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General Kuzkely[GDAX] Kuzkely
TR BR 94

KDR: 4.5

Score: 13.2m

Last Seen: Mar 21st, 2019 1:09 AM
- OFFLINE - 8.4 hour(s)

Battle Rank 94 - Terran Republic on Emerald - Outfit Officer of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 18
Level Progress (to 95): 64%
Level 100 Progress: 70% 238h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 MSW-R L100 Python AP RAMS .50M NS-44 Commissioner NS-15M2 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,204,509 MLG Score: 5759
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.571%32.733%90214101921,7094.288620.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.408%1.257A1.848A++-2.601F**HEAD ++ (~18.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.512B+10.10.297C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.742%1.381%2194110322,02820210349.99015196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.134A*-0.785D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++4.30.66B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.823%4.128%880610279691915865.04688165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.49%1.27A-0.062C+0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.5-0.017C+60-0.522D60.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.002%79.523%880510288,8934651919.1247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.136%1.212B**0.814B++-0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.90.417B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 18
13.2m161.1%398 (23.9k)334 (20k)4.4969436,0168,0094.8581694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033372828.406%39.646%112604:5612

15% Engineer56% Heavy Assault27% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 4:04 AMApr 3rd, 2017 11:28 PMMar 21st, 2019 1:33 PM (14h) (PST)Mar 20th, 2019 9:56 PM (1d) (PST)Mar 20th, 2019 9:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921357570.9140.2030.3621.5940.0755759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5458,10045,44555122296520,066

