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Paragon Grouchy Kylix[GrBr] Kylix
VS BR 196

KDR: 1.36

Score: 103.6m

Last Seen: May 29th, 2020 12:08 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Ghost Orbital Strike Uplink Orion VS54 Betelgeuse 54-A Xiphos Anti-Personnel Phalanx Tower Spear Anti-Vehicle Phalanx Turret Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 1075TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.974%15.761%36237131234,7190.8711770.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.943%0.333C**-0.804D--2.168F--HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.042C+16.3-0.143C54.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.516%0.726%331134868924342580.282957266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.393C---0.779D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.503B+270.492B+53.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.983%0.925%492513449,729408531602.38106308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.837%1.738A++-1.018D*1.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+8.20.343C**5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.699%5.218%811413352,779366715610.75784178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.596%-0.51D0.168C++1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.028C+35.90.108C+81

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.541%75.005%81413455,5374396601.25955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.419%0.237C++0.512B+0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.40.242C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.18%12.74%81113488872716300.326583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.203D*-0.405C---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.134C40.167C++10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.6m577.1%292 (17.5k)260 (15.6k)1.35542105,45677,8031.55477196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349689720.119%11.041%22205:0829

14% Combat Medic40% Engineer12% Heavy Assault22% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 7:10 PMMay 28th, 2020 1:26 PMMay 30th, 2020 12:49 AM (72d) (PST)May 29th, 2020 9:23 AM (72d) (PST)May 29th, 2020 8:08 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4651223430.2650.1950.0291.8190.050182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9117,33520,57616122109315,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6638h/276.6d 15,510 11,643 59,840 724.6k 5,650 16,395 20,099 185.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:4,113
Deaths:4,783
KDR:0.860
Accuracy:23.965% C+
HSR:18.600% D*
Betelgeuse 54-A
D
Kills:3,658
Deaths:3,696
KDR:0.990
Accuracy:26.030% D
HSR:17.988% F-
NS-15M2
D*
Kills:1,172
Deaths:1,449
KDR:0.809
Accuracy:20.751% D*
HSR:13.737% F-
Ursa
D
Kills:1,161
Deaths:1,488
KDR:0.780
Accuracy:21.734% D
HSR:17.657% D--
SVA-88
D*
Kills:1,152
Deaths:1,230
KDR:0.937
Accuracy:19.820% D*
HSR:15.104% D**
Pulsar LSW
D
Kills:1,150
Deaths:1,244
KDR:0.924
Accuracy:23.050% D
HSR:16.783% D*
VE-H Maw
D
Kills:463
Deaths:571
KDR:0.811
Accuracy:26.061% D
HSR:21.382% D--
Flare VE6
D**
Kills:272
Deaths:517
KDR:0.526
Accuracy:16.359% F
HSR:16.177% D**
NSX-P Naginata
C+
Kills:222
Deaths:267
KDR:0.831
Accuracy:25.866% C+
HSR:27.027% D
VX29 Polaris
D--
Kills:159
