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Paragon L3monW3dge[MAG3] L3monW3dge
VS BR 109

KDR: 8.25

Score: 23.3m

Last Seen: Aug 3rd, 2020 7:05 PM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 100 (109 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine E540 Halberd Proximity Mine Saron HRB E540 Halberd-H Aphelion VEX-4H NS-44L Blackhand M20 Wyvern
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.725%23.11%571513442,3412.741225.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.796%0.672B+0.301C*-4.903T*HEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.067C+17.1-0.198C52

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.631%0.871%26831113389,186462408519.8402225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.387%0.223C++-0.882D--0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.718B++13.10.675B+20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.09%13.514%2683113481487232.0274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.2F---0.254C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.4-1.017D*40.178C++22.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m488.2%265 (15.9k)162 (9.7k)8.2482531,8303,85911.4522109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349203820.603%3.509%7237:026

69% Engineer12% Heavy Assault17% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 3:27 AMJun 18th, 2020 1:11 AMAug 3rd, 2020 10:29 PM (9d) (PST)Aug 3rd, 2020 3:25 PM (9d) (PST)Aug 3rd, 2020 3:05 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
407143930.2220.0270.0081.4140.068127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,41785823,55913208549,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2389.4h/99.6d 12,364 1,117 12,012 202.8k 1,005 6,345 9,701 58.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:413
Deaths:170
KDR:2.429
Accuracy:20.671% D--
HSR:22.518% C++
VE-C Horizon
D**
Kills:287
Deaths:135
KDR:2.126
Accuracy:24.791% F-
HSR:15.331% D**
Pandora VX25
D
Kills:148
Deaths:303
KDR:0.488
Accuracy:15.090% T
HSR:13.514% D
Kills:848
Deaths (as Engineer):608
Deaths (to Engineers):1,345
KDR:1.39474
Kill Difference:240
Playtime:1,637.144 hours
Usage:69%
Score:14.988m
Score/min:153
Accuracy (listed only):20.184%
HSR (listed only):17.121%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
F-
Kills:412
Deaths:207
KDR:1.990
Accuracy:17.280% F--
HSR:12.136% F-
Kills:412
Deaths (as Heavy Assault):207
Deaths (to Heavy Assaults):551
KDR:1.99034
Kill Difference:205
Playtime:285.424 hours
Usage:12%
Score:2.630m
Score/min:154
Accuracy (listed only):17.280%
HSR (listed only):12.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C+
Kills:933
Deaths:274
KDR:3.405
Accuracy:42.893% C+
HSR:37.192% D
VE-S Canis
D*
Kills:368
Deaths:170
KDR:2.165
Accuracy:17.202% F--
HSR:11.957% D*
NS-AM7 Archer
C-
Kills:215
Deaths:267
KDR:0.805
Accuracy:55.729% C-
HSR:3.256% D**
Parallax VX3
C--
Kills:175
Deaths:
KDR:
Accuracy:28.702% F-
HSR:75.429% C--
Kills:1,691
Deaths (as Infiltrator):711
