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Ascendant Legionary LGLuis10[S0VA] LGLuis10
VS BR 43

KDR: 4.6

Score: 24.6m

Last Seen: Mar 22nd, 2019 1:49 AM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 84
Level Progress (to 44): 6%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC C75 Viper Supernova VPC L100 Python HESH NS Decimator Frag Grenade Nebula VM20 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 1593TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.199%17.774%3061010237,0721.75442.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.512%-0.757D--0.448C--0.987B*HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.8-0.026C+13.20.076C+63.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.108%0.807%52385102819,319479459040.3319421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.281%-0.369C--1.16D*0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+4.50.642B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.252%8.605%306910241,5343543994.32113384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%-1.476F1.071B**-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1160.02C+23.50.404B92.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.814%66.521%3061103291483651.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.268C*-0.041C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.261C*2.70.155C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.922%12.96%3061103257135431.61299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.874D---0.313C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.227C5-0.031C+11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 84
24.6m224.9%288 (17.3k)245 (14.7k)4.6041150,59010,9885.4749743 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033353814.546%8.174%11909:1019

45% Engineer33% Heavy Assault12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 12:29 AMOct 2nd, 2018 5:42 AMMar 21st, 2019 11:43 PM (4h) (PST)Mar 21st, 2019 9:53 PM (6h) (PST)Mar 21st, 2019 9:49 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6161794370.5040.1090.0411.2690.061364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,94110,74126,200307276414,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1674.6h/69.8d 9,569 4,135 14,618 127.5k 2,315 6,093 6,099 61.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:15.964% D**
HSR:16.866% D*
Flare VE6
D
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:16.353% D--
HSR:20.566% D
NS-15M2
D-
Kills:1,167
Deaths:467
KDR:2.499
Accuracy:17.237% D*
HSR:18.852% D-
Ursa
C
Kills:1,165
Deaths:480
KDR:2.427
Accuracy:17.638% D-
HSR:21.803% C
Orion VS54
D
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:17.471% D
HSR:13.966% D**
Lasher X2
C+
Kills:843
Deaths:459
KDR:1.837
Accuracy:23.185% C
HSR:3.796% C+
Betelgeuse 54-A
D**
Kills:101
Deaths:53
KDR:1.906
Accuracy:18.647% F-
HSR:19.802% D**
Kills:6,771
Deaths (as Heavy Assault):3,362
Deaths (to Heavy Assaults):2,712
KDR:2.01398
Kill Difference:3,409
Playtime:558.967 hours
Usage:33%
Score:6.222m
Score/min:186
Accuracy (listed only):18.071%
HSR (listed only):16.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D
Pandora VX25
