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Signifer Legionary LGLuis10[] LGLuis10
VS BR 59

KDR: 4.76

Score: 26.6m

Last Seen: Jun 15th, 2020 1:56 AM
- OFFLINE - 198.7 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Emerald
Level Progress (to 60): 52%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC C75 Viper Supernova VPC L100 Python HESH NS Decimator Plasma Grenade Nebula VM20 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $462,870 MLG Score: 370
Fun Score: N/A
Cheeseburgers Flipped: 1643TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.161%18.057%3101013397,4541.790542.965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.534%-0.793D--0.459D0.961B*HEAD ++ (~9.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.04C+13.20.073C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.766%0.792%56335134421,224497516842.6185411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.368%-0.318C-1.104D*0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++4.30.652B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.172%8.908%310913401,5943634094.39118389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%-1.483F1.059B**-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.30.041C+23.30.422B92

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.766%66.594%3101134891686251.06264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.271C*-0.029C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.70.159C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.991%12.993%3101134860836651.6612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.889D---0.355C--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.224C5-0.025C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m231%297 (17.8k)254 (15.2k)4.7559454,05611,3665.6638259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349380214.464%8.081%11709:1620

46% Engineer34% Heavy Assault12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 12:29 AMOct 2nd, 2018 5:42 AMJun 15th, 2020 12:58 AM (105d) (PST)Jun 14th, 2020 10:30 PM (105d) (PST)Jun 14th, 2020 9:56 PM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371794580.5150.1080.0421.3380.064370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,23910,71127,528316280415,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1749.5h/72.9d 10,319 4,368 15,627 140.5k 2,448 6,324 6,769 66.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:15.964% F-
HSR:16.866% D*
NS-15M2
D*
Kills:1,167
Deaths:467
KDR:2.499
Accuracy:17.237% F-
HSR:18.852% D*
Flare VE6
D-
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:16.353% F
HSR:20.566% D-
Ursa
D
Kills:1,165
Deaths:481
KDR:2.422
Accuracy:17.642% D**
HSR:21.803% D
Orion VS54
D*
Kills:1,164
Deaths:654
KDR:1.780
Accuracy:17.441% D*
HSR:14.003% F
Betelgeuse 54-A
D**
Kills:471
Deaths:206
KDR:2.286
Accuracy:16.850% F*
HSR:22.718% D**
Kills:6,302
Deaths (as Heavy Assault):3,061
Deaths (to Heavy Assaults):2,787
KDR:2.0588
Kill Difference:3,241
Playtime:586.469 hours
Usage:34%
Score:6.604m
Score/min:188
Accuracy (listed only):16.914%
HSR (listed only):19.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D*
HSR:15.272% D--
Pandora VX25
D
Kills:608
Deaths:468
KDR:1.299
Accuracy:30.991% D**
HSR:12.993% D
Kills:1,492
