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Archon L3monW3dge[CRA8] L3monW3dge
VS BR 76

KDR: 8.27

Score: 15.1m

Last Seen: Mar 20th, 2019 2:59 PM
- ONLINE NOW

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Member of Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 27
Level Progress (to 77): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Saron HRB Aphelion VEX-4H E540 Halberd M20 Wyvern NS-44L Blackhand Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.97%21.813%501510271,6003.071025.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.293%0.409B0.202C++-4.72T*HEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.2-0.055C+18.2-0.28C61

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.261%0.642%1831610263,741294184012.6814203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.409%0.5B+-0.944D---0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.618B+18.10.523B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.51%13.636%183111031883932.25641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.984F--0.222C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.2-0.872D--4.20.106C+23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 27
15.1m543.5%268 (16.1k)152 (9.1k)8.2674519,7842,39311.394576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1032126421.096%3.23%6841:404

71% Engineer14% Heavy Assault13% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMNov 30th, 2018 11:11 AMMar 20th, 2019 3:00 PM (92m) (PST)Mar 20th, 2019 3:56 PM (37m) (PST)Mar 20th, 2019 10:59 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
328133150.1990.0240.0061.4140.061107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,69076018,93012108549,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1657.9h/69.1d 7,483 639 7,379 140.7k 589 4,275 6,103 32.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:413
Deaths:170
KDR:2.429
Accuracy:20.671% C
HSR:22.518% B+
Pandora VX25
C
Kills:88
Deaths:79
KDR:1.114
Accuracy:15.510% F--
HSR:13.636% C
Kills:501
Deaths (as Engineer):249
Deaths (to Engineers):809
KDR:2.01205
Kill Difference:252
Playtime:1,178.623 hours
Usage:71%
Score:9.476m
Score/min:134
Accuracy (listed only):18.091%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
F-
Kills:160
Deaths:84
KDR:1.905
Accuracy:15.441% F-
HSR:8.750% F-
Kills:160
Deaths (as Heavy Assault):84
Deaths (to Heavy Assaults):356
KDR:1.90476
Kill Difference:76
Playtime:226.240 hours
Usage:14%
Score:2.045m
Score/min:151
Accuracy (listed only):15.441%
HSR (listed only):8.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C
Kills:524
Deaths:96
KDR:5.458
Accuracy:38.700% C
HSR:37.023% C
VE-S Canis
D--
Kills:347
Deaths:161
KDR:2.155
Accuracy:17.127% F
HSR:12.104% D--
NS-AM7 Archer
D
Kills:156
Deaths:127
KDR:1.228
Accuracy:53.744% D
HSR:3.846% D**
Parallax VX3
C+
Kills:79
Deaths:
KDR:
Accuracy:24.099% F--
HSR:77.215% C+
Kills:1,106
Deaths (as Infiltrator):384
Deaths (to Infiltrators):196
KDR:2.88021
Kill Difference:722
Playtime:213.117 hours
Usage:13%
Score:3.078m
Score/min:241
Accuracy (listed only):33.418%
HSR (listed only):32.547%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:196
Deaths:51
KDR:3.843
Accuracy:36.175% D
HSR:1.020% F
Blueshift VM5
C+
Kills:178
