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Ascendant Legionary LGLuis10[S0VA] LGLuis10
VS BR 43

KDR: 4.61

Score: 24.8m

Last Seen: May 18th, 2019 4:50 AM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 125
Level Progress (to 44): 25%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC C75 Viper Supernova VPC L100 Python HESH NS Decimator Frag Grenade Nebula VM20 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 1600TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.184%17.863%3071011867,1601.762252.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.494%-0.762D--0.456D0.983B*HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.027C+13.20.076C+63.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.158%0.801%52445119119,474483462840.3188421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.285%-0.372C--1.147D*0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+4.50.642B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.254%8.693%310911871,5533544044.37465383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.968%-1.477F1.051B**-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.50.025C+23.40.408B92.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.806%66.557%3101119591584451.08412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.27C*-0.039C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.70.157C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.921%12.847%3101119557635731.60894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.876D---0.319C-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.227C5-0.03C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 125
24.8m223.8%288 (17.3k)246 (14.8k)4.6093550,98411,0615.4795243 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196356514.564%8.183%11909:0519

45% Engineer34% Heavy Assault12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 12:29 AMOct 2nd, 2018 5:42 AMMay 22nd, 2019 6:31 AM (1d) (PST)May 18th, 2019 1:29 AM (5d) (PST)May 18th, 2019 12:50 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6181794390.5050.1100.0411.2680.061367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,08310,75626,327307276414,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1681h/70d 9,625 4,172 14,701 127.9k 2,335 6,129 6,157 62.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:15.964% D**
HSR:16.866% D*
NS-15M2
D-
Kills:1,167
Deaths:467
KDR:2.499
Accuracy:17.237% D*
HSR:18.852% D-
Flare VE6
C--
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:16.353% D--
HSR:20.566% C--
Ursa
C
Kills:1,165
Deaths:481
KDR:2.422
Accuracy:17.642% D-
HSR:21.803% C
Orion VS54
D
Kills:1,161
Deaths:650
KDR:1.786
Accuracy:17.464% D
HSR:13.954% D**
Lasher X2
C+
Kills:847
Deaths:460
KDR:1.841
Accuracy:23.152% C
HSR:3.778% C+
Betelgeuse 54-A
D--
Kills:188
Deaths:101
KDR:1.861
Accuracy:17.313% F-
HSR:22.340% D--
Kills:6,863
Deaths (as Heavy Assault):3,412
Deaths (to Heavy Assaults):2,727
KDR:2.01143
Kill Difference:3,451
Playtime:566.503 hours
Usage:34%
Score:6.298m
Score/min:185
Accuracy (listed only):17.875%
HSR (listed only):16.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D
Pandora VX25
D
