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Champion LEXSTEEL[AC] LEXSTEEL
VS BR 160

KDR: 5.3

Score: 61.6m

Last Seen: Nov 9th, 2018 10:34 PM
- OFFLINE - 142.1 hour(s)

Battle Rank 113 (160 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 8
Level Progress (to 114): 80%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 NS Decimator Blueshift VM5 VE-H Maw Blueshift VM5 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,035,071 MLG Score: 8821
Fun Score: N/A
Cheeseburgers Flipped: 288TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.007%33.289%109925994103,9697.88779-2.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.065%2.35A*1.981A++-1.634FHEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+8.90.377C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.502%0.685%4511018146557240.261649584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.262A-0.855D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.914B*6.80.871B*6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.223%1.133%12521017706778450.9074551535%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.81%-0.156C-0.978D--2.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++30.757B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.93%3.413%34310162937151080.409218269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.055%-1.132D*-0.232C2.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.76B++6.80.827B++21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.109%75.56%34210171,027114010.900088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.503%2.106A*0.553B+-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.80.44B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.894%12.201%3431016877119140.736356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.932%1.715A++-0.452D0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.20.541B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 8
61.6m215.9%1001 (60.1k)843 (50.6k)5.30427121,55822,9175.44814160 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1019957832.719%30.199%98803:1213

89% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2013 8:56 PMMay 16th, 2018 4:32 AMNov 15th, 2018 1:19 AM (13h) (PST)Nov 9th, 2018 6:39 PM (6d) (PST)Nov 9th, 2018 6:34 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1182628561.6620.3130.5023.6690.0378821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,09415,71451,3801001930220250,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1218.7h/50.8d 3,297 36,709 24,196 268.3k 741 8,708 2,710 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:40,234
Deaths:5,756
KDR:6.990
Accuracy:33.939% A++
HSR:37.349% B**
Orion VS54
A*
Kills:39,566
Deaths:6,434
KDR:6.150
Accuracy:31.624% A*
HSR:31.631% B**
SVA-88
A*
Kills:8,131
Deaths:1,410
KDR:5.767
Accuracy:32.759% A*
HSR:34.202% A
VE-H Maw
A**
Kills:2,347
Deaths:429
KDR:5.471
Accuracy:38.479% A**
HSR:34.597% B**
Flare VE6
A++
Kills:1,940
Deaths:372
KDR:5.215
Accuracy:31.673% A++
HSR:28.557% B++
Pulsar LSW
