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First Lt. LAZORTlTS[] LAZORTlTS
TR BR 45

KDR: 4.63

Score: 14.6m

Last Seen: Jan 1st, 2019 7:33 PM
- OFFLINE - 708.6 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Emerald
Level Progress (to 46): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9A "Butcher" T9 CARV RAMS .50M LC2 Lynx T9 CARV-S LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,623,696 MLG Score: 3696
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.566%26.569%86531117925,2175.40442-0.778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.686%2.228A*0.88B*-1.314D**HEAD ++ (~10.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.621B+9.20.356C**19

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.277%69.963%0412066,4023711117.2097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.365%1.394A0.187C++1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.446B2.40.237C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.404%17.647%01120910250300.202381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.906B*0.604B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.397B4.20.142C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.6m364%391 (23.5k)308 (18.5k)4.6268635,3777,6464.7768845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210349328.563%32.349%92406:1313

7% Combat Medic42% Heavy Assault32% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 4:07 PMNov 16th, 2018 6:37 PMJan 2nd, 2019 8:10 AM (174d) (PST)Jan 1st, 2019 3:34 PM (174d) (PST)Jan 1st, 2019 3:33 PM (174d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871503370.7450.1610.2412.7730.0173696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1948,99920,195451014166118,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
791.5h/33d 1,147 11,444 10,109 131.7k 554 4,290 793 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:3,325
Deaths:628
KDR:5.295
Accuracy:31.725% A++
HSR:30.165% B*
T9A "Butcher"
A+
Kills:2,834
Deaths:605
KDR:4.684
Accuracy:31.168% A+
HSR:34.862% B**
T9 CARV
A++
Kills:2,481
Deaths:537
KDR:4.620
Accuracy:28.351% A++
HSR:27.287% B++
T9 CARV-S
A+
Kills:1,301
Deaths:278
KDR:4.680
Accuracy:29.835% A+
HSR:28.824% B++
T32 Bull
A++
Kills:1,192
Deaths:250
KDR:4.768
Accuracy:33.195% A++
HSR:24.748% C++
NS-15M AE
A++
Kills:1,184
Deaths:212
KDR:5.585
Accuracy:35.638% A++
HSR:26.689% C+
TMG-50
A*
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:33.255% A*
HSR:28.991% B*
MG-H1 Watchman
A+
Kills:357
Deaths:63
KDR:5.667
Accuracy:31.049% A+
HSR:33.894% B**
Kills:13,833
Deaths (as Heavy Assault):2,789
Deaths (to Heavy Assaults):2,307
KDR:4.95984
Kill Difference:11,044
Playtime:335.241 hours
Usage:42%
Score:6.573m
Score/min:327
Accuracy (listed only):31.777%
HSR (listed only):29.433%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,436
Deaths:214
KDR:6.710
Accuracy:31.747% A++
HSR:22.493% C*
LC3 Jaguar
A++
Kills:1,247
Deaths:253
KDR:4.929
Accuracy:31.734% A++
HSR:23.416% B+
TRAC-5
A*
Kills:1,159
Deaths:175
KDR:6.623
Accuracy:31.780% A*
HSR:19.500% C++
T5 AMC
M
Kills:1,006
Deaths:163
KDR:6.172
Accuracy:36.370% M
HSR:22.465% B+
SMG-46 Armistice
B**
Kills:306
Deaths:86
KDR:3.558
Accuracy:31.452% B**
HSR:10.131% D--
TRAC-5 Burst
A++
Kills:239
Deaths:34
KDR:7.029
Accuracy:34.637% A++
HSR:18.829% D
