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Predator L0hky[XXXA] L0hky
VS BR 177

KDR: 2.81

Score: 79.8m

Last Seen: Mar 25th, 2018 10:36 PM
- OFFLINE - 1109 hour(s)

Battle Rank 120 (177 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Dual Photon Pods AP30 Shredder L105 Zephyr PX Maelstrom Turbo Laser Saron Laser Cannon M60-A Bulldog CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $509,157 MLG Score: 407
Fun Score: N/A
Cheeseburgers Flipped: 1618TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.113%15.706%26929100621,0501.846330.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.122%-0.777D--0.77D--1.641FHEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.029C+12.40.131C++60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.83%1.79%483510309,611207563114.62958152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.526%-0.797D-0.175C++-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.2-0.087C+52.30.014C+123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.347%2.993%416810276,849169219944.04787343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.562%-1.127D*0.252C*0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.123C+100.207C++24

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.37%1.262%126117101814,9821304566411.4805264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.221%-0.446C---0.787D-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.536B+17.30.563B+37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.638%76.408%1261610294,8661505253.23322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.298%0.093C+0.608B+-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.20.302C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.186%11.134%12613103249464700.762346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.515%-1.519F-0.679D1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.141C3.50.281C*11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.8m469.7%288 (17.3k)300 (18k)2.8071181,65629,0893.51875177 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035274521.688%10.71%23209:1032

50% Engineer14% Heavy Assault10% Infiltrator18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 11:30 PMJul 26th, 2015 7:54 PMMar 26th, 2018 7:05 AM (391d) (PST)Mar 25th, 2018 6:37 PM (391d) (PST)Mar 25th, 2018 6:36 PM (391d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
544794650.3070.1090.0331.8030.077407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6554,72027,9351872108518,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4432.3h/184.7d 20,701 8,745 20,873 479.5k 4,727 8,223 20,439 144.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F-
Kills:1,165
Deaths:595
KDR:1.958
Accuracy:17.957% F-
HSR:13.305% F--
Orion VS54
D
Kills:1,165
Deaths:679
KDR:1.716
Accuracy:17.196% D
HSR:12.017% F-
NS-15MP
D**
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:17.704% F-
HSR:16.552% D**
SVA-GG
D*
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:16.198% F-
HSR:18.448% D*
NS-15M AE
D-
Kills:1,158
Deaths:767
KDR:1.510
Accuracy:17.577% D**
HSR:18.912% D-
NS-15M2
D--
Kills:1,157
Deaths:640
KDR:1.808
Accuracy:18.729% D--
HSR:14.434% D**
NS-15M1
D
Kills:1,148
Deaths:561
KDR:2.046
Accuracy:18.245% D
HSR:14.024% D*
SVA-88
F
Kills:1,144
Deaths:724
