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Harbinger Cold Blooded Kuschelmonster[PSET] Kuschelmonster
VS BR 89

KDR: 1.37

Score: 66.8m

Last Seen: Apr 23rd, 2019 4:54 PM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
Level Progress (to 90): 88%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Ursa E540 Halberd C-4 Solstice SF VX6-7 Zenith VX-5 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $482,886 MLG Score: 386
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.619%17.461%4824998677,4521.43579-0.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.294%1.27A-0.499D-1.042D*HEAD + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.477B+10.80.245C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.169%1.695%217510306,724480025731.40083261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.593%0.317C*-0.581D0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++50.602B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.757%2.683%36415102011,069359469963.07985158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.978%-0.225C-0.43C--0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.408B23.80.4B46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.048%64.447%36441031976817040.119447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.258%0.455B+-0.175C0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.067C+4-0.261C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.569%13.244%36421033521304740.170932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.697%-0.156C-0.26C0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.352C**3.40.303C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
66.8m214.5%288 (17.3k)247 (14.8k)1.36875135,68399,1291.6328589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035455521.393%11.991%25702:4359

39% Engineer24% Heavy Assault8% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 7:27 PMMay 29th, 2018 6:27 PMApr 23rd, 2019 8:37 PM (1d) (PST)Apr 23rd, 2019 2:36 PM (2d) (PST)Apr 23rd, 2019 12:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6062054010.5030.3670.0601.2430.077386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,37112,29324,0783022475514,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4497.8h/187.4d 26,180 16,269 35,805 335.6k 6,468 15,333 20,763 163.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B++
Kills:9,670
Deaths:7,457
KDR:1.297
Accuracy:26.087% B++
HSR:19.307% D
Betelgeuse 54-A
C--
Kills:2,045
Deaths:1,577
KDR:1.297
Accuracy:24.197% C--
HSR:18.142% F
Pulsar LSW
B++
Kills:1,556
Deaths:1,613
KDR:0.965
Accuracy:26.723% B++
HSR:14.717% D*
Lasher X2
A+
Kills:1,364
Deaths:1,253
KDR:1.089
Accuracy:36.877% A+
HSR:3.152% C-
NSX-P Naginata
A++
Kills:1,178
Deaths:924
KDR:1.275
Accuracy:31.029% A++
HSR:18.846% D**
VE-H Maw
B+
Kills:1,176
Deaths:895
KDR:1.314
Accuracy:28.870% B+
HSR:16.582% D--
VX29 Polaris
C++
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:23.772% C++
HSR:17.336% D
Orion VS54
C*
Kills:1,167
Deaths:1,010
KDR:1.155
Accuracy:22.094% C*
HSR:17.566% D--
Flare VE6
C++
Kills:1,166
Deaths:1,044
KDR:1.117
Accuracy:22.772% C++
HSR:18.353% D-
NS-15M2
C**
Kills:1,158
Deaths:1,030
KDR:1.124
Accuracy:25.442% C**
HSR:15.026% D*
NSX Naginata
B*
Kills:1,157
Deaths:911
KDR:1.270
Accuracy:26.264% B*
HSR:17.286% D**