D
Kills:571
Deaths:426
KDR:1.340
Accuracy:30.922% D-
HSR:12.960% D
Kills:1,455
Deaths (as Engineer):1,413
Deaths (to Engineers):2,004
KDR:1.02972
Kill Difference:42
Playtime:759.394 hours
Usage:45%
Score:13.610m
Score/min:299
Accuracy (listed only):24.704%
HSR (listed only):14.116%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:571
Deaths:426
KDR:1.340
Accuracy:30.922% D-
HSR:12.960% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.865% D--
HSR:12.644% D-
Pulsar VS1
D
Kills:79
Deaths:62
KDR:1.274
Accuracy:18.884% D-
HSR:15.190% D
Kills:831
Deaths (as Combat Medic):647
Deaths (to Combat Medics):967
KDR:1.28439
Kill Difference:184
Playtime:15.460 hours
Usage:1%
Score:0.240m
Score/min:259
Accuracy (listed only):21.659%
HSR (listed only):11.794%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.487% D-
HSR:15.272% D
Pandora VX25
D
Kills:571
Deaths:426
KDR:1.340
Accuracy:30.922% D-
HSR:12.960% D
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.865% D--
HSR:12.644% D-
Kills:1,636
Deaths (as Light Assault):1,572
Deaths (to Light Assaults):1,709
KDR:1.04071
Kill Difference:64
Playtime:49.846 hours
Usage:3%
Score:0.363m
Score/min:121
Accuracy (listed only):21.560%
HSR (listed only):11.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:914
Deaths:176
KDR:5.193
Accuracy:36.814% C+
HSR:66.521% D-
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.865% D--
HSR:12.644% D-
Kills:1,095
Deaths (as Infiltrator):335
Deaths (to Infiltrators):1,521
KDR:3.26866
Kill Difference:760
Playtime:78.198 hours
Usage:5%
Score:0.580m
Score/min:124
Accuracy (listed only):24.549%
HSR (listed only):28.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,723
Deaths:538
KDR:3.203
Accuracy:15.445% D
HSR:15.206% D--
Blueshift VM5
D
Kills:1,541
Deaths:439
KDR:3.510
Accuracy:16.287% D
HSR:16.613% D-
Blueshift VM5
D
Kills:1,520
Deaths:421
KDR:3.610
Accuracy:15.836% D
HSR:15.197% D--
Quasar VM1
C+
Kills:1,378
Deaths:343
KDR:4.017
Accuracy:14.661% C+
HSR:16.691% C
Nebula VM20
C-
Kills:1,227
Deaths:408
KDR:3.007
Accuracy:16.383% C-
HSR:15.403% D-
Cosmos VM3
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:12.568% D-
HSR:16.552% D
Quasar VM1
D
Kills:962
Deaths:184
KDR:5.228
Accuracy:14.899% D
HSR:13.825% D**
Cosmos VM3
C+
Kills:670
Deaths:208
KDR:3.221
Accuracy:12.280% D--
HSR:18.657% C+
Comet VM2
C+
Kills:419
Deaths:247
KDR:1.696
Accuracy:32.611% D*
HSR:4.296% C+
Comet VM2
B**
Kills:106
Deaths:41
KDR:2.585
Accuracy:35.865% D--
HSR:6.604% B**
Kills:10,706
Deaths (as MAX Suit):1,598
Deaths (to MAX Suits):914
KDR:6.69962
Kill Difference:9,108
Playtime:199.560 hours
Usage:12%
Score:3.616m
Score/min:302
Accuracy (listed only):18.683%
HSR (listed only):13.904%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:4,856
V. Kills:444 N/A
Deaths:220
KDR:22.073
Accuracy:28.439% D*
KPH:55.500 A+
VKPH:5.100 D
L100 Python HESH
B**
Kills:3,244
V. Kills:383 N/A
Deaths:63
KDR:51.492
Accuracy:43.089% D
KPH:75.700 B**
VKPH:8.900 C*
L100 Python AP
A
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:54.667% C+
KPH:44.700 A
VKPH:18.500 C++
Kills:8,153 (8,153 + 0)
Deaths:284
KDR:28.708
VKDR:2.989
Vehicle Kills:849
