Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,170)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Praetor L3monW3dge[PPSE] L3monW3dge
VS BR 83

KDR: 8.03

Score: 17m

Last Seen: Nov 9th, 2019 11:20 AM
- ONLINE NOW

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald
Level Progress (to 84): 78%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Saron HRB E540 Halberd Aphelion VEX-4H M20 Wyvern NS-44L Blackhand Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:L3monW3dge



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.906%21.617%517512141,7442.658545.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.868%0.363C**0.186C++-4.631T*HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-0.055C+18.6-0.267C59.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.548%0.809%2021912104,571313216514.6038211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.837%0.458B+-0.941D---0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.619B+18.10.531B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.715%13.265%202111218985231.84906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.167F---0.228C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.9-1.055D*4.10.14C++23.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m527.5%259 (15.5k)151 (9.1k)8.0256322,2312,77011.024683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219140721.095%3.261%6940:005

69% Engineer13% Heavy Assault15% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMOct 31st, 2019 8:57 PMNov 9th, 2019 10:10 AM (2d) (PST)Nov 9th, 2019 10:06 AM (2d) (PST)Nov 9th, 2019 7:20 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
326133130.1980.0250.0061.3640.061107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,56979718,77212108249,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1871.9h/78d 8,307 725 8,425 153.2k 681 4,754 6,802 36.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:413
Deaths:170
KDR:2.429
Accuracy:20.671% C-
HSR:22.518% B+
Pandora VX25
C--
Kills:98
Deaths:109
KDR:0.899
Accuracy:14.715% F--
HSR:13.265% C--
VE-C Horizon
F
Kills:72
Deaths:48
KDR:1.500
Accuracy:24.087% F
HSR:11.111% F
Kills:583
Deaths (as Engineer):327
Deaths (to Engineers):916
KDR:1.78287
Kill Difference:256
Playtime:1,295.616 hours
Usage:69%
Score:10.534m
Score/min:136
Accuracy (listed only):19.824%
HSR (listed only):15.632%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
F
Kills:205
Deaths:95
KDR:2.158
Accuracy:16.186% F
HSR:8.780% F-
Kills:205
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):420
KDR:2.15789
Kill Difference:110
Playtime:234.113 hours
Usage:13%
Score:2.108m
Score/min:150
Accuracy (listed only):16.186%
HSR (listed only):8.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B
Kills:581
Deaths:134
KDR:4.336
Accuracy:44.293% B
HSR:37.177% C
VE-S Canis
D--
Kills:364
Deaths:167
KDR:2.180
Accuracy:17.247% F
HSR:12.088% D--
NS-AM7 Archer