SVA-88
C
Kills:1,154
Deaths:872
KDR:1.323
Accuracy:21.641% C
HSR:18.891% D-
Kills:23,962
Deaths (as Heavy Assault):19,489
Deaths (to Heavy Assaults):26,760
KDR:1.22951
Kill Difference:4,473
Playtime:1,088.889 hours
Usage:24%
Score:15.096m
Score/min:231
Accuracy (listed only):26.314%
HSR (listed only):16.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:11,782
Deaths:11,122
KDR:1.059
Accuracy:28.259% B++
HSR:17.085% D--
Solstice SF
A**
Kills:3,072
Deaths:2,748
KDR:1.118
Accuracy:36.889% A**
HSR:7.129% F
VX6-7
B*
Kills:2,313
Deaths:2,038
KDR:1.135
Accuracy:28.898% B*
HSR:16.256% D
Zenith VX-5
C++
Kills:2,257
Deaths:2,279
KDR:0.990
Accuracy:25.968% C++
HSR:16.526% D-
Serpent VE92
C**
Kills:2,161
Deaths:2,294
KDR:0.942
Accuracy:25.120% C**
HSR:11.615% D**
Sirius SX12
B+
Kills:1,524
Deaths:1,535
KDR:0.993
Accuracy:26.641% B+
HSR:11.483% D--
MKV Suppressed
B++
Kills:1,427
Deaths:1,475
KDR:0.967
Accuracy:29.489% B++
HSR:12.193% D*
NSX Tengu
B+
Kills:1,314
Deaths:1,124
KDR:1.169
Accuracy:39.456% B+
HSR:13.090% D*
Skorpios
C++
Kills:1,266
Deaths:1,296
KDR:0.977
Accuracy:27.839% C++
HSR:12.638% D*
VE-S Canis
B**
Kills:1,255
Deaths:915
KDR:1.372
Accuracy:33.608% B**
HSR:11.394% D--
NS-7 PDW
C+
Kills:1,222
Deaths:1,057
KDR:1.156
Accuracy:24.813% C+
HSR:12.684% D-
NS-11C
C++
Kills:1,182
Deaths:1,455
KDR:0.812
Accuracy:24.663% C++
HSR:13.283% D--
The Little Helper
B+
Kills:1,182
Deaths:1,036
KDR:1.141
Accuracy:53.094% B+
HSR:10.491% D--
NSX-P Tanto
B**
Kills:1,167
Deaths:950
KDR:1.228
Accuracy:31.494% B**
HSR:18.766% D-
Eridani SX5
B+
Kills:1,166
Deaths:1,119
KDR:1.042
Accuracy:28.425% B+
HSR:10.720% D*
NSX Tanto
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:30.310% B++
HSR:17.067% D*
Solstice Burst
B++
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:29.824% B++
HSR:14.940% D*
Eclipse VE3A
C
Kills:1,148
Deaths:1,326
KDR:0.866
Accuracy:25.319% C
HSR:13.240% D*
Solstice VE3
C+
Kills:1,096
Deaths:648
KDR:1.691
Accuracy:22.232% C+
HSR:13.869% D--
NS Baron G5
C++
Kills:848
Deaths:861
KDR:0.985
Accuracy:45.252% C++
HSR:12.264% C--
Thanatos VE70
C
Kills:421
Deaths:416
KDR:1.012
Accuracy:37.382% C
HSR:13.539% C--
VE-C Horizon
B**
Kills:260
Deaths:216
KDR:1.204
Accuracy:42.345% B**
HSR:20.385% C-
Deimos VA29
C+
Kills:100
Deaths:94
KDR:1.064
Accuracy:59.152% C+
HSR:12% D
Kills:40,487
Deaths (as Light Assault):37,795
Deaths (to Light Assaults):16,819
KDR:1.07123
Kill Difference:2,692
Playtime:1,065.126 hours
Usage:24%
Score:15.024m
Score/min:235
Accuracy (listed only):32.890%
HSR (listed only):13.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:11,782
Deaths:11,122
KDR:1.059
Accuracy:28.259% B++
HSR:17.085% D--
Solstice SF
A**
Kills:3,072
Deaths:2,748
KDR:1.118
Accuracy:36.889% A**
HSR:7.129% F
VX6-7
B*
Kills:2,313
Deaths:2,038
KDR:1.135
Accuracy:28.898% B*
HSR:16.256% D
Zenith VX-5
C++
Kills:2,257
Deaths:2,279
KDR:0.990
Accuracy:25.968% C++
HSR:16.526% D-
Serpent VE92
C**
Kills:2,161
Deaths:2,294
KDR:0.942
Accuracy:25.120% C**
HSR:11.615% D**
Revenant
C
Kills:2,047
Deaths:1,660
KDR:1.233
Accuracy:31.531% C
HSR:24.328% D
Eidolon VE33
C+
Kills:1,785
Deaths:1,500
KDR:1.190
Accuracy:27.195% C+
HSR:24.426% C+
NS-11C
C++
Kills:1,182
Deaths:1,455
KDR:0.812
Accuracy:24.663% C++
HSR:13.283% D--
The Little Helper
B+
Kills:1,182
