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Adherent Imperator Kwoaraang[H23] Kwoaraang
VS BR 28

KDR: 0.92

Score: 18.8m

Last Seen: Feb 11th, 2019 3:40 PM
- OFFLINE - 4688.6 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Cobalt
Level Progress (to 29): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Orion VS54 Ursa VX6-7 Eridani SX5 MKV Suppressed NS-7 PDW Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.104%22.006%48629118520,3850.993566-0.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.184%0.185C++0.175C++-0.227CHEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.228C++12.70.11C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.759%1.093%168312111,0987712761.42412396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.673%-0.378C--0.458D-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1210.25C*40.90.229C++80.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.967%1.844%123312111,13917508310.650486137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.521%1.261A-0.462D-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++6.20.507B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.923%6.966%101612081,09114314910.761872222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.906%0.16C++0.621B+0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.47B+240.398B39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.008%67.015%101312111,052229660.458188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.214%0.003C+-0.004C+-0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.174C++2.90.101C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.525%14.026%1012121238599980.385385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.132%-0.333C--0.121C+1.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.298C*3.50.285C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m310%290 (17.4k)249 (14.9k)0.91718333,32436,3331.0573928 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214137219.593%17.726%34702:0410

8% Combat Medic28% Engineer31% Heavy Assault12% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 11:28 PMMar 29th, 2015 3:56 PMMar 6th, 2019 1:08 PM (172d) (PST)Feb 11th, 2019 12:37 PM (195d) (PST)Feb 11th, 2019 11:40 AM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5452872580.4430.4830.0781.5550.059108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,69917,20915,4902729593414,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1254.5h/52.3d 5,094 5,907 10,900 117.1k 1,978 3,815 4,437 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,163
Deaths:1,655
KDR:0.703
Accuracy:16.639% D-
HSR:23.560% C+
Ursa
B+
Kills:1,163
Deaths:1,109
KDR:1.049
