Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,270)players online:
Myian (33)  Massai_Games (11)  EmpressBSG (3)  Dobreyshiy (3)  TOFIX_ZERG (3)  MuHyC_TV (2) 55
stats.dasanfall.com
Dreadnaught Kwon[FRIR] Kwon
TR BR 132

KDR: 2.3

Score: 37.8m

Last Seen: Oct 12th, 2018 9:50 PM
- OFFLINE - 261.2 hour(s)

Battle Rank 120 (132 total) - Terran Republic on Emerald - Outfit Leader of Fenrirs First Legion[FRIR] Fenrirs First Legion
TR outfit on Emerald

Members: 10
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M Claymore NS-44L Blackhand SR-7 MKV Suppressed Bighorn .50M SOAS-20 Hunter QCX
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kwon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,592,523 MLG Score: 1273
Fun Score: N/A
Cheeseburgers Flipped: 4269TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.63%30.075%7112698719,1221.288891.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.75%0.516B+1.487A+-3.651T*HEAD ++ (~18.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.115C+15.7-0.099C+50.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.243%1.205%172210119138213411.11071267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.634%0.708B++-0.381C--1.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
401.1-1.511F177.5-2.375F--223.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.427%2.725%161510081,68814459721.16736173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.218%-0.134C0.035C+2.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.335C**10.10.19C++15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.209%4.473%585100869311713090.591297224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.896%-0.734D-0.049C+1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.8-1.113D*69.9-0.798D-177.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.448%83.367%586100724,446162323315.0622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.344%1.256A1.07B**2.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.418B2.50.216C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fenrirs First Legion[FRIR] Fenrirs First Legion
TR outfit on Emerald

Members: 10
37.8m317.5%157 (9.4k)147 (8.8k)2.2961866,91329,1412.64291132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013439724.091%43.776%105508:5118

12% Engineer6% Heavy Assault67% Infiltrator12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:09 AMMay 17th, 2016 2:11 AMOct 21st, 2018 4:05 PM (2d) (PST)Oct 12th, 2018 6:01 PM (11d) (PST)Oct 12th, 2018 5:50 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931052880.2600.1130.1140.9170.0291273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5676,31317,25416775528,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4290.4h/178.8d 10,104 29,292 18,907 236.1k 1,904 10,262 7,435 101.1m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:18,907
Deaths:2,431
KDR:7.777
Accuracy:49.053% A++
HSR:86.074% B**
NS-44L Blackhand
M*
Kills:2,490
Deaths:693
