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Harbinger Initiate LDUBUvs[BWAE] LDUBUvs
VS BR 89

KDR: 1.95

Score: 7.4m

Last Seen: Mar 16th, 2019 4:03 AM
- OFFLINE - 167 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 90): 57%
Level 100 Progress: 39% 411h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 AE NS-15M2 SVA-88 VE-S Canis Flare VE6 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,439,799 MLG Score: 3549
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.922%33.853%108115101816,9942.67243-0.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.261%2.113A*2.028A*-1.833F-HEAD ++ (~17.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.564B+10.40.272C*22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.302%1.515%691103266187300.351064213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.033A*-0.06C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.775B++20.60.612B+16

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.805%19.048%4311032126242460.518519268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.108D*3.283M*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.458B+14.50.606B+46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.115%79.222%432103182355531.48022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.682%1.4A0.813B++0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.358C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.093%16.667%43110325448700.110656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.137B**0.425B-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B4.40.092C+3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
7.4m315.8%465 (27.9k)371 (22.3k)1.9502119,85710,1822.0623789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033149130.316%33.046%100201:588

10% Combat Medic72% Heavy Assault6% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 6:02 AMAug 20th, 2018 8:51 PMMar 21st, 2019 7:00 PM (1d) (PST)Mar 16th, 2019 3:04 AM (7d) (PST)Mar 16th, 2019 12:03 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7943394550.9940.5100.3293.2540.0363549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,64720,31527,332603120195222,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332.8h/13.9d 1,142 6,562 5,016 65k 453 1,307 716 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,808
Deaths:2,210
KDR:2.628
Accuracy:31.885% A
HSR:36.777% B*
Orion VS54
A++
Kills:1,714
Deaths:977
KDR:1.754
Accuracy:28.673% A+
HSR:38.448% A++
NS-15M2
A
Kills:1,191
Deaths:468
KDR:2.545
Accuracy:30.358% A
HSR:33.333% B**
SVA-88
A+
Kills:1,170
Deaths:548
KDR:2.135
Accuracy:31.438% A+
HSR:31.453% B*
Flare VE6
A+
Kills:1,163
Deaths:519
KDR:2.241
Accuracy:30.974% A+
HSR:34.910% A+
VX29 Polaris
A+
Kills:1,159
Deaths:584
KDR:1.985
Accuracy:31.994% A+
HSR:33.391% A+
VE-H Maw
B**
Kills:128
Deaths:56
KDR:2.286
Accuracy:32.296% B**
HSR:30.469% B+
Kills:12,333
Deaths (as Heavy Assault):5,362
Deaths (to Heavy Assaults):3,270
KDR:2.30007
Kill Difference:6,971
Playtime:239.989 hours
Usage:72%
Score:5.555m
Score/min:386
Accuracy (listed only):31.088%
HSR (listed only):34.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,170
Deaths:421
KDR:2.779
Accuracy:38.435% A++
HSR:24.615% B+
VX6-7
A++
Kills:694
Deaths:284
KDR:2.444
Accuracy:31.102% A
HSR:30.548% A++
Eridani SX5-AE
C+
Kills:151
Deaths:94
KDR:1.606
Accuracy:28.899% C+
HSR:21.854% C
Thanatos VE70
A++
Kills:54
Deaths:25
KDR:2.160
Accuracy:55.093% A++
HSR:16.667% C++
Kills:2,069
Deaths (as Light Assault):824
Deaths (to Light Assaults):1,791
KDR:2.51092
Kill Difference:1,245
Playtime:18.404 hours
Usage:6%
Score:0.375m
Score/min:340
Accuracy (listed only):38.382%
HSR (listed only):23.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,590
Deaths:634
KDR:2.508
Accuracy:33.150% B**
HSR:30.755% B+
VE-S Canis
A++
Kills:1,170
Deaths:421
KDR:2.779
Accuracy:38.435% A++
HSR:24.615% B+
Eridani SX5-AE
C+
Kills:151
Deaths:94
KDR:1.606
Accuracy:28.899% C+
HSR:21.854% C
Thanatos VE70
A++
Kills:54
Deaths:25
KDR:2.160
Accuracy:55.093% A++
HSR:16.667% C++
Kills:2,965
Deaths (as Combat Medic):1,174
Deaths (to Combat Medics):1,322
KDR:2.52555
Kill Difference:1,791
Playtime:34.177 hours
Usage:10%
Score:0.787m
Score/min:384
Accuracy (listed only):38.894%
HSR (listed only):23.473%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:694
Deaths:284
KDR:2.444
Accuracy:31.102% A
HSR:30.548% A++
Thanatos VE70
A++
Kills:54
Deaths:25
