Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,485)players online:
dim_giant (17)  ZugieMac (14)  WaaWaaNC (8)  Whos_What (6)  milsimprodigy (6)  RuGCutt3R (4) 55
stats.dasanfall.com
Praetor Cold Blooded Kuschelmonster[PSET] Kuschelmonster
VS BR 85

KDR: 1.37

Score: 65.5m

Last Seen: Feb 15th, 2019 6:48 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
Level Progress (to 86): 5%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Ursa E540 Halberd C-4 Solstice SF Zenith VX-5 VX6-7 Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kuschelmonster



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.546%17.416%4804997376,1611.44056-0.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.303%1.263A-0.502D-1.053D*HEAD + (~3.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+10.80.244C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.993%1.731%212510176,529474024951.37714262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%0.298C*-0.565D0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.703B++50.598B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.691%2.66%36715100711,015354269793.10895158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.009%-0.23C-0.432C--0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.405B23.70.398B46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.048%64.447%36741018976794840.122783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.258%0.453B+-0.177C0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.069C+4-0.263C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.569%13.244%36721020521298140.174715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.697%-0.172C-0.237C0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.342C**3.40.296C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
65.5m214%287 (17.2k)247 (14.8k)1.36637132,62097,0601.6319185 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022443121.311%11.976%25502:4458

39% Engineer24% Heavy Assault8% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 7:27 PMMay 29th, 2018 6:27 PMFeb 16th, 2019 3:54 AM (15h) (PST)Feb 15th, 2019 3:45 PM (1d) (PST)Feb 15th, 2019 2:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6042044000.4990.3660.0601.2340.077382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,22012,23823,9823022474514,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4425.2h/184.4d 25,773 15,882 34,997 327.5k 6,381 15,101 20,462 160.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B+
Kills:9,243
Deaths:7,157
KDR:1.291
Accuracy:25.852% B+
HSR:19.344% D
Betelgeuse 54-A
C-
Kills:2,030
Deaths:1,562
KDR:1.300
Accuracy:24.182% C-
HSR:18.128% F
Pulsar LSW
B++
Kills:1,539
Deaths:1,583
KDR:0.972
Accuracy:26.668% B++
HSR:14.555% D*
Lasher X2
A+
Kills:1,355
Deaths:1,248
KDR:1.086
Accuracy:36.937% A+
HSR:3.173% C-
NSX-P Naginata
A+
Kills:1,178
Deaths:924
KDR:1.275
Accuracy:31.029% A+
HSR:18.846% D**
VE-H Maw
B+
Kills:1,176
Deaths:895
KDR:1.314
Accuracy:28.870% B+
HSR:16.582% D--
VX29 Polaris
C++
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:23.773% C++
HSR:17.336% D
Orion VS54
C*
Kills:1,167
Deaths:1,010
KDR:1.155
Accuracy:22.094% C*
HSR:17.566% D--
Flare VE6
C++
Kills:1,166
Deaths:1,044
KDR:1.117
Accuracy:22.772% C++
HSR:18.353% D-
NS-15M2
