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Primarch Founder Kyro[LDDS] Kyro
VS BR 99

KDR: 1.02

Score: 15.3m

Last Seen: Jan 7th, 2019 4:59 AM
- OFFLINE - 2513.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 14%
Level 100 Progress: 81% 148h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Tank Mine Lasher X2 Pandora VX25 Proximity Mine Parallax VX3 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 884TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.192%20.032%6051410212,5210.4325670.585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.288%1.773A++-0.106C+-1.035D*HEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.585B+9.40.344C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.011%63.375%03103280066621.2012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.893%1.351A-0.245C0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.50.207C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.767%17.077%03103269138081.81842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.238%2.108A*0.501B+0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B5.1-0.056C+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m604.2%407 (24.4k)351 (21.1k)1.0176713,47713,2431.2831799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103536022.094%14.966%33103:170

21% Engineer25% Heavy Assault28% Infiltrator8% Light Assault15% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:49 PMNov 1st, 2014 2:41 PMJan 31st, 2019 9:14 PM (80d) (PST)Jan 7th, 2019 1:10 AM (105d) (PST)Jan 7th, 2019 12:59 AM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4593041550.3100.3050.0462.1820.051187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,54718,2439,30419183131321,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
724h/30.2d 3,516 2,017 6,146 94.8k 920 2,367 2,207 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:586
Deaths:815
KDR:0.719
Accuracy:28.110% B
HSR:2.560% D
Ursa
B*
Kills:363
Deaths:340
KDR:1.068
Accuracy:27.354% B*
HSR:18.457% D-
Flare VE6
B+
Kills:338
Deaths:317
KDR:1.066
Accuracy:24.833% B+
HSR:17.160% D--
Orion VS54
A
Kills:134
Deaths:90
KDR:1.489
Accuracy:27.527% A
HSR:24.627% C+
Kills:1,421
Deaths (as Heavy Assault):1,562
Deaths (to Heavy Assaults):3,581
KDR:0.90973
Kill Difference:141
Playtime:178.357 hours
Usage:25%
Score:3.044m
Score/min:284
Accuracy (listed only):26.956%
HSR (listed only):15.701%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M++
Kills:492
Deaths:515
KDR:0.955
Accuracy:70.074% M++
HSR:17.073% B+
Solstice SF
B**
Kills:352
Deaths:668
KDR:0.527
Accuracy:29.031% B**
HSR:15.341% C
Eidolon VE33
B*
Kills:309
Deaths:587
KDR:0.526
Accuracy:32.631% B*
HSR:19.418% D-
VE-LR Obelisk
B+
Kills:158
Deaths:280
KDR:0.564
Accuracy:35.174% B+
HSR:17.089% F
Deimos VA29
B
Kills:140
Deaths:326
KDR:0.429
Accuracy:46.235% D*
HSR:18.571% B
Zenith VX-5
B**
Kills:88
Deaths:218
KDR:0.404
Accuracy:30.483% B**
HSR:20.455% C+
Phobos VX86
B**
Kills:59
Deaths:85
KDR:0.694
Accuracy:72.381% B**
HSR:13.559% C-
Kills:1,598
Deaths (as Engineer):2,679
Deaths (to Engineers):3,121
KDR:0.59649
Kill Difference:1,081
