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Novus L0rdNikon[T0WP] L0rdNikon
VS BR 108

KDR: 4.97

Score: 22.7m

Last Seen: Mar 12th, 2020 10:36 PM
- OFFLINE - 1978.8 hour(s)

Battle Rank 115 (108 total) - Vanu Sovereignty on Emerald
Level Progress (to 116): 24%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eclipse VE3A NS-44 Commissioner Terminus VX-9 Ghost Pulsar C VE-A Lacerta VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,354,076 MLG Score: 9076
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.29%33.861%109340124348,6905.76486-0.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.064%2.139A*1.92A++-1.545FHEAD ++ (~17.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.622B+90.366C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.206%0.901%21721281333290391.14433833%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.852%1.796A++-0.618D-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.816B++16.20.696B+13.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.976%2.219%438212818114204011.92637202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.052%2.32A*-0.183C0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++5.10.591B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.921%18.681%2411282913371370.26923166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.952D--3.427M*-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.675B+10.10.748B++29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.912%75.077%24712767,447962537.74116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%1.953A++0.517B+-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+2.10.333C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m198.2%555 (33.3k)489 (29.3k)4.9728969,52613,9815.19391108 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283728930.897%35.918%111003:1948

23% Combat Medic34% Heavy Assault15% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 4:21 PMOct 13th, 2014 8:22 PMApr 10th, 2020 3:49 AM (54d) (PST)Mar 12th, 2020 6:37 PM (82d) (PST)Mar 12th, 2020 6:36 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1142438711.5000.3020.5393.0850.0569076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,86214,55352,309901832185329,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
772.4h/32.2d 3,090 24,972 17,231 143k 924 3,606 2,616 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,903
Deaths:498
KDR:5.829
Accuracy:30.345% B++
HSR:40.338% B**
SVA-88
B++
Kills:1,187
Deaths:223
KDR:5.323
Accuracy:27.730% B+
HSR:32.435% B++
Orion VS54
C**
Kills:1,181
Deaths:162
KDR:7.290
Accuracy:23.865% C**
HSR:24.894% C+
NSX Naginata
A++
Kills:1,181
Deaths:271
KDR:4.358
Accuracy:30.617% A
HSR:42.506% A++
NS-15M2
A+
Kills:1,179
Deaths:189
KDR:6.238
Accuracy:33.752% A+
HSR:37.829% B**
VE-H Maw AE
B**
Kills:1,176
Deaths:261
KDR:4.506
Accuracy:32.535% B++
HSR:40.306% B**
NS-15M AE
B**
Kills:1,176
Deaths:193
KDR:6.093
Accuracy:30.515% B++
HSR:37.585% B**
VE-H Maw
B**
Kills:1,175
Deaths:206
KDR:5.704
Accuracy:31.133% B++
