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Lt. Colonel Kuzkely[GDAX] Kuzkely
TR BR 66

KDR: 4.52

Score: 20.5m

Last Seen: Apr 18th, 2020 7:24 PM
- OFFLINE - 426.6 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Emerald
Level Progress (to 67): 8%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 L100 Python AP MSW-R NS-44 Commissioner RAMS .50M NS-15M2 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,950,556 MLG Score: 5556
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.782%32.62%90614126929,7364.140350.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.084%1.266A1.746A++-2.351F--HEAD ++ (~18.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.509B+10.10.293C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.61%0.763%2774212814,847333228014.512212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.823%1.307A-1.113D*1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.742B++5.20.566B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.465%3.471%867712761,4982929095.11263165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.674%1.184B**-0.203C0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.05C+52.8-0.392C--56.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.792%79.403%8675127811,9536324118.8831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%1.184B**0.8B++-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.80.424B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.918%26.415%867112825356830.0931459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.018C+2.273A*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+2.90.406B4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m186.8%436 (26.2k)367 (22k)4.5220152,69511,6534.9684266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283522028.108%36.753%103304:4712

22% Engineer49% Heavy Assault26% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 4:04 AMApr 3rd, 2017 11:28 PMApr 25th, 2020 2:13 PM (33d) (PST)Apr 18th, 2020 4:11 PM (40d) (PST)Apr 18th, 2020 3:24 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0451379080.9440.2090.3471.9470.0995556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,7228,24454,478571321117622,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.6h/38.8d 5,202 19,367 14,986 108.7k 924 3,241 5,511 58.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:15,200
Deaths:4,067
KDR:3.737
Accuracy:27.054% B+
HSR:35.875% B**
MSW-R
B*
Kills:4,480
Deaths:1,130
KDR:3.965
Accuracy:26.592% B++
HSR:30.446% B*
NS-15M2
B**
Kills:1,410
Deaths:351
KDR:4.017
Accuracy:30.692% B**
HSR:31.064% B+
T9 CARV
B*
Kills:1,265
Deaths:365
KDR:3.466
Accuracy:23.634% B*
HSR:25.771% B+
T16 Rhino
A+
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:29.830% A+
HSR:31.990% A+
T32 Bull
A
Kills:1,164
Deaths:276
KDR:4.217
Accuracy:30.679% A
HSR:31.100% B*
Kills:24,685
Deaths (as Heavy Assault):6,510
Deaths (to Heavy Assaults):3,678
KDR:3.79186
Kill Difference:18,175
Playtime:455.068 hours
Usage:49%
Score:9.643m
Score/min:353
Accuracy (listed only):28.080%
HSR (listed only):31.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:1,126
Deaths:564
KDR:1.996
Accuracy:29.318% B**
HSR:28.330% A+
MG-S1 Jackal
B**
Kills:893
Deaths:273
KDR:3.271
Accuracy:32.837% B**
HSR:29.115% B**
TRAC-5
A
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B*