KDR:1.580
Accuracy:13.648% F-
HSR:13.025% F
Lasher X2
C-
Kills:385
Deaths:328
KDR:1.174
Accuracy:21.206% D
HSR:3.117% C-
Ursa
D-
Kills:187
Deaths:92
KDR:2.033
Accuracy:13.095% F
HSR:18.182% D-
Kills:9,829
Deaths (as Heavy Assault):5,740
Deaths (to Heavy Assaults):7,332
KDR:1.71237
Kill Difference:4,089
Playtime:609.423 hours
Usage:14%
Score:11.551m
Score/min:316
Accuracy (listed only):17.155%
HSR (listed only):14.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C
Kills:1,170
Deaths:963
KDR:1.215
Accuracy:43.300% C
HSR:9.060% D*
Solstice Burst
D
Kills:1,161
Deaths:604
KDR:1.922
Accuracy:21.554% D--
HSR:18.691% D
Pulsar C
F
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:8.330% T
HSR:13.448% F
Zenith VX-5
F-
Kills:355
Deaths:378
KDR:0.939
Accuracy:15.508% F-
HSR:10.704% F-
Serpent VE92
F-
Kills:285
Deaths:373
KDR:0.764
Accuracy:12.180% F--
HSR:9.474% F-
NS-11CP
C
Kills:238
Deaths:182
KDR:1.308
Accuracy:17.886% F--
HSR:21.849% C
Solstice SF
F--
Kills:234
Deaths:310
KDR:0.755
Accuracy:10.575% F*
HSR:2.137% F--
NS Baron G5
C*
Kills:188
Deaths:170
KDR:1.106
Accuracy:45.916% C*
HSR:6.383% F
Pandora VX25
C+
Kills:170
Deaths:142
KDR:1.197
Accuracy:15.116% F--
HSR:14.706% C+
Phobos VX86
D
Kills:163
Deaths:162
KDR:1.006
Accuracy:48.473% D-
HSR:11.656% D
Thanatos VE70
C+
Kills:161
Deaths:99
KDR:1.626
Accuracy:37.751% C+
HSR:6.832% F-
Kills:5,285
Deaths (as Engineer):3,888
Deaths (to Engineers):8,462
KDR:1.35931
Kill Difference:1,397
Playtime:2,227.378 hours
Usage:50%
Score:38.022m
Score/min:285
Accuracy (listed only):25.145%
HSR (listed only):11.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C
Kills:1,170
Deaths:963
KDR:1.215
Accuracy:43.300% C
HSR:9.060% D*
Sirius SX12
C-
Kills:1,167
Deaths:892
KDR:1.308
Accuracy:22.075% C-
HSR:11.654% D--
Solstice Burst
D
Kills:1,161
Deaths:604
KDR:1.922
Accuracy:21.554% D--
HSR:18.691% D
Pulsar C
F
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:8.330% T
HSR:13.448% F
NS-7 PDW
D
Kills:1,080
Deaths:830
KDR:1.301
Accuracy:21.097% D
HSR:12.315% D-
Zenith VX-5
F-
Kills:355
Deaths:378
KDR:0.939
Accuracy:15.508% F-
HSR:10.704% F-
Serpent VE92
F-
Kills:285
Deaths:373
KDR:0.764
Accuracy:12.180% F--
HSR:9.474% F-
NS-11CP
C
Kills:238
Deaths:182
KDR:1.308
Accuracy:17.886% F--
HSR:21.849% C
Solstice SF
F--
Kills:234
Deaths:310
KDR:0.755
Accuracy:10.575% F*
HSR:2.137% F--
NS Baron G5
C*
Kills:188
Deaths:170
KDR:1.106
Accuracy:45.916% C*
HSR:6.383% F
MKV Suppressed
B+
Kills:178
Deaths:165
KDR:1.079
Accuracy:28.822% B+
HSR:8.427% F-
Pandora VX25
C+
Kills:170
Deaths:142
KDR:1.197
Accuracy:15.116% F--
HSR:14.706% C+
Phobos VX86
D
Kills:163
Deaths:162
KDR:1.006
Accuracy:48.473% D-
HSR:11.656% D
Thanatos VE70
C+
Kills:161
Deaths:99
KDR:1.626
Accuracy:37.751% C+
HSR:6.832% F-
Kills:7,710
Deaths (as Light Assault):5,775
Deaths (to Light Assaults):4,637
KDR:1.33506
Kill Difference:1,935
Playtime:775.787 hours
Usage:18%
Score:15.136m
Score/min:325
Accuracy (listed only):24.899%
HSR (listed only):11.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,167
Deaths:892
KDR:1.308
Accuracy:22.075% C-
HSR:11.654% D--
V10
C*
Kills:1,158
Deaths:159
KDR:7.283
Accuracy:36.124% D
HSR:79.275% C*
XM98
C+
Kills:1,158
Deaths:240
KDR:4.825
Accuracy:34.345% C-
HSR:73.402% C+
Ghost
C**
Kills:1,157
Deaths:101
KDR:11.456