Deaths:337
KDR:0.472
Accuracy:18.484% D**
HSR:16.981% D--
Kills:13,522
Deaths (as Heavy Assault):15,582
Deaths (to Heavy Assaults):20,781
KDR:0.8678
Kill Difference:2,060
Playtime:766.990 hours
Usage:12%
Score:10.259m
Score/min:223
Accuracy (listed only):22.212%
HSR (listed only):18.144%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
C*
Kills:2,218
Deaths:2,636
KDR:0.841
Accuracy:38.912% C*
HSR:11.181% F-
Pulsar C
D--
Kills:1,970
Deaths:3,240
KDR:0.608
Accuracy:22.259% D--
HSR:17.665% D*
Zenith VX-5
B+
Kills:1,184
Deaths:1,279
KDR:0.926
Accuracy:30.066% B+
HSR:14.865% D*
Solstice VE3
B*
Kills:1,158
Deaths:1,571
KDR:0.737
Accuracy:31.241% B*
HSR:12.090% D**
VX6-7
C+
Kills:1,146
Deaths:1,810
KDR:0.633
Accuracy:27.528% C+
HSR:12.740% D**
Serpent VE92
C+
Kills:1,130
Deaths:1,617
KDR:0.699
Accuracy:26.891% C+
HSR:13.540% D*
Pandora VX25
D-
Kills:887
Deaths:1,012
KDR:0.876
Accuracy:27.180% F-
HSR:12.740% D-
Eclipse VE3A
C++
Kills:678
Deaths:800
KDR:0.848
Accuracy:28.884% C++
HSR:12.094% F
NSX-P Tanto
C+
Kills:227
Deaths:262
KDR:0.866
Accuracy:29.454% C+
HSR:11.454% F--
Solstice SF
B+
Kills:138
Deaths:178
KDR:0.775
Accuracy:28.662% B+
HSR:9.420% D--
The Little Helper
D-
Kills:127
Deaths:130
KDR:0.977
Accuracy:34.192% D**
HSR:12.598% D-
NSX Tanto
D--
Kills:95
Deaths:126
KDR:0.754
Accuracy:24.419% D--
HSR:11.579% F--
NS Baron G5
D**
Kills:75
Deaths:87
KDR:0.862
Accuracy:24.706% F--
HSR:8% D**
Kills:11,033
Deaths (as Engineer):14,748
Deaths (to Engineers):16,929
KDR:0.7481
Kill Difference:3,715
Playtime:2,676.627 hours
Usage:40%
Score:45.421m
Score/min:283
Accuracy (listed only):28.799%
HSR (listed only):12.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C*
Kills:2,218
Deaths:2,636
KDR:0.841
Accuracy:38.912% C*
HSR:11.181% F-
Pulsar C
D--
Kills:1,970
Deaths:3,240
KDR:0.608
Accuracy:22.259% D--
HSR:17.665% D*
VE-S Canis
C+
Kills:1,249
Deaths:1,311
KDR:0.953
Accuracy:29.525% C+
HSR:7.046% F-
Zenith VX-5
B+
Kills:1,184
Deaths:1,279
KDR:0.926
Accuracy:30.066% B+
HSR:14.865% D*
Solstice VE3
B*
Kills:1,158
Deaths:1,571
KDR:0.737
Accuracy:31.241% B*
HSR:12.090% D**
VX6-7
C+
Kills:1,146
Deaths:1,810
KDR:0.633
Accuracy:27.528% C+
HSR:12.740% D**
Serpent VE92
C+
Kills:1,130
Deaths:1,617
KDR:0.699
Accuracy:26.891% C+
HSR:13.540% D*
Pandora VX25
D-
Kills:887
Deaths:1,012
KDR:0.876
Accuracy:27.180% F-
HSR:12.740% D-
Eclipse VE3A
C++
Kills:678
Deaths:800
KDR:0.848
Accuracy:28.884% C++
HSR:12.094% F
MKV Suppressed
C--
Kills:562
Deaths:685
KDR:0.820
Accuracy:26.028% C--
HSR:12.989% D*
Sirius SX12
D*
Kills:275
Deaths:856
KDR:0.321
Accuracy:14.854% F--
HSR:11.273% D*
NSX-P Tanto
C+
Kills:227
Deaths:262
KDR:0.866
Accuracy:29.454% C+
HSR:11.454% F--
Solstice SF
B+
Kills:138
Deaths:178
KDR:0.775
Accuracy:28.662% B+
HSR:9.420% D--
The Little Helper
D-
Kills:127
Deaths:130
KDR:0.977
Accuracy:34.192% D**
HSR:12.598% D-
NSX Tanto
D--
Kills:95
Deaths:126
KDR:0.754
Accuracy:24.419% D--
HSR:11.579% F--
NS Baron G5
D**
Kills:75
Deaths:87
KDR:0.862
Accuracy:24.706% F--
HSR:8% D**
NSX Tengu
D*
Kills:66
Deaths:105
KDR:0.629
Accuracy:28.659% F-
HSR:13.636% D*
Kills:13,185
Deaths (as Light Assault):17,705
Deaths (to Light Assaults):13,388
KDR:0.7447
Kill Difference:4,520
Playtime:660.930 hours
Usage:10%
Score:10.635m
Score/min:268
Accuracy (listed only):27.850%