Accuracy:25.722% B+
HSR:24.678% C+
Flare VE6
C+
Kills:1,153
Deaths:1,200
KDR:0.961
Accuracy:19.884% C-
HSR:24.024% C+
NS-15M2
C-
Kills:1,153
Deaths:1,320
KDR:0.873
Accuracy:21.641% C-
HSR:21.162% D
SVA-88
D
Kills:1,137
Deaths:1,473
KDR:0.772
Accuracy:20.164% D
HSR:20.668% D
Betelgeuse 54-A
C
Kills:486
Deaths:507
KDR:0.959
Accuracy:24.913% C
HSR:27.366% C-
NSX Naginata
A+
Kills:90
Deaths:122
KDR:0.738
Accuracy:21.095% C
HSR:38.889% A+
Pulsar LSW
C+
Kills:74
Deaths:90
KDR:0.822
Accuracy:17.834% D--
HSR:24.324% C+
Kills:6,419
Deaths (as Heavy Assault):7,476
Deaths (to Heavy Assaults):10,884
KDR:0.85861
Kill Difference:1,057
Playtime:383.744 hours
Usage:31%
Score:6.244m
Score/min:271
Accuracy (listed only):20.987%
HSR (listed only):25.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,169
Deaths:1,259
KDR:0.929
Accuracy:23.547% C+
HSR:22.241% C+
VX6-7
C++
Kills:1,160
Deaths:1,212
KDR:0.957
Accuracy:25.040% C++
HSR:20.259% C+
Eridani SX5
C*
Kills:1,159
Deaths:1,138
KDR:1.018
Accuracy:23.997% C--
HSR:21.312% C*
MKV Suppressed
B**
Kills:1,159
Deaths:1,116
KDR:1.039
Accuracy:28.715% B+
HSR:26.575% B**
NS-7 PDW
B*
Kills:1,156
Deaths:1,370
KDR:0.844
Accuracy:23.947% C+
HSR:23.356% B*
Solstice VE3
C**
Kills:1,155
Deaths:1,570
KDR:0.736
Accuracy:21.583% C
HSR:21.558% C**
Serpent VE92
C*
Kills:1,149
Deaths:1,476
KDR:0.778
Accuracy:19.215% D--
HSR:21.236% C*
Sirius SX12
C
Kills:1,142
Deaths:1,692
KDR:0.675
Accuracy:20.633% D
HSR:15.849% C
NS-11C
C*
Kills:1,141
Deaths:1,881
KDR:0.607
Accuracy:20.220% D
HSR:20.596% C*
NSX Tanto
B+
Kills:656
Deaths:851
KDR:0.771
Accuracy:27.426% C*
HSR:28.506% B+
NSX Tengu
B**
Kills:396
Deaths:410
KDR:0.966
Accuracy:38.230% C**
HSR:27.273% B**
NS Baron G5
C-
Kills:268
Deaths:295
KDR:0.908
Accuracy:34.337% D--
HSR:12.687% C-
Eclipse VE3A
B++
Kills:235
Deaths:224
KDR:1.049
Accuracy:26.677% C+
HSR:23.830% B++
Thanatos VE70
D-
Kills:201
Deaths:314
KDR:0.640
Accuracy:31.922% D-
HSR:10.945% D--
Deimos VA29
C*
Kills:184
Deaths:195
KDR:0.944
Accuracy:63.407% C*
HSR:17.391% C++
Skorpios
C
Kills:90
Deaths:93
KDR:0.968
Accuracy:26.476% C
HSR:15.556% D-
Kills:12,420
Deaths (as Light Assault):15,096
Deaths (to Light Assaults):5,916
KDR:0.82273
Kill Difference:2,676
Playtime:248.975 hours
Usage:20%
Score:3.932m
Score/min:263
Accuracy (listed only):28.461%
HSR (listed only):20.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,169
Deaths:1,259
KDR:0.929
Accuracy:23.547% C+
HSR:22.241% C+
VX6-7
C++
Kills:1,160
Deaths:1,212
KDR:0.957
Accuracy:25.040% C++
HSR:20.259% C+
Solstice VE3
C**
Kills:1,155
Deaths:1,570
KDR:0.736
Accuracy:21.583% C
HSR:21.558% C**
Serpent VE92
C*
Kills:1,149
Deaths:1,476
KDR:0.778
Accuracy:19.215% D--
