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Major Sgt. 1st Class KyZzer[] KyZzer
TR BR 64

KDR: 2.4

Score: 4.5m

Last Seen: May 22nd, 2020 3:51 AM
- OFFLINE - 38.4 hour(s)

Battle Rank 64 - Terran Republic on Emerald
Level Progress (to 65): 30%
Level 100 Progress: 24% 1071h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton G20 Vulcan-H RAMS .50M TRAC-5 E540 Halberd-H T9 CARV M18 Needler E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $678,042 MLG Score: 542
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.457%20.668%340412791,1370.90961.492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.455%-0.774D--0.125C+-0.1C+HEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-0.109C+14.20.006C+71.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.244%0.968%162112823101962631.58163117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.827D--0.285C-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
517.9-2.363F--151.4-2.02F--366.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.502%0.663%1890612773,772254197314.7922191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.906%0.22C++-0.833D--1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.032C+20.5-0.118C+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.883%89.593%18901128266315434.27742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.68D1.41A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.363C**1.90.396B4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m308.4%223 (13.4k)209 (12.5k)2.401517,6563,1883.240964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128327822.097%11.899%26306:481

61% Engineer12% Infiltrator20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 10:09 PMAug 6th, 2019 5:48 PMMay 23rd, 2020 1:02 AM (5d) (PST)May 22nd, 2020 12:05 AM (6d) (PST)May 21st, 2020 11:51 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
779587210.3530.1470.0421.4540.119542