Accuracy:36.169% C-
HSR:71.564% C**
Phantom VA23
D--
Kills:1,153
Deaths:498
KDR:2.315
Accuracy:27.423% D*
HSR:21.249% D--
Parallax VX3
C**
Kills:1,144
Deaths:131
KDR:8.733
Accuracy:36.799% C
HSR:79.633% C**
NS-7 PDW
D
Kills:1,080
Deaths:830
KDR:1.301
Accuracy:21.097% D
HSR:12.315% D-
Phaseshift VX-S
B*
Kills:187
Deaths:36
KDR:5.194
Accuracy:33.389% C
HSR:87.701% B*
MKV Suppressed
B+
Kills:178
Deaths:165
KDR:1.079
Accuracy:28.822% B+
HSR:8.427% F-
NS-44 Commissioner
C**
Kills:171
Deaths:158
KDR:1.082
Accuracy:38.804% C**
HSR:10.526% F
NS-357P Underboss
C-
Kills:161
Deaths:146
KDR:1.103
Accuracy:38.963% C-
HSR:9.317% F
NS-44L Blackhand
C++
Kills:161
Deaths:148
KDR:1.088
Accuracy:31.740% D*
HSR:43.478% C++
NS-44 Commissioner AE
C
Kills:157
Deaths:190
KDR:0.826
Accuracy:39.304% C
HSR:11.465% F
NS-357 Underboss
C+
Kills:153
Deaths:173
KDR:0.884
Accuracy:35.877% C+
HSR:10.458% D**
Parsec VX3-A
C-
Kills:62
Deaths:8
KDR:7.750
Accuracy:29.839% F--
HSR:75.807% C-
NS-61 Emissary
D**
Kills:61
Deaths:48
KDR:1.271
Accuracy:19.256% D**
HSR:6.557% F
Kills:9,308
Deaths (as Infiltrator):3,923
Deaths (to Infiltrators):4,148
KDR:2.37267
Kill Difference:5,385
Playtime:434.340 hours
Usage:10%
Score:6.994m
Score/min:268
Accuracy (listed only):31.877%
HSR (listed only):38.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C
Kills:1,170
Deaths:963
KDR:1.215
Accuracy:43.300% C
HSR:9.060% D*
Sirius SX12
C-
Kills:1,167
Deaths:892
KDR:1.308
Accuracy:22.075% C-
HSR:11.654% D--
Equinox VE2 Burst
D*
Kills:1,156
Deaths:738
KDR:1.566
Accuracy:19.741% D**
HSR:17.388% D*
NS-11P
C+
Kills:1,156
Deaths:799
KDR:1.447
Accuracy:20.316% D
HSR:18.772% C+
Corvus VA55
D-
Kills:1,152
Deaths:732
KDR:1.574
Accuracy:19.941% D-
HSR:17.361% D-
NS-7 PDW
D
Kills:1,080
Deaths:830
KDR:1.301
Accuracy:21.097% D
HSR:12.315% D-
NS-11A
C+
Kills:343
Deaths:207
KDR:1.657
Accuracy:17.496% D**
HSR:20.991% C+
NS Baron G5
C*
Kills:188
Deaths:170
KDR:1.106
Accuracy:45.916% C*
HSR:6.383% F
MKV Suppressed
B+
Kills:178
Deaths:165
KDR:1.079
Accuracy:28.822% B+
HSR:8.427% F-
Pandora VX25
C+
Kills:170
Deaths:142
KDR:1.197
Accuracy:15.116% F--
HSR:14.706% C+
Phobos VX86
D
Kills:163
Deaths:162
KDR:1.006
Accuracy:48.473% D-
HSR:11.656% D
Thanatos VE70
C+
Kills:161
Deaths:99
KDR:1.626
Accuracy:37.751% C+
HSR:6.832% F-
CME
D--
Kills:158
Deaths:127
KDR:1.244
Accuracy:19.479% D*
HSR:15.823% D--
Kills:8,242
Deaths (as Combat Medic):6,026
Deaths (to Combat Medics):2,477
KDR:1.36774
Kill Difference:2,216
Playtime:184.689 hours
Usage:4%
Score:2.870m
Score/min:259
Accuracy (listed only):27.656%
HSR (listed only):13.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,167
Deaths:403
KDR:2.896
Accuracy:18.729% C+
HSR:12.682% F
Blueshift VM5
C+
Kills:1,160
Deaths:413
KDR:2.809
Accuracy:18.964% C+
HSR:11.466% F-
Cosmos VM3
C++
Kills:1,153
Deaths:446
KDR:2.585
Accuracy:17.233% C++
HSR:12.836% D**
Cosmos VM3
C
Kills:806
Deaths:374
KDR:2.155
Accuracy:14.878% C
HSR:14.640% D*
Comet VM2
C+
Kills:701
Deaths:455
KDR:1.541
Accuracy:41.123% C+
HSR:3.281% C-
Comet VM2
C++
Kills:508
Deaths:318
KDR:1.597
Accuracy:39.484% D
HSR:4.528% C++
Nebula VM20
C
Kills:414
Deaths:178
KDR:2.326
Accuracy:16.708% C
HSR:19.082% C
Nebula VM20
C-
Kills:396
Deaths:182
KDR:2.176
Accuracy:16.567% C-
HSR:15.404% D--
NS-10 Burster
C--
Kills:213
