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Legionary LGLuis10[S0VA] LGLuis10
VS BR 106

KDR: 4.61

Score: 21.6m

Last Seen: Nov 13th, 2018 10:44 PM
- OFFLINE - 2.9 hour(s)

Battle Rank 106 (106 total) - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 121
Level Progress (to 107): 41%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC C75 Viper Supernova VPC L100 Python HESH Nebula VM20 NS Decimator Supernova PC Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 1543TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.011%16.072%273910064,4301.309883.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.054%-0.778D--0.726D-0.527B+HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.8-0.094C+13.90.021C+67.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.503%0.841%51095101017,956448419239.9911428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.177%-0.431C---1.16D*0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+4.60.633B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.28%7.576%267910061,2543323483.76577359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%-1.462F0.667B+-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.8-0.013C+24.10.378C**94.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.61%66.192%2671101484371441.18067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.233C++-0.068C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.70.144C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.314%12.963%2671101448627831.7482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.931D---0.268C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.317C5.2-0.082C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 121
21.6m217.5%287 (17.2k)246 (14.8k)4.6062944,1199,5785.50219106 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1015306514.11%7.688%10809:1014

49% Engineer28% Heavy Assault13% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 12:29 AMOct 2nd, 2018 5:42 AMNov 13th, 2018 11:09 PM (2d) (PST)Nov 13th, 2018 8:15 PM (2d) (PST)Nov 13th, 2018 6:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6281894390.5010.1090.0391.2240.062332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,66311,33426,329307273414,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1466.8h/61.1d 8,581 3,392 12,808 107.8k 2,021 5,249 5,425 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:17.471% D
HSR:13.966% D**
SVA-88
D*
Kills:1,009
Deaths:670
KDR:1.506
Accuracy:15.716% D**
HSR:16.056% D*
Lasher X2
C+
Kills:800
Deaths:447
KDR:1.790
Accuracy:22.784% C
HSR:3.750% C+
Flare VE6
D
Kills:710
Deaths:335
KDR:2.119
Accuracy:15.804% D*
HSR:19.578% D
NS-15M2
D-
Kills:279
Deaths:163
KDR:1.712
Accuracy:15.075% F
HSR:18.280% D-
Ursa
C++
Kills:141
Deaths:47
KDR:3
Accuracy:21.946% C+
HSR:24.823% C++
Kills:4,099
Deaths (as Heavy Assault):2,312
Deaths (to Heavy Assaults):2,327
KDR:1.77292
Kill Difference:1,787
Playtime:411.558 hours
Usage:28%
Score:4.462m
Score/min:181
Accuracy (listed only):18.133%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:884
Deaths:986
KDR:0.897
Accuracy:18.480% D-
HSR:15.272% D
Pandora VX25
C--
Kills:486
Deaths:373