KDR:3.593
Accuracy:70.656% M*
HSR:78.795% M
SR-7
A+
Kills:1,949
Deaths:
KDR:
Accuracy:51.014% A+
HSR:79.938% C*
MKV Suppressed
C--
Kills:1,803
Deaths:1,905
KDR:0.946
Accuracy:23.029% C--
HSR:10.483% D**
Bighorn .50M
A
Kills:1,663
Deaths:133
KDR:12.504
Accuracy:50.348% A
HSR:87.252% B**
SOAS-20
D-
Kills:1,504
Deaths:1,341
KDR:1.122
Accuracy:22.552% D--
HSR:15.226% D-
HSR-1
M++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:39.417% B*
HSR:53.227% M++
NS-30 Vandal
M**
Kills:1,190
Deaths:163
KDR:7.301
Accuracy:37.867% B*
HSR:56.219% M**
99SV
A*
Kills:1,186
Deaths:94
KDR:12.617
Accuracy:41.598% A++
HSR:52.951% A*
MG-S1 Jackal
C
Kills:1,183
Deaths:1,357
KDR:0.872
Accuracy:24.270% C
HSR:17.413% C
M77-B
A++
Kills:1,171
Deaths:114
KDR:10.272
Accuracy:48.419% A++
HSR:88.984% A+
TSAR-42
A
Kills:1,170
Deaths:129
KDR:9.070
Accuracy:39.179% C++
HSR:79.658% A
NS-7 PDW
C+
Kills:1,169
Deaths:1,216
KDR:0.961
Accuracy:23.979% C+
HSR:9.410% D**
PDW-16 Hailstorm
D
Kills:1,153
Deaths:1,383
KDR:0.834
Accuracy:19.904% D
HSR:10.234% D--
NS-61 Emissary
B*
Kills:1,147
Deaths:1,350
KDR:0.850
Accuracy:33.421% B*
HSR:14.909% C
TX2 Emperor
C+
Kills:612
Deaths:745
KDR:0.821
Accuracy:27.968% C+
HSR:8.824% F
T4 AMP
B+
Kills:550
Deaths:471
KDR:1.168
Accuracy:30.552% B+
HSR:11.636% D*
TRAP-M1
D*
Kills:349
Deaths:355
KDR:0.983
Accuracy:21.931% D*
HSR:15.186% D*
NS-357 Underboss
D*
Kills:312
Deaths:478
KDR:0.653
Accuracy:25.272% D*
HSR:10.897% D*
TX1 Repeater
C--
Kills:265
Deaths:205
KDR:1.293
Accuracy:21.197% C--
HSR:8.679% F-
NS-44B Commissioner
M**
Kills:223
Deaths:129
KDR:1.729
Accuracy:53.434% A+
HSR:58.296% M**
NSX Tomoe
D*
Kills:87
Deaths:103
KDR:0.845
Accuracy:22.975% D*
HSR:14.943% F-
TS2 Inquisitor
D--
Kills:84
Deaths:134
KDR:0.627
Accuracy:21.184% D--
HSR:3.571% F--
NS-45 Pilot
B++
Kills:60
Deaths:98
KDR:0.612
Accuracy:35.824% B++
HSR:25% C+
Kills:41,420
Deaths (as Infiltrator):15,209
Deaths (to Infiltrators):5,545
KDR:2.72339
Kill Difference:26,211
Playtime:2,883.361 hours
Usage:67%
Score:21.717m
Score/min:126
Accuracy (listed only):34.793%
HSR (listed only):37.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
S
Kills:1,187
Deaths:187
KDR:6.348
Accuracy:39.968% A*
HSR:58.551% S
NS-11C
C++
Kills:764
Deaths:1,217
KDR:0.628
Accuracy:23.873% C++
HSR:14.005% D-
NSX Tanto
B+
Kills:102
Deaths:177
KDR:0.576
Accuracy:28.720% B+
HSR:14.706% D**
Kills:2,053
Deaths (as Engineer):1,581
Deaths (to Engineers):6,618
KDR:1.29855
Kill Difference:472
Playtime:533.869 hours
Usage:12%
Score:5.956m
Score/min:186
Accuracy (listed only):30.854%
HSR (listed only):29.087%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:1,170
Deaths:1,564
KDR:0.748
Accuracy:15.474% D*
HSR:15.385% D-
T16 Rhino
D*
Kills:336
Deaths:408
KDR:0.824
Accuracy:11.509% F-
HSR:14.286% D*
MSW-R
D**
Kills:187
Deaths:265
KDR:0.706
Accuracy:12.529% F-
HSR:12.834% D**
T7 Mini-Chaingun
D
Kills:159
Deaths:279
KDR:0.570
Accuracy:12.053% D--
HSR:10.063% D
T9 CARV
D--
