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General Kuzkely[GDAX] Kuzkely
TR BR 97

KDR: 4.55

Score: 14.7m

Last Seen: Jul 16th, 2019 3:52 PM
- OFFLINE - 99 minute(s)

Battle Rank 97 - Terran Republic on Emerald - Outfit Officer of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 12
Level Progress (to 98): 82%
Level 100 Progress: 78% 170h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 MSW-R L100 Python AP RAMS .50M NS-44 Commissioner NS-15M2 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,186,995 MLG Score: 5745
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.629%32.744%90514120023,2934.259880.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.283%1.265A1.807A++-2.467F*HEAD ++ (~18.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.513B+100.297C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.706%1.057%2488112132,650230131611.5217201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.104A*-0.9D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.826B++4.10.664B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.633%3.956%825612081,0112126304.74648160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%1.237B**-0.112C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.6-0.015C+59.8-0.508D60.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.934%79.179%825512099,5774942319.3866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.946%1.202B**0.801B++-0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.416B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 12
14.7m162.1%409 (24.5k)345 (20.7k)4.547539,5868,7054.929797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214404628.329%38.696%109604:5412

17% Engineer54% Heavy Assault27% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 4:04 AMApr 3rd, 2017 11:28 PMJul 19th, 2019 10:57 AM (1d) (PST)Jul 16th, 2019 2:51 PM (4d) (PST)Jul 16th, 2019 11:52 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9471358120.9300.2040.3601.6430.0845745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,8328,10548,72756122299520,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709.8h/29.6d 3,327 15,318 11,423 70k 729 2,596 3,597 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:10,915
Deaths:2,792
KDR:3.909
Accuracy:26.996% B+
HSR:36.711% A
MSW-R
B*
Kills:4,316
Deaths:1,084
KDR:3.982
Accuracy:26.424% B++
HSR:30.375% B*
NS-15M2
A
Kills:1,343
Deaths:331
KDR:4.057
Accuracy:30.885% A
HSR:31.348% B++
T9 CARV
B*
Kills:1,193
Deaths:336
KDR:3.551
Accuracy:23.348% B*
HSR:25.063% C**
T16 Rhino
A++
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:29.830% A++
HSR:31.990% A+
T32 Bull
A
Kills:1,164
Deaths:276
KDR:4.217
Accuracy:30.679% A
HSR:31.100% B*
Kills:20,097
Deaths (as Heavy Assault):5,140
Deaths (to Heavy Assaults):2,750
KDR:3.90992
Kill Difference:14,957
Playtime:383.444 hours
Usage:54%
Score:7.826m
Score/min:340
Accuracy (listed only):28.027%
HSR (listed only):31.098%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:699
Deaths:266
KDR:2.628
Accuracy:28.612% B**
HSR:27.754% A
MG-S1 Jackal
B**
Kills:320
Deaths:96
KDR:3.333
Accuracy:32.875% B**
HSR:28.125% B**
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B*
HSR:26.744% A+
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:1,267
Deaths (as Light Assault):471
Deaths (to Light Assaults):1,694
KDR:2.69002
Kill Difference:796
Playtime:9.497 hours
Usage:1%
Score:0.139m
Score/min:244
Accuracy (listed only):29.358%
HSR (listed only):28.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:5,624
Deaths:693
KDR:8.115
Accuracy:42.422% B+
HSR:75.071% B++
RAMS .50M
B**
Kills:1,571
Deaths:114
KDR:13.781
Accuracy:45.840% B**
HSR:85.742% B**
NS-44 Commissioner
B**
Kills:1,565
Deaths:855
KDR:1.830
Accuracy:46.144% B**
HSR:26.901% B++
