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L10Alton[L10a] L10Alton
VS BR 219

KDR: 1.71

Score: 137.5m

Last Seen: Apr 20th, 2019 4:08 PM
- OFFLINE - 356.8 hour(s)

Battle Rank 120 (219 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eclipse VE3A Betelgeuse 54-A Orion VS54 Artemis VX26 Flare VE6 Serpent VE92 Skorpios Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,228,482 MLG Score: 982
Fun Score: N/A
Cheeseburgers Flipped: 748TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.244%25.981%968551155106,2341.91419-0.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.69%3.139M++0.79B++-1.317D**HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.656B+9.60.331C**16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.301%1.294%157412062,936244321591.20131136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%-0.007C+-0.276C0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.1-0.216C73.2-0.381C-123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.859%1.48%104612041,28427908060.460215159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.494%2.326A*-0.706D--0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++60.522B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.267%3.867%3311811925,224249818112.09044288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.676%0.84B*-0.139C0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.529B+25.40.36C**30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.101%71.056%331812026,5993174282.07908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%2.57A**0.258C*0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+20.384C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.452%15.295%331612047,12048591211.46532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%2.406A**0.138C++-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.703B++2.80.433B1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
137.5m369.7%551 (33.1k)452 (27.1k)1.70954159,01193,0141.80752219 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101331924.449%22.925%56003:1767

15% Combat Medic36% Engineer15% Heavy Assault16% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2014 7:18 AMFeb 27th, 2019 12:19 PMApr 20th, 2019 1:38 PM (58d) (PST)Apr 20th, 2019 1:16 PM (58d) (PST)Apr 20th, 2019 12:08 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4722002720.5220.3050.1202.0730.039982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,32312,01316,31031187124227,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5075.7h/211.5d 9,114 36,453 68,860 631.3k 6,786 16,641 11,750 143.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:10,904
Deaths:3,937
KDR:2.770
Accuracy:36.988% A**
HSR:22.405% D--
Orion VS54
M++
Kills:5,991
Deaths:2,421
KDR:2.475
Accuracy:36.958% M++
HSR:24.036% C+
Flare VE6
M
Kills:3,396
Deaths:1,210
KDR:2.807
Accuracy:37.518% M
HSR:25.560% C++
SVA-88
M
Kills:1,182
Deaths:524
KDR:2.256
Accuracy:37.612% M
HSR:26.565% C++
NSX Naginata
M*
Kills:1,164
Deaths:508
KDR:2.291
Accuracy:40.071% M*
HSR:27.234% C+
Ursa
M
Kills:1,163
Deaths:524
KDR:2.219
Accuracy:37.451% M
HSR:21.496% C
Lasher X2
B**
Kills:1,161
Deaths:747
KDR:1.554
Accuracy:34.492% B**
HSR:4.651% B+
NS-15M2
A**
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:36.940% A**
HSR:23.123% C
NS-15M1
A*
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:33.241% A*
HSR:29.077% B*
VX29 Polaris
M
Kills:1,157
Deaths:469
KDR:2.467
Accuracy:38.477% M
HSR:21.348% C+
Pulsar LSW
A**
Kills:1,151
Deaths:509
KDR:2.261
Accuracy:36.175% A**
HSR:35.534% A+
NS-15M AE
B**
Kills:176
Deaths:102
KDR:1.725
Accuracy:31.538% B**
HSR:32.955% B++
Kills:29,763
Deaths (as Heavy Assault):12,003
Deaths (to Heavy Assaults):29,589
KDR:2.47963
Kill Difference:17,760
Playtime:779.250 hours
Usage:15%
Score:20.176m
Score/min:432
Accuracy (listed only):36.455%
HSR (listed only):24.499%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A*
Kills:16,414
Deaths:7,890
KDR:2.080
Accuracy:36.864% A*
HSR:23.961% B*
Serpent VE92
M
Kills:2,710
Deaths:1,569
KDR:1.727
Accuracy:36.628% M
HSR:16.642% D
Skorpios
A*
Kills:2,688
Deaths:1,571
KDR:1.711
Accuracy:35.383% A*
HSR:20.201% C+
Zenith VX-5
M
Kills:2,579
Deaths:1,510
KDR:1.708
Accuracy:37.763% M