D
Kills:181
Deaths:166
KDR:1.090
Accuracy:54.811% D
HSR:3.315% F
Parallax VX3
C
Kills:82
Deaths:
KDR:
Accuracy:24.004% F--
HSR:75.610% C
Kills:1,208
Deaths (as Infiltrator):467
Deaths (to Infiltrators):230
KDR:2.58672
Kill Difference:741
Playtime:289.706 hours
Usage:15%
Score:3.681m
Score/min:212
Accuracy (listed only):35.089%
HSR (listed only):32.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D--
Kills:364
Deaths:167
KDR:2.180
Accuracy:17.247% F
HSR:12.088% D--
Pandora VX25
C--
Kills:98
Deaths:109
KDR:0.899
Accuracy:14.715% F--
HSR:13.265% C--
Kills:462
Deaths (as Combat Medic):276
Deaths (to Combat Medics):151
KDR:1.67391
Kill Difference:186
Playtime:10.315 hours
Usage:1%
Score:0.095m
Score/min:154
Accuracy (listed only):15.981%
HSR (listed only):12.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:244
Deaths:28
KDR:8.714
Accuracy:17.710% C
HSR:20.082% C
Blueshift VM5
C
Kills:209
Deaths:28
KDR:7.464
Accuracy:18.151% C
HSR:18.660% C--
Comet VM2
D-
Kills:200
Deaths:54
KDR:3.704
Accuracy:35.245% D-
HSR:1% F
Comet VM2
D
Kills:167
Deaths:54
KDR:3.093
Accuracy:35.684% D--
HSR:2.994% D
NS-10 Burster
D
Kills:60
Deaths:2
KDR:30
Accuracy:25.065% D
HSR:1.667% D*
Kills:880
Deaths (as MAX Suit):83
Deaths (to MAX Suits):48
KDR:10.60241
Kill Difference:797
Playtime:35.483 hours
Usage:2%
Score:0.550m
Score/min:258
Accuracy (listed only):26.371%
HSR (listed only):8.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:115
V. Kills:75 151%
Deaths:11
KDR:10.455
Accuracy:25.653% D*
KPH:22.500 D
VKPH:14.700 D
Kills:115 (0 + 115)
Deaths:11
KDR:10.455
VKDR:6.818
Vehicle Kills:75
Kill Difference:104
Playtime:5.117 hours
Usage:0%
Score:0.069m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:25.653%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:83
V. Kills:42 193%
Deaths:5
KDR:16.600
Accuracy:48.808% C
KPH:17.300 D-
VKPH:8.800 D
Kills:83 (83 + 0)
Deaths:5
KDR:16.600
VKDR:8.400
Vehicle Kills:42
Kill Difference:78
Playtime:4.795 hours
Usage:0%
Score:0.036m
Score/min:125
Driving Accuracy:48.808%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,980
V. Kills:963 205%
Deaths:152
KDR:13.026
Accuracy:46.577% B
KPH:28.700 B+
VKPH:14 C+
E540 Halberd
C+
Kills:1,538
V. Kills:567 271%
Deaths:58
KDR:26.517
Accuracy:43.503% C--
KPH:29.900 C+
VKPH:11 D-
G40-F Ranger
C-
Kills:150
V. Kills:79 188%
Deaths:19
KDR:7.895
Accuracy:28.249% C-
KPH:15.200 D*
VKPH:8 D*
Aphelion VEX-4
C+
Kills:119
V. Kills:56 209%
Deaths:7
KDR:17
Accuracy:24.656% D*
KPH:24.700 C+
VKPH:11.600 D
Kills:3,787 (0 + 3,787)
Deaths:236
KDR:16.047
VKDR:7.055
Vehicle Kills:1,665
Kill Difference:3,551
Playtime:135.197 hours
Usage:7%
Score:1.262m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:24.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:1,348
V. Kills:631 213%
Deaths:152
KDR:8.868
Accuracy:41.231% D
KPH:58 B**
VKPH:27.200 C+
Proton II PPA-H
B+
Kills:277
V. Kills:14 N/A
Deaths:27