Deaths:1,036
KDR:1.141
Accuracy:53.094% B+
HSR:10.491% D--
NSX-P Tanto
B**
Kills:1,167
Deaths:950
KDR:1.228
Accuracy:31.494% B**
HSR:18.766% D-
NSX Tanto
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:30.310% B++
HSR:17.067% D*
Solstice Burst
B++
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:29.824% B++
HSR:14.940% D*
Eclipse VE3A
C
Kills:1,148
Deaths:1,326
KDR:0.866
Accuracy:25.319% C
HSR:13.240% D*
Solstice VE3
C+
Kills:1,096
Deaths:648
KDR:1.691
Accuracy:22.232% C+
HSR:13.869% D--
NS Baron G5
C++
Kills:848
Deaths:861
KDR:0.985
Accuracy:45.252% C++
HSR:12.264% C--
Thanatos VE70
C
Kills:421
Deaths:416
KDR:1.012
Accuracy:37.382% C
HSR:13.539% C--
VE-LR Obelisk
B+
Kills:402
Deaths:216
KDR:1.861
Accuracy:36.311% B+
HSR:18.906% D**
VE-C Horizon
B**
Kills:260
Deaths:216
KDR:1.204
Accuracy:42.345% B**
HSR:20.385% C-
Deimos VA29
C+
Kills:100
Deaths:94
KDR:1.064
Accuracy:59.152% C+
HSR:12% D
Kills:35,547
Deaths (as Engineer):32,650
Deaths (to Engineers):17,574
KDR:1.08873
Kill Difference:2,897
Playtime:1,750.087 hours
Usage:39%
Score:28.290m
Score/min:269
Accuracy (listed only):33.749%
HSR (listed only):15.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,524
Deaths:1,535
KDR:0.993
Accuracy:26.641% B+
HSR:11.483% D--
MKV Suppressed
B++
Kills:1,427
Deaths:1,475
KDR:0.967
Accuracy:29.489% B++
HSR:12.193% D*
NSX Tengu
B+
Kills:1,314
Deaths:1,124
KDR:1.169
Accuracy:39.456% B+
HSR:13.090% D*
Equinox VE2
A+
Kills:1,292
Deaths:1,361
KDR:0.949
Accuracy:33.406% A+
HSR:9.675% F
Skorpios
C++
Kills:1,266
Deaths:1,296
KDR:0.977
Accuracy:27.839% C++
HSR:12.638% D*
VE-S Canis
B**
Kills:1,255
Deaths:915
KDR:1.372
Accuracy:33.608% B**
HSR:11.394% D--
NS-7 PDW
C+
Kills:1,222
Deaths:1,057
KDR:1.156
Accuracy:24.813% C+
HSR:12.684% D-
NSX Yumi
C**
Kills:1,201
Deaths:1,093
KDR:1.099
Accuracy:28.125% C**
HSR:14.655% D*
The Little Helper
B+
Kills:1,182
Deaths:1,036
KDR:1.141
Accuracy:53.094% B+
HSR:10.491% D--
Corvus VA55
B**
Kills:1,174
Deaths:1,102
KDR:1.065
Accuracy:30.260% B**
HSR:17.462% D-
Eridani SX5
B+
Kills:1,166
Deaths:1,119
KDR:1.042
Accuracy:28.425% B+
HSR:10.720% D*
Pulsar VS1
A+
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:30.868% A+
HSR:15.835% D
NS-11P
A
Kills:1,141
Deaths:952
KDR:1.199
Accuracy:29.471% A
HSR:14.549% D
NS Baron G5
C++
Kills:848
Deaths:861
KDR:0.985
Accuracy:45.252% C++
HSR:12.264% C--
CME
A
Kills:748
Deaths:683
KDR:1.095
Accuracy:32.870% A
HSR:18.048% D
Thanatos VE70
C
Kills:421
Deaths:416
KDR:1.012
Accuracy:37.382% C
HSR:13.539% C--
H-V45
B**
Kills:160
Deaths:180
KDR:0.889
Accuracy:29.563% B**
HSR:15% D-
Deimos VA29
C+
Kills:100
Deaths:94
KDR:1.064
Accuracy:59.152% C+
HSR:12% D
Kills:18,603
Deaths (as Combat Medic):17,347
Deaths (to Combat Medics):11,519
KDR:1.0724
Kill Difference:1,256
Playtime:211.478 hours
Usage:5%
Score:3.425m
Score/min:270
Accuracy (listed only):34.428%
HSR (listed only):13.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,524
Deaths:1,535
KDR:0.993
Accuracy:26.641% B+
HSR:11.483% D--
MKV Suppressed
B++
Kills:1,427
Deaths:1,475
KDR:0.967
Accuracy:29.489% B++
HSR:12.193% D*
NSX Tengu
B+
Kills:1,314
Deaths:1,124
KDR:1.169
Accuracy:39.456% B+
HSR:13.090% D*
NS-44 Commissioner
C*
Kills:1,310
Deaths:1,738
KDR:0.754
Accuracy:38.252% C*
HSR:12.748% D*
NS-61 Emissary
C**
Kills:1,307