HSR:37.958% B**
NS-15M1
A+
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:31.869% A+
HSR:35.915% A+
NSX-P Naginata
A++
Kills:1,175
Deaths:265
KDR:4.434
Accuracy:31.227% A+
HSR:42.638% A++
Ursa
A+
Kills:1,174
Deaths:188
KDR:6.245
Accuracy:30.500% B**
HSR:36.883% A+
VX29 Polaris
A
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:31.471% B**
HSR:34.738% A
Flare VE6
B**
Kills:1,159
Deaths:187
KDR:6.198
Accuracy:31.144% B**
HSR:35.462% B**
Pulsar LSW
B**
Kills:1,131
Deaths:211
KDR:5.360
Accuracy:30.411% B**
HSR:33.157% B*
Kills:18,135
Deaths (as Heavy Assault):3,297
Deaths (to Heavy Assaults):3,818
KDR:5.50045
Kill Difference:14,838
Playtime:265.113 hours
Usage:34%
Score:7.858m
Score/min:494
Accuracy (listed only):30.508%
HSR (listed only):36.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:2,117
Deaths:375
KDR:5.645
Accuracy:31.763% B**
HSR:25.980% B**
Pulsar C
A++
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.821% A+
HSR:35.745% A++
VE-C Horizon
B**
Kills:1,208
Deaths:257
KDR:4.700
Accuracy:42.756% B**
HSR:31.457% B*
NSX Tanto
A++
Kills:1,200
Deaths:236
KDR:5.085
Accuracy:36.661% A++
HSR:34.250% B**
Zenith VX-5AE
B**
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% B**
Eridani SX5
A*
Kills:1,189
Deaths:217
KDR:5.479
Accuracy:33.360% B**
HSR:36.417% A*
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B++
NSX-P Tanto
M
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M
HSR:32.288% B*
Solstice SF
A*
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% B**
HSR:31.664% A*
NS-11C
A+
Kills:1,173
Deaths:164
KDR:7.152
Accuracy:32.990% A+
HSR:29.156% A+
VX6-7
A
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A
HSR:29.231% B**
Serpent VE92
A*
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A+
HSR:35.314% A*
Zenith VX-5
B**
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% B**
HSR:29.310% B**
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B++
Eridani SX5-AE
B**
Kills:1,154
Deaths:243
KDR:4.749
Accuracy:32.202% C**
HSR:37.435% B**
Sirius SX12
A**
Kills:111
Deaths:30
KDR:3.700
Accuracy:32.621% A
HSR:35.135% A**
Kills:18,949
Deaths (as Light Assault):3,208
Deaths (to Light Assaults):3,216
KDR:5.9068
Kill Difference:15,741
Playtime:183.924 hours
Usage:24%
Score:5.087m
Score/min:461
Accuracy (listed only):33.919%
HSR (listed only):31.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,672
Deaths:312
KDR:5.359
Accuracy:31.275% B*
HSR:40.371% A+
VE-A Lacerta
A*
Kills:1,231
Deaths:287
KDR:4.289
Accuracy:40.319% A*
HSR:32.250% B++
CME
A++
Kills:1,195
Deaths:255
KDR:4.686
Accuracy:34.796% A+
HSR:36.485% A++
Corvus VA55
A++
Kills:1,192
Deaths:306
KDR:3.895
Accuracy:34.009% A++
HSR:34.899% A+
Eridani SX5
A*
Kills:1,189
Deaths:217
KDR:5.479
Accuracy:33.360% B**
HSR:36.417% A*
Equinox VE2
A
Kills:1,188
Deaths:247
KDR:4.810
Accuracy:33.297% A
HSR:32.744% A
NS-11A
A+
Kills:1,188
Deaths:230
KDR:5.165
Accuracy:32.266% A+
HSR:32.913% A
NS-11P
A++
Kills:1,181
Deaths:272
KDR:4.342
Accuracy:34.431% A++
HSR:35.817% A+
Darkstar