HSR (listed only):12.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:4,594
Deaths:1,777
KDR:2.585
Accuracy:37.222% D-
HSR:74.532% C++
NS-44 Commissioner
C-
Kills:1,692
Deaths:2,226
KDR:0.760
Accuracy:36.043% C-
HSR:18.558% D-
NS-61 Emissary
B*
Kills:1,262
Deaths:1,337
KDR:0.944
Accuracy:35.808% B*
HSR:6.735% F-
VE-S Canis
C+
Kills:1,249
Deaths:1,311
KDR:0.953
Accuracy:29.525% C+
HSR:7.046% F-
Artemis VX26
C*
Kills:842
Deaths:984
KDR:0.856
Accuracy:30.387% C*
HSR:15.915% D*
Parallax VX3
D
Kills:723
Deaths:340
KDR:2.126
Accuracy:36.127% D-
HSR:75.104% D
NS-45 Pilot
D
Kills:599
Deaths:594
KDR:1.008
Accuracy:29.349% D
HSR:16.861% F
MKV Suppressed
C--
Kills:562
Deaths:685
KDR:0.820
Accuracy:26.028% C--
HSR:12.989% D*
Sirius SX12
D*
Kills:275
Deaths:856
KDR:0.321
Accuracy:14.854% F--
HSR:11.273% D*
NSX Tomoe
C+
Kills:272
Deaths:355
KDR:0.766
Accuracy:30.465% C+
HSR:18.015% F--
NS-AM7 Archer
B**
Kills:199
Deaths:353
KDR:0.564
Accuracy:67.506% B**
HSR:13.568% D
Phaseshift VX-S
B+
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.501% F-
HSR:83.333% B+
NS-44L Blackhand
C
Kills:129
Deaths:145
KDR:0.890
Accuracy:39.719% D
HSR:41.085% C
NS-357 Underboss
D
Kills:82
Deaths:124
KDR:0.661
Accuracy:33.354% D-
HSR:20.732% D
PSA-01 Hammerhead AMR
B**
Kills:80
Deaths:264
KDR:0.303
Accuracy:67.389% B**
HSR:2.500% D**
Cerberus
C
Kills:77
Deaths:72
KDR:1.069
Accuracy:32.932% C
HSR:20.779% D
XM98
A
Kills:76
Deaths:29
KDR:2.621
Accuracy:34.175% D-
HSR:86.842% A
Soldier Soaker
C--
Kills:69
Deaths:90
KDR:0.767
Accuracy:26.219% D*
HSR:11.594% C--
NSX Tengu
D*
Kills:66
Deaths:105
KDR:0.629
Accuracy:28.659% F-
HSR:13.636% D*
Kills:12,992
Deaths (as Infiltrator):11,707
Deaths (to Infiltrators):11,397
KDR:1.10976
Kill Difference:1,285
Playtime:1,475.179 hours
Usage:22%
Score:20.390m
Score/min:230
Accuracy (listed only):34.856%
HSR (listed only):29.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,249
Deaths:1,311
KDR:0.953
Accuracy:29.525% C+
HSR:7.046% F-
CME
D-
Kills:1,191
Deaths:2,986
KDR:0.399
Accuracy:14.887% F**
HSR:18.136% D-
NS-11A
D*
Kills:1,164
Deaths:1,624
KDR:0.717
Accuracy:21.573% D*
HSR:14.863% D*
Pulsar VS1
D-
Kills:1,148
Deaths:2,076
KDR:0.553
Accuracy:16.237% F-
HSR:16.986% D-
Terminus VX-9
D*
Kills:1,144
Deaths:2,195
KDR:0.521
Accuracy:15.337% F*
HSR:17.745% D*
H-V45
D-
Kills:1,144
Deaths:2,240
KDR:0.511
Accuracy:16.934% F-
HSR:17.133% D-
Pandora VX25
D-
Kills:887
Deaths:1,012
KDR:0.876
Accuracy:27.180% F-
HSR:12.740% D-
Darkstar
D
Kills:674
Deaths:1,081
KDR:0.623
Accuracy:25.321% D
HSR:9.050% F--
MKV Suppressed
C--
Kills:562
Deaths:685
KDR:0.820
Accuracy:26.028% C--
HSR:12.989% D*
Sirius SX12
D*
Kills:275
Deaths:856
KDR:0.321
Accuracy:14.854% F--
HSR:11.273% D*
The Little Helper
D-
Kills:127
Deaths:130
KDR:0.977
Accuracy:34.192% D**
HSR:12.598% D-
NS Baron G5
D**
Kills:75
Deaths:87
KDR:0.862
Accuracy:24.706% F--
HSR:8% D**
NSX Tengu
D*
Kills:66
Deaths:105
KDR:0.629
Accuracy:28.659% F-
HSR:13.636% D*
NS-11P
D
Kills:64
Deaths:208
KDR:0.308
Accuracy:12.505% F**
HSR:20.313% D
PSA-02 Diamondback
F
Kills:62
Deaths:126
KDR:0.492
Accuracy:22.198% F
HSR:9.677% F--
Corvus VA55
B+
Kills:62
Deaths:204
KDR:0.304
Accuracy:12.761% F**
HSR:30.645% B+
Kills:9,894
Deaths (as Combat Medic):16,926
Deaths (to Combat Medics):7,391
KDR:0.58454
Kill Difference:7,032