A++
Kills:1,646
Deaths:276
KDR:5.964
Accuracy:31.660% A++
HSR:26.671% B+
Ursa
A++
Kills:1,250
Deaths:217
KDR:5.760
Accuracy:32.001% A++
HSR:19.920% D
Lasher X2
A*
Kills:1,158
Deaths:369
KDR:3.138
Accuracy:41.325% A*
HSR:2.504% D
VX29 Polaris
A++
Kills:517
Deaths:100
KDR:5.170
Accuracy:33.631% A++
HSR:23.211% C++
NS-15M1
A+
Kills:409
Deaths:69
KDR:5.928
Accuracy:30.117% A+
HSR:31.785% A
SVA-GG
A*
Kills:325
Deaths:50
KDR:6.500
Accuracy:37.403% A*
HSR:36.923% A
Kills:97,523
Deaths (as Heavy Assault):15,482
Deaths (to Heavy Assaults):7,522
KDR:6.29912
Kill Difference:82,041
Playtime:1,078.779 hours
Usage:89%
Score:54.524m
Score/min:842
Accuracy (listed only):34.056%
HSR (listed only):27.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,530
Deaths:516
KDR:2.965
Accuracy:31.088% A++
HSR:16.928% C--
VX6-7
A*
Kills:506
Deaths:99
KDR:5.111
Accuracy:35.988% A*
HSR:20.751% C+
Eridani SX5
A*
Kills:499
Deaths:64
KDR:7.797
Accuracy:36.702% A*
HSR:29.659% A+
Pulsar C
A**
Kills:392
Deaths:93
KDR:4.215
Accuracy:36.375% A**
HSR:22.704% C+
Pandora VX25
A
Kills:325
Deaths:82
KDR:3.963
Accuracy:52.632% A
HSR:13.846% C
Phobos VX86
A+
Kills:317
Deaths:68
KDR:4.662
Accuracy:76.504% A+
HSR:9.464% D*
Deimos VA29
A+
Kills:235
Deaths:58
KDR:4.052
Accuracy:76.786% A+
HSR:13.617% C-
VE-S Canis
A++
Kills:185
Deaths:37
KDR:5
Accuracy:38.040% A++
HSR:26.487% B++
NS-7G PDW
B**
Kills:70
Deaths:11
KDR:6.364
Accuracy:29.131% B**
HSR:25.714% B**
Kills:4,059
Deaths (as Light Assault):1,028
Deaths (to Light Assaults):4,267
KDR:3.94844
Kill Difference:3,031
Playtime:33.867 hours
Usage:3%
Score:1.154m
Score/min:568
Accuracy (listed only):45.916%
HSR (listed only):19.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,137
Deaths:237
KDR:4.797
Accuracy:36.033% A*
HSR:38.698% A++
Eridani SX5
A*
Kills:499
Deaths:64
KDR:7.797
Accuracy:36.702% A*
HSR:29.659% A+
H-V45
M+
Kills:365
Deaths:82
KDR:4.451
Accuracy:37.949% M+
HSR:25.480% B++
Pandora VX25
A
Kills:325
Deaths:82
KDR:3.963
Accuracy:52.632% A
HSR:13.846% C
Phobos VX86
A+
Kills:317
Deaths:68
KDR:4.662
Accuracy:76.504% A+
HSR:9.464% D*
Deimos VA29
A+
Kills:235
Deaths:58
KDR:4.052
Accuracy:76.786% A+
HSR:13.617% C-
VE-S Canis
A++
Kills:185
Deaths:37
KDR:5
Accuracy:38.040% A++
HSR:26.487% B++
NS-7G PDW
B**
Kills:70
Deaths:11
KDR:6.364
Accuracy:29.131% B**
HSR:25.714% B**
Kills:3,133
Deaths (as Combat Medic):639
Deaths (to Combat Medics):2,881
KDR:4.90297
Kill Difference:2,494
Playtime:19.181 hours
Usage:2%
Score:0.838m
Score/min:729
Accuracy (listed only):47.972%
HSR (listed only):22.871%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,530
Deaths:516
KDR:2.965
Accuracy:31.088% A++
HSR:16.928% C--
VX6-7
A*
Kills:506
Deaths:99
KDR:5.111
Accuracy:35.988% A*
HSR:20.751% C+
Pulsar C
A**
Kills:392
Deaths:93
KDR:4.215
Accuracy:36.375% A**
HSR:22.704% C+
Eidolon VE33
M+
Kills:349
Deaths:63
KDR:5.540
Accuracy:43.900% M+
HSR:21.203% D
Pandora VX25
A
Kills:325
Deaths:82
KDR:3.963
Accuracy:52.632% A
HSR:13.846% C
Phobos VX86
A+
Kills:317
Deaths:68
KDR:4.662