Deaths:178
KDR:1.197
Accuracy:25.780% C--
HSR:3.756% D
NS-10 Burster
C+
Kills:195
Deaths:183
KDR:1.066
Accuracy:25.758% D
HSR:5.641% C+
Quasar VM1
C++
Kills:69
Deaths:55
KDR:1.255
Accuracy:16.335% C++
HSR:11.594% D**
NS-20 Gorgon
C+
Kills:69
Deaths:47
KDR:1.468
Accuracy:27.315% C+
HSR:17.391% C
NS-20 Gorgon
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:26.712% N/A
HSR:24% N/A
Kills:6,901
Deaths (as MAX Suit):1,639.500
Deaths (to MAX Suits):1,774
KDR:4.20921
Kill Difference:5,261.500
Playtime:202.661 hours
Usage:5%
Score:5.258m
Score/min:432
Accuracy (listed only):23.507%
HSR (listed only):12.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:3,618
V. Kills:941 384%
Deaths:180
KDR:20.100
Accuracy:53.269% C++
KPH:74.600 C+
VKPH:19.400 C++
Maelstrom Turbo Laser
C-
Kills:1,995
V. Kills:1,481 135%
Deaths:1,024
KDR:1.948
Accuracy:26.265% D-
KPH:9.300 C-
VKPH:6.900 C--
Saron Laser Cannon
C+
Kills:1,577
V. Kills:1,430 110%
Deaths:827
KDR:1.907
Accuracy:27.551% D
KPH:9.800 C
VKPH:8.900 C+
Light PPA
B
Kills:1,115
V. Kills:143 N/A
Deaths:109
KDR:10.229
Accuracy:41.316% C++
KPH:32.700 C
VKPH:4.200 B
Photon A2A Missile Pods
D
Kills:814
V. Kills:852 95%
Deaths:123
KDR:6.618
Accuracy:68.846% F-
KPH:20.900 D-
VKPH:21.900 D
Coyote Missiles
B++
Kills:567
V. Kills:209 270%
Deaths:41
KDR:13.829
Accuracy:49.356% D
KPH:57.800 B++
VKPH:21.300 C+
Antares LC
C
Kills:307
V. Kills:357 86%
Deaths:163
KDR:1.883
Accuracy:25.679% D-
KPH:9.400 D
VKPH:10.900 C
Hornet Missiles
C+
Kills:306
V. Kills:156 195%
Deaths:29
KDR:10.552
Accuracy:52.598% D--
KPH:66.500 C+
VKPH:33.900 C+
Kills:10,299 (4,994 + 0)
Deaths:2,496
KDR:4.126
VKDR:2.231
Vehicle Kills:5,569
Kill Difference:7,803
Playtime:543.559 hours
Usage:12%
Score:8.991m
Score/min:276
Piloting Accuracy:25.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,662
V. Kills:2,526 145%
Deaths:476
KDR:7.693
Accuracy:50.545% A
KPH:13,183,200 U
VKPH:9,093,600 U
AP30 Shredder
U
Kills:2,663
V. Kills:1,321 201%
Deaths:298
KDR:8.936
Accuracy:29.421% D
KPH:9,586,800 U
VKPH:4,755,600 U
L105 Zephyr PX
U
Kills:2,076
V. Kills:180 N/A
Deaths:93
KDR:22.323
Accuracy:47.151% C-
KPH:7,473,600 U
VKPH:648,000 U
CAS30 Tank Buster
D
Kills:1,306
V. Kills:1,408 93%
Deaths:1,168
KDR:1.118
Accuracy:36.090% D--
KPH:4.400 D
VKPH:4.800 D
L105 Zephyr
U
Kills:1,182
V. Kills:148 N/A
Deaths:65
KDR:18.185
Accuracy:48.307% B++
KPH:4,255,200 U
VKPH:532,800 U
L-30R Vektor
C-
Kills:54
V. Kills:56 95%
Deaths:42
KDR:1.286
Accuracy:22.065% F
KPH:3.500 D-
VKPH:3.600 C-
Kills:10,943 (1,360 + 9,583)
Deaths:2,142
KDR:5.109
VKDR:2.633
Vehicle Kills:5,639
Kill Difference:8,801
Playtime:311.030 hours
Usage:7%
Score:9.507m
Score/min:509
Piloting Accuracy:22.065%
Gunner Accuracy:48.307%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,167
V. Kills:281 414%
Deaths:106
KDR:11.009
Accuracy:47.954% C
KPH:39.600 B++
VKPH:9.500 C-
L100 Python HESH
C
Kills:1,060
V. Kills:135 N/A
Deaths:81
KDR:13.086
Accuracy:41.038% D-
KPH:43.600 C
VKPH:5.600 D
C75 Viper
B++
Kills:1,037
V. Kills:159 N/A
Deaths:124
KDR:8.363
Accuracy:33.461% D
KPH:42.600 B++
VKPH:6.500 C
L100 Python AP
C+
Kills:851
V. Kills:434 196%
Deaths:126
KDR:6.754
Accuracy:44.988% D*
KPH:29.200 C+
VKPH:14.900 C--
Skyguard
C+
Kills:289
V. Kills:239 120%
Deaths:64
KDR:4.516
Accuracy:24.037% D-
