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Kurauty[RO] Kurauty
TR BR 92

KDR: 2.57

Score: 15.3m

Last Seen: Nov 24th, 2019 5:57 PM
- OFFLINE - 310.7 hour(s)

Battle Rank 102 (92 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 79
Level Progress (to 103): 85%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 M14 Banshee NS-44 Commissioner AE NS-357 Underboss SMG-46 Armistice T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,091,119 MLG Score: 4869
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.03%43.617%126618120929,0712.77236-0.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%1.52A+3.43M*-0.206CHEAD ++ (~29.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.639B+7.80.455B+19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.248%1.275%573212251,8833014246.2351443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.274%-1.167D*-0.282C-1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.228C++32.80.383C**92.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.944%76.878%0212256,578919307.15778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.962%1.044B**0.636B+1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.80.423B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.803%21.154%02122531284600.368359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.21%0.844B*1.26A0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+30.384C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 79
15.3m199.8%437 (26.2k)350 (21k)2.5700742,56816,5632.6865392 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227401527.152%42.605%115702:3914

9% Engineer56% Heavy Assault22% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 5:23 PMJun 15th, 2019 5:50 PMDec 6th, 2019 7:40 AM (1d) (PST)Nov 24th, 2019 2:53 PM (13d) (PST)Nov 24th, 2019 1:57 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6822764060.9720.3780.4142.0120.0354869

