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Primus Destroyer KuroDust[TWC2] KuroDust
VS BR 49

KDR: 1.67

Score: 22.3m

Last Seen: Dec 26th, 2018 3:22 AM
- OFFLINE - 27 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Connery
Level Progress (to 50): 80%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Solstice SF Light PPA Dual Photon Pods Solstice VE3 C-4 Photon A2A Missile Pods Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.49%21.179%497610292,0350.4084711.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.896%0.466B+0.07C+-2.932THEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.049C+16.7-0.168C54.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.284%2.529%14135103011,1891061750910.5457149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.874%0.093C+0.855B*-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.50.017C+60.7-0.145C97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.486%3.743%813103256111693600.479897155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%0.737B++0.734B++-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.644B+6.70.468B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.207%4.017%1991110241,6938688051.94822210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%-0.646D-0.095C+0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.3-0.155C40.1-0.012C+97.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.704%71.301%1992103322355430.401802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.165%0.403B0.273C*0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.365C-5.1-0.599D8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.393%7.595%199110347938250.206806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.245B**-1.381D**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.58B+3.10.356C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m317.7%216 (13k)207 (12.4k)1.6738625,97015,5152.2108349 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103545624.556%5.749%14106:574

6% Combat Medic69% Engineer19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 6:25 AMNov 16th, 2017 6:15 AMJan 3rd, 2019 8:29 PM (108d) (PST)Dec 25th, 2018 11:23 PM (117d) (PST)Dec 25th, 2018 11:22 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
645675780.2410.1440.0141.1360.117178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6864,02234,664149168712,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1799.3h/75d 8,331 1,493 8,954 122.6k 2,922 3,128 12,618 69.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,571
Deaths:3,296
KDR:0.780
Accuracy:26.259% B+
HSR:15.947% C+
Solstice VE3
B+
Kills:992
Deaths:503
KDR:1.972
Accuracy:25.611% B+
HSR:21.472% B
Deimos VA29
C
Kills:79
Deaths:144
KDR:0.549
Accuracy:56.393% C
HSR:7.595% D**
NSX Tanto
C++
Kills:77
Deaths:222
KDR:0.347
Accuracy:25.054% C
HSR:25.974% C++
Kills:3,719
Deaths (as Engineer):4,165
Deaths (to Engineers):5,411
KDR:0.89292
Kill Difference:446
Playtime:1,246.231 hours
Usage:69%