Deaths:1,393
KDR:0.938
Accuracy:30.328% C**
HSR:11.400% D-
Skorpios
C++
Kills:1,266
Deaths:1,296
KDR:0.977
Accuracy:27.839% C++
HSR:12.638% D*
VE-S Canis
B**
Kills:1,255
Deaths:915
KDR:1.372
Accuracy:33.608% B**
HSR:11.394% D--
Spiker
C+
Kills:1,250
Deaths:1,474
KDR:0.848
Accuracy:28.369% C+
HSR:11.680% D*
NS-7 PDW
C+
Kills:1,222
Deaths:1,057
KDR:1.156
Accuracy:24.813% C+
HSR:12.684% D-
NSX Tomoe
B+
Kills:1,170
Deaths:858
KDR:1.364
Accuracy:31.148% B+
HSR:36.667% C+
Artemis VX26
C**
Kills:1,169
Deaths:1,054
KDR:1.109
Accuracy:28.554% C**
HSR:16.595% D-
Eridani SX5
B+
Kills:1,166
Deaths:1,119
KDR:1.042
Accuracy:28.425% B+
HSR:10.720% D*
NS-44L Blackhand
C+
Kills:1,161
Deaths:1,179
KDR:0.985
Accuracy:41.446% C+
HSR:39.621% C+
NS-30 Vandal
C*
Kills:1,155
Deaths:1,006
KDR:1.148
Accuracy:34.413% C*
HSR:14.286% D**
Beamer VS3
B*
Kills:1,155
Deaths:1,247
KDR:0.926
Accuracy:32.727% B*
HSR:16.623% D
Nyx VX31
C+
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:33.863% C+
HSR:28.968% C+
Phantom VA23
B++
Kills:1,008
Deaths:545
KDR:1.850
Accuracy:36.375% C*
HSR:35.119% B++
NS CandyCannon 3000
B+
Kills:830
Deaths:1,451
KDR:0.572
Accuracy:40.337% B+
HSR:19.518% D-
XM98
C+
Kills:483
Deaths:153
KDR:3.157
Accuracy:36.334% C+
HSR:72.050% C
NS-44L Showdown
C**
Kills:331
Deaths:402
KDR:0.823
Accuracy:43.874% C**
HSR:15.710% D**
NS-357 Underboss
C+
Kills:328
Deaths:445
KDR:0.737
Accuracy:36.263% C+
HSR:10.061% D**
NS-AM7 Archer
C**
Kills:317
Deaths:371
KDR:0.854
Accuracy:61.065% C**
HSR:17.350% C+
VA39 Spectre
B**
Kills:279
Deaths:198
KDR:1.409
Accuracy:37.802% B**
HSR:37.634% C+
Soldier Soaker
B+
Kills:145
Deaths:159
KDR:0.912
Accuracy:38.081% B+
HSR:8.966% D--
NSX Daimyo
B++
Kills:111
Deaths:46
KDR:2.413
Accuracy:46.387% B++
HSR:93.694% C+
Manticore SX40
C+
Kills:108
Deaths:163
KDR:0.663
Accuracy:29.646% C+
HSR:19.444% C
Ghost
B+
Kills:103
Deaths:41
KDR:2.512
Accuracy:41.884% B+
HSR:69.903% C++
Kills:24,047
Deaths (as Infiltrator):23,096
Deaths (to Infiltrators):17,075
KDR:1.04118
Kill Difference:951
Playtime:371.798 hours
Usage:8%
Score:4.934m
Score/min:221
Accuracy (listed only):35.460%
HSR (listed only):24.898%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:73
V. Kills:43 166%
Deaths:15
KDR:4.867
Accuracy:28.348% D-
KPH:262,800 U
VKPH:154,800 U
Kills:73 (0 + 73)
Deaths:15
KDR:4.867
VKDR:2.867
Vehicle Kills:43
Kill Difference:58
Playtime:0.001 hours
Usage:0%
Score:0.265m
Score/min:7,938,270
Piloting Accuracy:N/A%
Gunner Accuracy:28.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:2,092
V. Kills:1,097 191%
Deaths:168
KDR:12.452
Accuracy:56.031% C+
KPH:32.200 C*
VKPH:16.900 C+
L100 Python HESH
B**
Kills:1,816
V. Kills:473 383%
Deaths:80
KDR:22.700
Accuracy:54.935% B++
KPH:46 C+
VKPH:12 B**
L100 Python HEAT
D
Kills:1,442
V. Kills:577 249%
Deaths:210
KDR:6.867
Accuracy:46.024% D
KPH:18.400 D
VKPH:7.400 D-
LB00 Python AP
C+
Kills:1,212
V. Kills:403 300%
Deaths:51
KDR:23.765
Accuracy:54.258% D
KPH:50.500 C+
VKPH:16.800 D
C75 Viper
C+
Kills:1,051
V. Kills:218 480%
Deaths:101
KDR:10.406
Accuracy:32.976% D
KPH:27.400 C+
VKPH:5.700 C--
Kills:7,613 (7,613 + 0)
Deaths:610
KDR:12.480
VKDR:4.538
Vehicle Kills:2,768
Kill Difference:7,003
Playtime:245.202 hours
Usage:5%
Score:2.404m
Score/min:163
Driving Accuracy:32.976%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:5,613
