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Novus L0rdNikon[T0WP] L0rdNikon
VS BR 105

KDR: 5.02

Score: 21.4m

Last Seen: Sep 25th, 2019 7:06 PM
- OFFLINE - 622.7 hour(s)

Battle Rank 113 (105 total) - Vanu Sovereignty on Emerald - Outfit Leader of Team Orion World Police[T0WP] Team Orion World Police
NS outfit on Emerald

Members: 0
Level Progress (to 114): 68%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eclipse VE3A NS-44 Commissioner Terminus VX-9 Ghost Pulsar C NSX Tanto Zenith VX-5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,220,219 MLG Score: 8969
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.253%33.777%108939117747,3756.05741-1.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.073%2.159A*1.951A++-1.587FHEAD ++ (~17.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.621B+9.10.363C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.186%0.901%23121214333273391.21978833%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.849%1.787A++-0.63D-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.815B++16.20.695B+13.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.707%2.378%433212147573953751.91162201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.988%2.304A*-0.103C+0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++5.20.583B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.153%19.048%2411215843151330.26582363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.774D-3.908M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.676B+10.40.73B++29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.962%77.857%24612106,774898397.53504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.318%1.984A++0.715B++-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.588B+20.383C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Team Orion World Police[T0WP] Team Orion World Police
NS outfit on Emerald

Members: 0
21.4m203.4%555 (33.3k)489 (29.3k)5.0220865,06112,9555.24801105 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216687930.636%36.063%110503:2344

23% Combat Medic35% Heavy Assault14% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 4:21 PMOct 13th, 2014 8:22 PMOct 18th, 2019 8:28 AM (3d) (PST)Sep 25th, 2019 3:06 PM (26d) (PST)Sep 25th, 2019 3:06 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1032378661.4840.2960.5353.1320.0568969

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,18214,23351,949891832188329,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
730.5h/30.4d 2,927 23,463 15,961 137.3k 871 3,413 2,441 48.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,903
Deaths:498
KDR:5.829
Accuracy:30.345% B**
HSR:40.338% A
SVA-88
B*
Kills:1,187
Deaths:223
KDR:5.323
Accuracy:27.730% B*
HSR:32.435% B*
Orion VS54
B+
Kills:1,181
Deaths:162
KDR:7.290
Accuracy:23.865% B+
HSR:24.894% C+
NSX Naginata
A*
Kills:1,181
Deaths:271
KDR:4.358
Accuracy:30.617% A++
HSR:42.506% A*
NS-15M2
A++
