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Lt. General Kuzkely[GDAX] Kuzkely
TR BR 92

KDR: 4.53

Score: 12.3m

Last Seen: Nov 10th, 2018 2:19 PM
- OFFLINE - 114.5 hour(s)

Battle Rank 92 - Terran Republic on Emerald - Outfit Officer of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 13
Level Progress (to 93): 51%
Level 100 Progress: 65% 279h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 MSW-R L100 Python AP RAMS .50M NS-15M2 NS-44 Commissioner T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,130,700 MLG Score: 5700
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.439%32.513%89214100020,6104.363750.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.422%1.258A1.859A++-2.683F**HEAD ++ (~18.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.512B+100.297C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.459%1.488%2088110131,8821969629.5533195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.116A*-0.748D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.823B++4.30.659B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.047%4.134%866610088951815564.94475161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.637%1.286A-0.043C+0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126-0.067C+63.1-0.606D62.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.188%79.599%866410108,3774461918.7405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.971%1.221B**0.82B++-0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.80.42B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 13
12.3m158.5%391 (23.5k)329 (19.7k)4.5273134,0687,5254.8902392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014353728.318%39.55%112004:5912

14% Engineer56% Heavy Assault27% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 4:04 AMApr 3rd, 2017 11:28 PMNov 14th, 2018 7:15 AM (20h) (PST)Nov 10th, 2018 2:05 PM (5d) (PST)Nov 10th, 2018 10:19 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8821337490.9080.2010.3591.5570.0755700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9437,99044,95354122293419,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
625.4h/26.1d 2,731 13,474 9,952 58.4k 675 2,327 2,798 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A+
Kills:8,828
Deaths:2,191
KDR:4.029
Accuracy:26.718% B+
HSR:36.849% A+
MSW-R
B**
Kills:4,304
Deaths:1,077
KDR:3.996
Accuracy:26.420% B*
HSR:30.344% B**
NS-15M2
A+
Kills:1,343
Deaths:331
KDR:4.057
Accuracy:30.885% A+
HSR:31.348% B*
T9 CARV
B*
Kills:1,193
Deaths:336
KDR:3.551
Accuracy:23.348% B*
HSR:25.063% B+
T16 Rhino
A++
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:29.830% A++
HSR:31.990% A++
T32 Bull
A+
Kills:1,164
Deaths:276
KDR:4.217
Accuracy:30.679% A+
HSR:31.100% B**
Kills:17,998
Deaths (as Heavy Assault):4,532
Deaths (to Heavy Assaults):2,347
KDR:3.97132
Kill Difference:13,466
Playtime:351.679 hours
Usage:56%
Score:6.896m
Score/min:327
Accuracy (listed only):27.980%
HSR (listed only):31.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:498
Deaths:202
KDR:2.465
Accuracy:27.030% B*
HSR:27.912% A+
MG-S1 Jackal
B**
Kills:258
Deaths:79
KDR:3.266
Accuracy:32.093% B**
HSR:25.581% B*
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B**
HSR:26.744% A+
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:1,004
Deaths (as Light Assault):390
Deaths (to Light Assaults):1,447
KDR:2.57436
Kill Difference:614
Playtime:8.358 hours
Usage:1%
Score:0.112m
Score/min:224
Accuracy (listed only):28.767%
HSR (listed only):28.283%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:4,523
