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Paragon Kvasthilda[TFDN] Kvasthilda
VS BR 112

KDR: 2.96

Score: 24.8m

Last Seen: Dec 21st, 2018 9:18 PM
- OFFLINE - 1476.7 hour(s)

Battle Rank 100 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 3%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Supernova PC H-V45 NS-11A Phobos VX86 Orion VS54 Supernova VPC Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $445,356 MLG Score: 356
Fun Score: N/A
Cheeseburgers Flipped: 1316TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.983%16.896%3381610068,1502.135740.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.565%-0.212C-0.582D0.217C++HEAD ++ (~6.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.137C++12.90.096C+51.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.758%4.182%2354310197,365511310014.3848238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.035%0.572B+1.004B**-1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.60.715B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.999%2.916%595810141,88638711834.86083159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.118%-0.107C+-0.368C-0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.762B++9.90.75B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.818%65.161%5952102015532410.478395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.021%0.268C*-0.13C-1.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.297C4.7-0.482D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.05%10.053%595210201,70146963.61915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.892%0.552B+-0.891D---0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.20.338C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.8m323.5%300 (18k)314 (18.8k)2.9570728,1729,5273.90417112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102213718.795%8.81%16608:166

23% Combat Medic43% Engineer14% Heavy Assault6% Light Assault13% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:47 PMDec 15th, 2014 10:18 PMJan 20th, 2019 12:00 PM (32d) (PST)Dec 21st, 2018 5:29 PM (61d) (PST)Dec 21st, 2018 5:18 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6861305560.3570.1210.0311.4360.087356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1617,80933,352217286518,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1315.9h/54.8d 9,023 2,482 4,444 113.4k 2,628 3,844 6,889 54.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:18.288% C--
HSR:19.533% D
NS-15M1
C
Kills:607
Deaths:400
KDR:1.518
Accuracy:19.008% D
HSR:19.934% C
SVA-88
C+
Kills:241
Deaths:166
KDR:1.452
Accuracy:17.305% D*
HSR:24.066% C+
VX29 Polaris
C--
Kills:164
Deaths:127
KDR:1.291
Accuracy:20.576% C--
HSR:17.073% D
Lasher X2
B++
Kills:134
Deaths:136
KDR:0.985
Accuracy:21.040% D
HSR:5.224% B++
Kills:2,303
Deaths (as Heavy Assault):1,249
Deaths (to Heavy Assaults):2,485
KDR:1.84388
Kill Difference:1,054
Playtime:187.499 hours
Usage:14%
