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Warden Kuzky[DLUB] Kuzky
NC BR 62

KDR: 4.81

Score: 4.2m

Last Seen: Jan 13th, 2019 7:04 PM
- OFFLINE - 207.1 hour(s)

Battle Rank 62 - New Conglomerate on Emerald - Outfit Officer of Diamantes CLUB[DLUB] Diamantes CLUB
NC outfit on Emerald

Members: 9
Level Progress (to 63): 5%
Level 100 Progress: 22% 550h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC14 Bolt Driver EM6 NS-15M2 NC6 Gauss SAW GD-22S NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,497,592 MLG Score: 7592
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.001%33.56%10071110118,6865.1549-0.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.813%1.753A++2.005A*-1.429D**HEAD ++ (~18.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.605B+8.80.378C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.065%0.453%3094110218836134314.4754257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.03A*-1.373D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.859B*3.40.731B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.856%81.835%0210202,659169415.6412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.169%1.108B**0.976B*-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.555B+1.90.414B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Diamantes CLUB[DLUB] Diamantes CLUB
NC outfit on Emerald

Members: 9
4.2m161.8%445 (26.7k)377 (22.6k)4.8068412,9402,6925.0650162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022141329.697%39.583%117504:087

9% Engineer62% Heavy Assault26% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2017 10:37 PMApr 8th, 2017 10:39 PMJan 21st, 2019 4:20 PM (12h) (PST)Jan 13th, 2019 6:52 PM (8d) (PST)Jan 13th, 2019 3:04 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0001628381.1650.2420.4612.0030.0737592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,9739,72250,251701528120422,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.1h/7.7d 695 5,122 3,289 22.2k 173 817 808 11.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:2,157
Deaths:469
KDR:4.599
Accuracy:29.345% B*
HSR:33.936% A
EM6
A+
Kills:1,187
Deaths:287
KDR:4.136
Accuracy:29.295% A+
HSR:33.614% A+
NS-15M2
A
Kills:1,184
Deaths:260
KDR:4.554
Accuracy:30.049% A
HSR:32.095% B*
NC6 Gauss SAW
A++
Kills:1,182
Deaths:246
KDR:4.805
Accuracy:29.341% A++
HSR:32.064% A+
GD-22S
A++
Kills:1,177
Deaths:285
KDR:4.130
Accuracy:30.967% A+
HSR:36.958% A++
NC6A GODSAW
A+
Kills:904
Deaths:223
KDR:4.054
Accuracy:30.220% C**
HSR:37.721% A+
Kills:7,791
Deaths (as Heavy Assault):1,770
Deaths (to Heavy Assaults):843
KDR:4.40169
Kill Difference:6,021
Playtime:114.835 hours
Usage:62%
Score:2.649m
Score/min:384
Accuracy (listed only):29.869%
HSR (listed only):34.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:202
Deaths:74
KDR:2.730
Accuracy:26.850% B**
HSR:32.673% A*
Kills:202
Deaths (as Light Assault):74
Deaths (to Light Assaults):527
KDR:2.72973
Kill Difference:128
Playtime:1.440 hours
Usage:1%
Score:0.032m
Score/min:368
Accuracy (listed only):26.850%
HSR (listed only):32.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,432
Deaths:151
KDR:9.483
Accuracy:40.480% C**
HSR:78.911% B**
NC14 Bolt Driver
A
Kills:1,227
Deaths:95
KDR:12.916
