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Operant Legionary LGLuis10[S0VA] LGLuis10
VS BR 31

KDR: 4.63

Score: 23.9m

Last Seen: Jan 21st, 2019 11:49 PM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 110
Level Progress (to 32): 41%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC C75 Viper Supernova VPC L100 Python HESH NS Decimator Nebula VM20 Frag Grenade Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 1586TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.132%17.34%297910136,3151.641542.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.52%-0.774D--0.536D0.941B*HEAD ++ (~8.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.1-0.055C+13.40.054C+64.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.985%0.813%52415101719,071471453840.4904420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.24%-0.393C---1.164D*0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+4.50.638B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.229%7.992%295910131,4643513964.17094369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.994%-1.477F0.883B*-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118-0.01C+23.90.385C**94.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.807%66.63%2951102190581241.11453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.26C*-0.032C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.253C*2.70.148C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.597%13.091%2951102155033331.64671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.905D---0.286C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.255C5-0.041C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 110
23.9m221.5%286 (17.2k)245 (14.7k)4.6252649,07410,6105.5104631 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022342814.427%8.021%11609:1017

46% Engineer32% Heavy Assault12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 12:29 AMOct 2nd, 2018 5:42 AMJan 21st, 2019 6:40 PM (10h) (PST)Jan 21st, 2019 8:17 PM (9h) (PST)Jan 21st, 2019 7:49 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201814390.5030.1090.0401.2490.061355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,17810,86326,315307275414,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1626.9h/67.8d 9,392 3,936 14,235 121.9k 2,248 5,915 5,991 60.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:15.964% D**
HSR:16.866% D*
Flare VE6
C--
Kills:1,167
Deaths:517
KDR:2.257
Accuracy:16.353% D--
HSR:20.566% C--
Orion VS54
D
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:17.471% D
HSR:13.966% D**
NS-15M2
D-
Kills:852
Deaths:355
KDR:2.400
Accuracy:17.100% D*
HSR:18.075% D-
Ursa
C
Kills:824
Deaths:346
KDR:2.382
Accuracy:17.568% D-
HSR:21.602% C
Lasher X2
C+
Kills:815
Deaths:451
KDR:1.807
Accuracy:22.856% C
HSR:3.681% C+
Kills:5,986
Deaths (as Heavy Assault):3,055
Deaths (to Heavy Assaults):2,616
KDR:1.95941
Kill Difference:2,931
Playtime:524.465 hours
Usage:32%
Score:5.709m
Score/min:181
Accuracy (listed only):17.885%
HSR (listed only):15.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.483% D-
HSR:15.272% D
Pandora VX25
C-
Kills:550
Deaths:416
KDR:1.322
