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Prefect Founder Kyro[LDDS] Kyro
VS BR 17

KDR: 1.02

Score: 15.7m

Last Seen: Jun 30th, 2019 12:55 PM
- OFFLINE - 1322.5 hour(s)

Prestige 1, Battle Rank 17 - Vanu Sovereignty on Emerald
Level Progress (to 18): 76%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Tank Mine Lasher X2 Pandora VX25 Parallax VX3 Proximity Mine Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 899TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.091%19.984%6011412002,5670.4316460.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.324%1.74A++-0.133C-1.048D*HEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.578B+9.40.338C**22

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.989%63.961%03121181369021.17826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.87%1.354A-0.203C0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.50.213C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.579%17.027%03121169339781.74121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.454%2.079A*0.472B+0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B5.1-0.056C+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.7m646.6%411 (24.7k)347 (20.8k)1.0174913,73313,4971.2816217 (17)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121437722.053%15.008%33103:210

20% Engineer24% Heavy Assault27% Infiltrator8% Light Assault15% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:49 PMNov 1st, 2014 2:41 PMJul 24th, 2019 12:27 PM (31d) (PST)Jun 30th, 2019 9:03 AM (55d) (PST)Jun 30th, 2019 8:55 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4482981500.3040.2990.0462.2870.050183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,89817,8519,04718183137320,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
752.7h/31.4d 3,565 2,061 6,269 103.3k 932 2,384 2,241 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B*
Kills:363
Deaths:340
KDR:1.068
Accuracy:27.354% B*
HSR:18.457% D-
Flare VE6
B+
Kills:342
Deaths:324
KDR:1.056
Accuracy:24.890% B+
HSR:17.252% D--
Orion VS54
B**
Kills:156
Deaths:137
KDR:1.139
Accuracy:26.846% B**
HSR:23.718% C+
Kills:861
Deaths (as Heavy Assault):801
Deaths (to Heavy Assaults):3,642
KDR:1.07491
Kill Difference:60
Playtime:182.645 hours
Usage:24%
Score:3.173m
Score/min:290
Accuracy (listed only):26.363%
HSR (listed only):19.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M+
Kills:492
Deaths:515
KDR:0.955
Accuracy:70.074% M+
HSR:17.073% B+
Solstice SF
B**
Kills:352
Deaths:668
KDR:0.527
Accuracy:29.031% B**
HSR:15.341% C
Eidolon VE33
B*
Kills:309
Deaths:587
KDR:0.526
Accuracy:32.631% B*
HSR:19.418% D-
VE-LR Obelisk
B+
Kills:158
Deaths:284
KDR:0.556
Accuracy:35.066% B+
HSR:17.089% F
Deimos VA29
C**
Kills:141
Deaths:331
KDR:0.426
Accuracy:45.513% D*
HSR:18.440% C**
Zenith VX-5
B**
Kills:98
Deaths:240
KDR:0.408
Accuracy:30.567% B**
HSR:19.388% C
Phobos VX86
B**
Kills:60
Deaths:86
KDR:0.698
Accuracy:72.430% B**
HSR:13.333% C--
Kills:1,610
Deaths (as Engineer):2,711
Deaths (to Engineers):3,172
KDR:0.59388
Kill Difference:1,101
Playtime:151.741 hours
Usage:20%
Score:3.874m
