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L10Alton[L10a] L10Alton
VS BR 218

KDR: 1.7

Score: 135.6m

Last Seen: Feb 24th, 2018 9:49 AM
- OFFLINE - 7096.4 hour(s)

Battle Rank 120 (218 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eclipse VE3A Betelgeuse 54-A Orion VS54 Artemis VX26 Flare VE6 Serpent VE92 Skorpios Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,198,458 MLG Score: 958
Fun Score: N/A
Cheeseburgers Flipped: 736TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.212%25.742%95854968101,5231.88477-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.17%3.166M++0.795B++-0.966D--HEAD ++ (~7.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.658B+9.50.332C**16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.201%1.33%156410182,858238621481.19782133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.823%-0.026C+-0.258C0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.9-0.251C74.7-0.415C--126.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.653%1.514%103610161,25527567880.45537159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.56%2.323A*-0.722D--0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++60.521B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.209%3.871%3351810045,218246018082.12028288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.671%0.843B*-0.12C+0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.524B+25.40.353C**30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.115%71.012%335810146,5823029282.17299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.966%2.561A**0.253C*0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+20.381C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.442%15.25%335610167,06946661191.51468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%2.421A**0.153C++-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++2.80.433B1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
135.6m374.5%557 (33.4k)457 (27.4k)1.70051153,96190,5381.79932218 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221283924.322%22.712%55203:1766

15% Combat Medic35% Engineer16% Heavy Assault16% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2014 7:18 AMDec 24th, 2017 10:54 AMFeb 24th, 2018 4:29 AM (296d) (PST)Feb 24th, 2018 6:17 AM (296d) (PST)Feb 24th, 2018 5:49 AM (296d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4722002720.5180.3050.1182.0870.039958

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,31811,98816,33031187125227,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4949.4h/206.2d 8,946 34,968 67,154 619.6k 6,709 16,290 11,515 140.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:10,750
Deaths:3,884
KDR:2.768
Accuracy:37.008% M
HSR:22.223% D--
Orion VS54
M*
Kills:5,991
Deaths:2,421
KDR:2.475
Accuracy:36.958% M*
HSR:24.036% C+
Flare VE6
M+
Kills:3,396
Deaths:1,210
KDR:2.807
Accuracy:37.518% M+
HSR:25.560% C*
SVA-88
M+
Kills:1,182
Deaths:524
KDR:2.256
Accuracy:37.612% M+
HSR:26.565% C*
NSX Naginata
M**
Kills:1,164
Deaths:508
KDR:2.291
Accuracy:40.071% M**
HSR:27.234% C+
Ursa
M
Kills:1,163
Deaths:524
KDR:2.219
Accuracy:37.451% M
HSR:21.496% C
Lasher X2
A
Kills:1,161
Deaths:747
KDR:1.554
Accuracy:34.492% A
HSR:4.651% B
NS-15M2
M
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:36.940% M
HSR:23.123% C
NS-15M1
A*
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:33.241% A*
HSR:29.077% B*
VX29 Polaris
M+
Kills:1,157
Deaths:469
KDR:2.467
Accuracy:38.477% M+
HSR:21.348% C+
Pulsar LSW
M
Kills:1,151
Deaths:509
KDR:2.261
Accuracy:36.175% M
HSR:35.534% A+
NS-15M AE
A
Kills:176
Deaths:102
KDR:1.725
Accuracy:31.538% A
HSR:32.955% B++
Kills:29,609
Deaths (as Heavy Assault):11,950
Deaths (to Heavy Assaults):28,789
KDR:2.47774
Kill Difference:17,659
Playtime:775.217 hours
Usage:16%
Score:20.098m
Score/min:432
Accuracy (listed only):36.457%
HSR (listed only):24.484%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A**
Kills:14,195
Deaths:6,838
KDR:2.076
Accuracy:37.098% A**
HSR:22.945% B+
Serpent VE92
M
Kills:2,690
Deaths:1,559
KDR:1.725
Accuracy:36.592% M
HSR:16.617% C--
Skorpios
A*
Kills:2,688
Deaths:1,571
KDR:1.711
Accuracy:35.383% A*
HSR:20.201% C+
Zenith VX-5
M
Kills:2,579
Deaths:1,510
KDR:1.708