HSR:27.336% B**
Pulsar C
A**
Kills:2,399
Deaths:1,192
KDR:2.013
Accuracy:36.798% A**
HSR:29.804% B**
Eridani SX5
A++
Kills:1,620
Deaths:1,004
KDR:1.614
Accuracy:34.613% A++
HSR:13.086% D--
NS-7 PDW
A++
Kills:1,619
Deaths:1,016
KDR:1.594
Accuracy:33.972% A++
HSR:18.839% C*
Phobos VX86
A++
Kills:1,291
Deaths:783
KDR:1.649
Accuracy:80.868% A++
HSR:12.084% D
NS-11C
A*
Kills:1,228
Deaths:735
KDR:1.671
Accuracy:33.265% A++
HSR:30.538% A*
Chaos
M+
Kills:1,220
Deaths:692
KDR:1.763
Accuracy:73.435% M+
HSR:17.049% B
MKV Suppressed
M+
Kills:1,215
Deaths:847
KDR:1.434
Accuracy:33.279% A+
HSR:36.872% M+
VX6-7
A++
Kills:1,191
Deaths:836
KDR:1.425
Accuracy:33.319% A++
HSR:21.830% C++
NSX-P Tanto
M
Kills:1,187
Deaths:426
KDR:2.786
Accuracy:38.989% M
HSR:37.658% A++
VE-S Canis
A++
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:38.511% A++
HSR:34.404% A++
Sirius SX12
A++
Kills:1,180
Deaths:874
KDR:1.350
Accuracy:33.242% A++
HSR:22.119% B++
Thanatos VE70
A++
Kills:1,176
Deaths:849
KDR:1.385
Accuracy:56.012% A++
HSR:15.306% C+
Solstice VE3
A*
Kills:1,175
Deaths:801
KDR:1.467
Accuracy:33.183% A*
HSR:21.362% C**
Solstice Burst
M*
Kills:1,162
Deaths:1,074
KDR:1.082
Accuracy:38.261% A**
HSR:45.783% M*
NSX Tengu
A++
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:48.253% A++
HSR:27.328% B**
NSX Tanto
M
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:40.075% M
HSR:19.483% D-
NS Baron G5
M+
Kills:1,152
Deaths:714
KDR:1.613
Accuracy:73.499% M+
HSR:16.406% B+
Deimos VA29
A++
Kills:1,148
Deaths:679
KDR:1.691
Accuracy:81.499% A++
HSR:14.721% C
Solstice SF
S
Kills:1,146
Deaths:1,011
KDR:1.134
Accuracy:37.617% M
HSR:42.408% S
Pandora VX25
M++
Kills:1,144
Deaths:991
KDR:1.154
Accuracy:71.609% M++
HSR:14.511% C+
Nova
A*
Kills:1,141
Deaths:1,396
KDR:0.817
Accuracy:73.401% A*
HSR:18.405% B++
NS Baron G5AE
C*
Kills:195
Deaths:147
KDR:1.327
Accuracy:48.881% C*
HSR:12.308% D
Kills:51,483
Deaths (as Light Assault):30,050
Deaths (to Light Assaults):18,280
KDR:1.71324
Kill Difference:21,433
Playtime:790.342 hours
Usage:16%
Score:23.492m
Score/min:495
Accuracy (listed only):46.893%
HSR (listed only):23.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A*
Kills:16,414
Deaths:7,890
KDR:2.080
Accuracy:36.864% A*
HSR:23.961% B*
Serpent VE92
M
Kills:2,710
Deaths:1,569
KDR:1.727
Accuracy:36.628% M
HSR:16.642% D
Zenith VX-5
M
Kills:2,579
Deaths:1,510
KDR:1.708
Accuracy:37.763% M
HSR:27.336% B**
Pulsar C
A**
Kills:2,399
Deaths:1,192
KDR:2.013
Accuracy:36.798% A**
HSR:29.804% B**
Phobos VX86
A++
Kills:1,291
Deaths:783
KDR:1.649
Accuracy:80.868% A++
HSR:12.084% D
NS-11C
A*
Kills:1,228
Deaths:735
KDR:1.671
Accuracy:33.265% A++
HSR:30.538% A*
Chaos
M+
Kills:1,220
Deaths:692
KDR:1.763
Accuracy:73.435% M+
HSR:17.049% B
VX6-7
A++
Kills:1,191
Deaths:836
KDR:1.425
Accuracy:33.319% A++
HSR:21.830% C++
NSX-P Tanto
M
Kills:1,187
Deaths:426
KDR:2.786
Accuracy:38.989% M
HSR:37.658% A++
Thanatos VE70
A++
Kills:1,176
Deaths:849
KDR:1.385
Accuracy:56.012% A++
HSR:15.306% C+
Solstice VE3
A*
Kills:1,175
Deaths:801
KDR:1.467
Accuracy:33.183% A*
HSR:21.362% C**
Revenant
M
Kills:1,163
Deaths:759
KDR:1.532
Accuracy:49.351% M
HSR:19.347% D*
Solstice Burst
M*
Kills:1,162
Deaths:1,074
KDR:1.082
Accuracy:38.261% A**
HSR:45.783% M*
NSX Tanto
M
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:40.075% M
HSR:19.483% D-
NS Baron G5
M+
Kills:1,152
Deaths:714
KDR:1.613
Accuracy:73.499% M+
HSR:16.406% B+
Deimos VA29
A++
Kills:1,148
Deaths:679
KDR:1.691
Accuracy:81.499% A++
HSR:14.721% C
Eidolon VE33
A*
Kills:1,146
Deaths:847
KDR:1.353
Accuracy:40.205% A*
HSR:42.147% A*
Solstice SF
S
Kills:1,146
Deaths:1,011
KDR:1.134
Accuracy:37.617% M
HSR:42.408% S
Pandora VX25
M++
Kills:1,144
Deaths:991
KDR:1.154
Accuracy:71.609% M++
HSR:14.511% C+
Nova
A*
Kills:1,141
Deaths:1,396
KDR:0.817
Accuracy:73.401% A*
HSR:18.405% B++
NS Baron G5AE
C*
Kills:195
Deaths:147
KDR:1.327
Accuracy:48.881% C*
HSR:12.308% D
Kills:43,127
Deaths (as Engineer):25,341
Deaths (to Engineers):16,766
KDR:1.70187
Kill Difference:17,786
Playtime:1,816.509 hours
Usage:36%
Score:48.161m
Score/min:442
Accuracy (listed only):50.072%
HSR (listed only):23.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
A*
Kills:2,688