Kills:1,179
Deaths:189
KDR:6.238
Accuracy:33.752% A++
HSR:37.829% A+
NS-15M AE
B**
Kills:1,176
Deaths:193
KDR:6.093
Accuracy:30.515% B*
HSR:37.585% B**
VE-H Maw AE
A+
Kills:1,176
Deaths:261
KDR:4.506
Accuracy:32.535% B*
HSR:40.306% A+
NSX-P Naginata
A++
Kills:1,175
Deaths:265
KDR:4.434
Accuracy:31.227% A++
HSR:42.638% A++
VE-H Maw
A
Kills:1,175
Deaths:206
KDR:5.704
Accuracy:31.133% B**
HSR:37.958% A
NS-15M1
A++
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:31.869% A++
HSR:35.915% A++
Ursa
A++
Kills:1,174
Deaths:188
KDR:6.245
Accuracy:30.500% A
HSR:36.883% A++
VX29 Polaris
A+
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:31.471% A+
HSR:34.738% A+
Flare VE6
A+
Kills:1,159
Deaths:187
KDR:6.198
Accuracy:31.144% A+
HSR:35.462% A+
Pulsar LSW
A
Kills:1,131
Deaths:211
KDR:5.360
Accuracy:30.411% A
HSR:33.157% B**
Kills:18,135
Deaths (as Heavy Assault):3,297
Deaths (to Heavy Assaults):3,540
KDR:5.50045
Kill Difference:14,838
Playtime:258.986 hours
Usage:35%
Score:7.678m
Score/min:494
Accuracy (listed only):30.508%
HSR (listed only):36.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:2,117
Deaths:375
KDR:5.645
Accuracy:31.763% B**
HSR:25.980% B**
Pulsar C
A*
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.828% A++
HSR:35.745% A*
NSX Tanto
A*
Kills:1,200
Deaths:236
KDR:5.085
Accuracy:36.661% A*
HSR:34.250% A
Zenith VX-5AE
A
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% A
Eridani SX5
A*
Kills:1,185
Deaths:216
KDR:5.486
Accuracy:33.323% A
HSR:36.371% A*
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B*
NSX-P Tanto
M+
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M+
HSR:32.288% B**
Solstice SF
A**
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% A
HSR:31.664% A**
VX6-7
A+
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A+
HSR:29.231% A
NS-11C
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:32.943% A++
HSR:29.074% A++
Serpent VE92
M
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A++
HSR:35.314% M
Zenith VX-5
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% A
HSR:29.310% A
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B++
Eridani SX5-AE
B**
Kills:359
Deaths:67
KDR:5.358
Accuracy:33.257% B*
HSR:35.655% B**
VE-C Horizon
A++
Kills:315
Deaths:97
KDR:3.247
Accuracy:46.517% A++
HSR:30.159% B*
Kills:17,139
Deaths (as Light Assault):2,840
Deaths (to Light Assaults):2,979
KDR:6.03486
Kill Difference:14,299
Playtime:174.502 hours
Usage:24%
Score:4.805m
Score/min:459
Accuracy (listed only):34.321%
HSR (listed only):31.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,671
Deaths:312
KDR:5.356
Accuracy:31.276% B**
HSR:40.395% A++
CME
A*
Kills:1,195
Deaths:255
KDR:4.686
Accuracy:34.796% A+
HSR:36.485% A*
Corvus VA55
A++
Kills:1,192
Deaths:306
KDR:3.895
Accuracy:34.009% A++
HSR:34.899% A++
Equinox VE2
A+
Kills:1,188
Deaths:247
KDR:4.810
Accuracy:33.297% A+
HSR:32.744% A+
NS-11A
A+
Kills:1,188
Deaths:230
