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Novus L0rdNikon[T0WP] L0rdNikon
VS BR 102

KDR: 5.12

Score: 19.6m

Last Seen: Oct 30th, 2018 8:05 PM
- OFFLINE - 495.5 hour(s)

Battle Rank 110 (102 total) - Vanu Sovereignty on Emerald - Outfit Leader of Team Orion World Police[T0WP] Team Orion World Police
VS outfit on Emerald

Members: 2
Level Progress (to 111): 97%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eclipse VE3A NS-44 Commissioner Ghost Pulsar C Zenith VX-5AE CME Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,021,310 MLG Score: 8810
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.146%33.626%10813998244,7046.50713-1.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.068%2.182A*2.032A*-1.645FHEAD ++ (~17.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.622B+9.10.362C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.999%0.94%25221019319238361.33473862%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.797%1.733A++-0.62D-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.818B++15.70.701B++13.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.142%2.49%453210197233583592.01955201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%2.279A*-0.109C+0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.792B++5.20.588B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.613%11.765%1711020512841280.17957740%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.79D-1.934A++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.674B+10.60.729B++27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.674%79.129%17610156,128772297.92756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.066%2.043A*0.789B++-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.90.403B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Team Orion World Police[T0WP] Team Orion World Police
VS outfit on Emerald

Members: 2
19.6m207.1%561 (33.7k)495 (29.7k)5.1243558,39211,3955.34813102 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1021625030.356%35.89%108903:2938

24% Combat Medic34% Heavy Assault14% Infiltrator25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 4:21 PMOct 13th, 2014 8:22 PMNov 19th, 2018 2:20 PM (15h) (PST)Oct 30th, 2018 5:57 PM (21d) (PST)Oct 30th, 2018 4:05 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0932338601.4730.2870.5293.1620.0548810

