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Lt. General Kuzkely[GDAX] Kuzkely
TR BR 93

KDR: 4.52

Score: 12.6m

Last Seen: Jan 13th, 2019 2:31 PM
- OFFLINE - 123.8 hour(s)

Battle Rank 93 - Terran Republic on Emerald - Outfit Officer of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 15
Level Progress (to 94): 19%
Level 100 Progress: 67% 265h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 MSW-R L100 Python AP RAMS .50M NS-15M2 NS-44 Commissioner T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,154,469 MLG Score: 5719
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.492%32.532%89414100820,9184.347050.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.404%1.258A1.839A++-2.602F**HEAD ++ (~18.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.513B+100.299C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.423%1.473%2098110211,9011989729.60101195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.103A*-0.742D--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++4.30.657B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.854%4.216%892610169251805705.1105162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.629%1.273A-0.035C+0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124-0.05C+61.8-0.574D62.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.093%79.429%892410188,5464531918.8653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.965%1.209B**0.807B++-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.80.419B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 15
12.6m159.6%394 (23.6k)331 (19.9k)4.5193134,6367,6644.8807493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022360328.349%39.569%112204:5912

14% Engineer56% Heavy Assault27% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 4:04 AMApr 3rd, 2017 11:28 PMJan 17th, 2019 1:07 AM (1d) (PST)Jan 13th, 2019 11:24 AM (5d) (PST)Jan 13th, 2019 10:31 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8841347500.9100.2010.3601.5720.0755719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,0338,02445,00955122294419,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
634.3h/26.4d 2,770 13,705 10,107 59.8k 682 2,352 2,841 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:9,052
Deaths:2,260
KDR:4.005
Accuracy:26.800% B+
HSR:36.843% A
MSW-R
B*
Kills:4,304
Deaths:1,077
KDR:3.996
Accuracy:26.420% B*
HSR:30.344% B*
NS-15M2
A+
Kills:1,343
Deaths:331
KDR:4.057
Accuracy:30.885% A+
HSR:31.348% B*
T9 CARV
B*
Kills:1,193
Deaths:336
KDR:3.551
Accuracy:23.348% B*
HSR:25.063% B+
T16 Rhino
A++
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:29.830% A++
HSR:31.990% A++
T32 Bull
A
Kills:1,164
Deaths:276
KDR:4.217
Accuracy:30.679% A
HSR:31.100% B**
Kills:18,222
Deaths (as Heavy Assault):4,601
Deaths (to Heavy Assaults):2,403
KDR:3.96044
Kill Difference:13,621
Playtime:356.182 hours
Usage:56%
Score:7.034m
Score/min:329
Accuracy (listed only):27.994%
HSR (listed only):31.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:503
Deaths:208
KDR:2.418
Accuracy:27.027% B++
HSR:27.833% A+
MG-S1 Jackal
B**
Kills:260
Deaths:79
KDR:3.291
Accuracy:32.739% B**
HSR:25.385% B*
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B**
HSR:26.744% A+
PDW-16 Hailstorm
M++
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M++
Kills:1,011
Deaths (as Light Assault):396
Deaths (to Light Assaults):1,467
KDR:2.55303
Kill Difference:615
Playtime:8.371 hours
Usage:1%
Score:0.112m
Score/min:223
Accuracy (listed only):28.928%
HSR (listed only):28.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:4,688
Deaths:593
KDR:7.906
Accuracy:42.624% B++
HSR:75.043% B++
RAMS .50M
B**