B**
Kills:1,163
Deaths:285
KDR:4.081
Accuracy:29.867% B+
HSR:33.448% B**
H-V45 AE
B++
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:32.427% B++
HSR:32.358% C**
Pulsar VS1
A++
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:34.322% A++
HSR:34.310% A++
Equinox VE2 Burst
B*
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:30.731% B+
HSR:36.928% B*
H-V45
A
Kills:1,159
Deaths:205
KDR:5.654
Accuracy:30.908% B**
HSR:32.787% A
Eridani SX5-AE
B**
Kills:1,154
Deaths:243
KDR:4.749
Accuracy:32.202% C**
HSR:37.435% B**
Sirius SX12
A**
Kills:111
Deaths:30
KDR:3.700
Accuracy:32.621% A
HSR:35.135% A**
Kills:17,104
Deaths (as Combat Medic):3,543
Deaths (to Combat Medics):1,594
KDR:4.82755
Kill Difference:13,561
Playtime:181.081 hours
Usage:23%
Score:5.647m
Score/min:520
Accuracy (listed only):33.122%
HSR (listed only):34.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,791
Deaths:598
KDR:2.995
Accuracy:54.570% A*
HSR:26.745% B+
Ghost
B**
Kills:1,529
Deaths:154
KDR:9.929
Accuracy:47.155% B**
HSR:76.782% B+
Eridani SX5
A*
Kills:1,189
Deaths:217
KDR:5.479
Accuracy:33.360% B**
HSR:36.417% A*
NS-44 Commissioner AE
A
Kills:1,187
Deaths:422
KDR:2.813
Accuracy:52.817% A
HSR:30.750% B+
VA39 Spectre
A*
Kills:1,187
Deaths:196
KDR:6.056
Accuracy:46.031% A*
HSR:43.218% B+
Parallax VX3
A
Kills:1,174
Deaths:103
KDR:11.398
Accuracy:49.200% A
HSR:85.264% B*
XM98
B**
Kills:1,166
Deaths:133
KDR:8.767
Accuracy:46.825% B**
HSR:82.076% B++
Parallax VX3-AE
A
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:51.800% A
HSR:81.379% C+
V10
A
Kills:1,155
Deaths:105
KDR:11
Accuracy:50.233% A
HSR:81.039% B
Eridani SX5-AE
B**
Kills:1,154
Deaths:243
KDR:4.749
Accuracy:32.202% C**
HSR:37.435% B**
NS-357 Underboss
A++
Kills:1,067
Deaths:405
KDR:2.635
Accuracy:54.285% A++
HSR:33.646% B**
Sirius SX12
A**
Kills:111
Deaths:30
KDR:3.700
Accuracy:32.621% A
HSR:35.135% A**
Parsec VX3-A
A
Kills:76
Deaths:9
KDR:8.444
Accuracy:45.210% B
HSR:86.842% A
NS-AM7 VS/AE Archer
B**
Kills:67
Deaths:23
KDR:2.913
Accuracy:66.366% C*
HSR:32.836% B**
Kills:14,013
Deaths (as Infiltrator):2,742
Deaths (to Infiltrators):2,200
KDR:5.1105
Kill Difference:11,271
Playtime:114.902 hours
Usage:15%
Score:3.274m
Score/min:475
Accuracy (listed only):47.334%
HSR (listed only):54.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:2,117
Deaths:375
KDR:5.645
Accuracy:31.763% B**
HSR:25.980% B**
Pulsar C
A++
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.821% A+
HSR:35.745% A++
VE-C Horizon
B**
Kills:1,208
Deaths:257
KDR:4.700
Accuracy:42.756% B**
HSR:31.457% B*
NSX Tanto
A++
Kills:1,200
Deaths:236
KDR:5.085
Accuracy:36.661% A++
HSR:34.250% B**
Zenith VX-5AE
B**
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% B**
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B++
NSX-P Tanto
M
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M
HSR:32.288% B*
Solstice SF
A*
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% B**
HSR:31.664% A*
NS-11C
A+
Kills:1,173
Deaths:164
KDR:7.152
Accuracy:32.990% A+
