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General Kuzkely[GDAX] Kuzkely
TR BR 96

KDR: 4.55

Score: 14m

Last Seen: May 21st, 2019 11:15 PM
- OFFLINE - 38.3 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Officer of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 19
Level Progress (to 97): 31%
Level 100 Progress: 74% 202h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 MSW-R L100 Python AP RAMS .50M NS-44 Commissioner NS-15M2 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,138,206 MLG Score: 5706
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.607%32.743%90414118222,2894.298750.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.368%1.259A1.834A++-2.545F*HEAD ++ (~18.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.512B+100.296C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.538%1.254%2273111952,233214112710.3861198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.126A*-0.832D--1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.827B++4.20.665B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.634%4.061%819611909852086194.71292159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.386%1.246B**-0.086C+0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9-0.01C+60-0.504D60.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.974%79.398%819511919,1014702119.3638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.13%1.204B**0.805B++-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.90.417B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 19
14m163.3%405 (24.3k)341 (20.5k)4.5490937,5808,2614.930496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1196386928.34%38.928%110304:5712

16% Engineer55% Heavy Assault26% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 4:04 AMApr 3rd, 2017 11:28 PMMay 23rd, 2019 4:57 AM (4h) (PST)May 21st, 2019 8:41 PM (1d) (PST)May 21st, 2019 7:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9211347870.9180.2020.3571.6320.0825706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,2778,01047,26755122198520,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
682.5h/28.4d 3,150 14,629 10,815 66.8k 714 2,495 3,342 37.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:10,159
Deaths:2,555
KDR:3.976
Accuracy:26.950% B+
HSR:36.854% A
MSW-R
B*
Kills:4,316
Deaths:1,084
KDR:3.982
Accuracy:26.424% B*
HSR:30.375% B*
NS-15M2
A
Kills:1,343
Deaths:331
KDR:4.057
Accuracy:30.885% A
HSR:31.348% B++
T9 CARV
B*
Kills:1,193
Deaths:336
KDR:3.551
Accuracy:23.348% B*
HSR:25.063% B
T16 Rhino
A++
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:29.830% A++
HSR:31.990% A++
T32 Bull
A+
Kills:1,164
Deaths:276
KDR:4.217
Accuracy:30.679% A+
HSR:31.100% B**
Kills:19,341
Deaths (as Heavy Assault):4,903
Deaths (to Heavy Assaults):2,597
KDR:3.94473
Kill Difference:14,438
Playtime:373.622 hours
Usage:55%
Score:7.545m
Score/min:337
Accuracy (listed only):28.019%
HSR (listed only):31.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:605
Deaths:239
KDR:2.531
Accuracy:28.831% B**
HSR:27.769% A+
MG-S1 Jackal
B**
Kills:278
Deaths:85
KDR:3.271
Accuracy:32.658% B**
HSR:26.619% B**
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B**
HSR:26.744% A+
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:1,131
Deaths (as Light Assault):433
Deaths (to Light Assaults):1,595
KDR:2.61201
Kill Difference:698
Playtime:8.653 hours
Usage:1%
Score:0.119m
Score/min:230
Accuracy (listed only):29.359%
HSR (listed only):28.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:5,176
Deaths:647
KDR:8
Accuracy:42.444% B+
HSR:75.213% B++
RAMS .50M
B**
Kills:1,546
Deaths:114
KDR:13.561
Accuracy:45.816% B**
HSR:85.511% B*
NS-44 Commissioner
A
Kills:1,453
Deaths:787
KDR:1.846
Accuracy:46.176% A
