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Archon Kyaido[GOTR] Kyaido
VS BR 77

KDR: 1.81

Score: 53.4m

Last Seen: Nov 27th, 2018 5:34 AM
- OFFLINE - 3608.4 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Emerald
Level Progress (to 78): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Sirius SX12 Blueshift VM5 Blueshift VM5 Saron HRB L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 1122TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.389%18.935%4432210877,2880.8508060.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.969%0.447B-0.274C-0.802D-HEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.314C*120.161C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.819%2.809%27211071787241380.245856128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.973%-0.693D1.112B**-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.4-0.553D77.2-0.456D173.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.892%1.157%16277110218,929231692628.17314204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.3%1.555A+-0.928D--1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.90.609B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.332%1.423%178611031,967186516311.05469121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.49%1.128B**-0.746D-1.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.695B+17.50.557B+18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.634%17.391%178111086953900.127778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.4C--0.563B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.002C+4.80.007C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m584.3%485 (29.1k)407 (24.4k)1.8119344,01024,2892.6104877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1109203314.488%6.635%9605:244

69% Engineer8% Heavy Assault7% Infiltrator6% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:50 PMFeb 11th, 2016 2:58 AMDec 26th, 2018 8:11 AM (121d) (PST)Nov 27th, 2018 1:35 AM (150d) (PST)Nov 27th, 2018 1:34 AM (150d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851335520.3350.1850.0222.6040.110174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1208,00133,11920111156724,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2187.7h/91.2d 19,396 2,920 19,497 341.8k 2,704 4,650 14,480 90m

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:788
Deaths:1,547
KDR:0.509
Accuracy:27.072% B+
HSR:19.416% B+
Serpent VE92
A
Kills:718
Deaths:847
KDR:0.848
Accuracy:25.122% C**
HSR:26.602% A
VX6-7
D
Kills:633
Deaths:621
KDR:1.019
Accuracy:21.622% D
HSR:16.272% D
Solstice VE3
C
Kills:408
Deaths:10
KDR:40.800
Accuracy:20.139% C--
HSR:17.647% C
Pulsar C
C-
Kills:309
Deaths:550
KDR:0.562
Accuracy:22.032% C-
HSR:17.152% D--