Score:2.900m
Score/min:258
Accuracy (listed only):19.243%
HSR (listed only):17.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:55.015% C
HSR:9.216% D*
VX6-7
D
Kills:583
Deaths:338
KDR:1.725
Accuracy:20.951% D
HSR:16.638% D
Thanatos VE70
C*
Kills:540
Deaths:326
KDR:1.656
Accuracy:41.180% C*
HSR:11.852% D-
Solstice SF
C++
Kills:533
Deaths:290
KDR:1.838
Accuracy:24.450% C++
HSR:14.447% C-
Solstice VE3
C**
Kills:346
Deaths:2
KDR:173
Accuracy:20.842% C
HSR:21.387% C**
Zenith VX-5
C+
Kills:282
Deaths:218
KDR:1.294
Accuracy:19.290% D*
HSR:20.213% C+
Serpent VE92
D--
Kills:185
Deaths:164
KDR:1.128
Accuracy:18.739% D--
HSR:14.054% D--
Kills:3,630
Deaths (as Engineer):1,978
Deaths (to Engineers):2,541
KDR:1.83519
Kill Difference:1,652
Playtime:559.989 hours
Usage:43%
Score:12.367m
Score/min:368
Accuracy (listed only):28.638%
HSR (listed only):15.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:55.015% C
HSR:9.216% D*
Sirius SX12
C
Kills:605
Deaths:364
KDR:1.662
Accuracy:18.967% D--
HSR:15.703% C
VX6-7
D
Kills:583
Deaths:338
KDR:1.725
Accuracy:20.951% D
HSR:16.638% D
Thanatos VE70
C*
Kills:540
Deaths:326
KDR:1.656
Accuracy:41.180% C*
HSR:11.852% D-
Solstice SF
C++
Kills:533
Deaths:290
KDR:1.838
Accuracy:24.450% C++
HSR:14.447% C-
Solstice VE3
C**
Kills:346
Deaths:2
KDR:173
Accuracy:20.842% C
HSR:21.387% C**
Zenith VX-5
C+
Kills:282
Deaths:218
KDR:1.294
Accuracy:19.290% D*
HSR:20.213% C+
Serpent VE92
D--
Kills:185
Deaths:164
KDR:1.128
Accuracy:18.739% D--
HSR:14.054% D--
NS-7 PDW
C
Kills:183
Deaths:92
KDR:1.989
Accuracy:20.138% D-
HSR:15.301% C
Kills:4,418
Deaths (as Light Assault):2,434
Deaths (to Light Assaults):1,741
KDR:1.81512
Kill Difference:1,984
Playtime:75.273 hours
Usage:6%
Score:0.834m
Score/min:185
Accuracy (listed only):26.619%
HSR (listed only):15.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:605
Deaths:364
KDR:1.662
Accuracy:18.967% D--
HSR:15.703% C
Beamer VS3
D*
Kills:231
Deaths:82
KDR:2.817
Accuracy:15.030% F-
HSR:13.853% D*
NS-7 PDW
C
Kills:183
Deaths:92
KDR:1.989
Accuracy:20.138% D-
HSR:15.301% C
Manticore SX40
D*
Kills:117
Deaths:85
KDR:1.376
Accuracy:10.091% T
HSR:11.966% D*
VA39 Spectre
B**
Kills:92
Deaths:7
KDR:13.143
Accuracy:36.803% B++
HSR:52.174% B**
Parallax VX3
B*
Kills:63
Deaths:12
KDR:5.250
Accuracy:36.864% C
HSR:84.127% B*
Kills:1,291
Deaths (as Infiltrator):642
Deaths (to Infiltrators):1,085
KDR:2.0109
Kill Difference:649
Playtime:15.774 hours
Usage:1%
Score:0.095m
Score/min:100
Accuracy (listed only):22.982%
HSR (listed only):32.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,274
Deaths:741
KDR:1.719
Accuracy:22.582% C
HSR:11.931% D*
NS-11A
C-
Kills:1,199
Deaths:269
KDR:4.457
Accuracy:22.064% C-
HSR:17.765% C--
Phobos VX86
C
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:55.015% C
HSR:9.216% D*
Pulsar VS1
C
Kills:781
Deaths:279
KDR:2.799
Accuracy:21.695% C
HSR:15.493% D
Sirius SX12
C
Kills:605
Deaths:364
KDR:1.662