Kills:576
Deaths:431
KDR:1.336
Accuracy:30.921% D-
HSR:12.847% D
Kills:1,460
Deaths (as Engineer):1,418
Deaths (to Engineers):2,014
KDR:1.02962
Kill Difference:42
Playtime:762.207 hours
Usage:45%
Score:13.684m
Score/min:299
Accuracy (listed only):24.704%
HSR (listed only):14.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:576
Deaths:431
KDR:1.336
Accuracy:30.921% D-
HSR:12.847% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.925% D--
HSR:12.644% D-
Pulsar VS1
D
Kills:79
Deaths:62
KDR:1.274
Accuracy:18.884% D--
HSR:15.190% D
Kills:836
Deaths (as Combat Medic):652
Deaths (to Combat Medics):971
KDR:1.28221
Kill Difference:184
Playtime:15.462 hours
Usage:1%
Score:0.240m
Score/min:259
Accuracy (listed only):21.674%
HSR (listed only):11.766%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D
Pandora VX25
D
Kills:576
Deaths:431
KDR:1.336
Accuracy:30.921% D-
HSR:12.847% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.925% D--
HSR:12.644% D-
Kills:1,641
Deaths (as Light Assault):1,577
Deaths (to Light Assaults):1,720
KDR:1.04058
Kill Difference:64
Playtime:49.953 hours
Usage:3%
Score:0.363m
Score/min:121
Accuracy (listed only):21.575%
HSR (listed only):11.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:915
Deaths:176
KDR:5.199
Accuracy:36.806% C+
HSR:66.557% D-
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.925% D--
HSR:12.644% D-
Kills:1,096
Deaths (as Infiltrator):335
Deaths (to Infiltrators):1,534
KDR:3.27164
Kill Difference:761
Playtime:78.346 hours
Usage:5%
Score:0.581m
Score/min:124
Accuracy (listed only):24.566%
HSR (listed only):28.528%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,723
Deaths:538
KDR:3.203
Accuracy:15.445% D
HSR:15.206% D--
Blueshift VM5
D
Kills:1,572
Deaths:443
KDR:3.549
Accuracy:16.371% D
HSR:16.539% D-
Blueshift VM5
D
Kills:1,546
Deaths:425
KDR:3.638
Accuracy:15.919% D
HSR:15.330% D--
Quasar VM1
C
Kills:1,378
Deaths:343
KDR:4.017
Accuracy:14.661% C
HSR:16.691% C
Nebula VM20
C-
Kills:1,227
Deaths:408
KDR:3.007
Accuracy:16.383% C-
HSR:15.403% D--
Cosmos VM3
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:12.568% D-
HSR:16.552% D
Quasar VM1
D
Kills:962
Deaths:184
KDR:5.228
Accuracy:14.899% D
HSR:13.825% D*
Cosmos VM3
C+
Kills:670
Deaths:208
KDR:3.221
Accuracy:12.280% D--
HSR:18.657% C+
Comet VM2
C+
Kills:419
Deaths:247
KDR:1.696
Accuracy:32.611% D*
HSR:4.296% C+
Comet VM2
B**
Kills:106
Deaths:41
KDR:2.585
Accuracy:35.865% D--
HSR:6.604% B**
Kills:10,763
Deaths (as MAX Suit):1,602
Deaths (to MAX Suits):917
KDR:6.71848
Kill Difference:9,161
Playtime:200.349 hours
Usage:12%
Score:3.645m
Score/min:303
Accuracy (listed only):18.700%
HSR (listed only):13.910%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:4,856
V. Kills:444 N/A
Deaths:220
KDR:22.073
Accuracy:28.439% D*
KPH:55.500 A+
VKPH:5.100 D
L100 Python HESH
B**
Kills:3,247
V. Kills:384 N/A
Deaths:63
KDR:51.540
Accuracy:43.073% D
KPH:75.700 B**
VKPH:9 C**
L100 Python AP
A
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:54.667% C+
KPH:44.700 A
VKPH:18.500 C++
Kills:8,156 (8,156 + 0)
Deaths:284
KDR:28.718
VKDR:2.993
Vehicle Kills:850
Kill Difference:7,872
Playtime:131.586 hours