KDR:1.303
Accuracy:30.314% D-
HSR:12.963% C--
Kills:1,370
Deaths (as Engineer):1,359
Deaths (to Engineers):1,850
KDR:1.00809
Kill Difference:11
Playtime:721.867 hours
Usage:49%
Score:12.638m
Score/min:292
Accuracy (listed only):24.397%
HSR (listed only):14.117%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C--
Kills:486
Deaths:373
KDR:1.303
Accuracy:30.314% D-
HSR:12.963% C--
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.979% D*
HSR:6.383% F-
Pulsar VS1
D
Kills:79
Deaths:62
KDR:1.274
Accuracy:18.891% D-
HSR:15.190% D
NS-7 PDW
D
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.718% D--
HSR:13.514% D
Kills:733
Deaths (as Combat Medic):591
Deaths (to Combat Medics):800
KDR:1.24027
Kill Difference:142
Playtime:15.165 hours
Usage:1%
Score:0.239m
Score/min:263
Accuracy (listed only):21.476%
HSR (listed only):12.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:884
Deaths:986
KDR:0.897
Accuracy:18.480% D-
HSR:15.272% D
Pandora VX25
C--
Kills:486
Deaths:373
KDR:1.303
Accuracy:30.314% D-
HSR:12.963% C--
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.979% D*
HSR:6.383% F-
NS-7 PDW
D
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.718% D--
HSR:13.514% D
Kills:1,538
Deaths (as Light Assault):1,515
Deaths (to Light Assaults):1,504
KDR:1.01518
Kill Difference:23
Playtime:45.056 hours
Usage:3%
Score:0.291m
Score/min:108
Accuracy (listed only):21.373%
HSR (listed only):12.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:843
Deaths:163
KDR:5.172
Accuracy:36.610% C+
HSR:66.192% D--
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.979% D*
HSR:6.383% F-
NS-7 PDW
D
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.718% D--
HSR:13.514% D
Kills:1,011
Deaths (as Infiltrator):319
Deaths (to Infiltrators):1,324
KDR:3.16928
Kill Difference:692
Playtime:72.524 hours
Usage:5%
Score:0.532m
Score/min:122
Accuracy (listed only):24.436%
HSR (listed only):28.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,723
Deaths:538
KDR:3.203
Accuracy:15.445% C--
HSR:15.206% D--
Quasar VM1
C+
Kills:1,359
Deaths:342
KDR:3.974
Accuracy:14.667% C+
HSR:16.630% C
Blueshift VM5
D
Kills:1,321
Deaths:405
KDR:3.262
Accuracy:15.885% D
HSR:16.351% D-
Blueshift VM5
D
Kills:1,306
Deaths:387
KDR:3.375
Accuracy:15.418% D
HSR:15.237% D--
Nebula VM20
C
Kills:1,227
Deaths:408
KDR:3.007
Accuracy:16.383% C
HSR:15.403% D-
Cosmos VM3
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:12.568% D-
HSR:16.552% D
Quasar VM1
D
Kills:942
Deaths:183
KDR:5.148
Accuracy:14.938% D
HSR:13.907% D*
Cosmos VM3
C+
Kills:670
Deaths:208
KDR:3.221
Accuracy:12.280% D--
HSR:18.657% C+
Comet VM2
C+
Kills:412
Deaths:242
KDR:1.702
Accuracy:32.641% D*
HSR:4.369% C+
Comet VM2
A
Kills:100
Deaths:36
KDR:2.778
Accuracy:36.220% D--
HSR:7% A
Kills:10,220
Deaths (as MAX Suit):1,558
Deaths (to MAX Suits):828
KDR:6.55969
Kill Difference:8,662
Playtime:193.293 hours
Usage:13%
Score:3.473m
Score/min:299
Accuracy (listed only):18.644%
HSR (listed only):13.931%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:4,856
V. Kills:444 N/A
Deaths:220
KDR:22.073
Accuracy:28.439% D*
KPH:55.500 A+
VKPH:5.100 D
L100 Python HESH
B**
Kills:3,083