Accuracy:37.763% M
HSR:27.336% B**
Pulsar C
A**
Kills:2,399
Deaths:1,192
KDR:2.013
Accuracy:36.798% A**
HSR:29.804% A
Eridani SX5
A++
Kills:1,620
Deaths:1,004
KDR:1.614
Accuracy:34.613% A++
HSR:13.086% D-
NS-7 PDW
A++
Kills:1,619
Deaths:1,016
KDR:1.594
Accuracy:33.972% A++
HSR:18.839% C*
Phobos VX86
A++
Kills:1,291
Deaths:783
KDR:1.649
Accuracy:80.868% A++
HSR:12.084% D
NS-11C
A*
Kills:1,228
Deaths:735
KDR:1.671
Accuracy:33.265% A++
HSR:30.538% A*
MKV Suppressed
M+
Kills:1,215
Deaths:847
KDR:1.434
Accuracy:33.279% A+
HSR:36.872% M+
VX6-7
A++
Kills:1,191
Deaths:836
KDR:1.425
Accuracy:33.319% A++
HSR:21.830% C*
NSX-P Tanto
M
Kills:1,187
Deaths:426
KDR:2.786
Accuracy:38.989% M
HSR:37.658% A++
VE-S Canis
A++
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:38.511% A++
HSR:34.404% A++
Sirius SX12
A++
Kills:1,180
Deaths:874
KDR:1.350
Accuracy:33.242% A++
HSR:22.119% B++
Thanatos VE70
A++
Kills:1,176
Deaths:849
KDR:1.385
Accuracy:56.012% A++
HSR:15.306% C+
Solstice VE3
A*
Kills:1,175
Deaths:801
KDR:1.467
Accuracy:33.183% A*
HSR:21.362% C**
Chaos
M++
Kills:1,169
Deaths:673
KDR:1.737
Accuracy:73.535% M++
HSR:16.852% C*
Solstice Burst
M*
Kills:1,162
Deaths:1,074
KDR:1.082
Accuracy:38.261% A*
HSR:45.783% M*
NSX Tengu
A++
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:48.253% A++
HSR:27.328% B**
NSX Tanto
M
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:40.075% M
HSR:19.483% D-
NS Baron G5
M+
Kills:1,152
Deaths:714
KDR:1.613
Accuracy:73.499% M+
HSR:16.406% B+
Deimos VA29
A++
Kills:1,148
Deaths:679
KDR:1.691
Accuracy:81.499% A++
HSR:14.721% C
Solstice SF
S
Kills:1,146
Deaths:1,011
KDR:1.134
Accuracy:37.617% M
HSR:42.408% S
Pandora VX25
M++
Kills:1,144
Deaths:991
KDR:1.154
Accuracy:71.609% M++
HSR:14.511% C+
Nova
A**
Kills:1,141
Deaths:1,396
KDR:0.817
Accuracy:73.401% A**
HSR:18.405% B*
NS Baron G5AE
C**
Kills:195
Deaths:147
KDR:1.327
Accuracy:48.881% C**
HSR:12.308% D
Kills:49,193
Deaths (as Light Assault):28,969
Deaths (to Light Assaults):17,753
KDR:1.69813
Kill Difference:20,224
Playtime:774.051 hours
Usage:16%
Score:23.274m
Score/min:501
Accuracy (listed only):46.904%
HSR (listed only):23.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A**
Kills:14,195
Deaths:6,838
KDR:2.076
Accuracy:37.098% A**
HSR:22.945% B+
Serpent VE92
M
Kills:2,690
Deaths:1,559
KDR:1.725
Accuracy:36.592% M
HSR:16.617% C--
Zenith VX-5
M
Kills:2,579
Deaths:1,510
KDR:1.708
Accuracy:37.763% M
HSR:27.336% B**
Pulsar C
A**
Kills:2,399
Deaths:1,192
KDR:2.013
Accuracy:36.798% A**
HSR:29.804% A
Phobos VX86
A++
Kills:1,291
Deaths:783
KDR:1.649
Accuracy:80.868% A++
HSR:12.084% D
NS-11C
A*
Kills:1,228
Deaths:735
KDR:1.671
Accuracy:33.265% A++
HSR:30.538% A*
VX6-7
A++
Kills:1,191
Deaths:836
KDR:1.425
Accuracy:33.319% A++
HSR:21.830% C*
NSX-P Tanto
M
Kills:1,187
Deaths:426
KDR:2.786
Accuracy:38.989% M
HSR:37.658% A++
Thanatos VE70
A++
Kills:1,176
Deaths:849
KDR:1.385
Accuracy:56.012% A++
HSR:15.306% C+
Solstice VE3
A*
Kills:1,175
Deaths:801
KDR:1.467
Accuracy:33.183% A*
HSR:21.362% C**
Chaos
M++
Kills:1,169
Deaths:673
KDR:1.737
Accuracy:73.535% M++
HSR:16.852% C*
Revenant
A**
Kills:1,163
Deaths:759
KDR:1.532
Accuracy:49.351% A**
HSR:19.347% D*
Solstice Burst
M*
Kills:1,162
Deaths:1,074
KDR:1.082
Accuracy:38.261% A*
HSR:45.783% M*
NSX Tanto
M
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:40.075% M
HSR:19.483% D-
NS Baron G5
M+
Kills:1,152
Deaths:714
KDR:1.613
Accuracy:73.499% M+
HSR:16.406% B+
Deimos VA29
A++
Kills:1,148
Deaths:679
KDR:1.691
Accuracy:81.499% A++
HSR:14.721% C
Solstice SF
S
Kills:1,146
Deaths:1,011
KDR:1.134
Accuracy:37.617% M
HSR:42.408% S
Eidolon VE33
A*
Kills:1,146
Deaths:847
KDR:1.353
Accuracy:40.205% A*
HSR:42.147% A*
Pandora VX25
M++
Kills:1,144
Deaths:991
KDR:1.154
Accuracy:71.609% M++
HSR:14.511% C+
Nova
A**
Kills:1,141
Deaths:1,396
KDR:0.817
Accuracy:73.401% A**
HSR:18.405% B*
NS Baron G5AE
C**
Kills:195
Deaths:147
KDR:1.327
Accuracy:48.881% C**
HSR:12.308% D
Kills:40,837
Deaths (as Engineer):24,260
Deaths (to Engineers):16,466
KDR:1.68331
Kill Difference:16,577
Playtime:1,754.998 hours
Usage:35%
Score:47.291m
Score/min:449
Accuracy (listed only):50.087%
HSR (listed only):23.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
A*
