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Champion LEXVS[B54A] LEXVS
VS BR 165

KDR: 5.18

Score: 66.5m

Last Seen: May 20th, 2020 5:28 PM
- OFFLINE - 86.7 hour(s)

Battle Rank 120 (165 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 NS Decimator Blueshift VM5 VE-H Maw Blueshift VM5 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,793,177 MLG Score: 9427
Fun Score: N/A
Cheeseburgers Flipped: 302TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.393%34.21%1142261323116,7017.71322-2.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.987%2.35A*1.969A++-1.489FHEAD ++ (~17.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.642B+8.90.379C**17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.502%0.685%4111348146619240.235484584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.299A-0.817D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.915B*6.80.872B*6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.223%1.133%12021347706808450.8737621535%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.81%-0.176C-0.883D--1.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++30.756B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.93%3.413%32313462937561080.387566269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.055%-1.136D*-0.268C2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.765B++6.80.832B++21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.774%76.667%32313461,110134810.822832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.004%2.232A*0.619B+1.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.80.44B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.287%12.843%3231346911136540.667399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.991%1.69A++-0.385C-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.73B++2.20.545B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.5m219.6%998 (59.9k)841 (50.5k)5.17885135,14226,0955.31749165 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491120033.033%31.205%103103:0213

89% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2013 8:56 PMMay 20th, 2020 5:05 AMMay 30th, 2020 11:53 AM (179d) (PST)May 20th, 2020 1:31 PM (189d) (PST)May 20th, 2020 1:28 PM (189d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1442728721.7090.3300.5333.8370.0399427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,63216,30252,3301032032230250,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1318.3h/54.9d 3,618 42,171 27,719 303.5k 778 9,503 3,051 90.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:50,708
Deaths:7,858
KDR:6.453
Accuracy:34.506% A
HSR:38.262% B+
Orion VS54
A
Kills:40,778
Deaths:6,708
KDR:6.079
Accuracy:31.746% A
HSR:32.093% B
SVA-88
A
Kills:8,163
Deaths:1,414
KDR:5.773
Accuracy:32.771% A
HSR:34.166% B+
VE-H Maw
A++
Kills:2,460
Deaths:458
KDR:5.371
Accuracy:38.529% A++
HSR:35.081% B
Flare VE6
B**
Kills:2,044
Deaths:391
KDR:5.228
Accuracy:31.774% B**
HSR:28.865% C+
Pulsar LSW
B**
Kills:1,646
Deaths:276
KDR:5.964
Accuracy:31.660% B**
HSR:26.671% C+
Ursa
B**
Kills:1,250
Deaths:217
KDR:5.760
Accuracy:32.001% B**