Score/min:426
Accuracy (listed only):45.044%
HSR (listed only):17.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
M+
Kills:492
Deaths:515
KDR:0.955
Accuracy:70.074% M+
HSR:17.073% B+
Solstice SF
B**
Kills:352
Deaths:668
KDR:0.527
Accuracy:29.031% B**
HSR:15.341% C
Eridani SX5
B*
Kills:230
Deaths:320
KDR:0.719
Accuracy:30.782% B*
HSR:13.478% D-
Deimos VA29
C**
Kills:141
Deaths:331
KDR:0.426
Accuracy:45.513% D*
HSR:18.440% C**
Zenith VX-5
B**
Kills:98
Deaths:240
KDR:0.408
Accuracy:30.567% B**
HSR:19.388% C
Phobos VX86
B**
Kills:60
Deaths:86
KDR:0.698
Accuracy:72.430% B**
HSR:13.333% C--
Kills:1,373
Deaths (as Light Assault):2,160
Deaths (to Light Assaults):2,141
KDR:0.63565
Kill Difference:787
Playtime:57.229 hours
Usage:8%
Score:0.867m
Score/min:252
Accuracy (listed only):46.399%
HSR (listed only):16.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
M+
Kills:492
Deaths:515
KDR:0.955
Accuracy:70.074% M+
HSR:17.073% B+
Eridani SX5
B*
Kills:230
Deaths:320
KDR:0.719
Accuracy:30.782% B*
HSR:13.478% D-
Deimos VA29
C**
Kills:141
Deaths:331
KDR:0.426
Accuracy:45.513% D*
HSR:18.440% C**
Equinox VE2
C+
Kills:91
Deaths:95
KDR:0.958
Accuracy:24.977% C+
HSR:10.989% D*
Terminus VX-9
A++
Kills:69
Deaths:172
KDR:0.401
Accuracy:33.535% A++
HSR:20.290% D
Phobos VX86
B**
Kills:60
Deaths:86
KDR:0.698
Accuracy:72.430% B**
HSR:13.333% C--
Kills:1,083
Deaths (as Combat Medic):1,519
Deaths (to Combat Medics):1,461
KDR:0.71297
Kill Difference:436
Playtime:40.437 hours
Usage:5%
Score:0.734m
Score/min:303
Accuracy (listed only):46.218%
HSR (listed only):15.601%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:482
Deaths:274
KDR:1.759
Accuracy:46.483% B**
HSR:71.577% D
Ghost
B+
Kills:255
Deaths:197
KDR:1.294
Accuracy:42.929% B+
HSR:58.039% D--
Eridani SX5
B*
Kills:230
Deaths:320
KDR:0.719
Accuracy:30.782% B*
HSR:13.478% D-
Artemis VX26
B++
Kills:221
Deaths:250
KDR:0.884
Accuracy:30.740% B++
HSR:15.385% D*
NS-44L Blackhand
A
Kills:174
Deaths:255
KDR:0.682
Accuracy:52.836% A
HSR:39.655% C+
Cerberus
B++
Kills:144
Deaths:248
KDR:0.581
Accuracy:36.304% B++
HSR:16.667% D
V10
A
Kills:132
Deaths:
KDR:
Accuracy:49.486% A
HSR:75% C
Manticore SX40
C**
Kills:131
Deaths:72
KDR:1.819
Accuracy:30.922% C*
HSR:23.664% C**
Nyx VX31
C
Kills:113
Deaths:103
KDR:1.097
Accuracy:32.526% C
HSR:27.434% C
VA39 Spectre
B**
Kills:76
Deaths:12
KDR:6.333
Accuracy:39.008% B**
HSR:35.526% C
Spiker
B*
Kills:59
Deaths:122
KDR:0.484
Accuracy:36.064% B*
HSR:16.949% D
Kills:2,017
Deaths (as Infiltrator):1,853
Deaths (to Infiltrators):1,889
KDR:1.08851
Kill Difference:164
Playtime:203.222 hours
Usage:27%
Score:3.377m
Score/min:277
Accuracy (listed only):38.916%
HSR (listed only):35.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:1,080
Deaths:678
KDR:1.593
Accuracy:25.221% A+
HSR:14.907% D*
Nebula VM20
A++
Kills:1,018
Deaths:678
KDR:1.501
Accuracy:26.308% A++
HSR:18.075% C-
Comet VM2
A*
Kills:386
Deaths:663
KDR:0.582
Accuracy:62.996% A*
HSR:1.295% D**
Comet VM2
A*
Kills:328
Deaths:662
KDR:0.495
Accuracy:64.498% A*
HSR:1.829% D*
Cosmos VM3
B**
Kills:276
Deaths:103
KDR:2.680
Accuracy:22.570% B**