Kills:2,688
Deaths:1,571
KDR:1.711
Accuracy:35.383% A*
HSR:20.201% C+
Darkstar
A**
Kills:2,251
Deaths:1,231
KDR:1.829
Accuracy:37.541% A**
HSR:22.390% C+
Terminus VX-9
A*
Kills:1,629
Deaths:833
KDR:1.956
Accuracy:35.062% A*
HSR:33.456% B**
Eridani SX5
A++
Kills:1,620
Deaths:1,004
KDR:1.614
Accuracy:34.613% A++
HSR:13.086% D-
NS-7 PDW
A++
Kills:1,619
Deaths:1,016
KDR:1.594
Accuracy:33.972% A++
HSR:18.839% C*
H-V45
A**
Kills:1,616
Deaths:616
KDR:2.623
Accuracy:35.853% A**
HSR:22.958% B
Corvus VA55
M
Kills:1,321
Deaths:852
KDR:1.550
Accuracy:37.808% M
HSR:28.312% B*
NS-11P
A*
Kills:1,312
Deaths:855
KDR:1.535
Accuracy:33.289% A*
HSR:27.515% A+
Phobos VX86
A++
Kills:1,291
Deaths:783
KDR:1.649
Accuracy:80.868% A++
HSR:12.084% D
Equinox VE2 Burst
M*
Kills:1,255
Deaths:656
KDR:1.913
Accuracy:44.449% M*
HSR:35.139% B*
MKV Suppressed
M+
Kills:1,215
Deaths:847
KDR:1.434
Accuracy:33.279% A+
HSR:36.872% M+
Pulsar VS1
A*
Kills:1,214
Deaths:833
KDR:1.457
Accuracy:33.283% A*
HSR:24.135% B+
VE-S Canis
A++
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:38.511% A++
HSR:34.404% A++
CME
A
Kills:1,180
Deaths:675
KDR:1.748
Accuracy:33.109% A
HSR:31.525% A
Sirius SX12
A++
Kills:1,180
Deaths:874
KDR:1.350
Accuracy:33.242% A++
HSR:22.119% B++
Thanatos VE70
A++
Kills:1,176
Deaths:849
KDR:1.385
Accuracy:56.012% A++
HSR:15.306% C+
Chaos
M++
Kills:1,169
Deaths:673
KDR:1.737
Accuracy:73.535% M++
HSR:16.852% C*
NSX Tengu
A++
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:48.253% A++
HSR:27.328% B**
Equinox VE2
A*
Kills:1,154
Deaths:840
KDR:1.374
Accuracy:37.364% A*
HSR:24.610% B+
NS Baron G5
M+
Kills:1,152
Deaths:714
KDR:1.613
Accuracy:73.499% M+
HSR:16.406% B+
Deimos VA29
A++
Kills:1,148
Deaths:679
KDR:1.691
Accuracy:81.499% A++
HSR:14.721% C
Pandora VX25
M++
Kills:1,144
Deaths:991
KDR:1.154
Accuracy:71.609% M++
HSR:14.511% C+
NS-11A
A*
Kills:1,141
Deaths:603
KDR:1.892
Accuracy:33.931% A*
HSR:31.288% A
Nova
A**
Kills:1,141
Deaths:1,396
KDR:0.817
Accuracy:73.401% A**
HSR:18.405% B*
NS Baron G5AE
C**
Kills:195
Deaths:147
KDR:1.327
Accuracy:48.881% C**
HSR:12.308% D
NSX Yumi
S
Kills:171
Deaths:138
KDR:1.239
Accuracy:47.325% S
HSR:30.994% B+
Kills:33,325
Deaths (as Combat Medic):20,679
Deaths (to Combat Medics):10,729
KDR:1.61154
Kill Difference:12,646
Playtime:762.974 hours
Usage:15%
Score:22.326m
Score/min:488
Accuracy (listed only):47.137%
HSR (listed only):23.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A++
Kills:3,776
Deaths:2,056
KDR:1.837
Accuracy:35.736% A++
HSR:29.078% B**
Skorpios
A*
Kills:2,688
Deaths:1,571
KDR:1.711
Accuracy:35.383% A*
HSR:20.201% C+
Eridani SX5
A++
Kills:1,620
Deaths:1,004
KDR:1.614
Accuracy:34.613% A++
HSR:13.086% D-
NS-7 PDW
A++
Kills:1,619
Deaths:1,016
KDR:1.594
Accuracy:33.972% A++
HSR:18.839% C*
Ghost
A++
Kills:1,268
Deaths:891
KDR:1.423
Accuracy:50.225% A++
HSR:69.085% C++
NS-30 Vandal
M
Kills:1,259
Deaths:686
KDR:1.835
Accuracy:49.477% M
HSR:33.598% B*
MKV Suppressed
M+
Kills:1,215
Deaths:847
KDR:1.434
Accuracy:33.279% A+
HSR:36.872% M+
VE-S Canis
A++
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:38.511% A++
HSR:34.404% A++
Sirius SX12
A++
Kills:1,180
Deaths:874
KDR:1.350
Accuracy:33.242% A++
HSR:22.119% B++
NS-357 Underboss
A+
Kills:1,175
Deaths:1,150
KDR:1.022
Accuracy:49.002% A+
HSR:22.979% C**
Phantom VA23
M*
Kills:1,167
Deaths:705
KDR:1.655
Accuracy:55.619% M*
HSR:33.419% B+
NS-61 Emissary
A*
Kills:1,165
Deaths:641
KDR:1.817
Accuracy:41.395% A*
HSR:15.193% C
Spiker
A++
Kills:1,164
Deaths:1,132
KDR:1.028
Accuracy:41.430% A++
HSR:20.103% C+
Parsec VX3-A
A*
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:55.717% A*
HSR:69.707% D**
NSX Tengu
A++
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:48.253% A++
HSR:27.328% B**
V10
A*
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:55.790% A*
HSR:78.535% C++
Nyx VX31
B**
Kills:1,157
Deaths:719
KDR:1.609
Accuracy:39.303% B**
HSR:37.857% B*
Cerberus
A**
Kills:1,157
Deaths:976
KDR:1.185
Accuracy:48.566% A**
HSR:26.448% B+
NSX Tomoe
M+
Kills:1,156
Deaths:552
KDR:2.094
Accuracy:42.357% M+
HSR:27.595% D-
Parallax VX3
A*
Kills:1,156
Deaths:485
KDR:2.384
Accuracy:53.045% A*
HSR:67.907% D*
NS-44 Commissioner
M+
Kills:1,156
Deaths:829
KDR:1.394
Accuracy:59.988% M+