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,60414,00451,600881732190329,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
660.8h/27.5d 2,550 20,957 14,338 125.4k 764 3,080 2,148 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,903
Deaths:497
KDR:5.841
Accuracy:30.345% B**
HSR:40.338% A
SVA-88
B**
Kills:1,187
Deaths:223
KDR:5.323
Accuracy:27.730% B**
HSR:32.435% B**
NSX Naginata
A*
Kills:1,181
Deaths:271
KDR:4.358
Accuracy:30.617% A++
HSR:42.506% A*
Orion VS54
B++
Kills:1,181
Deaths:162
KDR:7.290
Accuracy:23.865% B++
HSR:24.894% C++
NS-15M AE
A
Kills:1,176
Deaths:193
KDR:6.093
Accuracy:30.515% B**
HSR:37.585% A
NS-15M1
A++
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:31.869% A++
HSR:35.915% A++
VE-H Maw
A
Kills:1,175
Deaths:206
KDR:5.704
Accuracy:31.133% B**
HSR:37.958% A
Ursa
A*
Kills:1,174
Deaths:188
KDR:6.245
Accuracy:30.500% A+
HSR:36.883% A*
VX29 Polaris
A++
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:31.471% A+
HSR:34.738% A++
Flare VE6
A++
Kills:1,159
Deaths:187
KDR:6.198
Accuracy:31.144% A++
HSR:35.462% A++
Pulsar LSW
A+
Kills:1,131
Deaths:211
KDR:5.360
Accuracy:30.411% A+
HSR:33.157% A
NS-15M2
A*
Kills:761
Deaths:116
KDR:6.560
Accuracy:34.674% A*
HSR:40.079% A*
Kills:15,366
Deaths (as Heavy Assault):2,697
Deaths (to Heavy Assaults):3,082
KDR:5.69744
Kill Difference:12,669
Playtime:221.611 hours
Usage:34%
Score:6.617m
Score/min:498
Accuracy (listed only):30.356%
HSR (listed only):35.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A
Kills:2,115
Deaths:374
KDR:5.655
Accuracy:31.763% B**
HSR:26.005% A
Pulsar C
A*
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.828% A++
HSR:35.745% A*
Zenith VX-5AE
B**
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% B**
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B*
NSX-P Tanto
M+
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M+
HSR:32.288% B**
Solstice SF
A**
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% A+
HSR:31.664% A**
VX6-7
A++
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A++
HSR:29.231% A+
NS-11C
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:32.943% A++
HSR:29.074% A++
Serpent VE92
M+
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A*
HSR:35.314% M+
Zenith VX-5
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% A
HSR:29.310% A
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B*
Eridani SX5
A*
Kills:654
Deaths:117
KDR:5.590
Accuracy:33.693% A+
HSR:35.168% A*
NSX Tanto
A*
Kills:523
Deaths:115
KDR:4.548
Accuracy:36.406% A*
HSR:34.417% A
Eridani SX5-AE
B*
Kills:196
Deaths:31
KDR:6.323
Accuracy:32.740% B++
HSR:32.653% B*
Kills:15,451
Deaths (as Light Assault):2,486
Deaths (to Light Assaults):2,661
KDR:6.21521
Kill Difference:12,965
Playtime:162.623 hours
Usage:25%
Score:4.508m
Score/min:462
Accuracy (listed only):33.421%
HSR (listed only):31.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
A++
Kills:1,195
Deaths:255
KDR:4.686
Accuracy:34.796% A++
HSR:36.485% A++
Corvus VA55
A*
Kills:1,192
Deaths:306
KDR:3.895
Accuracy:34.009% A*
HSR:34.899% A++
Equinox VE2
A++
Kills:1,188
Deaths:247
KDR:4.810
Accuracy:33.297% A+
HSR:32.744% A++
NS-11A
A++
Kills:1,188
Deaths:230
KDR:5.165
Accuracy:32.266% A++
HSR:32.913% A++
NS-11P
M+
Kills:1,181
Deaths:272
KDR:4.342
Accuracy:34.431% A**
HSR:35.817% M+
Darkstar
A
Kills:1,163
Deaths:285
KDR:4.081
Accuracy:29.867% B++
HSR:33.448% A
H-V45 AE
B**
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:32.427% B**
HSR:32.358% B++
Pulsar VS1
A*
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:34.322% A*
HSR:34.310% A*
Terminus VX-9
A*
Kills:1,160
Deaths:207
KDR:5.604
Accuracy:31.246% A