C**
Kills:1,158
Deaths:1,030
KDR:1.124
Accuracy:25.442% C**
HSR:15.026% D*
NSX Naginata
B*
Kills:1,157
Deaths:911
KDR:1.270
Accuracy:26.264% B*
HSR:17.286% D**
SVA-88
C
Kills:1,154
Deaths:872
KDR:1.323
Accuracy:21.641% C
HSR:18.891% D-
Kills:23,494
Deaths (as Heavy Assault):19,139
Deaths (to Heavy Assaults):26,214
KDR:1.22755
Kill Difference:4,355
Playtime:1,072.661 hours
Usage:24%
Score:14.850m
Score/min:231
Accuracy (listed only):26.294%
HSR (listed only):16.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:11,587
Deaths:10,996
KDR:1.054
Accuracy:28.203% B++
HSR:17.019% D--
Solstice SF
A**
Kills:2,579
Deaths:2,366
KDR:1.090
Accuracy:36.549% A**
HSR:7.212% F
Zenith VX-5
C++
Kills:2,257
Deaths:2,279
KDR:0.990
Accuracy:25.968% C++
HSR:16.526% D-
VX6-7
B*
Kills:2,225
Deaths:1,970
KDR:1.129
Accuracy:28.720% B*
HSR:15.820% D-
Serpent VE92
C**
Kills:2,161
Deaths:2,294
KDR:0.942
Accuracy:25.120% C**
HSR:11.615% D**
MKV Suppressed
B++
Kills:1,427
Deaths:1,475
KDR:0.967
Accuracy:29.489% B++
HSR:12.193% D*
Sirius SX12
B
Kills:1,420
Deaths:1,447
KDR:0.981
Accuracy:26.355% B
HSR:10.916% D*
NSX Tengu
B+
Kills:1,311
Deaths:1,122
KDR:1.168
Accuracy:39.466% B+
HSR:13.120% D*
Skorpios
C++
Kills:1,266
Deaths:1,296
KDR:0.977
Accuracy:27.839% C++
HSR:12.638% D*
VE-S Canis
B**
Kills:1,227
Deaths:878
KDR:1.397
Accuracy:33.589% B**
HSR:11.165% D--
NS-7 PDW
C+
Kills:1,222
Deaths:1,057
KDR:1.156
Accuracy:24.813% C+
HSR:12.684% D-
The Little Helper
B+
Kills:1,182
Deaths:1,036
KDR:1.141
Accuracy:53.094% B+
HSR:10.491% D-
NS-11C
C++
Kills:1,182
Deaths:1,455
KDR:0.812
Accuracy:24.663% C++
HSR:13.283% D--
NSX-P Tanto
B**
Kills:1,167
Deaths:950
KDR:1.228
Accuracy:31.494% B**
HSR:18.766% D-
NSX Tanto
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:30.310% B++
HSR:17.067% D*
Eridani SX5
B+
Kills:1,166
Deaths:1,119
KDR:1.042
Accuracy:28.425% B+
HSR:10.720% D*
Solstice Burst
B+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:29.824% B+
HSR:14.940% D*
Eclipse VE3A
C
Kills:1,148
Deaths:1,326
KDR:0.866
Accuracy:25.319% C
HSR:13.240% D*
Solstice VE3
C+
Kills:1,096
Deaths:648
KDR:1.691
Accuracy:22.232% C+
HSR:13.869% D--
NS Baron G5
C+
Kills:607
Deaths:644
KDR:0.943
Accuracy:41.865% C+
HSR:12.521% C-
Thanatos VE70
C
Kills:421
Deaths:416
KDR:1.012
Accuracy:37.382% C
HSR:13.539% C--
Deimos VA29
C+
Kills:100
Deaths:94
KDR:1.064
Accuracy:59.152% C+
HSR:12% D
Kills:39,075
Deaths (as Light Assault):36,659
Deaths (to Light Assaults):16,510
KDR:1.0659
Kill Difference:2,416
Playtime:1,049.268 hours
Usage:24%
Score:14.794m
Score/min:235
Accuracy (listed only):32.267%
HSR (listed only):13.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:11,587
Deaths:10,996
KDR:1.054
Accuracy:28.203% B++
HSR:17.019% D--
Solstice SF
A**
Kills:2,579
Deaths:2,366
KDR:1.090
Accuracy:36.549% A**
HSR:7.212% F
Zenith VX-5
C++
Kills:2,257
Deaths:2,279
KDR:0.990
Accuracy:25.968% C++
HSR:16.526% D-
VX6-7
B*
Kills:2,225
Deaths:1,970
KDR:1.129
Accuracy:28.720% B*
HSR:15.820% D-
Serpent VE92
C**
Kills:2,161
Deaths:2,294
KDR:0.942
Accuracy:25.120% C**
HSR:11.615% D**
Revenant
C
Kills:2,042
Deaths:1,655
KDR:1.234
Accuracy:31.491% C
HSR:24.388% D
Eidolon VE33
C+
Kills:1,785
Deaths:1,500
KDR:1.190
Accuracy:27.195% C+
HSR:24.426% C+
The Little Helper
B+
Kills:1,182