HSR:26.744% A
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
TRS-12 Uppercut
A++
Kills:53
Deaths:30
KDR:1.767
Accuracy:41.918% D**
HSR:26.415% A++
Kills:2,320
Deaths (as Light Assault):976
Deaths (to Light Assaults):2,234
KDR:2.37705
Kill Difference:1,344
Playtime:15.247 hours
Usage:2%
Score:0.240m
Score/min:262
Accuracy (listed only):32.003%
HSR (listed only):28.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,126
Deaths:564
KDR:1.996
Accuracy:29.318% B**
HSR:28.330% A+
TRAC-5
A
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B*
HSR:26.744% A
TRS-12 Uppercut
A++
Kills:53
Deaths:30
KDR:1.767
Accuracy:41.918% D**
HSR:26.415% A++
Kills:1,351
Deaths (as Engineer):684
Deaths (to Engineers):1,549
KDR:1.97515
Kill Difference:667
Playtime:203.209 hours
Usage:22%
Score:5.490m
Score/min:450
Accuracy (listed only):32.474%
HSR (listed only):27.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:7,954
Deaths:990
KDR:8.034
Accuracy:42.341% B+
HSR:76.528% B*
NS-44 Commissioner
B**
Kills:2,024
Deaths:1,146
KDR:1.766
Accuracy:45.468% B**
HSR:26.334% B+
RAMS .50M
B**
Kills:1,603
Deaths:115
KDR:13.939
Accuracy:45.855% B**
HSR:85.901% B**
SR-7
B**
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:41.379% C+
HSR:86.438% B**
M77-B
B**
Kills:1,163
Deaths:97
KDR:11.990
Accuracy:43.623% B**
HSR:82.115% B++
MG-S1 Jackal
B**
Kills:893
Deaths:273
KDR:3.271
Accuracy:32.837% B**
HSR:29.115% B**
TX1 Repeater
B++
Kills:101
Deaths:47
KDR:2.149
Accuracy:28.415% B++
HSR:18.812% C-
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
NS-AM7 Archer
B+
Kills:71
Deaths:59
KDR:1.203
Accuracy:62.860% B+
HSR:8.451% D--
NSX Daimyo
B+
Kills:68
Deaths:8
KDR:8.500
Accuracy:45.131% B
HSR:95.588% B+
Kills:15,118
Deaths (as Infiltrator):2,820
Deaths (to Infiltrators):1,848
KDR:5.36099
Kill Difference:12,298
Playtime:238.298 hours
Usage:26%
Score:4.773m
Score/min:334
Accuracy (listed only):41.767%
HSR (listed only):54.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:893
Deaths:273
KDR:3.271
Accuracy:32.837% B**
HSR:29.115% B**
T1 Cycler
B**
Kills:588
Deaths:188
KDR:3.128
Accuracy:27.590% B**
HSR:29.932% B**
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
TRS-12 Uppercut
A++
Kills:53
Deaths:30
KDR:1.767
Accuracy:41.918% D**
HSR:26.415% A++
Kills:1,610
Deaths (as Combat Medic):510
Deaths (to Combat Medics):1,300
KDR:3.15686
Kill Difference:1,100
Playtime:15.396 hours
Usage:2%
Score:0.304m
Score/min:329
Accuracy (listed only):33.026%
HSR (listed only):29.589%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:401
V. Kills:240 166%
Deaths:13
KDR:30.846
Accuracy:42.513% A+
KPH:52.100 A+
VKPH:31.200 A+
C150 Dalton
B++
Kills:57
V. Kills:37 150%
Deaths:2
KDR:28.500
Accuracy:28.968% D*
KPH:48.100 B++
VKPH:31.200 B+
Kills:458 (0 + 458)
Deaths:15
KDR:30.533
VKDR:18.467
Vehicle Kills:277
Kill Difference:443
Playtime:8.876 hours
Usage:1%
Score:0.251m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:28.968%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:4,757
V. Kills:2,056 231%
Deaths:119
KDR:39.975
Accuracy:60.540% B+
KPH:62.100 A*
VKPH:26.800 A
Skyguard
M*
Kills:90
V. Kills:45 196%
Deaths:2
KDR:45
Accuracy:44.069% A**
KPH:36.100 M*
VKPH:18 A**
Kills:4,847 (4,847 + 0)
Deaths:121
KDR:40.058
VKDR:17.364
Vehicle Kills:2,101
Kill Difference:4,726