Accuracy:18.967% D--
HSR:15.703% C
Thanatos VE70
C*
Kills:540
Deaths:326
KDR:1.656
Accuracy:41.180% C*
HSR:11.852% D-
Corvus VA55
D
Kills:195
Deaths:117
KDR:1.667
Accuracy:16.155% F
HSR:17.949% D
NS-7 PDW
C
Kills:183
Deaths:92
KDR:1.989
Accuracy:20.138% D-
HSR:15.301% C
Kills:5,938
Deaths (as Combat Medic):2,828
Deaths (to Combat Medics):1,053
KDR:2.09972
Kill Difference:3,110
Playtime:306.990 hours
Usage:23%
Score:4.664m
Score/min:253
Accuracy (listed only):27.224%
HSR (listed only):14.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:808
Deaths:241
KDR:3.353
Accuracy:33.021% D--
HSR:4.208% C+
Comet VM2
B+
Kills:710
Deaths:241
KDR:2.946
Accuracy:33.706% D*
HSR:5.211% B+
Blueshift VM5
D
Kills:519
Deaths:112
KDR:4.634
Accuracy:15.953% D
HSR:15.222% D--
Blueshift VM5
C
Kills:472
Deaths:112
KDR:4.214
Accuracy:16.514% D
HSR:19.068% C
NS-10 Burster
C
Kills:426
Deaths:162
KDR:2.630
Accuracy:27.041% C-
HSR:4.695% C
NS-10 Burster
C+
Kills:417
Deaths:169
KDR:2.467
Accuracy:26.738% C
HSR:6.475% C+
Quasar VM1
C
Kills:128
Deaths:31
KDR:4.129
Accuracy:11.485% D-
HSR:17.188% C
Cosmos VM3
D--
Kills:94
Deaths:24
KDR:3.917
Accuracy:12.076% D--
HSR:11.702% F
Kills:3,574
Deaths (as MAX Suit):546
Deaths (to MAX Suits):583
KDR:6.54579
Kill Difference:3,028
Playtime:164.840 hours
Usage:13%
Score:3.962m
Score/min:401
Accuracy (listed only):22.067%
HSR (listed only):10.471%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:382
V. Kills:189 201%
Deaths:46
KDR:8.304
Accuracy:60.534% A*
KPH:38.600 C**
VKPH:19.100 C-
L105 Zephyr PX
U
Kills:152
V. Kills:38 390%
Deaths:23
KDR:6.609
Accuracy:42.055% D--
KPH:547,200 U
VKPH:136,800 U
AP30 Shredder
U
Kills:149
V. Kills:85 173%
Deaths:21
KDR:7.095
Accuracy:24.273% D**
KPH:536,400 U
VKPH:306,000 U
L105 Zephyr
B++
Kills:117
V. Kills:34 334%
Deaths:22
KDR:5.318
Accuracy:46.771% B+
KPH:43.100 C+
VKPH:12.500 B++
Kills:800 (0 + 800)
Deaths:112
KDR:7.143
VKDR:3.089
Vehicle Kills:346
Kill Difference:688
Playtime:12.611 hours
Usage:1%
Score:0.480m
Score/min:634
Piloting Accuracy:N/A%
Gunner Accuracy:46.771%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:4,252
V. Kills:2,393 178%
Deaths:316
KDR:13.456
Accuracy:47.814% D
KPH:27.400 B
VKPH:15.400 C++
Supernova PC
C**
Kills:1,967
V. Kills:561 350%
Deaths:135
KDR:14.570
Accuracy:44.100% D
KPH:24.500 C**
VKPH:7 C
Supernova VPC
C**
Kills:1,146
V. Kills:105 N/A
Deaths:43
KDR:26.651
Accuracy:47.542% C
KPH:49.200 C**
VKPH:4.500 D
Saron HRB
B++
Kills:283
V. Kills:279 101%
Deaths:24
KDR:11.792
Accuracy:40.229% C
KPH:21.300 C
VKPH:21 B++
E540 Halberd
C
Kills:210
V. Kills:129 162%
Deaths:22
KDR:9.545
Accuracy:47.229% C+
KPH:25 D
VKPH:15.300 C
Kills:7,858 (7,365 + 493)
Deaths:540
KDR:14.552
VKDR:6.420
Vehicle Kills:3,467
Kill Difference:7,318
Playtime:280.203 hours
Usage:21%
Score:4.749m
Score/min:282
Driving Accuracy:47.542%
Gunner Accuracy:47.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:516