Playtime:901.765 hours
Usage:14%
Score:14.424m
Score/min:267
Accuracy (listed only):21.431%
HSR (listed only):14.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,489
Deaths:942
KDR:1.581
Accuracy:21.122% C+
HSR:15.715% D*
Blueshift VM5
C
Kills:1,232
Deaths:881
KDR:1.398
Accuracy:20.368% C
HSR:13.799% F
Nebula VM20
B++
Kills:1,016
Deaths:545
KDR:1.864
Accuracy:24.417% B++
HSR:16.535% D--
Blueshift VM5
C++
Kills:625
Deaths:436
KDR:1.433
Accuracy:23.330% C++
HSR:17.760% D--
Comet VM2
B+
Kills:227
Deaths:399
KDR:0.569
Accuracy:51.402% B+
HSR:3.084% D
Comet VM2
C++
Kills:193
Deaths:373
KDR:0.517
Accuracy:51.351% C++
HSR:3.109% D
Quasar VM1
D
Kills:86
Deaths:105
KDR:0.819
Accuracy:10.390% F
HSR:17.442% D
NS-10 Burster
A++
Kills:81
Deaths:113
KDR:0.717
Accuracy:45.801% A++
HSR:1.235% F
NS-10 Burster
B**
Kills:80
Deaths:161
KDR:0.497
Accuracy:39.563% B**
HSR:5% C
Kills:5,029
Deaths (as MAX Suit):1,977.500
Deaths (to MAX Suits):3,545
KDR:2.54311
Kill Difference:3,051.500
Playtime:134.634 hours
Usage:2%
Score:2.512m
Score/min:311
Accuracy (listed only):31.972%
HSR (listed only):10.409%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:689
V. Kills:91 N/A
Deaths:544
KDR:1.267
Accuracy:33.516% D**
KPH:11.800 D*
VKPH:1.600 D--
Dual Photon Pods
C*
Kills:220
V. Kills:77 282%
Deaths:44
KDR:5
Accuracy:54.822% C+
KPH:65.200 D
VKPH:22.800 C*
Kills:909 (689 + 0)
Deaths:588
KDR:1.546
VKDR:0.286
Vehicle Kills:168
Kill Difference:321
Playtime:61.948 hours
Usage:1%
Score:0.312m
Score/min:84
Piloting Accuracy:33.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:690
V. Kills:448 154%
Deaths:29
KDR:23.793
Accuracy:40.751% B
KPH:36.500 C-
VKPH:23.700 C-
L105 Zephyr
D--
Kills:115
V. Kills:21 N/A
Deaths:26
KDR:4.423
Accuracy:36.114% D--
KPH:22.300 D*
VKPH:4.100 D--
Kills:805 (0 + 805)
Deaths:55
KDR:14.636
VKDR:8.527
Vehicle Kills:469
Kill Difference:750
Playtime:24.056 hours
Usage:0%
Score:0.424m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:36.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:6,511
V. Kills:1,111 N/A
Deaths:957
KDR:6.804
Accuracy:51.174% C+
KPH:46.300 D
VKPH:7.900 C
L100 Python AP
C--
Kills:1,757
V. Kills:1,225 143%
Deaths:502
KDR:3.500
Accuracy:77.954% A*
KPH:26 D--
VKPH:18.100 C--
C75 Viper
B*
Kills:1,245
V. Kills:699 178%
Deaths:276
KDR:4.511
Accuracy:66.478% A*
KPH:35.600 C
VKPH:20 B*
LB00 Python AP
C+
Kills:402
V. Kills:216 185%
Deaths:63
KDR:6.381
Accuracy:72.013% A*
KPH:40.300 D--
VKPH:21.700 C+
L100 Python HEAT
D
Kills:125
V. Kills:58 212%
Deaths:45
KDR:2.778
Accuracy:51.787% C
KPH:22.100 D--
VKPH:10.200 D
Skyguard
A*
Kills:91
V. Kills:51 175%
Deaths:53
KDR:1.717
Accuracy:44.102% A*
KPH:14.800 C
VKPH:8.300 D
Kills:10,131 (10,131 + 0)
Deaths:1,896
KDR:5.343
VKDR:1.772
Vehicle Kills:3,360
Kill Difference:8,235
Playtime:264.990 hours
Usage:4%
Score:3.132m
Score/min:197
Driving Accuracy:44.102%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D*
Kills:412
V. Kills:191 215%
Deaths:58
KDR:7.103
Accuracy:42.287% D*
KPH:22.900 D*
VKPH:10.600 D*
Saron HRB
C--
Kills:312
V. Kills:200 155%
Deaths:112
KDR:2.786
Accuracy:36.528% D*
KPH:17.900 D-
VKPH:11.400 C--
Proton II PPA
D**
Kills:108
V. Kills:8 N/A
Deaths:31
KDR:3.484
Accuracy:13.099% F-
KPH:16.500 D**
VKPH:1.200 D**
Kills:832 (0 + 832)
Deaths:201
KDR:4.139
VKDR:1.985
