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Executor KyleSolo[] KyleSolo
NC BR 100

KDR: 11.08

Score: 19m

Last Seen: Jul 16th, 2017 7:11 PM
- ONLINE NOW

Rank 100 (101) of the New Conglomerate on Cobalt
Level Progress (to 102): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HEAT Spear Anti-Vehicle Phalanx Turret Bouncing Betty Titan-150 HESH Aspis Anti-Aircraft Phalanx Turret Titan-150 AP Tank Mine Spitfire Auto-Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,777 MLG Score: 27
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.131%26.667%32349713901.695659.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.03%-1.722F-1.037B**0.624B+HEAD ++ (~20.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
515.3-5.858T*62.5-3.405T*452.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.808%3.36%463239725,893154390438.0194151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.494%-0.578D0.329C**-1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.52B+6.40.486B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.507%0.709%5219741411092001.2818270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.298F---0.947D---1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4408.5-37.945T*507.3-12.673T*3901.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m387.7%100 (6k)99 (5.9k)11.075814,4651,30618.5237100 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9755199.873%3.484%34142:514

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 11:59 AMDec 24th, 2015 10:41 PMJul 16th, 2017 4:59 PM (279d) (PST)Jul 16th, 2017 5:11 PM (279d) (PST)Jul 16th, 2017 3:11 PM (279d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
33623340.0760.0070.0030.4480.04027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,15812920,0295002725,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3191.4h/133d 9,727 504 8,406 85.7k 587 9,415 7,644 64.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:131
Deaths:76
KDR:1.724
Accuracy:13.237% F-
HSR:31.298% A*
AF-19 Mercenary
B*
Kills:77
Deaths:114
KDR:0.675
Accuracy:13.416% F
HSR:25.974% B*
Gauss Compact S
F
Kills:64
Deaths:22
KDR:2.909
Accuracy:12.650% F--
HSR:7.813% F
Warden
B++
Kills:51
Deaths:6
KDR:8.500
Accuracy:15.842% F-
HSR:29.412% B++
Kills:323
Deaths (as Engineer):218
Deaths (to Engineers):486
KDR:1.48165
Kill Difference:105
Playtime:3,110.481 hours
Usage:97%
Score:18.720m
Score/min:100
Accuracy (listed only):13.786%
HSR (listed only):23.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:131
Deaths:78
KDR:1.679
Accuracy:10.799% F*
HSR:21.374% B*
NS-AM7 Archer
C--
Kills:88
Deaths:47
KDR:1.872
Accuracy:53.163% D
HSR:14.773% C--
Kills:219
Deaths (as Infiltrator):125
Deaths (to Infiltrators):176
KDR:1.752
Kill Difference:94
Playtime:58.433 hours
Usage:2%
Score:0.248m
Score/min:71
Accuracy (listed only):31.981%
HSR (listed only):18.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D*
Kills:3,630
V. Kills:2,275 159%
Deaths:255
KDR:14.235
Accuracy:34.992% D*
KPH:6.300 D**
VKPH:3.900 D*
Titan-150 HESH
D
Kills:1,310
V. Kills:693 189%
Deaths:85
KDR:15.412
Accuracy:36.995% D*
KPH:9 F
VKPH:4.700 D
Titan-150 AP
F
Kills:953
V. Kills:873 109%
Deaths:55
KDR:17.327
Accuracy:31.117% F--
KPH:7.300 F
VKPH:6.600 F-
G30 Walker
D**
Kills:141
V. Kills:161 87%
Deaths:21
KDR:6.714
Accuracy:11.507% F--
KPH:3.100 D**
VKPH:3.500 D**
Kills:6,034 (5,893 + 141)
Deaths:416
KDR:14.505
VKDR:9.620
Vehicle Kills:4,002
Kill Difference:5,618
Playtime:900.597 hours
Usage:28%
Score:2.390m
Score/min:44
Driving Accuracy:31.117%
Gunner Accuracy:11.507%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HEAT 5,9053,63025514.235A+3.1634.992%D*3.168%C+6.3D**3.9D*37576.7h6.2D17.7F
Spear Anti-Vehicle Phalanx Turret 3,7002,3273959.667S48.5927.872%D**4.426%C+14.5D*8.6D*99160h9.3C+33.3D--
Bouncing Betty 2,2162,2169922.384S11.3127.523%F-N/A27.3F-N/A7281.3h2C7.4F--
Titan-150 HESH 2,0031,3108515.412B+4.3436.995%D*2.901%B+9F4.7D41146.3h7.3T*19.8T*
Aspis Anti-Aircraft Phalanx Turret 2,3051,0235120.059S8.9813.222%F-N/A2.9D**3.6D**56358.6h204D*1543.2F*
Titan-150 AP 1,8269535517.327A++6.2531.117%F--4.722%B*7.3F6.6F-77131.4h6.1D19.5F--
Tank Mine 811500549.259M++1.8224.208%DN/A29.1F18.1F24617.2h3D**12.4T
G30 Walker 302141216.714C*4.3611.507%F--N/A3.1D**3.5D**5546.2h507.3T*4408.5T*
Razor GD-23 138131761.724B++9.3513.237%F-31.298%A*0.9D*N/A4147.1h46T*347.3T*
Blitz GD-10 143131781.679B+9.4010.799%F*21.374%B*0.5D*N/A2243.8h86.6T*801.8T*
MANA Anti-Personnel Turret 135125148.929N/A2.156.218%UN/A1250U100U2328200.1h72.3T*1162.4T*
Xiphos Anti-Personnel Phalanx Turret 17198198N/A86.9214.492%UN/A980U730U3145800.1h151.9T*1048.4T*
NS-AM7 Archer 34488471.872M*9.2053.163%D14.773%C--0.4D**1.3D5204.3h123.8T*232.8T*
Sticky Grenade 8585185N/A73.9233.887%F--N/A283.3D**N/A6860.3h4.8F--14.2T
AF-19 Mercenary 80771140.675C10.4013.416%F25.974%B*0.2D*N/A2444.1h70.1T*522.6T*
Gauss Compact S 6764222.909A++8.1712.65%F--7.813%F1.1D*N/A460.3h27.5T*217.8T*
MANA Anti-Vehicle Turret 1705477.714U3.3630.13%UN/A540U1160U180300.1h25.8T*85.7T*
Warden 535168.5S2.5815.842%F-29.412%B++1.3D*N/A439h31.6T*199.6T*

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H01650h
Nano-Armor Kit1781,193,075179.2h
Spawn Beacon0920.3h
NS-11P0700.2h
Anti-Vehicle MANA Turret265910h
Deconstruction Tool02300h
Spitfire Auto-Turret64,23516h
M20 Basilisk07690.3h
Anti-Infantry MANA Turret754510.3h
Ammunition Package1713,03424.3h
A30 Walker0790.1h
M20 Drake0650h
Recon Detection Device01,4846.5h

Check the help document for the dictionary if you want to learn more about words used here.


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