Kills:1,530
Deaths:113
KDR:13.540
Accuracy:45.936% B**
HSR:85.490% B*
NS-44 Commissioner
A
Kills:1,325
Deaths:694
KDR:1.909
Accuracy:46.608% A
HSR:26.792% B++
SR-7
B**
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:41.379% C++
HSR:86.438% B**
M77-B
B**
Kills:1,163
Deaths:97
KDR:11.990
Accuracy:43.623% B**
HSR:82.115% B++
MG-S1 Jackal
B**
Kills:260
Deaths:79
KDR:3.291
Accuracy:32.739% B**
HSR:25.385% B*
TX1 Repeater
B++
Kills:101
Deaths:47
KDR:2.149
Accuracy:28.415% B++
HSR:18.812% C
PDW-16 Hailstorm
M++
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M++
NS-AM7 Archer
B*
Kills:65
Deaths:32
KDR:2.031
Accuracy:64.552% B*
HSR:7.692% D*
Kills:10,373
Deaths (as Infiltrator):1,740
Deaths (to Infiltrators):1,310
KDR:5.96149
Kill Difference:8,633
Playtime:169.673 hours
Usage:27%
Score:3.205m
Score/min:315
Accuracy (listed only):41.737%
HSR (listed only):48.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:503
Deaths:208
KDR:2.418
Accuracy:27.027% B++
HSR:27.833% A+
TRAC-5
A+
Kills:172
Deaths:90
KDR:1.911
Accuracy:26.187% B**
HSR:26.744% A+
Kills:675
Deaths (as Engineer):298
Deaths (to Engineers):974
KDR:2.2651
Kill Difference:377
Playtime:91.450 hours
Usage:14%
Score:2.080m
Score/min:379
Accuracy (listed only):26.607%
HSR (listed only):27.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:260
Deaths:79
KDR:3.291
Accuracy:32.739% B**
HSR:25.385% B*
T1 Cycler
B**
Kills:194
Deaths:43
KDR:4.512
Accuracy:26.674% B**
HSR:27.320% B*
PDW-16 Hailstorm
M++
Kills:76
Deaths:19
KDR:4
Accuracy:29.759% B**
HSR:32.895% M++
Kills:530
Deaths (as Combat Medic):141
Deaths (to Combat Medics):840
KDR:3.75887
Kill Difference:389
Playtime:7.803 hours
Usage:1%
Score:0.143m
Score/min:306
Accuracy (listed only):29.724%
HSR (listed only):28.533%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:204
V. Kills:137 148%
Deaths:13
KDR:15.692
Accuracy:41.401% A
KPH:48 B**
VKPH:32.200 A+
Kills:204 (0 + 204)
Deaths:13
KDR:15.692
VKDR:10.538
Vehicle Kills:137
Kill Difference:191
Playtime:4.252 hours
Usage:1%
Score:0.108m
Score/min:423
Piloting Accuracy:N/A%
Gunner Accuracy:41.401%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,901
V. Kills:861 221%
Deaths:82
KDR:23.183
Accuracy:62.423% B++
KPH:52.100 A*
VKPH:23.600 B**
Kills:1,901 (1,901 + 0)
Deaths:82
KDR:23.183
VKDR:10.500
Vehicle Kills:861
Kill Difference:1,819
Playtime:36.461 hours
Usage:6%
Score:0.572m
Score/min:261
Driving Accuracy:62.423%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:177
V. Kills:72 242%
Deaths:4
KDR:44.250
Accuracy:57.480% A
KPH:62.900 M+
VKPH:25.600 A
E540 Halberd
A++
Kills:149
V. Kills:53 276%
Deaths:6
KDR:24.833
Accuracy:48.490% B**
KPH:43.200 A++
VKPH:15.400 B+
G30 Vulcan
A*
Kills:92
V. Kills:48 188%
Deaths:12
KDR:7.667
Accuracy:46.953% A*
KPH:32.800 B**
VKPH:17.100 B+
Kills:418 (177 + 241)
Deaths:22
KDR:19
VKDR:7.864
Vehicle Kills:173
Kill Difference:396
Playtime:9.070 hours
Usage:1%
Score:0.228m
Score/min:419
Driving Accuracy:57.480%
Gunner Accuracy:46.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:290
V. Kills:179 161%
Deaths:26
KDR:11.154
Accuracy:61.521% A++
KPH:61.300 B*
VKPH:37.800 B**
P525 Marauder-H
B**
Kills:63
V. Kills:7 N/A
Deaths:3
KDR:21
Accuracy:54.482% A**
KPH:98.400 C+
VKPH:10.900 B**
E540 Halberd-H
A
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:64.388% B*
KPH:70.500 A
VKPH:33.300 A
Kills:406 (0 + 406)
Deaths:32
KDR:12.688
VKDR:6.594
Vehicle Kills:211
Kill Difference:374
Playtime:6.125 hours
Usage:1%
Score:0.200m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:64.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:101
V. Kills:34 289%
Deaths:3
KDR:33.667