KDR:5.165
Accuracy:32.266% A+
HSR:32.913% A+
Eridani SX5
A*
Kills:1,185
Deaths:216
KDR:5.486
Accuracy:33.323% A
HSR:36.371% A*
NS-11P
A**
Kills:1,181
Deaths:272
KDR:4.342
Accuracy:34.431% A**
HSR:35.817% A**
Darkstar
A
Kills:1,163
Deaths:285
KDR:4.081
Accuracy:29.867% B+
HSR:33.448% A
H-V45 AE
B*
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:32.427% B*
HSR:32.358% B+
Pulsar VS1
A*
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:34.322% A*
HSR:34.310% A++
H-V45
A+
Kills:1,159
Deaths:205
KDR:5.654
Accuracy:30.908% A
HSR:32.787% A+
Equinox VE2 Burst
B**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:30.731% B++
HSR:36.928% B**
Eridani SX5-AE
B**
Kills:359
Deaths:67
KDR:5.358
Accuracy:33.257% B*
HSR:35.655% B**
Kills:14,962
Deaths (as Combat Medic):3,049
Deaths (to Combat Medics):1,462
KDR:4.90718
Kill Difference:11,913
Playtime:167.685 hours
Usage:23%
Score:5.268m
Score/min:524
Accuracy (listed only):32.685%
HSR (listed only):35.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,791
Deaths:598
KDR:2.995
Accuracy:54.570% A*
HSR:26.745% B+
Ghost
A
Kills:1,529
Deaths:154
KDR:9.929
Accuracy:47.155% A
HSR:76.782% B*
NS-44 Commissioner AE
A
Kills:1,186
Deaths:422
KDR:2.810
Accuracy:52.811% A
HSR:30.691% B+
Eridani SX5
A*
Kills:1,185
Deaths:216
KDR:5.486
Accuracy:33.323% A
HSR:36.371% A*
Parallax VX3
A+
Kills:1,174
Deaths:103
KDR:11.398
Accuracy:49.200% A+
HSR:85.264% B**
XM98
A+
Kills:1,166
Deaths:133
KDR:8.767
Accuracy:46.825% A+
HSR:82.076% B*
Parallax VX3-AE
A+
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:51.800% A+
HSR:81.379% C++
V10
A+
Kills:1,155
Deaths:105
KDR:11
Accuracy:50.233% A+
HSR:81.039% B
NS-357 Underboss
A*
Kills:673
Deaths:255
KDR:2.639
Accuracy:53.411% A*
HSR:33.135% A
VA39 Spectre
A*
Kills:590
Deaths:103
KDR:5.728
Accuracy:44.494% A*
HSR:44.407% B+
Eridani SX5-AE
B**
Kills:359
Deaths:67
KDR:5.358
Accuracy:33.257% B*
HSR:35.655% B**
NS-AM7 VS/AE Archer
B**
Kills:65
Deaths:23
KDR:2.826
Accuracy:66.170% C**
HSR:33.846% B**
Kills:12,033
Deaths (as Infiltrator):2,283
Deaths (to Infiltrators):2,033
KDR:5.2707
Kill Difference:9,750
Playtime:103.381 hours
Usage:14%
Score:2.932m
Score/min:473
Accuracy (listed only):48.604%
HSR (listed only):53.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:2,117
Deaths:375
KDR:5.645
Accuracy:31.763% B**
HSR:25.980% B**
Pulsar C
A*
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.828% A++
HSR:35.745% A*
NSX Tanto
A*
Kills:1,200
Deaths:236
KDR:5.085
Accuracy:36.661% A*
HSR:34.250% A
Zenith VX-5AE
A
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% A
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B*
NSX-P Tanto
M+
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M+
HSR:32.288% B**
Solstice SF
A**
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% A
HSR:31.664% A**
VX6-7
A+
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A+
HSR:29.231% A
NS-11C