Score:15.693m
Score/min:210
Accuracy (listed only):33.329%
HSR (listed only):17.747%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:438
Deaths:198
KDR:2.212
Accuracy:20.334% C+
HSR:24.201% C+
Kills:438
Deaths (as Heavy Assault):198
Deaths (to Heavy Assaults):3,497
KDR:2.21212
Kill Difference:240
Playtime:64.785 hours
Usage:4%
Score:0.749m
Score/min:193
Accuracy (listed only):20.334%
HSR (listed only):24.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,571
Deaths:3,296
KDR:0.780
Accuracy:26.259% B+
HSR:15.947% C+
Solstice VE3
B+
Kills:992
Deaths:503
KDR:1.972
Accuracy:25.611% B+
HSR:21.472% B
Deimos VA29
C
Kills:79
Deaths:144
KDR:0.549
Accuracy:56.393% C
HSR:7.595% D**
NSX Tanto
C++
Kills:77
Deaths:222
KDR:0.347
Accuracy:25.054% C
HSR:25.974% C++
Kills:3,719
Deaths (as Light Assault):4,165
Deaths (to Light Assaults):2,062
KDR:0.89292
Kill Difference:446
Playtime:338.925 hours
Usage:19%
Score:4.118m
Score/min:203
Accuracy (listed only):33.329%
HSR (listed only):17.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
D*
Kills:145
Deaths:88
KDR:1.648
Accuracy:34.268% D*
HSR:90.345% D*
NS-AM7 Archer
C*
Kills:99
Deaths:338
KDR:0.293
Accuracy:49.850% D*
HSR:19.192% C*
VA39 Spectre
A
Kills:78
Deaths:48
KDR:1.625
Accuracy:40.392% A
HSR:35.897% C
Soldier Soaker
C*
Kills:54
Deaths:89
KDR:0.607
Accuracy:35.038% C++
HSR:16.667% C*
Kills:376
Deaths (as Infiltrator):563
Deaths (to Infiltrators):1,783
KDR:0.66785
Kill Difference:187
Playtime:36.585 hours
Usage:2%
Score:0.262m
Score/min:119
Accuracy (listed only):39.887%
HSR (listed only):40.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:329
Deaths:862
KDR:0.382
Accuracy:20.221% D
HSR:18.237% C+
NSX Yumi
D*
Kills:100
Deaths:152
KDR:0.658
Accuracy:18.151% F
HSR:13% D*
Deimos VA29
C
Kills:79
Deaths:144
KDR:0.549
Accuracy:56.393% C
HSR:7.595% D**
Kills:508
Deaths (as Combat Medic):1,158
Deaths (to Combat Medics):1,103
KDR:0.43869
Kill Difference:650
Playtime:105.980 hours
Usage:6%
Score:1.469m
Score/min:231
Accuracy (listed only):31.588%
HSR (listed only):12.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:5,971
V. Kills:4,822 124%
Deaths:1,702
KDR:3.508
Accuracy:36.226% B*
KPH:22.400 B+
VKPH:18.100 B**
Light PPA
A**
Kills:2,339
V. Kills:511 457%
Deaths:483
KDR:4.843
Accuracy:45.714% B++
KPH:42.300 C+
VKPH:9.200 A**
Dual Photon Pods
B**
Kills:2,201
V. Kills:1,039 212%
Deaths:286
KDR:7.696
Accuracy:59.557% B*
KPH:69.700 C+
VKPH:32.900 B**
Photon A2A Missile Pods
A
Kills:468
V. Kills:487 96%
Deaths:34
KDR:13.765
Accuracy:72.222% D*
KPH:74.700 B+
VKPH:77.800 A
Saron Laser Cannon
B+
Kills:431
V. Kills:343 125%
Deaths:211
KDR:2.043
Accuracy:38.974% B**
KPH:15.700 C*
VKPH:12.500 B+
Hornet Missiles
C
Kills:59
V. Kills:43 134%
Deaths:15
KDR:3.933
Accuracy:60.328% C+
KPH:41.700 C
VKPH:30.400 C
Kills:11,469 (8,741 + 0)
Deaths:2,731
KDR:4.200
VKDR:2.653
Vehicle Kills:7,245
Kill Difference:8,738
Playtime:388.305 hours
Usage:22%
Score:5.440m
Score/min:234