Kill Difference:7,869
Playtime:131.521 hours
Usage:8%
Score:1.517m
Score/min:192
Driving Accuracy:54.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:6,257
V. Kills:2,580 242%
Deaths:223
KDR:28.058
Accuracy:49.701% C-
KPH:37.300 A
VKPH:15.400 C++
Supernova VPC
A
Kills:3,592
V. Kills:789 455%
Deaths:75
KDR:47.893
Accuracy:48.941% C
KPH:59.400 B*
VKPH:13 A
Supernova PC
B*
Kills:1,370
V. Kills:357 383%
Deaths:96
KDR:14.271
Accuracy:44.078% D
KPH:30.200 B*
VKPH:7.900 C+
Saron HRB
C+
Kills:329
V. Kills:156 210%
Deaths:25
KDR:13.160
Accuracy:30.802% D**
KPH:23.900 C+
VKPH:11.300 C--
Proton II PPA
B
Kills:156
V. Kills:13 N/A
Deaths:11
KDR:14.182
Accuracy:17.056% D--
KPH:51 C+
VKPH:4.300 B
E540 Halberd
C++
Kills:108
V. Kills:26 400%
Deaths:8
KDR:13.500
Accuracy:35.815% F
KPH:32.400 C++
VKPH:7.800 D**
Kills:11,812 (11,219 + 593)
Deaths:438
KDR:26.968
VKDR:8.952
Vehicle Kills:3,921
Kill Difference:11,374
Playtime:293.849 hours
Usage:18%
Score:3.663m
Score/min:208
Driving Accuracy:44.078%
Gunner Accuracy:35.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:422
V. Kills:19 N/A
Deaths:8
KDR:52.750
Accuracy:14.786% D
KPH:55.300 C
VKPH:2.500 C
M20 Basilisk
C+
Kills:163
V. Kills:27 N/A
Deaths:9
KDR:18.111
Accuracy:23.313% F
KPH:20.400 C+
VKPH:3.400 D*
M12 Kobalt
C
Kills:105
V. Kills:6 N/A
Deaths:1
KDR:105
Accuracy:10.747% D**
KPH:43 D
VKPH:2.500 C
M20 Basilisk
C*
Kills:100
V. Kills:17 N/A
Deaths:7
KDR:14.286
Accuracy:25.507% D**
KPH:23.600 C*
VKPH:4 D--
M60-G Bulldog
B
Kills:87
V. Kills:7 N/A
Deaths:5
KDR:17.400
Accuracy:25.756% D--
KPH:33.800 B
VKPH:2.700 D-
G30 Walker
B+
Kills:64
V. Kills:15 400%
Deaths:4
KDR:16
Accuracy:20.638% D*
KPH:18.800 B+
VKPH:4.400 D--
Kills:941 (0 + 941)
Deaths:34
KDR:27.676
VKDR:2.676
Vehicle Kills:91
Kill Difference:907
Playtime:28.278 hours
Usage:2%
Score:0.266m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:20.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,8376,25722328.058M**23.4549.701%C-N/A37.3A15.4C++197167.8h3.9B**7.9B++
C75 Viper 5,3004,85622022.073S17.4728.439%D*1.194%C55.5A+5.1D16787.5h7.5B**26.3B++
Supernova VPC 4,3813,5927547.893M**43.2948.941%CN/A59.4B*13A21160.5h3.1C**6.3C**
L100 Python HESH 3,6273,2446351.492M*46.8943.089%DN/A75.8B**8.9C*22442.8h2.8B++6.5B+
NS Decimator 2,3022,0611,2801.61B++2.9950.48%D*2.28%C+41.4B+4.8D*16049.8h3.5B*7B+
Frag Grenade 1,8321,77211772N/A1,767.4058.665%A++N/A805.5A+27.3M**24572.2h2.7B**4.7B**
Nebula VM20 1,7341,7235383.203B+1.4015.445%D15.206%D--36.4C**N/A10547.4h15.8C*102.4C+
Blueshift VM5 1,5631,5414393.51B+1.0916.287%D16.613%D-27.4CN/A7556.3h17.9C109.7C
Blueshift VM5 1,5401,5204213.61B++0.9915.836%D15.197%D--27.5CN/A7955.2h16.5C+104.1C+
Quasar VM1 1,3981,3783434.017A++0.5914.661%C+16.691%C26.1BN/A7852.7h13.1B++89.6C**
Supernova PC 1,7271,3709614.271A+9.6744.078%D1.241%D-30.2B*7.9C+14545.4h4.4B+10B+
Nebula VM20 1,2331,2274083.007B+1.6016.383%C-15.403%D-37.1C**N/A10933.1h16.9C+102.9C+
SVA-88 1,1831,1687361.587C+3.0215.964%D**16.866%D*11.3D*N/A29103.6h14.1D88.5D-
Flare VE6 1,1751,1675172.257B**2.3516.353%D--20.566%D14.5D--N/A3680.6h12C73.4C-
NS-15M2 1,1751,1674672.499B+2.1117.237%D*18.852%D-18.2D-N/A5664.1h13.3C+77.2C-