V. Kills:357 N/A
Deaths:62
KDR:49.726
Accuracy:42.900% D
KPH:75.700 B**
VKPH:8.800 C++
Kills:7,939 (7,939 + 0)
Deaths:282
KDR:28.152
VKDR:2.840
Vehicle Kills:801
Kill Difference:7,657
Playtime:128.249 hours
Usage:9%
Score:1.409m
Score/min:183
Driving Accuracy:42.900%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,463
V. Kills:2,286 239%
Deaths:208
KDR:26.264
Accuracy:48.846% D
KPH:35.400 A
VKPH:14.800 C+
Supernova VPC
A+
Kills:3,189
V. Kills:722 441%
Deaths:70
KDR:45.557
Accuracy:48.727% C+
KPH:57.200 B*
VKPH:12.900 A+
Supernova PC
B*
Kills:1,365
V. Kills:355 383%
Deaths:96
KDR:14.219
Accuracy:43.989% D
KPH:30.200 B*
VKPH:7.800 C+
Saron HRB
C+
Kills:307
V. Kills:151 202%
Deaths:25
KDR:12.280
Accuracy:30.445% D**
KPH:23.900 C+
VKPH:11.800 C--
Proton II PPA
B+
Kills:149
V. Kills:13 N/A
Deaths:10
KDR:14.900
Accuracy:16.704% D*
KPH:51.700 C+
VKPH:4.500 B+
E540 Halberd
C
Kills:73
V. Kills:16 429%
Deaths:8
KDR:9.125
Accuracy:35.273% F
KPH:28.600 C
VKPH:6.300 F
Kills:10,546 (10,017 + 529)
Deaths:417
KDR:25.290
VKDR:8.496
Vehicle Kills:3,543
Kill Difference:10,129
Playtime:273.650 hours
Usage:19%
Score:3.248m
Score/min:198
Driving Accuracy:43.989%
Gunner Accuracy:35.273%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:262
V. Kills:15 N/A
Deaths:5
KDR:52.400
Accuracy:13.266% D-
KPH:49.900 C
VKPH:2.900 C+
M20 Basilisk
C++
Kills:144
V. Kills:26 N/A
Deaths:8
KDR:18
Accuracy:23.747% F
KPH:21.100 C++
VKPH:3.800 D--
M12 Kobalt
D
Kills:92
V. Kills:4 N/A
Deaths:1
KDR:92
Accuracy:10.604% D**
KPH:41.300 D
VKPH:1.800 D
M60-G Bulldog
B+
Kills:85
V. Kills:7 N/A
Deaths:5
KDR:17
Accuracy:25.396% D--
KPH:34.800 B+
VKPH:2.900 D-
M20 Basilisk
C++
Kills:81
V. Kills:15 N/A
Deaths:6
KDR:13.500
Accuracy:25.832% D**
KPH:22.500 C++
VKPH:4.200 D--
G30 Walker
B+
Kills:61
V. Kills:14 407%
Deaths:4
KDR:15.250
Accuracy:20.573% D*
KPH:18.200 B+
VKPH:4.200 D*
Kills:725 (0 + 725)
Deaths:29
KDR:25
VKDR:2.793
Vehicle Kills:81
Kill Difference:696
Playtime:23.686 hours
Usage:2%
Score:0.210m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:20.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,7495,46320826.264M*21.6648.846%D1.08%D--35.4A14.8C+186154.4h4B*8.2B++
C75 Viper 5,3004,85622022.073M**17.4728.439%D*1.194%C55.5A+5.1D16687.5h7.5B**26.3B+
Supernova VPC 3,9113,1897045.557M++40.9548.727%C+N/A57.2B*12.9A+20255.8h3.1C**6.3C**
L100 Python HESH 3,4403,0836249.726M*45.1242.9%DN/A75.6B**8.8C++21940.8h2.8B+6.4B+
Nebula VM20 1,7341,7235383.203B+1.4015.445%C--15.206%D--36.4C**N/A10547.4h15.8C++102.4C+
NS Decimator 1,8271,6961,1141.522B++3.0848.839%D**2.358%C+42.2B+3.3D*14540.2h3.3B**6.9B+
Supernova PC 1,7201,3659614.219A9.6143.989%D1.245%D-30.2B*7.9C+14245.2h4.4B+9.9B+
Quasar VM1 1,3791,3593423.974A++0.6314.667%C+16.63%C26C**N/A7652.2h13.1B+89.6C*
Blueshift VM5 1,3361,3214053.262B+1.3415.885%D16.351%D-25.9C-N/A7151.1h18.4D115.7C-
Blueshift VM5 1,3211,3063873.375B+1.2315.418%D15.237%D--26.1CN/A7350.1h16.8C108.8C
Nebula VM20 1,2331,2274083.007B+1.6016.383%C15.403%D-37.1C**N/A10833.1h16.9C+102.9C+
S1 1,2341,1636721.731A++2.8850.757%D3.353%B39.7A2.4D**15729.3h3.4A+6.8B**
Orion VS54 1,1641,1606501.785B2.8217.471%D13.966%D**17.6DN/A7065.8h11.5B+65.9C+