Vehicle Kills:399
Kill Difference:631
Playtime:41.966 hours
Usage:1%
Score:0.483m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:13.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:183
V. Kills:104 174%
Deaths:24
KDR:7.625
Accuracy:74.540% A*
KPH:42 D
VKPH:23.800 C+
Kills:183 (0 + 183)
Deaths:24
KDR:7.625
VKDR:4.333
Vehicle Kills:104
Kill Difference:159
Playtime:4.361 hours
Usage:0%
Score:0.131m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:74.540%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:449
V. Kills:24 N/A
Deaths:51
KDR:8.804
Accuracy:20.070% C+
KPH:40.400 D-
VKPH:2.200 D
M20 Basilisk
D-
Kills:302
V. Kills:146 205%
Deaths:187
KDR:1.615
Accuracy:33.049% D*
KPH:10.600 D--
VKPH:5.100 D-
M40 Fury
C+
Kills:230
V. Kills:86 264%
Deaths:57
KDR:4.035
Accuracy:41.183% C**
KPH:31.200 D*
VKPH:11.700 C+
M20 Basilisk
D-
Kills:199
V. Kills:102 193%
Deaths:112
KDR:1.777
Accuracy:34% D--
KPH:13.100 D--
VKPH:6.700 D-
M60-G Bulldog
D--
Kills:172
V. Kills:32 N/A
Deaths:66
KDR:2.606
Accuracy:22.259% F-
KPH:13 D*
VKPH:2.400 D--
M12 Kobalt
D--
Kills:103
V. Kills:4 N/A
Deaths:14
KDR:7.357
Accuracy:16.759% D
KPH:37.700 D*
VKPH:1.500 D--
M40 Fury
D-
Kills:83
V. Kills:34 237%
Deaths:34
KDR:2.441
Accuracy:28.460% D*
KPH:14.200 F
VKPH:5.800 D-
G30 Walker
C**
Kills:57
V. Kills:30 184%
Deaths:34
KDR:1.676
Accuracy:34.151% C**
KPH:11 D--
VKPH:5.800 D--
M60-G Bulldog
D--
Kills:54
V. Kills:10 N/A
Deaths:31
KDR:1.742
Accuracy:21.224% F-
KPH:9.600 D*
VKPH:1.800 D--
Kills:1,649 (0 + 1,649)
Deaths:586
KDR:2.814
VKDR:0.799
Vehicle Kills:468
Kill Difference:1,063
Playtime:94.628 hours
Usage:1%
Score:0.790m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:21.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
B
Kills:76
V. Kills:57 131%
Deaths:8
KDR:9.500
Accuracy:80.761% S
KPH:34.700 C+
VKPH:26 B
CAS 14-E
A**
Kills:70
V. Kills:32 212%
Deaths:16
KDR:4.375
Accuracy:72.047% S
KPH:31.800 D*
VKPH:14.500 A**
Kills:146 (0 + 146)
Deaths:24
KDR:6.083
VKDR:3.708
Vehicle Kills:89
Kill Difference:122
Playtime:4.395 hours
Usage:0%
Score:0.095m
Score/min:359
Piloting Accuracy:N/A%
Gunner Accuracy:72.047%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,6226,5119576.804C--5.4551.174%C+0.998%C46.3D7.9C159140.6h3.5C-6.8C
Ghost 4,6494,5941,7772.585C1.2337.222%D-74.532%C++25.3D--N/A69181.4h2.3D6.2D
Orbital Strike Uplink 6,0684,14914149U4,147.64596.718%UN/A754.4U348.9U44255.5h1.3T*0.2T*
Orion VS54 4,2554,1134,7830.86C--0.5023.965%C+18.6%D*14.6D--N/A58281.7h17D*70.9C+
Betelgeuse 54-A 3,7593,6583,6960.99D0.3726.03%D17.988%F-25.5D*N/A85143.7h14F-53.7D*
Xiphos Anti-Personnel Phalanx Tower 3,4533,4148426.75S425.3946.84%AN/A1177.2A+13.4B++32952.9h3.9B+8.3B+
Spear Anti-Vehicle Phalanx Turret 3,7312,7613637.606C6.2550.552%C++5.071%B++39.2C--13.8D*21470.4h7.1B14.1C++
Proximity Mine 2,6102,6042988.738A7.3830.793%D**N/A137.8C+N/A41918.9h1.9C+6.1D*
Tank Mine 4,1122,5704445.788A4.4320.941%D*N/A155.8B+93.5B*129716.5h1.6B+7.9F
Plasma Grenade 2,5042,47712477N/A2,475.6442.571%D--N/A375.3D*4.1C--13956.6h4D*9.3D--
C-4 ARX 3,2122,2871,2901.773C0.4226.512%C+N/A84.7D34.3C+50227h1.5D*5.6C--
VE-C Horizon 2,3452,2182,6360.841D0.5138.912%C*11.181%F-16.1D--N/A55138.1h21F54D
Pulsar C 2,0261,9703,2400.608C0.7522.259%D--17.665%D*11.6D-N/A56170.1h15D**67.3D*