NS Baron G5AE
C**
Kills:120
Deaths:154
KDR:0.779
Accuracy:47.662% C++
HSR:16.667% C**
Eidolon VE33
B+
Kills:76
Deaths:96
KDR:0.792
Accuracy:31.364% B+
HSR:17.105% D*
Pandora VX25
B+
Kills:69
Deaths:106
KDR:0.651
Accuracy:36.634% C
HSR:17.391% B+
Kills:3,121
Deaths (as Engineer):3,931
Deaths (to Engineers):7,976
KDR:0.79395
Kill Difference:810
Playtime:1,500.528 hours
Usage:69%
Score:39.183m
Score/min:435
Accuracy (listed only):28.956%
HSR (listed only):18.532%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:336
Deaths:376
KDR:0.894
Accuracy:23.299% C++
HSR:17.560% D
Orion VS54
C+
Kills:317
Deaths:219
KDR:1.447
Accuracy:19.928% C+
HSR:23.659% C+
NS-15M AE
C+
Kills:316
Deaths:267
KDR:1.184
Accuracy:24.914% C+
HSR:21.835% D
Flare VE6
D
Kills:311
Deaths:305
KDR:1.020
Accuracy:18.693% D
HSR:19.936% D
Pulsar LSW
C*
Kills:308
Deaths:251
KDR:1.227
Accuracy:24.183% C*
HSR:20.130% D
Lasher X2
C+
Kills:280
Deaths:406
KDR:0.690
Accuracy:24.909% C+
HSR:2.500% D-
VX29 Polaris
D--
Kills:269
Deaths:345
KDR:0.780
Accuracy:18.109% D--
HSR:14.870% D*
Lasher X2 AE
C+
Kills:211
Deaths:211
KDR:1
Accuracy:29.570% C+
HSR:2.370% D
Kills:2,348
Deaths (as Heavy Assault):2,380
Deaths (to Heavy Assaults):6,050
KDR:0.98655
Kill Difference:32
Playtime:182.544 hours
Usage:8%
Score:3.132m
Score/min:286
Accuracy (listed only):22.951%
HSR (listed only):15.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,397
Deaths:1,663
KDR:0.840
Accuracy:25.942% C**
HSR:16.750% C
Solstice SF
B+
Kills:788
Deaths:1,547
KDR:0.509
Accuracy:27.072% B+
HSR:19.416% B+
Serpent VE92
A
Kills:718
Deaths:847
KDR:0.848
Accuracy:25.122% C**
HSR:26.602% A
VX6-7
D
Kills:633
Deaths:621
KDR:1.019
Accuracy:21.622% D
HSR:16.272% D
Solstice VE3
C
Kills:408
Deaths:10
KDR:40.800
Accuracy:20.139% C--
HSR:17.647% C
MKV Suppressed
D
Kills:344
Deaths:601
KDR:0.572
Accuracy:22.285% D
HSR:13.372% D--
Pulsar C
C-
Kills:309
Deaths:550
KDR:0.562
Accuracy:22.032% C-
HSR:17.152% D--
Eridani SX5
C*
Kills:285
Deaths:304
KDR:0.938
Accuracy:27.342% C*
HSR:19.649% C+
NS Baron G5AE
C**
Kills:120
Deaths:154
KDR:0.779
Accuracy:47.662% C++
HSR:16.667% C**
Pandora VX25
B+
Kills:69
Deaths:106
KDR:0.651
Accuracy:36.634% C
HSR:17.391% B+
Kills:5,071
Deaths (as Light Assault):6,403
Deaths (to Light Assaults):3,576
KDR:0.79197
Kill Difference:1,332
Playtime:134.803 hours
Usage:6%
Score:2.450m
Score/min:303
Accuracy (listed only):27.585%
HSR (listed only):18.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,397
Deaths:1,663
KDR:0.840
Accuracy:25.942% C**
HSR:16.750% C
H-V45
C+
Kills:531
Deaths:799
KDR:0.665
Accuracy:23.934% C+
HSR:18.644% C
MKV Suppressed
D
Kills:344
Deaths:601
KDR:0.572
Accuracy:22.285% D
HSR:13.372% D--
Eridani SX5
C*
Kills:285
Deaths:304