HSR:21.236% C*
NS-11C
C*
Kills:1,141
Deaths:1,881
KDR:0.607
Accuracy:20.220% D
HSR:20.596% C*
NSX Tanto
B+
Kills:656
Deaths:851
KDR:0.771
Accuracy:27.426% C*
HSR:28.506% B+
NS Baron G5
C-
Kills:268
Deaths:295
KDR:0.908
Accuracy:34.337% D--
HSR:12.687% C-
Eclipse VE3A
B++
Kills:235
Deaths:224
KDR:1.049
Accuracy:26.677% C+
HSR:23.830% B++
Thanatos VE70
D-
Kills:201
Deaths:314
KDR:0.640
Accuracy:31.922% D-
HSR:10.945% D--
Deimos VA29
C*
Kills:184
Deaths:195
KDR:0.944
Accuracy:63.407% C*
HSR:17.391% C++
Kills:7,318
Deaths (as Engineer):9,277
Deaths (to Engineers):6,990
KDR:0.78883
Kill Difference:1,959
Playtime:347.563 hours
Usage:28%
Score:4.945m
Score/min:237
Accuracy (listed only):29.337%
HSR (listed only):19.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C*
Kills:1,159
Deaths:1,138
KDR:1.018
Accuracy:23.997% C--
HSR:21.312% C*
MKV Suppressed
B**
Kills:1,159
Deaths:1,116
KDR:1.039
Accuracy:28.715% B+
HSR:26.575% B**
NS-7 PDW
B*
Kills:1,156
Deaths:1,370
KDR:0.844
Accuracy:23.947% C+
HSR:23.356% B*
Sirius SX12
C
Kills:1,142
Deaths:1,692
KDR:0.675
Accuracy:20.633% D
HSR:15.849% C
XM98
C+
Kills:766
Deaths:781
KDR:0.981
Accuracy:33.728% C--
HSR:73.629% C+
NSX Tengu
B**
Kills:396
Deaths:410
KDR:0.966
Accuracy:38.230% C**
HSR:27.273% B**
NS-44 Commissioner
D--
Kills:293
Deaths:523
KDR:0.560
Accuracy:27.692% D--
HSR:13.652% D*
Artemis VX26
B+
Kills:208
Deaths:293
KDR:0.710
Accuracy:29.731% B+
HSR:18.269% D
Manticore SX40
C++
Kills:190
Deaths:262
KDR:0.725
Accuracy:30.168% C++
HSR:20% C
Beamer VS3
C++
Kills:182
Deaths:412
KDR:0.442
Accuracy:20.426% D--
HSR:23.626% C++
NS-61 Emissary
B*
Kills:173
Deaths:213
KDR:0.812
Accuracy:30.502% B
HSR:21.387% B*
NS-30 Vandal
C++
Kills:160
Deaths:200
KDR:0.800
Accuracy:34.054% C++
HSR:21.250% D
VA39 Spectre
B*
Kills:160
Deaths:162
KDR:0.988
Accuracy:37.663% B*
HSR:35.625% C
Ghost
C+
Kills:126
Deaths:169
KDR:0.746
Accuracy:38.163% C+
HSR:66.667% C+
Skorpios
C
Kills:90
Deaths:93
KDR:0.968
Accuracy:26.476% C
HSR:15.556% D-
Kills:7,360
Deaths (as Infiltrator):8,834
Deaths (to Infiltrators):6,138
KDR:0.83314
Kill Difference:1,474
Playtime:144.722 hours
Usage:12%
Score:1.536m
Score/min:177
Accuracy (listed only):29.608%
HSR (listed only):28.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C*
Kills:1,159
Deaths:1,138
KDR:1.018
Accuracy:23.997% C--
HSR:21.312% C*
MKV Suppressed
B**
Kills:1,159
Deaths:1,116
KDR:1.039
Accuracy:28.715% B+
HSR:26.575% B**
NS-7 PDW
B*
Kills:1,156
Deaths:1,370
KDR:0.844
Accuracy:23.947% C+
HSR:23.356% B*
Sirius SX12
C
Kills:1,142
Deaths:1,692
KDR:0.675
Accuracy:20.633% D
HSR:15.849% C
NS-11A
C-
Kills:585
Deaths:881
KDR:0.664
Accuracy:20.157% D-
HSR:18.633% C-