KPH:11.500 C
VKPH:9.500 C+
Kills:4,404 (4,404 + 0)
Deaths:501
KDR:8.790
VKDR:2.491
Vehicle Kills:1,248
Kill Difference:3,903
Playtime:132.336 hours
Usage:3%
Score:2.486m
Score/min:313
Driving Accuracy:24.037%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,241
V. Kills:60 N/A
Deaths:17
KDR:73
Accuracy:22.931% C+
KPH:108.800 A++
VKPH:5.300 B*
Supernova PC
B**
Kills:1,074
V. Kills:227 471%
Deaths:96
KDR:11.188
Accuracy:46.480% C
KPH:31.900 B**
VKPH:6.700 C--
Supernova VPC
C**
Kills:1,022
V. Kills:128 N/A
Deaths:43
KDR:23.767
Accuracy:52.926% C**
KPH:29 D
VKPH:3.600 D--
Saron HRB
C**
Kills:737
V. Kills:554 133%
Deaths:122
KDR:6.041
Accuracy:37.736% D
KPH:24.600 C+
VKPH:18.500 C**
M12 Kobalt
C+
Kills:366
V. Kills:8 N/A
Deaths:19
KDR:19.263
Accuracy:13.823% C
KPH:68.100 C+
VKPH:1.500 D-
Supernova FPC
D-
Kills:349
V. Kills:391 89%
Deaths:125
KDR:2.792
Accuracy:43.612% D*
KPH:10.100 D**
VKPH:11.300 D-
E540 Halberd
C+
Kills:135
V. Kills:73 182%
Deaths:25
KDR:5.400
Accuracy:46.603% C+
KPH:30.700 C+
VKPH:16.600 C+
Kills:4,924 (2,445 + 2,479)
Deaths:447
KDR:11.016
VKDR:3.224
Vehicle Kills:1,441
Kill Difference:4,477
Playtime:154.745 hours
Usage:3%
Score:2.692m
Score/min:290
Driving Accuracy:43.612%
Gunner Accuracy:46.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:233
V. Kills:194 119%
Deaths:44
KDR:5.295
Accuracy:40.099% D
KPH:25.200 D-
VKPH:21 D
Saron HRB-H
C--
Kills:221
V. Kills:139 158%
Deaths:32
KDR:6.906
Accuracy:42.762% D**
KPH:28.900 C--
VKPH:18.200 D
E540 Halberd-H
C--
Kills:137
V. Kills:86 157%
Deaths:37
KDR:3.703
Accuracy:59.247% C*
KPH:28.100 D
VKPH:17.600 C--
M40 Fury-H
D--
Kills:54
V. Kills:2 N/A
Deaths:8
KDR:6.750
Accuracy:35.238% D
KPH:45 D--
VKPH:1.700 D--
Kills:645 (0 + 645)
Deaths:121
KDR:5.331
VKDR:3.479
Vehicle Kills:421
Kill Difference:524
Playtime:22.968 hours
Usage:1%
Score:0.561m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:35.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:627
V. Kills:88 N/A
Deaths:89
KDR:7.045
Accuracy:31.540% C--
KPH:52.100 B
VKPH:7.300 C
M20 Basilisk
C+
Kills:165
V. Kills:46 351%
Deaths:45
KDR:3.667
Accuracy:36.421% C
KPH:18 C+
VKPH:5 D
M20 Basilisk
C+
Kills:149
V. Kills:56 261%
Deaths:41
KDR:3.634
Accuracy:29.400% D--
KPH:19.400 C+
VKPH:7.300 C-
M40 Fury
D
Kills:141
V. Kills:27 N/A
Deaths:24
KDR:5.875
Accuracy:29.413% D-
KPH:37.800 D
VKPH:7.200 D
M60-G Bulldog
C
Kills:80
V. Kills:11 N/A
Deaths:17
KDR:4.706
Accuracy:32.302% C
KPH:19.800 D
VKPH:2.700 D-
M12 Kobalt
C
Kills:65
V. Kills:3 N/A
Deaths:8
KDR:8.125
Accuracy:16.034% C-
KPH:50.600 C
VKPH:2.300 C-
Kills:1,227 (0 + 1,227)
Deaths:224
KDR:5.478
VKDR:1.031
Vehicle Kills:231
Kill Difference:1,003
Playtime:37.931 hours
Usage:1%
Score:0.639m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:16.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:124
V. Kills:6 N/A
Deaths:96
KDR:1.292
Accuracy:29.854% D**
KPH:21.700 D--
VKPH:1 D
Kills:124 (124 + 0)
Deaths:96
KDR:1.292
VKDR:0.063
Vehicle Kills:6
Kill Difference:28
Playtime:5.725 hours
Usage:0%
Score:0.024m
Score/min:70
Driving Accuracy:29.854%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:227
V. Kills:228 99%
Deaths:40
KDR:5.675
Accuracy:28.354% D*
KPH:14.900 D
VKPH:15 C*
Kills:227 (0 + 227)
Deaths:40
KDR:5.675
VKDR:5.700
Vehicle Kills:228
Kill Difference:187