Deaths:1,036
KDR:1.141
Accuracy:53.094% B+
HSR:10.491% D-
NS-11C
C++
Kills:1,182
Deaths:1,455
KDR:0.812
Accuracy:24.663% C++
HSR:13.283% D--
NSX-P Tanto
B**
Kills:1,167
Deaths:950
KDR:1.228
Accuracy:31.494% B**
HSR:18.766% D-
NSX Tanto
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:30.310% B++
HSR:17.067% D*
Solstice Burst
B+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:29.824% B+
HSR:14.940% D*
Eclipse VE3A
C
Kills:1,148
Deaths:1,326
KDR:0.866
Accuracy:25.319% C
HSR:13.240% D*
Solstice VE3
C+
Kills:1,096
Deaths:648
KDR:1.691
Accuracy:22.232% C+
HSR:13.869% D--
NS Baron G5
C+
Kills:607
Deaths:644
KDR:0.943
Accuracy:41.865% C+
HSR:12.521% C-
Thanatos VE70
C
Kills:421
Deaths:416
KDR:1.012
Accuracy:37.382% C
HSR:13.539% C--
VE-LR Obelisk
B+
Kills:285
Deaths:165
KDR:1.727
Accuracy:36.381% B+
HSR:18.246% D**
Deimos VA29
C+
Kills:100
Deaths:94
KDR:1.064
Accuracy:59.152% C+
HSR:12% D
Kills:34,148
Deaths (as Engineer):31,585
Deaths (to Engineers):17,276
KDR:1.08115
Kill Difference:2,563
Playtime:1,712.595 hours
Usage:39%
Score:27.548m
Score/min:268
Accuracy (listed only):33.053%
HSR (listed only):15.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B++
Kills:1,427
Deaths:1,475
KDR:0.967
Accuracy:29.489% B++
HSR:12.193% D*
Sirius SX12
B
Kills:1,420
Deaths:1,447
KDR:0.981
Accuracy:26.355% B
HSR:10.916% D*
NSX Tengu
B+
Kills:1,311
Deaths:1,122
KDR:1.168
Accuracy:39.466% B+
HSR:13.120% D*
Equinox VE2
A+
Kills:1,292
Deaths:1,359
KDR:0.951
Accuracy:33.400% A+
HSR:9.675% D**
Skorpios
C++
Kills:1,266
Deaths:1,296
KDR:0.977
Accuracy:27.839% C++
HSR:12.638% D*
VE-S Canis
B**
Kills:1,227
Deaths:878
KDR:1.397
Accuracy:33.589% B**
HSR:11.165% D--
NS-7 PDW
C+
Kills:1,222
Deaths:1,057
KDR:1.156
Accuracy:24.813% C+
HSR:12.684% D-
NSX Yumi
C**
Kills:1,201
Deaths:1,093
KDR:1.099
Accuracy:28.125% C**
HSR:14.655% D*
The Little Helper
B+
Kills:1,182
Deaths:1,036
KDR:1.141
Accuracy:53.094% B+
HSR:10.491% D-
Eridani SX5
B+
Kills:1,166
Deaths:1,119
KDR:1.042
Accuracy:28.425% B+
HSR:10.720% D*
Pulsar VS1
A+
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:30.868% A+
HSR:15.835% D
NS-11P
A
Kills:1,141
Deaths:952
KDR:1.199
Accuracy:29.471% A
HSR:14.549% D
Corvus VA55
B**
Kills:996
Deaths:926
KDR:1.076
Accuracy:29.906% B**
HSR:16.868% D-
CME
A
Kills:705
Deaths:639
KDR:1.103
Accuracy:32.972% A
HSR:18.298% D
NS Baron G5
C+
Kills:607
Deaths:644
KDR:0.943
Accuracy:41.865% C+
HSR:12.521% C-
Thanatos VE70
C
Kills:421
Deaths:416
KDR:1.012
Accuracy:37.382% C
HSR:13.539% C--
H-V45
B**
Kills:160
Deaths:180
KDR:0.889
Accuracy:29.563% B**
HSR:15% D-
Deimos VA29
C+
Kills:100
Deaths:94
KDR:1.064
Accuracy:59.152% C+
HSR:12% D
Kills:18,006
Deaths (as Combat Medic):16,781
Deaths (to Combat Medics):11,278
KDR:1.073
Kill Difference:1,225
Playtime:210.796 hours
Usage:5%
Score:3.415m
Score/min:270
Accuracy (listed only):34.210%
HSR (listed only):13.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:1,427
Deaths:1,475
KDR:0.967
Accuracy:29.489% B++
HSR:12.193% D*
Sirius SX12
B
Kills:1,420
Deaths:1,447
KDR:0.981
Accuracy:26.355% B
HSR:10.916% D*
NSX Tengu
B+
Kills:1,311
Deaths:1,122
KDR:1.168
Accuracy:39.466% B+
HSR:13.120% D*
NS-44 Commissioner
C*
Kills:1,310
Deaths:1,738
KDR:0.754
Accuracy:38.252% C*
HSR:12.748% D*
NS-61 Emissary