Deaths (as Engineer):1,455
Deaths (to Engineers):2,064
KDR:1.02543
Kill Difference:37
Playtime:803.722 hours
Usage:46%
Score:15.001m
Score/min:311
Accuracy (listed only):24.739%
HSR (listed only):14.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:608
Deaths:468
KDR:1.299
Accuracy:30.991% D**
HSR:12.993% D
NS-7 PDW
D--
Kills:95
Deaths:51
KDR:1.863
Accuracy:19.265% F
HSR:12.632% D--
Sirius SX12
F
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% F
HSR:6.383% F
Pulsar VS1
D--
Kills:79
Deaths:62
KDR:1.274
Accuracy:18.879% D**
HSR:15.190% D--
Kills:876
Deaths (as Combat Medic):692
Deaths (to Combat Medics):995
KDR:1.2659
Kill Difference:184
Playtime:15.544 hours
Usage:1%
Score:0.242m
Score/min:259
Accuracy (listed only):21.775%
HSR (listed only):11.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D*
HSR:15.272% D--
Pandora VX25
D
Kills:608
Deaths:468
KDR:1.299
Accuracy:30.991% D**
HSR:12.993% D
NS-7 PDW
D--
Kills:95
Deaths:51
KDR:1.863
Accuracy:19.265% F
HSR:12.632% D--
Sirius SX12
F
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% F
HSR:6.383% F
Kills:1,681
Deaths (as Light Assault):1,617
Deaths (to Light Assaults):1,762
KDR:1.03958
Kill Difference:64
Playtime:50.364 hours
Usage:3%
Score:0.365m
Score/min:121
Accuracy (listed only):21.677%
HSR (listed only):11.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C--
Kills:916
Deaths:177
KDR:5.175
Accuracy:36.766% C--
HSR:66.594% D*
NS-7 PDW
D--
Kills:95
Deaths:51
KDR:1.863
Accuracy:19.265% F
HSR:12.632% D--
Sirius SX12
F
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% F
HSR:6.383% F
Kills:1,105
Deaths (as Infiltrator):339
Deaths (to Infiltrators):1,568
KDR:3.25959
Kill Difference:766
Playtime:79.154 hours
Usage:5%
Score:0.586m
Score/min:123
Accuracy (listed only):24.666%
HSR (listed only):28.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:1,723
Deaths:538
KDR:3.203
Accuracy:15.445% D*
HSR:15.206% D*
Blueshift VM5
D*
Kills:1,658
Deaths:457
KDR:3.628
Accuracy:16.372% D*
HSR:16.647% D*
Blueshift VM5
D*
Kills:1,619
Deaths:439
KDR:3.688
Accuracy:15.925% D*
HSR:15.380% D*
Quasar VM1
D
Kills:1,556
Deaths:375
KDR:4.149
Accuracy:14.984% D
HSR:17.159% D
Nebula VM20
D--
Kills:1,227
Deaths:408
KDR:3.007
Accuracy:16.383% D--
HSR:15.403% D*
Cosmos VM3
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:12.568% D**
HSR:16.552% D
Quasar VM1
D*
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:15.259% D*
HSR:13.990% F
Cosmos VM3
C
Kills:670
Deaths:208
KDR:3.221
Accuracy:12.280% D**
HSR:18.657% C
Comet VM2
C+
Kills:419
Deaths:248
KDR:1.690
Accuracy:32.643% F
HSR:4.296% C+
Comet VM2
B*
Kills:106
Deaths:42
KDR:2.524
Accuracy:35.958% D**
HSR:6.604% B*
Kills:11,296
Deaths (as MAX Suit):1,649
Deaths (to MAX Suits):926
KDR:6.85021
Kill Difference:9,647
Playtime:205.738 hours
Usage:12%
Score:3.836m
Score/min:311
Accuracy (listed only):18.782%
HSR (listed only):13.989%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:4,856
V. Kills:444 N/A
Deaths:220
KDR:22.073
Accuracy:28.439% D**
KPH:55.500 B+
VKPH:5.100 D
L100 Python HESH
B
Kills:3,254
V. Kills:384 N/A
Deaths:63
KDR:51.651
Accuracy:43.062% D--
KPH:75.700 B
VKPH:8.900 C+
L100 Python AP
C++
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:54.667% C
KPH:44.700 C++
