Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 22 (18,830)players online:
Nefinub (60)  BigMongostyler (23)  dim_giant (12)  NaughtyCrumbBum (10)  aVictimOfGaming (7)  ZugieMac (6) 118
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (101 days). The data shown below may not be accurate.

Novus L0rdNikon[T0WP] L0rdNikon
VS BR 104

KDR: 5.07

Score: 20.9m

Last Seen: Feb 11th, 2019 1:02 AM
- OFFLINE - 2426 hour(s)

Battle Rank 112 (104 total) - Vanu Sovereignty on Emerald
Level Progress (to 113): 97%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eclipse VE3A NS-44 Commissioner Terminus VX-9 Ghost Pulsar C NSX Tanto Zenith VX-5AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:L0rdNikon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,178,936 MLG Score: 8936
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.241%33.659%108539115746,7046.20651-1.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.072%2.169A*1.974A++-1.598FHEAD ++ (~17.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.622B+9.10.363C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.276%0.906%24221194331259381.27308849%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.84%1.779A++-0.636D-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.815B++16.20.695B+13.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.711%2.4%438211947503873721.93299201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.008%2.314A*-0.123C+0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++5.20.584B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.824%20.29%2211195693031330.22697451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.775D-3.975M**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.674B+10.80.728B++28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.181%78.088%22611906,695866357.72203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.224%1.977A++0.717B++-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+20.382C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m204.3%555 (33.3k)489 (29.3k)5.0722763,23612,4675.29783104 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196671330.501%36.079%110003:2542

24% Combat Medic35% Heavy Assault14% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 4:21 PMOct 13th, 2014 8:22 PMMar 6th, 2019 10:58 AM (77d) (PST)Feb 10th, 2019 11:24 PM (101d) (PST)Feb 10th, 2019 9:02 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1012358661.4820.2920.5353.1400.0558936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,05914,11851,941891832188329,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
711.2h/29.6d 2,812 22,815 15,464 134k 829 3,328 2,363 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,903
Deaths:497
KDR:5.841
Accuracy:30.346% B**
HSR:40.338% A
SVA-88
B**
Kills:1,187
Deaths:223
KDR:5.323
Accuracy:27.730% B*
HSR:32.435% B**
NSX Naginata
A*
Kills:1,181
Deaths:271
KDR:4.358
