Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,424)players online:
FoxIssueTV (10)  nbp_community (6)  k0cm0h4bt (6)  이리준 (6)  FlaPerZz (5)  larx_x (5) 38
stats.dasanfall.com
Centurion L3monW3dge[CRA8] L3monW3dge
VS BR 54

KDR: 8.42

Score: 11.7m

Last Seen: Jan 13th, 2019 1:34 PM
- ONLINE NOW

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald - Outfit Member of Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 21
Level Progress (to 55): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Saron HRB Aphelion VEX-4H Spear Anti-Vehicle Phalanx Turret NS-44L Blackhand Solstice VE3 M20 Wyvern
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:L3monW3dge



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $131,355 MLG Score: 105
Fun Score: N/A
Cheeseburgers Flipped: 234TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.986%22.308%513510171,4303.620254.795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.514%0.339C**0.216C++-4.88T*HEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.117C+18.7-0.334C-62.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.526%0.683%1485510172,34423412499.97447188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.099%0.802B++-0.957D---0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.615B+21.90.482B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 21
11.7m552.7%263 (15.8k)145 (8.7k)8.4153715,6611,86111.139754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022104820.011%3.499%7043:294

71% Engineer11% Heavy Assault14% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMNov 30th, 2018 11:11 AMJan 15th, 2019 9:17 PM (1d) (PST)Jan 13th, 2019 11:23 AM (4d) (PST)Jan 13th, 2019 9:34 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
299132860.1940.0230.0071.3980.059105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,95379917,15412108448,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1342.7h/55.9d 5,070 548 6,089 112.7k 451 3,559 4,723 24.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:413
Deaths:170
KDR:2.429
Accuracy:20.671% C
HSR:22.518% B+
Kills:413
Deaths (as Engineer):170
Deaths (to Engineers):607
KDR:2.42941
Kill Difference:243
Playtime:957.404 hours
Usage:71%
Score:7.230m
Score/min:126
Accuracy (listed only):20.671%
HSR (listed only):22.518%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
F-
Kills:126
Deaths:45
KDR:2.800
Accuracy:15.640% F-
HSR:7.143% F--
Kills:126
Deaths (as Heavy Assault):45
Deaths (to Heavy Assaults):280
KDR:2.8
Kill Difference:81
Playtime:153.771 hours
Usage:11%
Score:1.087m
Score/min:118
Accuracy (listed only):15.640%
HSR (listed only):7.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C
Kills:461
Deaths:84
KDR:5.488
Accuracy:38.839% C
HSR:37.093% C
VE-S Canis
D-
Kills:329
Deaths:145
KDR:2.269
Accuracy:17.505% D**
HSR:12.462% D-
NS-AM7 Archer
C-
Kills:101
Deaths:79
KDR:1.278
Accuracy:55.165% C-
HSR:4.951% D**
Parallax VX3
C+
Kills:78
Deaths:
KDR:
Accuracy:24.014% F--