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
656.8h/27.4d 2,893 14,279 10,458 62.8k 700 2,427 2,973 35.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:9,699
Deaths:2,448
KDR:3.962
Accuracy:26.878% B+
HSR:36.994% A
MSW-R
B*
Kills:4,316
Deaths:1,084
KDR:3.982
Accuracy:26.424% B++
HSR:30.375% B*
NS-15M2
A
Kills:1,343
Deaths:331
KDR:4.057
Accuracy:30.885% A
HSR:31.348% B++
T9 CARV
B*
Kills:1,193
Deaths:336
KDR:3.551
Accuracy:23.348% B*
HSR:25.063% B
T16 Rhino
A++
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:29.830% A++
HSR:31.990% A++
T32 Bull
A
Kills:1,164
Deaths:276
KDR:4.217
Accuracy:30.679% A
HSR:31.100% B**
Kills:18,881
Deaths (as Heavy Assault):4,796
Deaths (to Heavy Assaults):2,534
KDR:3.93682
Kill Difference:14,085
Playtime:367.887 hours
Usage:56%
Score:7.379m
Score/min:334
Accuracy (listed only):28.007%
HSR (listed only):31.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:541
Deaths:219
KDR:2.470
Accuracy:28.692% B**
HSR:28.281% A+
MG-S1 Jackal
B**
Kills:274
Deaths:84
KDR:3.262
Accuracy:32.614% B**
HSR:26.277% B*
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B*
HSR:26.744% A+
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:1,063
Deaths (as Light Assault):412
Deaths (to Light Assaults):1,529
KDR:2.5801
Kill Difference:651
Playtime:8.559 hours
Usage:1%
Score:0.119m
Score/min:232
Accuracy (listed only):29.313%
HSR (listed only):28.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:4,978
Deaths:625
KDR:7.965
Accuracy:42.458% B+
HSR:75.271% B++
RAMS .50M
B**
Kills:1,536
Deaths:114
KDR:13.474
Accuracy:45.886% B**
HSR:85.547% B*
NS-44 Commissioner
A
Kills:1,401
Deaths:755
KDR:1.856
Accuracy:46.483% A
HSR:26.981% B++
SR-7
B**
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:41.379% C++
HSR:86.438% B**
M77-B
B**
Kills:1,163
Deaths:97
KDR:11.990
Accuracy:43.623% B**
HSR:82.115% B++
MG-S1 Jackal
B**
Kills:274
Deaths:84
KDR:3.262
Accuracy:32.614% B**
HSR:26.277% B*
TX1 Repeater
B++
Kills:101
Deaths:47
KDR:2.149
Accuracy:28.415% B++
HSR:18.812% C
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
NS-AM7 Archer
B*
Kills:65
Deaths:32
KDR:2.031
Accuracy:64.850% B*
HSR:7.692% D--
NSX Daimyo
B++
Kills:51
Deaths:4
KDR:12.750
Accuracy:46.774% B++
HSR:96.078% B+
Kills:10,810
Deaths (as Infiltrator):1,843
Deaths (to Infiltrators):1,357
KDR:5.86544
Kill Difference:8,967
Playtime:176.081 hours
Usage:27%
Score:3.347m
Score/min:317
Accuracy (listed only):42.224%
HSR (listed only):53.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:541
Deaths:219
KDR:2.470
Accuracy:28.692% B**
HSR:28.281% A+
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B*
HSR:26.744% A+
Kills:713
Deaths (as Engineer):309
Deaths (to Engineers):1,020
KDR:2.30744
Kill Difference:404
Playtime:95.372 hours
Usage:15%
Score:2.166m
Score/min:378
Accuracy (listed only):27.439%
HSR (listed only):27.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:274
Deaths:84
KDR:3.262
Accuracy:32.614% B**
HSR:26.277% B*
T1 Cycler
B*
Kills:198
Deaths:45
KDR:4.400
Accuracy:26.518% B*
HSR:27.273% B*
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:548
Deaths (as Combat Medic):148
Deaths (to Combat Medics):878
KDR:3.7027
Kill Difference:400
Playtime:8.061 hours
Usage:1%
Score:0.149m
Score/min:307
Accuracy (listed only):29.630%
HSR (listed only):28.815%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:204
V. Kills:137 148%
Deaths:13
KDR:15.692
Accuracy:41.401% B**
KPH:48 A+
VKPH:32.200 A++
Kills:204 (0 + 204)
Deaths:13
KDR:15.692
VKDR:10.538
Vehicle Kills:137
Kill Difference:191
Playtime:4.252 hours
Usage:1%
Score:0.108m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:41.401%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,028
V. Kills:921 220%
Deaths:85
KDR:23.859
Accuracy:62.742% B*
KPH:53.300 A*
VKPH:24.200 B**
Kills:2,028 (2,028 + 0)
Deaths:85
KDR:23.859
VKDR:10.835
Vehicle Kills:921
Kill Difference:1,943
Playtime:38.055 hours
Usage:6%
Score:0.607m
Score/min:266
Driving Accuracy:62.742%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:179
V. Kills:74 239%
Deaths:4
KDR:44.750
Accuracy:57.527% A
KPH:62.600 M
VKPH:25.900 A+
E540 Halberd
A++
Kills:178
V. Kills:63 278%
Deaths:6
KDR:29.667
Accuracy:47.603% B*
KPH:43.300 A++
VKPH:15.300 B+
G30 Vulcan
A*
Kills:92
V. Kills:48 188%
Deaths:12
KDR:7.667
Accuracy:46.953% A*
KPH:32.700 B**
VKPH:17.100 B+
Kills:449 (179 + 270)
Deaths:22
KDR:20.409
VKDR:8.409
Vehicle Kills:185
Kill Difference:427
Playtime:9.783 hours