NS Decimator 2,7151,8832,8010.672D0.6857.008%D2.018%C+27.9D-12.3D19167.5h5.4D9.4D-
L100 Python AP 2,9821,7575023.5D2.1477.954%A*1.081%D26D--18.1C--21467.7h10.9F**14C--
NS-44 Commissioner 1,7151,6922,2260.76C0.6036.043%C-18.558%D-5.9D*N/A21284.5h4.7D*13D
Nebula VM20 1,5411,4899421.581C--0.2321.122%C+15.715%D*28.6D-1C**8752h23.3D-110.3D*
Spear Anti-Vehicle Phalanx Tower 2,2051,3822360.087A++58.7362.861%B**2.967%C53.8C+32C+36525.7h5.9B++9.4B*
NS-61 Emissary 1,2721,2621,3370.944C+0.4135.808%B*6.735%F-7.1D--N/A21177h15.2C+42.6C*
VE-S Canis 1,2981,2491,3110.953C--0.4029.525%C+7.046%F-19D--N/A6965.6h14.7D49.9C--
C75 Viper 1,9441,2452764.511C--3.1666.478%A*N/A35.7C20B*27234.9h20.3F30.5C+
Blueshift VM5 1,2631,2328811.398D0.0420.368%C13.799%F24.5D--N/A8250.2h20.7F-101.5D-
CME 1,2381,1912,9860.399F-0.9614.887%F**18.136%D-8.8D**N/A43136.1h20.5F**137.5T*
Zenith VX-5 1,2321,1841,2790.926C--0.4330.066%B+14.865%D*13.1D--N/A4090.2h15.9D**53C-
NS-15M2 1,1921,1721,4490.809C--0.5520.751%D*13.737%F-15.9D*N/A5873.9h17.2F--82.6F
NS-11A 1,1921,1641,6240.717D0.6421.573%D*14.863%D*16.1D--N/A4172.2h16.1D**74.7D*
Ursa 1,1921,1611,4880.78D--0.5821.734%D17.657%D--19.3D--N/A7160.2h14.3F65.8D-
Solstice VE3 1,2071,1581,5710.737C0.6231.241%B*12.09%D**8.9DN/A50130.6h21.2D*67.9C+
SVA-88 1,1721,1521,2300.937D0.4219.82%D*15.104%D**19.9D*N/A6457.8h13.8D*69.8D*
Pulsar LSW 1,1661,1501,2440.924D0.4323.05%D16.783%D*21.9D--N/A7652.6h16F-69.4D
Pulsar VS1 1,1731,1482,0760.553D0.8016.237%F-16.986%D-9.8D--N/A47117.4h18.1F-111.8F--
VX6-7 1,1831,1461,8100.633D0.7227.528%C+12.74%D**7.9D--N/A32145.2h22.9T-83D**
Terminus VX-9 1,1701,1442,1950.521C-0.8315.337%F*17.745%D*9.7D*N/A45117.6h18.7T-122T*
H-V45 1,1741,1442,2400.511D0.8416.934%F-17.133%D-10.5D*N/A46108.9h19.5T115.3T-
Serpent VE92 1,2071,1301,6170.699D0.6626.891%C+13.54%D*7D--N/A27161.9h24T*89.4F
Nebula VM20 1,0561,0165451.864C0.5124.417%B++16.535%D--34.7C--1.4B+10229.3h23.6F*96.6D
Rocklet Rifle 1,9209709691.001C++0.3555.35%C*N/A37.9C**37.1B++49225.6h32.6C*58.9C++
C-4 1,4449409830.956C--0.4021.751%D-N/A43.9D--23.6C-56121.4h2.1F--9.7F
Pandora VX25 9168871,0120.876C--0.4827.18%F-12.74%D-19.3D-N/A7045.9h4C++14.9D--
Artemis VX26 8738429840.856D0.5030.387%C*15.915%D*16.8D--N/A5450.1h16.1F-53.1D
Parallax VX3 7287233402.126C0.7736.127%D-75.104%D17.4D--N/A6641.5h3.1F-8.5F-
C150 Dalton 1,1386902923.793A++22.4440.751%BN/A36.5C-23.7C-33818.9h2.7B+6.7B+
Light PPA 7806895441.267D0.0933.516%D**N/A11.8D*1.6D--6158.6h27F-80.7F-
G40-F Ranger 1,0706816610.318D8.9657.287%MN/A55.8B++31.9B*49512.2h98D**171B++
Eclipse VE3A 7196788000.848C--0.5128.884%C++12.094%F13.2D--N/A4351.3h15.6F53.9D
Darkstar 6886741,0810.623D0.7325.321%D9.05%F--16.3D*N/A4241.4h17.7F*70.1F-
Hoplon Anti-Aircraft Phalanx Tower 1,2226601660U658.6450.878%MN/A471.4M401.4A*24591.4h9.7B*19.1B*
Blueshift VM5 6446254361.433C--0.0823.33%C++17.76%D--25D--N/A7625h22.3F--95.6D
NS-45 Pilot 6105995941.008C0.3529.349%D16.861%F8.9D*N/A2867.2h8.8D**30D--
MKV Suppressed 5785626850.82D0.5426.028%C--12.989%D*15.6D--N/A5336.1h17.1D--65.7D
Sticky Grenade 5555511551N/A549.6441.36%D**N/A459.2D*3.3D*15071.2h3.1D*7.6D**
M60-A Bulldog 623527687.75C6.3961.954%A1.708%C--28.6C--5.2C+13418.4h7.3D--11.8C++
G30 Walker 977521756.947F-5.5954.977%AN/A32.2C+28.1B**38116.2h291.6D--530.3C-
Lumine Edge 51450214,5040.035C1.3222.175%D12.151%D0.5C--N/A2964.4h1.5C7C+