Kills:150
Deaths:219
KDR:0.685
Accuracy:10.299% F
HSR:16.667% D--
NSX Naginata
C--
Kills:126
Deaths:200
KDR:0.630
Accuracy:19.175% C--
HSR:15.079% F
TMG-50
D--
Kills:75
Deaths:97
KDR:0.773
Accuracy:11.038% F-
HSR:17.333% D--
Kills:2,203
Deaths (as Heavy Assault):3,032
Deaths (to Heavy Assaults):6,985
KDR:0.72658
Kill Difference:829
Playtime:271.926 hours
Usage:6%
Score:2.875m
Score/min:176
Accuracy (listed only):13.154%
HSR (listed only):14.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C--
Kills:1,803
Deaths:1,905
KDR:0.946
Accuracy:23.029% C--
HSR:10.483% D**
MG-S1 Jackal
C
Kills:1,183
Deaths:1,357
KDR:0.872
Accuracy:24.270% C
HSR:17.413% C
NS-7 PDW
C+
Kills:1,169
Deaths:1,216
KDR:0.961
Accuracy:23.979% C+
HSR:9.410% D**
PDW-16 Hailstorm
D
Kills:1,153
Deaths:1,383
KDR:0.834
Accuracy:19.904% D
HSR:10.234% D--
NS-11C
C++
Kills:764
Deaths:1,217
KDR:0.628
Accuracy:23.873% C++
HSR:14.005% D-
NSX Tanto
B+
Kills:102
Deaths:177
KDR:0.576
Accuracy:28.720% B+
HSR:14.706% D**
Kills:6,174
Deaths (as Light Assault):7,255
Deaths (to Light Assaults):5,329
KDR:0.851
Kill Difference:1,081
Playtime:41.362 hours
Usage:1%
Score:0.188m
Score/min:76
Accuracy (listed only):23.962%
HSR (listed only):12.708%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C-
Kills:1,099
Deaths:583
KDR:1.885
Accuracy:12.642% C-
HSR:12.921% D*
M2 Mutilator
C
Kills:992
Deaths:555
KDR:1.787
Accuracy:13.008% C
HSR:12.500% D**
MRC3 Mercy
C
Kills:739
Deaths:458
KDR:1.614
Accuracy:14.459% C
HSR:15.291% D--
MRC3 Mercy
C
Kills:737
Deaths:458
KDR:1.609
Accuracy:14.712% C
HSR:15.604% D-
MR1 Fracture
C
Kills:724
Deaths:1,287
KDR:0.563
Accuracy:33.850% C
HSR:1.796% D--
MR1 Fracture
C
Kills:694
Deaths:1,275
KDR:0.544
Accuracy:33.413% C
HSR:2.017% D-
NS-10 Burster
D
Kills:432
Deaths:283
KDR:1.527
Accuracy:22.101% D--
HSR:3.009% D
NS-10 Burster
D
Kills:431
Deaths:283
KDR:1.523
Accuracy:22.016% D-
HSR:3.480% D
NS-20 Gorgon
B**
Kills:187
Deaths:213
KDR:0.878
Accuracy:33.141% B**
HSR:13.904% D-
NS-20 Gorgon
B**
Kills:184
Deaths:213
KDR:0.864
Accuracy:32.012% B**
HSR:15.217% D
M6 Onslaught
C+
Kills:67
Deaths:46
KDR:1.457
Accuracy:16.224% C+
HSR:16.418% D
Kills:6,286
Deaths (as MAX Suit):2,827
Deaths (to MAX Suits):1,264
KDR:2.22356
Kill Difference:3,459
Playtime:534.666 hours
Usage:12%
Score:7.008m
Score/min:218
Accuracy (listed only):22.507%
HSR (listed only):10.196%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:610
V. Kills:61 N/A
Deaths:83
KDR:7.349
Accuracy:42.614% D
KPH:61 C
VKPH:6.100 D-
M18 Needler
A*
Kills:303
V. Kills:279 108%
Deaths:476
KDR:0.637
Accuracy:44.407% A*
KPH:2.800 D--
VKPH:2.600 D--
Kills:913 (303 + 0)
Deaths:559
KDR:1.633
VKDR:0.608
Vehicle Kills:340
Kill Difference:354
Playtime:119.285 hours
Usage:3%
Score:0.352m
Score/min:49
Piloting Accuracy:44.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:185
V. Kills:35 N/A
Deaths:31
KDR:5.968
Accuracy:48.819% C++
KPH:27.900 D--
VKPH:5.300 D
L100 Python AP
C-
Kills:165