V. Kills:252 204%
Deaths:18
KDR:28.667
Accuracy:58.327% C++
KPH:48 C*
VKPH:23.400 C*
M12 Kobalt-H
D--
Kills:85
V. Kills:3 N/A
Deaths:1
KDR:85
Accuracy:18.925% D-
KPH:58.300 D--
VKPH:2.100 D--
Kills:601 (0 + 601)
Deaths:19
KDR:31.632
VKDR:13.421
Vehicle Kills:255
Kill Difference:582
Playtime:12.213 hours
Usage:1%
Score:0.349m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:18.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:112
V. Kills:36 303%
Deaths:6
KDR:18.667
Accuracy:28.331% D*
KPH:15.100 C-
VKPH:4.900 D
M60-G Bulldog
D
Kills:55
V. Kills:9 N/A
Deaths:7
KDR:7.857
Accuracy:28.777% D
KPH:14.200 D-
VKPH:2.300 D--
Kills:167 (0 + 167)
Deaths:13
KDR:12.846
VKDR:3.462
Vehicle Kills:45
Kill Difference:154
Playtime:11.298 hours
Usage:1%
Score:0.092m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:28.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,6454,25231613.456A10.5047.814%D5.668%A*27.4B15.4C++297155h3.9B**8.1B++
Supernova PC 2,5281,96713514.57A+11.6144.1%D2.339%C+24.5C**7C16480.2h3.5B**7.9B*
H-V45 1,2781,2747411.719C*1.2422.582%C11.931%D*22.2CN/A11257.4h13.3C++58.8C++
NS-11A 1,2031,1992694.457A*1.5022.064%C-17.765%C--22.8CN/A12752.6h12.8B+58.2C++
Phobos VX86 1,1651,1616401.814B+1.1455.015%C9.216%D*27.7C--N/A9141.9h2.7C4.9C+
Orion VS54 1,1641,1574202.755B**0.2018.288%C--19.533%D26.3CN/A14044h11.9B+65.2C++
Supernova VPC 1,2511,1464326.651A+23.6947.542%C1.832%C**49.2C**4.5D21323.3h2.7B++5.6B+
Comet VM2 1,0468082413.353M++0.4033.021%D--4.208%C+14.9B++4.4C++12454.4h12.1B**36.7B+
Pulsar VS1 7867812792.799A++0.1621.695%C15.493%D24.2C+N/A13032.3h12B*55.4B+
Comet VM2 9037102412.946A*0.0133.706%D*5.211%B+13.1C*3.6D10254h14B**41.5B++
NS-15M1 6086074001.518C++1.4419.008%D19.934%C23.1DN/A7426.3h13.6C+71.5C+
Sirius SX12 6086053641.662B+1.3018.967%D--15.703%C12.7DN/A5947.5h15.2C++80.3C
VX6-7 5875833381.725B1.2320.951%D16.638%D15.6DN/A6437.4h14.7C70.3C
NS Decimator 6525514091.347B+1.6150.871%D*1.996%C+29.6C5.4D*19218.6h3.4B*6.7B+
Thanatos VE70 5425403261.656B*1.3041.18%C*11.852%D-27C+N/A12020h4.4B+10.6B+
Solstice SF 5415332901.838B**1.1224.45%C++14.447%C-15.3CN/A7534.9h11.2C*45.9B
Blueshift VM5 5235191124.634B**1.6815.953%D15.222%D--28.1CN/A10518.5h13.7B++85.8C++
E540 Halberd-H 7685161828.667A++25.7158.327%C++4.845%A*47.8C*23.3C*50810.8h4.4B*7.6B*
Blueshift VM5 4744721124.214B*1.2616.514%D19.068%C26.5CN/A9817.8h14.9B+90C++
NS-10 Burster 7284261622.63A*0.3327.041%C-4.695%C6.2C**4.4B+14168.3h101.3B**374.5B++
NS-10 Burster 7204171692.467A**0.4926.738%C6.475%C+5.9C++4.3B+13670.6h105.6B*394.9B+
C150 Dalton 571382468.304B5.3560.534%A*N/A38.6C**19.1C-3929.9h4.7C+7.8B*
Anti-Vehicle Grenade 3903611361N/A358.0465.972%A++N/A902.5A**72.5C41810.4h2.7A+4.1A
Solstice VE3 3483462173U170.0420.842%C21.387%C**22.6C**N/A18615.3h12.4B++59.6C*
C-4 4893421901.8C**1.1615.385%F-N/A54.3D23.3C8946.3h1.6C+10.6D*
Proximity Mine 3303301719.412S16.4543.258%C++N/A206.3A++N/A7131.6h1.4A+3.3B**