KDR:0.938
Accuracy:27.342% C*
HSR:19.649% C+
NS-11P
B**
Kills:244
Deaths:297
KDR:0.822
Accuracy:28.259% B**
HSR:18.853% C+
NS Baron G5AE
C**
Kills:120
Deaths:154
KDR:0.779
Accuracy:47.662% C++
HSR:16.667% C**
Pandora VX25
B+
Kills:69
Deaths:106
KDR:0.651
Accuracy:36.634% C
HSR:17.391% B+
Pulsar VS1
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:22.409% C
HSR:14.754% D-
Kills:3,051
Deaths (as Combat Medic):3,966
Deaths (to Combat Medics):2,061
KDR:0.76929
Kill Difference:915
Playtime:67.511 hours
Usage:3%
Score:1.904m
Score/min:470
Accuracy (listed only):29.308%
HSR (listed only):17.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,397
Deaths:1,663
KDR:0.840
Accuracy:25.942% C**
HSR:16.750% C
MKV Suppressed
D
Kills:344
Deaths:601
KDR:0.572
Accuracy:22.285% D
HSR:13.372% D--
Eridani SX5
C*
Kills:285
Deaths:304
KDR:0.938
Accuracy:27.342% C*
HSR:19.649% C+
Artemis VX26
B++
Kills:149
Deaths:97
KDR:1.536
Accuracy:30.806% B++
HSR:15.436% D*
Beamer VS3
M+
Kills:99
Deaths:78
KDR:1.269
Accuracy:22.677% D
HSR:44.444% M+
NS-44 Commissioner
B+
Kills:62
Deaths:75
KDR:0.827
Accuracy:40.461% B+
HSR:16.129% D-
VA39 Spectre
M+
Kills:60
Deaths:
KDR:
Accuracy:41.304% A+
HSR:71.667% M+
Manticore SX40
C*
Kills:59
Deaths:85
KDR:0.694
Accuracy:31.134% C*
HSR:16.949% D
NS-44 Commissioner AE
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:39.140% C
HSR:7.143% F-
Kills:2,511
Deaths (as Infiltrator):2,975
Deaths (to Infiltrators):2,575
KDR:0.84403
Kill Difference:464
Playtime:146.836 hours
Usage:7%
Score:2.324m
Score/min:264
Accuracy (listed only):31.232%
HSR (listed only):24.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,141
Deaths:581
KDR:1.964
Accuracy:20.919% B
HSR:22.086% C*
Blueshift VM5
B
Kills:1,134
Deaths:645
KDR:1.758
Accuracy:21.361% B
HSR:20.811% C+
Comet VM2
B**
Kills:502
Deaths:564
KDR:0.890
Accuracy:52.017% B**
HSR:2.988% D
Quasar VM1
C
Kills:489
Deaths:245
KDR:1.996
Accuracy:16.837% C
HSR:13.906% D**
Quasar VM1
C++
Kills:481
Deaths:215
KDR:2.237
Accuracy:16.185% C++
HSR:17.048% C
Comet VM2
B*
Kills:428
Deaths:551
KDR:0.777
Accuracy:52.985% B*
HSR:5.374% B+
Nebula VM20
A
Kills:423
Deaths:245
KDR:1.727
Accuracy:23.678% A
HSR:20.095% C+
Nebula VM20
A
Kills:370
Deaths:224
KDR:1.652
Accuracy:24.688% A
HSR:20.541% C+
NS-10 Burster
A+
Kills:126
Deaths:120
KDR:1.050
Accuracy:39.679% A+
HSR:4.762% C
NS-20 Gorgon
B*
Kills:110
Deaths:52
KDR:2.115
Accuracy:31.186% B+
HSR:24.546% B*
NS-20 Gorgon
B**
Kills:110
Deaths:52
KDR:2.115
Accuracy:31.536% B+
HSR:24.546% B**
NS-10 Burster
A+
Kills:94
Deaths:121
KDR:0.777
Accuracy:39.391% A+
HSR:4.255% D
Kills:5,408
Deaths (as MAX Suit):1,807.500
Deaths (to MAX Suits):1,476
KDR:2.99198
Kill Difference:3,600.500
Playtime:140.525 hours
