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Harbinger L3monW3dge[] L3monW3dge
VS BR 93

KDR: 8.35

Score: 19.5m

Last Seen: Dec 30th, 2019 1:31 PM
- OFFLINE - 200.4 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Saron HRB E540 Halberd Aphelion VEX-4H NS-44L Blackhand M20 Wyvern E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.779%22.759%564512272,1532.909465.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.855%0.524B+0.098C+-4.982T*HEAD ++ (~10.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.6-0.045C+17.5-0.3C53.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.673%1.058%22311012225,671343259316.4855219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.308C*-0.898D--0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.62B+170.551B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.714%12.281%2231112311146031.9

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.232F---0.286C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.9-1.118D*40.156C++23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m485.9%260 (15.6k)155 (9.3k)8.3460225,8813,10111.312593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232174521.127%3.841%8140:005

67% Engineer13% Heavy Assault17% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMOct 31st, 2019 8:57 PMJan 8th, 2020 7:34 AM (15d) (PST)Dec 30th, 2019 10:34 AM (23d) (PST)Dec 30th, 2019 9:31 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
349143350.2060.0250.0081.2980.061130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,91484420,07012107849,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2092.7h/87.2d 9,199 994 9,801 162.9k 839 5,474 7,653 43.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:413
Deaths:170
KDR:2.429
Accuracy:20.671% C
HSR:22.518% B+
VE-C Horizon
D*
Kills:204
Deaths:87
KDR:2.345
Accuracy:24.994% D**
HSR:15.686% D*
Pandora VX25
D
Kills:114
Deaths:150
KDR:0.760
Accuracy:14.714% F--
HSR:12.281% D
Kills:731
Deaths (as Engineer):407
Deaths (to Engineers):1,028
KDR:1.79607
Kill Difference:324
Playtime:1,410.602 hours
Usage:67%
Score:11.815m
Score/min:140
Accuracy (listed only):20.126%
HSR (listed only):16.828%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D**
Kills:349
Deaths:121
KDR:2.884
Accuracy:17.409% D**
HSR:11.175% F
Kills:349
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):461
KDR:2.8843
Kill Difference:228
Playtime:261.936 hours
Usage:13%
Score:2.403m
Score/min:153
Accuracy (listed only):17.409%
HSR (listed only):11.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:814
Deaths:236
KDR:3.449
Accuracy:43.239% C++
HSR:37.715% C
VE-S Canis
D--
Kills:365
Deaths:168
KDR:2.173
Accuracy:17.247% F
HSR:12.055% D--
NS-AM7 Archer
C
Kills:212
Deaths:198
KDR:1.071
Accuracy:55.984% C
HSR:3.302% D**
Parallax VX3
C
Kills:146
Deaths:
KDR:
Accuracy:27.810% F
HSR:75.343% C
Kills:1,537
Deaths (as Infiltrator):602
