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Praetor L3monW3dge[CRA8] L3monW3dge
VS BR 84

KDR: 7.81

Score: 5.1m

Last Seen: Oct 1st, 2017 6:57 AM
- OFFLINE - 179.3 hour(s)

Rank 84 (84) Praetor of the Vanu Sovereignty on Emerald
Level Progress (to 85): 50%
Level 100 Progress: 27% 777h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Saron HRB Aphelion VEX-4H Proximity Mine Spear Anti-Vehicle Phalanx Turret M20 Wyvern Solstice VE3 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.55%15.464%31819741941.492316.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.066C+-0.749D-1.479A+HEAD + (~5.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.9-0.45C--22.4-0.577D86.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.225%0.358%180929731,39812580311.184174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.68%0.978B*-1.044D*-0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.643B+18.70.497B+21.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m494.9%295 (17.7k)211 (12.7k)7.814736,79186910.780284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS97536919.289%1.311%2527:472

75% Engineer11% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMAug 1st, 2017 3:28 AMOct 1st, 2017 5:48 AM (200d) (PST)Oct 1st, 2017 3:43 AM (200d) (PST)Oct 1st, 2017 2:57 AM (200d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
514204940.2800.0360.0041.9080.10556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8321,18429,6481720114612,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
404.1h/16.8d 2,577 89 2,249 46.3k 173 1,018 2,553 12.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:194
Deaths:133
KDR:1.459
Accuracy:20.550% C-
HSR:15.464% D
Kills:194
Deaths (as Engineer):133
Deaths (to Engineers):308
KDR:1.45865
Kill Difference:61
Playtime:303.171 hours
Usage:75%
Score:3.655m
Score/min:201
Accuracy (listed only):20.550%
HSR (listed only):15.464%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):119
KDR:0
Kill Difference:UNR
Playtime:42.993 hours
Usage:11%
Score:0.440m
Score/min:171
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):61
KDR:0
Kill Difference:UNR
Playtime:38.268 hours
Usage:9%
Score:0.738m
Score/min:321
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D-
Kills:140
Deaths:47
KDR:2.979
Accuracy:35.368% D-
HSR:0.714% F-
Comet VM2
C-
Kills:116
Deaths:47
KDR:2.468
Accuracy:36.747% D--
HSR:3.448% C-
Kills:256
Deaths (as MAX Suit):47
Deaths (to MAX Suits):11
KDR:5.44681
Kill Difference:209
Playtime:16.891 hours
Usage:4%
Score:0.264m
Score/min:260
Accuracy (listed only):36.058%
HSR (listed only):2.081%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,341
V. Kills:678 197%
Deaths:112
KDR:11.973
Accuracy:47.902% B+
KPH:30.700 B+
VKPH:15.500 C+
Kills:1,341 (0 + 1,341)
Deaths:112
KDR:11.973
VKDR:6.054
Vehicle Kills:678
Kill Difference:1,229
Playtime:43.708 hours
Usage:11%
Score:0.406m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:47.902%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:989
V. Kills:485 203%
Deaths:94
KDR:10.521
Accuracy:44.139% C
KPH:61.900 B**
VKPH:30.300 C+
Saron HRB-H
C*
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:46.620% D*
KPH:42.700 C*
VKPH:20.200 C--
Kills:1,046 (0 + 1,046)
Deaths:102
KDR:10.255
VKDR:5.020
Vehicle Kills:512
Kill Difference:944
Playtime:17.320 hours
Usage:4%
Score:0.343m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:46.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
C--
Kills:75
V. Kills:42 174%
Deaths:1
KDR:75
Accuracy:26.956% D
KPH:10.900 C--
VKPH:6.100 D--
M20 Basilisk
C*
Kills:57
V. Kills:21 259%
Deaths:4
KDR:14.250
Accuracy:40.322% C*
KPH:15.300 C
VKPH:5.600 D
Kills:132 (0 + 132)
Deaths:5
KDR:26.400
VKDR:12.600
Vehicle Kills:63
Kill Difference:127
Playtime:10.576 hours
Usage:3%
Score:0.064m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:40.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:225
V. Kills:120 186%
Deaths:28
KDR:8.036
Accuracy:33.422% D
KPH:24 C+
VKPH:12.800 C+
CAS 14-E
C
Kills:118
V. Kills:17 N/A
Deaths:8
KDR:14.750
Accuracy:31.669% C
KPH:36.200 D-
VKPH:5.200 C
Kills:343 (0 + 343)
Deaths:36
KDR:9.528
VKDR:3.806
Vehicle Kills:137
Kill Difference:307
Playtime:12.646 hours
Usage:3%
Score:0.114m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:31.669%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,0601,4594036.475U28.6616.461%D*N/A217.8A**89.7B++11826.7h0.9A++5.7B+
Saron HRB 2,0191,34111211.973A+4.1647.902%B+N/A30.7B+15.5C+15543.7h15.7B*32.8B**
Aphelion VEX-4H 1,4749899410.521B*2.7144.139%C1.011%D*61.8B**30.3C+31816h26.7B**60.4B**
Proximity Mine 644644880.5U72.6938.372%DN/A189.4B**N/A4893.4h2.2D--5.7D-
Spear Anti-Vehicle Phalanx Turret 372275739.286S31.4738.215%D2.545%D--43.7C*15.4D1916.3h6.9B+18.1B
M20 Wyvern 345225288.036B+0.2233.422%D2.222%D--23.9C+12.8C+1649.4h80C++239.4C+
Solstice VE3 1971941331.459B*6.3620.55%C-15.464%D1.4D--N/A4138.9h22.4D--108.9D
Comet VM2 204140472.979A*4.8435.368%D-N/A12.2C++5.6B+6611.5h15.2B++43.1B+
CAS 14-E 135118814.75C++6.9431.669%C2.542%B++35.8D-5.2C1093.3h36.9D116.5C--
Comet VM2 163116472.468A+5.3536.747%D--3.448%C-10.1C4.1C--6211.5h19.1B+51.9B
M20 Basilisk 161112157.467C+0.3551.773%C+2.679%D-10.6D*4.6F7510.6h64.1B*123.9B*
NS Annihilator 14193293.207S4.6178.892%CN/A10.7B+5.5D--1338.7h3.2M4.1M
NS Decimator 13583421.976B**5.8436.662%TN/A10.8D**6.8D--1147.7h5.7C-15.4F--
Frag Grenade 8281181N/A73.1949.944%B+N/A405C--5C+8270.2h5.5F10.9D
G40-F Ranger 11775175U67.1926.956%DN/A10.9C--6.1D--1056.9h75B**278.3B*
Saron HRB-H 845787.125B+0.6946.62%D*N/A43.8C*20.8C-4711.3h14.2B**30.4B*
M20 Basilisk 7857414.25S6.4440.322%C*7.018%B+15.4C5.7D933.7h88.4C*219.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180282,11625.1h
Spawn Beacon0540h
Cortium Silo0740.1h
NS-TMC-01 "His Regards"480198230.3h
Medical Applicator43,2950.3h
Deconstruction Tool0630h
Spitfire Auto-Turret61,2691.1h
Ammunition Package12,1480.6h
WLT-Howler Mining Laser01,0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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