Playtime:15.192 hours
Usage:0%
Score:0.316m
Score/min:347
Piloting Accuracy:N/A%
Gunner Accuracy:28.354%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,1883,6624767.693B4.8950.545%AN/A36620U25260U348223800.1h6.9D**13.7C
Dual Photon Pods 4,5593,61818020.1A*17.2953.269%C++1.161%C+74.6C+19.4C++62048.5h16.6B++31.2B+
AP30 Shredder 3,9842,6632988.936B+6.1329.421%D1.202%D26630U13210U248957100.1h55.6B**188.9B*
L105 Zephyr PX 2,2562,0769322.323B19.5247.151%C-N/A20760U1800U66501900.1h4.1B++8.8B+
Maelstrom Turbo Laser 3,4761,9951,0241.948C++0.8626.265%D-3.759%B++9.3C-6.9C--168213.9h91.4B348.1C*
Saron Laser Cannon 3,0071,5778271.907C++0.9027.551%D2.473%C++9.8C8.9C+252161.1h119.9B435.3C*
M60-A Bulldog 1,4781,33510712.477A9.6744.062%B++N/A13350U1430U61932600.1h4.5B**10.2B*
CAS30 Tank Buster 2,7141,3061,1681.118C+1.6936.09%D--N/A4.4D4.8D126295.5h41.7B+115.7B
Proton II PPA 1,3011,2411773M**70.1922.931%C+2.095%C++108.9A++5.3B*39411.4h6.5B**28.3B*
Proximity Mine 1,1931,1912454.861C**2.0527.251%FN/A135.3BN/A5178.8h1.5A5.7D
L105 Zephyr 1,3301,1826518.185B**15.3848.307%B++N/A11820U1480U54195300.1h5.3B++10.9B++
NS Baron G5AE 1,1771,1709631.215C+1.5943.3%C9.06%D*24.8DN/A5647.2h3.5B*8.1C+
Blueshift VM5 1,1731,1674032.896C**0.0918.729%C+12.682%F29.3C+N/A13539.8h14.6B+78.1C**
Sirius SX12 1,1751,1678921.308C**1.5022.075%C-11.654%D--19.3C-N/A6660.5h12.7B+57.3C**
L100 Python HEAT 1,4481,16710611.009A+8.2047.954%C3.428%B+39.6B++9.5C-40929.5h3.7A7.6B**
Betelgeuse 54-A 1,1731,1655951.958C0.8517.957%F-13.305%F--32D--N/A15036.4h12.9D--71.7F-
Orion VS54 1,1721,1656791.716C**1.0917.196%D12.017%F-21.8C-N/A18253.5h12.2B71C++
Solstice Burst 1,1721,1616041.922B+0.8921.554%D--18.691%D30.6C+N/A7538h14.1C+65.3C
Pulsar C 1,1701,1605052.297B*0.518.33%T13.448%F2.6D--N/A86450.1h14.3C172.2T-
NS-15MP 1,1631,1607241.602C1.2117.704%F-16.552%D**25.8D--N/A7545h12.4D69.9D**
SVA-GG 1,1671,1606301.841C+0.9716.198%F-18.448%D*27.1D-N/A13442.8h13C-80.2D-
Blueshift VM5 1,1681,1604132.809C**0.0018.964%C+11.466%F-29.1CN/A13639.9h14.5B+76.3B
V10 1,1621,1581597.283A*4.4836.124%D79.275%C*28.2CN/A16941h2.1B5.9C++
NS-15M AE 1,1641,1587671.51C1.3017.577%D**18.912%D-26.9DN/A6243h12.1C+68.8D
XM98 1,1641,1582404.825A2.0234.345%C-73.402%C+24.8C+N/A9546.7h2.3B+6.7C*
Ghost 1,1631,15710111.455M+8.6536.169%C-71.564%C**19.7DN/A11558.8h2.4C+6.6C+
NS-15M2 1,1691,1576401.808C*1.0018.729%D--14.434%D**33.7CN/A17534.3h12.6C++67.1C+
Equinox VE2 Burst 1,1691,1567381.566C+1.2419.741%D**17.388%D*26.3DN/A6343.9h15D76.2D*
NS-11P 1,1691,1567991.447C**1.3620.316%D18.772%C+28.1C+N/A8341.1h13.5C**66.6C++
Cosmos VM3 1,1631,1534462.585B+0.2217.233%C++12.836%D**25.3C+N/A13745.6h11.8B**68.5B+
Phantom VA23 1,1671,1534982.315B0.4927.423%D*21.249%D--34.6CN/A8533.3h5C18.1C-
Corvus VA55 1,1641,1527321.574B++1.2319.941%D-17.361%D-30.2C++N/A7138.2h11.7B58.5C+
NS-15M1 1,1541,1485612.046B+0.7618.245%D14.024%D*30.2CN/A18538h12.4C*68.1C+
SVA-88 1,1581,1447241.58C+1.2313.648%F-13.025%F14.9D--N/A7776.7h14.2D103.7D**
Parallax VX3 1,1521,1441318.733A++5.9336.799%C79.633%C**28.5C++N/A18140.1h2.1B5.6C*
Light PPA 1,2581,11510910.229B**7.4241.316%C++N/A32.7C4.2B22634.1h14.6C++35.3C++
NS-7 PDW 1,0911,0808301.301B+1.5121.097%D12.315%D-18.5CN/A6758.5h14.3C**67.9C++
Supernova PC 1,3011,0749611.188B**8.3846.48%C2.98%B+31.9B**6.7C--30333.7h3A6.5B**