HSR:25.779% B+
XM98
A**
Kills:1,155
Deaths:394
KDR:2.931
Accuracy:53.788% A**
HSR:78.009% B+
NS-44L Blackhand
A+
Kills:1,152
Deaths:757
KDR:1.522
Accuracy:54.478% A+
HSR:37.413% C
Manticore SX40
A*
Kills:1,152
Deaths:944
KDR:1.220
Accuracy:43.621% A*
HSR:32.552% A+
Beamer VS3
A**
Kills:1,151
Deaths:902
KDR:1.276
Accuracy:44.064% A**
HSR:27.889% B++
The Immortal
A++
Kills:1,146
Deaths:926
KDR:1.238
Accuracy:46.802% A++
HSR:27.225% C+
VA39 Spectre
A*
Kills:368
Deaths:203
KDR:1.813
Accuracy:45.938% A*
HSR:35.326% C
NS-45 Pilot
A*
Kills:272
Deaths:230
KDR:1.183
Accuracy:44.139% A*
HSR:27.574% C*
Phaseshift VX-S
A
Kills:229
Deaths:63
KDR:3.635
Accuracy:46.416% A
HSR:77.729% C*
NS-AM7 Archer
A
Kills:162
Deaths:215
KDR:0.753
Accuracy:68.105% A
HSR:20.988% B+
NS CandyCannon 3000
B+
Kills:102
Deaths:172
KDR:0.593
Accuracy:41.122% B+
HSR:29.412% C-
NSX Daimyo
A++
Kills:84
Deaths:30
KDR:2.800
Accuracy:54.182% A++
HSR:98.810% A+
Kills:36,716
Deaths (as Infiltrator):22,580
Deaths (to Infiltrators):11,006
KDR:1.62604
Kill Difference:14,136
Playtime:773.446 hours
Usage:16%
Score:19.425m
Score/min:419
Accuracy (listed only):46.174%
HSR (listed only):38.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
M*
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:34.271% M*
HSR:20.794% C++
Nebula VM20
M*
Kills:1,133
Deaths:388
KDR:2.920
Accuracy:33.556% M*
HSR:21.977% C**
Quasar VM1
M**
Kills:553
Deaths:223
KDR:2.480
Accuracy:32.766% M**
HSR:22.423% B++
Comet VM2
A++
Kills:515
Deaths:350
KDR:1.471
Accuracy:59.871% A++
HSR:6.019% B*
Comet VM2
A*
Kills:478
Deaths:276
KDR:1.732
Accuracy:64.140% A*
HSR:5.439% B+
Quasar VM1
S
Kills:343
Deaths:147
KDR:2.333
Accuracy:38.770% S
HSR:21.866% C*
NS-10 Burster
A*
Kills:120
Deaths:92
KDR:1.304
Accuracy:43.828% A*
HSR:15% A++
NS-10 Burster
A*
Kills:95
Deaths:90
KDR:1.056
Accuracy:43.811% A*
HSR:6.316% C++
Blueshift VM5
S
Kills:85
Deaths:31
KDR:2.742
Accuracy:37.589% S
HSR:24.706% B++
Blueshift VM5
M**
Kills:84
Deaths:31
KDR:2.710
Accuracy:37.839% M**
HSR:14.286% D*
Kills:4,565
Deaths (as MAX Suit):1,008
Deaths (to MAX Suits):4,458
KDR:4.52877
Kill Difference:3,557
Playtime:92.200 hours
Usage:2%
Score:3.208m
Score/min:580
Accuracy (listed only):42.644%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,096
V. Kills:75 N/A
Deaths:286
KDR:3.832
Accuracy:47.711% B*
KPH:47.500 C++
VKPH:3.300 C+
Maelstrom Turbo Laser
C**
Kills:703
V. Kills:640 110%
Deaths:549
KDR:1.281
Accuracy:39.045% A+
KPH:13.100 C+
VKPH:12 C**
Saron Laser Cannon
C+
Kills:609
V. Kills:756 80%
Deaths:1,011
KDR:0.602
Accuracy:34.597% B+
KPH:6.700 D
VKPH:8.300 C+
Dual Photon Pods
C++
Kills:450
V. Kills:127 352%
Deaths:90
KDR:5
Accuracy:65.474% A+
KPH:65.900 C+
VKPH:18.600 C++
Antares LC
C
Kills:251
V. Kills:222 113%
Deaths:223
KDR:1.126
Accuracy:37.900% B**
KPH:12.700 C-
VKPH:11.200 C
Photon A2A Missile Pods
C
Kills:109
V. Kills:135 80%
Deaths:43
KDR:2.535
Accuracy:87.228% B**
KPH:29.100 D
VKPH:36.100 C
Hornet Missiles
C+
Kills:72
V. Kills:74 96%
Deaths:24
KDR:3
Accuracy:58.788% C-
KPH:37.200 C-
VKPH:38.200 C+
Kills:3,290 (2,659 + 0)
Deaths:2,226
KDR:1.478
VKDR:0.912
Vehicle Kills:2,029
Kill Difference:1,064
Playtime:200.208 hours
Usage:4%
Score:2.453m
Score/min:204
Piloting Accuracy:37.900%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:198
V. Kills:26 N/A
Deaths:32
KDR:6.188
Accuracy:46.368% B+
KPH:46.600 C+
VKPH:6.100 C
CAS30 Tank Buster
C
Kills:170
V. Kills:231 73%
Deaths:354
KDR:0.480
Accuracy:61.709% A++
KPH:4.300 D
VKPH:5.800 C
C150 Dalton
C+
Kills:92
V. Kills:85 107%
Deaths:30
KDR:3.067
Accuracy:34.867% C
KPH:24.800 C-
VKPH:22.900 C+
AP30 Shredder
B+
Kills:76
V. Kills:88 85%
Deaths:34
KDR:2.235
Accuracy:30.750% D
KPH:22.400 C-
VKPH:26 B+
L-30R Vektor
C+
Kills:75
V. Kills:184 41%
Deaths:196
KDR:0.383
Accuracy:44.130% B
KPH:3 D-
VKPH:7.500 C+
Kills:611 (245 + 366)
Deaths:646
KDR:0.946
VKDR:0.950
Vehicle Kills:614
Kill Difference:35
Playtime:75.859 hours
Usage:2%
Score:0.952m
Score/min:209
Piloting Accuracy:44.130%
Gunner Accuracy:30.750%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:240
V. Kills:230 104%
Deaths:89
KDR:2.697
Accuracy:72.079% A++
KPH:25.800 C
VKPH:24.700 A
L100 Python HESH
A++
Kills:180
V. Kills:24 N/A
Deaths:20
