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Primarch L3monW3dge[24x7] L3monW3dge
VS BR 99

KDR: 9.07

Score: 8.6m

Last Seen: Jul 21st, 2018 9:18 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 229
Level Progress (to 100): 95%
Level 100 Progress: 45% 553h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Saron HRB Aphelion VEX-4H Solstice VE3 Spear Anti-Vehicle Phalanx Turret M20 Wyvern Comet VM2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.351%22.078%427310015392.483876.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.113%-0.302C0.242C++-3.262T*HEAD ++ (~12.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102-0.352C-19.7-0.384C-82.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.901%0.35%1650210021,42813883510.2734171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.512%0.887B*-1.033D*-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.626B+20.60.484B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 229
8.6m624.4%310 (18.6k)163 (9.8k)9.072549,8801,08911.937699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS100463419.628%2.247%4447:373

73% Engineer12% Heavy Assault12% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMMar 25th, 2018 1:37 PMJul 22nd, 2018 4:06 AM (11h) (PST)Jul 21st, 2018 8:00 PM (19h) (PST)Jul 21st, 2018 5:18 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
290132770.1880.0210.0041.5550.06265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,42277216,65011109349,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
878.1h/36.6d 3,120 222 3,860 81.9k 264 2,109 3,243 15.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:413
Deaths:170
KDR:2.429
Accuracy:20.671% C
HSR:22.518% B+
Kills:413
Deaths (as Engineer):170
Deaths (to Engineers):350
KDR:2.42941
Kill Difference:243
Playtime:637.865 hours
Usage:73%
Score:5.262m
Score/min:137
Accuracy (listed only):20.671%
HSR (listed only):22.518%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):160
KDR:0
Kill Difference:UNR
Playtime:103.676 hours
Usage:12%
Score:0.683m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D*
Kills:63
Deaths:60
KDR:1.050
Accuracy:12.535% F--
HSR:11.111% D*
NS-44L Blackhand
D
Kills:63
Deaths:21
KDR:3
Accuracy:36.573% D
HSR:30.159% D-
Kills:126
Deaths (as Infiltrator):81
Deaths (to Infiltrators):96
KDR:1.55556
Kill Difference:45
Playtime:104.954 hours
Usage:12%
Score:2.251m
Score/min:357
Accuracy (listed only):24.554%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:172
Deaths:49
KDR:3.510
Accuracy:36.489% D
HSR:0.581% F-
Comet VM2
D
Kills:136
Deaths:49
KDR:2.776
Accuracy:37.484% D
HSR:2.941% D
Kills:308
Deaths (as MAX Suit):49
Deaths (to MAX Suits):20
KDR:6.28571
Kill Difference:259
Playtime:22.105 hours
Usage:3%
Score:0.354m
Score/min:267
Accuracy (listed only):36.987%
HSR (listed only):1.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:1,353
V. Kills:685 197%
Deaths:114
KDR:11.868
Accuracy:48.023% B+
KPH:30.500 B++
VKPH:15.400 C+
Kills:1,353 (0 + 1,353)
Deaths:114
KDR:11.868
VKDR:6.009
Vehicle Kills:685
Kill Difference:1,239
Playtime:44.393 hours
Usage:5%
Score:0.410m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:48.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:998
V. Kills:489 204%
Deaths:96
KDR:10.396