Deaths (to Infiltrators):278
KDR:2.55316
Kill Difference:935
Playtime:359.168 hours
Usage:17%
Score:4.460m
Score/min:207
Accuracy (listed only):36.070%
HSR (listed only):32.104%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:401
Deaths:41
KDR:9.780
Accuracy:16.668% D
HSR:18.953% C-
Blueshift VM5
C
Kills:351
Deaths:41
KDR:8.561
Accuracy:17.207% D
HSR:19.943% C
Comet VM2
D-
Kills:205
Deaths:54
KDR:3.796
Accuracy:34.881% D-
HSR:0.976% F
Comet VM2
D
Kills:169
Deaths:54
KDR:3.130
Accuracy:35.165% D--
HSR:2.959% D
NS-10 Burster
D-
Kills:63
Deaths:2
KDR:31.500
Accuracy:24.819% D-
HSR:3.175% D-
Kills:1,189
Deaths (as MAX Suit):96
Deaths (to MAX Suits):54
KDR:12.38542
Kill Difference:1,093
Playtime:43.531 hours
Usage:2%
Score:0.699m
Score/min:268
Accuracy (listed only):25.748%
HSR (listed only):9.201%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:116
V. Kills:76 151%
Deaths:11
KDR:10.546
Accuracy:25.682% D*
KPH:22.500 D
VKPH:14.700 D-
Kills:116 (0 + 116)
Deaths:11
KDR:10.545
VKDR:6.909
Vehicle Kills:76
Kill Difference:105
Playtime:5.164 hours
Usage:0%
Score:0.073m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:25.682%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:83
V. Kills:42 193%
Deaths:5
KDR:16.600
Accuracy:48.808% C
KPH:17.300 D-
VKPH:8.800 D
Kills:83 (83 + 0)
Deaths:5
KDR:16.600
VKDR:8.400
Vehicle Kills:42
Kill Difference:78
Playtime:4.795 hours
Usage:0%
Score:0.038m
Score/min:133
Driving Accuracy:48.808%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:2,132
V. Kills:1,015 210%
Deaths:152
KDR:14.026
Accuracy:46.017% C**
KPH:28.400 B
VKPH:13.500 C
E540 Halberd
C+
Kills:1,840
V. Kills:678 271%
Deaths:58
KDR:31.724
Accuracy:44.229% C-
KPH:30.300 C+
VKPH:11.200 D-
G40-F Ranger
D
Kills:170
V. Kills:93 181%
Deaths:19
KDR:8.947
Accuracy:28.467% D
KPH:14.500 D*
VKPH:7.900 D*
Aphelion VEX-4
C++
Kills:169
V. Kills:78 214%
Deaths:7
KDR:24.143
Accuracy:26.548% D--
KPH:26.900 C++
VKPH:12.400 D
Proton II PPA
B*
Kills:73
V. Kills:3 N/A
Deaths:5
KDR:14.600
Accuracy:29.435% B*
KPH:27.400 D--
VKPH:1.100 D**
Kills:4,384 (0 + 4,384)
Deaths:241
KDR:18.191
VKDR:7.747
Vehicle Kills:1,867
Kill Difference:4,143
Playtime:156.394 hours
Usage:7%
Score:1.514m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:29.435%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:1,351
V. Kills:633 213%
Deaths:152
KDR:8.888
Accuracy:41.291% C--
KPH:57.900 B**
VKPH:27.100 C++
E540 Halberd-H
B+
Kills:679
V. Kills:281 241%
Deaths:57
KDR:11.912
Accuracy:56.940% C+
KPH:52.900 B+
VKPH:21.900 C++
Proton II PPA-H
C*
Kills:292
V. Kills:14 N/A
Deaths:27
KDR:10.815
Accuracy:39.523% C*
KPH:64.700 C--
VKPH:3.100 D-
G40-F Ranger
D--
Kills:144
V. Kills:82 173%
Deaths:2
KDR:72
Accuracy:27.736% D--
KPH:21.300 D*
VKPH:12.100 D*
Saron HRB-H
C+
Kills:118
V. Kills:58 200%
Deaths:25
KDR:4.720
Accuracy:50.468% D
KPH:37.500 C+
VKPH:18.400 C--