Accuracy:76.504% A+
HSR:9.464% D*
Deimos VA29
A+
Kills:235
Deaths:58
KDR:4.052
Accuracy:76.786% A+
HSR:13.617% C-
Kills:3,654
Deaths (as Engineer):979
Deaths (to Engineers):3,815
KDR:3.73238
Kill Difference:2,675
Playtime:20.210 hours
Usage:2%
Score:1.470m
Score/min:1,212
Accuracy (listed only):50.467%
HSR (listed only):16.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,939
Deaths:862
KDR:2.249
Accuracy:52.561% A*
HSR:22.383% C++
Ghost
A++
Kills:925
Deaths:67
KDR:13.806
Accuracy:49.535% A++
HSR:74.487% B++
Eridani SX5
A*
Kills:499
Deaths:64
KDR:7.797
Accuracy:36.702% A*
HSR:29.659% A+
NS-44G Commissioner
A
Kills:234
Deaths:94
KDR:2.489
Accuracy:52.364% A
HSR:17.949% D
VE-S Canis
A++
Kills:185
Deaths:37
KDR:5
Accuracy:38.040% A++
HSR:26.487% B++
NS-44P Commissioner
A++
Kills:112
Deaths:46
KDR:2.435
Accuracy:56.296% A++
HSR:35.714% B**
NS-30 Vandal
A++
Kills:104
Deaths:16
KDR:6.500
Accuracy:42.893% A++
HSR:24.039% C
Parallax VX3
B**
Kills:102
Deaths:13
KDR:7.846
Accuracy:45.283% B**
HSR:85.294% B**
Beamer VS3
B**
Kills:95
Deaths:53
KDR:1.792
Accuracy:33.235% B*
HSR:30.526% B**
NS-44 Commissioner AE
A++
Kills:87
Deaths:25
KDR:3.480
Accuracy:56.174% A++
HSR:20.690% D
NS-7G PDW
B**
Kills:70
Deaths:11
KDR:6.364
Accuracy:29.131% B**
HSR:25.714% B**
Kills:4,352
Deaths (as Infiltrator):1,288
Deaths (to Infiltrators):2,725
KDR:3.37888
Kill Difference:3,064
Playtime:15.537 hours
Usage:1%
Score:0.644m
Score/min:691
Accuracy (listed only):44.747%
HSR (listed only):35.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:2,408
Deaths:389
KDR:6.190
Accuracy:25.778% A+
HSR:18.314% C-
Blueshift VM5
A+
Kills:2,343
Deaths:389
KDR:6.023
Accuracy:26.821% A+
HSR:20.316% C+
Nebula VM20
A*
Kills:95
Deaths:20
KDR:4.750
Accuracy:26.927% A*
HSR:18.947% C
Nebula VM20
A++
Kills:76
Deaths:20
KDR:3.800
Accuracy:27.078% A++
HSR:22.368% B+
Comet VM2
A++
Kills:59
Deaths:18
KDR:3.278
Accuracy:57.021% A++
HSR:6.780% B**
Comet VM2
A++
Kills:58
Deaths:18
KDR:3.222
Accuracy:61.159% A++
HSR:6.897% A
Kills:5,039
Deaths (as MAX Suit):427
Deaths (to MAX Suits):1,433
KDR:11.80094
Kill Difference:4,612
Playtime:36.022 hours
Usage:3%
Score:3.018m
Score/min:1,397
Accuracy (listed only):37.464%
HSR (listed only):15.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:146
V. Kills:1 N/A
Deaths:30
KDR:4.867
Accuracy:49.502% B**
KPH:21 D
VKPH:0.100 D**
Dual Photon Pods
B**
Kills:52
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:57.374% B+
KPH:136.200 B**
VKPH:7.900 D-
Kills:198 (146 + 0)
Deaths:30
KDR:6.600
VKDR:0.133
Vehicle Kills:4
Kill Difference:168
Playtime:7.333 hours
Usage:1%
Score:0.085m
Score/min:193
Piloting Accuracy:49.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:569
V. Kills:30 N/A
Deaths:31
KDR:18.355
Accuracy:49.621% C++
KPH:96 A++
VKPH:5.100 D
C75 Viper
M
Kills:137
V. Kills:9 N/A
Deaths:5
KDR:27.400
Accuracy:27.530% D*
KPH:76.600 M
VKPH:5 D
Kills:706 (706 + 0)
Deaths:36
KDR:19.611
VKDR:1.083
Vehicle Kills:39
Kill Difference:670
Playtime:7.716 hours
Usage:1%
Score:0.274m