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:32.943% A++
HSR:29.074% A++
Serpent VE92
M
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A++
HSR:35.314% M
Zenith VX-5
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% A
HSR:29.310% A
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B++
VE-C Horizon
A++
Kills:315
Deaths:97
KDR:3.247
Accuracy:46.517% A++
HSR:30.159% B*
Kills:15,595
Deaths (as Engineer):2,557
Deaths (to Engineers):1,756
KDR:6.09894
Kill Difference:13,038
Playtime:17.438 hours
Usage:2%
Score:0.485m
Score/min:464
Accuracy (listed only):34.480%
HSR (listed only):30.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:381
Deaths:71
KDR:5.366
Accuracy:24.928% B**
HSR:34.121% A**
Blueshift VM5
A
Kills:365
Deaths:71
KDR:5.141
Accuracy:25.634% A
HSR:29.041% A
Kills:746
Deaths (as MAX Suit):71
Deaths (to MAX Suits):483
KDR:10.50704
Kill Difference:675
Playtime:8.064 hours
Usage:1%
Score:0.274m
Score/min:566
Accuracy (listed only):25.281%
HSR (listed only):31.581%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:205
V. Kills:10 N/A
Deaths:41
KDR:5
Accuracy:46.909% B*
KPH:32.300 C-
VKPH:1.600 D-
Dual Photon Pods
A+
Kills:128
V. Kills:22 N/A
Deaths:2
KDR:64
Accuracy:60.623% B**
KPH:160 A+
VKPH:27.500 B*
Kills:333 (205 + 0)
Deaths:43
KDR:7.744
VKDR:0.744
Vehicle Kills:32
Kill Difference:290
Playtime:7.149 hours
Usage:1%
Score:0.067m
Score/min:156
Piloting Accuracy:46.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:68
V. Kills:41 162%
Deaths:2
KDR:34
Accuracy:50.390% A*
KPH:66.300 A++
VKPH:40 A++
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:20.500
Vehicle Kills:41
Kill Difference:66
Playtime:1.026 hours
Usage:0%
Score:0.024m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:50.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:625
V. Kills:276 226%
Deaths:24
KDR:26.042
Accuracy:68.059% A
KPH:74.900 M*
VKPH:33.100 M
Kills:625 (625 + 0)
Deaths:24
KDR:26.042
VKDR:11.500
Vehicle Kills:276
Kill Difference:601
Playtime:8.348 hours
Usage:1%
Score:0.208m
Score/min:416
Driving Accuracy:68.059%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:132
V. Kills:87 150%
Deaths:12
KDR:11
Accuracy:53.952% C+
KPH:32.100 B+
VKPH:21.100 B**
Saron HRB
S
Kills:130
V. Kills:46 277%
Deaths:9
KDR:14.444
Accuracy:51.701% B*
KPH:69.200 S
VKPH:24.500 B**
Kills:262 (132 + 130)
Deaths:21
KDR:12.476
VKDR:6.333
Vehicle Kills:133
Kill Difference:241
Playtime:5.994 hours
Usage:1%
Score:0.156m
Score/min:433
Driving Accuracy:53.952%
Gunner Accuracy:51.701%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:84
V. Kills:3 N/A
Deaths:2
KDR:42
Accuracy:26.153% A+
KPH:156.100 M
VKPH:5.600 B**
Kills:84 (0 + 84)
Deaths:2
KDR:42
VKDR:1.500
Vehicle Kills:3
Kill Difference:82
Playtime:0.538 hours
Usage:0%
Score:0.015m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:26.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9342,9034985.829B**0.8130.345%B**40.338%A99.8B**1.1B+30929.1h8.9B**29.4B**