Playtime:149.243 hours
Usage:21%
Score:3.792m
Score/min:423
Accuracy (listed only):45.144%
HSR (listed only):17.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
M++
Kills:492
Deaths:515
KDR:0.955
Accuracy:70.074% M++
HSR:17.073% B+
Solstice SF
B**
Kills:352
Deaths:668
KDR:0.527
Accuracy:29.031% B**
HSR:15.341% C
Eridani SX5
B*
Kills:230
Deaths:320
KDR:0.719
Accuracy:30.782% B*
HSR:13.478% D-
Deimos VA29
B
Kills:140
Deaths:326
KDR:0.429
Accuracy:46.235% D*
HSR:18.571% B
Zenith VX-5
B**
Kills:88
Deaths:218
KDR:0.404
Accuracy:30.483% B**
HSR:20.455% C+
Phobos VX86
B**
Kills:59
Deaths:85
KDR:0.694
Accuracy:72.381% B**
HSR:13.559% C-
Kills:1,361
Deaths (as Light Assault):2,132
Deaths (to Light Assaults):2,101
KDR:0.63837
Kill Difference:771
Playtime:56.575 hours
Usage:8%
Score:0.856m
Score/min:252
Accuracy (listed only):46.498%
HSR (listed only):16.413%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
M++
Kills:492
Deaths:515
KDR:0.955
Accuracy:70.074% M++
HSR:17.073% B+
Eridani SX5
B*
Kills:230
Deaths:320
KDR:0.719
Accuracy:30.782% B*
HSR:13.478% D-
Deimos VA29
B
Kills:140
Deaths:326
KDR:0.429
Accuracy:46.235% D*
HSR:18.571% B
Equinox VE2
C+
Kills:91
Deaths:95
KDR:0.958
Accuracy:24.977% C+
HSR:10.989% D**
Terminus VX-9
A++
Kills:67
Deaths:161
KDR:0.416
Accuracy:34.207% A++
HSR:20.896% D
Phobos VX86
B**
Kills:59
Deaths:85
KDR:0.694
Accuracy:72.381% B**
HSR:13.559% C-
Kills:1,079
Deaths (as Combat Medic):1,502
Deaths (to Combat Medics):1,438
KDR:0.71838
Kill Difference:423
Playtime:39.759 hours
Usage:5%
Score:0.710m
Score/min:298
Accuracy (listed only):46.442%
HSR (listed only):15.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:469
Deaths:270
KDR:1.737
Accuracy:46.580% B**
HSR:70.789% D-
Ghost
B+
Kills:255
Deaths:196
KDR:1.301
Accuracy:42.929% B+
HSR:58.039% D--
Eridani SX5
B*
Kills:230
Deaths:320
KDR:0.719
Accuracy:30.782% B*
HSR:13.478% D-
Artemis VX26
B++
Kills:221
Deaths:250
KDR:0.884
Accuracy:30.740% B++
HSR:15.385% D*
NS-44L Blackhand
A
Kills:171
Deaths:252
KDR:0.679
Accuracy:52.676% A
HSR:39.181% C+
Cerberus
B+
Kills:139
Deaths:243
KDR:0.572
Accuracy:36.165% B+
HSR:17.266% D
V10
A
Kills:132
Deaths:
KDR:
Accuracy:49.486% A
HSR:75% C
Manticore SX40
C**
Kills:131
Deaths:72
KDR:1.819
Accuracy:30.922% C*
HSR:23.664% C**
Nyx VX31
C
Kills:113
Deaths:103
KDR:1.097
Accuracy:32.526% C
HSR:27.434% C
VA39 Spectre
B**
Kills:76
Deaths:12
KDR:6.333
Accuracy:39.008% B**
HSR:35.526% C
Spiker
B*
Kills:59
Deaths:122
KDR:0.484
Accuracy:36.064% B*
HSR:16.949% C--
Kills:1,996
Deaths (as Infiltrator):1,840
Deaths (to Infiltrators):1,844
KDR:1.08478
Kill Difference:156
Playtime:200.351 hours
Usage:28%
Score:3.300m
Score/min:275
Accuracy (listed only):38.898%
HSR (listed only):35.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:1,065
Deaths:671
KDR:1.587
Accuracy:25.267% A+
HSR:15.024% D*
Nebula VM20
A++
Kills:1,008
Deaths:671
KDR:1.502
Accuracy:26.399% A++
HSR:18.254% C-
Comet VM2
A*
Kills:383
Deaths:654
KDR:0.586
Accuracy:62.978% A*
HSR:1.305% D**
Comet VM2
A*
Kills:327
Deaths:653
KDR:0.501
Accuracy:64.483% A*
HSR:1.835% D*
Cosmos VM3
A+