NS-11CP
B**
Kills:230
Deaths:68
KDR:3.382
Accuracy:33.297% B*
HSR:30% B**
MG-S1 Jackal
A++
Kills:148
Deaths:18
KDR:8.222
Accuracy:35.011% A++
HSR:28.378% A
NSX Tengu
A+
Kills:109
Deaths:25
KDR:4.360
Accuracy:46.732% A+
HSR:23.853% B+
FA1 Barrage
A
Kills:102
Deaths:24
KDR:4.250
Accuracy:52.404% A
HSR:17.647% B+
Kills:5,982
Deaths (as Light Assault):1,060
Deaths (to Light Assaults):1,787
KDR:5.6434
Kill Difference:4,922
Playtime:102.187 hours
Usage:13%
Score:1.946m
Score/min:317
Accuracy (listed only):36.516%
HSR (listed only):21.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,692
Deaths:291
KDR:12.687
Accuracy:48.333% A+
HSR:68.716% C++
RAMS .50M
A++
Kills:1,600
Deaths:42
KDR:38.095
Accuracy:51.531% A++
HSR:85.938% B**
NS-44 Commissioner AE
B*
Kills:951
Deaths:500
KDR:1.902
Accuracy:48.561% B*
HSR:17.561% D-
NS-30 Vandal
A++
Kills:718
Deaths:89
KDR:8.067
Accuracy:43.793% A++
HSR:18.106% D--
TRAP-M1
A
Kills:608
Deaths:95
KDR:6.400
Accuracy:35.989% A
HSR:26.645% C*
M77-B
A+
Kills:502
Deaths:45
KDR:11.156
Accuracy:46.540% A+
HSR:80.677% B+
NS-44B Commissioner
A+
Kills:472
Deaths:246
KDR:1.919
Accuracy:53.254% A+
HSR:19.280% C--
SOAS-20
M+
Kills:319
Deaths:41
KDR:7.780
Accuracy:41.832% M+
HSR:22.884% B
SMG-46 Armistice
B**
Kills:306
Deaths:86
KDR:3.558
Accuracy:31.452% B**
HSR:10.131% D--
HSR-1
B**
Kills:225
Deaths:26
KDR:8.654
Accuracy:41.493% B**
HSR:17.778% D*
NS-44P Commissioner
B*
Kills:198
Deaths:98
KDR:2.020
Accuracy:48.104% B*
HSR:22.222% C
KSR-35
B*
Kills:170
Deaths:42
KDR:4.048
Accuracy:40.688% B*
HSR:34.706% B*
MG-S1 Jackal
A++
Kills:148
Deaths:18
KDR:8.222
Accuracy:35.011% A++
HSR:28.378% A
NS-357 Underboss
A++
Kills:114
Deaths:53
KDR:2.151
Accuracy:51.069% A++
HSR:18.421% C
NSX Tengu
A+
Kills:109
Deaths:25
KDR:4.360
Accuracy:46.732% A+
HSR:23.853% B+
NS-44L Blackhand
A
Kills:62
Deaths:15
KDR:4.133
Accuracy:52.688% A
HSR:37.097% C
TX2 Emperor
M
Kills:61
Deaths:26
KDR:2.346
Accuracy:46.743% M
HSR:22.951% B+
Soldier Soaker
B++
Kills:60
Deaths:26
KDR:2.308
Accuracy:40.633% B++
HSR:5% F
Kills:10,315
Deaths (as Infiltrator):1,764
Deaths (to Infiltrators):1,020
KDR:5.84751
Kill Difference:8,551
Playtime:250.204 hours
Usage:32%
Score:3.893m
Score/min:259
Accuracy (listed only):44.691%
HSR (listed only):31.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:1,173
Deaths:233
KDR:5.034
Accuracy:33.527% A*
HSR:29.412% B*
TAR
A*
Kills:455
Deaths:108
KDR:4.213
Accuracy:33.097% A*
HSR:31.429% A+
SABR-13
A*
Kills:343
Deaths:39
KDR:8.795
Accuracy:36.613% A*
HSR:27.697% B
SMG-46 Armistice
B**
Kills:306
Deaths:86
KDR:3.558
Accuracy:31.452% B**
HSR:10.131% D--
T1 Cycler
A++
Kills:190
Deaths:47
KDR:4.043
Accuracy:30.438% A++
HSR:27.895% B**
NS-11A
A*
Kills:162
Deaths:31
KDR:5.226
Accuracy:34.142% A*
HSR:22.840% C++
MG-S1 Jackal
A++
Kills:148
Deaths:18
KDR:8.222
Accuracy:35.011% A++
HSR:28.378% A
NSX Tengu
A+
Kills:109
Deaths:25
KDR:4.360
Accuracy:46.732% A+
HSR:23.853% B+
FA1 Barrage
A
Kills:102
Deaths:24
KDR:4.250
Accuracy:52.404% A
HSR:17.647% B+
Kills:2,988
Deaths (as Combat Medic):611
Deaths (to Combat Medics):775
KDR:4.89034
Kill Difference:2,377
Playtime:57.009 hours
Usage:7%
Score:1.235m
Score/min:361
Accuracy (listed only):37.046%
HSR (listed only):24.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,436
Deaths:214
KDR:6.710
