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Ascendant Legionary LGLuis10[S0VA] LGLuis10
VS BR 45

KDR: 4.62

Score: 25m

Last Seen: Jul 18th, 2019 1:25 AM
- OFFLINE - 58.7 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 95
Level Progress (to 46): 56%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC C75 Viper Supernova VPC L100 Python HESH NS Decimator Frag Grenade Nebula VM20 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 1605TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.166%18.008%3091012047,2301.772492.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.515%-0.775D--0.433C--0.98B*HEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.034C+13.20.074C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.192%0.798%52705120919,554482465940.4845420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.288%-0.368C--1.135D*0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+4.50.643B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.191%8.878%314912051,5773554054.44225388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.956%-1.476F1.081B**-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.038C+23.20.417B91.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.815%66.594%3141121391684851.07892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.275C*-0.032C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.70.159C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.93%12.803%3141121357836131.59669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.881D---0.362C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.222C5-0.025C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 95
25m224.3%289 (17.3k)246 (14.8k)4.6204551,28711,1005.492745 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214358714.574%8.213%12009:0519

45% Engineer34% Heavy Assault12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 12:29 AMOct 2nd, 2018 5:42 AMJul 19th, 2019 12:43 AM (1d) (PST)Jul 17th, 2019 9:54 PM (2d) (PST)Jul 17th, 2019 9:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6191794400.5060.1100.0421.2720.061369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,12910,74926,380307276414,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1689.2h/70.4d 9,682 4,212 14,807 129k 2,348 6,157 6,198 62.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:15.964% D**
HSR:16.866% D*
Flare VE6
D
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:16.353% D--
HSR:20.566% D
NS-15M2
D-
Kills:1,167
Deaths:467
KDR:2.499
Accuracy:17.237% D*
HSR:18.852% D-
Ursa
C
Kills:1,165
Deaths:481
KDR:2.422
Accuracy:17.642% D-
HSR:21.803% C
Orion VS54
D
Kills:1,163
Deaths:654
KDR:1.778
Accuracy:17.435% D
HSR:14.016% D**
Betelgeuse 54-A
D
Kills:255
Deaths:121
KDR:2.107
Accuracy:16.863% F--
HSR:25.098% D
Kills:6,085
Deaths (as Heavy Assault):2,976
Deaths (to Heavy Assaults):2,737
KDR:2.04469
Kill Difference:3,109
Playtime:571.473 hours
Usage:34%
Score:6.372m
Score/min:186
Accuracy (listed only):16.916%
HSR (listed only):19.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D-
Pandora VX25
D
Kills:578
Deaths:431
KDR:1.341
Accuracy:30.930% D-
HSR:12.803% D
Kills:1,462
Deaths (as Engineer):1,418
