104561.857B+0.7162.006%B+26.923%A*61.2B**N/A2091.7h2B**3.2B++
M3 Pounder HEG 10291442.068C**0.4948.235%B*3.297%C++26.8B*3.2C1063.4h16.1B33.3B+
M3 Pounder HEG 10587441.977B0.5948.021%B**3.448%C*25.6B**5.3A1073.4h16.9C++35.1B+
M77-B 8281451.8C+0.7631.073%D-69.136%D-28.9C*N/A752.8h2.4C*7.8C+
L105 Zephyr 645778.143C+5.5850.836%B**N/A63.3B+7.8C+2570.9h5.3B+10.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2040.6h
Nanite Revive Grenade0570h
Motion Spotter73,3721.2h
Welding Device02590h
Ammunition Package21100h
Medical Applicator149,4340.6h
Nano-Armor Kit2865,2614.3h
Medical Kit1,59213,22620.8h
Recon Detection Device132,3092.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.60s on queries, 1.11s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.