Playtime:79.074 hours
Usage:8%
Score:1.526m
Score/min:322
Driving Accuracy:44.069%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:335
V. Kills:150 222%
Deaths:5
KDR:67
Accuracy:55.282% B**
KPH:54.100 A++
VKPH:24.200 B**
E540 Halberd
A+
Kills:283
V. Kills:98 286%
Deaths:6
KDR:47.167
Accuracy:50.732% A
KPH:45 A+
VKPH:15.600 B+
G30 Vulcan
A*
Kills:122
V. Kills:59 203%
Deaths:13
KDR:9.385
Accuracy:48.187% A*
KPH:28.900 B++
VKPH:14 C+
MR11 Gatekeeper
B*
Kills:66
V. Kills:31 206%
Deaths:4
KDR:16.500
Accuracy:41.845% C++
KPH:34 B*
VKPH:16 C+
Kills:806 (335 + 471)
Deaths:28
KDR:28.786
VKDR:12.071
Vehicle Kills:338
Kill Difference:778
Playtime:18.649 hours
Usage:2%
Score:0.467m
Score/min:417
Driving Accuracy:55.282%
Gunner Accuracy:41.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A++
Kills:728
V. Kills:403 180%
Deaths:15
KDR:48.533
Accuracy:61.561% B**
KPH:54 A++
VKPH:29.900 C++
G20 Vulcan-H
A+
Kills:359
V. Kills:206 173%
Deaths:28
KDR:12.821
Accuracy:59.305% A+
KPH:60.700 B*
VKPH:34.800 B++
E540 Halberd-H
A
Kills:113
V. Kills:51 217%
Deaths:3
KDR:37.667
Accuracy:62.300% B+
KPH:70.800 A
VKPH:31.900 A
P525 Marauder-H
A
Kills:75
V. Kills:8 N/A
Deaths:5
KDR:15
Accuracy:55.070% M
KPH:99.500 C+
VKPH:10.600 A
Kills:1,275 (0 + 1,275)
Deaths:51
KDR:25
VKDR:13.098
Vehicle Kills:668
Kill Difference:1,224
Playtime:21.756 hours
Usage:2%
Score:0.719m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:55.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:119
V. Kills:2 N/A
Deaths:3
KDR:39.667
Accuracy:23.075% B**
KPH:72.800 C++
VKPH:1.200 D--
M20 Basilisk
A++
Kills:110
V. Kills:37 289%
Deaths:3
KDR:36.667
Accuracy:51.284% A+
KPH:42 A++
VKPH:14.100 A++
M60-G Bulldog
A*
Kills:104
V. Kills:30 335%
Deaths:1
KDR:104
Accuracy:47.755% A
KPH:50.800 B**
VKPH:14.700 A*
M60-G Bulldog
A
Kills:76
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:51.020% A
KPH:57.300 B+
VKPH:11.300 B+
Kills:409 (0 + 409)
Deaths:7
KDR:58.429
VKDR:12
Vehicle Kills:84
Kill Difference:402
Playtime:7.628 hours
Usage:1%
Score:0.151m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:51.020%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:78
V. Kills:28 269%
Deaths:
KDR:
Accuracy:56.133% C++
KPH:52.900 C+
VKPH:19 C
Kills:78 (0 + 78)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:78
Playtime:1.476 hours
Usage:0%
Score:0.029m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:56.133%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 15,48015,2004,0673.737B*0.7927.054%B+35.875%B**76.3B+1.4B**202199.2h10.5B+38.7B+
TSAR-42 7,9857,9549908.034A+3.5142.341%B+76.528%B*69.6B**N/A189114.2h1.9B++4.4B++
L100 Python AP 6,8134,75711939.975S35.4560.54%B+N/A62.1A*26.8A32276.6h3.8B**6.2A
MSW-R 4,5184,4801,1303.965B++0.5626.592%B++30.446%B*48.9C**N/A12891.7h10.5B++39.3B++
NS-44 Commissioner 2,0372,0241,1461.766B+2.7645.468%B**26.334%B+76.4AN/A20826.5h3.2B+7.1B++
RAMS .50M 1,6081,60311513.939M++9.4245.855%B**85.901%B**61A++N/A14726.3h1.7B**3.6B**
NS-15M2 1,4271,4103514.017B**0.5130.692%B**31.064%B+64.7C**N/A15521.8h10.9B+35.5B+
T9 CARV 1,2721,2653653.466A1.0623.634%B*25.771%B+37.4BN/A11833.8h10.4B**44.1B++
T16 Rhino 1,1741,1663213.632A++0.8929.83%A+31.99%A+72A+N/A16316.2h10.7B*36B*
SR-7 1,1691,1656617.652S13.1341.379%C+86.438%B**67.3AN/A15917.3h1.7B*4.2B++