Usage:6%
Score:4.447m
Score/min:527
Accuracy (listed only):30.872%
HSR (listed only):15.080%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:89
V. Kills:88 100%
Deaths:316
KDR:0.282
Accuracy:30.083% C
KPH:4 D-
VKPH:3.900 D-
Light PPA
C++
Kills:89
V. Kills:6 N/A
Deaths:87
KDR:1.023
Accuracy:41.322% C++
KPH:18.800 D-
VKPH:1.300 D-
Dual Photon Pods
C--
Kills:61
V. Kills:22 265%
Deaths:34
KDR:1.794
Accuracy:45.151% D
KPH:32.600 D-
VKPH:11.800 C--
Kills:239 (178 + 0)
Deaths:437
KDR:0.547
VKDR:0.265
Vehicle Kills:116
Kill Difference:198
Playtime:28.959 hours
Usage:1%
Score:0.293m
Score/min:168
Piloting Accuracy:41.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:898
V. Kills:687 131%
Deaths:282
KDR:3.184
Accuracy:70.260% A+
KPH:31.400 C++
VKPH:24 B**
L100 Python HESH
C-
Kills:194
V. Kills:36 N/A
Deaths:37
KDR:5.243
Accuracy:53.248% B+
KPH:35.500 D
VKPH:6.600 C-
L100 Python HEAT
B*
Kills:139
V. Kills:54 253%
Deaths:52
KDR:2.673
Accuracy:60.319% B*
KPH:26.600 C+
VKPH:10.300 C
Skyguard
C+
Kills:135
V. Kills:105 127%
Deaths:59
KDR:2.288
Accuracy:33.490% B++
KPH:11.500 C
VKPH:9 C+
Kills:1,366 (1,366 + 0)
Deaths:430
KDR:3.177
VKDR:2.051
Vehicle Kills:882
Kill Difference:936
Playtime:50.998 hours
Usage:2%
Score:1.189m
Score/min:389
Driving Accuracy:33.490%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:9,303
V. Kills:6,703 139%
Deaths:2,199
KDR:4.231
Accuracy:67.630% A++
KPH:26.300 C++
VKPH:18.900 B*
Supernova VPC
A++
Kills:6,005
V. Kills:915 N/A
Deaths:532
KDR:11.288
Accuracy:64.906% A++
KPH:52.800 B+
VKPH:8.100 C++
Supernova PC
A++
Kills:2,255
V. Kills:758 297%
Deaths:401
KDR:5.623
Accuracy:64.576% A++
KPH:28.300 B+
VKPH:9.500 C**
Saron HRB
C*
Kills:969
V. Kills:762 127%
Deaths:284
KDR:3.412
Accuracy:58.724% A++
KPH:22.100 C
VKPH:17.400 C*
E540 Halberd
A
Kills:691
V. Kills:529 130%
Deaths:158
KDR:4.373
Accuracy:63.405% A*
KPH:31.500 C+
VKPH:24.100 A
Proton II PPA
C
Kills:76
V. Kills:6 N/A
Deaths:11
KDR:6.909
Accuracy:25.891% C**
KPH:37.700 D
VKPH:3 C
Aphelion VEX-4
C++
Kills:61
V. Kills:42 142%
Deaths:15
KDR:4.067
Accuracy:40.071% B++
KPH:26.100 C+
VKPH:18 C++
Kills:19,360 (17,563 + 1,797)
Deaths:3,600
KDR:5.378
VKDR:2.699
Vehicle Kills:9,715
Kill Difference:15,760
Playtime:617.954 hours
Usage:28%
Score:13.956m
Score/min:376
Driving Accuracy:64.576%
Gunner Accuracy:40.071%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:63
V. Kills:51 121%
Deaths:24
KDR:2.625
Accuracy:59.098% B+
KPH:24.300 D
VKPH:19.600 C-
Aphelion VEX-4H
C+
Kills:60
V. Kills:52 113%
Deaths:28
KDR:2.143
Accuracy:41.980% C-
KPH:29.500 D
VKPH:25.600 C+
Kills:123 (0 + 123)
Deaths:52
KDR:2.365
VKDR:1.981
Vehicle Kills:103
Kill Difference:71
Playtime:4.630 hours
Usage:0%
Score:0.238m
Score/min:855