L100 Python HESH 1,1951,0608113.086C++10.2841.038%D-3.019%A43.6C5.6D33824.3h3.1B+7.7C+
C75 Viper 1,1961,0371248.363B**5.5633.461%D1.446%C++42.5B++6.5C27624.4h8.7B**26B++
Supernova VPC 1,1501,0224323.767A20.9652.926%C**1.468%C+29D3.6D--18735.3h2.8B+5.3B+
Tank Mine 1,6991,0101357.481A**4.6720.26%D--N/A116.1C*79.2B+11918.7h1.1A5.2B++
Frag Grenade 9959891989N/A986.1944.932%C+N/A618.1B+3.8C--29091.6h3B*6.7B+
MANA Anti-Vehicle Turret 1,2788982553.522B++0.7148.516%C--4.566%B*8980A++3800C**2925850.1h5.8B+12B+
L100 Python AP 1,2858511266.754B+3.9544.988%D*5.758%A++29.1C+14.9C--23929.2h5B*11.1C**
C-4 1,2998225961.379C+1.4314.984%F-N/A26.8D*15.5D-42730.7h1.6C+10.8D**
Photon A2A Missile Pods 1,6668141236.618C**3.8168.846%F-N/A20.9D-21.9D39538.9h6.2B**9.1B++
Cosmos VM3 8188063742.155C++0.6514.878%C14.64%D*19.9DN/A10040.6h14.2C+95.7C+
Saron HRB 1,2917371226.041C*3.2337.736%D2.171%B+24.6C+18.5C**32030h17.8B*47.1B+
Comet VM2 8177014551.541B*1.2741.123%C+3.281%C-15.3B*2.5D-14245.8h10.9A26.6B**
M60-A Bulldog 6916373617.694C*14.8951.613%B+N/A34.8C++3C19118.3h5B+9.7B++
M40 Fury 715627897.045C++4.2431.54%C--1.914%C*52.3B7.3C34612h9.2B*29.1B++
Coyote Missiles 7765674113.829S11.0249.356%DN/A57.9B++21.3C+6219.8h21.9A44.4B**
C-4 ARX 8575614301.305C1.5016.587%F--N/A59.1D--31.2C+5019.5h1.5D9.3F--
Comet VM2 6025083181.597B++1.2139.484%D4.528%C++14B+2.6D*11636.4h12.1A30.7B**
Nebula VM20 4204141782.326C*0.4816.708%C19.082%C31.1C+N/A12113.3h15.3B91.8C*
Nemesis VSH9 7883994290.93B+1.8863.74%C++2.506%C+12.2C11.9C**29832.6h8.5C+13.4C++
Nebula VM20 4003961822.176C++0.6316.567%C-15.404%D--29.1CN/A12313.6h16.2C*98C++
Lasher X2 3883853281.174B+1.6321.206%D3.117%C-20.2C--N/A8419.1h20C++94.3C+
M12 Kobalt 3743661919.263C+16.4613.823%C8.743%D*67.8C+1.5D-1815.4h16.5C**119.7C*
Zenith VX-5 3623553780.939C1.8715.508%F-10.704%F-2.7D*N/A16129.9h14.5C93.2D*
Supernova FPC 7403491252.792C-0.0243.612%D*3.438%B++10.1D**11.3D-31334.6h7.5D--17.2D**
NS-11A 3453432071.657B+1.1517.496%D**20.991%C+23.8CN/A8314.4h13.5C*77.4C--
Antares LC 6643071631.883C++0.9225.679%D-1.629%C9.4D10.9C27832.8h132.1C+514.4C+
Hornet Missiles 4623062910.552B**7.7452.598%D--1.307%C66.5C+33.9C+11104.6h8.9B17C**
Skyguard 528289644.516B++1.7124.037%D-3.46%A11.6C9.6C+29825h133.4C+555C-
Serpent VE92 2872853730.764C2.0412.18%F--9.474%F-3D*N/A1793.6h14.9C122.6F
NS-11CP 2472381821.308C1.5017.886%F--21.849%C17D-N/A4214h14.2D79.5F
Spear Anti-Vehicle Phalanx Tower 298235733.571B*30.7642.181%D-7.234%A+75.8A20.3C4083.1h4.7B**11.2B**
Solstice SF 2402343100.755C+2.0510.575%F*2.137%F--2.1D*N/A19112.1h9.7B+91.4D-
Aphelion VEX-4H 427233445.295C+2.4940.099%D1.717%D-25.1D-20.9D2719.3h67.6C+168.6C
M20 Wyvern 455227405.675C*2.8728.354%D*N/A14.9D15C*34715.2h102.8C--362.4D*
Spear Anti-Vehicle Phalanx Turret 3022261416.143A13.3444.367%C+4.425%C*46.1B+15.5D6054.9h5.4B**12.1B**
Saron HRB-H 360221326.906B4.1042.762%D**N/A29.1C--18.3D6467.6h20.7B+48.3C+
NS-10 Burster 3662131781.197B1.6125.78%C--3.756%D5.4C+3.9C*14739.5h126.5C**490.8C++
NS-10 Burster 3331951831.066C+1.7425.758%D5.641%C+4.8C3.4C13040.3h137.6B534.3C++
M60-A Bulldog 222193228.773C5.9746.023%C+3.109%B+24.1C--3.6C1898h5.2B+11.3B+
NS Baron G5 1911881701.106C++1.7045.916%C*6.383%F10.7D*N/A4317.5h3.9B++8.6C++
Ursa 188187922.033B**0.7713.095%F18.182%D-24.9C-N/A1787.5h12.7C97.1D--