KDR:9
Accuracy:64.090% A++
KPH:69.700 B*
VKPH:9.300 C**
L100 Python HEAT
B+
Kills:179
V. Kills:89 199%
Deaths:49
KDR:3.653
Accuracy:63.831% A
KPH:28.200 C+
VKPH:14 B+
C75 Viper
B**
Kills:140
V. Kills:49 280%
Deaths:41
KDR:3.415
Accuracy:60.475% A*
KPH:33.800 C*
VKPH:11.800 B**
Kills:739 (739 + 0)
Deaths:199
KDR:3.714
VKDR:1.970
Vehicle Kills:392
Kill Difference:540
Playtime:22.364 hours
Usage:0%
Score:0.709m
Score/min:529
Driving Accuracy:60.475%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:300
V. Kills:246 121%
Deaths:106
KDR:2.830
Accuracy:58.480% B+
KPH:17.700 D
VKPH:14.500 C+
Supernova VPC
B*
Kills:216
V. Kills:52 408%
Deaths:24
KDR:9
Accuracy:77.004% M+
KPH:44.100 C++
VKPH:10.600 B*
E540 Halberd
C--
Kills:175
V. Kills:115 151%
Deaths:52
KDR:3.365
Accuracy:57.351% A
KPH:20.900 D-
VKPH:13.700 C--
Saron HRB
C++
Kills:146
V. Kills:126 115%
Deaths:52
KDR:2.808
Accuracy:57.363% A+
KPH:19.800 C-
VKPH:17 C++
Supernova PC
C*
Kills:128
V. Kills:63 200%
Deaths:54
KDR:2.370
Accuracy:62.842% A+
KPH:17.900 C
VKPH:8.800 C*
Proton II PPA
C
Kills:82
V. Kills:3 N/A
Deaths:18
KDR:4.556
Accuracy:20.480% D
KPH:46 C
VKPH:1.700 D--
Kills:1,047 (644 + 403)
Deaths:306
KDR:3.422
VKDR:1.977
Vehicle Kills:605
Kill Difference:741
Playtime:46.573 hours
Usage:1%
Score:1.465m
Score/min:524
Driving Accuracy:62.842%
Gunner Accuracy:20.480%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:180
V. Kills:9 N/A
Deaths:33
KDR:5.455
Accuracy:48.268% A
KPH:104.100 C**
VKPH:5.200 C
Saron HRB-H
B*
Kills:159
V. Kills:74 212%
Deaths:37
KDR:4.297
Accuracy:60.091% B+
KPH:52.800 B*
VKPH:24.600 C+
E540 Halberd-H
B
Kills:98
V. Kills:76 127%
Deaths:15
KDR:6.533
Accuracy:58.959% C++
KPH:32.100 C--
VKPH:24.900 B
Kills:437 (0 + 437)
Deaths:85
KDR:5.141
VKDR:1.871
Vehicle Kills:159
Kill Difference:352
Playtime:7.796 hours
Usage:0%
Score:0.298m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:58.959%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:975
V. Kills:226 430%
Deaths:136
KDR:7.169
Accuracy:49.642% A+
KPH:69.900 B**
VKPH:16.200 A+
M40 Fury
A
Kills:845
V. Kills:219 384%
Deaths:91
KDR:9.286
Accuracy:50.526% A+
KPH:72 B++
VKPH:18.700 A
M60-G Bulldog
A++
Kills:712
V. Kills:186 381%
Deaths:97
KDR:7.340
Accuracy:52.987% A++
KPH:51.800 A+
VKPH:13.500 A++
M20 Basilisk
A*
Kills:363
V. Kills:118 305%
Deaths:76
KDR:4.776
Accuracy:54.839% A++
KPH:46.600 A*
VKPH:15.100 B**
M20 Basilisk
A++
Kills:320
V. Kills:124 256%
Deaths:70
KDR:4.571
Accuracy:53.521% A++
KPH:36 A+
VKPH:13.900 A++
M60-G Bulldog
B+
Kills:302
V. Kills:72 414%
Deaths:39
KDR:7.744
Accuracy:52.165% A+
KPH:45.700 B
VKPH:10.900 B+
G30 Walker
A+
Kills:196
V. Kills:136 143%
Deaths:42
KDR:4.667
Accuracy:41.808% A++
KPH:24.700 A
VKPH:17.200 A+
M12 Kobalt
C+
Kills:172
V. Kills:5 N/A
Deaths:8
KDR:21.500
Accuracy:18.276% C+
KPH:59 C+
VKPH:1.700 D
M12 Kobalt
C+
Kills:156
V. Kills:5 N/A
Deaths:11
KDR:14.182
Accuracy:15.305% C--
KPH:70.500 C+
VKPH:2.300 C-
Kills:4,041 (0 + 4,041)
Deaths:570
KDR:7.089
VKDR:1.914
Vehicle Kills:1,091
Kill Difference:3,471
Playtime:75.778 hours
Usage:2%
Score:2.571m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:15.305%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:286
V. Kills:8 N/A
Deaths:106
KDR:2.698
Accuracy:46.090% B+
KPH:64.300 B
VKPH:1.800 C+
M40 Fury-F
C-
Kills:224
V. Kills:83 267%
Deaths:296
KDR:0.757
Accuracy:48.539% C+
KPH:11.700 D
VKPH:4.300 C-
Kills:510 (510 + 0)
Deaths:402
KDR:1.269
VKDR:0.226
Vehicle Kills:91
Kill Difference:108
Playtime:23.646 hours
Usage:0%
Score:0.190m
Score/min:134
Driving Accuracy:48.539%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:63
V. Kills:55 113%
Deaths:43
KDR:1.465
Accuracy:45.722% B**
KPH:8 D*
VKPH:7 D-
Kills:63 (0 + 63)
Deaths:43
KDR:1.465
VKDR:1.279
Vehicle Kills:55
Kill Difference:20
Playtime:7.874 hours
Usage:0%
Score:0.060m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:45.722%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 14,43714,1956,8382.076C**0.3837.098%A**22.945%B+52.9B+N/A140268.3h10.1B++27.3B**
Betelgeuse 54-A 10,82110,7503,8842.768C+1.0737.008%M22.223%D--72.6BN/A208148.1h9.5B++25.6A
Orion VS54 6,0235,9912,4212.475B++0.7736.958%M*24.036%C+60.7A+N/A30298.7h9.8B**26.4B+