Eclipse VE3A 2,1432,1173755.645M**0.6231.763%B**25.98%B**97.6A*1.2B++23121.7h10.6B+33.3B*
NS-44 Commissioner 1,8041,7915982.995A*2.0354.57%A*26.745%B+177.3S1.3A+53410.1h2.9B**5.3B**
Terminus VX-9 1,7001,6713125.356A*0.3331.276%B**40.395%A++88.4A*1.5A*20918.9h9.7B**31.1B**
Ghost 1,5341,5291549.929A**4.9147.155%A76.782%B*91.6A*N/A26216.7h1.8B*3.9B*
Pulsar C 1,4191,4101857.622S2.6033.828%A++35.745%A*111.9M**N/A41212.6h8.4B**24.7B**
NSX Tanto 1,2371,2002365.085S0.0636.661%A*34.25%A111.1M++3.4S31910.8h10.2B++27.9B+
Zenith VX-5AE 1,2321,1981986.051S1.0333.479%B**33.139%A107A**3M**22311.2h10.3B++30.8B*
CME 1,2321,1952554.686S0.3434.796%A+36.485%A*86A*2.7S18713.9h11B*31.6B**
Corvus VA55 1,2251,1923063.895M**1.1334.009%A++34.899%A++83.9A**2.3S20014.2h9.5B**27.9B**
Equinox VE2 1,1971,1882474.81M*0.2133.297%A+32.744%A+105.1A*N/A23011.3h9.4B**28.1B*
NS-11A 1,2141,1882305.165M*0.1432.266%A+32.913%A+99M++2.2M*33212h9.7A+30.1B**
SVA-88 1,1911,1872235.323A*0.3027.73%B*32.435%B*77.6AN/A18815.3h9.4B**33.8B++
NS-44 Commissioner AE 1,2001,1864222.81A2.2152.811%A30.691%B+167M*2A**4417.1h3B+5.6B*
Eridani SX5 1,2011,1852165.486M**0.4633.323%A36.371%A*106.8M+1.4A**28511.1h9.3B*27.9B++
Solstice VE3 1,1951,1832035.828S0.8132.537%A++24.852%B*83.9M**N/A29314.1h10.4B**31.8B+
Orion VS54 1,1861,1811627.29S2.2723.865%B+24.894%C+63.2A+N/A40618.7h9.6B**40.4C**
NSX Naginata 1,1981,1812714.358M+0.6630.617%A++42.506%A*113.6M1.6A++43310.4h8.4B**27.4B*
NS-11P 1,1991,1812724.342M++0.6834.431%A**35.817%A**99.2M**1.5A**21911.9h10.2A29.7A
NSX-P Tanto 1,1971,1801517.815S2.7940.248%M+32.288%B**124.2S1.8A*3619.5h10B**24.8B**
NS-15M2 1,1981,1791896.238M1.2233.752%A++37.829%A+119.1A**1.9A**4349.9h8.9B**26.3B**
Solstice SF 1,1831,1782374.97S0.0531.171%A31.664%A**99SN/A23511.9h10B31.9B++
NS-15M AE 1,1901,1761936.093A+1.0730.515%B*37.585%B**94.1B**1.1B*22012.5h9.7B*31.9B++
VE-H Maw AE 1,1901,1762614.506A+0.5232.535%B*40.306%A+115.3A++1.4B+26910.2h7.7B**23.7B*
NSX-P Naginata 1,1891,1752654.434A**0.5931.227%A++42.638%A++102.2A++1.2C++21711.5h8.7A27.9B**
VE-H Maw 1,1871,1752065.704M**0.6831.133%B**37.958%A95.5A+1C**28712.3h8.3B*26.6B++
NS-15M1 1,1911,1752285.154M0.1331.869%A++35.915%A++94.8A*1.3A*22512.4h9.9B**31.1B*
Ursa 1,1881,1741886.245S1.2230.5%A36.883%A++87A++1B**20613.5h8.3B**27.3B*
Parallax VX3 1,1781,17410311.398A*6.3849.2%A+85.264%B**93.9M**N/A26112.5h1.7B**3.4B**
VX6-7 1,1851,1701577.452S2.4332.494%A+29.231%A100A**1.3A++24011.7h9.4B**28.9B*
XM98 1,1721,1661338.767M**3.7446.825%A+82.076%B*83.3MN/A21714h2B*4.2B**
NS-11C 1,1731,1661637.153S2.1332.943%A++29.074%A++113.2M**N/A26710.3h10.1B**30.7B**
VX29 Polaris 1,1731,1632155.409M*0.3931.471%A+34.738%A+81.9A+N/A19314.2h9.6B**30.6B++
Darkstar 1,1851,1632854.081A++0.9429.867%B+33.448%A83.1A+1.6A++18714h10.7B**35.8B*
H-V45 AE 1,1691,1622155.405M+0.3832.427%B*32.358%B+88.7B**N/A36813.1h9.7B*29.8B*
Serpent VE92 1,1761,1611846.31S1.2932.886%A++35.314%M92.1M1.2A++23012.6h10B*30.3B*