Accuracy:31.747% A++
HSR:22.493% C*
LC3 Jaguar
A++
Kills:1,247
Deaths:253
KDR:4.929
Accuracy:31.734% A++
HSR:23.416% B+
TRAC-5
A*
Kills:1,159
Deaths:175
KDR:6.623
Accuracy:31.780% A*
HSR:19.500% C++
T5 AMC
M
Kills:1,006
Deaths:163
KDR:6.172
Accuracy:36.370% M
HSR:22.465% B+
TRAC-5 Burst
A++
Kills:239
Deaths:34
KDR:7.029
Accuracy:34.637% A++
HSR:18.829% D
NS-11CP
B**
Kills:230
Deaths:68
KDR:3.382
Accuracy:33.297% B*
HSR:30% B**
FA1 Barrage
A
Kills:102
Deaths:24
KDR:4.250
Accuracy:52.404% A
HSR:17.647% B+
Kills:5,419
Deaths (as Engineer):931
Deaths (to Engineers):861
KDR:5.82062
Kill Difference:4,488
Playtime:32.155 hours
Usage:4%
Score:0.664m
Score/min:344
Accuracy (listed only):35.996%
HSR (listed only):22.050%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M++
Kills:169
Deaths:48
KDR:3.521
Accuracy:27.002% M++
HSR:21.302% B++
M1 Heavy Cycler
A**
Kills:167
Deaths:47
KDR:3.553
Accuracy:26.270% A**
HSR:17.964% C
M3 Pounder HEG
A+
Kills:120
Deaths:29
KDR:4.138
Accuracy:51.830% A+
HSR:3.333% C++
M3 Pounder HEG
A+
Kills:109
Deaths:28
KDR:3.893
Accuracy:54.133% A+
HSR:4.587% B**
Kills:565
Deaths (as MAX Suit):76
Deaths (to MAX Suits):479
KDR:7.43421
Kill Difference:489
Playtime:8.855 hours
Usage:1%
Score:0.297m
Score/min:559
Accuracy (listed only):39.809%
HSR (listed only):11.797%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:22.045% N/A
KPH:43.500 N/A
VKPH:0.900 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:0.500
Vehicle Kills:1
Kill Difference:48
Playtime:1.149 hours
Usage:0%
Score:0.008m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:22.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,6993,69229112.687A++8.0648.333%A+68.716%C++56.4B*N/A16365.5h2B++4.2B*
MSW-R 3,3363,3256285.295A+0.6731.725%A++30.165%B*62.7B**N/A21153h9.2B**29B**
T9A "Butcher" 2,8402,8346054.684A++0.0631.168%A+34.862%B**76.2B++N/A23337.2h9.6B*30.9B**
T9 CARV 2,4862,4815374.62A*0.0128.351%A++27.287%B++58A++N/A16342.8h9.4A33.3B**
RAMS .50M 1,6001,6004238.095U33.4751.531%A++85.938%B**65.8A**N/A16024.3h1.7B**3.2B**
LC2 Lynx 1,4441,4362146.71S2.0831.747%A++22.493%C*74A*N/A21119.4h11.2B**35.2B**
T9 CARV-S 1,3061,3012784.68A*0.0529.835%A+28.824%B++50BN/A14426h9.4B**31.5B++
LC3 Jaguar 1,2511,2472534.929A*0.3031.734%A++23.416%B+60.2A+N/A17420.7h10.4B++32.8B*
T32 Bull 1,1921,1922504.768M0.1433.195%A++24.748%C++52.3B+N/A15122.8h9.2B**27.8B**
NS-15M AE 1,1871,1842125.585A++0.9635.638%A++26.689%C+63C**N/A14818.8h9.8B++27.5B*
TORQ-9 1,1861,1732335.034M0.4133.527%A*29.412%B*66.6A++N/A19717.6h11.3A33.7B**
TRAC-5 1,1661,1591756.623S2.0031.78%A*19.5%C++60.7M++N/A22119.1h10.6B**33.4B**
TMG-50 1,1611,1592165.366M**0.7433.255%A*28.991%B*54.2B**N/A18021.4h7.9A23.7B**
T5 AMC 1,0101,0061636.172S1.5536.37%M22.465%B+80.5M**N/A21812.5h9.8A27A
NS-44 Commissioner AE 9589515001.902B+2.7248.561%B*17.561%D-41CN/A14523.2h3.6C+7.3B+
NS-30 Vandal 720718898.067M**3.4443.793%A++18.106%D--67.1AN/A14210.7h4.5B**10.4B**
TRAP-M1 612608956.4M**1.7735.989%A26.645%C*67.6A+N/A1539h7.4B++20.7B*
M77-B 5025024511.156S6.5346.54%A+80.677%B+61.2A**N/A1778.2h1.8B**4B**
NS-44B Commissioner 4764722461.919A+2.7153.254%A+19.28%C--51.3C*N/A1329.2h3.1B++5.9B++
TAR 4594551084.213A++0.4133.097%A*31.429%A+59.1AN/A2027.7h11.1B*33.4B**
NS Decimator 6043951612.453A++2.1762.513%C*1.772%C28.6C15.1C+23713.8h4.6C++7.3C**