SR-7
B**
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:41.379% C++
HSR:86.438% B**
M77-B
B**
Kills:1,163
Deaths:97
KDR:11.990
Accuracy:43.623% B**
HSR:82.115% B++
MG-S1 Jackal
B**
Kills:320
Deaths:96
KDR:3.333
Accuracy:32.875% B**
HSR:28.125% B**
TX1 Repeater
B++
Kills:101
Deaths:47
KDR:2.149
Accuracy:28.415% B++
HSR:18.812% C
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
NS-AM7 Archer
B++
Kills:65
Deaths:32
KDR:2.031
Accuracy:63.918% B++
HSR:7.692% D--
NSX Daimyo
B++
Kills:54
Deaths:4
KDR:13.500
Accuracy:45.345% B+
HSR:96.296% B++
Kills:11,704
Deaths (as Infiltrator):2,023
Deaths (to Infiltrators):1,450
KDR:5.78547
Kill Difference:9,681
Playtime:188.879 hours
Usage:27%
Score:3.642m
Score/min:321
Accuracy (listed only):41.972%
HSR (listed only):54.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:699
Deaths:266
KDR:2.628
Accuracy:28.612% B**
HSR:27.754% A
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B*
HSR:26.744% A+
Kills:871
Deaths (as Engineer):356
Deaths (to Engineers):1,120
KDR:2.44663
Kill Difference:515
Playtime:118.524 hours
Usage:17%
Score:2.912m
Score/min:410
Accuracy (listed only):27.399%
HSR (listed only):27.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:320
Deaths:96
KDR:3.333
Accuracy:32.875% B**
HSR:28.125% B**
T1 Cycler
B*
Kills:198
Deaths:45
KDR:4.400
Accuracy:26.476% B*
HSR:27.273% B*
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:594
Deaths (as Combat Medic):160
Deaths (to Combat Medics):941
KDR:3.7125
Kill Difference:434
Playtime:8.086 hours
Usage:1%
Score:0.149m
Score/min:306
Accuracy (listed only):29.703%
HSR (listed only):29.431%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:217
V. Kills:142 152%
Deaths:13
KDR:16.692
Accuracy:41.639% B**
KPH:48.200 A
VKPH:31.600 A+
Kills:217 (0 + 217)
Deaths:13
KDR:16.692
VKDR:10.923
Vehicle Kills:142
Kill Difference:204
Playtime:4.498 hours
Usage:1%
Score:0.113m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:41.639%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,650
V. Kills:1,197 221%
Deaths:112
KDR:23.661
Accuracy:61.706% B++
KPH:57.800 A*
VKPH:26.100 A
Kills:2,650 (2,650 + 0)
Deaths:112
KDR:23.661
VKDR:10.688
Vehicle Kills:1,197
Kill Difference:2,538
Playtime:45.826 hours
Usage:6%
Score:0.822m
Score/min:299
Driving Accuracy:61.706%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:188
V. Kills:66 281%
Deaths:6
KDR:31.333
Accuracy:48.379% B*
KPH:44.700 A++
VKPH:15.700 B+
P2-120 AP
A**
Kills:184
V. Kills:76 239%
Deaths:5
KDR:36.800
Accuracy:57.574% A
KPH:62.200 A**
VKPH:25.700 A
G30 Vulcan
A*
Kills:93
V. Kills:49 186%
Deaths:13
KDR:7.154
Accuracy:47.525% A*
KPH:31.400 B*
VKPH:16.500 B
Kills:465 (184 + 281)
Deaths:24
KDR:19.375
VKDR:7.958
Vehicle Kills:191
Kill Difference:441
Playtime:10.134 hours
Usage:1%
Score:0.261m
Score/min:429
Driving Accuracy:57.574%
Gunner Accuracy:47.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
M
Kills:381
V. Kills:201 189%
Deaths:15
KDR:25.400
Accuracy:63.403% A
KPH:66.600 M
VKPH:35.100 B++
G20 Vulcan-H
B*
Kills:317
V. Kills:189 167%
Deaths:28
KDR:11.321
Accuracy:60.295% A+
KPH:61.400 B*
VKPH:36.600 B*
P525 Marauder-H
B*
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:55.340% A**
KPH:96.500 C+
VKPH:9.600 B*
E540 Halberd-H
A
Kills:54
V. Kills:26 200%
Deaths:3
KDR:18
Accuracy:62.887% B++
KPH:68.200 A
VKPH:32.800 B**
Kills:822 (0 + 822)
Deaths:51
KDR:16.118
VKDR:8.294
Vehicle Kills:423
Kill Difference:771
Playtime:12.401 hours
Usage:2%
Score:0.411m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:62.887%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:101
V. Kills:34 289%
Deaths:3
KDR:33.667
Accuracy:51.126% A+
KPH:42.200 A++
VKPH:14.200 A++
M12 Kobalt
B**
Kills:95
V. Kills:1 N/A
Deaths:3
KDR:31.667
Accuracy:22.706% B**