Accuracy:30.617% A++
HSR:42.506% A*
Orion VS54
B+
Kills:1,181
Deaths:162
KDR:7.290
Accuracy:23.865% B+
HSR:24.894% C++
NS-15M2
A++
Kills:1,179
Deaths:189
KDR:6.238
Accuracy:33.752% A++
HSR:37.829% A+
NS-15M AE
A
Kills:1,176
Deaths:193
KDR:6.093
Accuracy:30.515% B**
HSR:37.585% A
VE-H Maw
A
Kills:1,175
Deaths:206
KDR:5.704
Accuracy:31.133% B**
HSR:37.958% A
NSX-P Naginata
A++
Kills:1,175
Deaths:265
KDR:4.434
Accuracy:31.227% A++
HSR:42.638% A++
NS-15M1
A++
Kills:1,175
Deaths:228
KDR:5.154
Accuracy:31.869% A++
HSR:35.915% A++
Ursa
A++
Kills:1,174
Deaths:188
KDR:6.245
Accuracy:30.500% A+
HSR:36.883% A++
VX29 Polaris
A++
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:31.471% A+
HSR:34.738% A++
Flare VE6
A++
Kills:1,159
Deaths:187
KDR:6.198
Accuracy:31.144% A++
HSR:35.462% A++
Pulsar LSW
A+
Kills:1,131
Deaths:211
KDR:5.360
Accuracy:30.411% A+
HSR:33.157% A
VE-H Maw AE
A+
Kills:614
Deaths:125
KDR:4.912
Accuracy:32.994% B**
HSR:42.020% A+
Kills:17,573
Deaths (as Heavy Assault):3,160
Deaths (to Heavy Assaults):3,386
KDR:5.56108
Kill Difference:14,413
Playtime:246.588 hours
Usage:35%
Score:7.279m
Score/min:492
Accuracy (listed only):30.541%
HSR (listed only):36.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A
Kills:2,117
Deaths:375
KDR:5.645
Accuracy:31.763% B**
HSR:25.980% A
Pulsar C
A*
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.828% A++
HSR:35.745% A*
NSX Tanto
A*
Kills:1,200
Deaths:236
KDR:5.085
Accuracy:36.661% A*
HSR:34.250% A
Zenith VX-5AE
A
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% A
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B*
NSX-P Tanto
M+
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M+
HSR:32.288% B**
Solstice SF
M
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% A+
HSR:31.664% M
VX6-7
A++
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A++
HSR:29.231% A+
NS-11C
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:32.943% A++
HSR:29.074% A++
Serpent VE92
M+
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A*
HSR:35.314% M+
Zenith VX-5
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% A
HSR:29.310% A
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B*
Eridani SX5
A*
Kills:741
Deaths:129
KDR:5.744
Accuracy:33.950% A+
HSR:33.603% A*
Eridani SX5-AE
B++
Kills:227
Deaths:40
KDR:5.675
Accuracy:33.178% B++
HSR:31.718% B++
Kills:16,248
Deaths (as Light Assault):2,629
Deaths (to Light Assaults):2,881
KDR:6.1803
Kill Difference:13,619
Playtime:169.969 hours
Usage:24%
Score:4.688m
Score/min:460
Accuracy (listed only):33.489%
HSR (listed only):31.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,671
Deaths:312
KDR:5.356
Accuracy:31.276% A
HSR:40.395% A++
CME
A*
Kills:1,195
Deaths:255
KDR:4.686
Accuracy:34.796% A++
HSR:36.485% A*
Corvus VA55
A*
Kills:1,192
Deaths:306
KDR:3.895
Accuracy:34.009% A*
HSR:34.899% A++
Equinox VE2
A++
Kills:1,188
Deaths:247
KDR:4.810
Accuracy:33.297% A+