HSR:15.942% D
Cosmos VM3
A
Kills:239
Deaths:103
KDR:2.320
Accuracy:23.861% A
HSR:12.134% D**
Blueshift VM5
B**
Kills:228
Deaths:176
KDR:1.295
Accuracy:24.284% B**
HSR:19.298% C
Blueshift VM5
B**
Kills:217
Deaths:176
KDR:1.233
Accuracy:24.486% B**
HSR:20.737% C+
Quasar VM1
B**
Kills:89
Deaths:
KDR:
Accuracy:20.730% B**
HSR:20.225% C**
NS-10 Burster
A+
Kills:86
Deaths:103
KDR:0.835
Accuracy:39.794% A+
HSR:0% F
NS-10 Burster
A++
Kills:80
Deaths:103
KDR:0.777
Accuracy:39.987% A++
HSR:1.250% D*
Kills:4,027
Deaths (as MAX Suit):1,722.500
Deaths (to MAX Suits):807
KDR:2.33788
Kill Difference:2,304.500
Playtime:112.650 hours
Usage:15%
Score:3.654m
Score/min:541
Accuracy (listed only):34.067%
HSR (listed only):11.427%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:52
V. Kills:30 168%
Deaths:17
KDR:3.059
Accuracy:38.993% C--
KPH:21.100 C
VKPH:12.200 C
Kills:52 (0 + 52)
Deaths:17
KDR:3.059
VKDR:1.765
Vehicle Kills:30
Kill Difference:35
Playtime:2.467 hours
Usage:0%
Score:0.062m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:38.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:146
V. Kills:13 N/A
Deaths:11
KDR:13.273
Accuracy:37.036% C++
KPH:81.100 A+
VKPH:7.200 C-
M60-G Bulldog
M**
Kills:101
V. Kills:46 215%
Deaths:16
KDR:6.313
Accuracy:61.942% M+
KPH:43.900 B**
VKPH:20 M**
Kills:247 (0 + 247)
Deaths:27
KDR:9.148
VKDR:2.185
Vehicle Kills:59
Kill Difference:220
Playtime:4.101 hours
Usage:1%
Score:0.118m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:61.942%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,1011,0806781.593C0.5825.221%A+14.907%D*35.9C++N/A22130.1h12.8B**50.6B**
Nebula VM20 1,0291,0186781.501C0.4826.308%A++18.075%C-36.5C++N/A22027.9h13.6B*51.6B*
Tank Mine 9445982412.481C+1.4620.936%D-N/A108.7C+62.9C+13995.5h1.3B**6C*
Lasher X2 6025958330.714C0.3028.022%C**2.689%D17DN/A8834.9h14.2A50.7B++
Pandora VX25 4954925150.955C+0.0670.074%M+17.073%B+15.2D-N/A8132.4h6.2D*8.8B+
Parallax VX3 4834822741.759C0.7446.483%B**71.577%D22.1CN/A10021.8h2.3C+4.9B+
Proximity Mine 4774771972.421C-1.4048.253%B++N/A99.4C-N/A5114.8h1.9C++3.8B++
Comet VM2 7103866630.582C0.4462.996%A*1.295%D**9.7C8.2A*20439.7h27.4C43.4B+
Ursa 3703633401.068C+0.0527.354%B*18.457%D-20.3DN/A11417.9h10.2B+37.3B+
C-4 5153553910.908C0.1123.369%C-N/A50D22.5C-7817.1h1.3B+5.6C*
Solstice SF 3553526680.527C-0.4929.031%B**15.341%C11.3DN/A6831.1h13.4C+46.2B
Flare VE6 3453423241.056C0.0424.89%B+17.252%D--18.9DN/A9318.1h9.4B+37.8B+
Comet VM2 5733286620.495D0.5264.498%A*1.829%D*8.7C--6.5B*15437.7h32.6C50.5B+
Eidolon VE33 3133095870.526C-0.4932.631%B*19.418%D-11.1DN/A6427.8h8.6B26.4B+
Cosmos VM3 2782761032.68B+1.6622.57%B**15.942%D27.1CN/A18410.2h10.9B**48.5B*
Lumine Edge 2672644,4160.06C+0.9635.055%B++15.152%C+1.2C-N/A7217.3h1.3C**3.8B+
Ghost 2552551971.294C-0.2842.929%B+58.039%D--19.6D-N/A12113h2.3C++5.4B
Cosmos VM3 2402391032.32B1.3023.861%A12.134%D**23.4C-N/A16610.2h13.3B55.7B
Eridani SX5 2342303200.719C-0.3030.782%B*13.478%D-14.1D-N/A8316.3h11.5C**37.5B+
Blueshift VM5 2382281761.295C-0.2824.284%B**19.298%C28.5C1.3A1178h14.6B+60.3B++
Artemis VX26 2222212500.884C0.1330.74%B++15.385%D*16.4D-N/A9113.5h11B+35.8B+