VKPH:18.500 C-
Kills:8,163 (8,163 + 0)
Deaths:284
KDR:28.743
VKDR:2.993
Vehicle Kills:850
Kill Difference:7,879
Playtime:131.671 hours
Usage:8%
Score:1.531m
Score/min:194
Driving Accuracy:54.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:7,433
V. Kills:3,004 247%
Deaths:228
KDR:32.601
Accuracy:50.136% D
KPH:39.300 B+
VKPH:15.900 C
Supernova VPC
B**
Kills:4,236
V. Kills:915 462%
Deaths:76
KDR:55.737
Accuracy:49.357% C-
KPH:61.600 C**
VKPH:13.300 B**
Supernova PC
C++
Kills:1,445
V. Kills:384 375%
Deaths:96
KDR:15.052
Accuracy:44.385% D
KPH:30.900 C++
VKPH:8.200 C
Saron HRB
C-
Kills:340
V. Kills:160 211%
Deaths:25
KDR:13.600
Accuracy:30.705% F-
KPH:24 C-
VKPH:11.300 C--
Proton II PPA
C++
Kills:156
V. Kills:13 N/A
Deaths:11
KDR:14.182
Accuracy:17.056% D**
KPH:51 C--
VKPH:4.300 C++
E540 Halberd
C
Kills:115
V. Kills:29 383%
Deaths:8
KDR:14.375
Accuracy:35.932% F--
KPH:33.500 C
VKPH:8.500 D**
Kills:13,725 (13,114 + 611)
Deaths:444
KDR:30.912
VKDR:10.146
Vehicle Kills:4,505
Kill Difference:13,281
Playtime:325.491 hours
Usage:19%
Score:4.326m
Score/min:222
Driving Accuracy:44.385%
Gunner Accuracy:35.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:449
V. Kills:20 N/A
Deaths:8
KDR:56.125
Accuracy:14.821% D*
KPH:55.100 D
VKPH:2.500 D
M20 Basilisk
C
Kills:164
V. Kills:27 N/A
Deaths:9
KDR:18.222
Accuracy:23.292% F--
KPH:20.200 C
VKPH:3.300 D**
M12 Kobalt
D
Kills:116
V. Kills:6 N/A
Deaths:1
KDR:116
Accuracy:10.948% F-
KPH:45.800 D--
VKPH:2.400 D
M20 Basilisk
C+
Kills:102
V. Kills:18 N/A
Deaths:7
KDR:14.571
Accuracy:25.177% F-
KPH:23.400 C+
VKPH:4.100 D**
M60-G Bulldog
C+
Kills:88
V. Kills:7 N/A
Deaths:5
KDR:17.600
Accuracy:25.931% D**
KPH:34 C+
VKPH:2.700 D--
G30 Walker
C++
Kills:64
V. Kills:15 400%
Deaths:4
KDR:16
Accuracy:20.633% F-
KPH:18.700 C++
VKPH:4.400 D*
Kills:983 (0 + 983)
Deaths:34
KDR:28.912
VKDR:2.735
Vehicle Kills:93
Kill Difference:949
Playtime:29.180 hours
Usage:2%
Score:0.283m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:20.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,4377,43322832.601A++27.8550.136%DN/A39.3B+15.9C209189.3h3.7B++7.5B+
C75 Viper 5,3004,85622022.073A**17.3228.439%D**1.194%C+55.5B+5.1D16787.5h7.5B*26.3C++
Supernova VPC 5,1514,2367655.737A*50.9849.357%C-N/A61.7C**13.3B**23068.7h3C+6.1C+
L100 Python HESH 3,6383,2546351.651A46.9043.062%D--N/A75.7B8.9C+22543h2.8B+6.5C+
NS Decimator 2,4192,1491,3121.638C+3.1250.754%D**2.28%C**41.2C5.2D**16252.1h3.6C**7C+
Plasma Grenade 2,0171,94411944N/A1,939.2458.71%B**N/A845.2B**31.7B*25182.3h2.7B+4.5B*
Nebula VM20 1,7341,7235383.203C*1.5515.445%D*15.206%D*36.4C-N/A10647.4h15.8C102.4D
Blueshift VM5 1,6831,6584573.628C*1.1316.372%D*16.647%D*28.2DN/A7858.8h17.6D107.2D--
Blueshift VM5 1,6421,6194393.688C**1.0715.925%D*15.38%D*28.1DN/A8057.7h16.4C-103.1D--
Quasar VM1 1,5781,5563754.149A0.6114.984%D17.159%D27.6CN/A8256.3h13.2C*88.3C+
Supernova PC 1,8291,4459615.052B++10.3044.385%D1.176%D30.9C++8.2C14946.8h4.4C*9.9C+
Nebula VM20 1,2331,2274083.007C++1.7516.383%D--15.403%D*37.1C-N/A10933.1h16.9C+102.9D-
SVA-88 1,1831,1687361.587C3.1715.964%F-16.866%D*11.3D*N/A30103.6h14.1D**88.5F--
NS-15M2 1,1751,1674672.499C+2.2617.237%F-18.852%D*18.2D*N/A5664.1h13.3D-77.2D**
Flare VE6 1,1751,1675172.257C++2.5016.353%F20.566%D-14.5D*N/A3680.6h12D--73.4F