H-V45
C+
Kills:508
Deaths:736
KDR:0.690
Accuracy:23.427% C+
HSR:18.504% C
NSX Tengu
B**
Kills:396
Deaths:410
KDR:0.966
Accuracy:38.230% C**
HSR:27.273% B**
Equinox VE2
C*
Kills:313
Deaths:578
KDR:0.542
Accuracy:20.484% D--
HSR:22.364% C*
Pulsar VS1
C++
Kills:296
Deaths:417
KDR:0.710
Accuracy:18.039% D*
HSR:21.622% C++
NS Baron G5
C-
Kills:268
Deaths:295
KDR:0.908
Accuracy:34.337% D--
HSR:12.687% C-
Thanatos VE70
D-
Kills:201
Deaths:314
KDR:0.640
Accuracy:31.922% D-
HSR:10.945% D--
Deimos VA29
C*
Kills:184
Deaths:195
KDR:0.944
Accuracy:63.407% C*
HSR:17.391% C++
Skorpios
C
Kills:90
Deaths:93
KDR:0.968
Accuracy:26.476% C
HSR:15.556% D-
Kills:7,457
Deaths (as Combat Medic):9,235
Deaths (to Combat Medics):4,011
KDR:0.80747
Kill Difference:1,778
Playtime:96.024 hours
Usage:8%
Score:1.449m
Score/min:251
Accuracy (listed only):28.752%
HSR (listed only):19.390%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:492
Deaths:345
KDR:1.426
Accuracy:19.058% C++
HSR:21.342% C++
Quasar VM1
B+
Kills:457
Deaths:425
KDR:1.075
Accuracy:15.363% C+
HSR:21.007% B+
Nebula VM20
B**
Kills:143
Deaths:83
KDR:1.723
Accuracy:23.840% B**
HSR:20.280% C+
Comet VM2
B++
Kills:124
Deaths:268
KDR:0.463
Accuracy:41.011% C
HSR:5.645% B++
Comet VM2
C
Kills:59
Deaths:119
KDR:0.496
Accuracy:41.357% C-
HSR:3.390% C
Kills:1,275
Deaths (as MAX Suit):620
Deaths (to MAX Suits):1,580
KDR:2.05645
Kill Difference:655
Playtime:31.802 hours
Usage:3%
Score:0.652m
Score/min:342
Accuracy (listed only):28.126%
HSR (listed only):14.333%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:571
V. Kills:59 N/A
Deaths:238
KDR:2.399
Accuracy:43.137% C**
KPH:52.900 C*
VKPH:5.500 B**
Dual Photon Pods
D
Kills:396
V. Kills:55 N/A
Deaths:174
KDR:2.276
Accuracy:44.281% D-
KPH:42.700 D
VKPH:5.900 D--
Hornet Missiles
C-
Kills:172
V. Kills:107 159%
Deaths:93
KDR:1.849
Accuracy:57.258% D
KPH:36.400 C-
VKPH:22.600 D
Saron Laser Cannon
D
Kills:131
V. Kills:147 89%
Deaths:574
KDR:0.228
Accuracy:31.024% C+
KPH:3.800 D-
VKPH:4.300 D
Kills:1,270 (702 + 0)
Deaths:1,079
KDR:1.177
VKDR:0.341
Vehicle Kills:368
Kill Difference:191
Playtime:59.036 hours
Usage:5%
Score:0.437m
Score/min:123
Piloting Accuracy:31.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:118
V. Kills:25 454%
Deaths:35
KDR:3.371
Accuracy:32.106% D*
KPH:17.500 D*
VKPH:3.700 D
Kills:118 (0 + 118)
Deaths:35
KDR:3.371
VKDR:0.714
Vehicle Kills:25
Kill Difference:83
Playtime:6.737 hours
Usage:1%
Score:0.033m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:32.106%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:172
V. Kills:57 297%
Deaths:97
KDR:1.773
Accuracy:35.852% C
KPH:26.200 C+
VKPH:8.700 C++
L100 Python HEAT
B**
Kills:150