HSR:29.156% A+
VX6-7
A
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A
HSR:29.231% B**
Serpent VE92
A*
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A+
HSR:35.314% A*
Zenith VX-5
B**
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% B**
HSR:29.310% B**
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B++
Kills:16,495
Deaths (as Engineer):2,718
Deaths (to Engineers):1,883
KDR:6.0688
Kill Difference:13,777
Playtime:17.783 hours
Usage:2%
Score:0.494m
Score/min:463
Accuracy (listed only):34.193%
HSR (listed only):30.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:422
Deaths:90
KDR:4.689
Accuracy:24.905% B*
HSR:32.701% A++
Blueshift VM5
B**
Kills:421
Deaths:90
KDR:4.678
Accuracy:25.700% B**
HSR:28.504% B**
Kills:843
Deaths (as MAX Suit):90
Deaths (to MAX Suits):514
KDR:9.36667
Kill Difference:753
Playtime:8.954 hours
Usage:1%
Score:0.307m
Score/min:572
Accuracy (listed only):25.302%
HSR (listed only):30.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:205
V. Kills:10 N/A
Deaths:41
KDR:5
Accuracy:46.909% B++
KPH:32.300 D
VKPH:1.600 D-
Dual Photon Pods
B**
Kills:128
V. Kills:22 N/A
Deaths:2
KDR:64
Accuracy:60.631% B*
KPH:160 B**
VKPH:27.500 B+
Kills:333 (205 + 0)
Deaths:43
KDR:7.744
VKDR:0.744
Vehicle Kills:32
Kill Difference:290
Playtime:7.156 hours
Usage:1%
Score:0.067m
Score/min:156
Piloting Accuracy:46.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:68
V. Kills:41 162%
Deaths:2
KDR:34
Accuracy:50.390% A*
KPH:66.300 A
VKPH:40 A+
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:20.500
Vehicle Kills:41
Kill Difference:66
Playtime:1.026 hours
Usage:0%
Score:0.024m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:50.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:679
V. Kills:296 229%
Deaths:24
KDR:28.292
Accuracy:68.241% A
KPH:76.400 M
VKPH:33.300 A*
Kills:679 (679 + 0)
Deaths:24
KDR:28.292
VKDR:12.333
Vehicle Kills:296
Kill Difference:655
Playtime:8.888 hours
Usage:1%
Score:0.223m
Score/min:418
Driving Accuracy:68.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M*
Kills:137
V. Kills:49 274%
Deaths:9
KDR:15.222
Accuracy:51.011% B++
KPH:67.700 M*
VKPH:24.200 B++
Supernova FPC
B**
Kills:132
V. Kills:87 150%
Deaths:12
KDR:11
Accuracy:53.952% C+
KPH:32.100 C**
VKPH:21.100 B**
Kills:269 (132 + 137)
Deaths:21
KDR:12.810
VKDR:6.476
Vehicle Kills:136
Kill Difference:248
Playtime:6.140 hours
Usage:1%
Score:0.160m
Score/min:433
Driving Accuracy:53.952%
Gunner Accuracy:51.011%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:91
V. Kills:3 N/A
Deaths:2
KDR:45.500
Accuracy:25.921% A
KPH:156.700 A*
VKPH:5.200 B+
Kills:91 (0 + 91)
Deaths:2
KDR:45.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:89
Playtime:0.581 hours
Usage:0%
Score:0.016m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:25.921%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9342,9034985.829B*0.8630.345%B++40.338%B**99.8B+1.1C+31229.1h8.9B*29.4B++
Eclipse VE3A 2,1432,1173755.645A+0.6731.763%B**25.98%B**97.6A+1.2B+23221.7h10.6B+33.3B++