HSR:32.744% A++
NS-11A
A++
Kills:1,188
Deaths:230
KDR:5.165
Accuracy:32.266% A++
HSR:32.913% A++
NS-11P
M
Kills:1,181
Deaths:272
KDR:4.342
Accuracy:34.431% A**
HSR:35.817% M
Darkstar
A+
Kills:1,163
Deaths:285
KDR:4.081
Accuracy:29.867% B+
HSR:33.448% A+
H-V45 AE
B*
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:32.427% B*
HSR:32.358% B+
Pulsar VS1
A*
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:34.322% A*
HSR:34.310% A*
H-V45
A++
Kills:1,159
Deaths:205
KDR:5.654
Accuracy:30.908% A+
HSR:32.787% A++
Equinox VE2 Burst
B**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:30.731% B++
HSR:36.928% B**
Eridani SX5
A*
Kills:741
Deaths:129
KDR:5.744
Accuracy:33.950% A+
HSR:33.603% A*
Eridani SX5-AE
B++
Kills:227
Deaths:40
KDR:5.675
Accuracy:33.178% B++
HSR:31.718% B++
Kills:14,386
Deaths (as Combat Medic):2,935
Deaths (to Combat Medics):1,402
KDR:4.90153
Kill Difference:11,451
Playtime:167.685 hours
Usage:24%
Score:5.268m
Score/min:524
Accuracy (listed only):32.728%
HSR (listed only):34.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,791
Deaths:598
KDR:2.995
Accuracy:54.570% A*
HSR:26.745% B++
Ghost
A
Kills:1,529
Deaths:154
KDR:9.929
Accuracy:47.163% A
HSR:76.782% B*
NS-44 Commissioner AE
A
Kills:1,185
Deaths:421
KDR:2.815
Accuracy:52.822% A
HSR:30.717% B+
Parallax VX3
A+
Kills:1,174
Deaths:103
KDR:11.398
Accuracy:49.200% A+
HSR:85.264% B*
XM98
A+
Kills:1,166
Deaths:133
KDR:8.767
Accuracy:46.825% A+
HSR:82.076% B*
Parallax VX3-AE
A+
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:51.800% A+
HSR:81.379% C++
V10
A+
Kills:1,155
Deaths:105
KDR:11
Accuracy:50.233% A+
HSR:81.039% B+
Eridani SX5
A*
Kills:741
Deaths:129
KDR:5.744
Accuracy:33.950% A+
HSR:33.603% A*
NS-357 Underboss
A*
Kills:579
Deaths:216
KDR:2.681
Accuracy:53.451% A*
HSR:30.915% A
VA39 Spectre
A*
Kills:511
Deaths:81
KDR:6.309
Accuracy:45.180% A*
HSR:42.270% B
Eridani SX5-AE
B++
Kills:227
Deaths:40
KDR:5.675
Accuracy:33.178% B++
HSR:31.718% B++
NS-AM7 VS/AE Archer
A
Kills:65
Deaths:23
KDR:2.826
Accuracy:66.131% C**
HSR:33.846% A
Kills:11,283
Deaths (as Infiltrator):2,107
Deaths (to Infiltrators):1,956
KDR:5.35501
Kill Difference:9,176
Playtime:101.374 hours
Usage:14%
Score:2.892m
Score/min:476
Accuracy (listed only):48.709%
HSR (listed only):53.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A
Kills:2,117
Deaths:375
KDR:5.645
Accuracy:31.763% B**
HSR:25.980% A
Pulsar C
A*
Kills:1,410
Deaths:185
KDR:7.622
Accuracy:33.828% A++
HSR:35.745% A*
NSX Tanto
A*
Kills:1,200
Deaths:236
KDR:5.085
Accuracy:36.661% A*
HSR:34.250% A
Zenith VX-5AE
A
Kills:1,198
Deaths:198
KDR:6.051
Accuracy:33.479% B**
HSR:33.139% A
Solstice VE3
A++
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:32.537% A++
HSR:24.852% B*
NSX-P Tanto
M+
Kills:1,180
Deaths:151
KDR:7.815
Accuracy:40.248% M+
HSR:32.288% B**
Solstice SF
M
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:31.171% A+
HSR:31.664% M