Usage:8%
Score:1.519m
Score/min:192
Driving Accuracy:54.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:6,359
V. Kills:2,613 243%
Deaths:227
KDR:28.013
Accuracy:49.725% C-
KPH:37.600 A
VKPH:15.400 C++
Supernova VPC
A+
Kills:3,642
V. Kills:793 459%
Deaths:75
KDR:48.560
Accuracy:48.961% C
KPH:59.800 B*
VKPH:13 A+
Supernova PC
B++
Kills:1,370
V. Kills:357 383%
Deaths:96
KDR:14.271
Accuracy:44.078% D
KPH:30.200 B++
VKPH:7.900 C+
Saron HRB
C+
Kills:332
V. Kills:157 210%
Deaths:25
KDR:13.280
Accuracy:30.715% D**
KPH:23.900 C+
VKPH:11.300 D
Proton II PPA
C**
Kills:156
V. Kills:13 N/A
Deaths:11
KDR:14.182
Accuracy:17.056% D*
KPH:51 C
VKPH:4.300 C**
E540 Halberd
C*
Kills:114
V. Kills:29 380%
Deaths:8
KDR:14.250
Accuracy:36.106% F
KPH:33.700 C*
VKPH:8.600 D*
Kills:11,973 (11,371 + 602)
Deaths:442
KDR:27.088
VKDR:8.964
Vehicle Kills:3,962
Kill Difference:11,531
Playtime:295.886 hours
Usage:18%
Score:3.696m
Score/min:208
Driving Accuracy:44.078%
Gunner Accuracy:36.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:428
V. Kills:19 N/A
Deaths:8
KDR:53.500
Accuracy:14.804% D
KPH:55.700 C
VKPH:2.500 C
M20 Basilisk
C+
Kills:164
V. Kills:27 N/A
Deaths:9
KDR:18.222
Accuracy:23.311% F-
KPH:20.400 C+
VKPH:3.400 D*
M12 Kobalt
C-
Kills:106
V. Kills:6 N/A
Deaths:1
KDR:106
Accuracy:10.735% D**
KPH:43.200 D
VKPH:2.400 C-
M20 Basilisk
C++
Kills:101
V. Kills:18 N/A
Deaths:7
KDR:14.429
Accuracy:25.418% D**
KPH:23.500 C++
VKPH:4.200 D--
M60-G Bulldog
C**
Kills:88
V. Kills:7 N/A
Deaths:5
KDR:17.600
Accuracy:25.931% D--
KPH:34 C**
VKPH:2.700 D-
G30 Walker
B+
Kills:64
V. Kills:15 400%
Deaths:4
KDR:16
Accuracy:20.638% D*
KPH:18.700 B+
VKPH:4.400 D--
Kills:951 (0 + 951)
Deaths:34
KDR:27.971
VKDR:2.706
Vehicle Kills:92
Kill Difference:917
Playtime:28.482 hours
Usage:2%
Score:0.269m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:20.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,9726,35922728.013M*23.4049.725%C-N/A37.6A15.4C++198169.2h3.9B**7.8B*
C75 Viper 5,3004,85622022.073M**17.4628.439%D*1.194%C55.5A+5.1D16787.5h7.5B**26.3B+
Supernova VPC 4,4353,6427548.56M**43.9548.961%CN/A59.8B*13A+21160.9h3.1C*6.2C*
L100 Python HESH 3,6313,2476351.54M++46.9343.073%DN/A75.7B**9C**22442.9h2.8B++6.5B
NS Decimator 2,3332,0841,2901.616B++2.9950.583%D*2.303%C+41.3B+4.9D*16150.4h3.6B*7B+
Frag Grenade 1,8621,80011800N/A1,795.3958.687%A++N/A818.2A+28.2A**24452.2h2.7B**4.7B**
Nebula VM20 1,7341,7235383.203B+1.4115.445%D15.206%D--36.4C*N/A10547.4h15.8C++102.4C+
Blueshift VM5 1,5961,5724433.549B+1.0616.371%D16.539%D-27.6CN/A7657h17.8C109C
Blueshift VM5 1,5681,5464253.638B+0.9715.919%D15.33%D--27.6CN/A7956h16.5C+103.9C
Quasar VM1 1,3981,3783434.017A++0.5914.661%C16.691%C26.1C*N/A7852.7h13.1B+89.6C*
Supernova PC 1,7271,3709614.271A+9.6644.078%D1.241%D-30.2B++7.9C+14545.4h4.4B+10C**
Nebula VM20 1,2331,2274083.007B+1.6016.383%C-15.403%D--37.1C*N/A10933.1h16.9C+102.9C+
SVA-88 1,1831,1687361.587C+3.0215.964%D**16.866%D*11.3D*N/A29103.6h14.1D88.5D--
NS-15M2 1,1751,1674672.499B+2.1117.237%D*18.852%D-18.2D-N/A5664.1h13.3C+77.2C--
Flare VE6 1,1751,1675172.257B**2.3516.353%D--20.566%C--14.5D-N/A3680.6h12C73.4C--