Deaths (to Engineers):2,015
KDR:1.03103
Kill Difference:44
Playtime:764.698 hours
Usage:45%
Score:13.748m
Score/min:300
Accuracy (listed only):24.708%
HSR (listed only):14.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:578
Deaths:431
KDR:1.341
Accuracy:30.930% D-
HSR:12.803% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:88
Deaths:48
KDR:1.833
Accuracy:19.031% D--
HSR:12.500% D-
Pulsar VS1
D-
Kills:79
Deaths:62
KDR:1.274
Accuracy:18.884% D--
HSR:15.190% D-
Kills:839
Deaths (as Combat Medic):652
Deaths (to Combat Medics):976
KDR:1.28681
Kill Difference:187
Playtime:15.462 hours
Usage:1%
Score:0.240m
Score/min:259
Accuracy (listed only):21.703%
HSR (listed only):11.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D-
Pandora VX25
D
Kills:578
Deaths:431
KDR:1.341
Accuracy:30.930% D-
HSR:12.803% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:88
Deaths:48
KDR:1.833
Accuracy:19.031% D--
HSR:12.500% D-
Kills:1,644
Deaths (as Light Assault):1,577
Deaths (to Light Assaults):1,726
KDR:1.04249
Kill Difference:67
Playtime:49.966 hours
Usage:3%
Score:0.363m
Score/min:121
Accuracy (listed only):21.603%
HSR (listed only):11.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:916
Deaths:176
KDR:5.205
Accuracy:36.815% C+
HSR:66.594% D-
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:88
Deaths:48
KDR:1.833
Accuracy:19.031% D--
HSR:12.500% D-
Kills:1,098
Deaths (as Infiltrator):335
Deaths (to Infiltrators):1,542
KDR:3.27761
Kill Difference:763
Playtime:78.388 hours
Usage:5%
Score:0.582m
Score/min:124
Accuracy (listed only):24.604%
HSR (listed only):28.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,723
Deaths:538
KDR:3.203
Accuracy:15.445% D
HSR:15.206% D*
Blueshift VM5
D
Kills:1,598
Deaths:447
KDR:3.575
Accuracy:16.411% D
HSR:16.583% D-
Blueshift VM5
D
Kills:1,562
Deaths:429
KDR:3.641
Accuracy:15.953% D
HSR:15.301% D--
Quasar VM1
C
Kills:1,385
Deaths:343
KDR:4.038
Accuracy:14.668% C
HSR:16.679% C-
Nebula VM20
C-
Kills:1,227
Deaths:408
KDR:3.007
Accuracy:16.383% C-
HSR:15.403% D--
Cosmos VM3
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:12.568% D--
HSR:16.552% D
Quasar VM1
D
Kills:968
Deaths:184
KDR:5.261
Accuracy:14.899% D
HSR:13.843% D*
Cosmos VM3
C+
Kills:670
Deaths:208
KDR:3.221
Accuracy:12.280% D--
HSR:18.657% C+
Comet VM2
C+
Kills:419
Deaths:247
KDR:1.696
Accuracy:32.611% D*
HSR:4.296% C+
Comet VM2
B**
Kills:106
Deaths:41
KDR:2.585
Accuracy:35.865% D--
HSR:6.604% B**
Kills:10,818
Deaths (as MAX Suit):1,606
Deaths (to MAX Suits):918
KDR:6.73599
Kill Difference:9,212
Playtime:200.991 hours
Usage:12%
Score:3.664m
Score/min:304
Accuracy (listed only):18.708%
HSR (listed only):13.912%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:4,856
V. Kills:444 N/A
Deaths:220
KDR:22.073
Accuracy:28.439% D*
KPH:55.500 A+
VKPH:5.100 D
L100 Python HESH
B**
Kills:3,251
V. Kills:384 N/A
Deaths:63
KDR:51.603
Accuracy:43.074% D
KPH:75.700 B**
VKPH:8.900 C++
L100 Python AP
B**
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:54.667% C
KPH:44.700 B**
VKPH:18.500 C++
Kills:8,160 (8,160 + 0)
Deaths:284
KDR:28.732
VKDR:2.993
Vehicle Kills:850
Kill Difference:7,876
Playtime:131.639 hours
Usage:8%
Score:1.520m
Score/min:192