Deaths (to Infiltrators):343
KDR:2.37834
Kill Difference:980
Playtime:400.302 hours
Usage:17%
Score:4.796m
Score/min:200
Accuracy (listed only):36.132%
HSR (listed only):31.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:436
Deaths:50
KDR:8.720
Accuracy:16.429% D*
HSR:19.495% D
Blueshift VM5
D
Kills:401
Deaths:50
KDR:8.020
Accuracy:16.860% D*
HSR:19.202% D
Comet VM2
D*
Kills:206
Deaths:56
KDR:3.679
Accuracy:35.125% D*
HSR:0.971% F
Comet VM2
D
Kills:172
Deaths:56
KDR:3.071
Accuracy:35.362% F
HSR:2.907% D
NS-10 Burster
D--
Kills:68
Deaths:2
KDR:34
Accuracy:24.884% D*
HSR:2.941% D--
Kills:1,283
Deaths (as MAX Suit):107
Deaths (to MAX Suits):61
KDR:11.99065
Kill Difference:1,176
Playtime:46.251 hours
Usage:2%
Score:0.746m
Score/min:269
Accuracy (listed only):25.732%
HSR (listed only):9.103%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:141
V. Kills:92 152%
Deaths:11
KDR:12.818
Accuracy:27.421% D*
KPH:23.200 D--
VKPH:15.200 D--
Kills:141 (0 + 141)
Deaths:11
KDR:12.818
VKDR:8.364
Vehicle Kills:92
Kill Difference:130
Playtime:6.065 hours
Usage:0%
Score:0.087m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:27.421%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:83
V. Kills:42 193%
Deaths:5
KDR:16.600
Accuracy:48.808% C--
KPH:17.300 D*
VKPH:8.700 D-
Kills:83 (83 + 0)
Deaths:5
KDR:16.600
VKDR:8.400
Vehicle Kills:42
Kill Difference:78
Playtime:4.804 hours
Usage:0%
Score:0.044m
Score/min:151
Driving Accuracy:48.808%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:4,377
V. Kills:1,757 249%
Deaths:58
KDR:75.466
Accuracy:45.972% D
KPH:37 C+
VKPH:14.900 D
Saron HRB
C+
Kills:2,158
V. Kills:1,026 210%
Deaths:152
KDR:14.197
Accuracy:45.930% C+
KPH:28.600 C+
VKPH:13.600 C
G40-F Ranger
D
Kills:263
V. Kills:137 191%
Deaths:19
KDR:13.842
Accuracy:29.714% D
KPH:17.900 D*
VKPH:9.300 D*
Aphelion VEX-4
C
Kills:174
V. Kills:81 212%
Deaths:7
KDR:24.857
Accuracy:26.493% D*
KPH:27.100 C
VKPH:12.600 D-
Proton II PPA
B+
Kills:80
V. Kills:3 N/A
Deaths:5
KDR:16
Accuracy:29.334% B+
KPH:28.800 D--
VKPH:1.100 D**
Kills:7,052 (0 + 7,052)
Deaths:241
KDR:29.261
VKDR:12.465
Vehicle Kills:3,004
Kill Difference:6,811
Playtime:217.563 hours
Usage:9%
Score:2.347m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:29.334%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,432
V. Kills:579 247%
Deaths:57
KDR:25.123
Accuracy:58.450% C+
KPH:52.900 C+
VKPH:21.400 C
Aphelion VEX-4H
C**
Kills:1,417
V. Kills:653 217%
Deaths:152
KDR:9.322
Accuracy:40.403% D-
KPH:55.800 C**
VKPH:25.700 C
Proton II PPA-H
C+
Kills:295
V. Kills:15 N/A
Deaths:27
KDR:10.926
Accuracy:39.124% C+
KPH:64.600 D-
VKPH:3.300 D--
G40-F Ranger
D*
Kills:160
V. Kills:91 174%
Deaths:2
KDR:80
Accuracy:27.353% D*
KPH:22 D*
VKPH:12.500 D*
Saron HRB-H
C
Kills:121
V. Kills:59 202%
Deaths:25
KDR:4.840
Accuracy:50.557% D--
KPH:38 C
VKPH:18.500 D-
M12 Kobalt-H
C+
Kills:99
V. Kills:6 N/A
Deaths:3
KDR:33
Accuracy:23.840% C+
KPH:89.500 D-
VKPH:5.400 C+
Kills:3,524 (0 + 3,524)