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,90116,57024,331582325121220,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
729.8h/30.4d 1,929 18,136 11,805 88.1k 1,060 2,809 1,547 29.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:11,645
Deaths:3,325
KDR:3.502
Accuracy:28.092% B**
HSR:51.533% M**
NS-15M2
A*
Kills:2,728
Deaths:979
KDR:2.787
Accuracy:29.536% B**
HSR:43.292% A*
T32 Bull
A
Kills:1,296
Deaths:627
KDR:2.067
Accuracy:31.355% A
HSR:30.093% B++
T9A "Butcher"
A++
Kills:1,233
Deaths:397
KDR:3.106
Accuracy:28.157% B++
HSR:41.200% A++
T9 CARV
A*
Kills:1,189
Deaths:467
KDR:2.546
Accuracy:29.988% A*
HSR:26.913% B+
T9 CARV-S
A+
Kills:1,172
Deaths:462
KDR:2.537
Accuracy:30.604% A+
HSR:24.915% C+
MG-H1 Watchman
M*
Kills:299
Deaths:104
KDR:2.875
Accuracy:28.295% B**
HSR:51.505% M*
Kills:19,562
Deaths (as Heavy Assault):6,361
Deaths (to Heavy Assaults):5,780
KDR:3.0753
Kill Difference:13,201
Playtime:407.478 hours
Usage:56%
Score:9.024m
Score/min:369
Accuracy (listed only):29.432%
HSR (listed only):38.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:1,333
Deaths:425
KDR:3.136
Accuracy:29.345% B++
HSR:48.012% S
LC3 Jaguar
B++
Kills:1,203
Deaths:455
KDR:2.644
Accuracy:27.042% B++
HSR:19.867% C+
LC2 Lynx
M++
Kills:691
Deaths:251
KDR:2.753
Accuracy:28.368% B*
HSR:40.376% M++
TRAC-5
A++
Kills:429
Deaths:209
KDR:2.053
Accuracy:24.492% B+
HSR:28.671% A++
NS-11CB
M*
Kills:206
Deaths:62
KDR:3.323
Accuracy:26.847% B+
HSR:44.660% M*
FA1 Barrage
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:48.779% B*
HSR:17.021% C**
TRS-12 Uppercut
A*
Kills:124
Deaths:65
KDR:1.908
Accuracy:63.514% B+
HSR:27.419% A*
Kills:4,174
Deaths (as Light Assault):1,566
Deaths (to Light Assaults):3,175
KDR:2.66539
Kill Difference:2,608
Playtime:73.404 hours
Usage:10%
Score:1.345m
Score/min:305
Accuracy (listed only):35.484%
HSR (listed only):32.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
S
Kills:1,333
Deaths:425
KDR:3.136
Accuracy:29.345% B++
HSR:48.012% S
TAR
M++
Kills:689
Deaths:218
KDR:3.161
Accuracy:27.862% B*
HSR:44.993% M++
FA1 Barrage
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:48.779% B*
HSR:17.021% C**
TRS-12 Uppercut
A*
Kills:124
Deaths:65
KDR:1.908
Accuracy:63.514% B+
HSR:27.419% A*
Kills:2,334
Deaths (as Combat Medic):807
Deaths (to Combat Medics):1,711
KDR:2.89219
Kill Difference:1,527
Playtime:12.497 hours
Usage:2%
Score:0.282m
Score/min:376
Accuracy (listed only):42.375%
HSR (listed only):34.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:6,497
Deaths:2,254
KDR:2.882
Accuracy:42.192% B+
HSR:76.974% B*
NS-44 Commissioner AE
C+
Kills:1,391
Deaths:1,100
KDR:1.265
Accuracy:39.114% C
HSR:24.155% C+
NS-357 Underboss
M**
Kills:1,377
Deaths:840
KDR:1.639
Accuracy:39.779% C**
HSR:52.651% M**
SMG-46 Armistice
S
Kills:1,333
Deaths:425
KDR:3.136
Accuracy:29.345% B++
HSR:48.012% S
NS-44 Commissioner
M*
Kills:1,221
Deaths:699
KDR:1.747
Accuracy:37.699% C++
HSR:47.994% M*
NS-30 Vandal
M*
Kills:810
Deaths:269
KDR:3.011
Accuracy:33.702% C++
HSR:54.568% M*
NS-45 Pilot
A+
Kills:159
Deaths:59
KDR:2.695
Accuracy:32.421% C++
HSR:38.994% A+
M77-B
D-
Kills:81
Deaths:46
KDR:1.761
Accuracy:30.986% D-
HSR:69.136% D-
Kills:12,869
Deaths (as Infiltrator):5,692
Deaths (to Infiltrators):2,414
KDR:2.26089
Kill Difference:7,177