V. Kills:211 78%
Deaths:73
KDR:2.260
Accuracy:64.576% B**
KPH:11.900 D**
VKPH:15.200 C-
C75 Viper
D-
Kills:101
V. Kills:21 459%
Deaths:34
KDR:2.971
Accuracy:20.697% F-
KPH:13.900 D-
VKPH:2.900 D*
Kills:451 (451 + 0)
Deaths:138
KDR:3.268
VKDR:1.935
Vehicle Kills:267
Kill Difference:313
Playtime:27.775 hours
Usage:1%
Score:0.281m
Score/min:169
Driving Accuracy:20.697%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:778
V. Kills:249 311%
Deaths:96
KDR:8.104
Accuracy:33.733% D-
KPH:26 C++
VKPH:8.300 C
P2-120 AP
D
Kills:459
V. Kills:431 106%
Deaths:116
KDR:3.957
Accuracy:43.675% C+
KPH:13.400 D*
VKPH:12.500 D
Kills:1,237 (1,237 + 0)
Deaths:212
KDR:5.835
VKDR:3.208
Vehicle Kills:680
Kill Difference:1,025
Playtime:64.308 hours
Usage:1%
Score:0.688m
Score/min:178
Driving Accuracy:43.675%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D-
Kills:181
V. Kills:14 N/A
Deaths:12
KDR:15.083
Accuracy:10.519% F-
KPH:30.300 D**
VKPH:2.300 D-
G20 Vulcan-H
C-
Kills:108
V. Kills:106 101%
Deaths:62
KDR:1.742
Accuracy:44.970% C
KPH:21.700 D--
VKPH:21.300 C-
Kills:289 (0 + 289)
Deaths:74
KDR:3.905
VKDR:1.622
Vehicle Kills:120
Kill Difference:215
Playtime:10.955 hours
Usage:0%
Score:0.185m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:44.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:251
V. Kills:32 N/A
Deaths:24
KDR:10.458
Accuracy:26.915% D
KPH:16.100 D-
VKPH:2 D--
M20 Basilisk
D-
Kills:99
V. Kills:56 174%
Deaths:33
KDR:3
Accuracy:39.051% C++
KPH:8.200 D--
VKPH:4.600 D-
M12 Kobalt
D
Kills:54
V. Kills:5 N/A
Deaths:7
KDR:7.714
Accuracy:10.906% D*
KPH:17.300 D**
VKPH:1.600 D
Kills:404 (0 + 404)
Deaths:64
KDR:6.313
VKDR:1.453
Vehicle Kills:93
Kill Difference:340
Playtime:30.821 hours
Usage:1%
Score:0.164m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:10.906%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 19,04318,9072,4317.777A5.4849.053%A++86.074%B**20.8C-N/A68908.7h2.1B4.3B++
Claymore 4,1574,15738910.686B++8.3931.784%C+N/A169.7B+N/A47524.5h1.1B*3.5B
NS-44L Blackhand 2,5302,4906933.593A*1.3070.656%M*78.795%M14.1DN/A33176h3.3B*4.7B**
SR-7 1,9511,94911949U1,946.7051.014%A+79.938%C*25.8CN/A11775.6h2.1C**4B++
MKV Suppressed 1,8351,8031,9050.946C+1.3523.029%C--10.483%D**19.6C--N/A4892.1h18.1D78.8C
Bighorn .50M 1,6831,66313312.504A*10.2150.348%A87.252%B**23.6D*N/A5570.4h2.2D*4.3C*
SOAS-20 1,5221,5041,3411.122C1.1722.552%D--15.226%D-20.8DN/A4872.2h16.1D--71.3D*
Hunter QCX 1,2411,2246451.898A++0.4072.161%A++59.559%A*5.3DN/A24229.3h4.2C**5.8B+
HSR-1 1,2451,1931826.555A**4.2639.417%B*53.227%M++17.7D--N/A4567.3h7.7D**19.6C
NS-30 Vandal 1,2281,1901637.301M**5.0037.867%B*56.219%M**19.2D-N/A5561.9h6.6C--17.3C*
AMR-66 1,2291,1871876.348S4.0539.968%A*58.551%S17.1CN/A4169.4h9.3C++23.3B++
99SV 1,2111,1869412.617S10.3241.598%A++52.951%A*19CN/A4462.5h4.7B++11.4B**
MG-S1 Jackal 1,2041,1831,3570.872C1.4224.27%C17.413%C19DN/A4462.2h16.1C--66.5C
M77-B 1,1861,17111410.272S7.9848.419%A++88.984%A+21.1CN/A5155.5h2.2B+4.5B*