KDR:10.259
Accuracy:40.946% B+
KPH:67 C-
VKPH:3.400 D-
E540 Halberd-H
C+
Kills:236
V. Kills:93 251%
Deaths:57
KDR:4.140
Accuracy:56.101% C+
KPH:43.600 C+
VKPH:17.200 C--
Saron HRB-H
C+
Kills:118
V. Kills:58 200%
Deaths:25
KDR:4.720
Accuracy:50.528% D
KPH:37.600 C+
VKPH:18.500 C--
G40-F Ranger
D
Kills:80
V. Kills:45 174%
Deaths:2
KDR:40
Accuracy:29.326% D
KPH:17.900 D**
VKPH:10.100 D**
Kills:2,059 (0 + 2,059)
Deaths:263
KDR:7.829
VKDR:3.198
Vehicle Kills:841
Kill Difference:1,796
Playtime:40.367 hours
Usage:2%
Score:0.920m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:29.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
D-
Kills:181
V. Kills:104 172%
Deaths:4
KDR:45.250
Accuracy:25.651% D-
KPH:10.400 D-
VKPH:6 D--
M20 Basilisk
C+
Kills:161
V. Kills:55 288%
Deaths:10
KDR:16.100
Accuracy:38.628% C+
KPH:14.300 C--
VKPH:4.900 D
M12 Kobalt
B+
Kills:57
V. Kills:5 N/A
Deaths:2
KDR:28.500
Accuracy:17.913% C+
KPH:46.800 C-
VKPH:4.100 B+
M20 Basilisk
C+
Kills:57
V. Kills:16 335%
Deaths:6
KDR:9.500
Accuracy:39.237% C+
KPH:21.500 C+
VKPH:6 D
Kills:456 (0 + 456)
Deaths:22
KDR:20.727
VKDR:8.182
Vehicle Kills:180
Kill Difference:434
Playtime:32.473 hours
Usage:2%
Score:0.201m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:39.237%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:783
V. Kills:338 231%
Deaths:93
KDR:8.419
Accuracy:33.523% C-
KPH:27.500 B+
VKPH:11.900 C+
CAS 14-E
C
Kills:162
V. Kills:24 N/A
Deaths:11
KDR:14.727
Accuracy:29.800% D
KPH:36.600 D
VKPH:5.400 C
VLG Missile Launcher
B**
Kills:68
V. Kills:30 219%
Deaths:5
KDR:13.600
Accuracy:55.708% C*
KPH:77.500 B+
VKPH:34.200 B**
Kills:1,013 (0 + 1,013)
Deaths:109
KDR:9.294
VKDR:3.596
Vehicle Kills:392
Kill Difference:904
Playtime:33.733 hours
Usage:2%
Score:0.375m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:55.708%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 6,9574,8737961.684U53.6615.631%D*N/A238.9M102.2A+124320.4h0.9A++5.8C**
Proximity Mine 2,6722,67226102.769U94.7437.563%C--N/A173.5B**N/A48815.4h2.1C--5.7D
Saron HRB 2,9431,98015213.026A+5.0046.577%BN/A28.7B+14C+15969h18.6B++40B*
E540 Halberd 2,1051,5385826.517A+18.4943.503%C--N/A29.9C+11D-16051.5h4.8B*11.1B+
Aphelion VEX-4H 1,9791,3481528.868B+0.8441.231%D1.187%D*58.1B**27.2C+33623.2h30.3B**73.5B**
M20 Wyvern 1,121783938.419B*0.3933.523%C-3.576%C+27.6B+11.9C+18928.4h63.9B+190.7B+
NS-44L Blackhand 5855811344.336M+3.6944.293%B37.177%C4.3D*N/A24136.1h7.1D**16D
Spear Anti-Vehicle Phalanx Turret 7175201340S31.9740.96%C1.538%D*38.5C+14.6D18613.5h8.3B20.2C*
Solstice VE3 4204131702.429M5.6020.671%C-22.518%B+1.3D--N/A5325h21D101.6C
VE-S Canis 3753641672.18B**5.8517.247%F12.088%D--0.9D*N/A2394.6h23.8F*138F--
C-4 405358566.393M**1.6321.556%DN/A9.4F1.2F-6337.9h1.4C*6.4C+
NS Annihilator 505320764.211S3.8177.313%D--N/A7D-4D**9245.7h9.1B**11.8B*
Proton II PPA-H 2912772710.259C+2.2340.946%B+N/A67.6C-3.4D-1624.1h11.8C+28.8C*