Score/min:591
Driving Accuracy:27.530%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:167
V. Kills:1 N/A
Deaths:6
KDR:27.833
Accuracy:23.935% C+
KPH:120.700 A*
VKPH:0.700 F
E540 Halberd
M+
Kills:68
V. Kills:36 184%
Deaths:6
KDR:11.333
Accuracy:56.044% B**
KPH:63.300 M+
VKPH:33.500 M
Kills:235 (0 + 235)
Deaths:12
KDR:19.583
VKDR:3.083
Vehicle Kills:37
Kill Difference:223
Playtime:2.458 hours
Usage:0%
Score:0.165m
Score/min:1,115
Driving Accuracy:N/A%
Gunner Accuracy:56.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:104
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:36.153% C+
KPH:144.300 S
VKPH:9.700 C++
M40 Fury
M
Kills:63
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:40.121% B+
KPH:122 M
VKPH:11.600 C++
M12 Kobalt
M++
Kills:58
V. Kills: N/A
Deaths:2
KDR:29
Accuracy:19.014% C**
KPH:181.100 M++
VKPH:0 D*
Kills:225 (0 + 225)
Deaths:2
KDR:112.500
VKDR:6.500
Vehicle Kills:13
Kill Difference:223
Playtime:1.558 hours
Usage:0%
Score:0.139m
Score/min:1,490
Driving Accuracy:N/A%
Gunner Accuracy:19.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 40,44040,2345,7566.99A1.6933.939%A++37.349%B**141.6A**N/A521284.2h9B**26.5B**
Orion VS54 39,66639,5666,4346.15M++0.8531.624%A*31.631%B**112.4SN/A627352h9A28.5B+
SVA-88 8,1618,1311,4105.767A++0.4632.759%A*34.202%A111.7MN/A58172.8h9.2B**28B*
NS Decimator 5,0873,9369794.02M**1.2865.763%B++2.795%B70.8A**20.7B+75155.6h3.3B**5B**
Blueshift VM5 2,4192,4083896.19A++0.8925.778%A+18.314%C-86M**N/A50328h11.1A+43.2B**
VE-H Maw 2,3782,3474295.471M0.1738.479%A**34.597%B**104.8A++1.4A29122.4h8.5B*22B*
Blueshift VM5 2,3542,3433896.023A++0.7226.821%A+20.316%C+83.7M*N/A50428h12A44.8B**
Flare VE6 1,9471,9403725.215M**0.0931.673%A++28.557%B++119.8M++N/A71316.2h8.5B*27B*
NS-44 Commissioner 1,9541,9398622.249A3.0652.561%A*22.383%C++145.8S1.1A++80913.3h3B*5.6B**
Pulsar LSW 1,6541,6462765.964M**0.6631.66%A++26.671%B+120.1M++N/A59313.7h9.4B**29.5B*
Serpent VE92 1,5331,5305162.965A++2.3431.088%A++16.928%C--74.3A*N/A42120.6h10B*32.1B*
Ursa 1,2511,2502175.76S0.4632.001%A++19.92%D112.6M*N/A60611.1h8.6B**27B*
Lasher X2 1,1641,1583693.138M*2.1741.325%A*2.504%D119.4SN/A4399.7h13.4A+32.4B**
Terminus VX-9 1,1471,1372374.797A*0.5136.033%A*38.698%A++97.2MN/A48911.7h9.2A25.5A
Ghost 9269256713.806M*8.5049.535%A++74.487%B++111.4M*N/A5638.3h1.8B*3.6B**
Sticky Grenade 7167131713N/A707.7065.123%A+N/A2376.7M++10C+174800.3h1A1.5B**
S1 8886561943.381S1.9266.659%B**1.982%C--54.7M19.3B**84112h4.6B**6.8B**
L100 Python HESH 5995693118.355B++13.0549.621%C++1.23%C96.4A++5.1D5345.9h2.5B+5.1B++
Anti-Vehicle Grenade 6325461546N/A540.7049.67%C+N/A455B71.7C40761.2h4B*8B++
VX29 Polaris 5185171005.17M*0.1333.631%A++23.211%C++136.1M**N/A9783.8h9.7B**29B*
VX6-7 511506995.111M*0.1935.988%A*20.751%C+101.2M+1A+4985h11.4B+31.7B*
Eridani SX5 502499647.797S2.4936.702%A*29.659%A+146.8SN/A6693.4h8.5B**23.2B*
NS-15M1 409409695.928M**0.6230.117%A+31.785%A102.3A**N/A10034h9.5B**31.6B*
Pulsar C 393392934.215A*1.0936.375%A**22.704%C+115.3M**N/A8713.4h9.3B*25.6B*