VX6-7
A++
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:32.494% A++
HSR:29.231% A+
NS-11C
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:32.943% A++
HSR:29.074% A++
Serpent VE92
M+
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:32.886% A*
HSR:35.314% M+
Zenith VX-5
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:31.492% A
HSR:29.310% A
Solstice Burst
B**
Kills:1,157
Deaths:175
KDR:6.611
Accuracy:32.216% B**
HSR:29.732% B*
Kills:15,280
Deaths (as Engineer):2,460
Deaths (to Engineers):1,696
KDR:6.21138
Kill Difference:12,820
Playtime:17.407 hours
Usage:2%
Score:0.485m
Score/min:464
Accuracy (listed only):33.476%
HSR (listed only):30.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:371
Deaths:67
KDR:5.537
Accuracy:24.971% A
HSR:34.771% M
Blueshift VM5
A+
Kills:353
Deaths:67
KDR:5.269
Accuracy:25.663% A
HSR:28.895% A+
Kills:724
Deaths (as MAX Suit):67
Deaths (to MAX Suits):468
KDR:10.80597
Kill Difference:657
Playtime:7.758 hours
Usage:1%
Score:0.267m
Score/min:573
Accuracy (listed only):25.317%
HSR (listed only):31.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:205
V. Kills:10 N/A
Deaths:41
KDR:5
Accuracy:47.022% B*
KPH:32.400 C-
VKPH:1.600 D-
Dual Photon Pods
A+
Kills:126
V. Kills:21 N/A
Deaths:2
KDR:63
Accuracy:60.712% B**
KPH:157.500 A+
VKPH:26.300 B++
Kills:331 (205 + 0)
Deaths:43
KDR:7.698
VKDR:0.721
Vehicle Kills:31
Kill Difference:288
Playtime:7.118 hours
Usage:1%
Score:0.066m
Score/min:156
Piloting Accuracy:47.022%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:68
V. Kills:41 162%
Deaths:2
KDR:34
Accuracy:50.390% A*
KPH:66.300 A*
VKPH:40 A++
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:20.500
Vehicle Kills:41
Kill Difference:66
Playtime:1.026 hours
Usage:0%
Score:0.024m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:50.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:618
V. Kills:273 226%
Deaths:24
KDR:25.750
Accuracy:68.118% A
KPH:75.400 M**
VKPH:33.300 M
Kills:618 (618 + 0)
Deaths:24
KDR:25.750
VKDR:11.375
Vehicle Kills:273
Kill Difference:594
Playtime:8.200 hours
Usage:1%
Score:0.205m
Score/min:416
Driving Accuracy:68.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:132
V. Kills:87 150%
Deaths:12
KDR:11
Accuracy:53.952% C++
KPH:32.100 B++
VKPH:21.100 A
Saron HRB
S
Kills:130
V. Kills:46 277%
Deaths:9
KDR:14.444
Accuracy:51.701% B**
KPH:69.200 S
VKPH:24.500 B**
Kills:262 (132 + 130)
Deaths:21
KDR:12.476
VKDR:6.333
Vehicle Kills:133
Kill Difference:241
Playtime:5.994 hours
Usage:1%
Score:0.155m
Score/min:431
Driving Accuracy:53.952%
Gunner Accuracy:51.701%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:69
V. Kills:3 N/A
Deaths:2
KDR:34.500
Accuracy:27.824% A++
KPH:143 A*
VKPH:6.200 B**
Kills:69 (0 + 69)
Deaths:2
KDR:34.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:67
Playtime:0.483 hours
Usage:0%
