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Warden Commando LGLuis11[COBR] LGLuis11
NC BR 65

KDR: 4

Score: 4.7m

Last Seen: Jul 15th, 2019 12:01 AM
- OFFLINE - 22.2 hour(s)

Battle Rank 65 - New Conglomerate on Emerald - Outfit Member of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 87
Level Progress (to 66): 83%
Level 100 Progress: 25% 731h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw C75 Viper Shrike NC6 Gauss SAW GD-22S Titan-150 AP NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $619,245 MLG Score: 495
Fun Score: N/A
Cheeseburgers Flipped: 474TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.793%17.724%280312111,3711.796852.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.62%-1.059D*-0.49D0.892B*HEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.3-0.002C+11.70.178C++62.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.026%1.104%2187312111,6318136020.1358452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.097%-0.967D---0.938D--0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.502B+60.524B+13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.236%5.949%58761208706802278.71605310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-1.572F0.37C**0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.384C**14.20.646B+59.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.419%58.389%5871121314913501.09559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.387C--0.565D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.061C+30.053C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 87
4.7m227.9%323 (19.4k)269 (16.1k)4.000429,4732,3684.5971365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121485916.239%9.817%15907:212

34% Engineer39% Heavy Assault20% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2014 1:21 AMJul 23rd, 2017 1:39 AMJul 15th, 2019 1:57 AM (15h) (PST)Jul 14th, 2019 9:25 PM (20h) (PST)Jul 14th, 2019 8:01 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5973202770.5430.1360.0531.3450.048495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,82319,22316,600338381316,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
291h/12.1d 1,413 930 2,445 23.5k 331 1,201 830 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:706
Deaths:365
KDR:1.934
Accuracy:16.027% D
HSR:18.555% D-
GD-22S
D--
Kills:571
Deaths:359
KDR:1.591
Accuracy:15.233% D**
HSR:17.513% D--
Kills:1,277
Deaths (as Heavy Assault):724
Deaths (to Heavy Assaults):616
KDR:1.76381
Kill Difference:553
Playtime:112.453 hours
Usage:39%
Score:1.425m
Score/min:211
Accuracy (listed only):15.630%
HSR (listed only):18.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):167
KDR:0
Kill Difference:UNR
Playtime:3.352 hours
Usage:1%
Score:0.046m
Score/min:229
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:94
Deaths:140
KDR:0.671
Accuracy:17.666% D-
HSR:12.766% D**
Kills:94
Deaths (as Engineer):140
Deaths (to Engineers):436
KDR:0.67143
Kill Difference:46
Playtime:97.662 hours
Usage:34%
Score:1.750m
Score/min:299
Accuracy (listed only):17.666%
HSR (listed only):12.766%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D-
Kills:94
Deaths:140
KDR:0.671
Accuracy:17.666% D-
HSR:12.766% D**
Kills:94
Deaths (as Light Assault):140
Deaths (to Light Assaults):326
KDR:0.67143
Kill Difference:46
Playtime:4.980 hours
Usage:2%
Score:0.012m
Score/min:39
Accuracy (listed only):17.666%
HSR (listed only):12.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C--
Kills:149
Deaths:34
KDR:4.382
Accuracy:32.419% C--
HSR:58.389% F-
Kills:149
Deaths (as Infiltrator):34
Deaths (to Infiltrators):260
KDR:4.38235
Kill Difference:115
Playtime:12.258 hours
Usage:4%
Score:0.081m
Score/min:110