NS Decimator 4192641771.492B+6.5344.698%F-N/A11.5D**6.7D--12923h5.4C12.1D*
Blueshift VM5 251244288.714M+0.6917.71%C20.082%C23.5DN/A5810.4h17.3C97.5C+
E540 Halberd-H 329236574.14C3.8956.101%C+1.271%C43.7C+17.2C--2345.4h5B+8.9B+
Blueshift VM5 214209287.464A**0.5618.151%C18.66%C--20.1D-N/A5110.4h20.7D*114.2C-
M20 Basilisk 294207219.857B++1.8350.413%C1.932%D*13.1D*5.5F8615.8h76.7B++152.1B++
VE-H Maw 213205952.158B+5.8716.186%F8.78%F-8D*N/A2325.7h15.8D**97.3F
Comet VM2 273200543.704M**4.3235.245%D-1%F13.2B+4.8B7515.2h18.1B+51.3C*
Plasma Grenade 1971901190N/A181.9745.922%C+N/A316.7D11.7C*9370.6h5.5D**12.1D
G40-F Ranger 285181445.25U37.2225.651%D-N/A10.4D-6D--8917.4h95.7B*373B
NS-AM7 Archer 2871811661.09A+6.9454.811%D3.315%F2.8D-1.6D2464.9h42.6F77.8F-
Comet VM2 232167543.093M4.9335.684%D--2.994%D11C+4.3C6915.2h21.9B+61.4C*
CAS 14-E 1861621114.727C++6.7029.8%D1.852%C+36.8D5.5C+1234.4h40.2C-134.8C-
M20 Basilisk 2161611016.1S8.0738.628%C+5.59%C+14.2C--4.9D9511.3h100.6C+260.6C++
G40-F Ranger 229150197.895C+0.1328.249%C-2%A+15.2D*8D*1099.9h76.1C+269.4C+
Aphelion VEX-4 175119717M++8.9724.656%D*5.042%B+24.8C+11.7D1434.8h40.7B++165C**
Saron HRB-H 176118254.72C+3.3150.528%DN/A38.1C++18.7C--4173.1h18.7B*36.9B+
C150 Dalton 1901151110.455B+2.4325.653%D*N/A22.5D14.7D2265.1h3.3B+13C+
Anti-Vehicle Grenade 1901151115N/A106.9739.402%D*N/A383.3C++250A++47880.3h4B**10.2B+
G30 Walker 156106426.5M**18.4732.869%D--1.887%D11.5D**5.4D**799.2h112B**340.7B*
Fatestealer 100100781.282U6.7423.394%D*15%D-8DN/A1512.5h2.3C++10D--
Pandora VX25 101981090.899C7.1314.715%F--13.265%C--2.6D*N/A1137.7h4.1B+27.9F--
L100 Python HEAT 12583516.6M+8.5748.808%CN/A17.3D-8.8D1254.8h8.4D-17.2D
Parallax VX3 8482182U73.9724.004%F--75.61%C23.4CN/A653.5h2.7D11.3F
G40-F Ranger 12580240M++31.9729.326%DN/A17.8D**10D**9594.5h148.1F**505.1F*
VE-C Horizon 7672481.5C++6.5324.087%F11.111%F1.2D*N/A458.5h41.2T*171.2T*
VLG Missile Launcher 9868513.6C++5.5755.708%C*N/A75.6B33.3B*3850.9h5.4C*9.7B
G40-F Ranger 10768513.6C+5.5727.313%D-N/A8F4.6F-658.5h76.9C+281.5C
NS-10 Burster 9260230U21.9725.065%D1.667%D*8.7A4.6B+766.9h83.9A+334.9B*
M12 Kobalt 6257228.5A+20.4717.913%C+15.79%C--47.5C-4.2B+1661.2h21.9C122.2C++
M20 Basilisk 735769.5M**1.4739.237%C+1.754%D**21.1C+5.9D1992.7h80.1B++204.1B++
Aspis Anti-Aircraft Phalanx Turret 7650225S16.9729.27%B+N/A14.3B++7.4D1273.5h82.6A++282.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52970.3h
Nano-Armor Kit351570,89251.7h
Serpent VE01410.2h
Nightshade23252h
NS-TMC-01 "His Regards"480198230.3h
Nanite Revive Grenade01580h
Medical Applicator2421,1563.2h
Cortium Silo02400.5h
Spitfire Auto-Turret235,8115.7h
Motion Spotter44352.4h
Deconstruction Tool02120h
Ammunition Package127,5263.6h
Nano-Repair Grenade01,7080.5h
Snowman Soldier22150.3h
WLT-Howler Mining Laser01,0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 2.69s on queries, 2.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.