HSR:19.920% D-
NS-15M1
A
Kills:669
Deaths:127
KDR:5.268
Accuracy:32.912% A
HSR:35.725% B*
VX29 Polaris
A
Kills:517
Deaths:100
KDR:5.170
Accuracy:33.631% A
HSR:23.211% C
SVA-GG
A++
Kills:325
Deaths:50
KDR:6.500
Accuracy:37.403% A++
HSR:36.923% B
Kills:108,560
Deaths (as Heavy Assault):17,599
Deaths (to Heavy Assaults):8,559
KDR:6.16853
Kill Difference:90,961
Playtime:1,171.458 hours
Usage:89%
Score:59.189m
Score/min:842
Accuracy (listed only):33.693%
HSR (listed only):31.092%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,644
Deaths:543
KDR:3.028
Accuracy:31.445% B*
HSR:17.214% D-
VX6-7
A++
Kills:528
Deaths:101
KDR:5.228
Accuracy:35.884% A++
HSR:20.455% C-
Eridani SX5
A++
Kills:499
Deaths:64
KDR:7.797
Accuracy:36.702% A++
HSR:29.659% B++
Pulsar C
A++
Kills:493
Deaths:109
KDR:4.523
Accuracy:37.341% A++
HSR:23.124% C-
Pandora VX25
B++
Kills:325
Deaths:82
KDR:3.963
Accuracy:52.632% B++
HSR:13.846% D
Phobos VX86
A
Kills:317
Deaths:68
KDR:4.662
Accuracy:76.504% A
HSR:9.464% D*
Deimos VA29
B**
Kills:269
Deaths:65
KDR:4.138
Accuracy:77.178% B**
HSR:15.613% C-
VE-S Canis
A
Kills:185
Deaths:37
KDR:5
Accuracy:38.040% A
HSR:26.487% C++
NS-7G PDW
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:29.131% C*
HSR:25.714% B+
Kills:4,330
Deaths (as Light Assault):1,080
Deaths (to Light Assaults):4,793
KDR:4.00926
Kill Difference:3,250
Playtime:35.423 hours
Usage:3%
Score:1.256m
Score/min:591
Accuracy (listed only):46.095%
HSR (listed only):20.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,137
Deaths:237
KDR:4.797
Accuracy:36.033% A++
HSR:38.698% B**
Eridani SX5
A++
Kills:499
Deaths:64
KDR:7.797
Accuracy:36.702% A++
HSR:29.659% B++
H-V45
A*
Kills:475
Deaths:119
KDR:3.992
Accuracy:37.222% A*
HSR:27.158% C*
Pandora VX25
B++
Kills:325
Deaths:82
KDR:3.963
Accuracy:52.632% B++
HSR:13.846% D
Phobos VX86
A
Kills:317
Deaths:68
KDR:4.662
Accuracy:76.504% A
HSR:9.464% D*
Deimos VA29
B**
Kills:269
Deaths:65
KDR:4.138
Accuracy:77.178% B**
HSR:15.613% C-
VE-S Canis
A
Kills:185
Deaths:37
KDR:5
Accuracy:38.040% A
HSR:26.487% C++
NS-7G PDW
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:29.131% C*
HSR:25.714% B+
Kills:3,277
Deaths (as Combat Medic):683
Deaths (to Combat Medics):3,400
KDR:4.79795
Kill Difference:2,594
Playtime:20.445 hours
Usage:2%
Score:0.875m
Score/min:713
Accuracy (listed only):47.930%
HSR (listed only):23.330%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,644
Deaths:543
KDR:3.028
Accuracy:31.445% B*
HSR:17.214% D-
VX6-7
A++
Kills:528
Deaths:101
KDR:5.228
Accuracy:35.884% A++
HSR:20.455% C-
Pulsar C
A++
Kills:493
Deaths:109
KDR:4.523
Accuracy:37.341% A++
HSR:23.124% C-
Eidolon VE33
A*
Kills:349
Deaths:63
KDR:5.540
Accuracy:43.900% A*
HSR:21.203% D-
Pandora VX25
B++
Kills:325
Deaths:82
KDR:3.963
Accuracy:52.632% B++
HSR:13.846% D
Phobos VX86
A
Kills:317
Deaths:68
KDR:4.662
Accuracy:76.504% A
HSR:9.464% D*
Deimos VA29
B**
Kills:269
Deaths:65
KDR:4.138
Accuracy:77.178% B**
HSR:15.613% C-
Kills:3,925
Deaths (as Engineer):1,031
Deaths (to Engineers):4,199
KDR:3.80698
Kill Difference:2,894
Playtime:20.375 hours
Usage:2%
