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Primus Legionary LGLuis10[S0VA] LGLuis10
VS BR 46

KDR: 4.63

Score: 25.1m

Last Seen: Sep 6th, 2019 4:37 AM
- OFFLINE - 262.3 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 104
Level Progress (to 47): 85%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC C75 Viper Supernova VPC L100 Python HESH NS Decimator Frag Grenade Nebula VM20 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 1612TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.135%17.944%3071012047,2671.778512.856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.554%-0.775D--0.433C--0.98B*HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.034C+13.20.074C+63.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.201%0.801%52725120919,598484466540.4917420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.285%-0.368C--1.135D*0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+4.50.643B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.191%8.913%315912051,5823544064.45634389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.949%-1.476F1.081B**-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.038C+23.30.417B91.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.797%66.594%3151121391685251.07386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.275C*-0.032C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.70.159C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.97%12.931%3151121358036231.5978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.881D---0.362C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.222C5-0.025C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 104
25.1m224.3%289 (17.3k)247 (14.8k)4.6341751,58311,1315.5066946 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214362514.606%8.218%12009:1019

45% Engineer34% Heavy Assault12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 12:29 AMOct 2nd, 2018 5:42 AMSep 15th, 2019 2:01 PM (1d) (PST)Sep 6th, 2019 12:45 AM (11d) (PST)Sep 6th, 2019 12:37 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201804400.5070.1090.0421.2750.061371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,17110,77726,394307377414,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1694.4h/70.6d 9,712 4,239 14,990 129.7k 2,355 6,176 6,213 63m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:15.964% D**
HSR:16.866% D*
NS-15M2
D-
Kills:1,167
Deaths:467
KDR:2.499
Accuracy:17.237% D*
HSR:18.852% D-
Flare VE6
D
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:16.353% D--
HSR:20.566% D
Ursa
C
Kills:1,165
Deaths:481
KDR:2.422
Accuracy:17.642% D-
HSR:21.803% C
Orion VS54
D
Kills:1,163
Deaths:654
KDR:1.778
Accuracy:17.435% D
HSR:14.016% D**
Betelgeuse 54-A
D--
Kills:292
Deaths:131
KDR:2.229
Accuracy:16.165% F--
HSR:22.603% D--
Kills:6,122
Deaths (as Heavy Assault):2,986
Deaths (to Heavy Assaults):2,742
KDR:2.05023
Kill Difference:3,136
Playtime:574.206 hours
Usage:34%
Score:6.429m
Score/min:187
Accuracy (listed only):16.799%
HSR (listed only):19.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D-
Pandora VX25
D
Kills:580
Deaths:433
KDR:1.339
Accuracy:30.970% D-
HSR:12.931% D
Kills:1,464
Deaths (as Engineer):1,420