V. Kills:4,095 137%
Deaths:346
KDR:16.223
Accuracy:48.515% C++
KPH:22 D-
VKPH:16 C+
Saron HRB
D
Kills:1,605
V. Kills:1,228 131%
Deaths:178
KDR:9.017
Accuracy:42.274% C+
KPH:14 D--
VKPH:10.700 D
Proton II PPA
D
Kills:334
V. Kills:25 N/A
Deaths:16
KDR:20.875
Accuracy:24.376% C++
KPH:28.900 D-
VKPH:2.200 D
Supernova PC
D
Kills:323
V. Kills:133 241%
Deaths:62
KDR:5.210
Accuracy:33.379% F
KPH:15.100 D
VKPH:6.200 D
Aphelion VEX-4
C
Kills:181
V. Kills:207 87%
Deaths:28
KDR:6.464
Accuracy:38.293% B+
KPH:13.100 D*
VKPH:14.900 C
Kills:8,056 (323 + 7,733)
Deaths:630
KDR:12.787
VKDR:9.029
Vehicle Kills:5,688
Kill Difference:7,426
Playtime:417.043 hours
Usage:9%
Score:4.266m
Score/min:170
Driving Accuracy:33.379%
Gunner Accuracy:38.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:614
V. Kills:450 136%
Deaths:47
KDR:13.064
Accuracy:53.389% C
KPH:18.800 D--
VKPH:13.800 D--
Proton II PPA-H
D-
Kills:531
V. Kills:35 N/A
Deaths:19
KDR:27.947
Accuracy:33.224% C--
KPH:50.100 D-
VKPH:3.300 D-
E540 Halberd-H
D-
Kills:192
V. Kills:110 173%
Deaths:18
KDR:10.667
Accuracy:57.838% C+
KPH:24 D--
VKPH:13.800 D-
Aphelion VEX-4H
B+
Kills:69
V. Kills:45 150%
Deaths:12
KDR:5.750
Accuracy:50.107% B+
KPH:33.700 C
VKPH:22 C-
Kills:1,406 (0 + 1,406)
Deaths:96
KDR:14.646
VKDR:6.667
Vehicle Kills:640
Kill Difference:1,310
Playtime:53.231 hours
Usage:1%
Score:0.636m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:50.107%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:546
V. Kills:295 184%
Deaths:84
KDR:6.500
Accuracy:32.785% D
KPH:13.100 D
VKPH:7.100 C-
M20 Basilisk
D
Kills:433
V. Kills:179 241%
Deaths:111
KDR:3.901
Accuracy:38.099% C+
KPH:13.500 D
VKPH:5.600 D
M12 Kobalt
C
Kills:303
V. Kills:24 N/A
Deaths:24
KDR:12.625
Accuracy:20.572% B+
KPH:32.300 D-
VKPH:2.600 C
M12 Kobalt
C+
Kills:256
V. Kills:26 N/A
Deaths:23
KDR:11.130
Accuracy:14.163% D
KPH:29.700 D--
VKPH:3 C+
M40 Fury
C-
Kills:186
V. Kills:58 315%
Deaths:45
KDR:4.133
Accuracy:36.124% C+
KPH:22.600 D-
VKPH:7 C-
M40 Fury
D
Kills:152
V. Kills:39 380%
Deaths:19
KDR:8
Accuracy:33.686% C
KPH:30.200 D-
VKPH:7.800 D
G30 Walker
C--
Kills:122
V. Kills:90 134%
Deaths:9
KDR:13.556
Accuracy:27.781% C-
KPH:9.700 D
VKPH:7.100 C--
G30 Walker
D
Kills:109
V. Kills:76 142%
Deaths:16
KDR:6.813
Accuracy:29.069% C+
KPH:9.400 D
VKPH:6.500 D
M60-G Bulldog
N/A
Kills:50
V. Kills:13 357%
Deaths:21
KDR:2.381
Accuracy:33.684% N/A
KPH:22.200 N/A
VKPH:5.800 N/A
Kills:2,157 (0 + 2,157)
Deaths:352
KDR:6.128
VKDR:2.273
Vehicle Kills:800
Kill Difference:1,805
Playtime:131.271 hours
Usage:3%
Score:1.095m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:33.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:56
V. Kills:13 400%
Deaths:255
KDR:0.220
Accuracy:37.405% A*
KPH:1.200 D*
VKPH:0.300 D--
Kills:56 (56 + 0)
Deaths:255
KDR:0.220
VKDR:0.051
Vehicle Kills:13
Kill Difference:199
Playtime:46.551 hours
Usage:1%
Score:0.140m
Score/min:50
Driving Accuracy:37.405%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:67
V. Kills:73 91%
Deaths:18
KDR:3.722
Accuracy:33.828% C-
KPH:7.600 D--
VKPH:8.200 D
Kills:67 (0 + 67)
Deaths:18
KDR:3.722
VKDR:4.056
Vehicle Kills:73
Kill Difference:49
Playtime:8.855 hours
Usage:0%
Score:0.040m
Score/min:75
Piloting Accuracy:N/A%