Artemis VX26 3,8053,7762,0561.837B+0.1435.736%A++29.078%B**43.7B+N/A18086.5h9.8B*27.4B**
Flare VE6 3,4123,3961,2102.807A+1.1137.518%M+25.56%C*79.7A+N/A24042.6h7.9B**21.2B**
Serpent VE92 2,7112,6901,5591.725B++0.0236.592%M16.617%C--42B++N/A20764.1h10.3B*28.2B**
Skorpios 2,7162,6881,5711.711C++0.0135.383%A*20.201%C+38.4C+N/A13670h10.4B+29.3B**
Zenith VX-5 2,6332,5791,5101.708B+0.0137.763%M27.336%B**30.5C+N/A15684.6h11.1B++29.3B**
Pulsar C 2,4242,3991,1922.013B+0.3136.798%A**29.804%A46.4B*N/A37151.7h9B*24.3B*
Darkstar 2,2942,2511,2311.829C**0.1337.541%A**22.39%C+42.8C+N/A11552.6h11.1B*29.5A
Terminus VX-9 1,6441,6298331.956B0.2635.062%A*33.456%B**44.8BN/A25636.4h9.3A26.6A
Eridani SX5 1,6301,6201,0041.614B+0.0934.613%A++13.086%D-34.7C++N/A17046.7h10.2B+29.4B++
NS-7 PDW 1,6261,6191,0161.594B*0.1133.972%A++18.839%C*38.5B+N/A21842h11.7B*34.5B*
H-V45 1,6271,6166162.623B*0.9235.853%A**22.958%B44.2B++N/A25736.6h9.7A27A
Proximity Mine 1,5141,5142975.098B+3.4041.244%C+N/A126.2C++N/A71312h1.9C+4.6C++
Corvus VA55 1,3461,3218521.55B+0.1537.808%M28.312%B*39.1B++N/A12133.8h9.1A24A
NS-11P 1,3311,3128551.535B0.1733.289%A*27.515%A+28.1C+N/A20046.7h12.5B+37.5B**
Phobos VX86 1,3041,2917831.649C**0.0580.868%A++12.084%D39.7C+N/A24132.5h1.7B**2.1B*
Ghost 1,2691,2688911.423C0.2850.225%A++69.085%C++33.5C+N/A20237.8h1.8B*3.5B**
NS-30 Vandal 1,2821,2596861.835C++0.1349.477%M33.598%B*31CN/A22040.6h4.7B*9.6B**
Equinox VE2 Burst 1,2831,2556561.913C++0.2144.449%M*35.139%B*41.8C+N/A10430h10.5B*23.6B**
NS-11C 1,2361,2287351.671B*0.0333.265%A++30.538%A*35.1B+N/A37735h11.6B++34.8B*
MKV Suppressed 1,2221,2158471.434B+0.2733.279%A+36.872%M+26.8C+N/A25845.4h11.5B+34.6B++
Pulsar VS1 1,2261,2148331.457B+0.2433.283%A*24.135%B+21.4C+N/A16256.6h12B*36B**
VX6-7 1,2021,1918361.425C++0.2833.319%A++21.83%C*30.2C+N/A21639.5h11.6B+34.7B++
NSX-P Tanto 1,2121,1874262.786A*1.0938.989%M37.658%A++110.9S2.3A*25110.7h10.4B**26.7B**
The Slasher 1,2211,18531,7040.037C1.6650.04%B**N/A0.8C-N/A31424.9h2.1C**4.2B
VE-S Canis 1,2051,1835692.079B++0.3838.511%A++34.404%A++83.9A+1.6A*20514.1h9.5B++24.8B*
SVA-88 1,1981,1825242.256C**0.5637.612%M+26.565%C*70.4B**1A+32316.8h10B++26.5B**
CME 1,1891,1806751.748B+0.0533.109%A31.525%A38.8C*N/A23630.4h10.6B**31.9B**
Sirius SX12 1,1891,1808741.35C**0.3533.242%A++22.119%B++31.4C*N/A21137.6h13.9B41.8B++
Thanatos VE70 1,1811,1768491.385B+0.3256.012%A++15.306%C+37B+N/A27631.8h3.1A5.4B**
NS-357 Underboss 1,2291,1751,1501.022C++0.6849.002%A+22.979%C**19.3DN/A14160.9h6.2F-12.6C++
Solstice VE3 1,1841,1758011.467B**0.2333.183%A*21.362%C**21.1C*N/A21555.7h12.4B+37.5B+
Chaos 1,1961,1696731.737C*0.0473.535%M++16.852%C*43.3C+1B++10427h2.9A++3.9A++
Phantom VA23 1,1841,1677051.655C+0.0555.619%M*33.419%B+37C+N/A15931.5h3.4B**6.1B**
NS-61 Emissary 1,1691,1656411.817A+0.1241.395%A*15.193%C48.3B**N/A19524.1h11.8B+28.6B*
NSX Naginata 1,1671,1645082.291B*0.5940.071%M**27.234%C+67.3B**N/A22917.3h8.9B*22.1B**
Spiker 1,1911,1641,1321.028C+0.6741.43%A++20.103%C+26.9CN/A11743.2h8.8C*21.3B++
Revenant 1,1891,1637591.532C0.1749.351%A**19.347%D*33.2C-N/A7435h6.8C**13.8B**
Ursa 1,1651,1635242.219B**0.5237.451%M21.496%C56.5B*N/A14920.6h8.6B**22.8B**
Solstice Burst 1,1881,1621,0741.082C0.6238.261%A*45.783%M*21.6DN/A11653.9h10.7B*28.1B**
Parsec VX3-A 1,1641,1622664.368C+2.6755.717%A*69.707%D**69.2B**N/A15416.8h1.7B+3.1B**
Lasher X2 1,1741,1617471.554B**0.1534.492%A4.651%B36.4B+N/A15331.9h10A*29.1B**
Force-Blade 1,2411,16023,7510.049B*1.6529.055%C+2.759%D1C*N/A71174.4h2.4C**8.1C*
NSX Tengu 1,1721,1604342.673A0.9748.253%A++27.328%B**99.1M1B**23011.7h7.6A15.8B**
NSX Tanto 1,1671,1604402.636A+0.9440.075%M19.483%D-103.6M++N/A23411.2h10.3B++25.7B+
V10 1,1661,1603413.402C++1.7055.79%A*78.535%C++49.6B*N/A11623.4h1.8B*3.1B**
NS-15M2 1,1751,1594022.883B++1.1836.94%M23.123%C73.4A1B**21915.8h10B*27.2B**
Nebula VM20 1,1831,1593882.987B+1.2934.271%M*20.794%C++48.1B*1B**17024.1h16.8C+49B*
NS-15M1 1,1661,1596501.783C**0.0833.241%A*29.077%B*39C+N/A26129.7h12B36.1B++
Frag Grenade 1,1631,15811158N/A1,156.3044.347%C+N/A399.3C1.7D*25312.9h4C+9C+
VX29 Polaris 1,1741,1574692.467B*0.7738.477%M+21.348%C+61.2B++N/A18018.9h10B*25.9B*
Nyx VX31 1,1661,1577191.609C+0.0939.303%B**37.857%B*24.7DN/A15046.8h3.9B**9.9B**