Deaths (to Engineers):2,017
KDR:1.03099
Kill Difference:44
Playtime:765.981 hours
Usage:45%
Score:13.796m
Score/min:300
Accuracy (listed only):24.728%
HSR (listed only):14.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:580
Deaths:433
KDR:1.339
Accuracy:30.970% D-
HSR:12.931% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:88
Deaths:49
KDR:1.796
Accuracy:19.047% D--
HSR:12.500% D-
Pulsar VS1
D-
Kills:79
Deaths:62
KDR:1.274
Accuracy:18.884% D--
HSR:15.190% D-
Kills:841
Deaths (as Combat Medic):655
Deaths (to Combat Medics):976
KDR:1.28397
Kill Difference:186
Playtime:15.462 hours
Usage:1%
Score:0.240m
Score/min:259
Accuracy (listed only):21.717%
HSR (listed only):11.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D-
Pandora VX25
D
Kills:580
Deaths:433
KDR:1.339
Accuracy:30.970% D-
HSR:12.931% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:88
Deaths:49
KDR:1.796
Accuracy:19.047% D--
HSR:12.500% D-
Kills:1,646
Deaths (as Light Assault):1,580
Deaths (to Light Assaults):1,730
KDR:1.04177
Kill Difference:66
Playtime:50.020 hours
Usage:3%
Score:0.364m
Score/min:121
Accuracy (listed only):21.618%
HSR (listed only):11.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:916
Deaths:176
KDR:5.205
Accuracy:36.797% C+
HSR:66.594% D--
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:88
Deaths:49
KDR:1.796
Accuracy:19.047% D--
HSR:12.500% D-
Kills:1,098
Deaths (as Infiltrator):336
Deaths (to Infiltrators):1,548
KDR:3.26786
Kill Difference:762
Playtime:78.529 hours
Usage:5%
Score:0.583m
Score/min:124
Accuracy (listed only):24.604%
HSR (listed only):28.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,723
Deaths:538
KDR:3.203
Accuracy:15.445% D
HSR:15.206% D*
Blueshift VM5
D
Kills:1,598
Deaths:447
KDR:3.575
Accuracy:16.411% D
HSR:16.583% D-
Blueshift VM5
D
Kills:1,562
Deaths:429
KDR:3.641
Accuracy:15.953% D
HSR:15.301% D*
Quasar VM1
C
Kills:1,448
Deaths:346
KDR:4.185
Accuracy:14.927% C
HSR:16.713% C-
Nebula VM20
C-
Kills:1,227
Deaths:408
KDR:3.007
Accuracy:16.383% C-
HSR:15.403% D--
Cosmos VM3
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:12.568% D--
HSR:16.552% D
Quasar VM1
D
Kills:1,034
Deaths:187
KDR:5.529
Accuracy:15.244% D
HSR:13.830% D**
Cosmos VM3
C+
Kills:670
Deaths:208
KDR:3.221
Accuracy:12.280% D--
HSR:18.657% C+
Comet VM2
C++
Kills:419
Deaths:248
KDR:1.690
Accuracy:32.611% D*
HSR:4.296% C++
Comet VM2
B**
Kills:106
Deaths:42
KDR:2.524
Accuracy:35.864% D--
HSR:6.604% B**
Kills:10,947
Deaths (as MAX Suit):1,610
Deaths (to MAX Suits):919
KDR:6.79938
Kill Difference:9,337
Playtime:201.870 hours
Usage:12%
Score:3.700m
Score/min:305
Accuracy (listed only):18.768%
HSR (listed only):13.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:4,856
V. Kills:444 N/A
Deaths:220
KDR:22.073
Accuracy:28.439% D*
KPH:55.500 A+
VKPH:5.100 D
L100 Python HESH
B**
Kills:3,254
V. Kills:384 N/A
Deaths:63
KDR:51.651
Accuracy:43.062% D
KPH:75.700 B**
VKPH:8.900 C++
L100 Python AP
B**
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:54.667% C
KPH:44.700 B**
VKPH:18.500 C++
Kills:8,163 (8,163 + 0)
Deaths:284
KDR:28.743
VKDR:2.993
Vehicle Kills:850
Kill Difference:7,879
Playtime:131.671 hours
Usage:8%