Ursa 1,1741,1654812.422B++2.3317.642%D**21.803%D21.9D-N/A6453.3h11.4C-64.8D-
Orion VS54 1,1681,1646541.78C+2.9817.441%D*14.003%F17.5D--N/A7566.7h11.5C+66.1C+
S1 1,2341,1636721.731B*3.0250.757%D*3.353%B+39.7B+2.4D*16329.3h3.4A6.8B
Cosmos VM3 1,1641,1603673.161B++1.5912.568%D**16.552%D24.9DN/A6646.6h13.5C++107.3C+
Quasar VM1 1,1761,1582165.361A0.6115.259%D*13.99%F31.6DN/A8636.7h12.5C++81.6C--
C-4 1,1039983482.868B+1.8927.347%C+N/A134.9B+14.2D--7637.4h1.4C5.2C+
Lasher X2 9769334881.912B+2.8423.605%D-3.644%C+19.5D-N/A6447.8h29.8F--126.2D**
XM98 9219161775.175B*0.4236.766%C--66.594%D*17.4D-N/A4952.7h2.7D7.3C-
Solstice VE3 8938849870.896C3.8618.487%D*15.272%D--5.4D-N/A22162.3h16C86.8C+
Hades VSH4 7856923601.922B**2.8347.99%F*2.457%C+28.5C+3.8C11324.3h5.3B*11C+
Cosmos VM3 6726702083.221B1.5312.28%D**18.657%C23.7D-N/A6628.3h14C114D*
Pandora VX25 6136084681.299C+3.4630.991%D**12.993%D6.7D*N/A1991.3h5D-16D*
MANA Anti-Personnel Turret 5034892332.099N/A2.6614.671%UN/A4890U140U11363400.1h26.1T*178T*
Betelgeuse 54-A 4724712062.286C2.4716.85%F*22.718%D**18.5D**N/A7525.5h13.4F79.5T-
M12 Kobalt 469449856.125A51.3714.821%D*18.486%C+54.8D2.4D1908.2h18.2C+122.6C+
Comet VM2 4374192481.69B+3.0732.643%F4.296%C+13.4C+N/A5231.2h13.4B*41.1C++
Tank Mine 5243931428.071U23.3251.936%B++N/A206.8A68.9C+13511.9h2.2C-4.1B*
Saron HRB 5003402513.6B**8.8430.705%F-1.765%B23.9C-11.3C--55114.2h20.6C++67.1D*
Proximity Mine 1921921216M*11.2443.428%C+N/A101.1DN/A3481.9h2.3D*5.3D
M20 Basilisk 191164918.222S13.4723.292%F--6.098%C+20.2C3.3D**1378.1h46.9B*201.3C++
Proton II PPA 1691561114.182C9.4317.056%D**1.923%C+50.3C--4.2C+2093.1h9.3C++54.4D
Spear Anti-Vehicle Phalanx Turret 1531251012.5C**7.7435.926%D**2.4%D39.1C--8.8D**2903.2h6.4B+17.8C+
M12 Kobalt 1221161116M++111.2410.948%F-16.379%D46.4D--2.4D1972.5h16.9C++154.4D--
E540 Halberd 144115814.375C+9.6235.932%F--5.217%A*33.8C8.5D**3803.4h4.8B+13.4D
Comet VM2 119106422.524A2.2335.958%D**6.604%B*16.6C*2F-966.4h24.4C+67.9D
M20 Basilisk 120102714.571S9.8225.177%F-9.804%A+23.2C+4.1D**1844.4h46.7A185.6B+
NS-7 PDW 9595511.863C**2.8919.265%F12.632%D--7.6D*N/A3712.5h12.5C*65C--
Sirius SX12 96941110.847C3.9117.967%F6.383%F5.7D--N/A3916.4h27.1D--151F--
Sticky Grenade 9290190N/A85.2446.387%D--N/A900C20B+32940.1h2.2C+4.8C
M60-G Bulldog 9588517.6M12.8425.931%D**1.136%D--33.8C2.7D--1732.6h6.6C++25.3D
Pulsar VS1 7979621.274C+3.4818.879%D**15.19%D--10.3D--N/A1217.7h19.2F--101.6F-
G30 Walker 7964416M11.2420.633%F-6.25%B**18.8C++4.4D*883.4h76.8A*372B**
Anti-Vehicle Grenade 7063163N/A58.2462.476%B**N/A630B*70C25940.1h5.1C++8.2B+
M12 Kobalt 5858158C+53.2417.987%D**22.414%B*116CN/A4020.5h14.2B+79C+
L100 Python AP 7553153S48.2454.667%CN/A44.2C++18.3C-10131.2h5.4C+9.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit288892,73454.2h
Anti-Vehicle MANA Turret33100.5h
Spawn Beacon61,3500.8h
Nanite Revive Grenade0730h
Medical Applicator6542,8444.7h
Spitfire Auto-Turret02360.4h
M12 Kobalt0550h
Recon Detection Device0800.2h
Medical Kit82560.3h
Ammunition Package286,0853.9h
Anti-Infantry MANA Turret162751.6h
Xiphos Anti-Personnel Phalanx Turret02490h
Nano-Repair Grenade01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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