Driving Accuracy:54.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:6,427
V. Kills:2,643 243%
Deaths:228
KDR:28.189
Accuracy:49.774% C--
KPH:37.700 B**
VKPH:15.500 C++
Supernova VPC
B**
Kills:3,650
V. Kills:794 459%
Deaths:76
KDR:48.026
Accuracy:48.929% C+
KPH:59.700 B*
VKPH:13 B**
Supernova PC
B++
Kills:1,370
V. Kills:357 383%
Deaths:96
KDR:14.271
Accuracy:44.078% D
KPH:30.200 B++
VKPH:7.900 C+
Saron HRB
C+
Kills:334
V. Kills:158 210%
Deaths:25
KDR:13.360
Accuracy:30.726% D**
KPH:23.900 C+
VKPH:11.300 C--
Proton II PPA
C**
Kills:156
V. Kills:13 N/A
Deaths:11
KDR:14.182
Accuracy:17.056% D*
KPH:51 C+
VKPH:4.300 C**
E540 Halberd
C*
Kills:114
V. Kills:29 380%
Deaths:8
KDR:14.250
Accuracy:36.106% D**
KPH:33.700 C*
VKPH:8.600 D*
Kills:12,051 (11,447 + 604)
Deaths:444
KDR:27.142
VKDR:8.995
Vehicle Kills:3,994
Kill Difference:11,607
Playtime:297.496 hours
Usage:18%
Score:3.723m
Score/min:209
Driving Accuracy:44.078%
Gunner Accuracy:36.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:439
V. Kills:19 N/A
Deaths:8
KDR:54.875
Accuracy:14.749% D
KPH:55.800 C
VKPH:2.400 C-
M20 Basilisk
C+
Kills:164
V. Kills:27 N/A
Deaths:9
KDR:18.222
Accuracy:23.326% F-
KPH:20.400 C+
VKPH:3.400 D*
M12 Kobalt
C-
Kills:116
V. Kills:6 N/A
Deaths:1
KDR:116
Accuracy:10.912% D**
KPH:46.300 D
VKPH:2.400 C-
M20 Basilisk
C++
Kills:102
V. Kills:18 N/A
Deaths:7
KDR:14.571
Accuracy:25.468% D**
KPH:23.700 C++
VKPH:4.200 D--
M60-G Bulldog
C**
Kills:88
V. Kills:7 N/A
Deaths:5
KDR:17.600
Accuracy:25.931% D-
KPH:34 C**
VKPH:2.700 D-
G30 Walker
B+
Kills:64
V. Kills:15 400%
Deaths:4
KDR:16
Accuracy:20.638% D*
KPH:18.700 B+
VKPH:4.400 D--
Kills:973 (0 + 973)
Deaths:34
KDR:28.618
VKDR:2.706
Vehicle Kills:92
Kill Difference:939
Playtime:28.743 hours
Usage:2%
Score:0.276m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:20.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,0706,42722828.189M*23.5749.774%C--N/A37.7B**15.5C++198170.6h3.9B*7.8B++
C75 Viper 5,3004,85622022.073M**17.4528.439%D*1.194%C55.5A+5.1D16787.5h7.5B**26.3B+
Supernova VPC 4,4443,6507648.026M*43.4148.929%C+N/A59.7B*13B**21161.1h3.1C*6.2C**
L100 Python HESH 3,6353,2516351.603M**46.9843.074%DN/A75.6B**8.9C++22443h2.8B++6.5B+
NS Decimator 2,3552,1011,2971.62B++3.0050.679%D*2.285%C++41.4B+5D*16250.8h3.6B*7B+
Frag Grenade 1,8931,82911829N/A1,824.3858.685%A++N/A831.4A+29.1A**24582.2h2.7B**4.6B**
Nebula VM20 1,7341,7235383.203B+1.4215.445%D15.206%D*36.4C*N/A10547.4h15.8C++102.4C+
Blueshift VM5 1,6221,5984473.575B+1.0516.411%D16.583%D-27.7CN/A7657.6h17.8C108.2C
Blueshift VM5 1,5841,5624293.641B+0.9815.953%D15.301%D--27.6CN/A7956.6h16.5C+103.7C
Quasar VM1 1,4051,3853434.038A++0.5814.668%C16.679%C-26.2C*N/A7852.8h13.1B++89.4C*
Supernova PC 1,7271,3709614.271A9.6544.078%D1.241%D-30.2B++7.9C+14545.4h4.4B+10B
Nebula VM20 1,2331,2274083.007B+1.6116.383%C-15.403%D--37.1C*N/A10933.1h16.9C+102.9C+
SVA-88 1,1831,1687361.587C+3.0315.964%D**16.866%D*11.3D*N/A29103.6h14.1D88.5D*
Flare VE6 1,1751,1675172.257B*2.3616.353%D--20.566%D14.5D-N/A3680.6h12C73.4D
NS-15M2 1,1751,1674672.499B+2.1217.237%D*18.852%D-18.2D-N/A5664.1h13.3C+77.2C--
Ursa 1,1741,1654812.422A2.2017.642%D-21.803%C21.9DN/A6453.3h11.4C++64.8C