Score:1.521m
Score/min:193
Driving Accuracy:54.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:6,468
V. Kills:2,649 244%
Deaths:228
KDR:28.368
Accuracy:49.748% C--
KPH:37.800 B**
VKPH:15.500 C+
Supernova VPC
A
Kills:3,650
V. Kills:794 459%
Deaths:76
KDR:48.026
Accuracy:48.929% C+
KPH:59.700 B*
VKPH:13 A
Supernova PC
B++
Kills:1,370
V. Kills:357 383%
Deaths:96
KDR:14.271
Accuracy:44.078% D
KPH:30.200 B++
VKPH:7.900 C+
Saron HRB
C+
Kills:334
V. Kills:158 210%
Deaths:25
KDR:13.360
Accuracy:30.726% D**
KPH:23.900 C+
VKPH:11.300 C--
Proton II PPA
C**
Kills:156
V. Kills:13 N/A
Deaths:11
KDR:14.182
Accuracy:17.056% D*
KPH:51 C+
VKPH:4.300 C**
E540 Halberd
C*
Kills:114
V. Kills:29 380%
Deaths:8
KDR:14.250
Accuracy:36.106% D**
KPH:33.700 C*
VKPH:8.600 D*
Kills:12,092 (11,488 + 604)
Deaths:444
KDR:27.234
VKDR:9.009
Vehicle Kills:4,000
Kill Difference:11,648
Playtime:298.160 hours
Usage:18%
Score:3.731m
Score/min:209
Driving Accuracy:44.078%
Gunner Accuracy:36.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:444
V. Kills:20 N/A
Deaths:8
KDR:55.500
Accuracy:14.829% D
KPH:55.500 C
VKPH:2.500 C
M20 Basilisk
C+
Kills:164
V. Kills:27 N/A
Deaths:9
KDR:18.222
Accuracy:23.309% F-
KPH:20.300 C+
VKPH:3.300 D*
M12 Kobalt
C-
Kills:116
V. Kills:6 N/A
Deaths:1
KDR:116
Accuracy:10.935% D*
KPH:46.100 D
VKPH:2.400 C-
M20 Basilisk
C*
Kills:102
V. Kills:18 N/A
Deaths:7
KDR:14.571
Accuracy:25.468% D**
KPH:23.700 C*
VKPH:4.200 D--
M60-G Bulldog
B
Kills:88
V. Kills:7 N/A
Deaths:5
KDR:17.600
Accuracy:25.931% D-
KPH:34 B
VKPH:2.700 D-
G30 Walker
B
Kills:64
V. Kills:15 400%
Deaths:4
KDR:16
Accuracy:20.638% D**
KPH:18.700 B
VKPH:4.400 D--
Kills:978 (0 + 978)
Deaths:34
KDR:28.765
VKDR:2.735
Vehicle Kills:93
Kill Difference:944
Playtime:28.889 hours
Usage:2%
Score:0.278m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:20.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,1176,46822828.368M++23.7349.748%C--N/A37.8B**15.5C+198171.3h3.9B*7.8B++
C75 Viper 5,3004,85622022.073M**17.4428.439%D*1.194%C55.5A+5.1D16787.5h7.5B**26.3B+
Supernova VPC 4,4443,6507648.026M++43.3948.929%C+N/A59.7B*13A21161.1h3.1C**6.2C**
L100 Python HESH 3,6383,2546351.651M**47.0243.062%DN/A75.7B**8.9C++22443h2.8B++6.5B+
NS Decimator 2,3732,1161,3041.623B++3.0150.775%D*2.316%C++41.3B5D*16251.2h3.6B*7B+
Frag Grenade 1,9261,86111861N/A1,856.3758.63%A++N/A809.1A28.3A*24712.3h2.7B**4.6B**
Nebula VM20 1,7341,7235383.203B+1.4315.445%D15.206%D*36.4C*N/A10647.4h15.8C*102.4C+
Blueshift VM5 1,6221,5984473.575B+1.0616.411%D16.583%D-27.7CN/A7657.6h17.8C108.2C
Blueshift VM5 1,5841,5624293.641B+0.9915.953%D15.301%D*27.6CN/A7956.6h16.5C+103.7C
Quasar VM1 1,4681,4483464.185A++0.4514.927%C16.713%C-27C**N/A8053.7h13.2B+88.4C*
Supernova PC 1,7271,3709614.271A9.6444.078%D1.241%D30.2B++7.9C+14545.4h4.4B+10B
Nebula VM20 1,2331,2274083.007B+1.6316.383%C-15.403%D--37.1C*N/A10933.1h16.9C+102.9C+
SVA-88 1,1831,1687361.587C+3.0515.964%D**16.866%D*11.3D*N/A29103.6h14.1D88.5D*
NS-15M2 1,1751,1674672.499B+2.1417.237%D*18.852%D-18.2D-N/A5664.1h13.3C+77.2C--
Flare VE6 1,1751,1675172.257B*2.3816.353%D--20.566%D14.5D-N/A3680.6h12C73.4D
Ursa 1,1741,1654812.422A2.2117.642%D-21.803%C21.9DN/A6453.3h11.4C++64.8C