B
Kills:1,301
Deaths:1,389
KDR:0.937
Accuracy:30.346% B
HSR:11.376% D-
Skorpios
C++
Kills:1,266
Deaths:1,296
KDR:0.977
Accuracy:27.839% C++
HSR:12.638% D*
Spiker
C+
Kills:1,248
Deaths:1,471
KDR:0.848
Accuracy:28.393% C+
HSR:11.699% D*
VE-S Canis
B**
Kills:1,227
Deaths:878
KDR:1.397
Accuracy:33.589% B**
HSR:11.165% D--
NS-7 PDW
C+
Kills:1,222
Deaths:1,057
KDR:1.156
Accuracy:24.813% C+
HSR:12.684% D-
NSX Tomoe
B+
Kills:1,170
Deaths:858
KDR:1.364
Accuracy:31.148% B+
HSR:36.667% C+
Artemis VX26
C**
Kills:1,169
Deaths:1,054
KDR:1.109
Accuracy:28.560% C**
HSR:16.595% D-
Eridani SX5
B+
Kills:1,166
Deaths:1,119
KDR:1.042
Accuracy:28.425% B+
HSR:10.720% D*
NS-44L Blackhand
C+
Kills:1,160
Deaths:1,178
KDR:0.985
Accuracy:41.444% C+
HSR:39.569% C+
NS-30 Vandal
C*
Kills:1,155
Deaths:1,006
KDR:1.148
Accuracy:34.426% C*
HSR:14.286% D**
Beamer VS3
B*
Kills:1,155
Deaths:1,247
KDR:0.926
Accuracy:32.727% B*
HSR:16.623% D
Nyx VX31
C+
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:33.879% C+
HSR:28.968% C+
Phantom VA23
B++
Kills:966
Deaths:512
KDR:1.887
Accuracy:36.286% C*
HSR:35.611% B++
NS CandyCannon 3000
B+
Kills:813
Deaths:1,414
KDR:0.575
Accuracy:40.254% B+
HSR:19.311% D-
XM98
C+
Kills:483
Deaths:153
KDR:3.157
Accuracy:36.334% C+
HSR:72.050% C
NS-357 Underboss
C+
Kills:328
Deaths:445
KDR:0.737
Accuracy:36.263% C+
HSR:10.061% D**
NS-44L Showdown
C**
Kills:321
Deaths:395
KDR:0.813
Accuracy:44.012% C**
HSR:15.888% F
NS-AM7 Archer
B
Kills:304
Deaths:353
KDR:0.861
Accuracy:61.110% B
HSR:17.434% C+
VA39 Spectre
B*
Kills:279
Deaths:198
KDR:1.409
Accuracy:37.802% B*
HSR:37.634% C+
Soldier Soaker
B+
Kills:145
Deaths:159
KDR:0.912
Accuracy:38.081% B+
HSR:8.966% D--
NSX Daimyo
B++
Kills:111
Deaths:46
KDR:2.413
Accuracy:46.387% B++
HSR:93.694% C+
Manticore SX40
C+
Kills:108
Deaths:163
KDR:0.663
Accuracy:29.646% C+
HSR:19.444% C
Ghost
B+
Kills:103
Deaths:41
KDR:2.512
Accuracy:41.884% B+
HSR:69.903% C++
Kills:23,821
Deaths (as Infiltrator):22,866
Deaths (to Infiltrators):16,699
KDR:1.04177
Kill Difference:955
Playtime:369.605 hours
Usage:8%
Score:4.909m
Score/min:221
Accuracy (listed only):35.452%
HSR (listed only):24.888%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:73
V. Kills:43 166%
Deaths:15
KDR:4.867
Accuracy:28.348% D-
KPH:262,800 U
VKPH:154,800 U
Kills:73 (0 + 73)
Deaths:15
KDR:4.867
VKDR:2.867
Vehicle Kills:43
Kill Difference:58
Playtime:0.001 hours
Usage:0%
Score:0.264m
Score/min:7,928,580
Piloting Accuracy:N/A%
Gunner Accuracy:28.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,897
V. Kills:1,024 185%
Deaths:160
KDR:11.856
Accuracy:56.145% C+
KPH:31.200 C*
VKPH:16.900 C+
L100 Python HESH
B**
Kills:1,816
V. Kills:473 383%
Deaths:80
KDR:22.700
Accuracy:54.935% B++
KPH:46 C
VKPH:12 B**
L100 Python HEAT
D
Kills:1,442
V. Kills:577 249%
Deaths:210
KDR:6.867
Accuracy:46.024% D
KPH:18.400 D
VKPH:7.400 D-
LB00 Python AP
C+
Kills:1,212
V. Kills:403 300%
Deaths:51
KDR:23.765
Accuracy:54.258% D
KPH:50.500 C+
VKPH:16.800 D
C75 Viper
C+
Kills:1,051
V. Kills:218 480%
Deaths:101
KDR:10.406
Accuracy:32.976% D
KPH:27.400 C+
VKPH:5.700 C--
Kills:7,418 (7,418 + 0)
Deaths:602
KDR:12.322
VKDR:4.477
Vehicle Kills:2,695
Kill Difference:6,816
Playtime:241.007 hours
Usage:5%
Score:2.352m
Score/min:163
