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Praetor Kyaido[GOTR] Kyaido
VS BR 83

KDR: 1.85

Score: 54.5m

Last Seen: Jul 7th, 2019 10:11 PM
- OFFLINE - 271.8 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
Level Progress (to 84): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Sirius SX12 Blueshift VM5 Blueshift VM5 L100 Python AP Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 1143TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.384%18.934%4432211927,3200.8448751.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.954%0.434B-0.293C-0.781D-HEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.311C*120.16C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.819%2.809%26212121787261380.244842128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.973%-0.689D1.127B**-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.4-0.552D77.2-0.456D173.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.039%1.115%16847120720,081237995958.4374209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.243%1.559A+-0.931D--1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++4.80.617B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.351%1.387%180612082,019189716641.06431121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.358%1.124B**-0.756D-1.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.701B++17.30.567B+18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.634%17.391%180112136954500.126374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.407C--0.544B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20C+4.80.007C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
54.5m584.5%485 (29.1k)407 (24.4k)1.8505645,60924,6462.6584483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214212514.385%6.47%9305:266

69% Engineer8% Heavy Assault7% Infiltrator6% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:50 PMFeb 11th, 2016 2:58 AMJul 19th, 2019 12:58 AM (3m) (PST)Jul 7th, 2019 6:12 PM (11d) (PST)Jul 7th, 2019 6:11 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6931325610.3400.1840.0222.6400.111172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5767,93933,63720111158724,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2233.2h/93.1d 19,911 2,951 19,969 353.7k 2,745 4,727 14,905 92.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:801
Deaths:1,575
KDR:0.509
Accuracy:26.935% B+
HSR:19.601% B+
Serpent VE92
B**
Kills:719
Deaths:849
KDR:0.847
Accuracy:25.079% C**
HSR:26.565% B**
VX6-7
D
Kills:633
Deaths:621
KDR:1.019
Accuracy:21.622% D
HSR:16.272% D-
Solstice VE3
C
Kills:408
Deaths:10
KDR:40.800
Accuracy:20.139% D
HSR:17.647% C
Pulsar C
C-
Kills:316
Deaths:559
KDR:0.565
Accuracy:22.033% C-