HSR:40.690% A*
Equinox VE2 Burst
B**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:30.731% B++
HSR:36.928% B**
H-V45
A++
Kills:1,159
Deaths:205
KDR:5.654
Accuracy:30.908% A+
HSR:32.787% A++
Eridani SX5
A*
Kills:654
Deaths:117
KDR:5.590
Accuracy:33.693% A+
HSR:35.168% A*
Eridani SX5-AE
B*
Kills:196
Deaths:31
KDR:6.323
Accuracy:32.740% B++
HSR:32.653% B*
Kills:13,757
Deaths (as Combat Medic):2,809
Deaths (to Combat Medics):1,252
KDR:4.89747
Kill Difference:10,948
Playtime:160.975 hours
Usage:24%
Score:5.102m
Score/min:528
Accuracy (listed only):32.672%
HSR (listed only):34.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,791
Deaths:598
KDR:2.995
Accuracy:54.566% A*
HSR:26.745% B++
Ghost
A
Kills:1,529
Deaths:154
KDR:9.929
Accuracy:47.163% A
HSR:76.782% B*
NS-44 Commissioner AE
A
Kills:1,185
Deaths:421
KDR:2.815
Accuracy:52.822% A
HSR:30.717% B+
Parallax VX3
A+
Kills:1,174
Deaths:103
KDR:11.398
Accuracy:49.200% A+
HSR:85.264% B**
Parallax VX3-AE
A+
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:51.800% A+
HSR:81.379% C+
V10
A+
Kills:1,155
Deaths:105
KDR:11
Accuracy:50.233% A+
HSR:81.039% B+
XM98
A+
Kills:818
Deaths:81
KDR:10.099
Accuracy:46.907% A+
HSR:82.152% B*
Eridani SX5
A*
Kills:654
Deaths:117
KDR:5.590
Accuracy:33.693% A+
HSR:35.168% A*
NS-357 Underboss
A*
Kills:305
Deaths:117
KDR:2.607
Accuracy:53.190% A*
HSR:30.492% A
VA39 Spectre
A**
Kills:292
Deaths:41
KDR:7.122
Accuracy:46.473% A**
HSR:41.781% C**
Eridani SX5-AE
B*
Kills:196
Deaths:31
KDR:6.323
Accuracy:32.740% B++
HSR:32.653% B*
NS-AM7 VS/AE Archer
B**
Kills:65
Deaths:22
KDR:2.955
Accuracy:66.201% B+
HSR:33.846% B**
Kills:10,324
Deaths (as Infiltrator):1,894
Deaths (to Infiltrators):1,782
KDR:5.4509
Kill Difference:8,430
Playtime:90.853 hours
Usage:14%
Score:2.683m
Score/min:492
Accuracy (listed only):48.749%
HSR (listed only):53.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A
Kills:2,115
Deaths:374
KDR:5.655
Accuracy:31.763% B**
HSR:26.005% A
Pulsar C
A*
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.828% A++
HSR:35.745% A*
Zenith VX-5AE
B**
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% B**
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B*
NSX-P Tanto
M+
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M+
HSR:32.288% B**
Solstice SF
A**
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% A+
HSR:31.664% A**
VX6-7
A++
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A++
HSR:29.231% A+
NS-11C
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:32.943% A++
HSR:29.074% A++
Serpent VE92
M+
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A*
HSR:35.314% M+
Zenith VX-5
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% A
HSR:29.310% A
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B*
NSX Tanto
A*
Kills:523
Deaths:115
KDR:4.548
Accuracy:36.406% A*
HSR:34.417% A
Kills:14,601
Deaths (as Engineer):2,338
Deaths (to Engineers):1,568
KDR:6.24508
Kill Difference:12,263
Playtime:17.235 hours
Usage:3%
Score:0.484m
Score/min:468
Accuracy (listed only):33.455%
HSR (listed only):30.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:339
Deaths:63
KDR:5.381
Accuracy:24.848% A
HSR:35.693% M+
Blueshift VM5
A+
Kills:316
Deaths:63
KDR:5.016
Accuracy:25.566% A
HSR:29.114% A+
Kills:655
Deaths (as MAX Suit):63
Deaths (to MAX Suits):429
KDR:10.39683
Kill Difference:592
Playtime:7.053 hours
Usage:1%
Score:0.247m
Score/min:583
Accuracy (listed only):25.207%
HSR (listed only):32.404%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:197
V. Kills:9 N/A
Deaths:39
KDR:5.051
Accuracy:46.763% B*
KPH:33.300 C
VKPH:1.500 D-
Dual Photon Pods
A+
Kills:122
V. Kills:20 N/A
Deaths:2