Driving Accuracy:32.976%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:5,608
V. Kills:4,093 137%
Deaths:344
KDR:16.302
Accuracy:48.511% C++
KPH:22 D-
VKPH:16 C+
Saron HRB
D
Kills:1,598
V. Kills:1,224 130%
Deaths:177
KDR:9.028
Accuracy:42.222% C+
KPH:14 D--
VKPH:10.700 D
Proton II PPA
D
Kills:334
V. Kills:25 N/A
Deaths:16
KDR:20.875
Accuracy:24.376% C++
KPH:28.900 D--
VKPH:2.200 D
Supernova PC
D
Kills:323
V. Kills:133 241%
Deaths:62
KDR:5.210
Accuracy:33.379% F
KPH:15.100 D
VKPH:6.200 D
Aphelion VEX-4
C
Kills:181
V. Kills:207 87%
Deaths:28
KDR:6.464
Accuracy:38.293% B+
KPH:13.100 D*
VKPH:14.900 C
Kills:8,044 (323 + 7,721)
Deaths:627
KDR:12.829
VKDR:9.062
Vehicle Kills:5,682
Kill Difference:7,417
Playtime:416.574 hours
Usage:9%
Score:4.261m
Score/min:170
Driving Accuracy:33.379%
Gunner Accuracy:38.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:613
V. Kills:450 136%
Deaths:47
KDR:13.043
Accuracy:53.386% C
KPH:18.800 D--
VKPH:13.800 D--
Proton II PPA-H
C-
Kills:531
V. Kills:35 N/A
Deaths:19
KDR:27.947
Accuracy:33.224% C-
KPH:50.100 D-
VKPH:3.300 D-
E540 Halberd-H
D-
Kills:192
V. Kills:110 173%
Deaths:18
KDR:10.667
Accuracy:57.838% C+
KPH:24 D--
VKPH:13.800 D-
Aphelion VEX-4H
B+
Kills:69
V. Kills:45 150%
Deaths:12
KDR:5.750
Accuracy:50.107% B+
KPH:33.700 C
VKPH:22 C--
Kills:1,405 (0 + 1,405)
Deaths:96
KDR:14.635
VKDR:6.667
Vehicle Kills:640
Kill Difference:1,309
Playtime:53.229 hours
Usage:1%
Score:0.635m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:50.107%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:542
V. Kills:295 183%
Deaths:84
KDR:6.452
Accuracy:32.730% D
KPH:13.100 D
VKPH:7.100 C-
M20 Basilisk
C+
Kills:417
V. Kills:174 238%
Deaths:109
KDR:3.826
Accuracy:37.899% C+
KPH:13.200 D
VKPH:5.500 D
M12 Kobalt
C
Kills:289
V. Kills:23 N/A
Deaths:21
KDR:13.762
Accuracy:19.855% C**
KPH:31.600 D-
VKPH:2.500 C
M12 Kobalt
C+
Kills:254
V. Kills:26 N/A
Deaths:23
KDR:11.044
Accuracy:14.123% D
KPH:29.700 D--
VKPH:3 C+
M40 Fury
C-
Kills:186
V. Kills:58 315%
Deaths:45
KDR:4.133
Accuracy:36.148% C+
KPH:22.600 D-
VKPH:7.100 C-
M40 Fury
D
Kills:149
V. Kills:38 382%
Deaths:19
KDR:7.842
Accuracy:33.650% C
KPH:29.700 D-
VKPH:7.600 D
G30 Walker
C--
Kills:122
V. Kills:90 134%
Deaths:9
KDR:13.556
Accuracy:27.781% C-
KPH:9.700 D
VKPH:7.100 C--
G30 Walker
D
Kills:107
V. Kills:75 141%
Deaths:16
KDR:6.688
Accuracy:29.014% C+
KPH:9.200 D-
VKPH:6.500 D
M60-G Bulldog
N/A
Kills:50
V. Kills:13 357%
Deaths:21
KDR:2.381
Accuracy:32.427% N/A
KPH:22.700 N/A
VKPH:5.900 N/A
Kills:2,116 (0 + 2,116)
Deaths:347
KDR:6.098
VKDR:2.282
Vehicle Kills:792
Kill Difference:1,769
Playtime:130.439 hours
Usage:3%
Score:1.086m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:32.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:56
V. Kills:13 400%
Deaths:255
KDR:0.220
Accuracy:37.405% A*
KPH:1.200 D--
VKPH:0.300 D-
Kills:56 (56 + 0)
Deaths:255
KDR:0.220
VKDR:0.051
Vehicle Kills:13
Kill Difference:199
Playtime:46.551 hours
Usage:1%
Score:0.140m
Score/min:50
Driving Accuracy:37.405%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:63
V. Kills:72 86%
Deaths:18
KDR:3.500
Accuracy:33.727% C--
KPH:7.300 D--
VKPH:8.300 D
Kills:63 (0 + 63)
Deaths:18
KDR:3.500
VKDR:4
Vehicle Kills:72
Kill Difference:45
Playtime:8.643 hours
Usage:0%
Score:0.038m
