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Operant L3monW3dge[] L3monW3dge
VS BR 30

KDR: 9.87

Score: 9.6m

Last Seen: Sep 13th, 2018 9:24 AM
- OFFLINE - 1481.4 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Emerald
Level Progress (to 31): 11%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Saron HRB Aphelion VEX-4H Spear Anti-Vehicle Phalanx Turret Solstice VE3 M20 Wyvern VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 196TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.979%20.729%456410107963.1846.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.106%0.19C++0.027C+-5.381T*HEAD ++ (~9.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.7-0.358C-22.4-0.568D79.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.625%0.475%1599210121,47414490010.2361164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.949%0.791B++-0.994D---0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.578B+22.10.432B27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m599.6%285 (17.1k)149 (8.9k)9.8715111,6781,18312.897730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101478819.426%2.586%5055:333

74% Engineer11% Heavy Assault12% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMMar 25th, 2018 1:37 PMOct 8th, 2018 11:15 AM (36d) (PST)Sep 13th, 2018 6:38 AM (62d) (PST)Sep 13th, 2018 5:24 AM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
272122600.1810.0180.0051.4250.05771

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,30970215,60711108538,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1078h/44.9d 3,580 302 4,927 92.2k 331 2,733 3,692 17.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:413
Deaths:170
KDR:2.429
Accuracy:20.671% C
HSR:22.518% B+
Kills:413
Deaths (as Engineer):170
Deaths (to Engineers):367
KDR:2.42941
Kill Difference:243
Playtime:798.476 hours
Usage:74%
Score:5.969m
Score/min:125
Accuracy (listed only):20.671%
HSR (listed only):22.518%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):173
KDR:0
Kill Difference:UNR
Playtime:117.366 hours
Usage:11%
Score:0.781m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D--
Kills:220
Deaths:97
KDR:2.268
Accuracy:16.643% F
HSR:11.818% D--
NS-44L Blackhand
C
Kills:111
Deaths:31
KDR:3.581
Accuracy:34.819% D
HSR:37.838% C
NS-AM7 Archer
C+
Kills:52
Deaths:6
KDR:8.667
Accuracy:56.962% C+
HSR:7.692% D*
Kills:383
Deaths (as Infiltrator):134
Deaths (to Infiltrators):112
KDR:2.85821
Kill Difference:249
Playtime:126.980 hours
Usage:12%
Score:2.451m
Score/min:322
Accuracy (listed only):36.141%
HSR (listed only):19.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:176
Deaths:49
KDR:3.592
Accuracy:36.355% D
HSR:1.136% D**
Comet VM2
C
Kills:144
Deaths:49
KDR:2.939
Accuracy:37.385% D-
HSR:3.472% C
Blueshift VM5
C++
Kills:76
Deaths:7
KDR:10.857
Accuracy:19.814% C++
HSR:19.737% C+
Blueshift VM5
C++
Kills:73
Deaths:7
KDR:10.429
Accuracy:19.618% C++
HSR:17.808% D
Kills:469
Deaths (as MAX Suit):56
Deaths (to MAX Suits):21
KDR:8.375
Kill Difference:413
Playtime:24.605 hours
Usage:2%
Score:0.393m
Score/min:266
Accuracy (listed only):28.293%
HSR (listed only):10.538%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,374
V. Kills:698 197%
Deaths:115
KDR:11.948
Accuracy:47.669% B+
KPH:30.100 B+
VKPH:15.300 C+
Kills:1,374 (0 + 1,374)
Deaths:115
KDR:11.948
VKDR:6.070
Vehicle Kills:698
Kill Difference:1,259
Playtime:45.573 hours
Usage:4%
Score:0.419m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:47.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:998
V. Kills:489 204%
Deaths:96