V. Kills:52 283%
Deaths:41
KDR:3.659
Accuracy:61.895% B**
KPH:41.200 B*
VKPH:14.300 B+
Kills:322 (322 + 0)
Deaths:138
KDR:2.333
VKDR:0.790
Vehicle Kills:109
Kill Difference:184
Playtime:10.204 hours
Usage:1%
Score:0.131m
Score/min:214
Driving Accuracy:61.895%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:663
V. Kills:563 118%
Deaths:286
KDR:2.318
Accuracy:52.038% C+
KPH:22.400 C
VKPH:19 B++
Supernova PC
A
Kills:326
V. Kills:143 226%
Deaths:75
KDR:4.347
Accuracy:55.121% B++
KPH:29.800 B++
VKPH:13.100 A
Saron HRB
A+
Kills:153
V. Kills:130 117%
Deaths:45
KDR:3.400
Accuracy:43.287% C+
KPH:32.900 B*
VKPH:27.900 A+
Aphelion VEX-4
C+
Kills:77
V. Kills:67 113%
Deaths:30
KDR:2.567
Accuracy:30.612% D
KPH:18.700 D
VKPH:16.200 C+
Kills:1,219 (989 + 230)
Deaths:436
KDR:2.796
VKDR:2.071
Vehicle Kills:903
Kill Difference:783
Playtime:49.324 hours
Usage:4%
Score:0.749m
Score/min:253
Driving Accuracy:55.121%
Gunner Accuracy:30.612%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:250
V. Kills:31 N/A
Deaths:19
KDR:13.158
Accuracy:40.691% B
KPH:193.600 A*
VKPH:24 S
Saron HRB-H
C-
Kills:100
V. Kills:50 196%
Deaths:36
KDR:2.778
Accuracy:48.158% D-
KPH:30.400 C-
VKPH:15.200 D-
Kills:350 (0 + 350)
Deaths:55
KDR:6.364
VKDR:1.473
Vehicle Kills:81
Kill Difference:295
Playtime:4.579 hours
Usage:0%
Score:0.081m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:48.158%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:226
V. Kills:6 N/A
Deaths:22
KDR:10.273
Accuracy:20.545% B+
KPH:81.500 B
VKPH:2.200 C--
M40 Fury
A
Kills:205
V. Kills:60 336%
Deaths:47
KDR:4.362
Accuracy:44.879% B**
KPH:52.800 B
VKPH:15.400 A
M20 Basilisk
B++
Kills:157
V. Kills:45 341%
Deaths:47
KDR:3.340
Accuracy:41.247% C*
KPH:28.700 B++
VKPH:8.200 C++
Kills:588 (0 + 588)
Deaths:116
KDR:5.069
VKDR:0.957
Vehicle Kills:111
Kill Difference:472
Playtime:12.121 hours
Usage:1%
Score:0.157m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:41.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,1891,1691,2590.929C+0.0123.547%C+22.241%C+35.1C**N/A9933.3h10.5B+44.4B
Orion VS54 1,1781,1631,6550.703C0.2116.639%D-23.56%C+25.5CN/A9145.6h12.7C*76.2C+
Ursa 1,1751,1631,1091.049C0.1325.722%B+24.678%C+45.6C**N/A11025.5h11C*42.7B+
VX6-7 1,1781,1601,2120.957C+0.0425.04%C++20.259%C+36.4C++N/A9331.9h12.4C*49.7C**
Eridani SX5 1,1721,1591,1381.018C+0.1023.997%C--21.312%C*46.2B+N/A13625.1h10.8B+45.1C*
MKV Suppressed 1,1691,1591,1161.039C+0.1228.715%B+26.575%B**42.3B+N/A10327.4h13.4C**46.6B+
NS-7 PDW 1,1691,1561,3700.844C+0.0723.947%C+23.356%B*33.7BN/A8834.3h13.7B+57.1C**
Solstice VE3 1,1721,1551,5700.736C+0.1821.583%C21.558%C**23.7C**N/A8648.8h13.5B+62.7C*