Deaths:19
KDR:9.368
Accuracy:19.303% C+
HSR:20.225% C+
Comet VM2
C--
Kills:158
Deaths:51
KDR:3.098
Accuracy:36.824% D-
HSR:3.165% C--
Blueshift VM5
C+
Kills:155
Deaths:19
KDR:8.158
Accuracy:19.864% C+
HSR:18.710% C-
NS-10 Burster
D
Kills:58
Deaths:2
KDR:29
Accuracy:24.812% D
HSR:1.724% D*
Kills:745
Deaths (as MAX Suit):71
Deaths (to MAX Suits):42
KDR:10.49296
Kill Difference:674
Playtime:31.677 hours
Usage:2%
Score:0.493m
Score/min:259
Accuracy (listed only):27.396%
HSR (listed only):8.969%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:107
V. Kills:68 155%
Deaths:8
KDR:13.375
Accuracy:24.719% D**
KPH:22.300 D
VKPH:14.200 D
Kills:107 (0 + 107)
Deaths:8
KDR:13.375
VKDR:8.500
Vehicle Kills:68
Kill Difference:99
Playtime:4.796 hours
Usage:0%
Score:0.064m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:24.719%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,826
V. Kills:895 204%
Deaths:151
KDR:12.093
Accuracy:47.269% B+
KPH:29.200 B+
VKPH:14.300 C+
E540 Halberd
C+
Kills:1,134
V. Kills:400 283%
Deaths:51
KDR:22.235
Accuracy:43.806% D
KPH:31.300 C+
VKPH:11 D-
G40-F Ranger
C
Kills:128
V. Kills:66 191%
Deaths:18
KDR:7.111
Accuracy:29.313% C
KPH:16.300 D*
VKPH:8.400 D**
Aphelion VEX-4
C++
Kills:74
V. Kills:36 200%
Deaths:6
KDR:12.333
Accuracy:25.827% D*
KPH:27.400 C++
VKPH:13.300 D
Kills:3,162 (0 + 3,162)
Deaths:226
KDR:13.991
VKDR:6.181
Vehicle Kills:1,397
Kill Difference:2,936
Playtime:109.291 hours
Usage:7%
Score:1.076m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:25.827%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:1,313
V. Kills:613 214%
Deaths:146
KDR:8.993
Accuracy:41.181% C--
KPH:58.800 B**
VKPH:27.500 C+
Proton II PPA-H
B+
Kills:277
V. Kills:14 N/A
Deaths:27
KDR:10.259
Accuracy:40.946% B+
KPH:67 C--
VKPH:3.400 D-
E540 Halberd-H
C+
Kills:229
V. Kills:89 254%
Deaths:56
KDR:4.089
Accuracy:55.719% C
KPH:43.300 C+
VKPH:16.800 D
Saron HRB-H
C+
Kills:118
V. Kills:58 200%
Deaths:25
KDR:4.720
Accuracy:50.528% D
KPH:37.600 C+
VKPH:18.500 D
Kills:1,937 (0 + 1,937)
Deaths:254
KDR:7.626
VKDR:3.047
Vehicle Kills:774
Kill Difference:1,683
Playtime:34.888 hours
Usage:2%
Score:0.648m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:50.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
D-
Kills:174
V. Kills:100 172%
Deaths:4
KDR:43.500
Accuracy:25.864% D-
KPH:10.700 D-
VKPH:6.200 D--
M20 Basilisk
C+
Kills:147
V. Kills:52 277%
Deaths:7
KDR:21
Accuracy:38.831% C+
KPH:14.700 C-
VKPH:5.200 D
Kills:321 (0 + 321)
Deaths:11
KDR:29.182
VKDR:13.818
Vehicle Kills:152
Kill Difference:310
Playtime:26.203 hours
Usage:2%
Score:0.148m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:38.831%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:783
V. Kills:338 231%
Deaths:93
KDR:8.419
Accuracy:33.523% C--
KPH:27.500 C**
VKPH:11.900 C+
CAS 14-E
C
Kills:162
V. Kills:24 N/A
Deaths:11
KDR:14.727
Accuracy:29.800% D
KPH:36.600 D
VKPH:5.400 C
Kills:945 (0 + 945)
Deaths:104
KDR:9.087
VKDR:3.481
Vehicle Kills:362
Kill Difference:841
Playtime:32.856 hours
Usage:2%
Score:0.355m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:29.800%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 6,2614,3927261U52.7315.95%D*N/A236.1M100.5A124518.6h0.9A++5.7B+