Score:1.475m
Score/min:1,207
Accuracy (listed only):50.697%
HSR (listed only):17.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:2,019
Deaths:918
KDR:2.199
Accuracy:52.836% A+
HSR:22.734% C
Ghost
B**
Kills:950
Deaths:72
KDR:13.194
Accuracy:49.620% B**
HSR:74.632% C++
Eridani SX5
A++
Kills:499
Deaths:64
KDR:7.797
Accuracy:36.702% A++
HSR:29.659% B++
NS-44G Commissioner
B++
Kills:234
Deaths:94
KDR:2.489
Accuracy:52.364% B++
HSR:17.949% D*
VE-S Canis
A
Kills:185
Deaths:37
KDR:5
Accuracy:38.040% A
HSR:26.487% C++
NS-44P Commissioner
A
Kills:112
Deaths:46
KDR:2.435
Accuracy:56.296% A
HSR:35.714% B+
NS-45 Pilot
A++
Kills:105
Deaths:48
KDR:2.188
Accuracy:43.997% A++
HSR:45.714% A++
NS-30 Vandal
B**
Kills:104
Deaths:16
KDR:6.500
Accuracy:42.893% B**
HSR:24.039% D
Parallax VX3
B*
Kills:102
Deaths:13
KDR:7.846
Accuracy:45.283% B++
HSR:85.294% B*
Beamer VS3
B*
Kills:95
Deaths:53
KDR:1.792
Accuracy:33.235% B+
HSR:30.526% B*
NS-44 Commissioner AE
A++
Kills:92
Deaths:26
KDR:3.538
Accuracy:56.582% A++
HSR:20.652% D-
NS-7G PDW
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:29.131% C*
HSR:25.714% B+
NSX Daimyo
M
Kills:58
Deaths:7
KDR:8.286
Accuracy:60.804% M
HSR:94.828% C++
Kills:4,625
Deaths (as Infiltrator):1,405
Deaths (to Infiltrators):3,161
KDR:3.29181
Kill Difference:3,220
Playtime:16.332 hours
Usage:1%
Score:0.669m
Score/min:683
Accuracy (listed only):45.983%
HSR (listed only):41.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:2,468
Deaths:405
KDR:6.094
Accuracy:25.744% B++
HSR:18.720% D
Blueshift VM5
B*
Kills:2,402
Deaths:405
KDR:5.931
Accuracy:26.792% B*
HSR:20.441% C--
Nebula VM20
A
Kills:96
Deaths:22
KDR:4.364
Accuracy:26.898% A
HSR:18.750% D
Nebula VM20
B**
Kills:83
Deaths:22
KDR:3.773
Accuracy:27.080% B**
HSR:24.096% C++
Comet VM2
A
Kills:59
Deaths:18
KDR:3.278
Accuracy:57.021% B**
HSR:6.780% A
Comet VM2
A
Kills:58
Deaths:18
KDR:3.222
Accuracy:61.159% A
HSR:6.897% B**
Cosmos VM3
C**
Kills:51
Deaths:3
KDR:17
Accuracy:22.630% C**
HSR:17.647% C--
Kills:5,217
Deaths (as MAX Suit):446.500
Deaths (to MAX Suits):1,526
KDR:11.68421
Kill Difference:4,770.500
Playtime:37.759 hours
Usage:3%
Score:3.075m
Score/min:1,357
Accuracy (listed only):35.332%
HSR (listed only):16.190%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:146
V. Kills:1 N/A
Deaths:30
KDR:4.867
Accuracy:49.502% B*
KPH:20.800 D--
VKPH:0.100 F
Dual Photon Pods
B+
Kills:52
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:57.374% C*
KPH:136.200 B+
VKPH:7.900 D--
Kills:198 (146 + 0)
Deaths:30
KDR:6.600
VKDR:0.133
Vehicle Kills:4
Kill Difference:168
Playtime:7.415 hours
Usage:1%
Score:0.085m
Score/min:191
Piloting Accuracy:49.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:569
V. Kills:30 N/A
Deaths:31
KDR:18.355
Accuracy:49.621% C
KPH:96 B**
VKPH:5.100 D*
C75 Viper
A
Kills:137
V. Kills:9 N/A
Deaths:5
KDR:27.400
Accuracy:27.530% D**
KPH:76.600 A
VKPH:5 D
Kills:706 (706 + 0)
Deaths:36
KDR:19.611
VKDR:1.083
Vehicle Kills:39
Kill Difference:670
Playtime:7.716 hours
Usage:1%
Score:0.276m
Score/min:595
Driving Accuracy:27.530%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:167