VE-H Maw 4784635710.811D-0.5426.061%D21.382%D--17.9D*N/A7125.8h14F53.9D--
S1 6584618800.524D0.8350.861%D--1.518%D-21.8D9.3D30021.1h6.2C+12.1C+
M12 Kobalt 473449518.804D7.4520.07%C+14.477%D--40.5D-2.2D15111.1h21.8D108.6C+
Nightshade 57942911,4170.038B1.3277.136%B+10.49%C+0.6C-N/A4752.9h50.3C+65.1C+
E540 Halberd 603412587.103C--5.7542.287%D*2.67%B+22.9D*10.6D*17618h5.6C+13.3D
LB00 Python AP 618402636.381C--5.0372.013%A*N/A40.2D--21.6C+25310h6.2F--8.6D-
Lasher X2 3513453171.088C0.2722.932%D-2.319%D-29.5DN/A13911.7h26.6F-116D*
Saron HRB 5123121122.786D1.4336.528%D*N/A17.8D-11.4C--24817.5h25.7D70.2D**
M20 Basilisk 4483021871.615D*0.2633.049%D*6.954%B10.6D--5.1D-12328.4h104.4C315.8D
Sirius SX12 2862758560.321D1.0314.854%F--11.273%D*5.4D--N/A3750.6h28.4D--191.5T*
Flare VE6 2812725170.526D--0.8316.359%F16.177%D**8D**N/A4733.9h16.8T-102.7T-
NSX Tomoe 2822723550.766C--0.5930.465%C+18.015%F--16.3D*N/A5116.7h18.9F-62D--
Auraxium Force-Blade 30125723,9650.011D1.3416.766%D-12.062%B*0.2DN/A11675.8h4.3T*25.6D*
M40 Fury 316230574.035C-2.6841.183%C**1.739%C+31.1D*11.6C+2127.4h19.3D*46.8D
Comet VM2 3712273990.569D0.7951.402%B+3.084%D7D--4.5C11232.2h58T*112.8D*
NSX-P Tanto 2502272620.866D0.4929.454%C+11.454%F--12.5D--1.3C*5318.1h15.8C53.5C+
NSX-P Naginata 2302222670.831D0.5225.866%C+27.027%D15.2D*N/A5714.6h17.4D*67.3D
Dual Photon Pods 297220445D3.6454.822%C+N/A64.7D22.6C++4793.4h44.9F**81.8F-
M20 Basilisk 3011991121.777D--0.4234%D--5.025%C13.1D--6.7D-14715.2h99.4C+292.5C-
NS-AM7 Archer 2971993530.564C+0.7967.506%B**13.568%D5.1D2.5C+5638.7h27.6D--40.9D
Comet VM2 3161933730.517D--0.8451.351%C++3.109%D6.1D*3.9D-8831.7h66.5T129.4F**
E540 Halberd-H 287183247.625C-6.2774.54%A*N/A41.6D23.6C+4994.4h10.2F--13.7D*
M60-G Bulldog 204172662.606D--1.2522.259%F-5.814%A*13D*2.4D--11913.2h7.1C+31.9D*
NS Annihilator 3031693380.5D-0.8681.807%BN/A7.5D-6D*13022.5h15.8F19.3D**
VX29 Polaris 1661593370.472D0.8818.484%D**16.981%D--7.5D**N/A5021.2h22.3T*120.4F**
Phaseshift VX-S 144144602.4D1.0426.501%F-83.333%B+16.2D*N/A638.9h2.8C+10.6D
Solstice SF 1481381780.775C-0.5828.662%B+9.42%D--15.5D1.1C**928.9h14.5C50.5C+
Aspis Anti-Aircraft Phalanx Turret 242131562.339D0.9837.2%AN/A10.5C--8.9D15612.5h173.6D-466.6C++
NS-44L Blackhand 1321291450.89C--0.4739.719%D41.085%C6.1D*N/A2121.2h4.4C11C
The Little Helper 1311271300.977C--0.3834.192%D**12.598%D-28.9D-N/A844.4h4.6C13.4D--
L100 Python HEAT 183125452.778D1.4251.787%C2.4%C++21.9D--10.2D3105.7h6.4D12.3C+
L105 Zephyr 136115264.423D3.0736.114%D--N/A22.1D*4D--1315.2h9.1D*25.3D*
M12 Kobalt 118112522.4C-21.0431.388%A++14.286%D--86.2D4.6C4271.3h34.4T*109.5D*
Proton II PPA 116108313.484D2.1313.099%F-2.778%B**16.6D**1.2D**846.5h12.4D94.9F**
Nemesis VSH9 1281041160.897C+0.4644.353%F**5.769%A*18.9C+4.4C--2945.5h4.7A10.6B
M12 Kobalt 107103147.357D6.0016.759%D11.651%F38.1D*1.5D--1792.7h23.3D*138.9D
Fatestealer 1021011130.894U0.4625%D*24.753%B+10.9DN/A229.3h2.5D9.8D*
NSX Tanto 96951260.754D-0.6024.419%D--11.579%F--11.2D*N/A578.5h17.5D**71.5D--
Skyguard 14291531.717D0.3644.102%A*2.198%B+14.9C8.4D2456.1h128.8C292B+
Hyena Missile Launcher 13690146.429B**5.0732.07%DN/A18.4C9.4C-1664.9h30C++93.5C+
Quasar VM1 89861050.819D0.5410.39%F17.442%D14.1D--N/A1536.1h20.2D**194D
M40 Fury 11783342.441D-1.0928.46%D*2.41%B**14.3F5.9D-1605.8h22.8D**80F--