Playtime:158.482 hours
Usage:22%
Score:3.379m
Score/min:355
Accuracy (listed only):35.655%
HSR (listed only):51.560%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,203
Deaths:455
KDR:2.644
Accuracy:27.042% B++
HSR:19.867% C+
LC2 Lynx
M++
Kills:691
Deaths:251
KDR:2.753
Accuracy:28.368% B*
HSR:40.376% M++
TRAC-5
A++
Kills:429
Deaths:209
KDR:2.053
Accuracy:24.492% B+
HSR:28.671% A++
NS-11CB
M*
Kills:206
Deaths:62
KDR:3.323
Accuracy:26.847% B+
HSR:44.660% M*
FA1 Barrage
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:48.779% B*
HSR:17.021% C**
TRS-12 Uppercut
A*
Kills:124
Deaths:65
KDR:1.908
Accuracy:63.514% B+
HSR:27.419% A*
Kills:2,841
Deaths (as Engineer):1,141
Deaths (to Engineers):1,821
KDR:2.48992
Kill Difference:1,700
Playtime:62.166 hours
Usage:9%
Score:1.010m
Score/min:271
Accuracy (listed only):36.507%
HSR (listed only):29.669%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:317
Deaths:87
KDR:3.644
Accuracy:21.444% B*
HSR:28.076% A
MRC3 Mercy
A+
Kills:279
Deaths:87
KDR:3.207
Accuracy:21.819% B*
HSR:28.674% A+
M3 Pounder HEG
B++
Kills:91
Deaths:44
KDR:2.068
Accuracy:48.149% B++
HSR:3.297% C++
M3 Pounder HEG
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:48.003% B**
HSR:3.448% C*
Kills:774
Deaths (as MAX Suit):131
Deaths (to MAX Suits):540
KDR:5.9084
Kill Difference:643
Playtime:11.623 hours
Usage:2%
Score:0.285m
Score/min:409
Accuracy (listed only):34.854%
HSR (listed only):15.874%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,536
V. Kills:54 N/A
Deaths:169
KDR:9.089
Accuracy:30.819% C*
KPH:76.700 B**
VKPH:2.700 C
M18 Needler
B+
Kills:347
V. Kills:342 101%
Deaths:179
KDR:1.939
Accuracy:24.387% D*
KPH:13.400 C++
VKPH:13.200 B+
Hellfire Rocket Pods
M*
Kills:187
V. Kills:16 N/A
Deaths:6
KDR:31.167
Accuracy:60.173% A
KPH:289.300 M*
VKPH:24.800 B**
Kills:2,070 (1,883 + 0)
Deaths:354
KDR:5.847
VKDR:1.164
Vehicle Kills:412
Kill Difference:1,716
Playtime:46.596 hours
Usage:6%
Score:0.497m
Score/min:178
Piloting Accuracy:24.387%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:57
V. Kills:7 N/A
Deaths:7
KDR:8.143
Accuracy:50.836% B*
KPH:62.700 B+
VKPH:7.700 C
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:1
Vehicle Kills:7
Kill Difference:50
Playtime:0.909 hours
Usage:0%
Score:0.014m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:50.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:53
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:45.914% C
KPH:65.400 B+
VKPH:6.200 C-
Kills:53 (53 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:53
Playtime:0.811 hours
Usage:0%
Score:0.009m
Score/min:192
Driving Accuracy:45.914%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:125
V. Kills:4 N/A
Deaths:7
KDR:17.857
Accuracy:41.744% B++
KPH:110 C*
VKPH:3.500 D-
Kills:125 (0 + 125)
Deaths:7
KDR:17.857
VKDR:0.571
Vehicle Kills:4
Kill Difference:118
Playtime:1.137 hours
Usage:0%
Score:0.017m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:41.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,67411,6453,3253.502B++0.9328.092%B**51.533%M**70.4B**N/A182165.5h8.1A+29B*
TSAR-42 6,5266,4972,2542.882C+0.3142.192%B+76.974%B*63.6B**N/A159102.2h1.8B*4.3B++
NS-15M2 2,7442,7289792.787B+0.2229.536%B**43.292%A*62B+N/A16844h9B**30.5B*