Gunner Accuracy:33.828%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 12,02311,78211,1221.059C+0.3128.259%B++17.085%D--27.3C+N/A71431h11.5C**40.7B+
Ursa 9,7869,6707,4571.297C++0.0726.087%B++19.307%D33.6C+N/A82287.4h10.2B+39.1B+
E540 Halberd 9,7085,61334616.223B++14.8548.515%C++2.245%C+22D-16C+177255.7h6.1C+12.7C++
C-4 6,9615,3343,1401.699C*0.3329.661%B++N/A128.2B**39.1B++75541.6h1.1B*3.9B*
Solstice SF 3,3253,0722,7481.118C*0.2536.889%A**7.129%F33.8B*2.8S10191h6.8B++18.4B**
VX6-7 2,3372,3132,0381.135C+0.2328.898%B*16.256%D34.1C++N/A8967.8h10.9B+37.6B++
Zenith VX-5 2,2922,2572,2790.99C+0.3825.968%C++16.526%D-28.8C+N/A8678.4h12.5C**48.1B
Serpent VE92 2,2152,1612,2940.942C+0.4325.12%C**11.615%D**28.4C+N/A8676h14C+55.7C*
L100 Python AP 3,1892,09216812.452A++11.0856.031%C+1.673%D32.2C*16.9C+20464.9h4.9B*8.7B*
Revenant 2,0882,0471,6601.233C--0.1431.531%C24.328%D31.8C-N/A7164.4h8.8D27.9C-
Betelgeuse 54-A 2,0732,0451,5771.297C-0.0724.197%C--18.142%F33.3D-N/A10861.5h10.4C**42.9C+
L100 Python HESH 2,2891,8168022.7B**21.3354.935%B++1.156%C46C+12B**18839.5h3.4C*6.2B+
Eidolon VE33 1,8361,7851,5001.19C++0.1827.195%C+24.426%C+23C+N/A7077.6h9.1C*33.6C*
Frag Grenade 1,7491,72611726N/A1,724.6357.666%A++N/A690.4B*9.2C++22712.5h3B*5.3B*
Sticky Grenade 1,7371,71411714N/A1,712.6361.413%B**N/A1224.3B++16.4B+36271.4h1.6B++2.7B++
Saron HRB 2,8331,6051789.017B*7.6542.274%C+1.059%C--14D--10.7D136114.5h22.7C++53.7C++
Pulsar LSW 1,5731,5561,6130.965C-0.4026.723%B++14.717%D*29C-N/A9153.6h11B+41B+
Sirius SX12 1,5551,5241,5350.993C+0.3826.641%B+11.483%D--29.1C++N/A8852.3h13.8B51.6B+
Auraxium Slasher 1,8471,50233,3180.045C++1.3241.673%B*N/A1.4C+N/A31093.7h2.7C--6.4B
L100 Python HEAT 2,0191,4422106.867B+5.5046.024%D3.259%B+18.4D7.4D-9678.3h4.5B*9.8B+
MKV Suppressed 1,4521,4271,4750.967C+0.4029.489%B++12.193%D*28.9C+N/A9849.4h12.9B+43.8B+
Lasher X2 1,3981,3641,2531.089C**0.2836.877%A+3.152%C-33C++N/A9841.3h18.5B+50.2B++
The Slasher 1,5601,36219,5020.07B+1.3034.852%C++7.636%C-2.1C+N/A5658.7h2.8D7.9C++
Icikill 1,5001,33918,0310.074B+1.2941.072%B++2.614%D--2.3C+N/A5574h2.2C++5.3B+
NSX Tengu 1,3291,3141,1241.169C+0.2039.456%B+13.09%D*37.3C++N/A8335.2h11.3B+28.6B+
NS-44 Commissioner 1,3391,3101,7380.754C+0.6138.252%C*12.748%D*33.4C+N/A10939.2h4.1C+10.7C*
NS-61 Emissary 1,3291,3071,3930.938C*0.4330.328%C**11.4%D-53.6A+N/A13624.4h11.4B+37.7B+
Equinox VE2 1,3941,2921,3610.949C0.4233.406%A+9.675%F34.2C++2.7S10137.8h8.5A+25.5B**
Hades VSH4 2,0431,2762,0500.622C++0.7572.914%B++2.429%C+22.5C++13.5C*15256.8h5.7B**7.8A
Skorpios 1,2921,2661,2960.977C0.3927.839%C++12.638%D*29.4DN/A6743h11.7C+41.9C++
VE-S Canis 1,2671,2559151.372C++0.0033.608%B**11.394%D--41.1C++N/A13130.5h10.3B+30.6B+
Spiker 1,2671,2501,4740.848C+0.5228.369%C+11.68%D*44.2BN/A10928.3h8.2C**29C**
NS-7 PDW 1,2491,2221,0571.156B0.2124.813%C+12.684%D-35.4B+N/A12034.5h12.2B++49.1B+
LB00 Python AP 1,6151,2125123.765A22.4054.258%DN/A50.5C+16.8D26724h3A5.6B**
NSX Yumi 1,2741,2011,0931.099C+0.2728.125%C**14.655%D*35.5C+2.2A**7733.8h9.4B**33.3B*
NS Decimator 1,6391,1891,0511.131C++0.2468.274%B*1.093%D-44.2B++16.7C++22626.9h3.2B**4.6B**
NS-11C 1,2031,1821,4550.812C+0.5624.663%C++13.283%D--23.2C+N/A9350.9h14.1C*57.3B
The Little Helper 1,2121,1821,0361.141C+0.2353.094%B+10.491%D--43.8C++1.1B+9527h4.5C**8.5B+