Piloting Accuracy:38.974%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:247
V. Kills:290 85%
Deaths:286
KDR:0.864
Accuracy:36.863% D-
KPH:4.200 D
VKPH:5 D
C150 Dalton
U
Kills:202
V. Kills:110 182%
Deaths:30
KDR:6.733
Accuracy:50.629% A
KPH:727,200 U
VKPH:396,000 U
L105 Zephyr
C+
Kills:108
V. Kills:26 400%
Deaths:21
KDR:5.143
Accuracy:44.502% C*
KPH:35.400 C--
VKPH:8.500 C+
AP30 Shredder
N/A
Kills:50
V. Kills:53 93%
Deaths:23
KDR:2.174
Accuracy:34.872% N/A
KPH:180,000 N/A
VKPH:190,800 N/A
Kills:607 (247 + 360)
Deaths:360
KDR:1.686
VKDR:1.331
Vehicle Kills:479
Kill Difference:247
Playtime:61.199 hours
Usage:3%
Score:0.425m
Score/min:116
Piloting Accuracy:36.863%
Gunner Accuracy:34.872%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:61
V. Kills:17 339%
Deaths:20
KDR:3.050
Accuracy:41.496% C++
KPH:21.400 C-
VKPH:6 C-
Kills:61 (61 + 0)
Deaths:20
KDR:3.050
VKDR:0.850
Vehicle Kills:17
Kill Difference:41
Playtime:2.853 hours
Usage:0%
Score:0.043m
Score/min:254
Driving Accuracy:41.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:392
V. Kills:274 143%
Deaths:107
KDR:3.664
Accuracy:51.473% C
KPH:18.100 D
VKPH:12.700 C--
Proton II PPA
C+
Kills:154
V. Kills:10 N/A
Deaths:6
KDR:25.667
Accuracy:22.571% C
KPH:55.500 C+
VKPH:3.600 C+
Saron HRB
D-
Kills:137
V. Kills:79 171%
Deaths:37
KDR:3.703
Accuracy:42.944% C+
KPH:14.600 D--
VKPH:8.400 D-
E540 Halberd
D
Kills:114
V. Kills:72 156%
Deaths:18
KDR:6.333
Accuracy:51.150% B+
KPH:20.800 D--
VKPH:13.200 D
Supernova PC
C
Kills:108
V. Kills:58 183%
Deaths:24
KDR:4.500
Accuracy:48.059% C+
KPH:14.400 D
VKPH:7.700 C
Kills:905 (500 + 405)
Deaths:192
KDR:4.714
VKDR:2.568
Vehicle Kills:493
Kill Difference:713
Playtime:46.823 hours
Usage:3%
Score:0.537m
Score/min:191
Driving Accuracy:48.059%
Gunner Accuracy:51.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:118
V. Kills:68 171%
Deaths:22
KDR:5.364
Accuracy:55.592% C
KPH:35.300 C-
VKPH:20.400 C+
M60-G Bulldog-H
B**
Kills:53
V. Kills:16 312%
Deaths:4
KDR:13.250
Accuracy:42.539% C+
KPH:62.500 C
VKPH:18.900 B**
Kills:171 (0 + 171)
Deaths:26
KDR:6.577
VKDR:3.231
Vehicle Kills:84
Kill Difference:145
Playtime:4.189 hours
Usage:0%
Score:0.057m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:42.539%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:323
V. Kills:81 394%
Deaths:33
KDR:9.788
Accuracy:39.295% B+
KPH:30.700 C++
VKPH:7.700 B+
M12 Kobalt
C*
Kills:197
V. Kills:18 N/A
Deaths:13
KDR:15.154
Accuracy:19.237% C++
KPH:41.700 D
VKPH:3.800 C*
G30 Walker
B+
Kills:167
V. Kills:132 126%
Deaths:41
KDR:4.073
Accuracy:27.727% C
KPH:14.400 C+
VKPH:11.400 B+
M20 Basilisk
C+
Kills:128
V. Kills:34 366%
Deaths:45
KDR:2.844
Accuracy:38.702% C+
KPH:15.200 C-
VKPH:4 D--
M20 Basilisk
C+
Kills:81
V. Kills:35 225%
Deaths:17
KDR:4.765
Accuracy:37.433% C+
KPH:18.900 C+
VKPH:8.200 C
M12 Kobalt
C
Kills:72
V. Kills:4 N/A
Deaths:1
KDR:72
Accuracy:22.457% B*
KPH:45.500 D
VKPH:2.500 C
Kills:968 (0 + 968)
Deaths:150
KDR:6.453
VKDR:2.027
Vehicle Kills:304
Kill Difference:818