Accuracy:51.292% A+
KPH:43.200 A*
VKPH:14.600 A++
M12 Kobalt
B*
Kills:89
V. Kills:1 N/A
Deaths:3
KDR:29.667
Accuracy:21.812% B*
KPH:91.300 B*
VKPH:1 D-
Kills:190 (0 + 190)
Deaths:6
KDR:31.667
VKDR:5.833
Vehicle Kills:35
Kill Difference:184
Playtime:3.311 hours
Usage:1%
Score:0.062m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:21.812%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 9,2009,0522,2604.005A0.5126.8%B+36.843%A74B++1.2A186122.3h10.3B+38.4B+
TSAR-42 4,6984,6885937.906B**3.3942.624%B++75.043%B++67.1A+N/A17569.9h1.9B*4.5B++
MSW-R 4,3404,3041,0773.996B*0.5226.42%B*30.344%B*48.1B+N/A12189.4h10.4B++39.5B++
L100 Python AP 2,7621,9018223.183S18.6662.423%B++1.473%D-52.1A*23.6B**26136.5h4.3B**6.9A
RAMS .50M 1,5341,53011313.54M++9.0245.936%B**85.49%B*61.2A*N/A14625h1.7B**3.6B*
NS-15M2 1,3571,3433314.057A0.4630.885%A+31.348%B*64.3B*N/A15220.9h10.9B+35.1B++
NS-44 Commissioner 1,3311,3256941.909B**2.6146.608%A26.792%B++89.5A*N/A22614.8h3.2B++7B*
T9 CARV 1,1991,1933363.551A+0.9723.348%B*25.063%B+36.9B+N/A10332.3h10.4B**44.4B*
T16 Rhino 1,1741,1663213.632A**0.8929.83%A++31.99%A++72A*N/A16016.2h10.7B**36B*
SR-7 1,1691,1656617.652S13.1341.379%C++86.438%B**67.3A+N/A15917.3h1.7B*4.2B+
T32 Bull 1,1781,1642764.217A**0.3030.679%A31.1%B**72.3AN/A17016.1h10.5B++34.1B++
M77-B 1,1641,1639711.99S7.4743.623%B**82.115%B++40.2B**N/A9928.9h1.8B**4.1B**
LC3 Jaguar 5125032082.418B++2.1027.027%B++27.833%A+33.8C**N/A10014.9h11.5B+42.6B+
ML-7 562326903.622S0.9066.743%AN/A48.7A**35.2M*4726.7h6.3C**9.4B++
G20 Vulcan-H 4692902611.154A*6.6361.521%A++1.034%D*61.7B**38.1B**5894.7h88.3B+143.6B**
T2 Striker 444265535U0.4858.077%B+N/A38.4A*25.9A++3446.9h24.8A42.8B**
MG-S1 Jackal 265260793.291A++1.2332.739%B**25.385%B*63.4A1.2A1854.1h9.6B+29.3B++
AP30 Shredder 3412041315.692B+11.1741.401%AN/A47.4B**31.9A+4234.3h72.2B174.5B++
T1 Cycler 196194434.512M++0.0126.674%B**27.32%B*34.6B++N/A1535.6h11.9B*44.4B*
Tank Mine 3041861512.4S7.8832.456%C+N/A143.1B*90.8B**11641.3h2.3D6.9C+
ASP-30 Grounder 375184882.091M2.4378.155%A*1.63%D23.9B+24.8A2707.7h9.8D12.5C*
P2-120 AP 249177444.25S39.7357.48%AN/A63.2M+25.7A8412.8h4.4A7.7A+
TRAC-5 177172901.911A+2.6126.187%B**26.744%A+19.1C++N/A1239h12.6B++48.1B++
E540 Halberd 202149624.833M+20.3148.49%B**N/A43.8A*15.6B++2553.4h3.8A+7.8A
NS-TMC-01 "His Regards" 1231126,2050.018C4.5018.087%DN/A0.3C-N/A1405.8h1.7B++9.4C**
Spear Anti-Vehicle Phalanx Turret 172107715.286A+10.7750.909%B*2.804%D46.5B+28.3B++3472.3h8.6C++17B+
M20 Basilisk 135101333.667U29.1551.292%A+6.931%B43.9A*14.8A++3302.3h67.8B*132.1B**
TX1 Repeater 103101472.149A++2.3728.415%B++18.812%C37.4B+N/A1312.7h10.3B++36.2B+
G30 Vulcan 14092127.667B*3.1546.953%A*3.261%C+32.9B**17.1B+1962.8h89.5B190.5B**
M12 Kobalt 9089329.667B**25.1521.812%B*25.843%A++89B++1D-2621h13.3B**60.8B*
PDW-16 Hailstorm 7676194M++0.5229.759%B**32.895%M++63.3A++N/A2001.2h10.2B**34.4B*
NS-AM7 Archer 9165322.031M**2.4964.552%B*7.692%D*13.3A+5.3A++844.9h16B+24.7B+
P525 Marauder-H 7063321B+16.4854.482%A**N/A105C++11.7A2950.6h9.8D--18.1B
Aspis Anti-Aircraft Phalanx Turret 12162415.5S10.9833.074%B**N/A18.2A+17.4A2433.4h128.8B++389.5B*
E540 Halberd-H 7853317.667A13.1564.388%B*N/A66.3B**31.3B**4770.8h4.3B*6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13490.3h
Motion Spotter93,5402h
Nano-Repair Grenade0580h
Spawn Beacon13910.2h
Nano-Armor Kit58120,9927h
Ammunition Package73420.1h
Medical Kit4386,1805.7h
Medical Applicator1323,9811.3h
Shield Recharging Field34340.2h
Recon Detection Device12850.4h

Check the help document for the dictionary if you want to learn more about words used here.


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