Cerberus 1,1631,1579761.185C++0.5248.566%A**26.448%B+43.8C**N/A10826.4h5.5B+11.3B**
NSX Tomoe 1,1651,1565522.094C*0.3942.357%M+27.595%D-53.5B++N/A12421.6h12B++28.3B**
Parallax VX3 1,1641,1564852.384C+0.6853.045%A*67.907%D*34.8B+N/A9833.2h2B+3.7B*
NS-44 Commissioner 1,1631,1568291.394B+0.3159.988%M+25.779%B+37.4C*N/A12030.9h3.5B+5.8B**
MANA Anti-Personnel Turret 1,1671,1553043.799N/A2.1023.986%UN/A11550U120U24362900.1h16T*66.7T*
XM98 1,1611,1553942.931B+1.2353.788%A**78.009%B+45.1AN/A16825.6h1.8B**3.3A
Equinox VE2 1,1831,1548401.374C*0.3337.364%A*24.61%B+33.4C++N/A10734.6h10.7B++28.7B**
NS Baron G5 1,1761,1527141.613B++0.0973.499%M+16.406%B+32.5C+N/A32035.5h3A4.1C+
NS-44L Blackhand 1,1661,1527571.522B0.1854.478%A+37.413%C42.8B**N/A10826.9h3.8B+6.9B++
Manticore SX40 1,1671,1529441.22C**0.4843.621%A*32.552%A+49.2B**N/A16423.4h6.7B+15.3B**
Pulsar LSW 1,1691,1515092.261B++0.5636.175%M35.534%A+46.2C*N/A35224.9h10.4B++28.8B**
Beamer VS3 1,1651,1519021.276B++0.4244.064%A**27.889%B++40.4B++N/A20228.5h7.3B+16.5B
Deimos VA29 1,1631,1486791.691B+0.0181.499%A++14.721%C49.7BN/A31923.1h1.7B**2B*
Sticky Grenade 1,1721,14811148N/A1,146.3059.052%B*N/A1275.6B++26.7A++37470.9h1.6B++2.7B++
The Immortal 1,1821,1469261.238C+0.4646.802%A++27.225%C+59.1C*1.9A++15719.4h7B+15.1B**
Solstice SF 1,1651,1461,0111.134C*0.5737.617%M42.408%S23.2C*N/A13649.5h11.1C*29.5B*
Eidolon VE33 1,1751,1468471.353C**0.3540.205%A*42.147%A*21.6C+N/A16353h6.7B*16.6B**
Pandora VX25 1,1771,1449911.154C++0.5571.609%M++14.511%C+20.7DN/A8955.2h3.4B*4.7B**
NS-11A 1,1611,1416031.892B+0.1933.931%A*31.288%A35.3C**N/A24232.3h11.8B++34.6B**
Nova 1,1671,1411,3960.817C-0.8873.401%A**18.405%B*17.3DN/A11665.8h4B+5.5B**
Nebula VM20 1,1481,1333882.92B+1.2233.556%M*21.977%C**46.8B*N/A15724.2h16.6C+49.5B**
Light PPA 1,1711,0962863.832C+2.1347.711%B*1.642%B+47.4C++3.2C+17523.1h10.5B+22.1B+
M40 Fury 1,2019751367.169C++5.4749.642%A+2.154%B+69.6B**16.1A71014h13.2C**26.5B++
C-4 1,4348725941.468C++0.2325.977%C++N/A63.2C40.7B*131213.8h1.9D7.3C
S1 1,3748687901.099B++0.6079.495%A**3.226%C*29.9B+17.4B++36029h5B*6.3B**
M40 Fury 1,064845919.286C*7.5950.526%A+2.012%C++72.2B++18.7A68411.7h15.1C+30B+
M60-G Bulldog 898712977.34B++5.6452.987%A++2.949%C+52A+13.6A++54913.7h7.4C++14B*
Maelstrom Turbo Laser 1,3437035491.281C+0.4239.045%A+N/A13.1C+11.9C*17453.6h99.1C**253.7B+
Auraxium Slasher 68468327,7870.025C+1.6815.821%D--3.221%D0.6CN/A21196h1.8B++11.3C+
Nemesis VSH9 1,2676717700.871B0.8381.157%M2.683%C+19.5C**17.3B**29534.4h8.6C+10.6B++
Saron Laser Cannon 1,3656091,0110.602C1.1034.597%B+1.642%C-6.7D8.3C+17091.3h204C--589.7C
Tank Mine 9415741374.19B*2.4940.332%B+N/A76.5D48.9C-11677.5h2.6D--6.5C+
Quasar VM1 5635532232.48B+0.7832.766%M**22.423%B++30.2B++N/A19918.3h22.2F67.7B+
Comet VM2 7495153501.471B++0.2359.871%A++6.019%B*17.6B**8A++23529.2h16.9B+28.2B*
Comet VM2 6644782761.732B*0.0364.14%A*5.439%B+21.2A++8.2A++23122.6h16.9B*26.3B**
Dual Photon Pods 577450905C+3.3065.474%A+1.111%C66.2C+18.7C++5506.8h18.1B+27.6B++
Hades VSH4 7694164550.914B++0.7980.319%A++6.25%A**19.8C++16.8B22421h6.8B++8.5B**
VA39 Spectre 3723682031.813C**0.1145.938%A*35.326%C26.9BN/A16413.7h4.5B*9.9B**
M20 Basilisk 481363764.776B**3.0854.839%A++6.887%B+46.5A*15.1B**5017.8h66.9B**121.9A
Quasar VM1 3493431472.333C++0.6338.77%S21.866%C*29.8C+N/A16811.5h24.9T*64.3B+
M20 Basilisk 444320704.571B*2.8753.521%A++8.125%B*36A+13.9A++4488.9h71.8B++134.1B**
M60-G Bulldog 374302397.744B++6.0452.165%A+3.642%B+45.8B10.9B+5736.6h6.9C++13.2B++
Supernova FPC 5463001062.83C1.1358.48%B+2%C17.6D14.5C+66017h6C+10.2C*
S12 Renegade 2942861062.698C+1.0046.09%B+7.343%B+65B+1.8C+2114.4h2.3B**5.1B*
NS-45 Pilot 3012722301.183C+0.5244.139%A*27.574%C*80B**8.5U1963.4h5.8B*13.2B**
Antares LC 4732512231.126C0.5737.9%B**1.594%C12.7C-11.2C20019.8h130.3C++343.9B
L100 Python AP 470240892.697C1.0072.079%A++1.667%D25.8C24.7A5749.3h8.3C-11.4C*
Phaseshift VX-S 230229633.635C*1.9346.416%A77.729%C*35.8B+N/A926.4h2.3B+4.9B++
NS Decimator 3042281711.333B+0.3771.276%A2.193%C+30.8C+10.3D4737.4h3.5B*4.9B**
M40 Fury-F 3072242960.757C0.9448.539%C+N/A11.7D4.3C-11619.2h9.4B+19.4B+
Supernova VPC 268216249C+7.3077.004%M+N/A44.1C++10.6B*3204.9h3.4C+4.4B*
L105 Zephyr 224198326.188C4.4946.368%B+N/A46C+6C5554.3h6.1C**13.1B+