KDR:61
Accuracy:60.331% B**
KPH:152.500 A+
VKPH:25 B+
Kills:319 (197 + 0)
Deaths:41
KDR:7.780
VKDR:0.707
Vehicle Kills:29
Kill Difference:278
Playtime:6.710 hours
Usage:1%
Score:0.065m
Score/min:161
Piloting Accuracy:46.763%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:68
V. Kills:41 162%
Deaths:2
KDR:34
Accuracy:50.390% A*
KPH:66.300 A*
VKPH:40 A++
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:20.500
Vehicle Kills:41
Kill Difference:66
Playtime:1.026 hours
Usage:0%
Score:0.024m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:50.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:591
V. Kills:260 226%
Deaths:23
KDR:25.696
Accuracy:67.537% A
KPH:75.500 S
VKPH:33.200 M
Kills:591 (591 + 0)
Deaths:23
KDR:25.696
VKDR:11.304
Vehicle Kills:260
Kill Difference:568
Playtime:7.830 hours
Usage:1%
Score:0.198m
Score/min:420
Driving Accuracy:67.537%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:132
V. Kills:87 150%
Deaths:12
KDR:11
Accuracy:53.952% C++
KPH:32.100 B*
VKPH:21.100 A
Saron HRB
S
Kills:130
V. Kills:46 277%
Deaths:9
KDR:14.444
Accuracy:51.727% B*
KPH:69.300 S
VKPH:24.500 B**
Kills:262 (132 + 130)
Deaths:21
KDR:12.476
VKDR:6.333
Vehicle Kills:133
Kill Difference:241
Playtime:5.993 hours
Usage:1%
Score:0.153m
Score/min:426
Driving Accuracy:53.952%
Gunner Accuracy:51.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:51
V. Kills:3 N/A
Deaths:1
KDR:51
Accuracy:27.613% A++
KPH:128 A++
VKPH:7.500 A++
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:3
Vehicle Kills:3
Kill Difference:50
Playtime:0.399 hours
Usage:0%
Score:0.011m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:27.613%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9342,9034975.841B**0.7230.345%B**40.338%A99.8B**1.1B**30529.1h8.9B**29.4B**
Eclipse VE3A 2,1402,1153745.655A++0.5331.763%B**26.005%A97.5M1.2B*23121.7h10.6B+33.3B*
NS-44 Commissioner 1,8041,7915982.995A*2.1354.566%A*26.745%B++177.3S1.3A*53210.1h2.9B**5.3B**
Ghost 1,5341,5291549.929A*4.8047.163%A76.782%B*91.6A**N/A26016.7h1.8B*3.9B*
Pulsar C 1,4191,4101857.622S2.5033.828%A++35.745%A*111.9M**N/A40812.6h8.4B**24.7B*
Zenith VX-5AE 1,2321,1981986.051M*0.9333.479%B**33.139%B**107M3M**22311.2h10.3B+30.8B++
CME 1,2321,1952554.686M++0.4434.796%A++36.485%A++86M2.7S18613.9h11B*31.6B**
Corvus VA55 1,2251,1923063.895M*1.2334.009%A*34.899%A++83.9M*2.3S19914.2h9.5B**27.9B**
Equinox VE2 1,1971,1882474.81M**0.3133.297%A+32.744%A++105.1M**N/A23011.3h9.4B**28.1B**
NS-11A 1,2141,1882305.165M**0.0432.266%A++32.913%A++99M**2.2S33012h9.7A+30.1B**
SVA-88 1,1911,1872235.323A++0.2027.73%B**32.435%B**77.6AN/A18715.3h9.4B**33.8B++
NS-44 Commissioner AE 1,1991,1854212.815A2.3152.822%A30.717%B+166.9M*2M4407.1h3B+5.6B*
Solstice VE3 1,1951,1832035.828S0.7032.537%A++24.852%B*83.9SN/A28514.1h10.4B**31.8B+
NSX Naginata 1,1981,1812714.358M0.7730.617%A++42.506%A*113.6M++1.6A+43210.4h8.4B**27.4B*
NS-11P 1,1991,1812724.342M++0.7834.431%A**35.817%M+99.2S1.5S21911.9h10.2A29.7A
Orion VS54 1,1861,1811627.29M**2.1723.865%B++24.894%C++63.2A++N/A39818.7h9.6B**40.4C**
NSX-P Tanto 1,1971,1801517.815S2.6940.248%M+32.288%B**124.2S1.8A+3589.5h10B**24.8A
Solstice SF 1,1831,1782374.97S0.1531.171%A+31.664%A**99SN/A23411.9h10B31.9B*
NS-15M AE 1,1901,1761936.093A*0.9730.515%B**37.585%A94.1A+1.1B**22012.5h9.7B*31.9B++
NS-15M1 1,1911,1752285.154M+0.0331.869%A++35.915%A++94.8A*1.3M22412.4h9.9B**31.1B*
VE-H Maw 1,1871,1752065.704M+0.5831.133%B**37.958%A95.5A+1B+28312.3h8.3B**26.6B++
Ursa 1,1881,1741886.245S1.1230.5%A+36.883%A*87A*1A20413.5h8.3B**27.3B*
Parallax VX3 1,1781,17410311.398A**6.2749.2%A+85.264%B**93.9SN/A26012.5h1.7B*3.4B**