Deaths:1,571
KDR:1.711
Accuracy:35.383% A*
HSR:20.201% C+
Darkstar
A*
Kills:2,267
Deaths:1,245
KDR:1.821
Accuracy:37.577% A*
HSR:22.453% C
H-V45
A**
Kills:1,640
Deaths:631
KDR:2.599
Accuracy:35.894% A**
HSR:22.988% C**
Terminus VX-9
A*
Kills:1,629
Deaths:833
KDR:1.956
Accuracy:35.062% A*
HSR:33.456% B**
Eridani SX5
A++
Kills:1,620
Deaths:1,004
KDR:1.614
Accuracy:34.613% A++
HSR:13.086% D--
NS-7 PDW
A++
Kills:1,619
Deaths:1,016
KDR:1.594
Accuracy:33.972% A++
HSR:18.839% C*
Corvus VA55
M
Kills:1,321
Deaths:852
KDR:1.550
Accuracy:37.808% M
HSR:28.312% B*
NS-11P
A*
Kills:1,312
Deaths:855
KDR:1.535
Accuracy:33.289% A*
HSR:27.515% A
Phobos VX86
A++
Kills:1,291
Deaths:783
KDR:1.649
Accuracy:80.868% A++
HSR:12.084% D
Equinox VE2 Burst
M*
Kills:1,255
Deaths:656
KDR:1.913
Accuracy:44.449% M*
HSR:35.139% B*
Chaos
M+
Kills:1,220
Deaths:692
KDR:1.763
Accuracy:73.435% M+
HSR:17.049% B
MKV Suppressed
M+
Kills:1,215
Deaths:847
KDR:1.434
Accuracy:33.279% A+
HSR:36.872% M+
Pulsar VS1
A*
Kills:1,214
Deaths:833
KDR:1.457
Accuracy:33.283% A*
HSR:24.135% B+
VE-S Canis
A++
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:38.511% A++
HSR:34.404% A++
CME
A
Kills:1,180
Deaths:675
KDR:1.748
Accuracy:33.109% A
HSR:31.525% A
Sirius SX12
A++
Kills:1,180
Deaths:874
KDR:1.350
Accuracy:33.242% A++
HSR:22.119% B++
Thanatos VE70
A++
Kills:1,176
Deaths:849
KDR:1.385
Accuracy:56.012% A++
HSR:15.306% C+
NSX Tengu
A++
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:48.253% A++
HSR:27.328% B**
Equinox VE2
A*
Kills:1,154
Deaths:840
KDR:1.374
Accuracy:37.364% A*
HSR:24.610% B+
NS Baron G5
M+
Kills:1,152
Deaths:714
KDR:1.613
Accuracy:73.499% M+
HSR:16.406% B+
Deimos VA29
A++
Kills:1,148
Deaths:679
KDR:1.691
Accuracy:81.499% A++
HSR:14.721% C
Pandora VX25
M++
Kills:1,144
Deaths:991
KDR:1.154
Accuracy:71.609% M++
HSR:14.511% C+
Nova
A*
Kills:1,141
Deaths:1,396
KDR:0.817
Accuracy:73.401% A*
HSR:18.405% B++
NS-11A
A*
Kills:1,141
Deaths:603
KDR:1.892
Accuracy:33.931% A*
HSR:31.288% A
NS Baron G5AE
C*
Kills:195
Deaths:147
KDR:1.327
Accuracy:48.881% C*
HSR:12.308% D
NSX Yumi
S
Kills:171
Deaths:138
KDR:1.239
Accuracy:47.325% S
HSR:30.994% B+
Kills:33,416
Deaths (as Combat Medic):20,727
Deaths (to Combat Medics):10,993
KDR:1.6122
Kill Difference:12,689
Playtime:765.222 hours
Usage:15%
Score:22.348m
Score/min:487
Accuracy (listed only):47.136%
HSR (listed only):23.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A*
Kills:5,775
Deaths:2,814
KDR:2.052
Accuracy:36.738% A*
HSR:30.494% B**
Skorpios
A*
Kills:2,688
Deaths:1,571
KDR:1.711
Accuracy:35.383% A*
HSR:20.201% C+
Eridani SX5
A++
Kills:1,620
Deaths:1,004
KDR:1.614
Accuracy:34.613% A++
HSR:13.086% D--
NS-7 PDW
A++
Kills:1,619
Deaths:1,016
KDR:1.594
Accuracy:33.972% A++
HSR:18.839% C*
NS-30 Vandal
M
Kills:1,278
Deaths:690
KDR:1.852
Accuracy:49.597% M
HSR:33.177% B*
Ghost
A++
Kills:1,268
Deaths:891
KDR:1.423
Accuracy:50.203% A++
HSR:69.085% C++
MKV Suppressed
M+
Kills:1,215
Deaths:847
KDR:1.434
Accuracy:33.279% A+
HSR:36.872% M+
VE-S Canis
A++
Kills:1,183
Deaths:569
KDR:2.079
Accuracy:38.511% A++
HSR:34.404% A++
Sirius SX12
A++
Kills:1,180
Deaths:874
KDR:1.350
Accuracy:33.242% A++
HSR:22.119% B++
NS-357 Underboss
A+
Kills:1,175
Deaths:1,150
KDR:1.022
Accuracy:49.002% A+
HSR:22.979% C*
Phantom VA23
M*
Kills:1,167
Deaths:705
KDR:1.655
Accuracy:55.619% M*
HSR:33.419% B+
NS-61 Emissary
A*
Kills:1,165
Deaths:641
KDR:1.817
Accuracy:41.395% A*
HSR:15.193% C
Parsec VX3-A
A*
Kills:1,164
Deaths:266
KDR:4.376
Accuracy:55.710% A*
HSR:69.588% D**
Spiker
A++
Kills:1,164
Deaths:1,132
KDR:1.028
Accuracy:41.430% A++
HSR:20.103% C+
NSX Tengu
A++
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:48.253% A++
HSR:27.328% B**
V10
A*
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:55.790% A*
HSR:78.535% C++
Nyx VX31
B*
Kills:1,157
Deaths:719
KDR:1.609
Accuracy:39.303% B*
HSR:37.857% B*
Cerberus
A**
Kills:1,157
Deaths:976
KDR:1.185
Accuracy:48.566% A**
HSR:26.448% B+
Parallax VX3
A*
Kills:1,156
Deaths:485
KDR:2.384
Accuracy:53.045% A*
HSR:67.907% D*
NSX Tomoe
M+
Kills:1,156
Deaths:552
KDR:2.094
Accuracy:42.357% M+
HSR:27.595% D-
NS-44 Commissioner
M+
Kills:1,156
Deaths:829
KDR:1.394
Accuracy:59.988% M+
HSR:25.779% B+
XM98
A**