HSR:17.405% D--
NS Baron G5AE
C*
Kills:120
Deaths:154
KDR:0.779
Accuracy:47.662% C++
HSR:16.667% C*
Eidolon VE33
B+
Kills:76
Deaths:96
KDR:0.792
Accuracy:31.364% B+
HSR:17.105% D*
Pandora VX25
B+
Kills:69
Deaths:106
KDR:0.651
Accuracy:36.634% C
HSR:17.391% B+
Kills:3,142
Deaths (as Engineer):3,970
Deaths (to Engineers):8,099
KDR:0.79144
Kill Difference:828
Playtime:1,536.486 hours
Usage:69%
Score:40.131m
Score/min:435
Accuracy (listed only):28.934%
HSR (listed only):18.582%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:336
Deaths:376
KDR:0.894
Accuracy:23.299% C++
HSR:17.560% D
Orion VS54
C+
Kills:317
Deaths:219
KDR:1.447
Accuracy:19.928% C+
HSR:23.659% C+
NS-15M AE
C+
Kills:316
Deaths:268
KDR:1.179
Accuracy:24.935% C+
HSR:21.835% D
Flare VE6
D
Kills:311
Deaths:305
KDR:1.020
Accuracy:18.693% D
HSR:19.936% D
Pulsar LSW
C*
Kills:308
Deaths:251
KDR:1.227
Accuracy:24.183% C*
HSR:20.130% D
VX29 Polaris
D--
Kills:269
Deaths:345
KDR:0.780
Accuracy:18.109% D--
HSR:14.870% D*
Kills:1,857
Deaths (as Heavy Assault):1,764
Deaths (to Heavy Assaults):6,111
KDR:1.05272
Kill Difference:93
Playtime:184.061 hours
Usage:8%
Score:3.139m
Score/min:284
Accuracy (listed only):21.524%
HSR (listed only):19.665%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,419
Deaths:1,697
KDR:0.836
Accuracy:25.875% C**
HSR:16.772% C
Solstice SF
B+
Kills:801
Deaths:1,575
KDR:0.509
Accuracy:26.935% B+
HSR:19.601% B+
Serpent VE92
B**
Kills:719
Deaths:849
KDR:0.847
Accuracy:25.079% C**
HSR:26.565% B**
VX6-7
D
Kills:633
Deaths:621
KDR:1.019
Accuracy:21.622% D
HSR:16.272% D-
Solstice VE3
C
Kills:408
Deaths:10
KDR:40.800
Accuracy:20.139% D
HSR:17.647% C
MKV Suppressed
D
Kills:344
Deaths:601
KDR:0.572
Accuracy:22.285% D
HSR:13.372% D--
Pulsar C
C-
Kills:316
Deaths:559
KDR:0.565
Accuracy:22.033% C-
HSR:17.405% D--
Eridani SX5
C*
Kills:285
Deaths:304
KDR:0.938
Accuracy:27.342% C*
HSR:19.649% C+
NS Baron G5AE
C*
Kills:120
Deaths:154
KDR:0.779
Accuracy:47.662% C++
HSR:16.667% C*
Pandora VX25
B+
Kills:69
Deaths:106
KDR:0.651
Accuracy:36.634% C
HSR:17.391% B+
Kills:5,114
Deaths (as Light Assault):6,476
Deaths (to Light Assaults):3,618
KDR:0.78968
Kill Difference:1,362
Playtime:136.058 hours
Usage:6%
Score:2.467m
Score/min:302
Accuracy (listed only):27.561%
HSR (listed only):18.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,419
Deaths:1,697
KDR:0.836
Accuracy:25.875% C**
HSR:16.772% C
H-V45
C+
Kills:531
Deaths:799
KDR:0.665
Accuracy:23.934% C+
HSR:18.644% C
MKV Suppressed
D
Kills:344
Deaths:601
KDR:0.572
Accuracy:22.285% D
HSR:13.372% D--
Eridani SX5
C*
Kills:285
Deaths:304
KDR:0.938
Accuracy:27.342% C*
HSR:19.649% C+
NS-11P
B**
Kills:245
Deaths:298
KDR:0.822
Accuracy:28.287% B**
HSR:18.776% C+