Saron HRB 5622832411.792A+8.8340.229%C1.06%C--21.3C21B++68713.3h17.5B*43.5B+
Zenith VX-5 2862822181.294C++1.6619.29%D*20.213%C+10.5D-N/A3926.8h13.3C++69.2C
SVA-88 2432411661.452C+1.5117.305%D*24.066%C+18.8D-N/A10712.8h12.4C+71.4C-
Beamer VS3 231231822.817M0.1415.03%F-13.853%D*14DN/A8616.5h7.2B++48.1C+
Frag Grenade 2182171217N/A214.0431.335%F-N/A542.5C**2.5D--17840.4h2.7B**8.8C++
E540 Halberd 339210229.545C++6.5947.229%C+3.333%B+25D15.4C6988.4h5.4B+11.5B
Corvus VA55 1961951171.667B++1.2916.155%F17.949%D13.9DN/A5014h12.3C++76.3D
Serpent VE92 1861851641.128C++1.8318.739%D--14.054%D--8.1D-N/A4122.8h15.6C-83C--
NS-7 PDW 183183921.989A+0.9720.138%D-15.301%C21CN/A918.7h14.7C*73.1C+
Tank Mine 3201831018.3S15.3437.59%C**N/A140.8B++105.4A+26521.3h2C+5.3B++
VX29 Polaris 1641641271.291C+1.6720.576%C--17.073%D17.4D-N/A969.4h13.8C66.9C+
Spear Anti-Vehicle Phalanx Turret 241155625.833M+22.8842.35%C+3.226%C-32.3C17.9C4684.8h8.4C**19.8C**
L105 Zephyr PX 190152236.609C3.6542.055%D--N/A1520U380U5688300.1h4.6C**11C
AP30 Shredder 234149217.095B4.1424.273%D**N/A1490U850U13339700.1h44.8A184.5B*
M60-A Bulldog 181146188.111B+5.1534%CN/A41.7C**10B**3303.5h5.2B+15.4B
Lasher X2 1391341360.985C++1.9721.04%D5.224%B++14.7DN/A779.1h36.2T-171.9D**
Quasar VM1 128128314.129A++1.1711.485%D-17.188%C15.4DN/A1138.3h13.7B+119C+
L105 Zephyr 151117225.318C2.3646.771%B+N/A43.3C+12.6B++3482.7h6.9C+14.7C**
Manticore SX40 118117851.376B+1.5810.091%T11.966%D*18C--N/A686.5h6.1B++60.4F-
M20 Basilisk 148112618.667S15.7128.331%D*6.25%C++15.1C-4.9D1437.4h46.4A163.6B*
Force-Blade 1471046,7330.015C2.9416.52%D*N/A0.2C--N/A1582.5h4.3D*26.2D*
Lancer VS22 2651011350.748C++2.2150.874%D**N/A7.3D11.8C32213.9h27.4C++53.8C+
S1 13896342.824M**0.1358.303%C++2.083%C-17.5C--7.6D4935.5h6.7C++11.4C*
Cosmos VM3 9594243.917B**0.9612.076%D--11.702%F19.6DN/A1124.8h13.1C**108.8C
Nemesis VSH9 16192711.296B**1.6654.533%D*1.087%D-7.3D5.5D-24112.6h8.4C+15.3C
VA39 Spectre 9392713.143S10.1936.803%B++52.174%B**20.4C+N/A1094.5h6C++16.2B+
M12 Kobalt-H 8885185M**82.0418.925%D-10.588%D*56.7D--2D--2371.5h20.6D-109D-
MAX Punch 83785680.137C*2.8226.749%D*N/A0.5CN/A2155.1h1.7C++6.2C+
Hades VSH4 15477681.132A1.8369.45%C*N/A8C8C1889.6h14.3F20.5D**
Parallax VX3 6363125.25B++2.2936.864%C84.127%B*15.8DN/A924h2.9D-7.8C--
M60-G Bulldog 645577.857A4.9028.777%DN/A14.1D-2.3D--1193.9h6.5B+22.7C*
MANA Anti-Personnel Turret 5351124.25N/A1.2918.05%UN/A510U20U2366600.1h28.9T*159.9T*
M60-A Bulldog 6150316.667C++13.7141.743%C-N/A26.3C5.8B+1361.9h5.5B13.1C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41481.8h
Beamer VS3-FB01250.1h
Nano-Armor Kit217330,42235.2h
Spawn Beacon0710.2h
Medical Applicator204128,26119.3h
Aphelion VEX01580h
Restoration Kit23390.4h
Medical Kit111660.2h
Anti-Infantry MANA Turret21240.5h
Ammunition Package02350.2h
Recon Detection Device0740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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