Deaths:266
KDR:13.248
VKDR:5.274
Vehicle Kills:1,403
Kill Difference:3,258
Playtime:68.604 hours
Usage:3%
Score:1.360m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:23.840%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
D--
Kills:216
V. Kills:123 174%
Deaths:4
KDR:54
Accuracy:26.443% D*
KPH:10.500 D--
VKPH:6 D--
M20 Basilisk
D
Kills:197
V. Kills:67 290%
Deaths:10
KDR:19.700
Accuracy:38.001% D
KPH:14.800 D
VKPH:5 D-
M12 Kobalt
D--
Kills:115
V. Kills:5 N/A
Deaths:2
KDR:57.500
Accuracy:18.528% C-
KPH:30.400 D--
VKPH:1.300 D--
M20 Basilisk
C
Kills:58
V. Kills:17 322%
Deaths:6
KDR:9.667
Accuracy:39.407% C
KPH:21 C
VKPH:6.200 D-
M12 Kobalt
C--
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:17.236% C--
KPH:41.700 D--
VKPH:0.800 D*
Kills:637 (0 + 637)
Deaths:23
KDR:27.696
VKDR:9.261
Vehicle Kills:213
Kill Difference:614
Playtime:41.650 hours
Usage:2%
Score:0.262m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:17.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:821
V. Kills:359 228%
Deaths:93
KDR:8.828
Accuracy:33.177% D
KPH:27.300 C++
VKPH:11.900 C
CAS 14-E
C
Kills:164
V. Kills:25 N/A
Deaths:11
KDR:14.909
Accuracy:29.930% D-
KPH:36.700 D--
VKPH:5.600 C
VLG Missile Launcher
A
Kills:68
V. Kills:30 219%
Deaths:5
KDR:13.600
Accuracy:54.955% C*
KPH:76.800 B+
VKPH:33.900 A
Kills:1,053 (0 + 1,053)
Deaths:109
KDR:9.661
VKDR:3.798
Vehicle Kills:414
Kill Difference:944
Playtime:35.466 hours
Usage:1%
Score:0.390m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:54.955%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 8,9836,2939268.402U60.1514.907%FN/A262.2A*112.1A+139224h0.9A++5.7C+
E540 Halberd 6,1344,3775875.466M**67.2245.972%DN/A37C+14.9D199118.2h4.6B+9.9C**
Proximity Mine 3,3813,38032105.625U97.3837.094%D-N/A174.2B++N/A50219.4h2.1D5.7D--
Saron HRB 3,1842,15815214.197A5.9545.93%C+N/A28.6C+13.6C16175.5h18.7B40.8B
E540 Halberd-H 2,0111,4325725.123B16.8758.45%C+N/A52.8C+21.4C25027.1h4.7B+8.1B+
Aphelion VEX-4H 2,0701,4171529.322C+1.0740.403%D-1.27%D--55.8C**25.7C32425.4h30.4C*75.2B+
NS-44L Blackhand 9449332743.405B**4.8442.893%C+37.192%D4.7D*N/A21199.5h6.2F-14.5D--
M20 Wyvern 1,180821938.828C++0.5833.177%D3.41%C+27.3C++11.9C18530.1h63.8B+192.2C**
Spear Anti-Vehicle Phalanx Turret 8326071443.357M**35.1142.005%D-1.483%D*39.4C--14.6D--18815.4h8.2C+19.5C+
C-4 497437755.827A*2.4221.875%D-N/A10D**1.4F-6943.6h1.4C6.4C--
Blueshift VM5 446436508.72A*0.4716.429%D*19.495%D25.1D-N/A7117.4h16.5C-100.5D-
Solstice VE3 4204131702.429A+5.8220.671%D--22.518%C++1.3D--N/A5325h21D--101.6C
VE-H Maw 4254122071.99C+6.2617.28%F--12.136%F-6.4D**N/A1864h15.5F--89.7T
Blueshift VM5 410401508.02A++0.2316.86%D*19.202%D23D--N/A6617.4h18.5D--109.8D--
VE-S Canis 3793681702.165B+6.0817.202%F--11.957%D*0.9D**N/A3396.3h23.7F-137.6T*
Plasma Grenade 3493381338N/A329.7547.281%CN/A375.6D*12.2C+11580.9h4.4F9.3D--
NS Annihilator 523332784.256S3.9977.12%D--N/A7D--4.1F9447.1h9.1B+11.9B+
NS Decimator 4813101911.623C+6.6345.593%F--N/A12.3F6.8D*13325.3h5.4D11.9F