Kills:1,155
Deaths:394
KDR:2.931
Accuracy:53.788% A**
HSR:78.009% B+
NS-44L Blackhand
A+
Kills:1,152
Deaths:757
KDR:1.522
Accuracy:54.478% A+
HSR:37.413% C
Manticore SX40
A*
Kills:1,152
Deaths:944
KDR:1.220
Accuracy:43.621% A*
HSR:32.552% A+
Beamer VS3
A**
Kills:1,151
Deaths:902
KDR:1.276
Accuracy:44.064% A**
HSR:27.889% B++
The Immortal
A++
Kills:1,146
Deaths:926
KDR:1.238
Accuracy:46.802% A++
HSR:27.225% C+
VA39 Spectre
A*
Kills:368
Deaths:203
KDR:1.813
Accuracy:45.938% A*
HSR:35.326% C
NS-45 Pilot
A*
Kills:360
Deaths:313
KDR:1.150
Accuracy:43.839% A*
HSR:27.500% C*
Phaseshift VX-S
A+
Kills:229
Deaths:63
KDR:3.635
Accuracy:46.416% A+
HSR:77.729% C*
NS-AM7 Archer
A
Kills:172
Deaths:219
KDR:0.785
Accuracy:68.383% A
HSR:19.767% C**
NS CandyCannon 3000
B+
Kills:102
Deaths:172
KDR:0.593
Accuracy:41.122% B+
HSR:29.412% C
NSX Daimyo
A++
Kills:99
Deaths:39
KDR:2.538
Accuracy:53.061% A++
HSR:98.990% A+
Kills:38,849
Deaths (as Infiltrator):23,438
Deaths (to Infiltrators):11,398
KDR:1.65752
Kill Difference:15,411
Playtime:814.053 hours
Usage:16%
Score:20.148m
Score/min:413
Accuracy (listed only):46.172%
HSR (listed only):38.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
M*
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:33.561% M*
HSR:22.786% B+
Nebula VM20
M*
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:34.271% M*
HSR:20.794% C++
Quasar VM1
M**
Kills:553
Deaths:223
KDR:2.480
Accuracy:32.766% M**
HSR:22.423% B++
Comet VM2
A++
Kills:519
Deaths:355
KDR:1.462
Accuracy:59.856% A++
HSR:5.973% B*
Comet VM2
A*
Kills:481
Deaths:280
KDR:1.718
Accuracy:64.355% A*
HSR:5.405% B+
Quasar VM1
S
Kills:343
Deaths:147
KDR:2.333
Accuracy:38.770% S
HSR:21.866% C**
NS-10 Burster
A*
Kills:120
Deaths:93
KDR:1.290
Accuracy:43.836% A*
HSR:15% A++
Blueshift VM5
M**
Kills:103
Deaths:37
KDR:2.784
Accuracy:37.996% M**
HSR:20.388% C+
NS-10 Burster
A*
Kills:95
Deaths:90
KDR:1.056
Accuracy:43.811% A*
HSR:6.316% C++
Blueshift VM5
M**
Kills:85
Deaths:31
KDR:2.742
Accuracy:37.589% M**
HSR:24.706% B++
Kills:4,621
Deaths (as MAX Suit):1,018
Deaths (to MAX Suits):4,513
KDR:4.53929
Kill Difference:3,603
Playtime:93.710 hours
Usage:2%
Score:3.224m
Score/min:573
Accuracy (listed only):42.681%
HSR (listed only):16.566%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,096
V. Kills:75 N/A
Deaths:286
KDR:3.832
Accuracy:47.711% B*
KPH:47.500 C++
VKPH:3.300 C+
Maelstrom Turbo Laser
C*
Kills:703
V. Kills:640 110%
Deaths:549
KDR:1.281
Accuracy:39.045% A+
KPH:13.100 C+
VKPH:12 C*
Saron Laser Cannon
C+
Kills:609
V. Kills:756 80%
Deaths:1,011
KDR:0.602
Accuracy:34.597% B+
KPH:6.700 D
VKPH:8.300 C+
Dual Photon Pods
C+
Kills:528
V. Kills:138 380%
Deaths:105
KDR:5.029
Accuracy:66.171% A++
KPH:59.500 C
VKPH:15.500 C+
Antares LC
C
Kills:339
V. Kills:274 123%
Deaths:295
KDR:1.149
Accuracy:36.496% B++
KPH:13.600 C
VKPH:11 C
Photon A2A Missile Pods
C
Kills:109
V. Kills:135 80%
Deaths:44
KDR:2.477
Accuracy:87.262% A
KPH:29 D
VKPH:35.900 C
Hornet Missiles
C+
Kills:73
V. Kills:75 96%
Deaths:24
KDR:3.042
Accuracy:59.389% C
KPH:37.700 C-
VKPH:38.700 C+
Kills:3,457 (2,747 + 0)
Deaths:2,314
KDR:1.494
VKDR:0.904
Vehicle Kills:2,093
Kill Difference:1,143
Playtime:207.524 hours
Usage:4%
Score:2.500m
Score/min:201
Piloting Accuracy:36.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:198
V. Kills:26 N/A
Deaths:32
KDR:6.188
Accuracy:46.368% B+
KPH:46.600 C+
VKPH:6.100 C-
CAS30 Tank Buster
C
Kills:170
V. Kills:231 73%
Deaths:354
KDR:0.480
Accuracy:61.709% A++
KPH:4.300 D
VKPH:5.800 C
C150 Dalton
C+
Kills:92
V. Kills:85 107%
Deaths:30
KDR:3.067
Accuracy:34.867% C-
KPH:24.800 C--
VKPH:22.900 C+
AP30 Shredder
B+
Kills:76
V. Kills:88 85%
Deaths:34
KDR:2.235
Accuracy:30.750% C--
KPH:22.400 C--
VKPH:26 B+
L-30R Vektor
C+
Kills:75
V. Kills:184 41%
Deaths:197
KDR:0.381
Accuracy:44% B+
KPH:3 D-
VKPH:7.400 C+
Kills:611 (245 + 366)
Deaths:647
KDR:0.944
VKDR:0.949
Vehicle Kills:614
Kill Difference:36
Playtime:76.178 hours
Usage:2%
Score:0.952m
Score/min:208
Piloting Accuracy:44%
Gunner Accuracy:30.750%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:250
V. Kills:237 105%
Deaths:91
KDR:2.747
Accuracy:72.212% A++
KPH:26.100 C
VKPH:24.800 B**
L100 Python HESH
A++
Kills:180
V. Kills:24 N/A