Ursa 1,1741,1654802.427A+2.1817.638%D-21.803%C21.9DN/A6453.3h11.4C++64.8C+
S1 1,2341,1636721.731A++2.8750.757%D3.353%B39.7A2.4D**16129.3h3.4A++6.8B**
Orion VS54 1,1641,1606501.785C**2.8217.471%D13.966%D**17.4DN/A7466.5h11.5B+65.9C+
Cosmos VM3 1,1641,1603673.161B**1.4412.568%D-16.552%D24.9C+N/A6646.6h13.5B107.3C+
C-4 1,0949913482.848B**1.7627.202%C**N/A133.9A13.9D--7467.4h1.4C**5.2B+
Quasar VM1 9769621845.228A++0.6214.899%D13.825%D**29.2C+N/A7833h12.5B+83.8C++
XM98 9199141765.193A+0.5936.814%C+66.521%D-17.5C--N/A4952.2h2.7C+7.3C+
Solstice VE3 8938849870.896C*3.7118.487%D-15.272%D5.4D-N/A22162.3h16C++86.8C+
Lasher X2 8778434591.837A+2.7723.185%C3.796%C+18.2DN/A6046.3h30.2F-130.3D
Hades VSH4 7856923601.922M+2.6847.99%F*2.457%C+28.5B+3.8D--11224.3h5.3A11B+
Cosmos VM3 6726702083.221B*1.3812.28%D--18.657%C+23.7CN/A6528.3h14C++114C
Pandora VX25 5745714261.34C*3.2630.922%D-12.96%D6.8D*N/A1983.6h5C16.2C-
MANA Anti-Personnel Turret 5034892332.099N/A2.5114.671%UN/A4890U140U11211300.1h26.1T*178T*
M12 Kobalt 441422852.75M**48.1514.786%D17.773%C+55.5C2.5C1877.6h18.3C**124C+
Comet VM2 4374192471.696B**2.9132.611%D*4.296%C+13.5B+N/A5231.1h13.4B**41.1B+
Tank Mine 5103801427.143U22.5449.291%AN/A200A*68.4C*12911.9h2.1C4.3B**
Saron HRB 4853292513.16A++8.5630.802%D**1.824%C*23.8C+11.3C--50113.8h20.8B67.5D
Proximity Mine 1921921216S11.4043.275%C++N/A101.1CN/A3471.9h2.3D--5.3C
M20 Basilisk 190163918.111S13.5123.313%F6.135%C++20.4C+3.4D*1368h46.5A+199.3B++
Proton II PPA 1691561114.182C++9.5817.056%D--1.923%C+50.3C+4.2C**1853.1h9.3C*54.4C
Spear Anti-Vehicle Phalanx Turret 148120913.333B**8.7335.388%D-2.5%D-40C*9.3D*2993h6.1B*17.3B+
E540 Halberd 134108813.5B+8.9035.815%F5.556%A++32.7C++7.9D**3523.3h4.9B*13.8C
Comet VM2 119106412.585A++2.0235.865%D--6.604%B**16.6B*2F956.4h24.3B67.7C+
M12 Kobalt 1111051105M**100.4010.747%D**16.191%C43.8D2.5C1812.4h17.3B160.6C-
Betelgeuse 54-A 101101531.906C2.7018.647%F-19.802%D**23.5D*N/A2184.3h13D--70F
M20 Basilisk 117100714.286S9.6825.507%D**10%A++23.8C*4D--1804.2h46.2A+181.1B*
Sirius SX12 96941110.847C+3.7617.967%D*6.383%F-5.7D--N/A3716.4h27.1F--151F
Sticky Grenade 9290190N/A85.4046.387%DN/A900C+20B*32780.1h2.2C++4.8C++
M60-G Bulldog 9487517.4M**12.8025.756%D--1.149%D*33.5B2.7D-1662.6h6.6B+25.5C+
NS-7 PDW 8787481.813A2.7918.865%D--12.644%D-7.2D-N/A3612.1h12.5B++66.2C++
Pulsar VS1 7979621.274B3.3318.884%D-15.19%D10.4D-N/A1177.6h19.1D--101.2D--
G30 Walker 7964416S11.4020.638%D*6.25%B**18.8B+4.4D--863.4h76.8A*372A
Anti-Vehicle Grenade 7063163N/A58.4062.476%AN/A630A70C25890.1h5.1B+8.2B++
L100 Python AP 7553153U48.4054.667%C+N/A44.2A18.3C++9441.2h5.4B+9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33100.5h
Nano-Armor Kit241815,64950.1h
Spawn Beacon51,2400.7h
Nanite Revive Grenade0730h
Medical Applicator6542,6374.7h
Spitfire Auto-Turret02230.4h
M12 Kobalt0550h
Ammunition Package286,0073.9h
Medical Kit52310.2h
Anti-Infantry MANA Turret162751.6h
Nano-Repair Grenade01830.1h
Recon Detection Device0670.1h
Xiphos Anti-Personnel Phalanx Turret02490h

Check the help document for the dictionary if you want to learn more about words used here.


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