NS-357 Underboss 83821240.661C-0.6933.354%D-20.732%D4.4D*N/A2918.8h6.6T*19.9F--
NS-10 Burster 123811130.717D0.6445.801%A++1.235%F6.3C3.3D-7812.8h186D**406C*
PSA-01 Hammerhead AMR 125802640.303C1.0567.389%B**2.5%D**3.4D--1.9D4123.4h28.4T-42.1F*
NS-10 Burster 119801610.497D-0.8639.563%B**5%C4.9D2.4D*6916.2h195.8F-494.9C
MANA Anti-Vehicle Turret 15380980.816D-0.5462.065%D7.5%S800D730D11592400.1h21.4T*34.5T*
Anti-Vehicle Grenade 10379179N/A77.6438.127%FN/A197.5D--60C--18950.4h6.5D17.2D*
Cerberus 7777721.069C0.2932.932%C20.779%D6.9D*N/A2411.2h6.4C-19.4C+
XM98 7676292.621C1.2734.175%D-86.842%A14.9D--N/A1265.1h2.7D7.8D
Hellion G20 1337689.5M+8.1480.761%SN/A34.5C+25.9B3952.2h248.7T*308D--
NS Baron G5 7775870.862D0.4924.706%F--8%D**17.4D--N/A944.3h5.3D-21.5C-
CAS 14-E 10270164.375D3.0272.047%SN/A31.8D*14.5A**3242.2h257.9T*358T*
Hunter QCX 92692520.274D1.0877.44%A*21.739%C+1.8D*N/A4538.3h53.9T*69.6D*
Soldier Soaker 7069900.767C--0.5926.219%D*11.594%C--9.5D**N/A347.3h6.6C25.3D--
NSX Tengu 68661050.629D--0.7328.659%F-13.636%D*13.5D*N/A714.9h20.6F--72F--
NS-03 Thumper 67651590.409D0.9526.689%D*1.538%C+15.1D*N/A454.3h10D*37.6D*
NS-11P 66642080.308D--1.0512.505%F**20.313%D5.8D*N/A2911h27T*215.7T*
PSA-02 Diamondback 66621260.492D--0.8622.198%F9.677%F--11.3D*N/A365.5h21.1T*95.1T*
The Slasher 63625360.116A+1.2428.968%C-9.677%C+1.8CN/A734h2.4C8.1C+
Corvus VA55 64622040.304D--1.0512.761%F**30.645%B+6.3D*N/A669.9h25.2T*197.7T*
Spear Anti-Vehicle Phalanx Turret 9959159M**57.6469.367%C+N/A59A+40A*4731h8B**11.5A++
G30 Walker 8757341.676D--0.3234.151%C**1.754%D--11D--5.8D--1305.2h238.2D697.6C+
M60-G Bulldog 6454311.742D0.3921.224%F-3.704%B**9.6D*1.8D--975.6h9.9F-46.6T
M60-A Bulldog 6652192.737D1.3843.69%D1.923%C14.1D--3.8C1463.7h9.7F*22.1F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret65381.1h
Spawn Beacon213,2183h
Nano-Armor Kit1,3032,051,632118.4h
Repair Module185,01214.6h
Turret AI Module103,67114h
Structure Shield Module72,7178.8h
Skywall Shield Emitter102,0976.5h
Bunker11481.6h
Rampart Wall24614.6h
Sunderer Garage12653.5h
Nanite Revive Grenade01,5600.4h
Medical Applicator1,864601,70960.7h
Reinforcements Module19021.6h
Blast Wall118135.1h
Cortium Silo21,6075.9h
Motion Spotter5713,51810.3h
VS Patriot Flare Gun03020.3h
Restoration Kit591,1331h
Spear Anti-Vehicle Tower71,6766.2h
Welding Device954,9896.6h
Deconstruction Tool767,8647.4h
Hoplon Anti-Aircraft Phalanx Tower121,7366.6h
Xiphos Anti-Personnel Tower41,8516.7h
Spitfire Auto-Turret354,4234.8h
VS Triumph Flare Gun15930.6h
Recon Detection Device27028,01651h
Shield Recharging Field556,4432.8h
Medical Kit2607,0385.7h
Ammunition Package337,8223.7h
Anti-Infantry MANA Turret111080.6h
Flail Targeting Dart1032,18221.5h
The Flail26114.9h
Routing Spire01610.4h
Pain Spire37272.9h
Solid Wall43385h
WLT-Howler Mining Laser2926,112333.9h
Infantry Tower14604.8h
Spear Anti-Vehicle Turret41801.2h
Lumifiber Rampart Wall253,30934.2h
Alarm Module21,2082h
Glaive IPC21801.3h
Router04271.1h
Nano-Repair Grenade05,8241.6h
Vehicle Gate111,67016.3h
Light Air Terminal55375.3h
Vehicle Ammo Dispenser0770.3h
Elysium Spawn Tube201,5504.5h
Light Vehicle Terminal41501.8h
Pillbox52893.6h
IPC Targeting Dart153334.4h
Orbital Strike Target Designator3711,26430.1h
Hardlight Barrier4570.1h

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