NS Baron G5AE
C*
Kills:120
Deaths:154
KDR:0.779
Accuracy:47.662% C++
HSR:16.667% C*
Pandora VX25
B+
Kills:69
Deaths:106
KDR:0.651
Accuracy:36.634% C
HSR:17.391% B+
Pulsar VS1
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:22.409% C
HSR:14.754% D-
Kills:3,074
Deaths (as Combat Medic):4,001
Deaths (to Combat Medics):2,093
KDR:0.76831
Kill Difference:927
Playtime:67.701 hours
Usage:3%
Score:1.907m
Score/min:470
Accuracy (listed only):29.303%
HSR (listed only):17.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,419
Deaths:1,697
KDR:0.836
Accuracy:25.875% C**
HSR:16.772% C
MKV Suppressed
D
Kills:344
Deaths:601
KDR:0.572
Accuracy:22.285% D
HSR:13.372% D--
Eridani SX5
C*
Kills:285
Deaths:304
KDR:0.938
Accuracy:27.342% C*
HSR:19.649% C+
Artemis VX26
B++
Kills:149
Deaths:97
KDR:1.536
Accuracy:30.806% B++
HSR:15.436% D--
Beamer VS3
M+
Kills:99
Deaths:79
KDR:1.253
Accuracy:22.621% D
HSR:44.444% M+
NS-44 Commissioner
B+
Kills:62
Deaths:75
KDR:0.827
Accuracy:40.461% B+
HSR:16.129% D-
VA39 Spectre
M+
Kills:60
Deaths:
KDR:
Accuracy:41.304% A+
HSR:71.667% M+
Manticore SX40
C**
Kills:59
Deaths:85
KDR:0.694
Accuracy:31.134% C**
HSR:16.949% D
NS-44 Commissioner AE
C-
Kills:57
Deaths:72
KDR:0.792
Accuracy:38.854% C-
HSR:7.018% F-
Kills:2,534
Deaths (as Infiltrator):3,010
Deaths (to Infiltrators):2,606
KDR:0.84186
Kill Difference:476
Playtime:150.601 hours
Usage:7%
Score:2.378m
Score/min:263
Accuracy (listed only):31.187%
HSR (listed only):24.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,198
Deaths:675
KDR:1.775
Accuracy:20.969% C*
HSR:20.534% C+
Blueshift VM5
C*
Kills:1,194
Deaths:611
KDR:1.954
Accuracy:20.491% C*
HSR:21.608% C++
Comet VM2
B**
Kills:502
Deaths:564
KDR:0.890
Accuracy:52.017% B**
HSR:2.988% D
Quasar VM1
C
Kills:489
Deaths:245
KDR:1.996
Accuracy:16.837% C
HSR:13.906% D*
Quasar VM1
C++
Kills:481
Deaths:215
KDR:2.237
Accuracy:16.185% C++
HSR:17.048% C
Comet VM2
B*
Kills:428
Deaths:551
KDR:0.777
Accuracy:52.985% B*
HSR:5.374% B+
Nebula VM20
B**
Kills:423
Deaths:245
KDR:1.727
Accuracy:23.678% B**
HSR:20.095% C+
Nebula VM20
A
Kills:370
Deaths:224
KDR:1.652
Accuracy:24.688% A
HSR:20.541% C+
NS-10 Burster
A+
Kills:126
Deaths:120
KDR:1.050
Accuracy:39.679% A+
HSR:4.762% C
NS-20 Gorgon
B*
Kills:110
Deaths:52
KDR:2.115
Accuracy:31.513% B+
HSR:24.546% B*
NS-20 Gorgon
B*
Kills:110
Deaths:52
KDR:2.115
Accuracy:31.161% B+
HSR:24.546% B*
NS-10 Burster
A+
Kills:94
Deaths:121
KDR:0.777
Accuracy:39.391% A+
HSR:4.255% D
Kills:5,525
Deaths (as MAX Suit):1,837.500
Deaths (to MAX Suits):1,486
KDR:3.0068
Kill Difference:3,687.500
Playtime:143.084 hours
Usage:6%
Score:4.516m
Score/min:526
Accuracy (listed only):30.799%