M12 Kobalt-H
C++
Kills:99
V. Kills:6 N/A
Deaths:3
KDR:33
Accuracy:23.935% C*
KPH:90.100 D
VKPH:5.500 C++
Kills:2,683 (0 + 2,683)
Deaths:266
KDR:10.086
VKDR:4.038
Vehicle Kills:1,074
Kill Difference:2,417
Playtime:51.683 hours
Usage:2%
Score:1.124m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:23.935%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
D
Kills:196
V. Kills:113 172%
Deaths:4
KDR:49
Accuracy:26.363% D
KPH:10.500 D-
VKPH:6.100 D-
M20 Basilisk
C+
Kills:184
V. Kills:63 288%
Deaths:10
KDR:18.400
Accuracy:38.481% C+
KPH:14.300 C--
VKPH:4.900 D
M12 Kobalt
D
Kills:101
V. Kills:5 N/A
Deaths:2
KDR:50.500
Accuracy:19.691% C*
KPH:36.400 D
VKPH:1.800 D
M20 Basilisk
C+
Kills:58
V. Kills:17 322%
Deaths:6
KDR:9.667
Accuracy:39.506% C+
KPH:21.500 C+
VKPH:6.300 D
Kills:539 (0 + 539)
Deaths:22
KDR:24.500
VKDR:9
Vehicle Kills:198
Kill Difference:517
Playtime:37.046 hours
Usage:2%
Score:0.231m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:39.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:783
V. Kills:338 231%
Deaths:93
KDR:8.419
Accuracy:33.523% C--
KPH:27.500 B
VKPH:11.900 C+
CAS 14-E
C+
Kills:164
V. Kills:25 N/A
Deaths:11
KDR:14.909
Accuracy:29.947% D
KPH:36.900 D
VKPH:5.600 C+
VLG Missile Launcher
A
Kills:68
V. Kills:30 219%
Deaths:5
KDR:13.600
Accuracy:55.708% B
KPH:77.500 B+
VKPH:34.200 A
Kills:1,015 (0 + 1,015)
Deaths:109
KDR:9.312
VKDR:3.606
Vehicle Kills:393
Kill Difference:906
Playtime:33.753 hours
Usage:2%
Score:0.377m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:55.708%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 7,8025,4648266.634U58.2915.193%D*N/A249.5M+106.8A+132921.9h0.9A++5.8C**
Proximity Mine 3,0273,02728108.107U99.7637.282%DN/A177B**N/A50917.1h2.1D5.7D
Saron HRB 3,1472,13215214.026A++5.6846.017%C**N/A28.4B13.5C15975.1h18.8B++40.8B++
E540 Halberd 2,5181,8405831.724A*23.3844.229%C-N/A30.4C+11.2D-17460.6h4.8B*10.9B+
Aphelion VEX-4H 1,9841,3511528.888B0.5441.291%C--1.184%D*58B**27.2C++33623.3h30.4B**73.7B**
NS-44L Blackhand 8238142363.449A*4.9043.239%C++37.715%C4.7D--N/A23174.2h6.5D*15C-
M20 Wyvern 1,121783938.419B++0.0733.523%C--3.576%C+27.6B11.9C+18928.4h63.9B+190.7B+
E540 Halberd-H 9606795711.912C*3.5756.94%C+N/A53B+22C++26812.8h4.9B+8.7B+
Spear Anti-Vehicle Phalanx Turret 7975771441.214S32.8742.159%C1.386%D*39.8C++15.2D19014.5h8.3C**19.6C**
Solstice VE3 4204131702.429M5.9220.671%C22.518%B+1.3D--N/A5325h21D101.6C
Blueshift VM5 411401419.78M++1.4316.668%D18.953%C-25.2DN/A7215.9h16.4C+98.3C+
C-4 448395616.475M**1.8721.584%DN/A9.7F1.3F-6740.7h1.4C*6.5C+
VE-S Canis 3763651682.173B**6.1717.247%F12.055%D--0.9D*N/A3394.7h23.7F--137.7F--
Blueshift VM5 358351418.561M0.2117.207%D19.943%C22.1DN/A6515.9h19.4D112.8C
VE-H Maw 3603491212.884A5.4617.409%D**11.175%F9D*N/A2638.9h14.9D*85.9D*
NS Annihilator 505320764.211S4.1477.313%D--N/A7D4F9345.7h9.1B**11.8B*