Orion VS54 1,1671,1636541.778C**2.8617.435%D14.016%D**17.4DN/A7466.7h11.5B+66.1C+
S1 1,2341,1636721.731A++2.9050.757%D3.353%B39.7B**2.4D**16229.3h3.4A+6.8B**
Cosmos VM3 1,1641,1603673.161B*1.4712.568%D--16.552%D24.9CN/A6646.6h13.5C**107.3C+
Quasar VM1 1,0491,0341875.529A++0.8915.244%D13.83%D**30.4C+N/A8134h12.6B+82.4C++
C-4 1,0999953482.859B**1.7827.23%C*N/A134.5B**14.1D--7537.4h1.4C*5.2B
XM98 9219161765.205A++0.5736.797%C+66.594%D--17.5C-N/A4952.3h2.7C7.3C+
Solstice VE3 8938849870.896C*3.7418.487%D-15.272%D-5.4D-N/A22162.3h16C++86.8C+
Lasher X2 9178804681.88A2.7523.349%C3.75%C+18.7DN/A6147h30.1F-128.8D
Hades VSH4 7856923601.922M+2.7147.99%F*2.457%C+28.5C++3.8C11324.3h5.3A11B+
Cosmos VM3 6726702083.221B*1.4112.28%D--18.657%C+23.7C--N/A6628.3h14C+114C-
Pandora VX25 5835804331.339C++3.3030.97%D-12.931%D6.8D*N/A1985h5C16.1C-
MANA Anti-Personnel Turret 5034892332.099N/A2.5414.671%UN/A4890U140U11273900.1h26.1T*178T*
M12 Kobalt 464444855.5M**50.8714.829%D18.469%C++55.5C2.5C1908h18.2B122.8C++
Comet VM2 4374192481.69B**2.9432.611%D*4.296%C++13.5B+N/A5231.1h13.4B**41.1B+
Tank Mine 5143841427.429U22.7949.569%B**N/A202.1A*68.4C*13001.9h2.1C4.2B**
Saron HRB 4923342513.36A++8.7330.726%D**1.796%C*24C+11.4C--50013.9h20.6B67.1D
Betelgeuse 54-A 2932921312.229C+2.4116.165%F--22.603%D--18.1D**N/A8816.1h13.1D*81.2F--
Proximity Mine 1921921216M**11.3743.33%C++N/A101.1C-N/A3481.9h2.3D*5.3C
M20 Basilisk 191164918.222S13.5923.309%F-6.098%C++20.2C+3.3D*1368.1h46.7B**200.4B+
Proton II PPA 1691561114.182C++9.5517.056%D*1.923%C+50.3C+4.2C**1853.1h9.3C**54.4C
Spear Anti-Vehicle Phalanx Turret 148120913.333B**8.7035.388%D--2.5%D40C++9.3D*3003h6.1B*17.3B+
M12 Kobalt 1221161116S111.3710.935%D*16.379%C46.4D2.4C-1962.5h16.8B+153.6C
E540 Halberd 143114814.25B+9.6236.106%D**5.263%A++33.5C*8.5D*3613.4h4.8B*13.3C+
Comet VM2 119106422.524A++2.1135.864%D--6.604%B**16.6B*2F956.4h24.3B67.7C+
M20 Basilisk 120102714.571S9.9425.468%D**9.804%A++23.7C*4.2D--1824.3h46.2A181.6B*
Sirius SX12 96941110.847C+3.7917.967%D*6.383%F-5.7D*N/A3716.4h27.1F--151F-
Sticky Grenade 9290190N/A85.3746.387%DN/A900C+20B++32840.1h2.2C++4.8C+
M60-G Bulldog 9588517.6S12.9725.931%D-1.136%D*33.8C**2.7D-1662.6h6.6B+25.3C+
NS-7 PDW 8888491.796B**2.8419.047%D--12.5%D-7.2D--N/A3712.3h12.7B+66.8C++
Pulsar VS1 7979621.274B3.3618.884%D--15.19%D-10.4D-N/A1197.6h19.1D*101.2D-
G30 Walker 7964416S11.3720.638%D**6.25%B**18.8B4.4D--863.4h76.8A*372A
Anti-Vehicle Grenade 7063163N/A58.3762.476%AN/A630A70C25890.1h5.1B+8.2B++
M12 Kobalt 5555155A50.3718.295%D21.818%B*110C++N/A3930.5h14.4B+78.7C**
L100 Python AP 7553153U48.3754.667%CN/A44.2B**18.3C+9481.2h5.4B+9.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2900.8h
Anti-Vehicle MANA Turret33100.5h
Nano-Armor Kit242822,33550.7h
Nanite Revive Grenade0730h
Medical Applicator6542,6374.7h
Spitfire Auto-Turret02270.4h
M12 Kobalt0550h
Ammunition Package286,0213.9h
Medical Kit52500.2h
Anti-Infantry MANA Turret162751.6h
Nano-Repair Grenade01900.1h
Recon Detection Device0700.1h
Xiphos Anti-Personnel Phalanx Turret02490h

Check the help document for the dictionary if you want to learn more about words used here.


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