HSR:27.323% B++
SR-7
B**
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:41.379% C++
HSR:86.438% B**
M77-B
B**
Kills:1,163
Deaths:97
KDR:11.990
Accuracy:43.623% B**
HSR:82.115% B++
MG-S1 Jackal
B**
Kills:278
Deaths:85
KDR:3.271
Accuracy:32.658% B**
HSR:26.619% B**
TX1 Repeater
B++
Kills:101
Deaths:47
KDR:2.149
Accuracy:28.415% B++
HSR:18.812% C
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
NS-AM7 Archer
B*
Kills:65
Deaths:32
KDR:2.031
Accuracy:64.654% B*
HSR:7.692% D--
NSX Daimyo
B*
Kills:51
Deaths:4
KDR:12.750
Accuracy:46.774% B*
HSR:96.078% B+
Kills:11,074
Deaths (as Infiltrator):1,898
Deaths (to Infiltrators):1,383
KDR:5.83456
Kill Difference:9,176
Playtime:180.229 hours
Usage:26%
Score:3.436m
Score/min:318
Accuracy (listed only):42.170%
HSR (listed only):53.870%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:605
Deaths:239
KDR:2.531
Accuracy:28.831% B**
HSR:27.769% A+
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B**
HSR:26.744% A+
Kills:777
Deaths (as Engineer):329
Deaths (to Engineers):1,072
KDR:2.3617
Kill Difference:448
Playtime:110.660 hours
Usage:16%
Score:2.682m
Score/min:404
Accuracy (listed only):27.509%
HSR (listed only):27.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:278
Deaths:85
KDR:3.271
Accuracy:32.658% B**
HSR:26.619% B**
T1 Cycler
B**
Kills:198
Deaths:45
KDR:4.400
Accuracy:26.476% B**
HSR:27.273% B*
PDW-16 Hailstorm
M+
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M+
Kills:552
Deaths (as Combat Medic):149
Deaths (to Combat Medics):893
KDR:3.7047
Kill Difference:403
Playtime:8.086 hours
Usage:1%
Score:0.149m
Score/min:306
Accuracy (listed only):29.631%
HSR (listed only):28.929%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:204
V. Kills:137 148%
Deaths:13
KDR:15.692
Accuracy:41.401% A
KPH:48 A
VKPH:32.200 A+
Kills:204 (0 + 204)
Deaths:13
KDR:15.692
VKDR:10.538
Vehicle Kills:137
Kill Difference:191
Playtime:4.252 hours
Usage:1%
Score:0.108m
Score/min:425
Piloting Accuracy:N/A%
Gunner Accuracy:41.401%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,233
V. Kills:1,008 221%
Deaths:94
KDR:23.755
Accuracy:62.538% B*
KPH:55 A*
VKPH:24.800 A
Kills:2,233 (2,233 + 0)
Deaths:94
KDR:23.755
VKDR:10.723
Vehicle Kills:1,008
Kill Difference:2,139
Playtime:40.611 hours
Usage:6%
Score:0.683m
Score/min:280
Driving Accuracy:62.538%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:184
V. Kills:76 239%
Deaths:5
KDR:36.800
Accuracy:57.681% A
KPH:62.600 M+
VKPH:25.900 A+
E540 Halberd
A++
Kills:178
V. Kills:63 278%
Deaths:6
KDR:29.667
Accuracy:47.538% B*
KPH:43.200 A++
VKPH:15.300 B++
G30 Vulcan
A*
Kills:93
V. Kills:49 186%
Deaths:13
KDR:7.154
Accuracy:47.525% A*
KPH:31.400 B**
VKPH:16.500 B
Kills:455 (184 + 271)
Deaths:24
KDR:18.958
VKDR:7.833
Vehicle Kills:188
Kill Difference:431
Playtime:10.025 hours
Usage:1%
Score:0.254m
Score/min:423
Driving Accuracy:57.681%
Gunner Accuracy:47.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
M
Kills:381
V. Kills:201 189%
Deaths:15
KDR:25.400
Accuracy:63.356% A
KPH:66.700 M
VKPH:35.200 B+
G20 Vulcan-H
B**
Kills:314
V. Kills:188 166%
Deaths:28
KDR:11.214
Accuracy:60.232% A++
KPH:61.100 B*
VKPH:36.600 B**
P525 Marauder-H
B*
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:55.340% M
KPH:96.500 C+
VKPH:9.600 B*
E540 Halberd-H
A
Kills:54
V. Kills:26 200%
Deaths:3
KDR:18
Accuracy:62.887% B++
KPH:68.200 A
VKPH:32.800 A
Kills:819 (0 + 819)
Deaths:51
KDR:16.059
VKDR:8.275
Vehicle Kills:422
Kill Difference:768
Playtime:12.368 hours
Usage:2%
Score:0.407m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:62.887%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:101
V. Kills:34 289%
Deaths:3
KDR:33.667
Accuracy:51.126% A+
KPH:42.200 A++
VKPH:14.200 A++
M12 Kobalt