TSAR-42 1,2001,1701299.07A6.7739.179%C++79.658%A12.4D--N/A3494.1h3.2D**8C-
NS-15M1 1,2031,1701,5640.748C--1.5515.474%D*15.385%D-13.7D-N/A4785.7h18.8F-121.2D**
NS-7 PDW 1,1841,1691,2160.961C++1.3423.979%C+9.41%D**18CN/A7164.9h17.5C-72.9C+
PDW-16 Hailstorm 1,1671,1531,3830.834C+1.4619.904%D10.234%D--13.8DN/A4683.6h21.1D--106.3D
NS-61 Emissary 1,2031,1471,3500.85C++1.4533.421%B*14.909%C11.2DN/A33102.2h31.4F--94D--
M2 Mutilator 1,1231,0995831.885C*0.4112.642%C-12.921%D*12.7D*N/A4986.8h16.1B+127.4C++
M2 Mutilator 1,0159925551.787C++0.5113.008%C12.5%D**11.9D*N/A4883.7h17.2C*132.4C++
Frag Grenade 8928711871N/A868.7036.857%D--N/A322.6D7.8C+8322.7h4.6D12.4D
P2-120 HEAT 1,027778968.104B+5.8133.733%D-1.671%D-26C++8.3C16629.9h6.2B++18.3C*
NS-11C 8017641,2170.628C1.6723.873%C++14.005%D-5D--N/A21153.3h41.5T*173.9F--
MRC3 Mercy 7697394581.614C+0.6814.459%C15.291%D--12.6D*N/A4058.7h19.8C+136.6C+
MRC3 Mercy 7597374581.609C+0.6914.712%C15.604%D-12.6D*N/A3858.7h19.5C++132.5C++
MR1 Fracture 1,6407241,2870.563C1.7333.85%C1.796%D--3.8D*4.8C+62189.7h99.4F293.7D*
MR1 Fracture 1,5886941,2750.544C1.7533.413%C2.017%D-3.7D*4.7C+57188.6h105.8F--316.7D**
Tank Mine 1,1876711634.117B*1.8228.448%CN/A101.7C+78.2B+13106.6h1.8C**6.2C*
TX2 Emperor 6326127450.821C+1.4827.968%C+8.824%F14.8DN/A6541.4h15.8F--56.5C
Hellfire Rocket Pods 671610837.349C++5.0542.614%DN/A61C6.1D-24410h23.4C++54.9C+
T4 AMP 5525504711.168C*1.1330.552%B+11.636%D*6.9D--N/A2979.2h16.3C+53.4C**
P2-120 AP 8904591163.957C1.6643.675%C+4.793%B++13.3D*12.5D18934.4h15.8T-36.2F--
NS-10 Burster 8254322831.527B++0.7722.101%D--3.009%D2.6D*2.3D--54168h224.9D*1017.7D*
NS-10 Burster 8044312831.523B**0.7722.016%D-3.48%D2.6D*2.2D-54168h227.5D**1033.5D**
Xiphos Anti-Personnel Phalanx Tower 4094051405S402.7025.63%CN/A1012.5M*10C*33290.4h1.3B+5.1B+
TRAP-M1 3543493550.983D1.3121.931%D*15.186%D*14.8D--N/A4723.6h13.7D**62.7D**
T16 Rhino 3443364080.824C1.4711.509%F-14.286%D*12.7D--N/A6026.5h17.7D*153.7F
NS Decimator 5793337870.423D1.8751.207%D*3.003%B+13D*9.6D18325.7h8.5F--16.7F*
NS-357 Underboss 3193124780.653C1.6425.272%D*10.897%D*11.2D-N/A5027.9h6.4F-25.4F
M18 Needler 5823034760.637C1.6644.407%A*2.31%C++2.8D--2.6D--31109.3h487.7T1098.2F
TX1 Repeater 2682652051.293B++1.0021.197%C--8.679%F-10.8D-N/A8324.5h19D--89.4C
M60-G Bulldog 2832512410.458A8.1626.915%DN/A16.1D-2.1D--8815.6h7C**25.8C+
Spear Anti-Vehicle Phalanx Turret 4482501913.158B**10.8641.015%C3.6%C22.3D--17.7C24111.2h11.3C27.5C-
NS-44B Commissioner 2332231291.729B**0.5753.434%A+58.296%M**8.5D--N/A3126.1h5.2D*9.8C*
Chainblade 19719712,7550.015C+2.2829.075%C+N/A0.1DN/A01623.9h2B++6.9B+
NS-20 Gorgon 2331872130.878C1.4233.141%B**13.904%D-8.9D-2.2B**4521.1h99.8D*301.3C
MSW-R 1931872650.706C-1.5912.529%F-12.834%D**14.4D--N/A7813h18.1F-144.3F--
L100 Python HESH 220185315.968C3.6748.819%C++N/A28D--5.3D1566.6h5.2F10.8D-
NS-20 Gorgon 2301842130.864C1.4332.012%B**15.217%D8.7D-2.2B**4021.1h101.5D*317C--