HSR:76.923% C+
Kills:969
Deaths (as Infiltrator):308
Deaths (to Infiltrators):160
KDR:3.1461
Kill Difference:661
Playtime:191.903 hours
Usage:14%
Score:2.873m
Score/min:249
Accuracy (listed only):33.881%
HSR (listed only):32.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:195
Deaths:51
KDR:3.824
Accuracy:35.815% D
HSR:1.026% F
Comet VM2
C--
Kills:154
Deaths:51
KDR:3.020
Accuracy:36.455% D-
HSR:3.247% C--
Blueshift VM5
C+
Kills:151
Deaths:16
KDR:9.438
Accuracy:18.719% C+
HSR:19.868% C+
Blueshift VM5
C+
Kills:138
Deaths:16
KDR:8.625
Accuracy:19.385% C+
HSR:18.841% C
NS-10 Burster
N/A
Kills:50
Deaths:2
KDR:25
Accuracy:25.065% N/A
HSR:2% N/A
Kills:688
Deaths (as MAX Suit):68
Deaths (to MAX Suits):34
KDR:10.11765
Kill Difference:620
Playtime:29.339 hours
Usage:2%
Score:0.466m
Score/min:265
Accuracy (listed only):27.088%
HSR (listed only):8.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,667
V. Kills:830 201%
Deaths:136
KDR:12.257
Accuracy:47.481% B+
KPH:30.400 B+
VKPH:15.100 C+
E540 Halberd
B
Kills:93
V. Kills:33 274%
Deaths:4
KDR:23.250
Accuracy:50.606% B
KPH:31.700 C++
VKPH:11.200 D-
G40-F Ranger
C-
Kills:68
V. Kills:36 184%
Deaths:12
KDR:5.667
Accuracy:28.595% C-
KPH:17.700 D--
VKPH:9.300 D*
Kills:1,828 (0 + 1,828)
Deaths:152
KDR:12.026
VKDR:5.914
Vehicle Kills:899
Kill Difference:1,676
Playtime:61.678 hours
Usage:5%
Score:0.584m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:28.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:1,290
V. Kills:602 214%
Deaths:139
KDR:9.281
Accuracy:40.890% D
KPH:58.900 B**
VKPH:27.500 C+
Proton II PPA-H
B+
Kills:265
V. Kills:13 N/A
Deaths:24
KDR:11.042
Accuracy:42.455% B+
KPH:70.400 C
VKPH:3.500 D
E540 Halberd-H
C+
Kills:215
V. Kills:87 244%
Deaths:55
KDR:3.909
Accuracy:56.335% C+
KPH:43 C+
VKPH:17.400 C--
Saron HRB-H
C++
Kills:85
V. Kills:41 202%
Deaths:17
KDR:5
Accuracy:47.313% D--
KPH:38.700 C++
VKPH:18.700 D
Kills:1,855 (0 + 1,855)
Deaths:235
KDR:7.894
VKDR:3.162
Vehicle Kills:743
Kill Difference:1,620
Playtime:32.865 hours
Usage:2%
Score:0.594m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:47.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
D
Kills:161
V. Kills:92 173%
Deaths:4
KDR:40.250
Accuracy:25.783% D-
KPH:10.700 D
VKPH:6.100 D
M20 Basilisk
C++
Kills:129
V. Kills:49 258%
Deaths:7
KDR:18.429
Accuracy:39.797% C++
KPH:14.200 C--
VKPH:5.400 D
Kills:290 (0 + 290)
Deaths:11
KDR:26.364
VKDR:12.818
Vehicle Kills:141
Kill Difference:279
Playtime:24.086 hours
Usage:2%
Score:0.131m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:39.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:368
V. Kills:184 199%
Deaths:47
KDR:7.830
Accuracy:33.591% C--
KPH:26.800 C++
VKPH:13.400 C+
CAS 14-E
C+
Kills:137
V. Kills:21 N/A
Deaths:9
KDR:15.222
Accuracy:29.255% D
KPH:36.400 D-
VKPH:5.600 C+
Kills:505 (0 + 505)
Deaths:56
KDR:9.018
VKDR:3.661
Vehicle Kills:205
Kill Difference:449
Playtime:17.473 hours
Usage:1%
Score:0.171m
Score/min:163