NS-44 Commissioner 1,8041,7915982.995A++1.9854.57%A*26.745%B+177.3S1.3A++53510.1h2.9B*5.3B**
Terminus VX-9 1,7011,6723125.359A0.3931.275%B*40.371%A+88.5A+1.5B**21018.9h9.7B*31.1B*
Ghost 1,5341,5291549.929A*4.9647.155%B**76.782%B+91.6A+N/A26316.7h1.8B++3.9B++
Pulsar C 1,4191,4101857.622A*2.6533.821%A+35.745%A++111.9A**N/A41312.6h8.4B**24.7B**
VE-A Lacerta 1,2681,2312874.289A*0.6840.319%A*32.25%B++108A+3.2A+23811.4h9.1B**22.5B**
VE-C Horizon 1,2361,2082574.7A++0.2742.756%B**31.457%B*111.9A2.6B**26710.8h11.2B++26.3B++
NSX Tanto 1,2371,2002365.085M**0.1136.661%A++34.25%B**111.1A*3.4S32010.8h10.2B*27.9B*
Zenith VX-5AE 1,2321,1981986.051A**1.0833.479%B**33.139%B**107A++3A*22311.2h10.3B+30.8B++
CME 1,2321,1952554.686S0.2934.796%A+36.485%A++86A++2.7M*18713.9h11B*31.6B*
Corvus VA55 1,2251,1923063.895M1.0834.009%A++34.899%A+83.9A*2.3M*20114.2h9.5B**27.9B**
Eridani SX5 1,2051,1892175.479M++0.5133.36%B**36.417%A*107.1A*1.4A++28511.1h9.3B*28B++
Equinox VE2 1,1971,1882474.81M++0.1633.297%A32.744%A105.1MN/A23011.3h9.4B**28.1B**
NS-11A 1,2141,1882305.165A*0.1932.266%A+32.913%A99A*2.2A**33212h9.7A30.1B**
NS-44 Commissioner AE 1,2011,1874222.813B**2.1652.817%A30.75%B+167.2M2A+4417.1h3B+5.6B*
SVA-88 1,1911,1872235.323A++0.3527.73%B+32.435%B++77.6B++N/A18915.3h9.4B*33.8B+
VA39 Spectre 1,2121,1871966.056A+1.0846.031%A*43.218%B+89.2M**1.9M22213.3h3.9B**8.4B**
Solstice VE3 1,1951,1832035.828S0.8632.537%A++24.852%B++83.9MN/A29814.1h10.4B**31.8B
Orion VS54 1,1861,1811627.29A**2.3223.865%C**24.894%C+63.2B++N/A41118.7h9.6B*40.4C++
NSX Naginata 1,1981,1812714.358M0.6130.617%A42.506%A++113.6A++1.6B**43510.4h8.4B**27.4B*
NS-11P 1,1991,1812724.342A*0.6334.431%A++35.817%A+99.2A*1.5B++21911.9h10.2B**29.7B**
NSX-P Tanto 1,1971,1801517.815S2.8440.248%M32.288%B*124.2M++1.8B**3629.5h10B*24.8B**
NS-15M2 1,1981,1791896.238A++1.2733.752%A+37.829%B**119.1A++1.9A4379.9h8.9B**26.3B*
Solstice SF 1,1831,1782374.97M*0.0031.171%B**31.664%A*99SN/A23511.9h10B+31.9B++
VE-H Maw AE 1,1901,1762614.506A++0.4732.535%B++40.306%B**115.3B**1.4C26910.2h7.7B*23.7B*
NS-15M AE 1,1901,1761936.093A++1.1230.515%B++37.585%B**94.1B++1.1C*22112.5h9.7B++31.9B+
VE-H Maw 1,1871,1752065.704M+0.7331.133%B++37.958%B**95.5B*1C29112.3h8.3B++26.6B++
NS-15M1 1,1911,1752285.154A**0.1831.869%A+35.915%A+94.8A+1.3A22612.4h9.9B*31.1B*
NSX-P Naginata 1,1891,1752654.434A*0.5431.227%A+42.638%A++102.2A+1.2C+21911.5h8.7B*27.9B**
Ursa 1,1881,1741886.245S1.2730.5%B**36.883%A+87B**1B20713.5h8.3B**27.3B*
Parallax VX3 1,1781,17410311.398A+6.4349.2%A85.264%B*93.9M+N/A26212.5h1.7B*3.4B*
NS-11C 1,1801,1731647.152S2.1832.99%A+29.156%A+112.8M+N/A27010.4h10.1B**30.7B*
VX6-7 1,1851,1701577.452M++2.4832.494%A29.231%B**100A++1.3B**24211.7h9.4B++28.9B*
XM98 1,1721,1661338.767M*3.7946.825%B**82.076%B++83.3MN/A21714h2B++4.2B*
Darkstar 1,1851,1632854.081A++0.8929.867%B+33.448%B**83.1B**1.6B++18714h10.7B*35.8B++
VX29 Polaris 1,1731,1632155.409M0.4431.471%B**34.738%A81.9B++N/A19414.2h9.6B++30.6B++
H-V45 AE 1,1691,1622155.405A++0.4332.427%B++32.358%C**88.7B++N/A36813.1h9.7B++29.8B++