Pulsar VS1 1,1691,1602235.202S0.1834.322%A*34.31%A++89.9M**N/A43212.9h9.8A+28.6A
Parallax VX3-AE 1,1641,16010411.154M6.1351.8%A+81.379%C++94.3A++N/A32912.3h1.7B+3.2B*
Zenith VX-5 1,1731,1601965.918S0.9031.492%A29.31%A91.3A*1B**20712.7h10.1B*32B*
H-V45 1,1751,1592055.654A**0.6330.908%A32.787%A+99.1M1.4A*30511.7h9.8A31.6B**
Equinox VE2 Burst 1,1701,1592165.366A*0.3430.731%B++36.928%B**91.3A++N/A20112.7h9.7B**31.6B*
Flare VE6 1,1651,1591876.198S1.1831.144%A+35.462%A+92A++N/A22512.6h7.8B**25.1B*
Solstice Burst 1,1651,1571756.611M**1.5932.216%B**29.732%B++102.4A*N/A27111.3h10.1B**31.4B*
V10 1,1641,15510511M*5.9850.233%A+81.039%B79.7A*N/A18214.5h1.9B+3.7B*
Pulsar LSW 1,1361,1312115.36M*0.3430.411%A33.157%B**83.8A+N/A21813.5h9.3B**30.6B*
NS Decimator 1,5041,0202224.595S0.4371.167%A1.078%D-55.4B**26.3B**40118.4h4.7C++6.6B+
Frag Grenade 7187091709N/A703.9848.715%B+N/A472.7C+6C15451.5h3.7C++7.6B
NS-357 Underboss 6806732552.639A++2.3853.411%A*33.135%A164.1M**1.7A**4734.1h3.3B**6.1B*
L100 Python AP 9016252426.042S21.0268.059%A2.24%C+75.3M*33.3M4158.3h5.1B+7.5B*
VA39 Spectre 6015901035.728M++0.7144.494%A*44.407%B+80.8M**1.5M2157.3h4B**9.1B**
S1 6974601423.239S1.7869.455%A+1.522%D48.4A++24.9A++4839.5h6.5C*9.4B+
Blueshift VM5 388381715.366A+0.3424.928%B**34.121%A**79.4M+1.5A++2384.8h11.1A+44.6B**
Blueshift VM5 371365715.141A0.1225.634%A29.041%A76M1.3A2204.8h12A46.8B**
Spear Anti-Vehicle Phalanx Turret 504361751.571S46.5565.235%A*3.601%C+120.3S47.7A**6323h5.5B**8.4B**
Eridani SX5-AE 363359675.358M*0.3433.257%B*35.655%B**112.2A+1.3A+4053.2h8.4B++25.4B++
VE-C Horizon 318315973.247A1.7846.517%A++30.159%B*85.1B**N/A2163.7h13.6B+29.2B*
Light PPA 215205415C++0.0246.909%B*N/A32.5C-1.6D-926.3h10.7B+22.7B+
Supernova FPC 2191321211B++5.9853.952%C+3.03%B+32.2B+21.2B**3894.1h5.9C11C+
Saron HRB 176130914.444A++9.4251.701%B*N/A68.4S24.2B**5271.9h15.8B**30.5A
Dual Photon Pods 150128264S58.9860.623%B**N/A160A+27.5B*6650.8h24.9C+41.1C**
Rocklet Rifle 244119333.606S1.4263.322%B**N/A37.2B++39.1A5463.2h50.2D-79.2C+
C-4 11788146.286M**1.2647.122%M**N/A293.3S96.7S45550.3h1.5C++3.2B**
M12 Kobalt 8784242M36.9826.153%A+19.048%C*168M+6A4540.5h10.4A++39.7B**
Tank Mine 9371171U65.981107.41%UN/A710U220S126240.1h4.2T*0.4M*
AP30 Shredder 10968234M++28.9850.39%A*N/A68A*41A++3881h37A+73.5A+
NS-AM7 VS/AE Archer 7865232.826A+2.2066.17%C**33.846%B**25C*5C+1002.6h8.9B++13.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit010,1460.4h
Spawn Beacon27020.4h
Anti-Vehicle MANA Turret0610h
AE Nano-Armor Kit831,1521.4h
AE Medical Applicator7286,2004.8h
Nanite Revive Grenade04560.1h
Nanite Healing Grenade0800h
Motion Spotter12,5901.1h
Ammunition Package01170h
Medical Kit1,31610,33421.8h
Medical Applicator1928,0611.5h
Recon Detection Device27010.9h

Check the help document for the dictionary if you want to learn more about words used here.


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