V. Kills:1 N/A
Deaths:6
KDR:27.833
Accuracy:23.935% C-
KPH:120.700 A+
VKPH:0.700 F
E540 Halberd
A*
Kills:68
V. Kills:36 184%
Deaths:6
KDR:11.333
Accuracy:56.044% B++
KPH:63.300 A*
VKPH:33.500 A*
Kills:235 (0 + 235)
Deaths:12
KDR:19.583
VKDR:3.083
Vehicle Kills:37
Kill Difference:223
Playtime:2.458 hours
Usage:0%
Score:0.165m
Score/min:1,116
Driving Accuracy:N/A%
Gunner Accuracy:56.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:104
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:36.153% C
KPH:144.300 M*
VKPH:9.700 C+
M40 Fury
A*
Kills:63
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:40.121% C++
KPH:122 A*
VKPH:11.600 C+
M12 Kobalt
A**
Kills:58
V. Kills: N/A
Deaths:2
KDR:29
Accuracy:19.014% C+
KPH:181.100 A**
VKPH:0 F
Kills:225 (0 + 225)
Deaths:2
KDR:112.500
VKDR:6.500
Vehicle Kills:13
Kill Difference:223
Playtime:1.558 hours
Usage:0%
Score:0.139m
Score/min:1,491
Driving Accuracy:N/A%
Gunner Accuracy:19.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 51,04450,7087,8586.453B**1.2734.506%A38.262%B+146.3B**1C524346.5h9B+25.9B*
Orion VS54 40,88340,7786,7086.079A0.9031.746%A32.093%B113.1A+N/A625360.7h9B+28.4C+
SVA-88 8,1938,1631,4145.773A++0.5932.771%A34.166%B+111.7B**N/A58173.1h9.2B*28B*
NS Decimator 5,5674,2541,0574.025A++1.1565.887%B+2.633%B++71A21.9C++73959.9h3.3B+5B+
Blueshift VM5 2,4792,4684056.094B**0.9225.744%B++18.72%D84.8A*N/A49029.1h11.2A43.4B**
VE-H Maw 2,4962,4604585.371A++0.1938.529%A++35.081%B106B+1.6B30223.2h8.4B+21.8B++
Blueshift VM5 2,4152,4024055.931B**0.7526.792%B*20.441%C--82.5A++N/A49029.1h12.1B**45B*
Flare VE6 2,0542,0443915.228A*0.0531.774%B**28.865%C+123.1A+N/A73016.6h8.5B+26.7B++
NS-44 Commissioner 2,0342,0199182.199B++2.9852.836%A+22.734%C144.2A**1.1B++79214h2.9B+5.6B++
Pulsar LSW 1,6541,6462765.964A*0.7931.66%B**26.671%C+120.1AN/A60013.7h9.4B++29.5B+
Serpent VE92 1,6481,6445433.028B**2.1531.445%B*17.214%D-77.5B+N/A42821.2h9.9B++31.5B++
Ursa 1,2511,2502175.76S0.5832.001%B**19.92%D-112.6AN/A61111.1h8.6B++27B++
Lasher X2 1,1641,1583693.138A+2.0441.325%A2.504%D-119.4A*N/A4449.7h13.4B**32.4B*
Terminus VX-9 1,1471,1372374.797B++0.3836.033%A++38.698%B**97.2A+N/A49711.7h9.2B**25.5B**
Ghost 9519507213.194M8.0249.62%B**74.632%C++111.8A+N/A5718.5h1.8B+3.6B++
Sticky Grenade 7257221722N/A716.8265.412%AN/A2406.7M10C-173750.3h1A1.5B**
NS-15M1 6726691275.268A0.0932.912%A35.725%B*111.5B**N/A8376h9.2B*27.9B*
S1 8886561943.381M+1.8066.659%B++1.982%C-54.7A19.3C*84912h4.6B++6.8B
Anti-Vehicle Grenade 6665761576N/A570.8249.453%CN/A443.1C++69.2C39251.3h4B++8.1B+
L100 Python HESH 5995693118.355C+13.1849.621%C1.23%C+96.4B**5.1D*5355.9h2.5B++5.1B+
VX6-7 5335281015.228A++0.0535.884%A++20.455%C-103.5A1C*5125.1h11.2C*31.2B+
VX29 Polaris 5185171005.17A+0.0133.631%A23.211%C136.1A++N/A9913.8h9.7B+29B++
Eridani SX5 502499647.797S2.6236.702%A++29.659%B++146.8A*N/A6853.4h8.5B*23.2B*
Pulsar C 4984931094.523B++0.6637.341%A++23.124%C-120.2A++1.2B+8524.1h9.4B+25.2B*
H-V45 4804751193.992B*1.1937.222%A*27.158%C*91.3A1B+5695.2h10.4B++27.9B**
Eidolon VE33 350349635.54M0.3643.9%A*21.203%D-83.1AN/A4784.2h6.1B++14B*