HSR (listed only):15.017%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:89
V. Kills:6 N/A
Deaths:87
KDR:1.023
Accuracy:41.322% C++
KPH:18.800 D-
VKPH:1.300 D-
Saron Laser Cannon
D-
Kills:89
V. Kills:88 100%
Deaths:316
KDR:0.282
Accuracy:30.083% C
KPH:4 D-
VKPH:3.900 D-
Dual Photon Pods
C--
Kills:61
V. Kills:22 265%
Deaths:34
KDR:1.794
Accuracy:45.151% D-
KPH:32.600 D-
VKPH:11.800 C--
Kills:239 (178 + 0)
Deaths:437
KDR:0.547
VKDR:0.265
Vehicle Kills:116
Kill Difference:198
Playtime:28.959 hours
Usage:1%
Score:0.294m
Score/min:169
Piloting Accuracy:30.083%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:977
V. Kills:730 134%
Deaths:295
KDR:3.312
Accuracy:70.233% A+
KPH:32.700 C++
VKPH:24.500 B**
L100 Python HESH
C-
Kills:195
V. Kills:36 N/A
Deaths:38
KDR:5.132
Accuracy:53.356% B+
KPH:35.600 D
VKPH:6.600 C-
L100 Python HEAT
B*
Kills:139
V. Kills:54 253%
Deaths:52
KDR:2.673
Accuracy:60.319% B*
KPH:26.600 C
VKPH:10.300 C
Skyguard
C+
Kills:135
V. Kills:105 127%
Deaths:60
KDR:2.250
Accuracy:33.598% B++
KPH:11.500 C-
VKPH:9 C+
Kills:1,446 (1,446 + 0)
Deaths:445
KDR:3.249
VKDR:2.079
Vehicle Kills:925
Kill Difference:1,001
Playtime:52.264 hours
Usage:2%
Score:1.239m
Score/min:395
Driving Accuracy:33.598%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:9,579
V. Kills:6,841 140%
Deaths:2,244
KDR:4.269
Accuracy:67.546% A++
KPH:26.500 C++
VKPH:18.900 B*
Supernova VPC
A+
Kills:6,778
V. Kills:1,056 N/A
Deaths:597
KDR:11.353
Accuracy:64.175% A+
KPH:54.100 B+
VKPH:8.400 C++
Supernova PC
A++
Kills:2,278
V. Kills:768 296%
Deaths:403
KDR:5.653
Accuracy:64.545% A++
KPH:28.400 B+
VKPH:9.600 B
Saron HRB
C*
Kills:969
V. Kills:762 127%
Deaths:285
KDR:3.400
Accuracy:58.724% A++
KPH:22.100 C
VKPH:17.300 C*
E540 Halberd
B**
Kills:740
V. Kills:554 133%
Deaths:161
KDR:4.596
Accuracy:62.755% A*
KPH:31.300 C+
VKPH:23.400 B**
Proton II PPA
C
Kills:77
V. Kills:6 N/A
Deaths:11
KDR:7
Accuracy:25.961% C**
KPH:38.100 D
VKPH:3 C
Aphelion VEX-4
B+
Kills:71
V. Kills:46 151%
Deaths:15
KDR:4.733
Accuracy:38.435% B+
KPH:28.300 C*
VKPH:18.300 C++
Kills:20,492 (18,635 + 1,857)
Deaths:3,716
KDR:5.515
VKDR:2.700
Vehicle Kills:10,033
Kill Difference:16,776
Playtime:638.902 hours
Usage:29%
Score:14.350m
Score/min:374
Driving Accuracy:64.545%
Gunner Accuracy:38.435%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:63
V. Kills:51 121%
Deaths:24
KDR:2.625
Accuracy:59.098% B+
KPH:24.300 D-
VKPH:19.600 C-
Aphelion VEX-4H
C+
Kills:60
V. Kills:52 113%
Deaths:28
KDR:2.143
Accuracy:41.980% C-
KPH:29.500 D
VKPH:25.600 C+
Kills:123 (0 + 123)
Deaths:52
KDR:2.365
VKDR:1.981
Vehicle Kills:103
Kill Difference:71
Playtime:4.630 hours
Usage:0%
Score:0.240m
Score/min:863
Driving Accuracy:N/A%
Gunner Accuracy:41.980%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:94