Accuracy:30.597% D-
HSR:13.091% C-
Kills:1,434
Deaths (as Engineer):1,403
Deaths (to Engineers):1,963
KDR:1.0221
Kill Difference:31
Playtime:753.481 hours
Usage:46%
Score:13.432m
Score/min:297
Accuracy (listed only):24.540%
HSR (listed only):14.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:550
Deaths:416
KDR:1.322
Accuracy:30.597% D-
HSR:13.091% C-
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.865% D--
HSR:12.644% D-
Pulsar VS1
D
Kills:79
Deaths:62
KDR:1.274
Accuracy:18.884% D--
HSR:15.190% D
Kills:810
Deaths (as Combat Medic):637
Deaths (to Combat Medics):919
KDR:1.27159
Kill Difference:173
Playtime:15.442 hours
Usage:1%
Score:0.240m
Score/min:259
Accuracy (listed only):21.578%
HSR (listed only):11.827%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:884
Deaths:987
KDR:0.896
Accuracy:18.483% D-
HSR:15.272% D
Pandora VX25
C-
Kills:550
Deaths:416
KDR:1.322
Accuracy:30.597% D-
HSR:13.091% C-
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.865% D--
HSR:12.644% D-
Kills:1,615
Deaths (as Light Assault):1,562
Deaths (to Light Assaults):1,643
KDR:1.03393
Kill Difference:53
Playtime:49.356 hours
Usage:3%
Score:0.352m
Score/min:119
Accuracy (listed only):21.478%
HSR (listed only):11.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:905
Deaths:176
KDR:5.142
Accuracy:36.807% C+
HSR:66.630% D-
Sirius SX12
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:17.967% D*
HSR:6.383% F-
NS-7 PDW
D-
Kills:87
Deaths:48
KDR:1.813
Accuracy:18.865% D--
HSR:12.644% D-
Kills:1,086
Deaths (as Infiltrator):335
Deaths (to Infiltrators):1,475
KDR:3.24179
Kill Difference:751
Playtime:77.771 hours
Usage:5%
Score:0.578m
Score/min:124
Accuracy (listed only):24.546%
HSR (listed only):28.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,723
Deaths:538
KDR:3.203
Accuracy:15.445% D
HSR:15.206% D--
Blueshift VM5
D
Kills:1,505
Deaths:429
KDR:3.508
Accuracy:16.206% D
HSR:16.744% D
Blueshift VM5
D
Kills:1,476
Deaths:411
KDR:3.591
Accuracy:15.731% D
HSR:15.244% D--
Quasar VM1
C+
Kills:1,373
Deaths:343
KDR:4.003
Accuracy:14.665% C+
HSR:16.679% C
Nebula VM20
C-
Kills:1,227
Deaths:408
KDR:3.007
Accuracy:16.383% C-
HSR:15.403% D-
Cosmos VM3
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:12.568% D-
HSR:16.552% D
Quasar VM1
D
Kills:957
Deaths:184
KDR:5.201
Accuracy:14.910% D
HSR:13.898% D*
Cosmos VM3
C+
Kills:670
Deaths:208
KDR:3.221
Accuracy:12.280% D--
HSR:18.657% C+
Comet VM2
C+
Kills:419
Deaths:247
KDR:1.696
Accuracy:32.611% D*
HSR:4.296% C+
Comet VM2
B**
Kills:106
Deaths:41
KDR:2.585
Accuracy:35.865% D--
HSR:6.604% B**
Kills:10,616
Deaths (as MAX Suit):1,588
Deaths (to MAX Suits):890
KDR:6.68514
Kill Difference:9,028
Playtime:198.684 hours
Usage:12%
Score:3.592m
Score/min:301
Accuracy (listed only):18.666%
HSR (listed only):13.928%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:4,856
V. Kills:444 N/A
Deaths:220
KDR:22.073
Accuracy:28.439% D*
KPH:55.500 A+
VKPH:5.100 D
L100 Python HESH
B**
Kills:3,223
V. Kills:382 N/A
Deaths:63
KDR:51.159
Accuracy:43.078% D
KPH:75.700 B**
VKPH:9 C*
L100 Python AP
A
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:54.667% C+
KPH:44.700 A