Flare VE6 1,1681,1531,2000.961C0.0419.884%C-24.024%C+39.4C+N/A10229.3h10.1B50.8C++
NS-15M2 1,1681,1531,3200.873C0.0421.641%C-21.162%D35.9CN/A9232.1h13C+60.1C+
Serpent VE92 1,1761,1491,4760.778C0.1419.215%D--21.236%C*25.5C+N/A7245.1h13.2C++68.7C+
Sirius SX12 1,1561,1421,6920.675C0.2420.633%D15.849%C22.5CN/A7350.8h15.3C+74C+
NS-11C 1,1761,1411,8810.607C-0.3120.22%D20.596%C*13.4DN/A4485.3h16.2C80C
SVA-88 1,1551,1371,4730.772C-0.1520.164%D20.668%D32.4C-N/A10135.1h13.1C65.1C
C-4 1,4339231,0290.897C0.0224.57%CN/A73.8C+40.8B*62312.5h1.7C6.9C+
XM98 7697667810.981D0.0633.728%C--73.629%C+19.2C-N/A4940h2.6C+7.7C+
S1 1,2427291,5670.465C-0.4555.165%C2.058%C-20.5C14.5C*18435.5h7.4C+13.5C+
Supernova FPC 1,2266632862.318C--1.4052.038%C+2.262%C+22.4C19B++23029.6h6.3C--12.1C
NSX Tanto 6746568510.771C0.1527.426%C*28.506%B+20.8C-N/A5131.5h15.4C+56C++
NS-11A 5955858810.664C0.2520.157%D-18.633%C-25.7CN/A7222.8h16.4D81.6D
Light PPA 6305712382.399C1.4843.137%C**N/A52.9C*5.5B**15210.8h10B+23.2B+
H-V45 5135087360.69C0.2323.427%C+18.504%C31.2C+N/A9316.3h14.2C+60.7C+
Nebula VM20 5014923451.426C0.5119.058%C++21.342%C++40B+N/A11612.3h15B+78.9B+
Betelgeuse 54-A 4944865070.959D0.0424.913%C27.366%C-43.4DN/A16711.2h13.1D*52.7D
Quasar VM1 4624574251.075C0.1615.363%C+21.007%B+28BN/A9416.3h14.1B+92C*
Tank Mine 7874431872.369C+1.4530.438%CN/A113.6C++88.2B*12253.9h2.1C6.8C
Frag Grenade 4394351435N/A434.0843.833%CN/A435C4C--14771h3.7C++8.5C++
Dual Photon Pods 4513961742.276D1.3644.281%D-1.263%C+42.6D5.9D--1689.3h17.1B++38.7B
NSX Tengu 4063964100.966C+0.0538.23%C**27.273%B**38.1C++1B*13910.4h13.5C++35.4C*
Supernova PC 469326754.347C+3.4355.121%B++1.227%D29.9B++13.1A22110.9h6C10.8C*
Equinox VE2 3223135780.542D0.3820.484%D--22.364%C*20.6C--N/A6215.2h15.8D-77D-
Pulsar VS1 2982964170.71C0.2118.039%D*21.622%C++17.8C-N/A6616.6h14.3C*79.3C
NS-44 Commissioner 2942935230.56C0.3627.692%D--13.652%D*16.8DN/A6217.4h3.4B+12.4C+
NS Baron G5 2712682950.908C0.0134.337%D--12.687%C-40.6BN/A1196.6h3.7B*10.7C+
Proton II PPA-H 2812501913.158C++12.2440.691%B2.4%B++192.3A*23.8S4831.3h8.8B+21.5B+
Eclipse VE3A 2442352241.049C+0.1326.677%C+23.83%B++41.2C++1.6A++1025.7h11.4B42.7B
M12 Kobalt 2322262210.273C9.3620.545%B+22.566%B**80.7C**2.1D2182.8h13.4B**65.1B++
Proximity Mine 224224564C++3.0839.838%CN/A131.8C*N/A4191.7h2.2D-5.5C-
Artemis VX26 2092082930.71C--0.2129.731%B+18.269%D22.6C--N/A839.2h13.5C45.6C++
Lasher X2 2102062970.694C0.2228.268%BN/A30.3C+N/A916.8h22.4C-79.3C*
M40 Fury 265205474.362C3.4444.879%B**1.463%C52.6B15.4A2793.9h19.3D43C++
Spear Anti-Vehicle Phalanx Turret 361205484.271C-3.3539.28%D3.415%C27.7D21.1C+2457.4h9.9C+25.3C+
Thanatos VE70 2062013140.64C0.2831.922%D-10.945%D--21.6CN/A1139.3h4.7C*14.6C+