Playtime:41.119 hours
Usage:2%
Score:0.365m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:22.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:53
V. Kills:7 N/A
Deaths:159
KDR:0.333
Accuracy:17.034% D-
KPH:2.700 D*
VKPH:0.400 D-
M40 Fury-F
B++
Kills:52
V. Kills:19 260%
Deaths:49
KDR:1.061
Accuracy:55.976% B+
KPH:27.500 B
VKPH:10.100 B++
Kills:105 (105 + 0)
Deaths:208
KDR:0.505
VKDR:0.125
Vehicle Kills:26
Kill Difference:103
Playtime:21.547 hours
Usage:1%
Score:0.024m
Score/min:18
Driving Accuracy:55.976%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:53
V. Kills:6 N/A
Deaths:6
KDR:8.833
Accuracy:27.228% D--
KPH:42.700 D
VKPH:4.800 C-
Kills:53 (0 + 53)
Deaths:6
KDR:8.833
VKDR:1
Vehicle Kills:6
Kill Difference:47
Playtime:1.241 hours
Usage:0%
Score:0.009m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:27.228%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 10,7935,9711,7023.508B+1.8336.226%B*3.567%B+22.4B+18.1B**215266.3h84.7B+233.8B+
Solstice SF 2,6702,5713,2960.78C+0.8926.259%B+15.947%C+7.6D-N/A23336.9h14.5C+55.3C++
Light PPA 2,8502,3394834.843C++3.1745.714%B++1.283%C+42.3C+9.2A**15355.3h18C39.4C++
Dual Photon Pods 3,2402,2012867.696C*6.0259.557%B*1.181%C+69.7C+32.9B**47331.6h27.6C46.4C++
Solstice VE3 1,0069925031.972A++0.3025.611%B+21.472%B10.6C--N/A7193.9h14.8C**57.7B+
C-4 1,4928737071.235C+0.4424.303%CN/A54.9D38.9B++57415.9h1.5C++6C++
Photon A2A Missile Pods 9554683413.765A++12.0972.222%D*N/A74.3B+77.3B**5566.3h6.4B**8.9B*
Tank Mine 9234471952.292C+0.6232.239%C+N/A86C91.5B**7935.2h1.4B*4.4B**
Orion VS54 4504381982.212B+0.5420.334%C+24.201%C+17.4DN/A9325.2h13.2C++64.9C*
Saron Laser Cannon 7744312112.043C++0.3738.974%B**3.016%B+15.7C*12.5B+21827.4h119.4B306.4B+
Supernova FPC 6663921073.664C1.9951.473%C4.592%A+18.1D12.7C--20821.6h6.1C11.8C
NS-11P 3373298620.382D1.2920.221%D18.237%C+7.1D*N/A1746.2h22.2F--109.6D*
M60-G Bulldog 404323339.788A*8.1139.295%B+N/A30.8C++7.7B+13510.5h7.3C*18.5B+
MANA Anti-Vehicle Turret 5462522590.973D0.7062.353%B+1.984%D*2520C+2940C+4794030.1h11.6D*18.6C
CAS30 Tank Buster 5372472860.864C0.8136.863%D-N/A4.3D5D5658.1h77C-209D
C150 Dalton 312202306.733C++5.0650.629%AN/A2020U1100U13348000.1h5.4D10.6B
M12 Kobalt 2151971315.154C**13.4819.237%C++11.168%D**41.9D3.8C*1304.7h28.7D**149.2C
Force-Blade 1931925,7030.034B1.6434.912%B+1.042%D-0.3C-N/A1565.2h3.5D10C*
G30 Walker 299167414.073C**2.4027.727%C2.395%D14.4C+11.4B+19911.6h221.1C++797.4C++
Proton II PPA 164154625.667B*23.9922.571%CN/A55C+3.6C+1932.8h8.7B+38.6B
M20 Basilisk 244148916.444A++14.7753.223%C++7.432%A54.8B+35.6A++5432.7h119.1C++223.7C++
NSX Daimyo 146145881.648C-0.0334.268%D*90.345%D*23.4D--N/A556.2h3.1D9.1D-
Saron HRB 216137373.703C2.0342.944%C+2.92%A14.6D--8.4D-1509.4h27.3D63.5C
Nemesis VSH9 2861372440.561C1.1168.324%B*N/A7D7.6C-13819.6h10D14.7C
S1 2771322150.614C+1.0657.348%C+1.515%D12D--13.2C+19811h8.5D14.8C
Spear Anti-Vehicle Phalanx Turret 236131168.188C*6.5142.843%C+4.58%C**19.6D--15.7C--1556.7h9.6C+22.5C++
