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Corporal A.S.P. Operative KyleSolo[] KyleSolo
NC BR 31

KDR: 11.75

Score: 21.8m

Last Seen: Aug 12th, 2018 9:08 PM
- OFFLINE - 41.8 hour(s)

Prestige 1, Battle Rank 31 - New Conglomerate on Cobalt
Level Progress (to 32): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HEAT Spear Anti-Vehicle Phalanx Turret Titan-150 HESH Bouncing Betty Aspis Anti-Aircraft Phalanx Turret Titan-150 AP Tank Mine Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,777 MLG Score: 27
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.844%20.92%331610156742.487099.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.727%-1.012D*0.056C+-5.1T*HEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
426.5-4.691T*67.6-3.737T*358.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.16%2.646%3880410177,711174479144.0629161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.772%-1.531F-0.009C+1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.146C++8.30.337C**24.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.144%0.407%75110202461392581.7697895%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.227F---1.012D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3112.2-25.483T*378-8.693T*2734.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m367.6%100 (6k)99 (5.9k)11.749718,0711,53819.217831 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102167610.451%3.115%33142:514

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 11:59 AMDec 24th, 2015 10:41 PMAug 13th, 2018 8:49 PM (97d) (PST)Aug 12th, 2018 6:07 PM (98d) (PST)Aug 12th, 2018 5:08 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
35023480.0820.0070.0030.4570.04227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,99012620,8645002735,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3651.3h/152.1d 11,486 563 9,994 100k 690 11,015 9,137 76.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:131
Deaths:76
KDR:1.724
Accuracy:13.237% F-
HSR:31.298% A*
Warden
C++
Kills:112
Deaths:24
KDR:4.667
Accuracy:18.356% D**
HSR:25% C++
AF-19 Mercenary
B*
Kills:77
Deaths:114
KDR:0.675
Accuracy:13.415% F
HSR:25.974% B*
Gauss Compact S
F
Kills:64
Deaths:22
KDR:2.909
Accuracy:12.650% F-
HSR:7.813% F
Kills:384
Deaths (as Engineer):236
Deaths (to Engineers):556
KDR:1.62712
Kill Difference:148
Playtime:3,546.292 hours
Usage:97%
Score:21.400m
Score/min:101
Accuracy (listed only):14.415%
HSR (listed only):22.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C--
Kills:152
Deaths:55
KDR:2.764
Accuracy:54.594% C--
HSR:10.526% D-
Blitz GD-10
B+
Kills:150
Deaths:104
KDR:1.442
Accuracy:10.995% F*
HSR:19.333% B+
NS-61 Emissary
C--
Kills:52
Deaths:44
KDR:1.182
Accuracy:7.587% T-
HSR:13.462% C--
Kills:354
Deaths (as Infiltrator):203
Deaths (to Infiltrators):204
KDR:1.74384
Kill Difference:151
Playtime:77.566 hours
Usage:2%
Score:0.369m
Score/min:79
Accuracy (listed only):24.392%
HSR (listed only):14.440%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:135
V. Kills:106 126%
Deaths:7
KDR:19.286
Accuracy:13.158% F*
KPH:4.800 D**
VKPH:3.800 F
Kills:135 (135 + 0)
Deaths:7
KDR:19.286