VX6-7 1,1851,1701577.452S2.3332.494%A++29.231%A+100M+1.3A*23811.7h9.4B**28.9B**
NS-11C 1,1731,1661637.153S2.0332.943%A++29.074%A++113.2SN/A26410.3h10.1B**30.7B**
VX29 Polaris 1,1731,1632155.409M*0.2831.471%A+34.738%A++81.9A+N/A19314.2h9.6B**30.6B*
Darkstar 1,1851,1632854.081A*1.0429.867%B++33.448%A83.1A++1.6A++18714h10.7B**35.8B*
H-V45 AE 1,1691,1622155.405M0.2832.427%B**32.358%B++88.7AN/A36713.1h9.7B*29.8B*
Serpent VE92 1,1761,1611846.31S1.1932.886%A*35.314%M+92.1M++1.2A*22712.6h10B*30.3B*
Zenith VX-5 1,1731,1601965.918S0.7931.492%A29.31%A91.3A**1A+20612.7h10.1B**32B*
Parallax VX3-AE 1,1641,16010411.154A*6.0351.8%A+81.379%C+94.3A*N/A32912.3h1.7B+3.2B*
Pulsar VS1 1,1691,1602235.202S0.0834.322%A*34.31%A*89.9SN/A42812.9h9.8A+28.6A
Terminus VX-9 1,1701,1602075.604A**0.4831.246%A40.69%A*88.5A*N/A21713.1h9.6B**30.6B**
Flare VE6 1,1651,1591876.198S1.0731.144%A++35.462%A++92A*N/A22312.6h7.8B**25.1B*
Equinox VE2 Burst 1,1701,1592165.366A++0.2430.731%B++36.928%B**91.3A++N/A20112.7h9.7B**31.6B*
H-V45 1,1751,1592055.654M0.5330.908%A+32.787%A++99.1M*1.4M++30211.7h9.8A31.6B**
Solstice Burst 1,1651,1571756.611M**1.4932.216%B**29.732%B*102.4A**N/A27011.3h10.1B**31.4B*
V10 1,1641,15510511M++5.8850.233%A+81.039%B+79.7A*N/A18214.5h1.9B+3.7B*
Pulsar LSW 1,1361,1312115.36M++0.2430.411%A+33.157%A83.8A++N/A21613.5h9.3B**30.6B*
NS Decimator 1,5041,0202224.595S0.5371.167%A1.078%D-55.4A26.3B**39718.4h4.7C++6.6B+
XM98 8228188110.099M**4.9746.907%A+82.152%B*88SN/A2449.3h2B*4.2B**
NS-15M2 7747611166.56A**1.4434.674%A*40.079%A*122.7M++2.1S5406.2h8.8A25.3B**
Eridani SX5 6616541175.59S0.4733.693%A+35.168%A*110.8M*1.2A**2885.9h9.3B*27.5B++
Frag Grenade 6306231623N/A617.8848.137%B+N/A479.2C+5.4C15821.3h3.7C++7.7B
L100 Python AP 8515912325.696S20.5767.537%A2.369%C75.8S33.3M4207.8h5B++7.4B*
NSX Tanto 5425231154.548M*0.5836.406%A*34.417%A104.6M++3.8S4115h10.5B++28.9B*
Blueshift VM5 345339635.381A+0.2624.848%A35.693%M+82.7M*1.5A*2494.1h11.1A+44.6B**
Spear Anti-Vehicle Phalanx Turret 454322746S40.8865.186%A*4.037%C+115S47.1A**6412.8h5.6B**8.6A
Blueshift VM5 321316635.016A0.1125.566%A29.114%A+77.1M+1.2A+2264.1h12.3B**47.9B**
NS-357 Underboss 3093051172.607A++2.5253.19%A*30.492%A169.4S2.2M**5961.8h3.2B**6B**
VA39 Spectre 295292417.122M**2.0046.473%A**41.781%C**91.3SN/A2753.2h3.9B**8.5A
S1 353239743.23S1.8969.619%A+2.092%C-43.5A++20.7A5585.5h6.9C+9.9B+
Light PPA 206197395.051C++0.0746.763%B*1.015%C33.4C1.5D-955.9h10.3B+22B+
Eridani SX5-AE 196196316.323S1.2032.74%B++32.653%B*103.2A+N/A4761.9h8.5B++26.1B++
Supernova FPC 2191321211B**5.8853.952%C++3.03%C**32.2B*21.2A3814.1h5.9C+11C+
Saron HRB 176130914.444A*9.3251.727%B*N/A68.4S24.2B**5231.9h15.8B**30.5B**
Dual Photon Pods 142122261S55.8860.331%B**N/A152.5A+25B+6460.8h24.5C+40.7C**
Rocklet Rifle 20293283.321S1.8063.726%AN/A32.1B37.6B**5082.9h56.8D*89.1C
C-4 9974126.167M*1.0446.667%M**N/A246.7M**83.3M**44460.3h1.6C+3.4B*
AP30 Shredder 10968234A*28.8850.39%A*N/A68A*41A++3841h37A+73.5A+
NS-AM7 VS/AE Archer 7865222.955A+2.1766.201%B+33.846%B**25C*5C+1012.6h8.7B++13.2B*
Tank Mine 8162162U56.88977.778%UN/A620U190S119130.1h4.3T*0.4M++
M12 Kobalt 5451151S45.8827.613%A++11.765%D*127.5A++7.5A++4420.4h10.6A+38.3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0610h
Motion Spotter12,2720.9h
Nano-Armor Kit010,0020.4h
Spawn Beacon26120.3h
AE Medical Applicator6379,8544.4h
AE Nano-Armor Kit830,3031.4h
Nanite Revive Grenade03580.1h
Nanite Healing Grenade0800h
Medical Kit1,1809,32320.2h
Medical Applicator1928,0611.5h
Ammunition Package01170h
Recon Detection Device26910.9h

Check the help document for the dictionary if you want to learn more about words used here.


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