NSX-P Naginata 1,2001,1789241.275C+0.0931.029%A++18.846%D**48.7C*N/A10324.2h10.9B+35.1B++
VE-H Maw 1,1881,1768951.314C+0.0528.87%B+16.582%D--38.6CN/A12630.5h9.9B+34.3B+
S1 1,5321,1741,3850.848C**0.5264.316%B*4.259%B*37.2B**11.3C28431.6h3.2A++5A+
Corvus VA55 1,2061,1741,1021.065C+0.3030.26%B**17.462%D-30.9C++N/A9738h12.8C+42.1B+
VX29 Polaris 1,1921,1719031.297C+0.0723.772%C++17.336%D35CN/A11033.5h10.9B+45.7B+
NSX Tomoe 1,1901,1708581.364C+0.0031.148%B+36.667%C+36.3C+N/A9332.2h13.4B43.1B+
Artemis VX26 1,1841,1691,0541.109C+0.2628.554%C**16.595%D-29.3C+N/A9139.9h11.9C*41.8B
Orion VS54 1,1771,1671,0101.155C+0.2122.094%C*17.566%D--33.4C++N/A19734.9h11.2B+50.6B+
NSX-P Tanto 1,1761,1679501.228B0.1431.494%B**18.766%D-38.8B+N/A9730.1h11.8B++37.6B*
Eridani SX5 1,1821,1661,1191.042C+0.3328.425%B+10.72%D*30.4C+N/A8338.4h10.9B+38.5B+
Flare VE6 1,1841,1661,0441.117C0.2522.772%C++18.353%D-31.9CN/A11536.5h9.9B+43.6B
NSX Tanto 1,1821,1669071.286C*0.0830.31%B++17.067%D*41.9B+N/A10227.8h11.8B+38.8B+
Pulsar VS1 1,1871,1621,0481.109C++0.2630.868%A+15.835%D30.7B+N/A11937.8h13.3B+43B*
NS-44L Blackhand 1,1771,1611,1790.985C+0.3841.446%C+39.621%C+35.7B++N/A9832.5h4.4C++10.7C*
Solstice Burst 1,1771,1588841.31C+0.0629.824%B++14.94%D*44C**N/A10326.3h11.4B++38.3B+
NS-15M2 1,1721,1581,0301.124C+0.2425.442%C**15.026%D*31.6CN/A9236.6h11.4B+44.7B+
NSX Naginata 1,1701,1579111.27C+0.1026.264%B*17.286%D**39.2C+N/A11129.5h10.2B+38.7B+
NS-30 Vandal 1,1711,1551,0061.148C0.2234.413%C*14.286%D**31.6CN/A8136.6h5.7C++16.6C**
Beamer VS3 1,1921,1551,2470.926C**0.4432.727%B*16.623%D45.3B**1.5A14325.5h9.3C*28.5C++
SVA-88 1,1711,1548721.323C+0.0521.641%C18.891%D-36.8CN/A11731.4h10.8B+49.8C*
Nyx VX31 1,1711,1536521.768C+0.4033.863%C+28.968%C+34.1C+N/A7833.8h5.7C++16.8C*
Eclipse VE3A 1,1761,1481,3260.866C0.5025.319%C13.24%D*30.4CN/A9137.8h12.4C++48.8C+
NS-11P 1,1701,1419521.199C++0.1729.471%A14.549%D28C+N/A7040.7h14C++47.5B++
Solstice VE3 1,1241,0966481.691A0.3222.232%C+13.869%D--19.2C++N/A11757h16.3C++73.3C++
C75 Viper 1,2691,05110110.406A+9.0432.976%DN/A27.4C+5.7C--14338.4h9.1B*27.5B++
Phantom VA23 1,0211,0085451.85C+0.4836.375%C*35.119%B++45.4C**N/A10422.2h4.6C++12.8C*
Nemesis VSH9 1,4858971,3490.665C+0.7068.39%B*2.676%C++19.5C*12.8B+18046h5.9B**8.6A
The Kraken 1,3238657841.103C--0.2763.77%C*N/A40.6C+21.5C++21421.3h3.5B+5.5B+
NS Baron G5 8718488610.985C+0.3845.252%C++12.264%C--43B+1.2A*13319.7h4.2B+9.3C++
NS CandyCannon 3000 8908301,4510.572C+0.8040.337%B+19.518%D-35.9C*2.6A*8923.1h4.6C*11.3B+
CME 7657486831.095C+0.2732.87%A18.048%D30.7C+N/A7524.4h13.4C*40.7B++
MANA Anti-Vehicle Turret 1,3477272632.764C**1.4058.412%C++1.788%D*7270A6200B**3513300.1h8.6C14.8C++
Lancer VS22 1,5797057240.974C**0.3962.219%C++N/A11C13.6C+15764.1h18.3B+29.5B+
Tank Mine 9676524371.492D0.1259.892%A++N/A95.9C+46.3D9086.8h2.4D4A
Saron HRB-H 1,0646144713.064A+11.7053.389%CN/A18.8D--13.8D--18032.6h23.3B43.6C**
Rocklet Rifle 1,1866104551.341A0.0350.19%CN/A50A++47.2A++47212.2h19A+37.9B**
M20 Basilisk 841546846.5A*5.1332.785%D4.212%C--13.2D7.1C-10641.5h93.5B285.3C++
Proton II PPA-H 5665311927.947A+26.5833.224%C--1.507%C50.1D-3.3D-16610.6h7.1B*21.3B+
Proximity Mine 5185173621.428D0.0656.428%A++N/A90.7DN/A3095.7h1.3A++2.2A++
XM98 4844831533.157B+1.7936.334%C+72.05%C27.8C++N/A10517.4h2.8C7.7C+
Anti-Vehicle Grenade 6244751475N/A473.6355.724%B+N/A395.8C++124.2C**24791.2h4.9B+8.9B+