Score/min:74
Piloting Accuracy:N/A%
Gunner Accuracy:33.727%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 11,82111,58710,9961.054C+0.3128.203%B++17.019%D--27.2C+N/A71426.5h11.5C*40.8B+
Ursa 9,3539,2437,1571.291C++0.0825.852%B+19.344%D33.4C+N/A81276.7h10.2B+39.4B+
E540 Halberd 9,7015,60834416.302B++14.9448.511%C++2.247%C+22D-16C+177255.4h6.1C+12.7C+
C-4 6,8385,2283,1051.684C*0.3229.581%B++N/A126.9B**39.1B++75241.2h1.2B+3.9B*
Solstice SF 2,7952,5792,3661.09C++0.2836.549%A**7.212%F32.3B*2.7S9579.9h7.1B++19.3B**
Zenith VX-5 2,2922,2572,2790.99C+0.3825.968%C++16.526%D-28.8C+N/A8678.4h12.5C**48.1C**
VX6-7 2,2482,2251,9701.129C+0.2428.72%B*15.82%D-33.5C++N/A8766.5h10.9B+37.8B++
Serpent VE92 2,2152,1612,2940.942C+0.4225.12%C**11.615%D**28.4C+N/A8676h14C+55.7C*
Revenant 2,0822,0421,6551.234C0.1331.491%C24.388%D31.8C--N/A7164.2h8.8D27.9C--
Betelgeuse 54-A 2,0582,0301,5621.3C-0.0724.182%C-18.128%F33.1D-N/A10661.3h10.4C*43C+
L100 Python AP 2,9211,89716011.856A++10.4956.145%C+1.792%D31.3C*16.9C+20460.7h5B*8.9B++
L100 Python HESH 2,2891,8168022.7B**21.3354.935%B++1.156%C46C12B**18739.5h3.4C++6.2B+
Eidolon VE33 1,8361,7851,5001.19C++0.1827.195%C+24.426%C+23C+N/A6977.6h9.1C*33.6C*
Frag Grenade 1,7231,70211702N/A1,700.6357.542%A++N/A680.8B*8.4C++22562.5h3B*5.3B*
Sticky Grenade 1,6621,64111641N/A1,639.6361.285%B**N/A1262.3B++16.2B+36001.3h1.7B++2.7B++
Saron HRB 2,8221,5981779.028B*7.6642.222%C+1.064%C--14D--10.7D136114.4h22.7C+53.8C++
Pulsar LSW 1,5551,5391,5830.972C-0.3926.668%B++14.555%D*29C-N/A9153h10.9B+40.8B+
L100 Python HEAT 2,0191,4422106.867B++5.5046.024%D3.259%B+18.4D7.4D-9678.3h4.5B*9.8B+
MKV Suppressed 1,4521,4271,4750.967C+0.4029.489%B++12.193%D*28.9C+N/A9849.4h12.9B43.8B+
Sirius SX12 1,4501,4201,4470.981C+0.3926.355%B10.916%D*28C+N/A8650.8h14B53.1B+
Auraxium Slasher 1,7411,41131,2640.045C+1.3241.524%B*N/A1.4C+N/A31032.2h2.7C--6.5B
The Slasher 1,5601,36219,5020.07B+1.3034.852%C+7.636%C2.1C+N/A5658.7h2.8D7.9C++
Lasher X2 1,3881,3551,2481.086C**0.2836.937%A+3.173%C-33C++N/A9741.1h18.6C**50.2B++
Icikill 1,5001,33918,0200.074B+1.2941.101%B++2.614%D-2.3C+N/A5573.7h2.2C+5.3B+
NSX Tengu 1,3261,3111,1221.168C+0.2039.466%B+13.12%D*37.2C+N/A8335.2h11.3B+28.6B+
NS-44 Commissioner 1,3391,3101,7380.754C+0.6138.252%C*12.748%D*33.4C+N/A10939.2h4.1C+10.7C*
NS-61 Emissary 1,3231,3011,3890.937C*0.4330.346%B11.376%D-53.5A+N/A13624.3h11.4B+37.7B+
Equinox VE2 1,3941,2921,3590.951C0.4233.4%A+9.675%D**34.3C+2.7S10137.7h8.5A25.4B**
Hades VSH4 2,0431,2762,0500.622C++0.7472.914%B++2.429%C+22.5C++13.5C++15256.8h5.7B**7.8A
Skorpios 1,2921,2661,2960.977C0.3927.839%C++12.638%D*29.4DN/A6743h11.7C+41.9C++
Spiker 1,2651,2481,4710.848C+0.5228.393%C+11.699%D*44.3C**N/A10928.2h8.2C**28.9B
VE-S Canis 1,2381,2278781.397C++0.0333.589%B**11.165%D--41.3C+N/A13129.7h10.2B+30.4B+
NS-7 PDW 1,2491,2221,0571.156C**0.2124.813%C+12.684%D-35.4B+N/A12034.5h12.2B++49.1B+
LB00 Python AP 1,6151,2125123.765A22.4054.258%DN/A50.5C+16.8D26724h3B**5.6B**
NSX Yumi 1,2741,2011,0931.099C+0.2728.125%C**14.655%D*35.5C+2.2B++7633.8h9.4B**33.3B++
NS Decimator 1,6391,1891,0511.131C++0.2468.274%B**1.093%D-44.2B+16.7C++22226.9h3.2B**4.6A
The Little Helper 1,2121,1821,0361.141C+0.2353.094%B+10.491%D-43.8C++1.1B+9527h4.5C**8.5B