KDR:10.396
Accuracy:44.214% C+
KPH:61.800 A
VKPH:30.300 C*
Saron HRB-H
B
Kills:59
V. Kills:28 203%
Deaths:8
KDR:7.375
Accuracy:46.431% D--
KPH:43.200 B
VKPH:20.500 C
Kills:1,057 (0 + 1,057)
Deaths:104
KDR:10.163
VKDR:4.971
Vehicle Kills:517
Kill Difference:953
Playtime:17.522 hours
Usage:2%
Score:0.351m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:46.431%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
D
Kills:125
V. Kills:70 176%
Deaths:4
KDR:31.250
Accuracy:25.997% D
KPH:11.300 D
VKPH:6.300 D
M20 Basilisk
C++
Kills:100
V. Kills:40 244%
Deaths:7
KDR:14.286
Accuracy:39.328% C++
KPH:13.800 D
VKPH:5.500 D
Kills:225 (0 + 225)
Deaths:11
KDR:20.455
VKDR:10
Vehicle Kills:110
Kill Difference:214
Playtime:18.304 hours
Usage:2%
Score:0.101m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:39.328%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:305
V. Kills:161 188%
Deaths:35
KDR:8.714
Accuracy:33.639% C--
KPH:26.400 C+
VKPH:14 C+
CAS 14-E
C
Kills:132
V. Kills:19 N/A
Deaths:9
KDR:14.667
Accuracy:28.695% D
KPH:37.100 D-
VKPH:5.300 C
Kills:437 (0 + 437)
Deaths:44
KDR:9.932
VKDR:4.091
Vehicle Kills:180
Kill Difference:393
Playtime:15.088 hours
Usage:1%
Score:0.149m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:28.695%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 4,3733,0846051.4U41.5316.342%D*N/A221.9A**92.7B**119813.9h0.9A++5.6B+
Proximity Mine 1,7281,72817101.647U91.7838.457%C-N/A187.8A+N/A5389.2h2.1C--5.4C
Saron HRB 2,0721,37411511.948A+2.0847.669%B+N/A30.1B+15.3C+15345.6h16.1B**33.8B**
Aphelion VEX-4H 1,4879989610.396B++0.5244.214%C+1.002%D*61.6A30.2C*31916.2h27B**61B**
Spear Anti-Vehicle Phalanx Turret 5824171041.7S31.8340.688%C1.679%D*40.1C*15.9C--19410.4h8.3C**20.4C*
Solstice VE3 4204131702.429A**7.4420.671%C22.518%B+1.3D*N/A4323.7h21D101.6C
M20 Wyvern 466305358.714B+1.1633.639%C--2.623%C-26.5C++14C+18011.5h74.7C*222C++
VE-S Canis 228220972.268B*7.6016.643%F11.818%D--1D*N/A2224.7h23.7F--142.1F*
NS Annihilator 334214514.196S5.6876.421%D--N/A6.9D3.9D**7730.9h8.4B**11B*
C-4 214204368U58.1320.398%D-N/A8.8FN/A4523.1h1.2B+5.9C+
Comet VM2 246176493.592M*6.2836.355%D1.136%D**12.9B5.1B+7613.6h17.1B+46.9B
Frag Grenade 1631571157N/A147.1346.134%C++N/A314D12B++9000.5h5.7F12.4D
Comet VM2 202144492.939A*6.9337.385%D-3.472%C10.6C+4.3C6713.6h21.4B+57.4C**
M20 Basilisk 207143159.533B+0.3450.952%C+2.797%D-11.6D*5.2D*8212.3h74.9B*147B++
CAS 14-E 151132914.667C++4.8028.695%D2.273%B+36.7D-5.3C1163.6h35.3C123.2C
G40-F Ranger 195125431.25U21.3825.997%DN/A11.3D6.3D9611.1h78.4B**301.7B++
NS-44L Blackhand 113111313.581A*6.2934.819%D37.838%C2D*N/A1255.9h7D--20.2D--
NS Decimator 167101521.942B**7.9337.107%F**N/A9.5D**6.2D--10310.6h6.2D16.7F*
M20 Basilisk 140100714.286S4.4139.328%C++6%C++13.9D5.6D877.2h104.9C+266.7C++
Blueshift VM5 7876710.857M**0.9919.814%C++19.737%C+26.2CN/A652.9h19.3D-97.4C+
Blueshift VM5 7873710.429M**0.5619.618%C++17.808%D25.2C-1.7M612.9h20D*101.8C+
Saron HRB-H 875987.375B+2.5046.431%D--N/A42.1C**20C-4991.4h14.2B**30.6B*
NS-AM7 Archer 865268.667U1.2056.962%C+7.692%D*3.3D-2.2C+3115.6h60.4F*106.1F**

Consumables
  Name Deaths Consumed Time Equipped
Serpent VE01410.2h
Motion Spotter0830.7h
Nano-Repair Grenade0680h
Spawn Beacon0700h
Nano-Armor Kit196360,80032.3h
Cortium Silo02390.5h
NS-TMC-01 "His Regards"480198230.3h
Medical Applicator56,0320.7h
Deconstruction Tool02120h
Spitfire Auto-Turret103,2072.4h
Ammunition Package55,0901.6h
WLT-Howler Mining Laser01,0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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