VKPH:18.500 C++
Kills:8,132 (8,132 + 0)
Deaths:284
KDR:28.634
VKDR:2.986
Vehicle Kills:848
Kill Difference:7,848
Playtime:131.233 hours
Usage:8%
Score:1.513m
Score/min:192
Driving Accuracy:54.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:6,155
V. Kills:2,545 242%
Deaths:219
KDR:28.105
Accuracy:49.565% C--
KPH:37.100 A
VKPH:15.300 C++
Supernova VPC
A+
Kills:3,467
V. Kills:773 448%
Deaths:74
KDR:46.851
Accuracy:48.634% C
KPH:58.400 B*
VKPH:13 A+
Supernova PC
B*
Kills:1,370
V. Kills:357 383%
Deaths:96
KDR:14.271
Accuracy:44.061% D
KPH:30.200 B*
VKPH:7.900 C+
Saron HRB
C+
Kills:329
V. Kills:156 210%
Deaths:25
KDR:13.160
Accuracy:30.769% D**
KPH:23.900 C+
VKPH:11.300 D
Proton II PPA
B+
Kills:151
V. Kills:13 N/A
Deaths:10
KDR:15.100
Accuracy:16.843% D*
KPH:50.600 C
VKPH:4.400 B+
E540 Halberd
C+
Kills:104
V. Kills:24 416%
Deaths:8
KDR:13
Accuracy:35.890% F
KPH:31.600 C+
VKPH:7.300 D**
Kills:11,576 (10,992 + 584)
Deaths:432
KDR:26.796
VKDR:8.954
Vehicle Kills:3,868
Kill Difference:11,144
Playtime:290.879 hours
Usage:18%
Score:3.580m
Score/min:205
Driving Accuracy:44.061%
Gunner Accuracy:35.890%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:372
V. Kills:18 N/A
Deaths:7
KDR:53.143
Accuracy:14.269% D
KPH:52.100 C
VKPH:2.500 C
M20 Basilisk
C+
Kills:160
V. Kills:27 N/A
Deaths:8
KDR:20
Accuracy:23.310% F
KPH:20.400 C+
VKPH:3.400 D*
M12 Kobalt
C
Kills:101
V. Kills:6 N/A
Deaths:1
KDR:101
Accuracy:10.696% D**
KPH:42.200 D
VKPH:2.500 C
M20 Basilisk
C++
Kills:98
V. Kills:17 N/A
Deaths:7
KDR:14
Accuracy:25.543% D**
KPH:23.500 C++
VKPH:4.100 D--
M60-G Bulldog
C**
Kills:86
V. Kills:7 N/A
Deaths:5
KDR:17.200
Accuracy:25.770% D--
KPH:33.600 C**
VKPH:2.700 D-
G30 Walker
B+
Kills:63
V. Kills:15 394%
Deaths:4
KDR:15.750
Accuracy:20.666% D*
KPH:18.600 B+
VKPH:4.400 D--
Kills:880 (0 + 880)
Deaths:32
KDR:27.500
VKDR:2.813
Vehicle Kills:90
Kill Difference:848
Playtime:27.511 hours
Usage:2%
Score:0.246m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:20.666%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,7006,15521928.105M**23.4849.565%C--N/A37.1A15.3C++195166.1h3.9B**7.9B++
C75 Viper 5,3004,85622022.073M**17.4528.439%D*1.194%C55.5A+5.1D16787.5h7.5B**26.3B+
Supernova VPC 4,2403,4677446.851M*42.2348.634%CN/A58.4B*13A+20659.4h3.1C**6.3C*
L100 Python HESH 3,6053,2236351.159M*46.5343.078%DN/A75.8B**9C*22442.5h2.8B++6.5B
NS Decimator 2,1981,9831,2401.599B++3.0350.072%D*2.32%C+41.4B+4.5D*15447.9h3.5B*7B+
Nebula VM20 1,7341,7235383.203B+1.4215.445%D15.206%D--36.4C*N/A10547.4h15.8C++102.4C+
Frag Grenade 1,6601,60711607N/A1,602.3758.696%A++N/A803.5A26.5A*23702h2.7B**4.7B**
Blueshift VM5 1,5241,5054293.508B+1.1216.206%D16.744%D27.1CN/A7455.5h17.9C-110.7C
Blueshift VM5 1,4951,4764113.591B+1.0315.731%D15.244%D--27.1CN/A7754.5h16.6C+105.5C
Quasar VM1 1,3931,3733434.003A++0.6214.665%C+16.679%C26.1BN/A7752.6h13.2B+89.7C*
Supernova PC 1,7271,3709614.271A9.6544.061%D1.241%D-30.2B*7.9C+14445.4h4.4B+9.9B+
Nebula VM20 1,2331,2274083.007B+1.6216.383%C-15.403%D-37.1C*N/A10933.1h16.9C+102.9C+
SVA-88 1,1831,1687361.587C+3.0415.964%D**16.866%D*11.3D*N/A29103.6h14.1D88.5D--