Serpent VE92 1,1761,1611846.31M**1.3432.886%A+35.314%A*92.1A++1.2B*23212.6h10B*30.3B*
Pulsar VS1 1,1691,1602235.202M**0.2334.322%A++34.31%A++89.9MN/A43512.9h9.8A28.6A
Parallax VX3-AE 1,1641,16010411.154A++6.1851.8%A81.379%C+94.3AN/A32912.3h1.7B+3.2B*
Zenith VX-5 1,1731,1601965.918S0.9531.492%B**29.31%B**91.3A+1B+20812.7h10.1B*32B*
Equinox VE2 Burst 1,1701,1592165.366A++0.3930.731%B+36.928%B*91.3B**N/A20112.7h9.7B*31.6B++
H-V45 1,1751,1592055.654A++0.6830.908%B**32.787%A99.1A*1.4A30511.7h9.8B**31.6B**
Flare VE6 1,1651,1591876.198M**1.2331.144%B**35.462%B**92B**N/A22612.6h7.8B**25.1B*
Solstice Burst 1,1651,1571756.611M++1.6432.216%B**29.732%B++102.4A++N/A27111.3h10.1B*31.4B*
V10 1,1641,15510511A**6.0350.233%A81.039%B79.7A+N/A18314.5h1.9B+3.7B++
Eridani SX5-AE 1,1691,1542434.749A++0.2232.202%C**37.435%B**114.3B**1.5B+30910.1h9.1B+28.3B+
Pulsar LSW 1,1361,1312115.36M++0.3930.411%B**33.157%B*83.8B*N/A22213.5h9.3B**30.6B++
NS-357 Underboss 1,0781,0674052.635A2.3454.285%A++33.646%B**174.9M**1.8A*4696.1h3.3B*6.1B**
NS Decimator 1,5041,0202224.595M++0.3871.167%A1.078%D-55.4B*26.3B*40218.4h4.7C+6.6B
Plasma Grenade 7727591759N/A754.0348.919%C*N/A474.4C8.1C15661.6h3.6C+7.4C++
L100 Python AP 9756792428.292A**23.3268.241%A2.062%C76.3M33.3A*4188.9h4.9B7.2B+
S1 7484941533.229S1.7469.597%A1.619%D48.9A+25.1A47810.1h6.5C+9.3B
Blueshift VM5 429422904.689B*0.2824.905%B*32.701%A++76.7A*1.3B*2285.5h11.5A46B*
Blueshift VM5 428421904.678B*0.2925.7%B**28.504%B**76.5A*1.3B**2215.5h11.9A46.3B*
Spear Anti-Vehicle Phalanx Turret 526374753.429S48.4665.688%A++3.476%C+116.9M*47.5A*6323.2h5.6B*8.6B*
Light PPA 215205415C+0.0346.909%B++N/A32D1.6D-926.4h10.7B22.7B+
Saron HRB 186137915.222A++10.2551.011%B++N/A68.5M*24.5B++5052h15.8B*31.1B**
Rocklet Rifle 270135373.649S1.3263.408%AN/A38.6B+38.6B**5393.5h49.3D--77.8C+
Supernova FPC 2191321211C*6.0353.952%C+3.03%B+32.2C**21.2B**3974.1h5.9D11C-
Dual Photon Pods 150128264S59.0360.631%B*N/A160B**27.5B+6660.8h25.1C-41.3C++
Sirius SX12 113111303.7A++1.2732.621%A35.135%A**100.9A*1.8A*5321.1h11.1B++34.2B++
M12 Kobalt 9491245.5A40.5325.921%A18.681%C++151.7A++5B+4620.6h10.1A++39.1B++
C-4 11990146.429M++1.4649.648%M**N/A300S96.7S46990.3h1.6C3.2B*
Parsec VX3-A 767698.444B+3.4745.21%B86.842%A95A+N/A2240.8h2D4.4C+
Tank Mine 9674174U69.031166.67%UN/A740U220S129780.1h4.3T*0.4M*
AP30 Shredder 10968234A**29.0350.39%A*N/A68A41A+3881h37A73.5A
NS-AM7 VS/AE Archer 8067232.913B++2.0666.366%C*32.836%B**24.8C++4.8C1022.7h8.8B+13.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit010,1460.4h
Anti-Vehicle MANA Turret0610h
Spawn Beacon27320.4h
AE Nano-Armor Kit932,0801.5h
AE Medical Applicator8094,1925.3h
Nanite Healing Grenade0800h
Nanite Revive Grenade05770.2h
Motion Spotter12,9841.2h
Ammunition Package01170h
Medical Kit1,39510,98823.4h
Medical Applicator1928,0611.5h
Recon Detection Device28231.1h

Check the help document for the dictionary if you want to learn more about words used here.


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