V. Kills:24 376%
Deaths:29
KDR:3.241
Accuracy:37.557% C++
KPH:34.800 C
VKPH:8.900 C+
M40 Fury
A+
Kills:83
V. Kills:29 277%
Deaths:17
KDR:4.882
Accuracy:45.116% B*
KPH:60.400 B
VKPH:21.100 A+
M20 Basilisk
C++
Kills:82
V. Kills:32 248%
Deaths:20
KDR:4.100
Accuracy:40.199% C++
KPH:15.100 C--
VKPH:5.900 C--
M12 Kobalt
B+
Kills:68
V. Kills:5 N/A
Deaths:5
KDR:13.600
Accuracy:14.162% D
KPH:60.800 C+
VKPH:4.500 B+
M60-G Bulldog
C**
Kills:52
V. Kills:13 371%
Deaths:14
KDR:3.714
Accuracy:45.641% B**
KPH:28.900 C+
VKPH:7.200 C**
Kills:379 (0 + 379)
Deaths:85
KDR:4.459
VKDR:1.212
Vehicle Kills:103
Kill Difference:294
Playtime:12.406 hours
Usage:1%
Score:0.327m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:45.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:528
V. Kills:260 202%
Deaths:414
KDR:1.275
Accuracy:68.313% A++
KPH:29.900 B+
VKPH:14.700 A++
V30-F Starfall
B++
Kills:486
V. Kills:288 168%
Deaths:258
KDR:1.884
Accuracy:67.412% B++
KPH:33.800 B++
VKPH:20 B+
S12 Renegade
D
Kills:143
V. Kills:6 N/A
Deaths:145
KDR:0.986
Accuracy:38.870% C
KPH:27.300 D
VKPH:1.100 D
Kills:1,157 (1,157 + 0)
Deaths:817
KDR:1.416
VKDR:0.678
Vehicle Kills:554
Kill Difference:340
Playtime:37.297 hours
Usage:2%
Score:0.523m
Score/min:234
Driving Accuracy:38.870%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,4209,5792,2444.269C2.4267.546%A++1.013%D-26.5C++18.9B*370361.3h4.7B+7B*
Supernova VPC 7,8346,77859711.353C+9.5064.175%A+1.092%C-54.1B+8.4C++237125.2h2.7B++4.1B*
Supernova PC 3,0462,2784035.653C++3.8064.545%A++1.668%C-28.4B+9.6B25980.2h4.2B++6.5B**
Sirius SX12 1,4531,4191,6970.836C+1.0125.875%C**16.772%C14.8DN/A6096.2h13.3B+51.2B+
Blueshift VM5 1,2201,1986751.775C0.0820.969%C*20.534%C+29.7CN/A15140.3h15.5C*73.9B+
Blueshift VM5 1,2201,1946111.954C+0.1020.491%C*21.608%C++32.4C+N/A16036.8h13.9B+67.8B+
L100 Python AP 1,7079772953.312C1.4670.233%A+N/A32.8C++24.5B**44229.8h6.1C*8.6B+
Saron HRB 1,7319692853.4C1.5558.724%A++N/A22.1C17.4C*67543.9h21.1C*36B*
C-4 1,2448716601.32C+0.5328.847%B+N/A73.2C+31.3C++98011.9h1.1B*3.7B*
Tank Mine 1,4368482253.769B+1.9247.538%B**N/A114.6C++79.5B+14957.4h2.3D4.9B*
Solstice SF 8128011,5750.509C--1.3426.935%B+19.601%B+4.1D--N/A20193.1h14.5C53.8C++
E540 Halberd 1,2947401614.596C2.7562.755%A*1.216%D31.4C+23.5B**96023.6h5.8C++9.2B*
Serpent VE92 7327198490.847C+1.0025.079%C**26.565%B**11.9DN/A4360.4h11.2B+44.7B+
VX6-7 6396336211.019C+0.8321.622%D16.272%D-9.3D-N/A6267.8h12.7C++58.8C+
H-V45 5345317990.665C1.1923.934%C+18.644%C16.4DN/A9732.4h12.8C**53.4C**
M40 Fury-F 7885284141.275C+0.5868.313%A++N/A29.8B+14.7A++24217.7h13.5C+19.7B+
Comet VM2 6885025640.89C+0.9652.017%B**2.988%D13.9B+5.1B+20836.2h16.2B++31.2B++