NS-11C 1,2031,1821,4550.812C+0.5524.663%C++13.283%D--23.2C+N/A9350.9h14.1C*57.3C**
NSX-P Naginata 1,2001,1789241.275C+0.0931.029%A+18.846%D**48.7C++N/A10324.2h10.9B+35.1B*
VE-H Maw 1,1881,1768951.314C0.0528.87%B+16.582%D--38.6CN/A12530.5h9.9B+34.3B+
S1 1,5321,1741,3850.848C**0.5264.316%B*4.259%B++37.2B*11.3C+28231.6h3.2A++5A
VX29 Polaris 1,1921,1719031.297C+0.0723.773%C++17.336%D35CN/A11033.5h10.9B+45.7B+
NSX Tomoe 1,1901,1708581.364C+0.0031.148%B+36.667%C+36.3C+N/A9232.2h13.4C**43.1B+
Artemis VX26 1,1841,1691,0541.109C+0.2628.56%C**16.595%D-29.4C+N/A9139.8h11.9C*41.8B
Orion VS54 1,1771,1671,0101.155C+0.2122.094%C*17.566%D--33.4C++N/A19534.9h11.2B+50.6C*
NSX-P Tanto 1,1761,1679501.228B0.1431.494%B**18.766%D-38.8B+N/A9630.1h11.8B++37.6B*
NSX Tanto 1,1821,1669071.286C++0.0830.31%B++17.067%D*41.9B+N/A10127.8h11.8B+38.8B
Flare VE6 1,1841,1661,0441.117C0.2522.772%C++18.353%D-31.9CN/A11536.5h9.9B+43.6B
Eridani SX5 1,1821,1661,1191.042C+0.3228.425%B+10.72%D*30.4C+N/A8338.4h10.9B+38.5B+
Pulsar VS1 1,1871,1621,0481.109C++0.2630.868%A+15.835%D30.7BN/A11837.8h13.3B+43B*
NS-44L Blackhand 1,1761,1601,1780.985C+0.3841.444%C+39.569%C+35.7B++N/A9832.5h4.4C*10.7C*
NS-15M2 1,1721,1581,0301.124C+0.2425.442%C**15.026%D*31.6CN/A9236.6h11.4B+44.7B+
Solstice Burst 1,1771,1588841.31C+0.0629.824%B+14.94%D*44C*N/A10326.3h11.4B++38.3B+
NSX Naginata 1,1701,1579111.27C+0.1026.264%B*17.286%D**39.2C+N/A11029.5h10.2B+38.7B+
NS-30 Vandal 1,1711,1551,0061.148C0.2234.426%C*14.286%D**31.6CN/A8136.6h5.7C++16.6C**
Beamer VS3 1,1921,1551,2470.926C*0.4432.727%B*16.623%D45.3B**1.5A14225.5h9.3C*28.5C*
SVA-88 1,1711,1548721.323C0.0421.641%C18.891%D-36.8CN/A11631.4h10.8B+49.8C*
Nyx VX31 1,1711,1536521.768C+0.4033.879%C+28.968%C+34.1C+N/A7833.8h5.7C+16.8C++
Eclipse VE3A 1,1761,1481,3260.866C0.5025.319%C13.24%D*30.4CN/A9137.8h12.4C+48.8C+
NS-11P 1,1701,1419521.199C+0.1729.471%A14.549%D28C+N/A7040.7h14C++47.5B++
Solstice VE3 1,1241,0966481.691A0.3222.232%C+13.869%D--19.2C+N/A11657h16.3C+73.3C++
C75 Viper 1,2691,05110110.406A+9.0432.976%DN/A27.4C+5.7C--14238.4h9.1B*27.5B+
Corvus VA55 1,0209969261.076C+0.2929.906%B**16.868%D-30.7C++N/A10132.4h12.6C+42.2B+
Phantom VA23 9799665121.887C+0.5236.286%C*35.611%B++45.6C++N/A10521.2h4.6C++12.8C*
Nemesis VSH9 1,4828951,3420.667C+0.7068.381%B*2.682%C+19.5C++12.8B+18045.8h5.9B**8.6A
NS CandyCannon 3000 8738131,4140.575C+0.7940.254%B+19.311%D-36B+2.7A**8922.6h4.6C++11.4B+
The Kraken 1,1987837141.097C--0.2763.518%C*N/A40.2C+21.3C*21119.5h3.5B+5.5B+
MANA Anti-Vehicle Turret 1,3477272632.764C+1.4058.417%C1.788%D7270A6200A3512080.1h8.6B+14.8B+
CME 7227056391.103C+0.2632.972%A18.298%D31.6C+N/A7922.3h13.3C*40.5B++
Lancer VS22 1,5727007210.971B0.4062.209%C++N/A11C13.7C++15763.8h18.4B+29.5B+
Tank Mine 9326284241.481D0.1160.231%A*N/A95.2C+46.1D9166.6h2.4D4A
Saron HRB-H 1,0636134713.043A++11.6853.386%CN/A18.8D--13.8D--18032.6h23.3C**43.7C**
NS Baron G5 6246076440.943C+0.4241.865%C+12.521%C-39.9B1.1A++12915.2h4.1B+9.9C+
Rocklet Rifle 1,1585944441.338A0.0350.168%CN/A50.3A++47.8A*46911.8h18.8A+37.5B**
M20 Basilisk 837542846.452A*5.0932.73%D4.059%D13.1D7.1C-10641.5h93.8C**286.6C++
Proton II PPA-H 5665311927.947A26.5833.224%C-1.507%C50.1D-3.3D-16510.6h7.1B*21.3B+
Proximity Mine 5095083591.415D-0.0556.643%A++N/A90.7DN/A3065.6h1.3A++2.3A++