Accuracy:44.214% C+
KPH:61.800 A
VKPH:30.300 C*
Saron HRB-H
C**
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:46.312% D--
KPH:42.200 C**
VKPH:20 C-
Kills:1,055 (0 + 1,055)
Deaths:104
KDR:10.144
VKDR:4.962
Vehicle Kills:516
Kill Difference:951
Playtime:17.507 hours
Usage:2%
Score:0.350m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:46.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
C
Kills:85
V. Kills:48 173%
Deaths:3
KDR:28.333
Accuracy:28.341% C
KPH:11.300 D
VKPH:6.400 D-
M20 Basilisk
C**
Kills:75
V. Kills:31 234%
Deaths:6
KDR:12.500
Accuracy:40.918% C**
KPH:14.200 C--
VKPH:5.900 C--
Kills:160 (0 + 160)
Deaths:9
KDR:17.778
VKDR:8.778
Vehicle Kills:79
Kill Difference:151
Playtime:12.760 hours
Usage:1%
Score:0.078m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:40.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:305
V. Kills:161 188%
Deaths:33
KDR:9.242
Accuracy:33.693% C-
KPH:26.500 C++
VKPH:14 C+
CAS 14-E
C
Kills:132
V. Kills:19 N/A
Deaths:9
KDR:14.667
Accuracy:28.695% D
KPH:37.100 D-
VKPH:5.300 C
Kills:437 (0 + 437)
Deaths:42
KDR:10.405
VKDR:4.286
Vehicle Kills:180
Kill Difference:395
Playtime:15.050 hours
Usage:2%
Score:0.148m
Score/min:163
Piloting Accuracy:N/A%
Gunner Accuracy:28.695%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 3,5152,4845049.68U40.6116.558%D*N/A219.8A**91.2B**125411.3h0.9A++5.7B+
Proximity Mine 1,3611,3611497.214U88.1438.499%C-N/A183.9AN/A5577.4h2.1D5.4C--
Saron HRB 2,0381,35311411.868A+2.8048.023%B+N/A30.5B++15.4C+15444.4h15.9B**33.2B**
Aphelion VEX-4H 1,4879989610.396B*1.3244.214%C+1.002%D*61.6A30.2C*31916.2h27A61B**
Solstice VE3 4204131702.429A**6.6420.671%C22.518%B+1.3D*N/A4323.7h21D101.6C
Spear Anti-Vehicle Phalanx Turret 508364940.444S31.3741.032%C1.923%D*42.3C**16.7C-2108.6h7.9C**19.3B
M20 Wyvern 466305339.242B*0.1733.693%C-2.623%D26.5C++14C+17911.5h74.7C++221.6C++
Comet VM2 240172493.51M++5.5636.489%DN/A13B+5.2B+7513.2h16.6B++45.4B
C-4 163157352.333U43.2620.153%D-N/A10.3FN/A5815.2h1.2B++5.8C*
NS Annihilator 236154443.5S5.5777.117%D-N/A7.3D3.9F9321h7.2A+9.3A
M20 Basilisk 199137159.133B+0.0651.016%C+2.92%D-11.2D*5.1D*8112.2h72.6B*142.3B++
Frag Grenade 1401361136N/A126.9346.809%C*N/A272D--8C++9140.5h5.7F12.1D
Comet VM2 190136492.776A*6.3037.484%D2.941%D10.3C4.1C-6613.2h21.5B+57.5C**
CAS 14-E 151132914.667C++5.5928.695%D2.273%B+36.7D-5.3C1143.6h35.3C123.2C
NS Decimator 165100521.923A7.1537.201%F**N/A9.5D**6.2D--10310.5h6.2D16.7F*
G40-F Ranger 13385328.333U19.2628.341%CN/A11.3D6.4D-1087.5h77.6B**273.7B*
M20 Basilisk 10675612.5S3.4340.918%C**5.333%C14.2C--5.8D935.3h104.3C+254.9C*
VE-S Canis 6563601.05C+8.0212.535%F--11.111%D*0.6D*N/A2103.3h23.2F--184.7T*
NS-44L Blackhand 6363213A++6.0736.573%D30.159%D-1.4D*N/A1343.9h8.1F--22D*
Saron HRB-H 845787.125B+1.9546.312%D--N/A40.7C++19.3C--4951.4h14.2A30.7B*

Consumables
  Name Deaths Consumed Time Equipped
Serpent VE01410.2h
Nano-Repair Grenade0670h
Nano-Armor Kit191324,78828.8h
Spawn Beacon0680h
Cortium Silo02230.5h
NS-TMC-01 "His Regards"480198230.3h
Medical Applicator55,1660.5h
Deconstruction Tool02120h
Spitfire Auto-Turret102,3881.9h
Ammunition Package54,0641.1h
WLT-Howler Mining Laser01,0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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