M20 Basilisk 6124331113.901B+2.5338.099%C+3.233%D--13.5D5.6D14532h84.9B+222.9B+
Spear Anti-Vehicle Phalanx Turret 668423469.196B7.8339.781%C-4.965%B+32.5C18.8C33413h8B+20.1C**
Thanatos VE70 4234214161.012C*0.3637.382%C13.539%C--36.9B+N/A15711.4h3.6B**9.5B+
VE-LR Obelisk 4134022161.861C++0.4936.311%B+18.906%D**35C++1C**9411.5h6.1B+16.7B+
Force-Blade 50436726,3580.014C1.3538.255%B++N/A0.4CN/A1975.1h3.8D-9.8C*
Proton II PPA 3593341620.875B+19.5124.376%C++N/A28.8D--2.2D9611.6h14.1D--58C-
NS-44L Showdown 3323314020.823C+0.5543.874%C**15.71%D**32.1C+N/A6910.3h3.5C**8.1B+
NS-357 Underboss 3343284450.737C0.6336.263%C+10.061%D**31.2CN/A10410.5h4.2C++11.6C*
Supernova PC 456323625.21C+3.8433.379%F1.858%C15.1D6.2D32921.4h3.8B**11.3C++
NS-AM7 Archer 4993173710.854B*0.5161.065%C**17.35%C+12B**6.9M+8126.5h17.4B28.5B+
M12 Kobalt 3273032412.625C+11.2620.572%B+15.512%C--32.2D-2.6C1419.4h22.9C-111.4C*
VA39 Spectre 2822791981.409C+0.0437.802%B**37.634%C+18.1CN/A11215.4h7.3C-19.3C*
VE-C Horizon 2682602161.204C+0.1642.345%B**20.385%C-41.3C+1.3C++926.3h14B++33.1B++
M12 Kobalt 2822562311.13C+9.7614.163%D16.016%C-29.8D--3C+1288.6h23.7D167.3C--
MANA Anti-Personnel Turret 2272191171.872N/A0.5018.699%UN/A2190U80U7043400.1h36.8T*196.6T*
E540 Halberd-H 3021921810.667C*9.3057.838%C+N/A24D--13.8D-2598h7C12.1C+
M40 Fury 244186454.133C2.7636.124%C+N/A22.7D-7.1C-2348.2h16.1C+44.5C++
Aphelion VEX-4 388181286.464B++5.1038.293%B+1.105%D*13D*14.9C16013.9h64.4C+168.1C**
H-V45 1631601800.889C0.4829.563%B**15%D-27.1C+N/A2035.9h14.1C+47.7B+
M40 Fury 191152198C++6.6333.686%C1.316%D30.4D-7.8D1925h13.6C++40.4C++
Soldier Soaker 1491451590.912C+0.4638.081%B+8.966%D--63B+1.7B**2462.3h5.4B+14.1B++
G30 Walker 212122913.556M**12.1927.781%C-1.639%D*9.7D7.1C--14112.6h230.1C+828.3C
NSX Daimyo 111111462.413C1.0446.387%B++93.694%C+35.8C--N/A1333.1h2.9C6.2C++
G30 Walker 185109166.813A+5.4429.069%C+4.587%C**9.4D6.6D14611.6h236.1C+812.2C+
Manticore SX40 1111081630.663C0.7129.646%C+19.444%C27C+N/A994h8.9C30C+
Ghost 103103412.512C+1.1441.884%B+69.903%C++39.6C++N/A5902.6h2B+4.8B+
Deimos VA29 102100941.064C+0.3059.152%C+12%D40C+N/A1992.5h2.7C4.5C+
AP30 Shredder 11673154.867C+3.5028.348%D-1.37%D730U430U26460900.1h114.6C-404.4D
Aphelion VEX-4H 11469125.75C++4.3850.107%B+N/A34.5C22.5C-4402h44.1B+88.1B++
M20 Wyvern 14067183.722C+2.3533.828%C-2.985%C7.5D*8.2D758.9h159.3F--470.8F--
A30 Walker 15161431.419C+0.0521.54%CN/A2.8D-4.1D-5122h433.6T-2012.9T
M12 Kobalt-F 69562550.22D1.1537.405%A*12.5%B+1.2D*N/A5046.6h86.1T*230.3F--
M60-G Bulldog 6350212.381D1.0133.684%C+4%B++21.7C-5.7C+1762.3h7B20.9B

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun31420.3h
Motion Spotter453,6193.6h
Nano-Armor Kit1,1491,722,191108.6h
Anti-Vehicle MANA Turret662,0295.7h
Spawn Beacon715982h
Nanite Revive Grenade09220.3h
Medical Applicator887262,53728.2h
Deconstruction Tool02000.1h
Ammunition Package26110,63112.1h
Medical Kit5966,53013.7h
Anti-Infantry MANA Turret532552.8h
WLT-Howler Mining Laser19,9802.2h
Nano-Repair Grenade04870.1h
Snowman Soldier92050.3h
Hardlight Barrier5580.2h
Shield Recharging Field276100.6h
Recon Detection Device234921.3h

Check the help document for the dictionary if you want to learn more about words used here.


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