Driving Accuracy:N/A%
Gunner Accuracy:41.980%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:91
V. Kills:23 379%
Deaths:29
KDR:3.138
Accuracy:37.443% C++
KPH:33.700 C-
VKPH:8.500 C+
M40 Fury
A+
Kills:83
V. Kills:29 277%
Deaths:17
KDR:4.882
Accuracy:45.116% B*
KPH:60.400 C**
VKPH:21.100 A+
M20 Basilisk
C++
Kills:82
V. Kills:32 248%
Deaths:20
KDR:4.100
Accuracy:40.240% C++
KPH:15.200 C-
VKPH:5.900 C--
M12 Kobalt
C++
Kills:66
V. Kills:4 N/A
Deaths:5
KDR:13.200
Accuracy:13.807% D-
KPH:59.500 C+
VKPH:3.600 C++
M60-G Bulldog
C**
Kills:52
V. Kills:13 371%
Deaths:14
KDR:3.714
Accuracy:45.641% B**
KPH:28.900 C+
VKPH:7.200 C**
Kills:374 (0 + 374)
Deaths:85
KDR:4.400
VKDR:1.188
Vehicle Kills:101
Kill Difference:289
Playtime:12.382 hours
Usage:1%
Score:0.321m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:45.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:528
V. Kills:260 202%
Deaths:414
KDR:1.275
Accuracy:68.313% A++
KPH:29.900 B+
VKPH:14.700 A++
V30-F Starfall
B++
Kills:444
V. Kills:261 169%
Deaths:222
KDR:2
Accuracy:67.531% B++
KPH:34.900 B+
VKPH:20.500 B+
S12 Renegade
D
Kills:143
V. Kills:6 N/A
Deaths:145
KDR:0.986
Accuracy:38.870% C
KPH:27.300 D
VKPH:1.100 D
Kills:1,115 (1,115 + 0)
Deaths:781
KDR:1.428
VKDR:0.675
Vehicle Kills:527
Kill Difference:334
Playtime:35.627 hours
Usage:2%
Score:0.501m
Score/min:235
Driving Accuracy:38.870%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,0069,3032,1994.231C+2.4267.63%A++1.043%D-26.3C++18.9B*370354.3h4.8B+7B**
Supernova VPC 6,9206,00553211.288C++9.4864.906%A++1.149%C52.9B+8.1C++237113.6h2.7B++4.1B**
Supernova PC 3,0132,2554015.623C++3.8164.576%A++1.685%C-28.3B+9.5C**25779.8h4.2B++6.5B**
Sirius SX12 1,4301,3971,6630.84C+0.9725.942%C**16.75%C14.9DN/A6193.5h13.2B+51.1B+
Blueshift VM5 1,1651,1415811.964C+0.1520.919%B22.086%C*33.3C++N/A16734.3h13.8B++66.2B+
Blueshift VM5 1,1561,1346451.758C0.0521.361%B20.811%C+29.9C+N/A15437.9h15.7C**73.3B+
Saron HRB 1,7319692843.412C1.6058.724%A++N/A22.1C17.4C*67543.9h21.1C**36B*
L100 Python AP 1,5858982823.184C1.3770.26%A+N/A31.4C++24B**43828.6h6.3C*8.9B*
C-4 1,2108466471.308C+0.5028.629%B+N/A72.3C+31.1C++98311.7h1.1B*3.8B*
Tank Mine 1,4298432253.747B+1.9446.503%B**N/A113.9C*79.2B+14897.4h2.3D4.9B*
Solstice SF 7997881,5470.509C-1.3027.072%B+19.416%B+4.2D--N/A20189.6h14.5C+53.7C*
Serpent VE92 7317188470.848C+0.9625.122%C**26.602%A12DN/A4260h11.2B+44.5B+
E540 Halberd 1,2206911584.373C2.5663.405%A*1.302%D31.4C+24A99722h5.7C*9.1B*
VX6-7 6396336211.019C+0.7921.622%D16.272%D9.3D-N/A6267.8h12.7C++58.8C+
H-V45 5345317990.665C1.1523.934%C+18.644%C16.4DN/A9732.4h12.8C**53.4C**
M40 Fury-F 7885284141.275C+0.5468.313%A++N/A29.8B+14.7A++24217.7h13.5C+19.7B+
Comet VM2 6885025640.89C+0.9252.017%B**2.988%D13.9B+5.1B+20836.2h16.2B++31.2B++