KPH:84.900 B++
VKPH:0.900 D*
Kills:196 (0 + 196)
Deaths:6
KDR:32.667
VKDR:5.833
Vehicle Kills:35
Kill Difference:190
Playtime:3.509 hours
Usage:0%
Score:0.065m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:22.706%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 11,10010,9152,7923.909A0.6426.996%B+36.711%A75.6B+1.3B**195144.3h10.3B+38.3B+
TSAR-42 5,6385,6246938.115B**3.5742.422%B+75.071%B++67.5AN/A17883.3h1.9B*4.6B++
MSW-R 4,3524,3161,0843.982B*0.5726.424%B++30.375%B*48.1BN/A12289.7h10.4B++39.5B+
L100 Python AP 3,8472,65011223.661M**19.1161.706%B++1.057%D-57.9A*26.1A29945.8h4.1B++6.6B**
RAMS .50M 1,5751,57111413.781M++9.2345.84%B**85.742%B**60.9A*N/A14625.8h1.7B**3.6B*
NS-44 Commissioner 1,5721,5658551.83B*2.7246.144%B**26.901%B++86.9A*N/A22418h3.2B++7B*
NS-15M2 1,3571,3433314.057A0.4930.885%A31.348%B++64.3B++N/A15320.9h10.9B+35.1B++
T9 CARV 1,1991,1933363.551A++1.0023.348%B*25.063%C**36.9B+N/A10632.3h10.4B**44.4B++
T16 Rhino 1,1741,1663213.632A**0.9229.83%A++31.99%A+72A++N/A16116.2h10.7B*36B*
SR-7 1,1691,1656617.652S13.1041.379%C++86.438%B**67.3A+N/A15917.3h1.7B*4.2B++
T32 Bull 1,1781,1642764.217A*0.3330.679%A31.1%B*72.3AN/A17116.1h10.5B++34.1B++
M77-B 1,1641,1639711.99S7.4443.623%B**82.115%B++40.2B**N/A10028.9h1.8B**4.1B**
LC3 Jaguar 7116992662.628B*1.9228.612%B**27.754%A35.5C**N/A10819.7h12.2C**42.7B+
ML-7 6603851063.632S0.9266.547%B**N/A50A**35.7M++5037.7h6.2B+9.4B++
MR11 Gatekeeper-H 5823811525.4S20.8563.403%AN/A66.8M35.3B++5135.7h27.9A+43.9A+
MG-S1 Jackal 325320963.333A*1.2132.875%B**28.125%B**66.7A1B*1864.8h9.4B28.7B++
G20 Vulcan-H 5063172811.321A*6.7760.295%A+1.262%D--61B*36.3B*6395.2h85.5B+141.8B**
T2 Striker 505300644.688S0.1457.051%B+N/A37A**25.3A+3418.1h25.9B**45.5B**
AP30 Shredder 3592171316.692B12.1441.639%B**N/A48.2A31.6A+4174.5h72.6B+174.5B*
Tank Mine 3282011513.4S8.8532.318%C+N/A143.6B++90.7B**11721.4h2.3D7.2C-
T1 Cycler 200198454.4M++0.1526.476%B*27.273%B*34.1B+N/A1625.8h11.8B*44.8B*
E540 Halberd 254188631.333M**26.7948.379%B*N/A44.8A++15.7B+2524.2h4A8.2A
ASP-30 Grounder 375184882.091A**2.4678.155%A*1.63%D23.9B+24.8B**2717.7h9.8D12.5C*
P2-120 AP 260184536.8S32.2557.574%AN/A61.3A**25.3A9223h4.5B**7.8A
TRAC-5 177172901.911A+2.6426.187%B*26.744%A+19.1C+N/A1339h12.6B+48.1B++
NS-TMC-01 "His Regards" 1331217,1930.017C4.5318.246%DN/A0.3CN/A1457.4h1.7B++9.3C**
Spear Anti-Vehicle Phalanx Turret 181113716.143A+11.6050.577%B++2.655%D47.1B+28.3B++3712.4h8.5C++16.9B+
TX1 Repeater 103101472.149A++2.4028.415%B++18.812%C37.4B+N/A1362.7h10.3B*36.2B++
M20 Basilisk 135101333.667U29.1251.126%A+6.931%B+42.1A++14.2A++3362.4h69.4B++135.8B**
M12 Kobalt 9695331.667B**27.1222.706%B**24.211%A86.4B++N/A2441.1h14B**61.5B++
G30 Vulcan 14293137.154B+2.6147.525%A*3.226%C+31B*16.3B1883h91.9C**193.3B**
PDW-16 Hailstorm 7676194M*0.5529.759%B**32.895%M+63.3A++N/A2081.2h10.2B**34.4B*
P525 Marauder-H 7770514C+9.4555.34%A**N/A100C+10B*3020.7h10.6D*19.1C**
NS-AM7 Archer 9165322.031M**2.5263.918%B++7.692%D--12.3B**4.9A+815.3h17.2B26.9B+
Aspis Anti-Aircraft Phalanx Turret 12464416S11.4533.887%AN/A17.8A16.7A2413.6h133.6B+394.3B++
NSX Daimyo 5454413.5M*8.9545.345%B+96.296%B++45C+N/A1421.2h2.8C6.2C++
E540 Halberd-H 8054318A13.4562.887%B++N/A67.5A32.5B**5080.8h4.5B++7.2B**
M20 Drake 8050316.667B*12.1236.771%B+6%M+20.8C+12.5C3042.4h63.4B+172.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14530.2h
Nano-Armor Kit80163,5949.2h
Anti-Vehicle MANA Turret13670.3h
Motion Spotter94,0712.3h
Ammunition Package93970.1h
Medical Applicator1323,9811.3h
Medical Kit4876,9636.3h
Shield Recharging Field34340.2h
Nano-Repair Grenade01070h
Recon Detection Device12850.4h

Check the help document for the dictionary if you want to learn more about words used here.


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