Deaths:20
KDR:9
Accuracy:64.090% A++
KPH:69.700 B*
VKPH:9.300 C**
L100 Python HEAT
B+
Kills:179
V. Kills:89 199%
Deaths:49
KDR:3.653
Accuracy:63.831% A
KPH:28.200 C+
VKPH:14 B+
C75 Viper
B*
Kills:140
V. Kills:49 280%
Deaths:41
KDR:3.415
Accuracy:60.475% A*
KPH:32.800 C++
VKPH:11.500 B*
Kills:749 (749 + 0)
Deaths:201
KDR:3.726
VKDR:1.985
Vehicle Kills:399
Kill Difference:548
Playtime:22.766 hours
Usage:0%
Score:0.712m
Score/min:521
Driving Accuracy:60.475%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:319
V. Kills:257 124%
Deaths:110
KDR:2.900
Accuracy:59.236% B++
KPH:18.300 D
VKPH:14.700 C+
Supernova VPC
B++
Kills:216
V. Kills:52 408%
Deaths:24
KDR:9
Accuracy:77.004% M++
KPH:44.100 C+
VKPH:10.600 B++
E540 Halberd
C-
Kills:175
V. Kills:115 151%
Deaths:52
KDR:3.365
Accuracy:57.372% A
KPH:20.900 D--
VKPH:13.700 C-
Saron HRB
C++
Kills:146
V. Kills:126 115%
Deaths:52
KDR:2.808
Accuracy:57.363% A++
KPH:19.800 C--
VKPH:17 C++
Supernova PC
C++
Kills:128
V. Kills:63 200%
Deaths:54
KDR:2.370
Accuracy:62.842% A+
KPH:17.900 C-
VKPH:8.800 C++
Proton II PPA
C
Kills:82
V. Kills:3 N/A
Deaths:18
KDR:4.556
Accuracy:20.480% D
KPH:46 C
VKPH:1.700 D--
Kills:1,066 (663 + 403)
Deaths:310
KDR:3.439
VKDR:1.987
Vehicle Kills:616
Kill Difference:756
Playtime:47.068 hours
Usage:1%
Score:1.473m
Score/min:521
Driving Accuracy:62.842%
Gunner Accuracy:20.480%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:180
V. Kills:9 N/A
Deaths:33
KDR:5.455
Accuracy:48.268% A
KPH:104.100 B
VKPH:5.200 C
Saron HRB-H
B*
Kills:159
V. Kills:74 212%
Deaths:37
KDR:4.297
Accuracy:60.091% B+
KPH:52.800 B*
VKPH:24.600 C++
E540 Halberd-H
B+
Kills:98
V. Kills:76 127%
Deaths:15
KDR:6.533
Accuracy:58.959% C*
KPH:32.100 D
VKPH:24.900 B+
Kills:437 (0 + 437)
Deaths:85
KDR:5.141
VKDR:1.871
Vehicle Kills:159
Kill Difference:352
Playtime:7.796 hours
Usage:0%
Score:0.299m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:58.959%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:975
V. Kills:226 430%
Deaths:136
KDR:7.169
Accuracy:49.642% A+
KPH:69.900 B**
VKPH:16.200 A+
M40 Fury
A
Kills:845
V. Kills:219 384%
Deaths:91
KDR:9.286
Accuracy:50.526% A+
KPH:72 B++
VKPH:18.700 A
M60-G Bulldog
A++
Kills:712
V. Kills:186 381%
Deaths:97
KDR:7.340
Accuracy:52.991% A++
KPH:51.800 A+
VKPH:13.500 A++
M20 Basilisk
A*
Kills:365
V. Kills:119 304%
Deaths:76
KDR:4.803
Accuracy:54.978% A++
KPH:46.700 A*
VKPH:15.200 B**
M20 Basilisk
A++
Kills:324
V. Kills:126 255%
Deaths:70
KDR:4.629
Accuracy:53.652% A++
KPH:36.200 A
VKPH:14.100 A++
M60-G Bulldog
B+
Kills:302
V. Kills:72 414%
Deaths:39
KDR:7.744
Accuracy:52.165% A+
KPH:45.700 B
VKPH:10.900 B+
G30 Walker
A+
Kills:196
V. Kills:136 143%
Deaths:42
KDR:4.667
Accuracy:41.798% A++
KPH:24.700 A
VKPH:17.100 A+
M12 Kobalt
C+
Kills:172
V. Kills:5 N/A
Deaths:8
KDR:21.500
Accuracy:18.293% C+
KPH:58.600 C+
VKPH:1.700 D
M12 Kobalt
C+
Kills:156
V. Kills:5 N/A
Deaths:11
KDR:14.182
Accuracy:15.305% C--
KPH:70.500 C+
VKPH:2.300 C-
Kills:4,047 (0 + 4,047)
Deaths:570
KDR:7.100
VKDR:1.919
Vehicle Kills:1,094
Kill Difference:3,477
Playtime:75.892 hours
Usage:1%
Score:2.572m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:15.305%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:286
V. Kills:8 N/A
Deaths:106
KDR:2.698
Accuracy:46.090% B+
KPH:62.800 B
VKPH:1.800 C+
M40 Fury-F
C-
Kills:224
V. Kills:83 267%
Deaths:296
KDR:0.757
Accuracy:48.539% C+
KPH:11.700 D
VKPH:4.300 C-
Kills:510 (510 + 0)
Deaths:402
KDR:1.269
VKDR:0.226
Vehicle Kills:91
Kill Difference:108
Playtime:23.750 hours
Usage:0%
Score:0.190m
Score/min:134
Driving Accuracy:48.539%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:63
V. Kills:55 113%
Deaths:43
KDR:1.465
Accuracy:45.722% B**
KPH:8 D*
VKPH:7 D-
Kills:63 (0 + 63)
Deaths:43
KDR:1.465
VKDR:1.279
Vehicle Kills:55
Kill Difference:20
Playtime:7.879 hours
Usage:0%
Score:0.060m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:45.722%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 16,72116,4147,8902.08C**0.3736.864%A*23.961%B*55B+1B+144298.3h10.2B++27.6B**
Betelgeuse 54-A 10,98010,9043,9372.77C+1.0636.988%A**22.405%D--72.7C*N/A210150h9.5B++25.6A
Orion VS54 6,0235,9912,4212.475B+0.7736.958%M++24.036%C+60.6AN/A30498.9h9.8B**26.4B+