Quasar VM1 4964892451.996C+0.1816.837%C13.906%D**26.3CN/A12318.6h13.1C**77.6C*
Quasar VM1 4864812152.237B+0.4316.185%C++17.048%C23.2C++N/A13620.7h13.5B+83.1C**
V30-F Starfall 7054442222C*0.1967.531%B++N/A35B+20.6B+27212.7h13.6B+20.2B++
Comet VM2 5874285510.777C1.0352.985%B*5.374%B+13.2C**4.9C+16732.4h18.7B*35.2B*
Nebula VM20 4324232451.727C+0.0823.678%A20.095%C+37.4BN/A18511.3h11.9A50.1B**
Solstice VE3 4084081040.8U38.9920.139%C--17.647%C12.3CN/A17533.2h12.3B++61B
Nebula VM20 3753702241.652C+0.1624.688%A20.541%C+36.3C*N/A16510.2h12.5B**50.8B*
MKV Suppressed 3493446010.572D1.2422.285%D13.372%D--8.2D--N/A4842.1h15C+67.5C+
NS-15M1 3393363760.894C0.9223.299%C++17.56%D20.1DN/A6116.7h12B51.5B
Orion VS54 3253172191.447C++0.3619.928%C+23.659%C+18.3DN/A18417.3h11.9B+59.5C**
NS-15M AE 3183162671.184C0.6324.914%C+21.835%D24.9D-N/A6712.7h10.5B+42.2C**
Flare VE6 3153113051.02C0.7918.693%D19.936%D14.7D--N/A10521.1h11.3C+60.2C+
Pulsar C 3153095500.562C1.2522.032%C-17.152%D--4.4D--N/A3369.5h12.5C+56.7C+
Pulsar LSW 3133082511.227C+0.5824.183%C*20.13%D29.1C-N/A11510.6h11.1B+45.7B+
Eridani SX5 2922853040.938C+0.8727.342%C*19.649%C+16.4DN/A5617.4h11.3B+41.3B
Lancer VS22 6232815650.497C1.3166.207%B+1.068%C10.8C13.1C+30626.1h17.2B+26.1B+
Lasher X2 2842804060.69C1.1224.909%C+2.5%D-23.9CN/A17711.7h21.7C87.1C++
Force-Blade 2772758,5720.032C**1.7840.488%B*N/A0.5C+N/A1543.1h1.5B**3.7B++
VX29 Polaris 2752693450.78C--1.0318.109%D--14.87%D*21.2D-N/A12012.7h12.9C+71.4C
Proximity Mine 247246584.241C++2.4349.563%B*N/A87.9DN/A3452.8h1.6B**3.3B**
NS-11P 2512442970.822C0.9928.259%B**18.853%C+22.8CN/A9810.7h12.8B+45.1B++
Lasher X2 AE 2162112111C0.8129.57%C+2.37%D28.5C--N/A627.4h21.9C--74.2C+
Frag Grenade 1991991199N/A197.1941.352%C--N/A995A*N/A74970.2h1.8A++4.4B**
L100 Python HESH 230194375.243C--3.4353.248%B+1.546%C+35.3D6.5C--3265.5h3.2B6B+
Sticky Grenade 1931921192N/A190.1949.355%CN/A1920A*10C60470.1h1.6B++3.2B+
MAX Punch 1781771,8750.094C+1.7247.53%C++N/A1.5C+N/A7120.6h1.6C++3.3C**
NS Decimator 2611703260.521D1.2968.644%B**3.529%B**17.9D--9.6D3059.5h5.9D8.6C+
Artemis VX26 151149971.536C*0.2830.806%B++15.436%D*39.2C**N/A1353.8h9.5B**30.8B*
S12 Renegade 1491431450.986C--0.8338.87%C1.399%D*27.5D1.2D1165.2h3.3C++8.4C++
L100 Python HEAT 193139522.673C-0.8660.319%B*2.878%C*26.7C+10.4C4885.2h5.7B9.5B++
Skyguard 240135592.288C0.4833.49%B++N/A11.5C9C+25311.7h118.7C*354.5B+
NS-10 Burster 2401261201.05C+0.7639.679%A+4.762%C6.8B+6.1A++16018.6h139.6C**351.8B*
NS Baron G5AE 1201201540.779C--1.0347.662%C++16.667%C**22.6DN/A1085.3h5.3D-11.1C+
NS-20 Gorgon 120110522.115B*0.3031.186%B+24.546%B*25.6B++2.3B**844.3h31.7B+101.6B++
NS-20 Gorgon 111110522.115B**0.3031.536%B+24.546%B**25.6B*N/A814.3h32.1B+101.8B++