Cosmos VM3 1,1641,1603673.161B*1.4512.568%D-16.552%D24.9C+N/A6546.6h13.5B107.3C+
Frag Grenade 1,0941,07311073N/A1,068.3959.447%A++N/A825.4A+16.2A24631.3h2.7B**4.5B**
SVA-88 1,0221,0096701.506C+3.1015.716%D**16.056%D*10.7D*N/A2994.2h14.3D91D--
Quasar VM1 9559421835.148A+0.5414.938%D13.907%D*28.9CN/A7732.6h12.5B+83.7C++
C-4 1,0039073282.765B**1.8426.52%C*N/A131.4A13.9D--7066.9h1.4C**5.4C+
Solstice VE3 8938849860.897C*3.7118.48%D-15.272%D5.5D-N/A21162.2h16C++86.7C+
XM98 8478431635.172A+0.5736.61%C+66.192%D--17.3DN/A4848.7h2.7C+7.4C+
Lasher X2 8278004471.79A2.8222.784%C3.75%C+17.6DN/A5745.4h29.7F-130.5D
Flare VE6 7167103352.119B++2.4915.804%D*19.578%D13D--N/A3354.8h11.9C75.1C--
Hades VSH4 7856923601.922M+2.6847.99%F*2.457%C+28.5B+3.8C--11124.3h5.3A11B+
Cosmos VM3 6726702083.221B++1.3912.28%D--18.657%C+23.7C-N/A6528.3h14C+114C
MANA Anti-Personnel Turret 5034892332.099N/A2.5114.671%UN/A4890U140U10951500.1h26.1T*178T*
Pandora VX25 4894863731.303C*3.3030.314%D-12.963%C--6.6D*N/A1773.1h5.2C17.2D
Comet VM2 4304122421.702B**2.9032.641%D*4.369%C+13.5B+N/A5130.6h13.2B**40.5B+
Tank Mine 4593391228.25U23.6448.928%B**N/A199.4A*70.6C**12681.7h2.2C4.4B**
Saron HRB 4583072512.28A+7.6730.445%D**1.954%B24C+11.8C--49812.8h20.4B66.8D
NS-15M2 2792791631.712C++2.8915.075%F18.28%D-12.6D--N/A3522.1h14.4C95.4D--
M12 Kobalt 277262552.4S47.7913.266%D-17.939%C+49.4C-2.8C+1675.3h17.9C**134.9C+
Proximity Mine 1801801215M**10.3942.166%C+N/A100C-N/A3491.8h2.2D-5.3C
Proton II PPA 1621491014.9C++10.2916.704%D*1.342%D51.4C+4.5B+1812.9h9.1C**54.4C
M20 Basilisk 170144818S13.3923.747%F6.25%C++21.2C++3.8D--1406.8h45.8A192.8B++
Ursa 142141473A++1.6121.946%C+24.823%C++21.4DN/A706.6h15.5D*70.8C
Spear Anti-Vehicle Phalanx Turret 142115912.778B*8.1734.411%D--2.609%D-39.7C++9.3D*2892.9h6B*17.5B+
Comet VM2 113100362.778A*1.8336.22%D--7%A17.2B**2.2D**945.8h24.1B66.6C++
Sirius SX12 96941110.847C+3.7617.979%D*6.383%F-5.7D*N/A3516.4h27.1F--150.9F-
M12 Kobalt 9692192M*87.3910.604%D**15.217%D41.8D1.8D1572.2h17.6C*166.2C-
Sticky Grenade 9290190N/A85.3946.387%DN/A900C+20B**29330.1h2.2C++4.8C+
M60-G Bulldog 9285517M**12.3925.396%D--1.176%D*35.4B+2.9D-1682.4h6.4B+25.2C+
M20 Basilisk 9681613.5S8.8925.832%D**9.877%A++22.5C++4.2D--1753.6h49.1A+190B++
Pulsar VS1 7979621.274B3.3318.891%D-15.19%D10.4D-N/A987.6h19.1D*101.1D--
NS-7 PDW 7474451.644B*2.9618.718%D--13.514%D6.9D--N/A3610.8h13.5B+72.1C+
E540 Halberd 897389.125C++4.5235.273%F5.479%A++28.1C6.2F3522.6h5.4B+15.3D
Anti-Vehicle Grenade 7063163N/A58.3962.768%AN/A630B**70C25740.1h5.1B+8.1B++
G30 Walker 7561415.25S10.6420.573%D*6.557%B**18.5B+4.2D*853.3h78.7A*382.6A

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator6542,3834.6h
Anti-Vehicle MANA Turret33100.5h
Nanite Revive Grenade0680h
Nano-Armor Kit228777,08847.8h
Spawn Beacon16860.4h
Spitfire Auto-Turret01750.3h
M12 Kobalt0550h
Ammunition Package285,8433.8h
Anti-Infantry MANA Turret162751.6h
Xiphos Anti-Personnel Phalanx Turret02490h
Nano-Repair Grenade01430h

Check the help document for the dictionary if you want to learn more about words used here.


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