S1 1,2341,1636721.731A++2.8950.757%D3.353%B39.7B**2.4D**16129.3h3.4A+6.8B**
Orion VS54 1,1671,1636541.778C**2.8417.435%D14.016%D**17.4DN/A7466.7h11.5B+66.1C+
Cosmos VM3 1,1641,1603673.161B*1.4612.568%D--16.552%D24.9CN/A6646.6h13.5C**107.3C+
C-4 1,0969933482.853B**1.7727.241%C**N/A134.2B**13.9D--7517.4h1.4C*5.2B
Quasar VM1 9829681845.261A++0.6414.899%D13.843%D*29.2CN/A7833.1h12.5B+83.7C++
XM98 9219161765.205A++0.5836.815%C+66.594%D-17.5DN/A4952.3h2.7C+7.3C+
Solstice VE3 8938849870.896C*3.7218.487%D-15.272%D-5.4D-N/A22162.3h16C+86.8C+
Lasher X2 8898544621.848A2.7723.137%C3.747%C+18.3DN/A6046.7h30.2F-130.5D-
Hades VSH4 7856923601.922M+2.7047.99%F*2.457%C+28.5C*3.8C-11224.3h5.3A11B+
Cosmos VM3 6726702083.221B++1.4012.28%D--18.657%C+23.7C--N/A6628.3h14C+114C--
Pandora VX25 5815784311.341C++3.2830.93%D-12.803%D6.8D*N/A1984.6h5C16.1C-
MANA Anti-Personnel Turret 5034892332.099N/A2.5214.671%UN/A4890U140U11262600.1h26.1T*178T*
M12 Kobalt 458439854.875S50.2514.749%D18.451%C++55.6C2.4C-1907.9h18.1B122.6C++
Comet VM2 4374192471.696B**2.9232.611%D*4.296%C+13.5B+N/A5231.1h13.4B**41.1B+
Tank Mine 5143841427.429U22.8149.569%AN/A202.1A*68.4C*12991.9h2.1C4.2B**
Saron HRB 4923342513.36A++8.7430.726%D**1.796%C*24C+11.4C--49913.9h20.6B67.1D
Betelgeuse 54-A 2562551212.107C+2.5116.863%F--25.098%D18D**N/A9114.2h13.6D**80.6F*
Proximity Mine 1921921216M**11.3843.33%C++N/A101.1C-N/A3471.9h2.3D--5.3C
M20 Basilisk 191164918.222S13.6023.326%F-6.098%C++20.2C+3.3D*1368.1h46.7A+200.2B+
Proton II PPA 1691561114.182C+9.5617.056%D*1.923%C+50.3C4.2C*1853.1h9.3C*54.4C
Spear Anti-Vehicle Phalanx Turret 148120913.333B**8.7135.388%D--2.5%D40C++9.3D*3003h6.1B*17.3B+
M12 Kobalt 1221161116S111.3810.912%D**16.379%C-46.4D2.4C-1972.5h16.7B+153.1C
E540 Halberd 143114814.25B+9.6336.106%D**5.263%A++33.5C*8.5D*3593.4h4.8B*13.3C+
Comet VM2 119106412.585A*2.0435.865%D--6.604%B**16.6B*2F956.4h24.3B67.7C+
M20 Basilisk 120102714.571S9.9525.468%D**9.804%A++23.7C++4.2D--1824.3h46.2A+181.6B*
Sirius SX12 96941110.847C+3.7717.967%D*6.383%F-5.7D*N/A3716.4h27.1F*151F-
Sticky Grenade 9290190N/A85.3846.387%DN/A900C+20B++32840.1h2.2C++4.8C+
M60-G Bulldog 9588517.6S12.9825.931%D-1.136%D*33.8C**2.7D-1662.6h6.6B+25.3C+
NS-7 PDW 8888481.833B**2.7919.031%D--12.5%D-7.2D--N/A3712.2h12.7B+66.6C++
Pulsar VS1 7979621.274B3.3518.884%D--15.19%D-10.4D-N/A1197.6h19.1D*101.2D-
G30 Walker 7964416S11.3820.638%D*6.25%B**18.8B+4.4D--863.4h76.8A*372A
Anti-Vehicle Grenade 7063163N/A58.3862.476%AN/A630B**70C25890.1h5.1B8.2B++
M12 Kobalt 5555155A50.3818.295%D21.818%B*110C++N/A3930.5h14.4B+78.7C**
L100 Python AP 7553153U48.3854.667%CN/A44.2B**18.3C+9441.2h5.4B+9.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2800.7h
Anti-Vehicle MANA Turret33100.5h
Nano-Armor Kit241821,22350.7h
Nanite Revive Grenade0730h
Medical Applicator6542,6374.7h
Spitfire Auto-Turret02250.4h
M12 Kobalt0550h
Ammunition Package286,0193.9h
Medical Kit52480.2h
Anti-Infantry MANA Turret162751.6h
Nano-Repair Grenade01880.1h
Recon Detection Device0680.1h
Xiphos Anti-Personnel Phalanx Turret02490h

Check the help document for the dictionary if you want to learn more about words used here.


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