Score:0.013m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:27.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9342,9034975.841B*0.7730.346%B**40.338%A99.8B**1.1B*30929.1h8.9B**29.4B**
Eclipse VE3A 2,1432,1173755.645A++0.5731.763%B**25.98%A97.6A*1.2B**23121.7h10.6B+33.3B*
NS-44 Commissioner 1,8041,7915982.995A++2.0854.57%A*26.745%B++177.3S1.3A*53410.1h2.9B**5.3B**
Terminus VX-9 1,7001,6713125.356A**0.2831.276%A40.395%A++88.4A*1.5A*20918.9h9.7B**31.1B*
Ghost 1,5341,5291549.929A*4.8647.163%A76.782%B*91.6A**N/A26216.7h1.8B*3.9B*
Pulsar C 1,4191,4101857.622S2.5533.828%A++35.745%A*111.9M**N/A41112.6h8.4B**24.7B**
NSX Tanto 1,2371,2002365.085M**0.0136.661%A*34.25%A111.1M++3.4S31910.8h10.2B++27.9B*
Zenith VX-5AE 1,2321,1981986.051M**0.9833.479%B**33.139%A107M+3S22311.2h10.3B*30.8B*
CME 1,2321,1952554.686M*0.3934.796%A++36.485%A*86M2.7S18713.9h11B*31.6B**
Corvus VA55 1,2251,1923063.895M*1.1834.009%A*34.899%A++83.9M*2.3S20014.2h9.5B**27.9B**
Equinox VE2 1,1971,1882474.81M*0.2633.297%A+32.744%A++105.1M**N/A23011.3h9.4B**28.1B**
NS-11A 1,2141,1882305.165M++0.0932.266%A++32.913%A++99M*2.2S33112h9.7A+30.1B**
SVA-88 1,1911,1872235.323A++0.2527.73%B*32.435%B**77.6AN/A18815.3h9.4B**33.8B++
NS-44 Commissioner AE 1,1991,1854212.815A2.2652.822%A30.717%B+166.9M*2M+4417.1h3B+5.6B*
Solstice VE3 1,1951,1832035.828S0.7632.537%A++24.852%B*83.9SN/A28914.1h10.4B**31.8B++
NSX Naginata 1,1981,1812714.358M+0.7130.617%A++42.506%A*113.6M1.6A*43310.4h8.4B**27.4B*
NS-11P 1,1991,1812724.342M++0.7334.431%A**35.817%M99.2S1.5M++21911.9h10.2A29.7A
Orion VS54 1,1861,1811627.29M*2.2223.865%B+24.894%C++63.2A+N/A40318.7h9.6B**40.4C**
NSX-P Tanto 1,1971,1801517.815S2.7440.248%M+32.288%B**124.2S1.8A+3609.5h10B**24.8B**
NS-15M2 1,1981,1791896.238A**1.1733.752%A++37.829%A+119.1M+1.9M++4329.9h8.9A26.3B**
Solstice SF 1,1831,1782374.97S0.1031.171%A+31.664%M99SN/A23511.9h10B31.9B*
NS-15M AE 1,1901,1761936.093A++1.0230.515%B**37.585%A94.1A1.1B**22012.5h9.7B*31.9B++
VE-H Maw 1,1871,1752065.704M*0.6331.133%B**37.958%A95.5A+1B+28612.3h8.3B*26.6B++
NSX-P Naginata 1,1891,1752654.434A*0.6431.227%A++42.638%A++102.2A*1.2C*21711.5h8.7B**27.9B**
NS-15M1 1,1911,1752285.154M0.0831.869%A++35.915%A++94.8A*1.3A**22512.4h9.9B**31.1B*
Ursa 1,1881,1741886.245S1.1730.5%A+36.883%A++87A*1A20513.5h8.3B**27.3B*
Parallax VX3 1,1781,17410311.398A*6.3349.2%A+85.264%B*93.9SN/A26112.5h1.7B**3.4B**
VX6-7 1,1851,1701577.452S2.3832.494%A++29.231%A+100M+1.3A*24011.7h9.4B*28.9B**
NS-11C 1,1731,1661637.153S2.0832.943%A++29.074%A++113.2SN/A26510.3h10.1B**30.7B**
XM98 1,1721,1661338.767M**3.6946.825%A+82.076%B*83.3M**N/A21614h2B*4.2B**
Darkstar 1,1851,1632854.081A*0.9929.867%B+33.448%A+83.1A++1.6A++18714h10.7B**35.8B*
VX29 Polaris 1,1731,1632155.409M*0.3431.471%A+34.738%A++81.9A+N/A19314.2h9.6B**30.6B*
H-V45 AE 1,1691,1622155.405M0.3332.427%B*32.358%B+88.7AN/A36813.1h9.7B*29.8B*
Serpent VE92 1,1761,1611846.31S1.2432.886%A*35.314%M+92.1M++1.2A*22912.6h10B*30.3B*