M14 Banshee 1,5901,5361699.089C**6.5230.819%C*1.237%C*76.8B**2.7C17220h13.7B++44.4B++
NS-44 Commissioner AE 1,3991,3911,1001.265C++1.3139.114%C24.155%C+60.2BN/A15323.1h3.2B+8.1C**
NS-357 Underboss 1,3801,3778401.639B++0.9339.779%C**52.651%M**79.1B**N/A22817.4h3A7.6B*
SMG-46 Armistice 1,3421,3334253.136A++0.5729.345%B++48.012%S72.4A++N/A16918.4h9.4A32.1B*
T32 Bull 1,2991,2966272.067B+0.5031.355%A30.093%B++66.5B*N/A15419.5h9.1B**28.9B*
T9A "Butcher" 1,2371,2333973.106B++0.5428.157%B++41.2%A++62.9C*N/A16319.6h8.9A31.5B*
NS-44 Commissioner 1,2241,2216991.747B++0.8237.699%C++47.994%M*76.8A+N/A21015.9h2.7B**7.1B++
LC3 Jaguar 1,2051,2034552.644B*0.0727.042%B++19.867%C+49.9B*N/A11624.1h9.8B++36.2B*
T9 CARV 1,1901,1894672.546B**0.0229.988%A*26.913%B+69.5A++N/A20117.1h9.1A30.4B**
T9 CARV-S 1,1781,1724622.537B++0.0330.604%A+24.915%C+83.1A++N/A18914.1h9.2B**30B*
NS Decimator 1,2218122812.89A*0.3257.806%C-2.586%B48.6B++24.5B**26116.7h3.4B*5.9B++
NS-30 Vandal 8178102693.011B++0.4433.702%C++54.568%M*73AN/A15811.1h3.8A+11.4B*
LC2 Lynx 6966912512.753A+0.1828.368%B*40.376%M++68.4A++N/A18910.1h10.6B**37.5B*
TAR 6966892183.161A0.5927.862%B*44.993%M++72.5A++N/A1999.5h8.6A++30.8B**
The Slasher 4644636,0560.076B+2.4916.558%D**2.592%D--2CN/A5230.9h1.5B**8.9C+
Chainblade 43843710,0260.044B*2.5316.823%D--4.348%C1.1B++N/A3389.1h1.7B*10.3C*
TRAC-5 4354292092.053A++0.5224.492%B+28.671%A++27.9B+N/A10315.4h10.2B**41.5B*
ML-7 5723763441.093B++1.4859.467%B2.128%C32.1B*16.8B++25411.7h5.5B++9.3B++
M18 Needler 6893471791.939C+0.6324.387%D*1.441%C13.4C++13.2B+16325.9h117.6B+482.3C++
MRC3 Mercy 322317873.644B++1.0721.444%B*28.076%A46.6AN/A1386.8h15.1B**70.2B*
MG-H1 Watchman 3052991042.875B*0.3028.295%B**51.505%M*68B*1.4B**1754.4h10.5B**37B*
Frag Grenade 2882861286N/A283.4343.382%CN/A357.5C--2.5D--10120.8h4.4C10.1C+
MRC3 Mercy 281279873.207B+0.6421.819%B*28.674%A+41B*N/A1226.8h17.2B++79B++
NS-11CB 207206623.323A**0.7526.847%B+44.66%M*71A+N/A1822.9h9.8B**36.3B++
FA1 Barrage 188188991.899B*0.6748.779%B*17.021%C**62.7A++N/A2063h3.7B**7.6B*
Hellfire Rocket Pods 203187631.167M++28.6060.173%AN/A311.7M**26.7A9370.6h11.9B+19.8B++
NS-45 Pilot 160159592.695B**0.1232.421%C++38.994%A+132.5A*N/A3441.2h5.1B**15.8B*
T7 Mini-Chaingun AE 125125462.717A0.1526.493%B**32%M*78.1B**N/A1981.6h9.8B**37.1B*
P525 Marauder-H 129125717.857C**15.2941.744%B++N/A113.6C**3.6D-2511.1h4.3B**10.4B**
TRS-12 Uppercut 124124651.908B++0.6663.514%B+27.419%A*68.9B**N/A2541.8h1.9B**3B++
C-4 143113651.738C*0.8331.533%B*N/A80.7C+21.4C--7511.4h1.6C+5.1B
M3 Pounder HEG 10291442.068C**0.5048.149%B++3.297%C++26.8B*3.2C1083.4h16.2B+33.5B+
M3 Pounder HEG 10587441.977B0.5948.003%B**3.448%C*25.6B*5.3A1113.4h17C++35.4B+
M77-B 8281461.761C+0.8130.986%D-69.136%D-27.9C++N/A762.9h2.4C*7.9C+
L105 Zephyr 645778.143C+5.5750.836%B*N/A63.3B+7.8C2570.9h5.3B+10.5B++
L100 Python HESH 5853153M**50.4345.914%CN/A66.3B+6.3C-1920.8h2.2B**4.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2740.7h
Nanite Revive Grenade0570h
Motion Spotter93,7711.4h
Welding Device02590h
Ammunition Package21100h
Medical Applicator149,4830.6h
Nano-Armor Kit3166,5904.4h
Medical Kit1,67213,87922.4h
Recon Detection Device132,3092.4h

Check the help document for the dictionary if you want to learn more about words used here.


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