Quasar VM1 4964892451.996C+0.1516.837%C13.906%D*26.3C-N/A12318.6h13.1C*77.6C*
V30-F Starfall 7744862581.884C*0.0367.412%B++N/A33.8B++20B+26514.4h14.1B+21B++
Quasar VM1 4864812152.237B+0.3916.185%C++17.048%C23.2C+N/A13620.7h13.5B+83.1C**
Comet VM2 5874285510.777C1.0752.985%B*5.374%B+13.2C*4.9C+16732.4h18.7B++35.2B*
Nebula VM20 4324232451.727C+0.1223.678%B**20.095%C+37.4C**N/A18511.3h11.9A50.1B**
Solstice VE3 4084081040.8U38.9520.139%D17.647%C12.2C-N/A17533.4h12.3B+61C*
Nebula VM20 3753702241.652C0.2024.688%A20.541%C+36.3C++N/A16510.2h12.5B**50.8B*
MKV Suppressed 3493446010.572D1.2822.285%D13.372%D--8.2D--N/A4842.1h15C+67.5C+
NS-15M1 3393363760.894C-0.9623.299%C++17.56%D20.1DN/A6116.7h12C**51.5B
Orion VS54 3253172191.447C++0.4019.928%C+23.659%C+18.3DN/A18617.3h11.9B+59.5C++
NS-15M AE 3183162681.179C0.6724.935%C+21.835%D24.7D-N/A6712.8h10.5B+42.3C**
Pulsar C 3223165590.565C1.2922.033%C-17.405%D--4.5D--N/A3370.8h12.3C+56C+
Flare VE6 3153113051.02C0.8318.693%D19.936%D14.7D-N/A10521.1h11.3C+60.2C+
Pulsar LSW 3133082511.227C+0.6224.183%C*20.13%D29.1C-N/A11510.6h11.1B+45.7B+
Eridani SX5 2922853040.938C+0.9127.342%C*19.649%C+16.4DN/A5617.4h11.3B41.3B
Lancer VS22 6232815650.497C1.3566.207%B+1.068%C10.8C13.1C+30726.1h17.2B+26.1B+
Lasher X2 2842804060.69C1.1624.909%C+2.5%D-23.9CN/A17811.7h21.7C87.1C+
Force-Blade 2772758,5720.032C**1.8240.488%B*N/A0.5CN/A1543.2h1.5B*3.7B++
VX29 Polaris 2752693450.78D1.0718.109%D--14.87%D*21.2DN/A12012.7h12.9C+71.4C
Proximity Mine 247246584.241C++2.3949.813%B*N/A87.9DN/A3462.8h1.6B*3.3B**
NS-11P 2522452980.822C1.0328.287%B**18.776%C+22.9CN/A9810.7h12.8B+45.2B++
Lasher X2 AE 2352292360.97C0.8829.367%C+2.183%D27.6DN/A608.3h22.1C--75.4C+
Frag Grenade 1991991199N/A197.1541.352%DN/A995A*N/A75820.2h1.8A++4.4B**
L100 Python HESH 231195385.132C--3.2853.356%B+1.538%C+35.5D6.5C--3335.5h3.2B6B+
Sticky Grenade 1931921192N/A190.1549.355%CN/A1920A*10C60640.1h1.6B++3.2B+
MAX Punch 1781771,9050.093C+1.7647.449%C++N/A1.4C+N/A6123.1h1.6C++3.3C**
NS Decimator 2611703290.517D1.3368.56%B**3.529%B**17.7D--9.5D3079.6h6D8.7C+
Artemis VX26 151149971.536C*0.3130.806%B++15.436%D--39.2C**N/A1353.8h9.5B**30.8B*
S12 Renegade 1491431450.986C-0.8638.87%C1.399%D*27.5D1.2D1165.2h3.3C*8.4C++
L100 Python HEAT 193139522.673C-0.8260.319%B*2.878%C**26.7C10.4C5055.2h5.7C**9.5B++
Skyguard 240135602.25C0.4033.598%B++N/A11.5C-9C+25411.7h119.6C++355.9B+
NS-10 Burster 2401261201.05C+0.8039.679%A+4.762%C6.8B+6.1A+16018.6h139.6C*351.8B++
NS Baron G5AE 1201201540.779C--1.0747.662%C++16.667%C*22.6DN/A1085.3h5.3D-11.1C+
NS-20 Gorgon 111110522.115B**0.2631.513%B+24.546%B*25.6B*N/A814.3h32.1B+101.9B++
NS-20 Gorgon 120110522.115B*0.2631.161%B+24.546%B*25.6B++2.3B*844.3h31.7B+101.7B++