NS Decimator 4612931821.61B+6.7445.087%F-N/A12.1D**6.9D*13324.2h5.4C12D*
Proton II PPA-H 3062922710.815C+2.4739.523%C*N/A64.9C--3.1D-1644.5h11.8C+29.9C++
Plasma Grenade 2682591259N/A250.6546.444%C++N/A323.8D11.3C*10270.8h5D--10.7C
NS-AM7 Archer 3372121981.071A7.2855.984%C3.302%D**2.9D-1.7D2673.1h46.2F-82.5F-
M20 Basilisk 294207219.857B+1.5150.413%C1.932%D*13.1D**5.5F8615.8h76.7B*152.1B*
Comet VM2 280205543.796M*4.5534.881%D-N/A13C*4.7C**7415.8h18.5B+53C++
VE-C Horizon 211204872.345B*6.0024.994%D**15.686%D*1.7D*N/A5123.4h30.5F--122.2F--
G40-F Ranger 309196449U40.6526.363%DN/A10.5D-6D-9218.7h97.8B++371.1B
M20 Basilisk 2471841018.4S10.0538.481%C+5.435%C+14.3C--4.9D9712.9h95.8C++249C*
G40-F Ranger 263170198.947C++0.6028.467%D1.765%B++14.5D*7.9D*11711.7h79.2C278.3C
Comet VM2 234169543.13A*5.2235.165%D--2.959%D10.7C4.1C-6715.8h22.6B+64.3C++
Aphelion VEX-4 247169724.143M**15.8026.548%D--3.55%C+26.8C++12.4D1766.3h39.2B*147.7B+
CAS 14-E 1891641114.909C++6.5629.947%D1.829%C+37.3D5.7C+1264.4h40.3C134.5C-
Parallax VX3 1491461146U137.6527.81%F75.343%C25.2CN/A785.8h3D--10.7F
G40-F Ranger 226144272S63.6527.736%D--N/A21.2D*12.1D*7466.8h112.4D**405.4F-
Saron HRB-H 176118254.72C+3.6350.468%DN/A36.9C+18.1D4273.2h18.7B*37.1B+
C150 Dalton 1921161110.545C**2.2025.682%D*N/A22.3D14.6D-2345.2h3.3B+13C+
Anti-Vehicle Grenade 1921161116N/A107.6539.309%D**N/A386.7C++253.3A*46390.3h4.1B*10.5C**
Pandora VX25 1171141500.76C7.5914.714%F--12.281%D2.8D*N/A1241.2h4B+26.9F-
G30 Walker 156106426.5M++18.1532.869%D--1.887%D11.5F5.4F809.2h112A340.7B*
M12 Kobalt 106101250.5A**42.1519.691%C*16.832%C36.1D1.8D1202.8h23.3C-118.5C++
Fatestealer 100100781.282S7.0623.394%D*15%D8DN/A1512.5h2.3C++10D--
M12 Kobalt-H 10599333B*24.6523.935%C*7.071%F-90D5.5C++2861.1h22.4D--93.6C-
NS-R3 Swarm 15091204.55S3.8067.827%B++N/A6.7C4.3D--11113.6h23.6B+34.7B++
L100 Python HEAT 12583516.6M8.2548.808%CN/A17.3D-8.8D1334.8h8.4D-17.2D
Proton II PPA 7673514.6C+6.2529.435%B*N/A27D--1.1D**1072.7h22.9T77.8D*
VLG Missile Launcher 9868513.6C5.2555.708%BN/A75.6B+33.3A4000.9h5.4C*9.7B+
G40-F Ranger 10768513.6C++5.2527.092%D-N/A7.9F4.5F658.6h77.2C+285C
NS-10 Burster 9763231.5U23.1524.819%D-3.175%D-7.1B+3.8C+688.9h99.1A399.5B+
M20 Basilisk 755869.667M+1.3239.506%C+1.724%D**21.5C+6.3D2012.7h81.1B+205.3B+
Aspis Anti-Aircraft Phalanx Turret 7851317S8.6529.807%B++N/A11.6C*6.1D-1144.4h96.7A+324.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01600h
Medical Applicator2421,3583.2h
Nano-Armor Kit412618,23156h
Serpent VE01410.2h
Spawn Beacon53150.3h
Nightshade23252h
NS-TMC-01 "His Regards"480198230.3h
Cortium Silo02400.5h
Motion Spotter47892.7h
Deconstruction Tool02120h
Spitfire Auto-Turret236,6496.4h
Ammunition Package138,0863.9h
Nano-Repair Grenade02,0160.6h
Snowman Soldier22150.3h
WLT-Howler Mining Laser01,0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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