Kills:270
Deaths:99
KDR:2.727
Accuracy:22.540% A+
HSR:15.926% D-
Cosmos VM3
A++
Kills:232
Deaths:99
KDR:2.343
Accuracy:23.867% A++
HSR:12.500% D**
Blueshift VM5
B**
Kills:202
Deaths:166
KDR:1.217
Accuracy:24.038% B**
HSR:18.317% C--
Blueshift VM5
B**
Kills:192
Deaths:166
KDR:1.157
Accuracy:24.420% B**
HSR:20.313% C+
Quasar VM1
B**
Kills:89
Deaths:
KDR:
Accuracy:20.730% B**
HSR:20.225% B
NS-10 Burster
A+
Kills:86
Deaths:102
KDR:0.843
Accuracy:39.717% A+
HSR:0% F
NS-10 Burster
A++
Kills:80
Deaths:102
KDR:0.784
Accuracy:39.922% A++
HSR:1.250% D*
Kills:3,934
Deaths (as MAX Suit):1,691.500
Deaths (to MAX Suits):794
KDR:2.32575
Kill Difference:2,242.500
Playtime:110.694 hours
Usage:15%
Score:3.555m
Score/min:535
Accuracy (listed only):34.033%
HSR (listed only):11.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:52
V. Kills:30 168%
Deaths:17
KDR:3.059
Accuracy:38.993% D
KPH:21.100 C
VKPH:12.200 C-
Kills:52 (0 + 52)
Deaths:17
KDR:3.059
VKDR:1.765
Vehicle Kills:30
Kill Difference:35
Playtime:2.467 hours
Usage:0%
Score:0.062m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:38.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:146
V. Kills:13 N/A
Deaths:11
KDR:13.273
Accuracy:37.036% C++
KPH:81.100 A+
VKPH:7.200 C-
M60-G Bulldog
M**
Kills:96
V. Kills:46 204%
Deaths:16
KDR:6
Accuracy:61.876% M+
KPH:42.800 B*
VKPH:20.500 M**
Kills:242 (0 + 242)
Deaths:27
KDR:8.963
VKDR:2.185
Vehicle Kills:59
Kill Difference:215
Playtime:4.042 hours
Usage:1%
Score:0.114m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:61.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,0861,0656711.587C0.5725.267%A+15.024%D*35.7C*N/A21829.8h12.8B**50.6B**
Nebula VM20 1,0181,0086711.502C0.4826.399%A++18.254%C-36.5C*N/A21827.6h13.6B*51.3B*
Tank Mine 9445982342.556C+1.5421.328%D-N/A110.7C++64.1C++14265.4h1.3B**5.9C**
Lasher X2 5935868150.719C0.3028.11%B2.56%D17DN/A8634.5h14.2A50.4B++
Pandora VX25 4954925150.955C+0.0670.074%M++17.073%B+15.2D-N/A8132.4h6.2D--8.8B+
Proximity Mine 4704701972.386C-1.3748.485%B++N/A100C-N/A5144.7h1.8B+3.8B++
Parallax VX3 4704692701.737C0.7246.58%B**70.789%D-21.8CN/A9821.5h2.3C+4.9B+
Comet VM2 7063836540.586C0.4362.978%A*1.305%D**9.7C8.2A*20539.3h27.3C43.3B+
Ursa 3703633401.068C+0.0527.354%B*18.457%D-20.3DN/A11417.9h10.2B+37.3B+
Solstice SF 3553526680.527C-0.4929.031%B**15.341%C11.3DN/A6831.1h13.4C+46.2B+
C-4 5023473830.906C0.1123.204%C-N/A49.6D22.1C--7677h1.3B+5.6C**
Flare VE6 3413383171.066C0.0524.833%B+17.16%D--18.8D-N/A9218h9.4B+37.7B+
Comet VM2 5713276530.501D0.5264.483%A*1.835%D*8.8C--6.5B*15437.3h32.3C50B+
Eidolon VE33 3133095870.526C-0.4932.631%B*19.418%D-11.1DN/A6427.8h8.6B26.4B+
Cosmos VM3 272270992.727B+1.7122.54%A+15.926%D-27.6C+N/A1869.8h10.9B**48.5B**
Lumine Edge 2612584,2520.061C+0.9635.372%B++14.729%C+1.2C-N/A7212.3h1.3C**3.8B+
Ghost 2552551961.301C-0.2842.929%B+58.039%D--19.6DN/A12113h2.3C++5.4B
Cosmos VM3 233232992.343B1.3323.867%A++12.5%D**23.7CN/A1689.8h13.4B+56.2B*
Eridani SX5 2342303200.719C0.3030.782%B*13.478%D-14.1DN/A8316.3h11.5B37.5B+
Artemis VX26 2222212500.884C0.1330.74%B++15.385%D*16.4D-N/A9113.5h11B+35.8B+