G30 Walker 332196424.667B+2.9741.808%A++3.061%C-24.8A17.2A+4747.9h159.8B**382.2A
NS Baron G5AE 1961951471.327C+0.3748.881%C**12.308%D33.1CN/A2285.9h3.7B++7.6C++
Proton II PPA-H 189180335.455C--3.7548.268%A3.333%A+105.9B5.3C5311.7h7B*14.4B**
L100 Python HESH 204180209C+7.3064.09%A++1.111%C--69.2B++9.2C**4792.6h2.2B++3.5B**
L100 Python HEAT 268179493.653C+1.9563.831%A1.676%D28.4C+14.1B+5116.3h5.3B+8.3B*
NS-15M AE 1761761021.725C+0.0231.538%A32.955%B++50.3C+N/A6583.5h9.1B**28.9B*
E540 Halberd 290175523.365C-1.6657.351%A2.286%C20.8D-13.7C--5348.4h6.8D11.8C**
M12 Kobalt 177172821.5B**19.8018.276%C+16.279%C59.3C+1.7D3462.9h13.8B**75.5B+
NSX Yumi 1831711381.239C+0.4647.325%S30.994%B+51.8B*3.6B++1313.3h12.8C+27.1B**
CAS30 Tank Buster 4011703540.48C--1.2261.709%A++N/A4.3D5.8C14739.9h59.9C++97B+
Lumine Edge 1691692360.716M0.9820.088%D21.302%B++19.7A++N/A568.6h1.1B++5.4C**
M60-A Bulldog 181166723.714C**22.0157.75%B**2.41%C+79A++7.1B*7302.1h4.2B*7.2B**
NS-AM7 Archer 2021622150.753B++0.9568.105%A20.988%B+7.3C++1.8C--5322.3h13.6B+20B*
Saron HRB-H 233159374.297C+2.6060.091%B+1.258%C53B*24.7C+6843h14.9B**24.9B**
M12 Kobalt 1611561114.182C+12.4815.305%C--15.385%D70.9C+2.3C-4192.2h14.7B++95.9C**
M60-A Bulldog 177156531.2B*29.5057.976%A1.923%C53.8B*7.2B++5592.9h5.3B9.1B*
Saron HRB 272146522.808C-1.1157.363%A+1.37%C19.7C--17C++4807.4h22.1C++38.6B*
MANA Anti-Vehicle Turret 2491431061.349D0.3554.97%D-8.392%M++1430C++1060C++2149280.1h7.7C**14.1C++
NSX Masamune 162143921.554B*0.1567.118%B**3.497%B**38.6B+5.1D1263.7h2.4A3.6B**
C75 Viper 189140413.415C+1.7160.475%A*2.143%B*34.1C*12B**4844.1h12B+19.8B*
Spear Anti-Vehicle Phalanx Turret 235138255.52C3.8258.756%A+5.797%B*49.3B++34.6A7562.8h8.1B13.9B*
Supernova PC 191128542.37C0.6762.842%A+N/A17.8C8.8C*3947.2h4.5B+7.1B**
MAX Punch 1231211,0360.117C+1.5856.738%B+N/A1.4C+N/A686.9h3.3C+5.8C++
NS-10 Burster 209120921.304B+0.4043.828%A*15%A++7B+5.2B**14517.1h176.5D402.8B+
M40 Fury 131114522.8B**21.1047.461%C+1.754%C*87.7C**13.1C-2381.3h6.6B++14B*
Anti-Vehicle Grenade 1631101110N/A108.3047.6%CN/A220D106C++28110.5h7.5D15.7C--
Photon A2A Missile Pods 244109432.535C-0.8387.228%B**N/A29.5D36.5C8023.7h12.2F13.9D*
NS CandyCannon 3000 1031021720.593C+1.1141.122%B+29.412%C-26.8C+N/A933.8h4.7C+11.5B+
E540 Halberd-H 17498156.533C+4.8358.959%C++1.02%D31.6D24.5C**6513.1h8.1D13.7C-
NS-10 Burster 17095901.056C+0.6443.811%A*6.316%C++5.6C++4.4B+13317h224.4F512.2C++
C150 Dalton 17792303.067C1.3734.867%C2.174%A++24.9C-23C+7613.7h4.9C+13.9C+
Hunter QCX 93881990.442C1.2656.382%B*18.182%D12.2C+N/A967.2h9.1C+16.2C++
Rocklet Rifle 25886691.246B**0.4571.902%A*N/A11.8D*23.6C+1377.3h54D*75.2C+
Blueshift VM5 8885312.742C*1.0437.589%S24.706%B++35.4C*1.3A++3382.4h23F-61.2B++
Blueshift VM5 8784312.71C++1.0137.839%M**14.286%D*35C++1.3A++3082.4h23.4F-61.9B++
NSX Daimyo 8484302.8C+1.1054.182%A++98.81%A+49.4C+N/A1391.7h1.8B**3.3B**
Proton II PPA 8582184.556D2.8620.48%DN/A45.6C1.7D--4561.8h7.1B*34.5B+
AP30 Shredder 16476342.235C0.5330.75%D5.263%A**22.4C-25.9B+9493.4h69.2B++225B+
L-30R Vektor 259751960.383D-1.3244.13%BN/A3D-7.5C+6524.6h153.1C--346.8C-
Hornet Missiles 14672243C1.3058.788%C-N/A37.9C-38.9C+6751.9h12.3C+20.9C+
C-4 ARX 13269920.75D0.955.987%T*N/A13.5F-12.4D**1505.1h3T*49.9T*
M20 Basilisk 846387.875C++6.1756.931%B+7.937%A+37.1C+12.4D1831.7h62.1B**109B**
M20 Wyvern 11863431.465D0.2445.722%B**4.762%C*8D*7D-1277.9h118.4D--259C
M60-A Bulldog 6053182.944C1.2438.344%C++1.887%C++33.1C+4.4D5761.6h7.1D18.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit19965511.7h
Motion Spotter25531,45829.7h
Anti-Vehicle MANA Turret228211.3h
Spawn Beacon557,9367.4h
Nano-Armor Kit1,8882,073,317197.8h
Turret AI Module1520.5h
Medical Applicator1,052458,70246.4h
Nanite Revive Grenade0770h
Nanite Healing Grenade08020.2h
Deconstruction Tool15,4340.4h
Spitfire Auto-Turret674,0204.2h
Rampart Wall1830.9h
Ammunition Package12514,8067.1h
Medical Kit8,76240,088442.6h
Anti-Infantry MANA Turret481,7393.3h
Snowman Soldier2720.1h
Nano-Repair Grenade05960.2h
Recon Detection Device221,2672.3h
Shield Recharging Field686,0582.6h
WLT-Howler Mining Laser41,2820.4h

Check the help document for the dictionary if you want to learn more about words used here.


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