Beamer VS3 9999791.253B++0.6022.621%D44.444%M+19.4CN/A2815.1h5.5A24.5C**
NS-10 Burster 187941210.777C1.0739.391%A+4.255%D4.9C4.8B*15019.3h188.9D*479.6C++
M40 Fury 11894293.241C--1.3937.557%C++N/A34.8C8.9C+5682.7h14.1C++37.6C**
Light PPA 9589871.023C0.8341.322%C++2.247%A+18.9D-1.3D-1554.7h13.6C++32.8C*
Saron Laser Cannon 177893160.282C1.5730.083%C3.371%B*4D-3.9D-13222.4h140.8C++468.1C+
M40 Fury 11283174.882C3.0345.116%B*1.205%D59.3C**20.7A+7461.4h13.1C*29.1B+
M20 Basilisk 11482204.1B+2.2540.199%C++6.098%C++15.2C-5.9C--3135.4h89.3C**222.1B+
MANA Anti-Personnel Turret 8079322.469N/A0.6217.17%UN/A790U10U3617800.1h14.5T*84.6T*
Proton II PPA 8377117C5.1525.961%C**1.299%D38.5D3C4972h10C+38.5B
Eidolon VE33 7876960.792C1.0631.364%B+17.105%D*14.3C--N/A955.3h7.3B++23.2B++
Aphelion VEX-4 11771154.733C++2.8838.435%B+1.408%D*28.4C*18.4C*7422.5h44B++114.5B*
Pandora VX25 69691060.651C-1.2036.634%C17.391%B+14.1D-N/A854.9h4.8C+13.2C+
M12 Kobalt 7368513.6C++11.7514.162%D13.235%D--61.8C+4.5B+3561.1h14.4B*102C**
S1 10368312.194M0.3459.708%C**1.471%D-15.5D8D7684.4h6B+10.1B+
Rocklet Rifle 11967770.87B0.9857.65%B+N/A35.3B+27.4C*7451.9h17A++29.5B**
The Slasher 64646810.094B*1.7647.86%B**N/A1CN/A262.2h1.9B+4C++
Saron HRB-H 11463242.625C-0.7759.098%B+N/A24.2D-19.6C-10622.6h23.7C**40.1B+
NS-44 Commissioner 6462750.827C+1.0240.461%B+16.129%D-32.6C+1.1A+2301.9h3.1B*7.7B++
Dual Photon Pods 8361341.794D0.0645.151%D-N/A32.1D-11.6C--6481.9h35D*77.6D--
Pulsar VS1 6161421.452B+0.4022.409%C14.754%D-15.3DN/A2044h14.2C**63.4C*
Aphelion VEX-4H 11260282.143C0.2941.98%C-N/A30D26C+6082h64.6C+153.9C+
VA39 Spectre 6060160U58.1541.304%A+71.667%M+42.9AN/A4501.4h1.6A*3.8A++
Auraxium Slasher 59595,6020.011C1.8421.379%D10.17%C*0.2C--N/A0380.4h2.1C**9.8C+
Manticore SX40 6059850.694C1.1631.134%C**16.949%D18.4DN/A593.2h6.6B+21.1B+
NS-44 Commissioner AE 5757720.792C1.0638.854%C-7.018%F-27.1DN/A1002.1h3.2B8.3C++
M60-G Bulldog 6552143.714C+1.8645.641%B**N/A28.9C+7.2C**4391.8h8.6C18.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6471,003,44499.6h
Spawn Beacon201,9411.6h
Nanite Revive Grenade04450.1h
Medical Applicator26553,2447.3h
Anti-Vehicle MANA Turret234591.2h
AE Medical Applicator11025,9593.2h
AE Nano-Armor Kit360788,94960.4h
Rampart Wall3770.7h
Restoration Kit162000.4h
Motion Spotter183,5012.1h
Spitfire Auto-Turret133650.8h
Deconstruction Tool05260h
Smoke Grenade08480.2h
Shield Recharging Field83980.2h
Ammunition Package443,8323.2h
Medical Kit141010.5h
Anti-Infantry MANA Turret187751.7h
Nano-Repair Grenade01,2490.3h
Recon Detection Device3920.3h

Check the help document for the dictionary if you want to learn more about words used here.


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