B**
Kills:95
V. Kills:1 N/A
Deaths:3
KDR:31.667
Accuracy:22.192% B**
KPH:86 B++
VKPH:0.900 D*
Kills:196 (0 + 196)
Deaths:6
KDR:32.667
VKDR:5.833
Vehicle Kills:35
Kill Difference:190
Playtime:3.496 hours
Usage:1%
Score:0.064m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:22.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 10,32910,1592,5553.976A0.5726.95%B+36.854%A74.8B+1.3A192135.9h10.3B+38.2B+
TSAR-42 5,1885,1766478B**3.4542.444%B+75.213%B++67AN/A17677.3h1.9B*4.6B++
MSW-R 4,3524,3161,0843.982B*0.5726.424%B*30.375%B*48.1B+N/A12289.7h10.4B++39.5B++
L100 Python AP 3,2412,2339423.755S19.2162.538%B*1.254%D-55A*24.8A28040.6h4.2B++6.6B**
RAMS .50M 1,5501,54611413.561M++9.0145.816%B**85.511%B*61.1A*N/A14625.3h1.7B**3.7B*
NS-44 Commissioner 1,4601,4537871.846B*2.7046.176%A27.323%B++87A*N/A22216.7h3.2B++7B*
NS-15M2 1,3571,3433314.057A0.4930.885%A31.348%B++64.3B*N/A15320.9h10.9B+35.1B++
T9 CARV 1,1991,1933363.551A1.0023.348%B*25.063%B36.9B+N/A10532.3h10.4B**44.4B++
T16 Rhino 1,1741,1663213.632A**0.9229.83%A++31.99%A++72A*N/A16116.2h10.7B*36B*
SR-7 1,1691,1656617.652S13.1041.379%C++86.438%B**67.3A+N/A15917.3h1.7B*4.2B+
T32 Bull 1,1781,1642764.217A**0.3330.679%A+31.1%B**72.3AN/A17116.1h10.5B*34.1B*
M77-B 1,1641,1639711.99S7.4443.623%B**82.115%B++40.2B**N/A10028.9h1.8B**4.1B**
LC3 Jaguar 6176052392.531B*2.0228.831%B**27.769%A+34C**N/A10517.8h12.4C*42.9B+
MR11 Gatekeeper-H 5823811525.4S20.8563.356%AN/A66.8M35.3B+5135.7h27.8A+43.9A+
ML-7 627367983.745S0.8066.549%AN/A49.6M35.1M**5037.4h6.2B9.3B++
G20 Vulcan-H 5023142811.214A*6.6660.232%A++1.274%D--61.6B*36.9B**6325.1h85.5B+142B**
T2 Striker 493294634.667U0.1257.354%B+N/A37.2S25.2M+3447.9h25.5B**44.5B**
MG-S1 Jackal 283278853.271A*1.2832.658%B**26.619%B**64.7A1.2A1854.3h9.6B+29.3B++
AP30 Shredder 3412041315.692C**11.1441.401%AN/A47.4A31.9A+4254.3h72.2B+174.5B++
T1 Cycler 200198454.4M+0.1526.476%B**27.273%B*34.1B++N/A1585.8h11.8B*44.8B*
Tank Mine 3121911512.733S8.1832.228%C+N/A146.9B*93.1B**11441.3h2.3D7.3C-
ASP-30 Grounder 375184882.091M2.4678.155%A*1.63%D23.9B*24.8A*2707.7h9.8D12.5C*
P2-120 AP 260184536.8S32.2557.681%AN/A63.4M+26.2A+9032.9h4.4A7.6A
E540 Halberd 241178629.667M*25.1247.538%B*N/A43.4A++15.4B++2494.1h3.9A+8.2A
TRAC-5 177172901.911A+2.6426.187%B**26.744%A+19.1C++N/A1289h12.6B+48.1B++
NS-TMC-01 "His Regards" 1281166,7680.017C4.5318.174%DN/A0.3CN/A1437.7h1.7B++9.5B
Spear Anti-Vehicle Phalanx Turret 176110715.714A+11.1650.618%B++2.727%D45.8B+27.5B+3602.4h8.6C++16.9B+
M20 Basilisk 135101333.667U29.1251.126%A+6.931%B+42.1A++14.2A++3342.4h69.4B*135.8B**
TX1 Repeater 103101472.149A++2.4028.415%B++18.812%C37.4B+N/A1322.7h10.3B*36.2B++
M12 Kobalt 9695331.667A27.1222.192%B**24.211%A86.4B++N/A2451.1h13.5B**60.9B++
G30 Vulcan 14293137.154B++2.6047.525%A*3.226%C31B*16.3B1883h91.9C*193.3B**
PDW-16 Hailstorm 7676194M++0.5529.759%B**32.895%M+63.3A++N/A2061.2h10.2B**34.4B*
P525 Marauder-H 7770514C+9.4555.34%MN/A100C+10B**3000.7h10.6D*19.1C*
NS-AM7 Archer 9165322.031M**2.5264.654%B*7.692%D--12.5A5A++825.2h16.8B26B+
Aspis Anti-Aircraft Phalanx Turret 12162415.5S10.9533.286%B**N/A17.7A16.9A2413.5h131.8B+395.9B++
E540 Halberd-H 8054318A+13.4562.887%B++N/A67.5B**32.5B**4890.8h4.5B++7.2B**
NSX Daimyo 5151412.75M++8.2046.774%B*96.078%B+46.4C+N/A1431.1h2.8C6.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14530.2h
Nano-Armor Kit78157,2758.9h
Anti-Vehicle MANA Turret13650.3h
Motion Spotter93,8082.1h
Ammunition Package83770.1h
Medical Applicator1323,9811.3h
Medical Kit4686,6346.1h
Nano-Repair Grenade0800h
Recon Detection Device12850.4h
Shield Recharging Field34340.2h

Check the help document for the dictionary if you want to learn more about words used here.


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