Frag Grenade 2132121212N/A210.9839.964%DN/A1060A**5C32360.2h2.1A+5.3B*
Blueshift VM5 2112021661.217C-0.2024.038%B**18.317%C--26.9C1.2A1027.5h15.3C**63.6B+
Blueshift VM5 1991921661.157C--0.1424.42%B**20.313%C+27.4C1B*887h16.1C*66.1B+
NS-44L Blackhand 1721712520.679C0.3452.676%A39.181%C+8D-N/A4821.3h4B+7.6B++
VE-LR Obelisk 1611582800.564D0.4535.174%B+17.089%F11.3D-N/A4014h7.9C22.3C++
Sticky Grenade 1531521152N/A150.9861.34%B**N/A1520A10C81270.1h1.6B++2.6B++
M40 Fury 1591461113.273B**12.2637.036%C++N/A81.1A+7.2C-5211.8h7A19B**
Hunter QCX 1501452890.502C0.5230.301%D-42.069%B**6.8DN/A3621.2h2.8B+9.4B
MANA Anti-Personnel Turret 144142971.464N/A0.4526.78%UN/A1420U20U5494000.1h26T*97T*
Deimos VA29 1431403260.429D0.5946.235%D*18.571%B9.6D*N/A5814.6h2.5C+5.4C
Cerberus 1391392430.572C-0.4536.165%B+17.266%D12.9D-N/A5510.8h5.8C**16.1B+
Orion VS54 137134901.489C++0.4727.527%A24.627%C+17.9DN/A1727.5h11.3B+41.1B++
V10 1331321132U130.9849.486%A75%C24C-N/A1285.5h2.6C5.2B
Manticore SX40 133131721.819B*0.8030.922%C*23.664%C**18.2DN/A1207.2h7.4C**23.8B+
MAX Punch 1311231,7510.07C0.9543.514%C+N/A1.4C+N/A689h2.2C++5C++
Nyx VX31 1131131031.097C--0.0832.526%C27.434%C14.7D-N/A817.7h5.6C++17.2C++
Force-Blade 1371075,2300.02C+1.0048.576%A+1.869%D0.5C+N/A1237h2.9C+5.9B+
Nemesis VSH9 2171061560.679C+0.3460.488%C1.887%C-7.3D7.7C-17914.5h10.3D-17D
M60-G Bulldog 14296166B+4.9861.876%M+N/A43.6B**20.9M**4292.2h12.8F20.7B
S1 132951640.579C+0.4469.114%A2.105%C23.8C+9.3C--3924h5.7B+8.3B*
Equinox VE2 9191950.958C0.0624.977%C+10.989%D**13.8D-N/A916.6h11.7B+46.8C**
Hades VSH4 189901880.479C+0.5476.458%B**2.222%C+10.6C11.6C+1888.5h11.5D-15.1C
Quasar VM1 9089189U87.9820.73%B**20.225%B18.5CN/A2174.8h10.6A51.1B++
Zenith VX-5 94882180.404D0.6130.483%B**20.455%C+5.5D*N/A2415.9h15.4C--50.6C*
NS Annihilator 176871210.719B0.3080.307%C+N/A10.9C++11.1B++2418h10.2B+12.7B+
NS-10 Burster 160861020.843C0.1739.717%A+N/A5.9C++5B*12914.7h150C++377.8B++
NS-10 Burster 145801020.784C0.2339.922%A++1.25%D*5.3C+4.3B+13215.1h169.6D424.7B+
VA39 Spectre 7676126.333M**5.3239.008%B**35.526%C16.5CN/A984.6h4.6B*11.7B*
Terminus VX-9 69671610.416D-0.6034.207%A++20.896%D7.5D*N/A328.9h18.3F-53.5C+
MANA Anti-Vehicle Turret 12862970.639D-0.3859.793%C*N/A620D-660D-2280600.1h14F-23.4D-
Spiker 59591220.484C--0.5336.064%B*16.949%C--10.2D-N/A285.8h9.6C+26.7B+
Phobos VX86 6159850.694C-0.3272.381%B**13.559%C-14.8D--N/A944h2.6C+3.6B+
NS Decimator 105551390.396D0.6268.275%B*1.818%C14.5D*13.2C3903.8h6.7D--9.8C-
Saron HRB 8252173.059C2.0438.993%DN/A20.8C12C-4162.5h22C++56.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret124321h
Motion Spotter482,9582.9h
Spawn Beacon2840.1h
Nano-Armor Kit226168,71714.5h
AE Medical Applicator11719,7732.6h
AE Nano-Armor Kit5848,5613.9h
Nanite Revive Grenade01880.1h
Medical Applicator9025,2844.3h
Spitfire Auto-Turret246231.2h
Ammunition Package462,6151.6h
Shield Recharging Field208110.6h
Anti-Infantry MANA Turret153070.5h
Recon Detection Device511,6564.1h

Check the help document for the dictionary if you want to learn more about words used here.


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