MG-H1 Watchman 358357635.667M+1.0431.049%A+33.894%B**72.9AN/A2564.9h11.3B**36.3B*
SABR-13 345343398.795S4.1736.613%A*27.697%B63.5A+N/A1765.4h8.3A+22.7A
SOAS-20 320319417.78S3.1541.832%M+22.884%B38.4C*N/A2198.3h15.5D--37B+
SMG-46 Armistice 307306863.558A*1.0731.452%B**10.131%D--40.8B+N/A1407.5h12.3B++39B++
NS Decimator-B 373278773.61A+1.0268.289%B+2.518%C+45.6C+15.6C1936.1h2.8B**4.1B*
TRAC-5 Burst 239239347.029A*2.4034.637%A++18.829%D74.7AN/A1913.2h9.7B++28.1B**
NS-11CP 231230683.382A1.2433.297%B*30%B**63.9C*N/A1383.6h11.9C++35.8B+
HSR-1 226225268.654M*4.0341.493%B**17.778%D*68.2B**N/A1533.3h4.7B++11.3B*
NS-44P Commissioner 199198982.02B++2.6148.104%B*22.222%C34.1C-N/A965.8h3.3B6.8B+
Sticky Grenade 1911901190N/A185.3763.441%AN/A1900A*10C46480.1h1.6B++2.4B*
T1 Cycler 191190474.043A**0.5830.438%A++27.895%B**41.3B**N/A2294.6h9.3A++30.5A
NS "Heatwave" Decimator 205172434A++0.6373.615%A1.744%C++46.5C+8.9D--2143.7h2.9A4B**
KSR-35 170170424.048B*0.5840.688%B*34.706%B*53.1B+N/A1363.2h3.7B*9.1B*
M1 Heavy Cycler 172169483.521A++1.1127.002%M++21.302%B++56.3M**1A+2083h10.9A++40.3B**
M1 Heavy Cycler 167167473.553A1.0726.27%A**17.964%C59.6A**N/A1832.8h10.3A++39.4A
NS-11A 163162315.226M0.6034.142%A*22.84%C++50.6B**N/A1663.2h11.4B*33.3B**
T7 Mini-Chaingun AE 165162463.522A++1.1026.965%A19.136%B**62.3B+1.2B+1762.6h11.8B+43.7B++
Anti-Vehicle Grenade 1921571157N/A152.3752.386%C++N/A314C70C20710.5h5.9C+11.3C++
MG-S1 Jackal 148148188.222S3.6035.011%A++28.378%A46.3B+N/A1393.2h9B+25.6B*
ML-7 155121373.27S1.3666.04%B**4.959%A31.8B*8.9C--2903.8h4.9B**7.5B**
M3 Pounder HEG 131120294.138A++0.4951.83%A+3.333%C++32.4A++3C+1843.7h12.4B*23.9B*
Claymore 114114205.7C+1.0725.443%DN/A126.7CN/A3970.9h1A++4C++
NS-357 Underboss 116114532.151A2.4851.069%A++18.421%C51.8B+N/A2132.2h4C**7.8B*
M3 Pounder HEG 127109283.893A+0.7354.133%A+4.587%B**30.3A5B++1903.6h14.1B++26.1B++
NSX Tengu 109109254.36M++0.2746.732%A+23.853%B+64.1B*N/A1681.7h9.6B*20.6B*
FA1 Barrage 102102244.25M+0.3852.404%A17.647%B+44.3B**N/A2062.3h4.2B++8B*
C-4 126100224.545A*0.0837.193%A*N/A83.3C++21.7C--8131.2h1.1B*2.9B**
Tank Mine 11590118.182M+3.5649.162%B**N/A180A+50C-12600.5h2C+4A
Spear Anti-Vehicle Phalanx Turret 10784242S37.3746.377%C**8.333%A*56B**15.3D3811.5h4.6B++9.9B**
Auraxium Chainblade 76761,9930.038C++4.5934.582%B10.526%B+0.5CN/A2139.7h1.6B**4.6B+
Frag Grenade 7676176N/A71.3754.977%AN/A760AN/A34460.1h3.2B+5.8B*
The Slasher 69689360.073B+4.5543.497%B++32.353%A**0.5C-N/A2128.6h3D-6.9C+
NS-44L Blackhand 6262154.133A**0.4952.688%A37.097%C47.7AN/A1221.3h3.2B*6B*
TX2 Emperor 6161262.346A+2.2846.743%M22.951%B+50.8B**N/A1341.2h8B+17.1B*
Soldier Soaker 6160262.308B**2.3240.633%B++5%F66.7B+1.1C*3370.9h5.1B++12.6B*
M12 Kobalt 5150225B++20.3722.045%B*20%B+45.5C--N/A1231.1h13.2B**60.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,5106h
Nanite Revive Grenade01840.1h
Nanite Healing Grenade01830.1h
Medical Applicator521,0082.3h
AE Nano-Armor Kit1081,8625.3h
AE Medical Applicator920,1081.6h
Restoration Kit631,4073.3h
Motion Spotter74,6277.7h
Spitfire Auto-Turret21060.1h
Ammunition Package68681.1h
Nano-Armor Kit518,7041.2h
Medical Kit9308,81488.4h
Recon Detection Device64,09510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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