M20 Basilisk 162128452.844C+1.1738.702%C+7.813%B*15.2C-4D--988.4h57.6B**148.7B**
The Slasher 1261263,2020.039C1.6332.518%C+N/A0.7CN/A2183.6h2.5C7.8C++
E540 Halberd-H 186118225.364C3.6955.592%C2.542%B+35.8C20.6C+2173.3h7.2C13C
E540 Halberd 186114186.333C+4.6651.15%B+6.14%A*20.7D--13.1D1945.5h6.4C12.6C++
Supernova PC 166108244.5C+2.8348.059%C+1.852%C14.4D7.7C1897.5h5.4C++11.2C++
L105 Zephyr 134108215.143C3.4744.502%C*N/A34.8D8.4C+2243.1h7.1C+16C++
Frag Grenade 1081071107N/A105.3333.392%D**N/A1070A**10C*32200.1h1.8A++5.3B*
Hunter QCX 1821006160.162D1.5146.006%C++5%D**3.8D--3.1C++3526.2h21.6D*47D
NSX Yumi 1011001520.658C--1.0218.151%F13%D*11.6D--N/A248.6h17.2D**94.8F-
NS-AM7 Archer 145993380.293C-1.3849.85%D*19.192%C*3.2D-1.5D2130.6h23.5C+47.1C
Xiphos Anti-Personnel Phalanx Tower 9492192B+90.3349.234%A*N/A306.7C*6.7C9110.3h16.8C*34.1B+
Rocklet Rifle 204912570.354D1.3262.119%B**N/A11.8D*14.7D-1657.7h49.5D79.7C+
Aspis Anti-Aircraft Phalanx Turret 18189146.357B**4.6825.685%C++N/A11.3C++11.6C++1997.9h101.5A395.2B*
M60-A Bulldog 10889136.846C**5.1739.075%C*N/A890U190U3479900.1h5.9C++15.1B
M20 Basilisk 11681174.765A3.0937.433%C+2.469%D*18.8C8.1C1444.3h68.1B**181.9B*
Deimos VA29 84791440.549D1.1256.393%C7.595%D**7.4D*N/A1910.7h3.1D-5.5C
VA39 Spectre 8078481.625C*0.0540.392%A35.897%C8.7D-N/A469h8.7D*21.6C+
NSX Tanto 82772220.347D1.3325.054%C25.974%C++4.5D--N/A1817.1h28.6F-114D*
M12 Kobalt 7672172M*70.3322.457%B*16.667%C45D2.5C1941.6h32.2F--143.5C
M40 Fury 9466416.5B14.8362.678%A++N/A60C25.5B++4141.1h39.4F-62.8D--
C75 Viper 7861203.05C+1.3841.496%C++1.639%C**21C-5.9C--2532.9h12.9C**31.1B+
Hornet Missiles 10259153.933C+2.2660.328%C+N/A42.1C30.7C4501.4h14.4C23.8C
Soldier Soaker 5454890.607C--1.0735.038%C++16.667%C*16.9D--N/A583.2h6.9C--19.6C+
CAS 14-E 595368.833C7.1627.228%D--1.887%C++44.2D5C1221.2h31C*113.7C+
M12 Kobalt-F 60531590.333D1.3417.034%D-18.868%A++2.7D*N/A819.7h31.1F-182.3F
M60-G Bulldog-H 6953413.25C*11.5842.539%C+N/A66.3C+20B**2620.8h4.7B++11B+
M40 Fury-F 7152491.061C0.6155.976%B+N/A27.4B10B++1221.9h12.5C+22.4C**
AP30 Shredder 10350232.174C-0.5034.872%C++2%C+500U530U5634100.1h152.4D**437.1D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret561,3144.9h
VS Patriot Flare Gun72180.3h
Motion Spotter21470.1h
Snowman Soldier213750.5h
Spawn Beacon106261.3h
Nano-Armor Kit8531,048,626186.5h
Repair Module22311.2h
Turret AI Module41580.9h
Structure Shield Module21310.9h
Skywall Shield Emitter21160.8h
Cortium Silo41080.9h
Nanite Revive Grenade01060h
Nanite Healing Grenade0800h
Medical Applicator439124,61813.7h
Spear Anti-Vehicle Tower1830.5h
Spitfire Auto-Turret215660.9h
Rampart Wall192383h
Deconstruction Tool01,5560.2h
Hoplon Anti-Aircraft Phalanx Tower0880.6h
Xiphos Anti-Personnel Tower31120.8h
Anti-Infantry MANA Turret21110.3h
Ammunition Package272,6092.3h
Shield Recharging Field804,8502.1h
WLT-Howler Mining Laser01670h
Smoke Grenade03220.1h
Recon Detection Device63340.9h

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