Ursa 1,1741,1654812.422A2.1917.642%D-21.803%C21.9DN/A6453.3h11.4C++64.8C+
S1 1,2341,1636721.731A++2.8850.757%D3.353%B39.7A2.4D**16129.3h3.4A+6.8B**
Orion VS54 1,1651,1616501.786C*2.8217.464%D13.954%D**17.5DN/A7466.5h11.5B+65.9C+
Cosmos VM3 1,1641,1603673.161B*1.4512.568%D-16.552%D24.9CN/A6646.6h13.5C**107.3C+
C-4 1,0969933482.853B**1.7627.222%BN/A134.2A13.9D--7487.4h1.4C**5.2B+
Quasar VM1 9769621845.228A++0.6214.899%D13.825%D*29.2CN/A7833h12.5B+83.8C+
XM98 9209151765.199A++0.5936.806%C+66.557%D-17.5C--N/A4952.3h2.7C+7.3C+
Solstice VE3 8938849870.896C++3.7118.487%D-15.272%D5.4D-N/A22162.3h16C+86.8C+
Lasher X2 8828474601.841A2.7723.152%C3.778%C+18.2DN/A6046.5h30.1F-130.2D
Hades VSH4 7856923601.922M+2.6947.99%F*2.457%C+28.5C**3.8C11224.3h5.3A11B+
Cosmos VM3 6726702083.221B++1.3912.28%D--18.657%C+23.7C--N/A6628.3h14C+114C--
Pandora VX25 5795764311.336C*3.2730.921%D-12.847%D6.8D*N/A1984.3h5C16.1C-
MANA Anti-Personnel Turret 5034892332.099N/A2.5114.671%UN/A4890U140U11246500.1h26.1T*178T*
M12 Kobalt 447428853.5M*48.8914.804%D18.224%C++55.6C2.5C1887.7h18.2C**123.1C+
Comet VM2 4374192471.696B**2.9132.611%D*4.296%C+13.5B+N/A5231.1h13.4B*41.1B+
Tank Mine 5143841427.429U22.8249.476%AN/A202.1A*68.4C*13001.9h2.1C4.2A
Saron HRB 4893322513.28A++8.6730.715%D**1.807%C++23.9C+11.3D49913.9h20.7C*67.4D
Proximity Mine 1921921216M**11.3943.233%C++N/A101.1C--N/A3471.9h2.3D*5.3C
Betelgeuse 54-A 1881881011.861C2.7517.313%F-22.34%D--17.7D**N/A10710.6h13.3D*77.1F--
M20 Basilisk 191164918.222S13.6123.311%F-6.098%C++20.5C+3.4D*1368h46.6A200B+
Proton II PPA 1691561114.182C+9.5717.056%D*1.923%C+50.3C4.2C*1853.1h9.3C++54.4C-
Spear Anti-Vehicle Phalanx Turret 148120913.333B**8.7235.388%D-2.5%D-40C++9.3D*3003h6.1B*17.3B+
E540 Halberd 143114814.25B+9.6436.106%F5.263%A++33.5C*8.5D*3573.4h4.8B*13.3C+
M12 Kobalt 1121061106M**101.3910.735%D**16.038%C-42.4D2.4C-1822.5h17.2C**159.9C--
Comet VM2 119106412.585A++2.0235.865%D--6.604%B**16.6B*2F956.4h24.3C**67.7C+
M20 Basilisk 119101714.429S9.8225.418%D**9.901%A++23.5C++4.2D--1824.3h46.5A+183B*
Sirius SX12 96941110.847C+3.7617.967%D*6.383%F-5.7D*N/A3716.4h27.1F*151F-
Sticky Grenade 9290190N/A85.3946.387%DN/A900C+20B*32840.1h2.2C++4.8C+
M60-G Bulldog 9588517.6S12.9925.931%D--1.136%D*33.8C**2.7D-1662.6h6.6B+25.3C+
NS-7 PDW 8787481.813B**2.8018.925%D--12.644%D-7.2D--N/A3612.1h12.7B+67.2C+
Pulsar VS1 7979621.274B3.3418.884%D--15.19%D10.4D-N/A1197.6h19.1D*101.2D--
G30 Walker 7964416S11.3920.638%D*6.25%B*18.8B+4.4D--863.4h76.8A*372A
Anti-Vehicle Grenade 7063163N/A58.3962.476%AN/A630B**70C25890.1h5.1B8.2B++
L100 Python AP 7553153S48.3954.667%C+N/A44.2B**18.3C+9441.2h5.4B+9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2580.7h
Anti-Vehicle MANA Turret33100.5h
Nano-Armor Kit241818,81850.3h
Spitfire Auto-Turret02250.4h
Medical Applicator6542,6374.7h
Nanite Revive Grenade0730h
M12 Kobalt0550h
Ammunition Package286,0163.9h
Medical Kit52370.2h
Anti-Infantry MANA Turret162751.6h
Nano-Repair Grenade01870.1h
Recon Detection Device0680.1h
Xiphos Anti-Personnel Phalanx Turret02490h

Check the help document for the dictionary if you want to learn more about words used here.


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