Phaseshift VX-S 188187365.194B*2.3933.389%C87.701%B*14.8D-N/A4112.6h2.1B+6.4B+
MKV Suppressed 1821781651.079C+1.7328.822%B+8.427%F-12.3D-N/A8114.5h11.9B++41.3B+
NS-44 Commissioner 1741711581.082C++1.7338.804%C**10.526%F22.8CN/A1917.5h3.9C++10B
Pandora VX25 1701701421.197C++1.6115.116%F--14.706%C+7D*N/A4624.4h4.6C+30.4F*
M20 Basilisk 211165453.667B0.8636.421%C2.424%D*17.9C+5D2229.2h71.6B*196.7B++
Phobos VX86 1631631621.006C1.8048.473%D-11.656%D7.9D*N/A3520.6h2.3B4.8C+
NS-357P Underboss 1621611461.103C1.7038.963%C-9.317%F24.4D--N/A636.6h4.7D*12.1D
Thanatos VE70 161161991.626B**1.1837.751%C+6.832%F-32.2C**N/A1795h3.5B**9.3B++
NS-44L Blackhand 1611611481.088C+1.7231.74%D*43.478%C++9.2D-N/A6017.5h4.3C*13.6C+
CME 1601581271.244C+1.5619.479%D*15.823%D--26.8CN/A885.9h15.5C79.5D-
NS-44 Commissioner AE 1651571900.826C1.9839.304%C11.465%F23.1D-1.2B**606.8h3.4C++8.6C++
NS-357 Underboss 1561531730.884C+1.9235.877%C+10.458%D**21.9DN/A1147h4.7C13.2C+
M20 Basilisk 205149413.634B+0.8329.4%D--6.04%C*19.4C+7.3C-2197.7h75B*255C**
NS Decimator 2401441460.986C+1.8247.796%F1.389%D15.8D*10.5D3599.1h5.8D12.1D*
M40 Fury 168141245.875C+3.0729.413%D-N/A38.1D7.3D4733.7h10.7B+36.4C**
E540 Halberd-H 223137373.703C-0.9059.247%C*1.46%C28D17.6C--3144.9h6.4C+10.9C++
NS Annihilator 3071351430.944B*1.8670.941%F*N/A6.3D-8.1C+20821.3h15.2D--21.5F
E540 Halberd 208135255.4C2.5946.603%C+4.444%A30.7C+16.6C+4924.4h5.1B++10.9B+
The Slasher 15012410,6210.012D-2.8024.331%DN/A0.2C-N/A0607.2h2.6C10.5C+
S12 Renegade 130124961.292C-1.5229.854%D**3.226%D21.8D--1.1D705.7h3.8C12.7D-
MANA Anti-Personnel Turret 126123393.154N/A0.3519.599%UN/A1230U30U5932900.1h36.8T*187.8T*
A30 Walker 2391111111C1.8118.111%D--N/A1110U1280U15236900.1h158.3C+874.1C
Sticky Grenade 9190190N/A87.1941.959%D*N/A450D--5D-36570.2h3.2D-7.6D
Hades VSH4 18489661.348A++1.4673.643%B*N/A19.3C+20.7B**6184.6h7.5B+10.1B++
M60-G Bulldog 9180174.706C++1.9032.302%C5%A20D2.8D-1624h5.6B*17.4B+
A30 Walker 16878352.229C+0.5823.444%D1.282%C7.5C8.7C++18610.4h236.1D1007.1D
Quasar VM1 6969551.255C+1.5516.335%C++11.594%D**14.4DN/A1944.8h17.3C105.7C++
NS-20 Gorgon 7469471.468B1.3427.315%C+17.391%C20.9B1.5C+803.3h34.8B+127.4B+
M12 Kobalt 686588.125C-5.3216.034%C-18.462%C++50C2.3C-2641.3h13.5B**84.3B+
Parsec VX3-A 626287.75B*4.9429.839%F--75.807%C-19.4D**N/A603.2h1.8B6D--
NS-61 Emissary 6261481.271B++1.5419.256%D**6.557%F21CN/A692.9h13.2C*68.7C
M40 Fury-H 565486.75C-3.9435.238%DN/A45D--1.7D--3061.2h6.9B+19.4C*
L-30R Vektor 11054421.286C1.5222.065%FN/A3.5D-3.6C-9515.6h73.6C**333.6D
NS-20 Gorgon 5150471.064C+1.7426.712%C+24%B*15.2CN/A463.3h47.4C+177.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter219,4925.1h
Nano-Armor Kit449689,600102.7h
Anti-Vehicle MANA Turret321,62348.2h
Spawn Beacon59200.7h
Turret AI Module0540.4h
AE Medical Applicator204120,35110h
AE Nano-Armor Kit109156,25413.3h
Nanite Revive Grenade01,9330.5h
Medical Applicator2213,1421.3h
Deconstruction Tool08190h
Spitfire Auto-Turret72820.4h
Ammunition Package151,8860.9h
Medical Kit741,3842.6h
Anti-Infantry MANA Turret46,644186.9h
Recon Detection Device47331.5h
Shield Recharging Field121,5900.6h

Check the help document for the dictionary if you want to learn more about words used here.


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