Accuracy:43.785% A
HSR:85.249% A
NC4 Mag-Shot
A
Kills:253
Deaths:139
KDR:1.820
Accuracy:36.436% A
HSR:28.459% A
NS-357 Underboss
B**
Kills:200
Deaths:94
KDR:2.128
Accuracy:45.631% B**
HSR:22.500% C*
NS-44 Commissioner
A++
Kills:152
Deaths:55
KDR:2.764
Accuracy:50.431% A++
HSR:23.026% C++
Kills:3,264
Deaths (as Infiltrator):534
Deaths (to Infiltrators):420
KDR:6.11236
Kill Difference:2,730
Playtime:48.521 hours
Usage:26%
Score:1.040m
Score/min:357
Accuracy (listed only):43.353%
HSR (listed only):47.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:88
Deaths:27
KDR:3.259
Accuracy:29.828% A+
HSR:35.227% A*
Kills:88
Deaths (as Combat Medic):27
Deaths (to Combat Medics):366
KDR:3.25926
Kill Difference:61
Playtime:2.214 hours
Usage:1%
Score:0.045m
Score/min:335
Accuracy (listed only):29.828%
HSR (listed only):35.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:202
Deaths:74
KDR:2.730
Accuracy:26.850% B**
HSR:32.673% A*
Kills:202
Deaths (as Engineer):74
Deaths (to Engineers):310
KDR:2.72973
Kill Difference:128
Playtime:17.206 hours
Usage:9%
Score:0.421m
Score/min:408
Accuracy (listed only):26.850%
HSR (listed only):32.673%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:883
V. Kills:340 259%
Deaths:38
KDR:23.237
Accuracy:61.065% B++
KPH:76.900 M**
VKPH:29.600 A*
Kills:883 (883 + 0)
Deaths:38
KDR:23.237
VKDR:8.947
Vehicle Kills:340
Kill Difference:845
Playtime:11.476 hours
Usage:6%
Score:0.237m
Score/min:344
Driving Accuracy:61.065%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,1902,1574694.599B**0.2129.345%B*33.936%A72.9B**1.1B**22329.6h8.9B++30.5B++
SAS-R 1,4351,4321519.483A*4.6840.48%C**78.911%B**63.9AN/A16622.4h2B+4.8B+
NC14 Bolt Driver 1,2281,2279512.916S8.1143.785%A85.249%A65.3M+N/A19118.8h1.8A4B**
EM6 1,2101,1872874.136A++0.6729.295%A+33.614%A+74.7A+1.4A*20315.9h9.9B+33.6B+
NS-15M2 1,2101,1842604.554A++0.2530.049%A32.095%B*82.2A+1.8M+18914.4h11B+36.7B++
NC6 Gauss SAW 1,2121,1822464.805M**0.0029.341%A++32.064%A+86.9M+2.2S21013.6h7.9B*26.8B*
GD-22S 1,1931,1772854.13A++0.6830.967%A+36.958%A++73.6A++1A++16916h9.3B*30B*
NC6A GODSAW 9209042234.054B*0.7530.22%C**37.721%A+84.5B*1.5B+21210.7h7.4C*24.6B+
L100 Python AP 1,2238833823.237S18.4361.065%B++N/A76.8M**29.6A*34411.5h3.4A5.6A+
NC4 Mag-Shot 2562531391.82A+2.9936.436%A28.459%A90.4M**1.1B*2652.8h6.5B++18B+
Shrike 337205395.256S0.4569.371%A+1.463%D-56.9M+36.7M**5063.6h6.3C*9.1B++
AF-19 Mercenary 208202742.73M2.0826.85%B**32.673%A*38.8A1.2M+1685.2h9.5B*35.2B++
NS-357 Underboss 201200942.128A2.6845.631%B**22.5%C*133.3M*N/A3351.5h3.8B+8.2B*
NS-44 Commissioner 153152552.764A++2.0450.431%A++23.026%C++116.9M*N/A3411.3h3.1B*6.1B**
NC1 Gauss Rifle 8988273.259A*1.5529.828%A+35.227%A*46.3A+N/A2281.9h10.1B**33.7B**
Hawk GD-68 14082174.824S0.0271.891%AN/A37.3A*26.4A*3502.2h6.8B++9.4B**
Tank Mine 9565321.667S16.8641.637%B+N/A325S150M++19200.2h1.8C**4.3B**
NS-TMC-01 "His Regards" 64562,6380.021C+4.7925.837%C++N/A0.3C-N/A1162.3h1.9B+7.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter29940.5h
Spawn Beacon0880h
Nano-Armor Kit721,3920.9h
Medical Kit1612,2231.7h
Medical Applicator11,4000.1h
Ammunition Package3700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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