Deaths:574
KDR:7.880
Accuracy:42.755% B++
HSR:75.171% B++
RAMS .50M
B**
Kills:1,526
Deaths:113
KDR:13.504
Accuracy:46.004% B**
HSR:85.583% B*
NS-44 Commissioner
A
Kills:1,254
Deaths:663
KDR:1.891
Accuracy:46.456% A
HSR:26.874% B++
SR-7
B**
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:41.379% C++
HSR:86.438% B**
M77-B
B**
Kills:1,163
Deaths:97
KDR:11.990
Accuracy:43.623% B**
HSR:82.115% B++
MG-S1 Jackal
B**
Kills:258
Deaths:79
KDR:3.266
Accuracy:32.093% B**
HSR:25.581% B*
TX1 Repeater
B++
Kills:101
Deaths:47
KDR:2.149
Accuracy:28.415% B++
HSR:18.812% C
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
NS-AM7 Archer
B*
Kills:64
Deaths:32
KDR:2
Accuracy:64.724% B*
HSR:7.813% D*
Kills:10,130
Deaths (as Infiltrator):1,690
Deaths (to Infiltrators):1,286
KDR:5.99408
Kill Difference:8,440
Playtime:166.803 hours
Usage:27%
Score:3.123m
Score/min:312
Accuracy (listed only):41.690%
HSR (listed only):49.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:498
Deaths:202
KDR:2.465
Accuracy:27.030% B*
HSR:27.912% A+
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B**
HSR:26.744% A+
Kills:670
Deaths (as Engineer):292
Deaths (to Engineers):957
KDR:2.29452
Kill Difference:378
Playtime:90.100 hours
Usage:14%
Score:2.037m
Score/min:377
Accuracy (listed only):26.608%
HSR (listed only):27.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:258
Deaths:79
KDR:3.266
Accuracy:32.093% B**
HSR:25.581% B*
T1 Cycler
B**
Kills:189
Deaths:42
KDR:4.500
Accuracy:26.423% B**
HSR:26.455% B*
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:523
Deaths (as Combat Medic):140
Deaths (to Combat Medics):829
KDR:3.73571
Kill Difference:383
Playtime:7.639 hours
Usage:1%
Score:0.142m
Score/min:310
Accuracy (listed only):29.425%
HSR (listed only):28.310%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:190
V. Kills:131 144%
Deaths:13
KDR:14.615
Accuracy:41.728% A
KPH:46.500 A
VKPH:32.100 A+
Kills:190 (0 + 190)
Deaths:13
KDR:14.615
VKDR:10.077
Vehicle Kills:131
Kill Difference:177
Playtime:4.086 hours
Usage:1%
Score:0.104m
Score/min:425
Piloting Accuracy:N/A%
Gunner Accuracy:41.728%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,882
V. Kills:851 221%
Deaths:81
KDR:23.235
Accuracy:62.459% B*
KPH:52.200 A*
VKPH:23.600 B**
Kills:1,882 (1,882 + 0)
Deaths:81
KDR:23.235
VKDR:10.506
Vehicle Kills:851
Kill Difference:1,801
Playtime:36.030 hours
Usage:6%
Score:0.563m
Score/min:260
Driving Accuracy:62.459%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:177
V. Kills:72 242%
Deaths:4
KDR:44.250
Accuracy:57.480% A
KPH:62.900 M+
VKPH:25.600 A
E540 Halberd
A++
Kills:137
V. Kills:50 269%
Deaths:5
KDR:27.400
Accuracy:48.636% B**
KPH:42.500 A++
VKPH:15.500 B++
G30 Vulcan
A*
Kills:89
V. Kills:47 185%
Deaths:11
KDR:8.091
Accuracy:46.572% A*
KPH:32.200 B**
VKPH:17 B+
Kills:403 (177 + 226)
Deaths:20
KDR:20.150
VKDR:8.450
Vehicle Kills:169
Kill Difference:383
Playtime:8.801 hours
Usage:1%
Score:0.222m
Score/min:420
Driving Accuracy:57.480%
Gunner Accuracy:46.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:290
V. Kills:179 161%
Deaths:25
KDR:11.600
Accuracy:61.633% A++
KPH:61.500 B**
VKPH:37.900 B**
P525 Marauder-H
B**
Kills:63
V. Kills:7 N/A
Deaths:3
KDR:21
Accuracy:54.482% M
KPH:98.400 C+
VKPH:10.900 B**
Kills:353 (0 + 353)
Deaths:28
KDR:12.607
VKDR:6.643
Vehicle Kills:186
Kill Difference:325
Playtime:5.358 hours
Usage:1%
Score:0.178m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:54.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:101
V. Kills:34 289%
Deaths:3
KDR:33.667
Accuracy:51.292% A+