M12 Kobalt-H 1951811215.083C+12.7910.519%F-7.735%F-30.2D**2.3D-1476h32.3T-306.6T*
L100 Python AP 376165732.26C-0.0464.576%B**5.455%A11.9D**15.2C-18913.9h17T*26.3T
T7 Mini-Chaingun 1631592790.57C--1.7312.053%D--10.063%D14.3D--N/A6711.1h25F207.3D*
C-4 2501572100.748C-1.5518.645%D*N/A22.8D*13.5D--5036.9h2.4D**12.9D
Auraxium Slasher 1571562,8110.055C+2.2421.023%D13.462%B+0.7CN/A2225.7h2.4C+11.5C+
T9 CARV 1511502190.685C1.6110.299%F16.667%D--12.1D-N/A13812.4h18.9D--183.4F
NSX Naginata 1301262000.63D1.6719.175%C--15.079%F14.3D--N/A598.8h21F-109.5D--
G20 Vulcan-H 214108621.742C--0.5544.97%C3.704%B+21.6D--21.2C-4415h231.6T-514.9T
NS-TMC-01 "His Regards" 1071023,1570.032C**2.2628.182%C**4.902%C-0.3CN/A1338h2.4C++8.6B+
NSX Tanto 1091021770.576D1.7228.72%B+14.706%D**4.9D*N/A1720.7h45.2T*157.5F
C75 Viper 122101342.971C0.6720.697%F-N/A13.8D-2.9D*1427.3h12.8C*61.9D*
M20 Basilisk 15599333C+0.7039.051%C++6.061%C++8.2D--4.6D-9412.1h139.4D--356.9C--
Ripper 96964,9280.019C--2.2815.434%D-15.625%C+0.1C--N/A0860.7h1.3B8.2C+
Spear Anti-Vehicle Phalanx Tower 45495423.75C+21.4562.595%A+7.368%A6.7D**25.3C+12614.2h37.3T*59.6T*
M20 Basilisk 16492185.111C--2.8154.757%C**4.348%C+6.3D**4.9F-8514.6h203.1D**370.9D--
NSX Tomoe 88871030.845C--1.4522.975%D*14.943%F-14.7D--N/A475.9h21F91.3D**
T2 Striker 209862010.428C1.8741.524%D--N/A4.4D6.2D12819.7h70.1D*168.7D**
TS2 Inquisitor 86841340.627C-1.6721.184%D--3.571%F--7.9D--N/A3310.6h17D**80.3D**
MAX Punch 81802,8690.028D2.2733.405%DN/A0.2DN/A0509.5h2C+5.8C+
TMG-50 7775970.773C-1.5211.038%F-17.333%D--9D--N/A838.3h19.2F--174.1F*
M6 Onslaught 6967461.457C0.8416.224%C+16.418%D17.2D-N/A523.9h16.7B+102.8B
MANA Anti-Vehicle Turret 16362920.674C-1.6267.188%AN/A10.5D*17.1D3275.9h38.8T*57.8T*
NS-45 Pilot 6360980.612C-1.6835.824%B++25%C+9.4D--N/A256.4h32.2T*89.9T*
ASP-30 Grounder 104591670.353D1.9461.941%C+N/A8.7C--6.6C-1586.8h12.4F20.1D**
Aspis Anti-Aircraft Phalanx Turret 11756105.6B*3.3029.163%B+N/A7.9D8.6D2457.1h189.6D650.2C++
M12 Kobalt 595477.714C-5.4210.906%D*9.259%F-17.4D**1.6D733.1h37.9T*347.8T
NS Annihilator 10951990.515C+1.7877.745%DN/A4.6D*5.3D--10511h20.5F*26.4F**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83360.7h
Nano-Armor Kit248446,36645.2h
MG-HBR1 Dragoon0680.1h
Spawn Beacon92920.3h
Anti-Vehicle MANA Turret85171h
Turret AI Module03121.6h
Structure Shield Module03322.1h
Repair Module02781h
Cortium Silo01410.7h
Skywall Shield Emitter32861.2h
Blast Wall41160.8h
Nanite Revive Grenade0530h
Medical Applicator1910,2451.1h
Welding Device117,2782.7h
Spear Anti-Vehicle Tower11200.6h
Spitfire Auto-Turret66321h
Rampart Wall14103.6h
Sunderer Garage3560.6h
Xiphos Anti-Personnel Tower01500.7h
Hoplon Anti-Aircraft Phalanx Tower01340.7h
Ammunition Package292,6282.4h
Medical Kit246080.9h
Elysium Spawn Tube0530.2h
A30 Walker01430.1h
WLT-Howler Mining Laser06,2971.7h
Recon Detection Device19216,66729.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.51s on queries, 2.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.