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7343,47343,261219387712,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
362h/15.1d 2,676 911 1,925 31.6k 176 715 2,584 16.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:632
Deaths:796
KDR:0.794
Accuracy:16.896% D--
HSR:19.620% C++
Kills:632
Deaths (as Engineer):796
Deaths (to Engineers):967
KDR:0.79397
Kill Difference:164
Playtime:221.440 hours
Usage:61%
Score:3.257m
Score/min:245
Accuracy (listed only):16.896%
HSR (listed only):19.620%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:328
Deaths:389
KDR:0.843
Accuracy:15.239% D-
HSR:23.476% C++
Kills:328
Deaths (as Heavy Assault):389
Deaths (to Heavy Assaults):650
KDR:0.84319
Kill Difference:61
Playtime:19.508 hours
Usage:5%
Score:0.201m
Score/min:172
Accuracy (listed only):15.239%
HSR (listed only):23.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:663
Deaths:192
KDR:3.453
Accuracy:30.883% D*
HSR:89.593% A+
TX1 Repeater
C
Kills:123
Deaths:192
KDR:0.641
Accuracy:22.800% C
HSR:17.886% D
NSX-P Tengu
C+
Kills:93
Deaths:87
KDR:1.069
Accuracy:27.585% D**
HSR:21.505% C+
MG-S1 Jackal
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:10.942% F**
HSR:22.222% C*
Kills:933
Deaths (as Infiltrator):541
Deaths (to Infiltrators):478
KDR:1.72458
Kill Difference:392
Playtime:45.139 hours
Usage:12%
Score:0.380m
Score/min:140
Accuracy (listed only):23.053%
HSR (listed only):37.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:632
Deaths:796
KDR:0.794
Accuracy:16.896% D--
HSR:19.620% C++
NSX-P Tengu
C+
Kills:93
Deaths:87
KDR:1.069
Accuracy:27.585% D**
HSR:21.505% C+
MG-S1 Jackal
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:10.942% F**
HSR:22.222% C*
Kills:779
Deaths (as Light Assault):953
Deaths (to Light Assaults):496
KDR:0.81742
Kill Difference:174
Playtime:70.915 hours
Usage:20%
Score:0.664m
Score/min:156
Accuracy (listed only):18.475%
HSR (listed only):21.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):63
KDR:0
Kill Difference:UNR
Playtime:1.987 hours
Usage:1%
Score:0.023m
Score/min:193
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:310
V. Kills:178 173%
Deaths:114
KDR:2.719
Accuracy:29.244% C--
KPH:13.400 C++
VKPH:7.700 C
M14 Banshee
C
Kills:110
V. Kills:7 N/A
Deaths:11
KDR:10
Accuracy:19.886% F-
KPH:36.300 C
VKPH:2.300 C--
Kills:420 (420 + 0)
Deaths:125
KDR:3.360
VKDR:1.480
Vehicle Kills:185
Kill Difference:295
Playtime:26.236 hours
Usage:7%
Score:0.148m
Score/min:94
Piloting Accuracy:19.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,960
V. Kills:1,093 179%
Deaths:3
KDR:653.333
Accuracy:33.806% D-
KPH:52.800 B**
VKPH:29.400 B+
CAS30 Tank Buster
B++
Kills:111
V. Kills:58 188%
Deaths:
KDR:
Accuracy:52.934% B++
KPH:4.500 D
VKPH:2.300 D*
AP30 Shredder
C+
Kills:72
V. Kills:44 160%
Deaths:14
KDR:5.143
Accuracy:30.791% C+
KPH:20.900 D
VKPH:12.700 D
Kills:2,143 (111 + 2,032)
Deaths:17
KDR:126.059
VKDR:70.294
Vehicle Kills:1,195
Kill Difference:2,126
Playtime:65.465 hours
Usage:18%
Score:0.905m
Score/min:230
Piloting Accuracy:52.934%
Gunner Accuracy:30.791%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:294
V. Kills:137 213%
Deaths:5
KDR:58.800
Accuracy:43.273% C*
KPH:31.600 B+
VKPH:14.700 C**
Kills:294 (0 + 294)
Deaths:5
KDR:58.800
VKDR:27.400
Vehicle Kills:137
Kill Difference:289
Playtime:9.316 hours
Usage:3%
Score:0.091m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:43.273%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:866
V. Kills:410 211%
Deaths:94
KDR:9.213
Accuracy:38.475% D*
KPH:40.300 C+
VKPH:19.100 D
E540 Halberd-H
D
Kills:529
V. Kills:195 270%
Deaths:52
KDR:10.173
Accuracy:44.226% F-
KPH:32.400 D
VKPH:12 D*
P525 Marauder-H
C-
Kills:64
V. Kills:8 N/A
Deaths:6
KDR:10.667
Accuracy:28.305% D--
KPH:38.200 D**
VKPH:4.800 C-
M12 Kobalt-H
D-
Kills:51
V. Kills:2 N/A
Deaths:3
KDR:17
Accuracy:12.161% F-
KPH:58.300 D--
VKPH:2.300 D-
Kills:1,510 (0 + 1,510)
Deaths:155
KDR:9.742
VKDR:3.968
Vehicle Kills:615
Kill Difference:1,355
Playtime:40.363 hours
Usage:11%
Score:0.454m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:12.161%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,0531,9603653.333U650.9333.806%D-N/A52.7B**29.4B+36237.2h2.3A6.8B*
G20 Vulcan-H 1,276866949.213B**6.8138.475%D*1.27%D--40.3C+19.1D22221.5h67.7B**176B+
RAMS .50M 6666631923.453C++1.0530.883%D*89.593%A+26.4CN/A6425.1h1.9B+6.2C+
TRAC-5 6576327960.794C+1.6116.896%D--19.62%C++12.2C--N/A3252h14.2C**83.8C+
E540 Halberd-H 7245295210.173C+7.7744.226%F-N/A32.5D12D*14816.3h5.2B+11.8C+
T9 CARV 3363283890.843C1.5615.239%D-23.476%C++23.3CN/A6014.1h13.8C++90.7C+
M18 Needler 4883101142.719C*0.3229.244%C--N/A13.4C++7.7C9323.2h151.4C++517.9C+
E540 Halberd 431294558.8S56.4043.273%C*N/A31.6B+14.7C**1629.3h4.2B**9.8B**
TX1 Repeater 1231231920.641C+1.7622.8%C17.886%D13.5DN/A369.1h15C66C+
C-4 159121801.513C+0.8930.018%B+N/A60.5D19D3592h1.3C**4.5B+
CAS30 Tank Buster 1691111111U108.6052.934%B++N/A4.5D2.3D*4224.9h74.2D140.2C+
M14 Banshee 1171101110C**7.6019.886%F-N/A36.7C2.3C--1023h21.9C*110C
NSX-P Tengu 9593871.069C+1.3327.585%D**21.505%C+29.1C-N/A673.2h12.9C*46.9C
Tank Mine 11783243.458C**1.0630.645%CN/A138.3B+56.7C11340.6h1.6B+5.2B+
Chainblade 75752,8250.027C++2.3718.041%D--8%B0.5CN/A1155h2.9C+16.3C-
AP30 Shredder 11672145.143C2.7430.791%C+1.389%D20.6D12.6D-1783.5h131.3D--426.6D-
P525 Marauder-H 7264610.667C8.2728.305%D--N/A37.6D**4.7C--1481.7h13F--46.1F--
Rocklet Rifle 104611140.535C1.8743.772%D--N/A12.2D*8.6D**1445h44.2C--101.1D
MG-S1 Jackal 5654700.771C1.6310.942%F**22.222%C*6.6D*N/A208.2h14.1C+129.3F--
ML-7 8953860.616C+1.7954.091%CN/A19.6C-13.3C++2132.7h9.6D*17.8D--
M12 Kobalt-H 5351317C14.6012.161%F-15.686%C56.7D--2.2D--1420.9h15.4C++126.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit619226,63327.6h
Spawn Beacon1580.1h
Medical Applicator21,6370.2h
Ammunition Package42250.1h
Medical Kit3590.1h
Recon Detection Device127521.3h
Nano-Repair Grenade02950.1h
MANA Anti-Personnel Turret01350h

Check the help document for the dictionary if you want to learn more about words used here.


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