KDR:2.160
Accuracy:55.093% A++
HSR:16.667% C++
Kills:748
Deaths (as Engineer):309
Deaths (to Engineers):1,304
KDR:2.42071
Kill Difference:439
Playtime:16.601 hours
Usage:5%
Score:0.299m
Score/min:300
Accuracy (listed only):43.097%
HSR (listed only):23.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,170
Deaths:421
KDR:2.779
Accuracy:38.435% A++
HSR:24.615% B+
NS-44 Commissioner AE
B+
Kills:841
Deaths:818
KDR:1.028
Accuracy:45.108% B+
HSR:30.797% B+
Ghost
B**
Kills:646
Deaths:183
KDR:3.530
Accuracy:45.861% B**
HSR:77.709% B*
Parallax VX3-AE
B+
Kills:177
Deaths:60
KDR:2.950
Accuracy:38.276% C-
HSR:84.746% B+
Eridani SX5-AE
C+
Kills:151
Deaths:94
KDR:1.606
Accuracy:28.899% C+
HSR:21.854% C
NS-AM7 VS/AE Archer
B**
Kills:102
Deaths:107
KDR:0.953
Accuracy:61.858% C+
HSR:38.235% B**
Beamer VS3
A*
Kills:62
Deaths:53
KDR:1.170
Accuracy:32.908% B*
HSR:38.710% A*
Beamer VS3-FB
B**
Kills:51
Deaths:49
KDR:1.041
Accuracy:32.632% C++
HSR:33.333% B**
Kills:3,200
Deaths (as Infiltrator):1,785
Deaths (to Infiltrators):1,336
KDR:1.79272
Kill Difference:1,415
Playtime:20.778 hours
Usage:6%
Score:0.367m
Score/min:294
Accuracy (listed only):40.497%
HSR (listed only):43.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:66
V. Kills:7 N/A
Deaths:6
KDR:11
Accuracy:56.302% B+
KPH:127.600 B**
VKPH:13.500 C
Kills:66 (0 + 0)
Deaths:6
KDR:11
VKDR:1.167
Vehicle Kills:7
Kill Difference:60
Playtime:0.518 hours
Usage:0%
Score:0.015m
Score/min:487
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:126
V. Kills:3 N/A
Deaths:9
KDR:14
Accuracy:23.805% B**
KPH:123.300 A++
VKPH:2.900 C+
Kills:126 (0 + 126)
Deaths:9
KDR:14
VKDR:0.333
Vehicle Kills:3
Kill Difference:117
Playtime:1.022 hours
Usage:0%
Score:0.022m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:23.805%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8845,8082,2102.628C+0.6831.885%A36.777%B*75.5B1B+20876.9h10.9C+34.1B+
Orion VS54 1,7261,7149771.754C**0.2028.673%A+38.448%A++53.7B**N/A15031.9h10.8B++37.8C**
H-V45 AE 1,6271,5906342.508B+0.5633.15%B**30.755%B+61.6B+1.4A15725.8h12.1C++36.5B+
NS-15M2 1,1951,1914682.545B+0.5930.358%A33.333%B**67.7B*N/A15817.6h10.3B*33.8B++
SVA-88 1,1741,1705482.135C**0.1831.438%A+31.453%B*69.6B*N/A15716.8h11.4C**36.2B+
VE-S Canis 1,1751,1704212.779A+0.8338.435%A++24.615%B+98.3A++N/A22811.9h9.3B*24.2B*
Flare VE6 1,1671,1635192.241B*0.2930.974%A+34.91%A+66.1B**N/A21617.6h10.3C**33.1B++
VX29 Polaris 1,1681,1595841.985B+0.0331.994%A+33.391%A+60.1B++N/A15219.3h10.3B++32.3B++
NS-44 Commissioner AE 8478418181.028C+0.9245.108%B+30.797%B+88.5B**N/A2389.5h3.1B+6.8B+
VX6-7 7086942842.444B**0.4931.102%A30.548%A++68A+1.4A*17510.2h11.6B+37.2B++
Ghost 6496461833.53C**1.5845.861%B**77.709%B*64.6B**N/A18310h2.1B+4.5B++
S1 4102851821.566A+0.3868.43%A3.86%B++43.2A+18.9B*2986.6h5.8B+8.5B++
NS Decimator 3222271211.876B**0.0766.344%B++1.762%C52.8A22.1B++3994.3h4.5C**6.8B+
Parallax VX3-AE 177177602.95C1.0038.276%C-84.746%B+52.1C*N/A1223.4h1.9C++4.9C+
NSX Masamune 2641771381.283B++0.6766.3%B**1.13%D41.2B++20.2B+2844.3h11.2C**17B+
Eridani SX5-AE 152151941.606C+0.3428.899%C+21.854%C33.6C-N/A734.5h13.5C-46.8C+
VE-H Maw 130128562.286B+0.3432.296%B**30.469%B+61B1B2062.1h9.5B+29.4B+
M12 Kobalt 129126914C++12.0523.805%B**19.048%C*126A++3C+3641h14.5B*61.1B*
NS-AM7 VS/AE Archer 1111021070.953C++1.0061.858%C+38.235%B**20.8C++1.8C1114.9h8.6B++13.9B*
Dual Photon Pods 7366611B++9.0556.302%B+1.515%B+132B**14C4860.5h20.6B36.5B+
Blueshift VM5 6665262.5C++0.5528.274%A++23.077%B59.1A+N/A1971.1h16.9C+59.9B++
Beamer VS3 6362531.17B+0.7832.908%B*38.71%A*88.6M++1.4B**2880.7h7.1B+21.5C**
Blueshift VM5 5857262.192C+0.2428.73%A*21.053%C+51.8AN/A1691.1h19.5D-67.8B+
Thanatos VE70 5454252.16A+0.2155.093%A++16.667%C++90M*N/A3630.6h4.4B+8B*
Spear Anti-Vehicle Phalanx Turret 7853413.25B**11.3058.071%A+3.774%C+106S50M+5620.5h5.6B**9.6A
Beamer VS3-FB 5251491.041C+0.9132.632%C++33.333%B**56.7C*1.1B*1230.9h8.2C+25.2C*
Frag Grenade 5050150N/A48.0549.299%B+N/A500C++N/A24790.1h4.2C8.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22250.2h
Spawn Beacon24990.2h
AE Nano-Armor Kit1927,0461.6h
AE Medical Applicator04660h
Nano-Armor Kit58,5120.5h
Medical Kit1,2276,81210.2h
Medical Applicator3814,9611h
Nano-Repair Grenade0500h
Recon Detection Device0720.1h
Ammunition Package2980h

Check the help document for the dictionary if you want to learn more about words used here.


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