Proximity Mine 2,4032,40324100.125U91.8637.805%C--N/A172.9B**N/A49113.9h2.1C--5.6C--
Saron HRB 2,7211,82615112.093A+3.8347.269%B+N/A29.2B+14.3C+16362.5h18.3B++38.7B*
Aphelion VEX-4H 1,9261,3131468.993B+0.7341.181%C--1.219%D*58.9B**27.5C+34222.3h29.6B**71.9B**
E540 Halberd 1,5341,1345122.235A13.9743.806%DN/A31.3C+11D-17436.2h4.8B*11B+
M20 Wyvern 1,121783938.419B++0.1533.523%C--3.576%C+27.6C**11.9C+18928.4h63.9B+190.7B+
NS-44L Blackhand 528524965.458S2.8138.7%C37.023%C4.6D*N/A15115h5.5C-14.3C
Spear Anti-Vehicle Phalanx Turret 7055121242.667S34.4040.973%C1.563%D*38.8C++14.6D18513.2h8.3B20.2C**
Solstice VE3 4204131702.429A**5.8420.671%C22.518%B+1.3D--N/A5324.7h21D101.6C
VE-S Canis 3583471612.155B*6.1117.127%F12.104%D--0.9D*N/A2392.6h23.7F--138.1F--
C-4 375330556M*2.2721.561%DN/A9.6D**1.3F-6534.2h1.4C**6.4C+
NS Annihilator 498316744.27S4.0077.39%D-N/A7.3D4.2D**9543.5h8.8B**11.4B*
Proton II PPA-H 2912772710.259C+1.9940.946%B+N/A67.6C-3.4D-1614.1h11.8C28.8C++
NS Decimator 4142601771.469B+6.8044.717%F-N/A11.6D**6.8D--12922.5h5.4C12.1D*
E540 Halberd-H 318229564.089C4.1855.719%C1.31%C43.2C+16.8D2255.3h5B+8.9B+
M20 Basilisk 294207219.857B++1.5950.413%C1.932%D*13.1D*5.5F8615.8h76.7B*152.1B++
Comet VM2 268196513.843M**4.4236.175%D1.02%F13.4B+4.9B+7714.6h17.3B+47.8B
Blueshift VM5 185178199.368M*1.1019.303%C+20.225%C+23.4DN/A597.6h18.6D96.4C+
G40-F Ranger 274174443.5S35.2325.864%D-N/A10.7D-6.2D--9016.2h88.8B*343.3B+
Frag Grenade 1801741174N/A165.7346.544%C*N/A290D-10B+9540.6h5.6D**12.1D
CAS 14-E 1861621114.727C++6.4629.8%D1.852%C++36.8D5.5C1224.4h40.2C--134.8C--
VE-H Maw 168160841.905C**6.3615.441%F-8.75%F-7.3D*N/A2121.8h16.3F105.3F-
Comet VM2 221158513.098A**5.1736.824%D-3.165%C--10.8C+4.3C6914.6h21.8B+59.2C**
NS-AM7 Archer 2441561271.228A*7.0453.744%D3.846%D**2.7D--1.5D2357h43.2D**80.3F-
Blueshift VM5 159155198.158M0.1119.864%C+18.71%C-20.4DN/A517.6h22D**110.9C
M20 Basilisk 199147721S12.7338.831%C+5.442%C+14.7C-5.2D10110h102.2C+263.1C++
G40-F Ranger 194128187.111C+1.1629.313%C2.344%A16.2D*8.4D**1197.9h74.6C+254.7C+
Saron HRB-H 176118254.72C+3.5550.528%DN/A38.1C++18.7D4153.1h18.7B*36.9B+
Anti-Vehicle Grenade 1901151115N/A106.7339.433%D*N/A383.3C++250A*47950.3h4B*10.1B+
C150 Dalton 175107813.375B**5.1124.719%D**N/A22.3D14.2D2224.8h3.3B++13.3C+
G30 Walker 156106426.5M**18.2332.869%D--1.887%D11.5D**5.4F789.2h112A340.7B**
Pandora VX25 9188791.114C+7.1515.51%F--13.636%C2.7D*N/A1133.2h4.2B27.2F-
Parallax VX3 8179179U70.7324.099%F--77.215%C+23.9CN/A663.3h2.7D11.2F
Aphelion VEX-4 11074612.333A++4.0725.827%D*2.703%D27.4C++13.3D1862.7h43.4B++167.9C**
G40-F Ranger 10265513C+4.7327.266%D-N/A7.7D**4.4F648.4h79.2C+290.6C
NS-10 Burster 8958229U20.7324.812%D1.724%D*8.8A+4.7B++776.6h82.1A++330.7B*

Consumables
  Name Deaths Consumed Time Equipped
Serpent VE01410.2h
Motion Spotter43072h
Snowman Soldier22150.3h
Spawn Beacon42370.3h
Nano-Armor Kit310535,17748h
Cortium Silo02400.5h
NS-TMC-01 "His Regards"480198230.3h
Medical Applicator88,5941.2h
Deconstruction Tool02120h
Spitfire Auto-Turret184,9244.6h
Ammunition Package96,4293.3h
WLT-Howler Mining Laser01,0900.2h
Nano-Repair Grenade01,4390.4h

Check the help document for the dictionary if you want to learn more about words used here.


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