Usage:1%
Score:0.244m
Score/min:416
Driving Accuracy:57.527%
Gunner Accuracy:46.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:299
V. Kills:183 163%
Deaths:27
KDR:11.074
Accuracy:61.333% A++
KPH:61.100 B*
VKPH:37.400 B**
P525 Marauder-H
B**
Kills:63
V. Kills:7 N/A
Deaths:3
KDR:21
Accuracy:54.482% A**
KPH:98.400 C+
VKPH:10.900 B**
E540 Halberd-H
A
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:64.388% B*
KPH:70.500 A
VKPH:33.300 A
Kills:415 (0 + 415)
Deaths:33
KDR:12.576
VKDR:6.515
Vehicle Kills:215
Kill Difference:382
Playtime:6.290 hours
Usage:1%
Score:0.203m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:64.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:101
V. Kills:34 289%
Deaths:3
KDR:33.667
Accuracy:51.130% A+
KPH:42.300 A++
VKPH:14.300 A++
M12 Kobalt
B**
Kills:95
V. Kills:1 N/A
Deaths:3
KDR:31.667
Accuracy:22.318% B**
KPH:86.400 B++
VKPH:0.900 D--
Kills:196 (0 + 196)
Deaths:6
KDR:32.667
VKDR:5.833
Vehicle Kills:35
Kill Difference:190
Playtime:3.486 hours
Usage:1%
Score:0.063m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:22.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 9,8619,6992,4483.962B**0.5326.878%B+36.994%A73.8B++1.2B**189131.4h10.3B+38.4B+
TSAR-42 4,9884,9786257.965A+3.4742.458%B+75.271%B++67.1AN/A17674.2h1.9B*4.5B++
MSW-R 4,3524,3161,0843.982B*0.5126.424%B++30.375%B*48.1B+N/A12189.7h10.4B++39.5B++
L100 Python AP 2,9492,0288523.859S19.3662.742%B*1.381%D-53.2A*24.2B**26638.1h4.3B**6.8A
RAMS .50M 1,5401,53611413.474M++8.9845.886%B**85.547%B*61.2A*N/A14625.1h1.7B**3.6B*
NS-44 Commissioner 1,4071,4017551.856B*2.6446.483%A26.981%B++89.2A*N/A22815.7h3.3B++7B*
NS-15M2 1,3571,3433314.057A0.4430.885%A31.348%B++64.3B*N/A15220.9h10.9B+35.1B++
T9 CARV 1,1991,1933363.551A0.9523.348%B*25.063%B36.9B+N/A10432.3h10.4B**44.4B++
T16 Rhino 1,1741,1663213.632A**0.8629.83%A++31.99%A++72A++N/A16116.2h10.7B*36B*
SR-7 1,1691,1656617.652S13.1641.379%C++86.438%B**67.3A++N/A15917.3h1.7B*4.2B+
T32 Bull 1,1781,1642764.217A**0.2830.679%A31.1%B**72.3AN/A17016.1h10.5B++34.1B*
M77-B 1,1641,1639711.99S7.4943.623%B**82.115%B++40.2B**N/A9928.9h1.8B**4.1B**
LC3 Jaguar 5525412192.47B*2.0328.692%B**28.281%A+34C**N/A10315.9h12.6C*43.8B+
ML-7 616361983.684S0.8166.647%B**N/A50.1A*35.4M*5007.2h6.1B+9.2B++
G20 Vulcan-H 4822992711.074A++6.5861.333%A++1.338%D--61B*37.3B**5784.9h87.7B+143B**
T2 Striker 482288584.966U0.4757.721%B+N/A37.9M*25.5M+3477.6h25.1B**43.5B**
MG-S1 Jackal 279274843.262A*1.2332.614%B**26.277%B*63.7A1.2A1834.3h9.6B29.4B++
AP30 Shredder 3412041315.692B11.2041.401%B**N/A47.4A31.9A++4234.3h72.2B+174.5B*
T1 Cycler 200198454.4M++0.1026.518%B*27.273%B*34.1B++N/A1565.8h11.8B*44.7B*
Tank Mine 3081891512.6S8.1032.09%C+N/A145.4B*91.5B**11501.3h2.3D7.1C
ASP-30 Grounder 375184882.091A**2.4178.155%A*1.63%D23.9B++24.8A++2707.7h9.8D12.5C*
P2-120 AP 253179444.75S40.2557.527%AN/A61.7M25.5A8792.9h4.4A7.7A
E540 Halberd 241178629.667M++25.1747.603%B*N/A43.4A++15.4B+2454.1h3.9A+8.2A
TRAC-5 177172901.911A+2.5926.187%B*26.744%A+19.1C++N/A1269h12.6B++48.1B++
NS-TMC-01 "His Regards" 1271156,5460.018C4.4818.605%C--N/A0.3CN/A1424.4h1.7B++9.3C**
Spear Anti-Vehicle Phalanx Turret 175109715.571A+11.0750.647%B++2.752%D45.4B+27.5B++3492.4h8.6C++17B+
M20 Basilisk 135101333.667U29.1751.13%A+6.931%B+42.1A++14.2A+3252.4h69.4B++135.8B**
TX1 Repeater 103101472.149A++2.3528.415%B++18.812%C37.4B+N/A1312.7h10.3B++36.2B++
M12 Kobalt 9695331.667A27.1722.318%B**24.211%A86.4B++N/A2461.1h13.4B**60B*
G30 Vulcan 14092127.667B++3.1746.953%A*3.261%C+32.9B**17.1B+1952.8h89.5B190.5B**
PDW-16 Hailstorm 7676194M*0.5029.759%B**32.895%M+63.3A++N/A2061.2h10.2B**34.4B*
NS-AM7 Archer 9165322.031S2.4764.85%B*7.692%D--13A5.2A++855h16.7B+25.7B+
P525 Marauder-H 7063321B++16.5054.482%A**N/A105C++11.7A2950.6h9.8D--18.1B
Aspis Anti-Aircraft Phalanx Turret 12162415.5S11.0033.186%AN/A17.7A+16.9A2433.5h130.4B++392.9B*
E540 Halberd-H 7853317.667A+13.1764.388%B*N/A66.3B**31.3B**4860.8h4.3B*6.6B**
NSX Daimyo 5151412.75M8.2546.774%B++96.078%B+46.4C+N/A1431.1h2.8C6.1C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13530.3h
Motion Spotter93,6852h
Nano-Armor Kit58125,3007.1h
Spawn Beacon14410.2h
Ammunition Package83560.1h
Medical Kit4546,4545.9h
Medical Applicator1323,9811.3h
Nano-Repair Grenade0650h
Shield Recharging Field34340.2h
Recon Detection Device12850.4h

Check the help document for the dictionary if you want to learn more about words used here.


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