T32 Bull 1,1781,1642764.217A*0.3130.679%A31.1%B*72.3B**N/A17516.1h10.5B++34.1B*
M77-B 1,1641,1639711.99S7.4743.623%B**82.115%B++40.2B++N/A10028.9h1.8B**4.1B**
LC3 Jaguar 1,1501,1265641.996B+2.5329.318%B**28.33%A+31.6C+N/A9835.6h13.1C+44.6B+
MG-S1 Jackal 9088932733.271A+1.2532.837%B**29.115%B**72.6A1.2B**18812.3h9.5C**28.9B++
MR11 Gatekeeper-H 1,1317281548.533U44.0161.561%B**N/A53.9A++29.9C++48813.5h31.7A51.4A
T1 Cycler 5985881883.128A1.3927.59%B**29.932%B**50.3B**N/A16811.7h11.8B++42.6B*
ML-7 7204211333.165M**1.3667.393%AN/A48.4A*34.4M++4978.7h6.7C++9.9B+
AP30 Shredder 6414011330.846B++26.3242.513%A+N/A52.1A+31.2A+4317.7h67.5B+158.9B*
G20 Vulcan-H 5653592812.821A++8.3059.305%A+1.671%D-60.8B*34.9B++6995.9h83.1B+140.2B**
P2-120 AP 485335567S62.4855.282%B**N/A54A++24.2B**7936.2h4.4A8A
T2 Striker 525312654.8S0.2856.592%BN/A35.5M**24.2M3368.8h26.9B**47.5B**
E540 Halberd 381283647.167S42.6450.732%AN/A44.9A+15.6B+2536.3h3.8A+7.5A+
Tank Mine 4362731815.167S10.6433.668%C+N/A160.6B**95.9B**12841.7h2.3D6.9C--
ASP-30 Grounder 375184882.091A++2.4378.13%A*1.63%D23.9B++24.8A+2737.7h9.8D12.5C*
TRAC-5 177172901.911A+2.6126.187%B*26.744%A18.9C+N/A1559.1h12.6B+48.1B++
NS-TMC-01 "His Regards" 15613910,1270.014C4.5118.921%DN/A0.2C-N/A0599.2h1.7B+9.2C**
Spear Anti-Vehicle Phalanx Turret 198124717.714A++13.1951.793%B*2.419%D-49.6B+29.6B*4052.5h8.4C++16.2B+
G30 Vulcan 181122139.385B++4.8648.187%A*2.459%D29B++14C+1964.2h92.5C++191.9B*
M12 Kobalt 121119339.667B**35.1423.075%B**26.891%A++74.4C*1.3D--2121.6h15.6B+67.6B+
E540 Halberd-H 164113337.667M33.1462.3%B+N/A70.6A31.9A6371.6h4.1B**6.6B**
M20 Basilisk 147110336.667U32.1451.284%A+6.364%C++42.3A++14.2A++3532.6h66.8B*130.3B**
A30 Walker 1631051105S100.4837.638%A++N/A25.6A++14.1B+2664.1h122.5B**325.5B**
M60-G Bulldog 1341041104U99.4847.755%AN/A52B**15A*3172h6.1B+12.8B*
TX1 Repeater 103101472.149A++2.3728.415%B++18.812%C-37.4C**N/A1492.7h10.3B++36.2B*
Skyguard 13590245U40.4844.069%A**2.222%C++36M++18A**3172.5h81.7B*185.5A+
NS Decimator 13987223.955A**0.5771.758%AN/A48.3B+28.9A6351.8h4.6C+6.5B+
VLG Missile Launcher 10678178A*73.4856.133%C++1.282%C+52C+18.7C3261.5h6.5C+11.6C++
M60-G Bulldog 9176176U71.4851.02%A1.316%D-58.5B++11.5B+4431.3h5.9B+11.6B*
PDW-16 Hailstorm 7676194M0.5229.759%B**32.895%M+63.3A+N/A2331.2h10.2B**34.4B*
P525 Marauder-H 8375515C+10.4855.07%MN/A93.8C+10B**3140.8h10.6D**19.2C++
Aspis Anti-Aircraft Phalanx Turret 13672418S13.4834.684%B**N/A18.9A16.8B**2473.8h130.3B+375.8B*
NS-AM7 Archer 10071591.203A+3.3262.86%B+8.451%D--10B4.1B**747.1h17.8C++28.4C**
NSX Daimyo 686888.5B**3.9845.131%B95.588%B+45.3CN/A1421.5h2.8C6.2C+
MR11 Gatekeeper 9766416.5A++11.9841.845%C++1.515%C-34.7B*16.3C+2281.9h31.4A75.1B**
C150 Dalton 9457228.5M++23.9828.968%D*N/A47.5B++30.8B+7391.2h2.6B**8.8B+
TRS-12 Uppercut 5653301.767B2.7641.918%D**26.415%A++44.2C+2.5S1681.2h2.9C--6.9D
M20 Drake 8050316.667B12.1436.758%B++6%M**20.8C+12.5C+3972.4h66.9C*182B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit165257,82114.3h
Anti-Vehicle MANA Turret13680.3h
Spawn Beacon35780.3h
Motion Spotter135,6443.1h
Shield Recharging Field34340.2h
Recon Detection Device14180.6h
Ammunition Package145300.2h
Medical Applicator3240,1982.5h
Medical Kit6178,9417.8h
Nano-Repair Grenade04140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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