H-V45 368365824.451A*0.8537.949%M+25.48%B++86.9M+N/A6354.2h10.7B**28.1A
Eidolon VE33 350349635.54M**0.2443.9%M+21.203%D83.1M**N/A4714.2h6.1B**14B**
Pandora VX25 326325823.963M*1.3452.632%A13.846%C95.6A**N/A6553.4h3.1B**6B**
SVA-GG 329325506.5M*1.2037.403%A*36.923%A147.7A*1.8A**5822.2h8.8B*23.4B++
Phobos VX86 318317684.662M0.6476.504%A+9.464%D*121.9M++N/A7692.6h1.7A2.3B*
Force-Blade 29825615,9060.016C+5.2953.321%A++N/A0.3CN/A2802.9h2.3B+4.4B+
Deimos VA29 237235584.052A**1.2576.786%A+13.617%C-97.9A*N/A3802.4h1.6A2.1B++
NS-44G Commissioner 236234942.489B**2.8252.364%A17.949%D123.2A+1.1A5681.9h3.1B+5.9B+
Nemesis VSH9 328210922.283M+3.0276.055%A++4.286%B**31.8A17.9B**7656.6h7.4B+9.7B**
Frag Grenade 2052041204N/A198.7049.245%B+N/A680B*3.3D76010.3h2.6B**5.2B*
VE-S Canis 185185375M++0.3038.04%A++26.487%B++92.5A++N/A2512h7.9B**20.8B*
Proton II PPA 168167627.833B*22.5323.935%C+1.198%D-119.3A*N/A10491.4h6B**24.9B**
Light PPA 147146304.867C++0.4449.502%B**N/A20.9DN/A1077h6.8B*13.7B++
C75 Viper 146137527.4S22.1027.53%D*N/A76.1M5D7801.8h5.2A+18.8B**
Lancer AE 230114801.425B+3.8867.186%B+N/A15.4C+15.7C+3627.4h34.4C51.2C+
NS-44P Commissioner 113112462.435B*2.8756.296%A++35.714%B**112A++1B**4291h2.7B**4.8B*
NS-30 Vandal 104104166.5M1.2042.893%A++24.039%C86.7A*N/A6221.2h5B+11.6B*
M40 Fury 1111041104U98.7036.153%C+N/A148.6S10C++14380.7h6B**16.6B**
Parallax VX3 102102137.846A+2.5445.283%B**85.294%B**56.7A++N/A5801.8h1.6B**3.6B*
Nebula VM20 9695204.75A0.5526.927%A*18.947%C67.9A*N/A4671.4h16.1C++59.8B++
Beamer VS3 9695531.792A+3.5133.235%B*30.526%B**118.8S1.3B**10320.8h7.1B++21.3C**
C-4 13792165.75M++0.45102.439%UN/A184A**90S70870.5h1.4C**1.3B+
NS-44 Commissioner AE 8987253.48A++1.8256.174%A++20.69%D174M*4S4560.5h2.7B*4.7B**
NS Decimator-G 13587322.719A++2.5967.02%B+4.598%A43.5C++24B+5002h5.8D-8.7C
Spear Anti-Vehicle Phalanx Turret 10682420.5A*15.2065.975%A*6.098%B**136.7S40A++19440.6h3.9A5.9A+
Nebula VM20 7676203.8B*1.5027.078%A++22.368%B+54.3AN/A4051.4h20.5D--75.7B+
Auraxium Force-Blade 94734,3260.017C-5.2939.865%B*N/A0.3DN/A1214.6h2.4C6.1B
NS-7G PDW 7070116.364S1.0629.131%B**25.714%B**100SN/A11890.7h12.7B+43.7B++
E540 Halberd 10468611.333C**6.0356.044%B**1.471%D61.8M32.7A**11971.1h4.5B**8B**
M40 Fury 6963163S57.7040.121%B+N/A126M+12C++14470.5h8.4B+21B*
Comet VM2 6859183.278M+2.0357.021%A++6.78%B**39.3S6B*8541.5h10.2A17.9B**
M12 Kobalt 5858229B+23.7019.014%C**12.069%D*193.3M**N/A16540.3h11.7A61.6B++
Comet VM2 6258183.222M2.0861.159%A++6.897%A38.7S2.7D*6561.5h11.1A18.2A
Dual Photon Pods 5552152S46.7057.374%B+1.923%B*130B**7.5D-17370.4h12.3B**21.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter54370.3h
Restoration Kit224520.8h
Nano-Armor Kit3032,6832.1h
Spawn Beacon18440.6h
Nanite Revive Grenade0840h
Medical Applicator149,4140.6h
Ammunition Package81040.1h
Medical Kit2,75921,422154h
Xiphos Anti-Personnel Phalanx Turret01580h

Check the help document for the dictionary if you want to learn more about words used here.


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