SVA-GG 329325506.5A++1.3237.403%A++36.923%B147.7B**1.8B*5862.2h8.8B+23.4B*
Pandora VX25 326325823.963A++1.2252.632%B++13.846%D95.6B*N/A6643.4h3.1B**6B*
Phobos VX86 318317684.662A*0.5276.504%A9.464%D*121.9A+N/A7742.6h1.7B**2.3B++
Plasma Grenade 2872841284N/A278.8250.199%C+N/A710B7.5C63230.4h2.7B+5.3B+
Deimos VA29 271269654.138A++1.0477.178%B**15.613%C-99.6B*N/A3952.7h1.6A2.1B*
Force-Blade 29825615,9060.016C5.1653.321%A++N/A0.3C-N/A2803.8h2.3C++4.4B+
NS-44G Commissioner 236234942.489B+2.6952.364%B++17.949%D*123.2B+1.1B++5711.9h3.1C5.9C**
Nemesis VSH9 328210922.283A+2.9076.018%A+4.286%B**31.8B17.9C++7666.6h7.4C++9.7B+
VE-S Canis 185185375M++0.1838.04%A26.487%C++92.5B+N/A2872h7.9B+20.8B++
Proton II PPA 168167627.833C**22.6523.935%C-1.198%D119.3AN/A10491.4h6B**24.9B*
Light PPA 147146304.867C0.3149.502%B*N/A20.9D--N/A1067h6.8B++13.7B++
C75 Viper 146137527.4M*22.2227.53%D**N/A76.1A5D7941.8h5.2A18.8B
Lancer AE 260133861.547C3.6367.085%B**N/A17.1C--16.3C++3637.8h31D**46.2D*
NS-44P Commissioner 113112462.435B*2.7456.296%A35.714%B+112B+1B+4331h2.7B++4.8B++
NS-45 Pilot 105105482.188B+2.9943.997%A++45.714%A++350SN/A14640.3h4.8B**10.9B**
NS-30 Vandal 104104166.5B*1.3242.893%B**24.039%D86.7B*N/A6291.2h5C++11.6B+
M40 Fury 1111041104U98.8236.153%CN/A148.6M**10C+14380.7h6A16.6B**
Parallax VX3 102102137.846B+2.6745.283%B++85.294%B*56.7B++N/A5881.8h1.6B*3.6B*
Nebula VM20 9796224.364B++0.8126.898%A18.75%D64B*N/A4661.5h16.3C60.6B+
C-4 14095185.278A*0.10107.258%UN/A158.3B++75M71390.6h1.4C1.3A
Beamer VS3 9695531.792B**3.3933.235%B+30.526%B*118.8A**1.3C**10500.8h7.1B+21.3B+
NS-44 Commissioner AE 9492263.538A++1.6456.582%A++20.652%D-184M+4U4790.5h2.7B**4.7A
NS Decimator-G 13587322.719B2.4667.02%C*4.598%A++43.5D24C+5062h5.8F8.7D*
Nebula VM20 8383223.773B+1.4127.08%B**24.096%C++55.3B+N/A4151.5h19.2C-71C++
Spear Anti-Vehicle Phalanx Turret 10883420.75A15.5766.255%A++6.024%A138.3M**41.7A19790.6h3.9A+5.9B+
Auraxium Force-Blade 105827,4900.011D5.1737.743%B+N/A0.3DN/A1306.5h2.4D6.3B
NS-7G PDW 7070116.364B**1.1929.131%C*25.714%B+100AN/A11890.7h12.7C+43.7C*
E540 Halberd 10468611.333C6.1556.044%B++1.471%C61.8A++32.7A*11981.1h4.5B++8B*
M40 Fury 6963163M**57.8240.121%C++N/A126A*12C+14470.5h8.4B*21B*
Comet VM2 6859183.278A**1.9057.021%B**6.78%A39.3M++6B+8551.5h10.2B**17.9B+
M12 Kobalt 5858229C*23.8219.014%C+12.069%D**193.3M+N/A16600.3h11.7A61.6B++
NSX Daimyo 585878.286B**3.1160.804%M94.828%C++96.7B+N/A2770.6h2.1B+3.4B**
Comet VM2 6258183.222A*1.9661.159%A6.897%B**38.7M*2.7D**6601.5h11.1B**18.2A
Dual Photon Pods 5552152S46.8257.374%C*1.923%A+130B7.5D--17440.4h12.3B*21.4B++
Cosmos VM3 5351317S11.8222.63%C**17.647%C--102M4S6720.5h12B+52.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3133,3352.2h
Spawn Beacon19340.6h
Nanite Revive Grenade0980h
Medical Applicator1810,6500.7h
Motion Spotter64660.3h
Restoration Kit224520.8h
Medical Kit3,13624,220166.4h
Ammunition Package81060.1h
Xiphos Anti-Personnel Phalanx Turret01580h

Check the help document for the dictionary if you want to learn more about words used here.


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