Proton II PPA-H 3102952710.926C2.6839.124%C+N/A64.1D-3.3D--1654.6h11.9C--30.3C
VE-C Horizon 2982871352.126C++6.1224.791%F-15.331%D**1.5D*N/A4190h30T*121T*
G40-F Ranger 4002631913.842C5.5929.714%D1.141%C17.9D*9.3D*13814.7h76.6C-257.8C--
G40-F Ranger 339216454S45.7526.443%D*N/A10.5D--6D--9320.6h103.6B+391.9C+
NS-AM7 Archer 3432152670.805B+7.4455.729%C-3.256%D**2.6D-1.6D2482h48.5T-87.1T-
M20 Basilisk 294207219.857C1.6150.413%C--1.932%D*13.1D*5.5F8615.8h76.7B+152.1B+
Comet VM2 282206563.679M+4.5735.125%D*N/A12.9C4.8C+7516h18.8C**53.6C+
M20 Basilisk 2641971019.7S11.4538.001%D5.584%C+14.8D5D-10113.3h93C+244.8C+
Parallax VX3 1791751175U166.7528.702%F-75.429%C--24DN/A727.3h2.9F10F*
Aphelion VEX-4 255174724.857M**16.6126.493%D*3.448%C+27.2C12.7D-1766.4h38.9B++146.7C*
Comet VM2 238172563.071A*5.1835.362%F2.907%D10.8D4.1D6916h22.7C++64.2C-
CAS 14-E 1891641114.909C6.6629.93%D-1.829%C++36.4D--5.6C1274.5h40.3D--134.6D--
G40-F Ranger 251160280S71.7527.353%D*N/A21.9D*12.5D*7117.3h106.7F--390T-
NS-R3 Swarm 249154295.31S2.9468.026%B**N/A7.1C-4.4D*10121.7h23.9C*35.2B+
Pandora VX25 1511483030.488D7.7615.09%T13.514%D2.9D*N/A1151.8h4C++26.4T*
C150 Dalton 2331411112.818B+4.5727.421%D*N/A23.1D--15.1D--2396.1h3.5C+12.6D
Anti-Vehicle Grenade 2051251125N/A116.7540.17%D**N/A312.5C--200B*44790.4h4.2B+10.3C++
Saron HRB-H 180121254.84C3.4150.557%D--N/A37.8C18.4D-4433.2h18.4B++36.4B
M12 Kobalt 120115257.5A+49.2518.528%C-17.391%C30.3D--1.3D--1003.8h24.3D--130.9C
G30 Walker 156106426.5A*18.2532.869%D*1.887%D--11.4D*5.4D**799.3h112B*340.7B*
Fatestealer 100100781.282U6.9723.394%D*15%C--7.9DN/A1512.6h2.3C10D*
M12 Kobalt-H 10599333C+24.7523.84%C+7.071%F-90D-5.5C+2941.1h22.4F--94.1D--
L100 Python HEAT 12583516.6B+8.3548.808%C--N/A17.3D*8.8D-1514.8h8.4F17.2C--
Proton II PPA 8380516C+7.7529.334%B+N/A28.6D*1.1D**1102.8h22.3T*75.9F-
G40-F Ranger 10768513.6C-5.3527.092%D--N/A7.9F4.5F658.6h77.2C285D--
VLG Missile Launcher 9868513.6C--5.3554.955%C*N/A75.6B+33.3A3960.9h5.4B9.8B+
NS-10 Burster 10568234U25.7524.884%D*2.941%D--6.9C+3.8C--709.8h100.1B**402.3C*
M20 Basilisk 755869.667A**1.4239.407%C1.724%F20.7C6.1D--2012.8h81.1B+205.9B
A30 Walker 8554413.5M+5.2529.341%B+1.852%C**14.6B+8.4C+1253.7h180.6C+615.5C*
M12 Kobalt 5251151B**42.7517.236%C--23.529%B*42.5D--N/A1341.2h17.1C++99.3C+
Aspis Anti-Aircraft Phalanx Turret 7851317S8.7529.707%C++N/A11.3C6D*1214.5h97.1A+326.7B+

Consumables
  Name Deaths Consumed Time Equipped
Serpent VE01410.2h
Nano-Armor Kit645748,14966.6h
Spawn Beacon73670.6h
Nightshade23252h
Hardlight Canopy11210.2h
Ordnance Dampener1630.2h
NS-TMC-01 "His Regards"480198230.3h
Nanite Revive Grenade01900.1h
Medical Applicator2622,7363.6h
Cortium Silo02400.5h
Motion Spotter51,0542.9h
Deconstruction Tool02120h
Spitfire Auto-Turret267,6087.1h
Ammunition Package148,6364.3h
Nano-Repair Grenade03,2470.9h
Snowman Soldier22150.3h
WLT-Howler Mining Laser01,0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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