Blueshift VM5 2262171761.233C--0.2224.486%B**20.737%C+28.9C1.2A1067.5h15.3C**62.6B+
Frag Grenade 2152141214N/A212.9840.124%DN/A1070A**5C-32350.2h2.1A+5.3B*
NS-44L Blackhand 1751742550.682C0.3452.836%A39.655%C+8.1D-N/A4821.6h4.1B7.7B+
VE-LR Obelisk 1611582840.556D0.4635.066%B+17.089%F11.2D--N/A4014.1h7.9C22.5C++
Orion VS54 1591561371.139C+0.1226.846%B**23.718%C+17DN/A1629.2h11.7B+43.7C**
Sticky Grenade 1531521152N/A150.9861.34%B**N/A1520A10C81270.1h1.6B++2.6B++
M40 Fury 1591461113.273A12.2637.036%C++N/A81.1A+7.2C-5211.8h7B**19B**
Hunter QCX 1501452910.498C0.5230.256%D-42.069%B**6.8DN/A3621.3h2.8B+9.4B
MANA Anti-Personnel Turret 146144981.469N/A0.4526.804%UN/A1440U20U5596900.1h25.8T*96.1T*
Cerberus 1441442480.581C-0.4436.304%B++16.667%D12.7D-N/A5611.3h5.8C**15.9B+
Deimos VA29 1441413310.426D0.5945.513%D*18.44%C**9.6D*N/A5814.7h2.5C+5.5C-
V10 1331321132U130.9849.486%A75%C24C--N/A1285.5h2.6C5.2B
Manticore SX40 133131721.819B**0.8030.922%C*23.664%C**18.2DN/A1207.2h7.4C**23.8B+
MAX Punch 1321241,7850.069C0.9543.464%C+N/A1.4C+N/A690.9h2.1C++4.9C++
Nyx VX31 1131131031.097C--0.0832.526%C27.434%C14.7D-N/A817.7h5.6C++17.2C++
Nemesis VSH9 2221091560.699C+0.3260.661%C1.835%C7.5C-7.8C+18414.5h10.1D16.7D
Force-Blade 1371075,2350.02C+1.0048.576%A+1.869%D0.5CN/A1237.4h2.9C+5.9B+
M60-G Bulldog 147101166.313B+5.3061.942%M+N/A43.9B**20M**4452.3h12.6F20.4B
Hades VSH4 202981970.497C+0.5276.428%B**2.041%C+11.4C12.1C+1998.6h10.8D14.1C+
Zenith VX-5 104982400.408D-0.6130.567%B**19.388%C5.8D*N/A2817h15.6D51.1C*
S1 134961640.585C0.4368.781%A2.083%C-23.4C+9.3C--4054.1h5.8B+8.4B++
NS Annihilator 187941350.696C*0.3280.67%C+N/A11.3C*11.2B*2468.3h10B++12.4B++
Equinox VE2 9191950.958C+0.0624.977%C+10.989%D*13.8D-N/A916.6h11.7B+46.8C**
Quasar VM1 9089189U87.9820.73%B**20.225%C**18.5C-N/A2184.8h10.6A51.1B+
NS-10 Burster 160861030.835C0.1839.794%A+N/A5.8C++5B*12914.8h151.7C+381.2B++
NS-10 Burster 145801030.777C0.2439.987%A++1.25%D*5.3C+4.3B+13215.2h171.4D428.6B
VA39 Spectre 7676126.333M**5.3239.008%B**35.526%C15.5C-N/A964.9h4.6B*11.7B*
Terminus VX-9 71691720.401C--0.6233.535%A++20.29%D7.4D*N/A339.3h18.5F-55.1C+
MANA Anti-Vehicle Turret 13466970.68D0.3459.754%C++N/A660C680C+2440550.1h13.3F22.2D
Phobos VX86 6260860.698C-0.3272.43%B**13.333%C--14.6D--N/A954.1h2.6C+3.6B+
Spiker 59591220.484C--0.5336.064%B*16.949%D10.2D--N/A285.8h9.6C+26.7B+
NS Decimator 105551410.39D0.6368.257%B*1.818%C13.8D*12.5C-3774h6.8D*9.9D
Saron HRB 8252173.059C-2.0438.993%C--N/A20.8C12C-4202.5h22C++56.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2900.1h
Nano-Armor Kit226169,10014.6h
Medical Applicator9025,2844.3h
Anti-Vehicle MANA Turret124361h
AE Nano-Armor Kit6152,2524.1h
AE Medical Applicator12221,0562.7h
Spitfire Auto-Turret246391.2h
Nanite Revive Grenade01920.1h
Motion Spotter483,0213h
Shield Recharging Field208190.6h
Ammunition Package472,6511.6h
Anti-Infantry MANA Turret153100.5h
Recon Detection Device511,6664.2h

Check the help document for the dictionary if you want to learn more about words used here.


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