Beamer VS3 9999781.269B++0.5422.677%D44.444%M+19.8CN/A2825h5.5B**24.5C*
NS-10 Burster 187941210.777C1.0339.391%A+4.255%D4.9C4.8B*15019.3h188.9D--479.6C++
M40 Fury 11491293.138C--1.3337.443%C++N/A33.7C-8.5C+5642.7h14.5C++38.8C**
Saron Laser Cannon 177893160.282C1.5330.083%C3.371%B++4D-3.9D-13222.4h140.8C++468.1C++
Light PPA 9589871.023C--0.7941.322%C++2.247%A+18.9D-1.3D-1544.7h13.6C++32.8C*
M40 Fury 11283174.882C3.0745.116%B*1.205%D59.3C**20.7A+7461.4h13.1C*29.1B+
M20 Basilisk 11482204.1B+2.2940.24%C++6.098%C++15.2C-5.9C--3045.4h88.9B221B+
MANA Anti-Personnel Turret 8079322.469N/A0.6617.17%UN/A790U10U3588600.1h14.5T*84.6T*
Eidolon VE33 7876960.792C+1.0231.364%B+17.105%D*14.3C--N/A955.3h7.3B++23.2B++
Proton II PPA 8276116.909C5.1025.891%C**1.316%D38D3C4812h10C++38.8B
Pandora VX25 69691060.651C--1.1636.634%C17.391%B+14.1D-N/A844.9h4.8C+13.2C+
S1 10368312.194M0.3859.708%C**1.471%D15.5D8D7584.4h6B+10.1B+
M12 Kobalt 7066513.2C++11.3913.807%D-13.636%D-60C+3.6C++3351.1h14.3B**103.5C**
Rocklet Rifle 11565740.878B0.9356.723%B+N/A36.1B++27.8C**7191.8h16.6A++29.3A
The Slasher 64646520.098B**1.7147.86%B**N/A1.1CN/A357.9h1.9B+4B+
Saron HRB-H 11463242.625C-0.8159.098%B+N/A24.2D19.6C-10562.6h23.7C**40.1B+
NS-44 Commissioner 6462750.827C+0.9840.461%B+16.129%D-32.6C+1.1A++2281.9h3.1B*7.7B++
Dual Photon Pods 8361341.794D0.0245.151%DN/A32.1D-11.6C--6431.9h35D--77.6D-
Pulsar VS1 6161421.452B+0.3622.409%C14.754%D-15.3C--N/A2004h14.2C**63.4C*
Aphelion VEX-4 10361154.067C+2.2640.071%B++1.639%D--26.5C++18.3C++7642.3h47.8B+119.4B*
Aphelion VEX-4H 11260282.143C0.3341.98%C-N/A30D26C+5972h64.6C+153.9C+
VA39 Spectre 6060160U58.1941.304%A+71.667%M+42.9A+N/A4401.4h1.6A*3.8A++
Auraxium Slasher 59595,4740.011D1.8021.603%D10.17%C++0.2DN/A0369.4h2.1C**9.7C++
Manticore SX40 6059850.694C1.1231.134%C*16.949%D18.4DN/A593.2h6.6B+21.1B+
NS-44 Commissioner AE 5656720.778C1.0339.14%C7.143%F-26.7DN/A982.1h3.3C*8.3C++
M60-G Bulldog 6552143.714C+1.9045.641%B**N/A28.9C+7.2C**4371.8h8.6C18.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret234591.2h
Nano-Armor Kit634973,33496.9h
Spawn Beacon201,9171.6h
AE Medical Applicator11025,8183.1h
AE Nano-Armor Kit352760,17358.3h
Nanite Revive Grenade04440.1h
Medical Applicator26553,2447.3h
Spitfire Auto-Turret123180.7h
Restoration Kit161990.4h
Motion Spotter183,4622h
Rampart Wall3770.7h
Deconstruction Tool05260h
Ammunition Package443,7453.1h
Medical Kit141010.5h
Anti-Infantry MANA Turret187751.7h
Nano-Repair Grenade01,1070.3h
Shield Recharging Field83800.2h
Smoke Grenade08480.2h
Recon Detection Device3920.3h

Check the help document for the dictionary if you want to learn more about words used here.


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