Parallax VX3-AE 1,1641,16010411.154A*6.0851.8%A+81.379%C++94.3A++N/A32912.3h1.7B+3.2B**
Pulsar VS1 1,1691,1602235.202S0.1334.322%A*34.31%A*89.9SN/A43112.9h9.8A+28.6A
Zenith VX-5 1,1731,1601965.918S0.8531.492%A29.31%A91.3A**1A20712.7h10.1B**32B*
Flare VE6 1,1651,1591876.198S1.1331.144%A++35.462%A++92A++N/A22512.6h7.8B**25.1B*
H-V45 1,1751,1592055.654A**0.5830.908%A+32.787%A++99.1M*1.4M30411.7h9.8A31.6B**
Equinox VE2 Burst 1,1701,1592165.366A++0.2930.731%B++36.928%B**91.3A++N/A20112.7h9.7B**31.6B*
Solstice Burst 1,1651,1571756.611M**1.5432.216%B**29.732%B*102.4A**N/A27111.3h10.1B**31.4B*
V10 1,1641,15510511M++5.9350.233%A+81.039%B+79.7A*N/A18214.5h1.9B++3.7B*
Pulsar LSW 1,1361,1312115.36M++0.2930.411%A+33.157%A83.8A++N/A21713.5h9.3B**30.6B*
NS Decimator 1,5041,0202224.595S0.4871.167%A1.078%D-55.4A+26.3A40018.4h4.7C++6.6B+
Eridani SX5 7497411295.744S0.6733.95%A+33.603%A*107.4M++1.2A*2786.9h9.4B*27.6B*
Frag Grenade 6896801680N/A674.9348.451%B+N/A485.7C+6.4C+15581.4h3.7C++7.6B
L100 Python AP 8916182425.75S20.6868.118%A2.265%C75.4M**33.3M4168.2h5.1B++7.4B*
VE-H Maw AE 6246141254.912A++0.1632.994%B**42.02%A+125.3A*2B**2574.9h7.5A22.7B**
NS-357 Underboss 5855792162.681A++2.3953.451%A*30.915%A165.4S1.7M+4763.5h3.3B**6.3B**
VA39 Spectre 518511816.309M+1.2445.18%A*42.27%B83.8S1.1A++2296.1h4B**8.9B**
S1 5843841173.282S1.7969.231%A+1.563%D46.8A++24.4A++5048.2h6.7C++9.6B+
Blueshift VM5 377371675.537A0.4624.971%A34.771%M80.7M++1.3A+2414.6h11.1A+44.6B**
Blueshift VM5 359353675.269A0.2025.663%A28.895%A+76.7M+1.3A++2204.6h12.1A47B**
Spear Anti-Vehicle Phalanx Turret 491352750.286S45.2165.458%A*3.693%C+117.3S46.3A**6363h5.5B**8.5B**
Eridani SX5-AE 227227405.675M**0.6033.178%B++31.718%B++98.7B**N/A4222.3h8.5B*25.5B++
Light PPA 215205415C++0.0747.022%B*N/A32.5C1.6D-926.3h10.6B+22.6B+
Supernova FPC 2191321211B*5.9353.952%C++3.03%C**32.2B*21.2A3884.1h5.9C11C+
Saron HRB 176130914.444A++9.3751.701%B**N/A68.4S24.2B**5251.9h15.8B**30.5B**
Dual Photon Pods 147126263S57.9360.712%B**N/A157.5A+26.3B++6560.8h25.2C+41.5C**
Rocklet Rifle 227107293.69S1.3863.508%AN/A34.5B+38.7A5333.1h53.4D--84.1C+
C-4 10982136.308M**1.2447.233%M**N/A273.3S90S44900.3h1.6C+3.3B**
Tank Mine 9371171U65.931100%UN/A710U220S124610.1h4.2T*0.4M++
M12 Kobalt 7269234.5A++29.4327.824%A++20.29%B+138A*6B**4370.5h10.8A+38.8B**
AP30 Shredder 10968234M**28.9350.39%A*N/A68A*41A++3881h37A+73.5A+
NS-AM7 VS/AE Archer 7865232.826A*2.2566.131%C**33.846%A25B+5C+1002.6h8.9B++13.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26940.4h
Nano-Armor Kit010,1460.4h
Anti-Vehicle MANA Turret0610h
Nanite Healing Grenade0800h
Nanite Revive Grenade04560.1h
AE Medical Applicator7286,2004.8h
AE Nano-Armor Kit830,6331.4h
Motion Spotter12,5191h
Ammunition Package01170h
Medical Kit1,27410,00721.2h
Medical Applicator1928,0611.5h
Recon Detection Device27010.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 2.90s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.