KPH:43.200 A*
VKPH:14.600 A++
M12 Kobalt
B**
Kills:88
V. Kills:1 N/A
Deaths:3
KDR:29.333
Accuracy:21.788% B**
KPH:90.400 B*
VKPH:1 D--
Kills:189 (0 + 189)
Deaths:6
KDR:31.500
VKDR:5.833
Vehicle Kills:35
Kill Difference:183
Playtime:3.310 hours
Usage:1%
Score:0.061m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:21.788%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 8,9718,8282,1914.029B**0.5026.718%B+36.849%A+74.3B++1.2A+184118.8h10.3B+38.4B++
TSAR-42 4,5334,5235747.88B**3.3542.755%B++75.171%B++66.7AN/A17467.8h1.9B*4.5B++
MSW-R 4,3404,3041,0773.996B*0.5326.42%B*30.344%B**48.1B+N/A12189.4h10.4B++39.5B++
L100 Python AP 2,7331,8828123.235S18.7162.459%B*1.488%D-52.3A*23.6B**26036h4.3B**6.9A
RAMS .50M 1,5301,52611313.504M++8.9846.004%B**85.583%B*61.3A*N/A14524.9h1.7B**3.6B*
NS-15M2 1,3571,3433314.057A0.4730.885%A+31.348%B*64.3B*N/A15220.9h10.9B++35.1B++
NS-44 Commissioner 1,2581,2546631.891B**2.6446.456%A26.874%B++87.7A*N/A22214.3h3.2B++7B*
T9 CARV 1,1991,1933363.551A++0.9823.348%B*25.063%B+36.9B+N/A10332.3h10.4B**44.4B*
T16 Rhino 1,1741,1663213.632A**0.9029.83%A++31.99%A++72A*N/A16016.2h10.7B*36B*
SR-7 1,1691,1656617.652S13.1241.379%C++86.438%B**67.3A+N/A15917.3h1.7B*4.2B+
T32 Bull 1,1781,1642764.217A**0.3130.679%A+31.1%B**72.3A+N/A17016.1h10.5B++34.1B*
M77-B 1,1641,1639711.99S7.4643.623%B**82.115%B++40.2B**N/A9928.9h1.8B**4.1B**
LC3 Jaguar 5074982022.465B*2.0627.03%B*27.912%A+34.1C**N/A10014.6h11.5B+42.6B+
ML-7 552320903.556S0.9766.534%B**N/A48.5A*35.2M*4646.6h6.3C**9.4B++
G20 Vulcan-H 4692902511.6A*7.0761.633%A++1.034%D*61.7B**38.1B**5904.7h88.3B+143.3B**
T2 Striker 440262525.038U0.5158.282%B++N/A39.1A*26.6A++3476.7h24.5B**42B**
MG-S1 Jackal 262258793.266A*1.2632.093%B**25.581%B*64.5A1B**1794h9.4B+29.2B*
AP30 Shredder 3211901314.615B+10.0941.728%AN/A46.3A32A+4244.1h75.2B+180.1B*
T1 Cycler 191189424.5M*0.0326.423%B**26.455%B*34.4B++N/A1545.5h11.9B*45.1B*
ASP-30 Grounder 375184882.091A*2.4478.155%A*1.63%D23.9B+24.8A2707.7h9.8D12.5C*
Tank Mine 2981831512.2S7.6732.394%C+N/A152.5B**95.8B**11311.2h2.3C--7C
P2-120 AP 249177444.25S39.7257.48%AN/A63.2M+25.7A+8262.8h4.4A7.7A+
TRAC-5 177172901.911A+2.6226.187%B**26.744%A+19.1C++N/A1209h12.6B++48.1B++
E540 Halberd 187137527.4M++22.8748.636%B**N/A42.8A++15.6B++2583.2h3.8A+7.8A+
NS-TMC-01 "His Regards" 1201096,0700.018C4.5117.878%DN/A0.3CN/A1398.4h1.7B++9.6C**
Spear Anti-Vehicle Phalanx Turret 172107715.286A+10.7650.774%B++2.804%D46.5B+28.3B++3482.3h8.6C++16.9B+
M20 Basilisk 135101333.667U29.1451.292%A+6.931%B+43.9A*14.8A++3302.3h67.8B++132.1B**
TX1 Repeater 103101472.149A++2.3828.415%B++18.812%C37.4B+N/A1312.7h10.3B*36.2B
G30 Vulcan 13689118.091B**3.5646.572%A*3.371%C+31.8B**16.8B+1942.8h90.1C**193.5B*
M12 Kobalt 8988329.333B**24.8121.788%B**25%A+88B*1D--2581h13.3B**61.1B*
PDW-16 Hailstorm 7676194M++0.5329.759%B**32.895%M+63.3A*N/A2001.2h10.2B**34.4B*
NS-AM7 Archer 8964322M**2.5364.724%B*7.813%D*13.3A+5.2B**844.8h16.1B+24.9B+
P525 Marauder-H 7063321B+16.4754.482%MN/A105C++11.7A2950.6h9.8D--18.1B
Aspis Anti-Aircraft Phalanx Turret 12162415.5S10.9733%B**N/A18.2A+17.4A2443.4h127.6B++386.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13450.3h
Motion Spotter73,4571.9h
Nano-Repair Grenade0540h
Spawn Beacon13850.2h
Nano-Armor Kit58119,0356.8h
Ammunition Package73380.1h
Medical Kit4326,0715.7h
Medical Applicator1323,9671.3h
Recon Detection Device12850.4h
Shield Recharging Field34340.2h

Check the help document for the dictionary if you want to learn more about words used here.


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