Flare VE6 1,1751,1675172.257B*2.3716.353%D--20.566%C--14.5D--N/A3680.6h12C73.4C-
S1 1,2341,1636721.731A++2.8950.757%D3.353%C**39.7A2.4D**16029.3h3.4A+6.8B**
Cosmos VM3 1,1641,1603673.161B*1.4612.568%D-16.552%D24.9CN/A6646.6h13.5B107.3C+
Orion VS54 1,1641,1606501.785C**2.8417.471%D13.966%D**17.5DN/A7366.4h11.5B+65.9C++
C-4 1,0759743452.823B**1.8027.064%C**N/A133.4A13.8D--7317.3h1.4C**5.2B+
Quasar VM1 9719571845.201A++0.5814.91%D13.898%D*29.1C+N/A7832.9h12.5B+84C++
XM98 9099051765.142A++0.5236.807%C+66.63%D-17.5DN/A4951.8h2.7C+7.3C+
Solstice VE3 8938849870.896C*3.7318.483%D-15.272%D5.4D-N/A21162.3h16C++86.7C+
NS-15M2 8588523552.4B+2.2317.1%D*18.075%D-17D-N/A5050h13.6C+79.8C--
Ursa 8308243462.382A2.2417.568%D-21.602%C20.1DN/A5341h11.8C+67.1C
Lasher X2 8448154511.807A2.8222.856%C3.681%C+17.8DN/A5845.9h30.1F-131.5D
Hades VSH4 7856923601.922M+2.7047.99%F*2.457%C+28.5C**3.8C--11224.3h5.3A11B+
Cosmos VM3 6726702083.221B++1.4012.28%D--18.657%C+23.7C-N/A6528.3h14C+114C
Pandora VX25 5535504161.322C*3.3030.597%D-13.091%C-6.7D*N/A1881.9h5C16.4C-
MANA Anti-Personnel Turret 5034892332.099N/A2.5314.671%UN/A4890U140U11153300.1h26.1T*178T*
Comet VM2 4374192471.696B**2.9332.611%D*4.296%C+13.5B+N/A5131.1h13.4B**41.1B+
Tank Mine 5013721426.571U21.9549.162%AN/A195.8A*67.9C*12671.9h2.1C4.3B**
M12 Kobalt 390372753.143S48.5214.269%D17.204%C+52.4C2.5C1647.1h18.5C*129.8C+
Saron HRB 4853292513.16A++8.5330.769%D**1.824%C*23.8C+11.3D49813.8h20.7C**67.4D
Proximity Mine 1901901215.833M**11.2143.206%C++N/A100C-N/A3391.9h2.3D--5.4C
M20 Basilisk 187160820S15.3723.31%F5.625%C+20.3C+3.4D*1357.9h47B**201.6B+
Proton II PPA 1641511015.1C++10.4716.843%D*1.325%D50.3C4.3B1813h9.3C*55C-
Spear Anti-Vehicle Phalanx Turret 148120913.333B**8.7135.388%D-2.5%D-40C++9.3D*2983h6.1B*17.3B+
Comet VM2 119106412.585A++2.0435.865%D--6.604%B**16.6B*2F946.4h24.3C**67.7C+
E540 Halberd 128104813B+8.3735.89%F5.769%A++31.5C+7.3D**3353.3h5B++14C
M12 Kobalt 1071011101M*96.3710.696%D**14.852%D42.1D2.5C1732.4h17.5C*163.8C--
M20 Basilisk 11598714S9.3725.543%D**10.204%A++23.3C++4D*1784.2h46.7A182.7B*
Sirius SX12 96941110.847C+3.7817.967%D*6.383%F-5.7D*N/A3716.4h27.1F--151F-
Sticky Grenade 9290190N/A85.3746.387%DN/A900C+20B**31040.1h2.2C++4.8C+
NS-7 PDW 8787481.813B**2.8118.865%D--12.644%D-7.2D--N/A3612.1h12.5B++66.2C++
M60-G Bulldog 9386517.2S12.5725.77%D--1.163%D*33.1C**2.7D-1642.6h6.6B+25.7C+
Pulsar VS1 7979621.274B3.3518.884%D--15.19%D10.4D-N/A1127.6h19.1D*101.2D--
G30 Walker 7863415.75S11.1220.666%D*6.349%B*18.5B+4.4D--873.4h77.7A*375.9A
Anti-Vehicle Grenade 7063163N/A58.3762.768%AN/A630B**70C26180.1h5.1B8.1B++
L100 Python AP 7553153U48.3754.667%C+N/A44.2A18.3C++9361.2h5.4B++9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33100.5h
Medical Applicator6542,5844.7h
Nanite Revive Grenade0720h
Nano-Armor Kit240810,85249.8h
Spawn Beacon51,1000.7h
Spitfire Auto-Turret02210.3h
M12 Kobalt0550h
Ammunition Package285,9813.9h
Medical Kit51550.1h
Anti-Infantry MANA Turret162751.6h
Xiphos Anti-Personnel Phalanx Turret02490h
Nano-Repair Grenade01730h
Recon Detection Device0670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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