Artemis VX26 5,8365,7752,8142.052B+0.3436.738%A*30.494%B**53.4B**N/A187108.1h9.6B**26.3B**
Flare VE6 3,4123,3961,2102.807A+1.1037.518%M25.56%C++79.7A+N/A24042.6h7.9B**21.2B**
Serpent VE92 2,7322,7101,5691.727B+0.0236.628%M16.642%D42.1B+N/A20864.3h10.3B*28.1B**
Skorpios 2,7162,6881,5711.711C++0.0035.383%A*20.201%C+38.3CN/A13670.1h10.4B+29.3B**
Zenith VX-5 2,6332,5791,5101.708B+0.0037.763%M27.336%B**30.5C+N/A15684.6h11.1B++29.3B**
Pulsar C 2,4242,3991,1922.013B+0.3036.798%A**29.804%B**46.4B*N/A37251.7h9B*24.3B**
Darkstar 2,3102,2671,2451.821C*0.1137.577%A*22.453%C42.5C+N/A11453.3h11.1B*29.5B**
H-V45 1,6521,6406312.599B++0.8935.894%A**22.988%C**44.2B+N/A25737.1h9.7A27.1A
Terminus VX-9 1,6441,6298331.956C**0.2535.062%A*33.456%B**44.6C**N/A25636.5h9.3A26.6B**
Eridani SX5 1,6301,6201,0041.614B+0.1034.613%A++13.086%D--34.5C+N/A16946.9h10.2B++29.4B++
NS-7 PDW 1,6261,6191,0161.594B*0.1233.972%A++18.839%C*38.5B+N/A21842h11.7B*34.5B*
Proximity Mine 1,5141,5142975.098B+3.3941.226%C+N/A126.2C+N/A71312h1.9C+4.6C++
Corvus VA55 1,3461,3218521.55B+0.1637.808%M28.312%B*39.1B+N/A12133.8h9.1A24A
NS-11P 1,3311,3128551.535B0.1733.289%A*27.515%A28.1C+N/A20046.7h12.5B+37.5B**
Phobos VX86 1,3041,2917831.649C**0.0680.868%A++12.084%D39.7C+N/A24132.5h1.7A2.1B**
NS-30 Vandal 1,3021,2786901.852C++0.1449.597%M33.177%B*31.3CN/A22040.8h4.8B++9.6B**
Ghost 1,2691,2688911.423C0.2950.203%A++69.085%C++33.3CN/A20238.1h1.8B*3.5B**
Equinox VE2 Burst 1,2831,2556561.913C++0.2044.449%M*35.139%B*41.7C+N/A10430.1h10.5B*23.6A
NS-11C 1,2361,2287351.671B++0.0433.265%A++30.538%A*35.1B+N/A37835h11.6B++34.8B*
Chaos 1,2491,2206921.763C*0.0573.435%M+17.049%B44.5C+1.1B**10627.4h2.9A++4A++
MKV Suppressed 1,2221,2158471.434B+0.2833.279%A+36.872%M+26.8CN/A25845.4h11.5B++34.6B++
Pulsar VS1 1,2261,2148331.457B+0.2533.283%A*24.135%B+21.4C+N/A16356.6h12B*36B**
VX6-7 1,2021,1918361.425C++0.2833.319%A++21.83%C++30.2C+N/A21739.5h11.6B34.7B++
NSX-P Tanto 1,2121,1874262.786A*1.0838.989%M37.658%A++110.9S2.3A*25210.7h10.4B**26.7B**
The Slasher 1,2211,18531,7040.037C1.6750.04%B**N/A0.8CN/A31424.9h2.1C**4.2C++
VE-S Canis 1,2051,1835692.079B*0.3738.511%A++34.404%A++82.2A1.5A++20414.4h9.5B++24.8B*
SVA-88 1,1981,1825242.256C*0.5537.612%M26.565%C++70.4B*1A32416.8h10B++26.5B**
CME 1,1891,1806751.748B+0.0433.109%A31.525%A38.8C*N/A23630.4h10.6B**31.9B**
Sirius SX12 1,1891,1808741.35C**0.3633.242%A++22.119%B++31.4C++N/A21237.6h13.9C**41.8B+
Thanatos VE70 1,1811,1768491.385B+0.3256.012%A++15.306%C+37B+N/A27731.8h3.1A5.4B**
NS-357 Underboss 1,2291,1751,1501.022C++0.6949.002%A+22.979%C*19.2DN/A14061.1h6.2F-12.6C++
Solstice VE3 1,1841,1758011.467B**0.2433.183%A*21.362%C**21.1C++N/A21655.7h12.4B++37.5B+
Phantom VA23 1,1841,1677051.655C+0.0555.619%M*33.419%B+37C+N/A15931.5h3.4B**6.1A
NS-61 Emissary 1,1691,1656411.817A+0.1141.395%A*15.193%C48.3B**N/A19524.1h11.8B+28.6B*
Parsec VX3-A 1,1661,1642664.376C+2.6755.71%A*69.588%D**68.5B*N/A15217h1.7B+3.1B**
Spiker 1,1911,1641,1321.028C+0.6841.43%A++20.103%C+26.9CN/A11743.2h8.8C++21.3B++
NSX Naginata 1,1671,1645082.291B*0.5840.071%M*27.234%C+67.3B*N/A22917.3h8.9B*22.1B**
Nebula VM20 1,1781,1633922.967B1.2633.561%M*22.786%B+46.3B*N/A15425.1h16.4C+48.9B**
Ursa 1,1651,1635242.219B**0.5137.451%M21.496%C56.5B++N/A14920.6h8.6B**22.8B**
Revenant 1,1891,1637591.532C0.1849.351%M19.347%D*33.2C-N/A7435h6.8B13.8B**
Solstice Burst 1,1881,1621,0741.082C0.6338.261%A**45.783%M*21.6DN/A11653.9h10.7B*28.1B**
Lasher X2 1,1741,1617471.554B*0.1634.492%B**4.651%B+36.4C**N/A15431.9h10A*29.1B**
NSX Tengu 1,1721,1604342.673A+0.9648.253%A++27.328%B**99.1A*1B*23111.7h7.6A15.8B**
Force-Blade 1,2411,16023,7510.049B*1.6629.055%C+2.759%D1BN/A71174.4h2.4C**8.1C*
NSX Tanto 1,1671,1604402.636A+0.9340.075%M19.483%D-103.6MN/A23511.2h10.3B++25.7B+
V10 1,1661,1603413.402C++1.6955.79%A*78.535%C++49.6B++N/A11623.4h1.8B*3.1B**
NS-15M2 1,1751,1594022.883B++1.1736.94%A**23.123%C72.9B**1B*21915.9h10B*27.2B**
NS-15M1 1,1661,1596501.783C**0.0733.241%A*29.077%B*39C+N/A26229.7h12C**36.1B++
Nebula VM20 1,1831,1593882.987B+1.2834.271%M*20.794%C++48.1B*1B**17024.1h16.8C+49B*
Frag Grenade 1,1631,15811158N/A1,156.2944.348%C+N/A399.3C1.7D25352.9h4C+9C+
Nyx VX31 1,1661,1577191.609C+0.1039.303%B*37.857%B*24.7DN/A15046.8h3.9A9.9B**