Manticore SX40 1911902620.725C0.1930.168%C++20%C40.4B+N/A1004.7h6B*20B++
Force-Blade 20118533,1770.006C--0.9133.165%C*1.622%D0.2C--N/A1948.6h3.2C9.6C*
Deimos VA29 1871841950.944C0.0363.407%C*17.391%C++48.4C++N/A1723.8h2.2B+3.4B
Beamer VS3 1851824120.442C0.4820.426%D--23.626%C++14.3DN/A5412.7h8.3B+40.8C+
MANA Anti-Personnel Turret 1751731331.301N/A0.3821.125%UN/A1730U20U2971500.1h20.2T*95.5T*
NS-61 Emissary 1771732130.812C+0.1130.502%B21.387%B*27.9C++N/A826.2h10.8B+35.4B++
C75 Viper 229172971.773C-0.8635.852%CN/A26.1C+8.6C++2026.6h16C44.5C
Hornet Missiles 279172931.849D0.9357.258%D1.744%C*36.6C-22.8D2544.7h11.1C++19.5C+
NS-30 Vandal 1621602000.8D0.1234.054%C++21.25%D20.8DN/A607.7h5.8C++17.1C*
VA39 Spectre 1611601620.988C0.0737.663%B*35.625%C23.2C+N/A796.9h4.3B**11.5B*
M20 Basilisk 202157473.34C*2.4241.247%C*8.917%A28.5B++8.2C++1695.5h74.4B+180.5B++
Saron HRB 283153453.4C2.4843.287%C+N/A32.6B++27.7A+5384.7h21C**48.4B
L100 Python HEAT 202150413.659C+2.7461.895%B**1.333%D41.7B*14.4B+2353.6h6C*9.6B+
Nebula VM20 147143831.723C+0.8123.84%B**20.28%C+40.9B+1.1B**1383.5h17.7C74.1B+
Saron Laser Cannon 2781315740.228C-0.6931.024%C+1.527%C-3.8D-4.3D8434.3h247D--796.2D--
Ghost 1281261690.746D0.1738.163%C+66.667%C+24.2DN/A1125.2h2.6C6.7C+
Comet VM2 1701242680.463C--0.4541.011%C5.645%B++9.4C3.5C9313.2h24.9C+60.8C+
L105 Zephyr 143118353.371D2.4532.106%D*N/A17.6D*3.7D826.7h9.9D**30.8F
Saron HRB-H 150100362.778C-1.8648.158%D-1%C--30.3C-15.2D-2213.3h21.4B+44.5C*
Rocklet Rifle 217971540.63C+0.2945.982%D-N/A29.4C++36.4B**4103.3h33.3B+72.4C++
NSX Naginata 92901220.738D0.1821.095%C38.889%A+34.6CN/A1232.6h12.3C++58.3C++
Skorpios 9190930.968C0.0526.476%C15.556%D-36CN/A1102.5h12.5D47C
Anti-Vehicle Grenade 11586186N/A85.0842.208%D--N/A143.3D--48.3D9370.6h10.6F--25.1F-
Aphelion VEX-4 14477302.567C-1.6530.612%D2.597%D18.8D16.3C+1794.1h82.3D268.8D-
Pulsar LSW 7474900.822C--0.1017.834%D--24.324%C+35.2CN/A2542.1h13C+72.7C
MANA Anti-Vehicle Turret 13969910.758D0.1656.545%C+4.348%B690C700C+675160.1h10.8D19C
Lancer VS22 170632710.232D0.6956.323%DN/A7.1D12C+1518.9h28.2C+50.1C+
Comet VM2 100591190.496D0.4241.357%C-3.39%C8.7C--6B+1016.8h36.2C--87.5C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,6720.9h
Anti-Vehicle MANA Turret187041h
Nano-Armor Kit409440,53030.8h
Nanite Revive Grenade06690.2h
Medical Applicator52199,45012.8h
Motion Spotter161,3381.1h
Deconstruction Tool0710.1h
Shield Recharging Field126900.3h
Recon Detection Device451,2252.2h
Ammunition Package541,6491h
Medical Kit1522,0972.2h
Anti-Infantry MANA Turret366250.9h
Snowman Soldier0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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