XM98 4844831533.157B+1.7936.334%C+72.05%C27.8C+N/A10417.4h2.8C7.7C+
Anti-Vehicle Grenade 6184711471N/A469.6355.919%B+N/A392.5C++122.5B25011.2h4.9B+8.8B+
Thanatos VE70 4234214161.012C++0.3537.382%C13.539%C--36.9B+N/A15611.4h3.6B**9.5B+
Spear Anti-Vehicle Phalanx Turret 661418469.087B7.7239.764%C-5.024%B+32.4C18.8C33412.9h8.1B+20.3C**
M20 Basilisk 5914171093.826B+2.4637.899%C+3.357%D--13.2D5.5D14531.6h86.5B228.2B+
Force-Blade 50436726,3580.014C1.3538.255%B++N/A0.4CN/A1975h3.8D9.8C*
Proton II PPA 3593341620.875B+19.5124.376%C++N/A28.8D--2.2D9611.6h14.1D--58C--
NS-357 Underboss 3343284450.737C0.6336.263%C+10.061%D**31.2CN/A10310.5h4.2C++11.6C*
Supernova PC 456323625.21C+3.8433.379%F1.858%C15.1D6.2D32921.4h3.8B*11.3C++
NS-44L Showdown 3223213950.813C0.5544.012%C**15.888%F31.8C+N/A6810.1h3.6C++8.1C**
NS-AM7 Archer 4783043530.861B**0.5161.11%B17.434%C+11.9B**6.8A**8025.6h17.5B28.6B+
M12 Kobalt 3122892113.762C++12.4019.855%C**15.917%C-31.4D-2.5C1389.2h22.4C-112.6C++
VE-LR Obelisk 2932851651.727C+0.3636.381%B+18.246%D**33.1C+N/A878.6h6.2B17B+
VA39 Spectre 2822791981.409C+0.0437.802%B*37.634%C+18.1CN/A11115.4h7.3C--19.3C++
M12 Kobalt 2802542311.043C+9.6814.123%D15.354%D29.5D--3C+1288.6h23.7D168D
MANA Anti-Personnel Turret 2272191171.872N/A0.5118.717%UN/A2190U80U6995700.1h36.7T*196.2T*
E540 Halberd-H 3021921810.667C*9.3057.838%C+N/A24D--13.8D-2588h7C12.1C+
M40 Fury 244186454.133C2.7736.148%C+N/A22.7D-7.1C-2348.2h16.1C+44.4C++
Aphelion VEX-4 388181286.464B+5.1038.293%B+1.105%D**13D*14.9C16013.9h64.4C+168.1C**
H-V45 1631601800.889C0.4829.563%B**15%D-27.1C+N/A2025.9h14.1C+47.7B+
M40 Fury 187149197.842C++6.4833.65%C1.342%C--29.8D-7.6D1925h13.8C++41C+
Soldier Soaker 1491451590.912C+0.4538.081%B+8.966%D--63B+1.7B*2462.3h5.4B+14.1B++
G30 Walker 212122913.556M++12.1927.781%C-1.639%D*9.7D7.1C--14112.6h230.1C+828.3C+
NSX Daimyo 111111462.413C1.0546.387%B++93.694%C+35.8DN/A1323.1h2.9C6.2C++
Manticore SX40 1111081630.663C0.7029.646%C+19.444%C27C+N/A994h8.9C30C+
G30 Walker 182107166.688A5.3229.014%C+4.673%C*9.2D-6.5D14611.6h239.7C826.2C+
Ghost 103103412.512C+1.1541.884%B+69.903%C++39.6C++N/A5752.6h2B+4.8B+
Deimos VA29 102100941.064C+0.3059.152%C+12%D40C+N/A1912.5h2.7C4.5C+
AP30 Shredder 11673154.867C+3.5028.348%D-1.37%D730U430U26428600.1h114.6C404.4D
Aphelion VEX-4H 11469125.75C++4.3850.107%B+N/A34.5C22.5C-4402h44.1B+88.1B++
M20 Wyvern 13563183.5C2.1333.727%C--1.587%D7.3D--8.4D748.6h167F--495.3F--
A30 Walker 15161431.419C+0.0521.54%CN/A2.8D-4.1D-5122h433.6T*2012.9F**
M12 Kobalt-F 69562550.22D1.1537.405%A*12.5%B+1.2D--N/A5046.6h86.1T*230.3F--
M60-G Bulldog 6350212.381D1.0132.427%C4%B++22.7C5.9C+1802.2h6.4B+19.9B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator880261,41628.1h
Snowman Soldier92050.3h
Nanite Revive Grenade09010.3h
Motion Spotter453,5993.5h
VS Patriot Flare Gun31420.3h
Nano-Armor Kit1,1251,694,911106.9h
Anti-Vehicle MANA Turret662,0285.7h
Spawn Beacon635781.9h
Deconstruction Tool02000.1h
Ammunition Package2539,81311.5h
Medical Kit5936,44613.6h
Anti-Infantry MANA Turret532522.8h
WLT-Howler Mining Laser19,9802.2h
Nano-Repair Grenade04390.1h
Recon Detection Device234921.3h
Shield Recharging Field276100.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.40s on queries, 1.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.