VX29 Polaris 1,1741,1574692.467B*0.7638.477%M21.348%C+61.2B++N/A18118.9h10B*25.9B**
Cerberus 1,1631,1579761.185C++0.5248.566%A**26.448%B+43.8C**N/A10826.4h5.5B+11.3B**
Parallax VX3 1,1641,1564852.384C+0.6753.045%A*67.907%D*34.8B+N/A9833.2h2B+3.7B*
NSX Tomoe 1,1651,1565522.094C**0.3842.357%M+27.595%D-53.5B+N/A12421.6h12B++28.3B**
NS-44 Commissioner 1,1631,1568291.394B+0.3259.988%M+25.779%B+37.3C++N/A12031h3.5B+5.8B**
MANA Anti-Personnel Turret 1,1671,1553043.799N/A2.0923.986%UN/A11550U120U24404700.1h16T*66.7T*
XM98 1,1611,1553942.931B+1.2253.788%A**78.009%B+45.1B**N/A16825.6h1.8B**3.3A
Equinox VE2 1,1831,1548401.374C*0.3437.364%A*24.61%B+33.4C++N/A10734.6h10.7B++28.7B**
NS-44L Blackhand 1,1661,1527571.522C**0.1954.478%A+37.413%C42.8B**N/A10826.9h3.8B+6.9B++
NS Baron G5 1,1761,1527141.613B++0.1073.499%M+16.406%B+32.5C+N/A32035.5h3A+4.1C+
Manticore SX40 1,1671,1529441.22C**0.4943.621%A*32.552%A+49.2B**N/A16423.4h6.7B+15.3B**
Beamer VS3 1,1651,1519021.276B++0.4344.064%A**27.889%B++40.4B++N/A20228.5h7.3B++16.5B+
Pulsar LSW 1,1691,1515092.261B++0.5536.175%A**35.534%A+46.2C++N/A35324.9h10.4B++28.8B**
Sticky Grenade 1,1721,14811148N/A1,146.2958.994%B++N/A1275.6B++26.7A37420.9h1.6B++2.7B++
Deimos VA29 1,1631,1486791.691B+0.0281.499%A++14.721%C49.7C*N/A31923.1h1.7A2B*
The Immortal 1,1821,1469261.238C+0.4746.802%A++27.225%C+58.2B1.8A++15519.7h7B++15.1A+
Eidolon VE33 1,1751,1468471.353C**0.3640.205%A*42.147%A*21.6C+N/A16353h6.7B*16.6B**
Solstice SF 1,1651,1461,0111.134C*0.5837.617%M42.408%S23C++N/A13649.8h11.1C*29.5B*
Pandora VX25 1,1771,1449911.154C++0.5671.609%M++14.511%C+20.7DN/A8955.2h3.4B*4.7B**
Nova 1,1671,1411,3960.817C-0.8973.401%A*18.405%B++17.3DN/A11665.8h4B+5.5B**
NS-11A 1,1611,1416031.892B+0.1833.931%A*31.288%A35.3C*N/A24332.3h11.8B++34.6B**
Light PPA 1,1711,0962863.832C+2.1247.711%B*1.642%B+47.4C++3.2C+17623.1h10.5B+22.1B+
M40 Fury 1,2019751367.169C++5.4649.642%A+2.154%B+69.6B**16.1A+71014h13.2C*26.5B++
C-4 1,4348725941.468C++0.2426.008%C++N/A63.2C40.7B*131413.8h1.9D7.3C
S1 1,3748687901.099B++0.6179.495%M3.226%C**29.9B17.4B++36129h5B*6.3B**
M40 Fury 1,064845919.286C**7.5850.526%A+2.012%C++72.2B++18.7A68411.7h15.1C+30B+
Auraxium Slasher 72172030,1770.024C+1.6915.945%D*3.194%D0.6C-N/A11295.1h1.8B++11.1C+
M60-G Bulldog 898712977.34B**5.6352.991%A++2.949%C+52A+13.6A*54913.7h7.4C++14B*
Maelstrom Turbo Laser 1,3437035491.281C+0.4339.045%A+N/A13.1C+11.9C*17453.6h99.1C*253.7B+
Nemesis VSH9 1,2676717700.871B0.8481.157%M2.683%C+19.5C++17.3B29534.4h8.6C+10.6B++
Saron Laser Cannon 1,3656091,0110.602C1.1134.597%B+1.642%C6.7D8.3C+17091.4h204D589.7C
Tank Mine 9415741374.19B*2.4840.442%B+N/A76.5D48.9C-11657.5h2.6D--6.5C+
Quasar VM1 5635532232.48B++0.7732.766%M**22.423%B++30.2B+N/A19918.3h22.2F-67.7B+
Dual Photon Pods 6665281055.029C+3.3266.171%A++N/A59.3C15.5C+4448.9h17.7B+26.8B*
Comet VM2 7555193551.462B++0.2559.856%A++5.973%B*17.4B**7.9A++23129.8h16.8B+28.1B*
Comet VM2 6694812801.718B*0.0164.355%A*5.405%B+20.6A+8A+22423.4h17.1B*26.5B**
Hades VSH4 7694164550.914B++0.8080.319%A++6.25%A*19.8C+16.8C++22421h6.8B++8.5B**
VA39 Spectre 3723682031.813B0.1045.938%A*35.326%C26.9C**N/A16513.7h4.5B*9.9B**
M20 Basilisk 484365764.803B**3.0954.978%A++6.849%B+46.8A*15.3B**5007.8h67.1B**122A
NS-45 Pilot 3923603131.15C+0.5643.839%A*27.5%C*48C+4.3S1197.5h6.2B+14.2B**
Quasar VM1 3493431472.333C++0.6238.77%S21.866%C**29.8C+N/A16811.5h24.9T*64.3B+
Antares LC 6133392951.149C0.5636.496%B++1.18%D13.6C11C17924.9h115.4C*316.2B+
M20 Basilisk 450324704.629B*2.9253.652%A++8.025%B*36A14A++4479h71.8B+133.8B**
Supernova FPC 5763191102.9C-1.1959.236%B++1.881%C18.2D14.7C+64717.5h5.9C10C++
M60-G Bulldog 374302397.744B++6.0352.165%A+3.642%B+45.8B10.9B+5736.6h6.9C++13.2B++
S12 Renegade 2942861062.698C+0.9946.09%B+7.343%B++62.2B1.7C2074.6h2.3B**5.1B*
L100 Python AP 487250912.747C1.0472.212%A++1.6%D26C24.7B**5629.6h8.1D11.2C++
NS Decimator 3222401761.364B+0.3571.804%A+2.083%C+30.8C10.5D4667.8h3.5B*4.9B**
Phaseshift VX-S 230229633.635C*1.9346.416%A+77.729%C*35.8B+N/A926.4h2.3B+4.9B++
M40 Fury-F 3072242960.757C0.9548.539%C+N/A11.7D4.3C-11619.2h9.4B19.4B+
Supernova VPC 268216249C+7.2977.004%M++N/A44.1C+10.6B++3204.9h3.4C+4.4B*
L105 Zephyr 224198326.188C4.4846.368%B+N/A46C+6C-5554.3h6.1C**13.1B+