VKDR:15.143
Vehicle Kills:106
Kill Difference:128
Playtime:27.874 hours
Usage:1%
Score:0.162m
Score/min:97
Driving Accuracy:13.158%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D*
Kills:3,977
V. Kills:2,497 159%
Deaths:274
KDR:14.515
Accuracy:35.826% D*
KPH:6.500 D**
VKPH:4.100 D*
Titan-150 HESH
D
Kills:2,641
V. Kills:1,291 204%
Deaths:135
KDR:19.563
Accuracy:38.992% D--
KPH:11.300 F
VKPH:5.500 D
Titan-150 AP
F
Kills:958
V. Kills:877 109%
Deaths:55
KDR:17.418
Accuracy:31.215% F--
KPH:7.300 F
VKPH:6.700 F
G30 Walker
D
Kills:246
V. Kills:218 112%
Deaths:24
KDR:10.250
Accuracy:12.144% F-
KPH:4.400 D--
VKPH:3.900 D
Kills:7,822 (7,576 + 246)
Deaths:488
KDR:16.029
VKDR:10.006
Vehicle Kills:4,883
Kill Difference:7,334
Playtime:1,037.407 hours
Usage:28%
Score:2.834m
Score/min:46
Driving Accuracy:31.215%
Gunner Accuracy:12.144%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HEAT 6,4743,97727414.515A++2.7735.826%D*2.892%C+6.5D**4.1D*37616h6.4D17.8D*
Spear Anti-Vehicle Phalanx Turret 4,2802,7104166.098S54.3528.894%D**4.022%C+14.5D**8.4D*94186.3h9.5C+32.9D-
Titan-150 HESH 3,9322,64113519.563B**7.8138.992%D--1.628%C+11.3F5.5D46234.2h6.4F**16.3T
Bouncing Betty 2,4992,49910623.575S11.8326.875%F-N/A26.2F-N/A6995.3h2.1C--7.7F-
Aspis Anti-Aircraft Phalanx Turret 2,4661,1235420.796S9.0513.379%F-N/A2.9D**3.5D**55384.4h198.6D*1484.5F--
Titan-150 AP 1,8359585517.418A++5.6731.215%F--4.697%B**7.3F6.7F80131.7h6.1C19.5F-
Tank Mine 1,3158586812.618S0.8723.421%DN/A39.5D*21.1D**27321.7h2.4D10.3F-
G30 Walker 4642462410.25B*1.5012.144%F-N/A4.4D--3.9D6055.5h378T3112.2T*
Xiphos Anti-Personnel Phalanx Turret 277174287N/A75.2515.988%UN/A1740U1030U4787700.1h139.5T*872.4T*
NS-AM7 Archer 481152552.764S8.9954.594%C--10.526%D-0.6D**1.3D6244.6h96.6T*176.9T*
Blitz GD-10 1641501041.442B+10.3110.995%F*19.333%B+0.5D**N/A2289.6h85.8T*780.8T*
MANA Anti-Personnel Turret 1551451410.357N/A1.396.457%UN/A1450U100U2642500.1h69.4T*1074.4T*
Skyguard 241135719.286S7.5413.158%F*N/A4.8D**3.8F9727.9h119C*904.2F--
Razor GD-23 138131761.724B*10.0313.237%F-31.298%A*0.9D*N/A4147.1h46T*347.3T*
Warden 120112244.667M**7.0818.356%D**25%C++1.5D*N/A575h33.3T*181.6T*
Sticky Grenade 9090190N/A78.2533.214%F--N/A225D**N/A6220.4h5.2F*15.6T-
AF-19 Mercenary 80771140.675C+11.0713.415%F25.974%B*0.2D*N/A2444.2h70.1T*522.7T*
Gauss Compact S 6764222.909A*8.8412.65%F-7.813%F1.1D*N/A460.3h27.5T*217.8T*
MANA Anti-Vehicle Turret 1785878.286U3.4631.276%UN/A580U1200U184140.1h26.2T*83.8T*
NS-61 Emissary 6252441.182B+10.577.587%T-13.462%C--0.7D*N/A376.8h54.5T*718.3T*
C-4 8652152U40.2560.215%SN/A37.1D--24.3C6911.4h2.2D*3.6C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret268310.1h
NSX-P Tanto0770.2h
Spawn Beacon01160.3h
NS-11P0700.3h
Nano-Armor Kit2061,284,008197.3h
M20 Basilisk-H01650h
Spitfire Auto-Turret106,18322.1h
Deconstruction Tool02300h
M20 Basilisk07690.3h
Ammunition Package2116,30031.8h
Anti-Infantry MANA Turret757010.4h
M20 Drake0650h
A30 Walker0790.1h
Recon Detection Device02,2199.1h

Check the help document for the dictionary if you want to learn more about words used here.


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