Piloting Accuracy:N/A%
Gunner Accuracy:29.255%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 5,4313,8206657.879U49.4616.517%D*N/A232.9M98.2A121716.4h0.9A++5.6B+
Proximity Mine 2,0292,02920101.45U93.0338.119%C--N/A187.9AN/A52110.8h2.1C--5.5C-
Saron HRB 2,4971,66713612.257A+3.8447.481%B+N/A30.4B+15.1C+15954.9h17.2B*36.3B*
Aphelion VEX-4H 1,8921,2901399.281B+0.8740.89%D1.24%D*58.9B**27.5C+33921.9h29B**71B**
Spear Anti-Vehicle Phalanx Turret 6854951241.25S32.8340.959%C1.616%D*39C++15D18512.7h8.3B20.2C**
NS-44L Blackhand 464461845.488S2.9338.839%C37.093%C4.6D*N/A16101h5.6D14.4C
Solstice VE3 4204131702.429A**5.9920.671%C22.518%B+1.3D*N/A5323.8h21D101.6C
M20 Wyvern 552368477.83B+0.5933.591%C--2.717%C26.9C++13.4C+17613.7h72.1B214.5C*
VE-S Canis 3393291452.269B*6.1517.505%D**12.462%D-1.1D*N/A3295h23.2F--132.7F--
NS Annihilator 448284664.303S4.1176.888%D--N/A7.1D4.1F7540h8.8B**11.5B*
Proton II PPA-H 2782652411.042C+2.6342.455%B+N/A69.7C-3.4D1593.8h11.4C26.8C*
C-4 2792551418.214U9.8021.328%DN/A10.2F1F-5725h1.2B+5.8C*
E540 Halberd-H 302215553.909C4.5156.335%C+1.395%C43C+17.4C--2085h5B++8.9B+
Comet VM2 267195513.824M**4.5935.815%D1.026%F13.4B+5B+7714.5h16.9B+47.3B
G40-F Ranger 253161440.25U31.8325.783%D-N/A10.7D6.1D9015h85.3B*331B+
Frag Grenade 1671611161N/A152.5846.223%C++N/A268.3D--10C**8990.6h5.8F12.5D
NS Decimator 248156971.608B++6.8140.009%F*N/A10.7D**6.3D--10914.6h5.6C-14F-
Comet VM2 215154513.02A**5.4036.455%D-3.247%C--10.6C+4.2C-6714.5h21.8B+59.9C*
M20 Basilisk 223154188.556C*0.1450.13%C2.597%D-11.8D**5.3F-8213.1h74B*147.7B++
Blueshift VM5 156151169.438M++1.0218.719%C+19.868%C+25.2C-N/A636h18.2D97.4C+
Blueshift VM5 141138168.625M0.2119.385%C+18.841%C23DN/A576h20.7D*106.5C
CAS 14-E 158137915.222C++6.8129.255%D2.19%B+36.1D-5.5C1153.8h37C126.5C
M20 Basilisk 178129718.429S10.0139.797%C++6.202%C++14.2C--5.4D939.1h107C+269C++
VE-H Maw 132126452.8B*5.6215.64%F-7.143%F--8.3D*N/A2215.1h17F-108.9F-
NS-AM7 Archer 157101791.278A*7.1455.165%C-4.951%D**2.7D--1.5D2437.6h56.3F--102.1F**
E540 Halberd 12693423.25A14.8350.606%BN/A32.1C++11.4D-1832.9h7.2D--14.2C
Saron HRB-H 12685175C+3.4247.313%D--N/A38.6C++18.6D3802.2h17.9B*37.9B+
Parallax VX3 8078178U69.5824.014%F--76.923%C+23.6CN/A653.3h2.7D11.4F
G40-F Ranger 10468125.667C2.7528.595%C-1.471%C*17.4D--9.2D*1183.9h69.6C++243.5C++
Anti-Vehicle Grenade 10764164N/A55.5840.051%D*N/A320C215A+35650.2h4.9B+12.2C+
NS-10 Burster 7650225U16.5825.065%D2%D*8.3A4.3C**746h87A+346.9B*

Consumables
  Name Deaths Consumed Time Equipped
Serpent VE01410.2h
Motion Spotter42551.9h
Nano-Repair Grenade07570.2h
Snowman Soldier22150.3h
Spawn Beacon31260.1h
Nano-Armor Kit279444,80840.1h
Cortium Silo02390.5h
NS-TMC-01 "His Regards"480198230.3h
Medical Applicator68,0301.1h
Deconstruction Tool02120h
Spitfire Auto-Turret124,0033.2h
Ammunition Package85,7112.8h
WLT-Howler Mining Laser01,0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.79s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.