G30 Walker 332196424.667B+2.9641.798%A++3.061%C--24.8A17.2A++4737.9h159.9B**382.7A
NS Baron G5AE 1961951471.327C+0.3848.881%C*12.308%D33.1CN/A2285.9h3.7B++7.6C++
L100 Python HESH 204180209C+7.2964.09%A++1.111%C-69.2B*9.2C**4802.6h2.2A3.5A
Proton II PPA-H 189180335.455C--3.7548.268%A3.333%A++105.9B5.3C5311.7h7B*14.4B**
L100 Python HEAT 268179493.653C1.9463.831%A1.676%D28.4C+14.1B+5116.3h5.3B+8.3B*
NS-15M AE 1761761021.725C+0.0231.538%B**32.955%B++50.3C+N/A6653.5h9.1B**28.9B*
E540 Halberd 290175523.365C--1.6657.372%A2.286%C+20.8D--13.7C-5348.4h6.8D11.8C*
M12 Kobalt 177172821.5B*19.7918.293%C+16.279%C59.3C+1.7D3442.9h13.8B**75.5B+
NS-AM7 Archer 2161722190.785B++0.9268.383%A19.767%C**7.6C++1.9C--5422.6h13.4B++19.5B*
NSX Yumi 1831711381.239C+0.4747.325%S30.994%B+51.8B++3.6A++1333.3h12.8C+27.1B**
CAS30 Tank Buster 4011703540.48C--1.2361.709%A++N/A4.3D5.8C14739.9h59.9C+97B+
Lumine Edge 1691692360.716A**0.9920.088%D21.302%B*19.7AN/A578.6h1.1B++5.4C*
M60-A Bulldog 183168724B22.2957.804%B**2.381%C++76.4A++6.8B++7042.2h4.2B**7.2B**
Saron HRB-H 233159374.297C+2.5960.091%B+1.258%C53B**24.7C++6843h14.9A24.9B**
M12 Kobalt 1611561114.182C+12.4715.305%C--15.385%D70.9C+2.3C-4192.2h14.7B++95.9C**
M60-A Bulldog 177156531.2B*29.4957.976%A1.923%C53.8B**7.2B**5592.9h5.3B+9.1B*
Saron HRB 272146522.808C-1.1057.363%A++1.37%C19.7C--17C++4807.4h22.1C++38.6B++
NSX Masamune 162143921.554B**0.1667.118%B**3.497%B**38.6B+5.1D-1273.7h2.4A3.6A
MANA Anti-Vehicle Turret 2491431061.349C+0.3654.97%C--8.392%M1430C1060C2149280.1h7.7B14.1B
C75 Viper 189140413.415C+1.7160.475%A*2.143%B*32.6C++11.4B*4694.3h12B+19.8B*
Spear Anti-Vehicle Phalanx Turret 235138255.52C3.8158.777%A+5.797%B*49.3B++34.6A7532.8h8.2C*13.9B++
Supernova PC 191128542.37C-0.6662.842%A+N/A17.8C-8.8C++3957.2h4.5B+7.1B**
MAX Punch 1261241,0460.119C+1.5956.601%B++N/A1.4C+N/A688.4h3.3C+5.7C+
NS-10 Burster 209120931.29B+0.4243.836%A*15%A++7B+5.2B**14517.1h176.7D-403.1B+
M40 Fury 131114522.8B*21.0947.461%C+1.754%C*87.7C**13.1C-2381.3h6.6B++14B*
Anti-Vehicle Grenade 1651111111N/A109.2947.723%CN/A222D108C++28200.5h7.5D15.6D
Photon A2A Missile Pods 244109442.477C--0.7787.262%AN/A28.7D35.5C8023.8h12.2F14D*
Blueshift VM5 106103372.784C++1.0737.996%M**20.388%C+34.3C+1B*2663h21.7F57.1B++
NS CandyCannon 3000 1031021720.593C+1.1241.122%B+29.412%C26.8C+N/A933.8h4.7C++11.5B+
NSX Daimyo 9999392.538C+0.8353.061%A++98.99%A+45C+N/A1232.2h1.8B**3.5B**
E540 Halberd-H 17498156.533C+4.8258.959%C*1.02%D31.6D24.5B6523.1h8.1D-13.7D
NS-10 Burster 17095901.056C+0.6543.811%A*6.316%C++5.6C+4.4B13317h224.4F512.2C++
Rocklet Rifle 27494731.288B**0.4271.836%A*N/A11.3D**21.7C1278.3h52.3D--72.8C++
C150 Dalton 17792303.067C-1.3634.867%C-2.174%A++24.9C--23C+7633.7h4.9C13.9C
Hunter QCX 93882020.436C1.2739.755%C+18.182%D11CN/A868h9.2C23.2C+
Blueshift VM5 8885312.742C++1.0337.589%M**24.706%B++35.4C++1.3A+3422.4h23F--61.2B+
Proton II PPA 8582184.556D2.8520.48%DN/A45.6C-1.7D--4571.8h7.1B++34.5B+
AP30 Shredder 16476342.235C--0.5330.75%C--5.263%A++22.4C--25.9B+9493.4h69.2B++225B+
L-30R Vektor 259751970.381D-1.3344%B+N/A3D-7.4C+6424.9h153.4D--348.7C-
Hornet Missiles 14873243.042C1.3359.389%CN/A38.4C-39.5C+6791.9h12.5C+21.1C+
C-4 ARX 13571940.755D0.956.017%T*N/A13.7F-12.3D**1515.2h2.9T*48.7T*
M20 Wyvern 11863431.465D0.2445.722%B**4.762%C**8D*7D-1277.9h118.4D--259C
M20 Basilisk 846387.875C++6.1756.971%B+7.937%A+35C11.7D--1811.8h63.3B**111.1B**
M60-A Bulldog 6053182.944C-1.2338.344%C++1.887%C**33.1C+4.4D5761.6h7.1D-18.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon588,4067.7h
Anti-Vehicle MANA Turret228211.3h
Nano-Armor Kit1,9112,104,976205.7h
Turret AI Module1520.5h
Nanite Revive Grenade0790h
Nanite Healing Grenade08090.2h
Medical Applicator1,053459,35846.5h
Spitfire Auto-Turret754,7054.9h
Motion Spotter27233,68634h
Restoration Kit4812,14836.8h
Rampart Wall2841h
Deconstruction Tool15,4340.4h
Welding Device0690h
Recon Detection Device221,2672.3h
Shield Recharging Field696,0992.7h
Ammunition Package12616,0517.6h
Medical Kit8,77140,130444.2h
Anti-Infantry MANA Turret481,7393.3h
Nano-Repair Grenade09310.3h
Router0540.2h
Snowman Soldier2720.1h
WLT-Howler Mining Laser51,2821.3h

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