Accuracy (listed only):32.419%
HSR (listed only):58.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,670
Deaths:438
KDR:3.813
Accuracy:20.084% D*
HSR:11.677% D
AF-41 Hacksaw
C-
Kills:1,430
Deaths:438
KDR:3.265
Accuracy:21.765% D--
HSR:13.566% C-
NCM1 Scattercannon
C+
Kills:426
Deaths:220
KDR:1.936
Accuracy:36.697% C+
HSR:13.146% D
AF-23 Grinder
C+
Kills:397
Deaths:198
KDR:2.005
Accuracy:32.712% C
HSR:14.862% C+
Kills:3,923
Deaths (as MAX Suit):647
Deaths (to MAX Suits):198
KDR:6.06337
Kill Difference:3,276
Playtime:59.348 hours
Usage:20%
Score:1.388m
Score/min:390
Accuracy (listed only):27.815%
HSR (listed only):13.313%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:999
V. Kills:101 N/A
Deaths:46
KDR:21.717
Accuracy:28.443% D--
KPH:55.600 A+
VKPH:5.600 C--
Kills:999 (999 + 0)
Deaths:46
KDR:21.717
VKDR:2.196
Vehicle Kills:101
Kill Difference:953
Playtime:17.980 hours
Usage:6%
Score:0.200m
Score/min:185
Driving Accuracy:28.443%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:551
V. Kills:229 240%
Deaths:43
KDR:12.814
Accuracy:41.782% D--
KPH:30.500 B+
VKPH:12.700 C-
E540 Halberd
B+
Kills:236
V. Kills:103 227%
Deaths:14
KDR:16.857
Accuracy:41.882% C
KPH:34.100 B+
VKPH:14.900 C++
Enforcer ML85
B+
Kills:166
V. Kills:92 178%
Deaths:22
KDR:7.545
Accuracy:30.908% D*
KPH:27.900 B+
VKPH:15.500 C+
Titan-150 HEAT
A
Kills:81
V. Kills:24 324%
Deaths:6
KDR:13.500
Accuracy:43.357% C-
KPH:34.800 A
VKPH:10.300 C**
C85 Canister
C**
Kills:54
V. Kills:4 N/A
Deaths:4
KDR:13.500
Accuracy:34.896% C--
KPH:69.200 C+
VKPH:5.100 C**
Kills:1,088 (632 + 456)
Deaths:89
KDR:12.225
VKDR:5.079
Vehicle Kills:452
Kill Difference:999
Playtime:34.021 hours
Usage:12%
Score:0.506m
Score/min:248
Driving Accuracy:43.357%
Gunner Accuracy:34.896%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:96
V. Kills:4 N/A
Deaths:3
KDR:32
Accuracy:11.484% D*
KPH:42.500 D
VKPH:1.800 C--
M12 Kobalt
C-
Kills:87
V. Kills:1 N/A
Deaths:1
KDR:87
Accuracy:12.825% D--
KPH:55.600 C-
VKPH:0.600 D**
M20 Basilisk
C*
Kills:67
V. Kills:5 N/A
Deaths:4
KDR:16.750
Accuracy:24.171% F
KPH:22.600 C*
VKPH:1.700 F
Kills:250 (0 + 250)
Deaths:8
KDR:31.250
VKDR:1.250
Vehicle Kills:10
Kill Difference:242
Playtime:6.788 hours
Usage:2%
Score:0.080m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:24.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 1,6941,6704383.813B+0.1920.084%D*11.677%D38.7B+N/A10243.1h5.4B++26.8C+
AF-41 Hacksaw 1,4421,4304383.265B0.7421.765%D--13.566%C-33.3C*N/A9343h6.8B31.4C-
C75 Viper 1,1009994621.717S17.7228.443%D--N/A55.5A+5.6C--18518h7.2B**25.4B++
Shrike 8277414771.553A+2.4549.45%D-1.889%C--42.3A+4.9D*17117.5h3.8A+7.6B**
NC6 Gauss SAW 7187063651.934B++2.0716.027%D18.555%D-18.8C--N/A5937.6h10.1C*63.1C+
GD-22S 5765713591.591C++2.4115.233%D**17.513%D--13.2D--N/A4143.2h12.9C--84.9D--
Titan-150 AP 7805514312.814B**8.8141.782%D--1.633%D30.6B+12.7C-25918h3.8B+9C**
NCM1 Scattercannon 4304262201.936C*2.0636.697%C+13.146%D30B+N/A10214.2h8.3C+22.7C+
AF-23 Grinder 4033971982.005C+2.0032.712%C14.862%C+31.3C+N/A11512.7h8.1D24.7C--
E540 Halberd 3392361416.857A12.8641.882%CN/A34.2B+14.9C++1986.9h5.3B12.7C*
Frag Grenade 2252201220N/A216.0058.057%A++N/A733.3B**16.7A+22260.3h3.3B+5.6B*
Enforcer ML85 258166227.545B+3.5430.908%D*1.205%D27.7B+15.3C+2366h10.6B++34.2C+
NC14 Bolt Driver 149149344.382A+0.3832.419%C--58.389%F-13.9DN/A4410.7h3C9.3C
C-4 133129492.633B*1.3731.123%B**N/A184.3A*5.7F13690.7h1.3B+4.2B++
M12 Kobalt 10096332A++28.0011.484%D*12.5%D*41.7D1.7D2432.3h19.8C++172.8C-
AF-19 Mercenary 100941400.671C+3.3317.666%D-12.766%D**3.1D--N/A1630.7h16.7D94.6D
M12 Kobalt 8887187S83.0012.825%D--14.943%D-54.4C-N/A2691.6h19.5C+152.2C
Titan-150 HEAT 10581613.5A++9.5043.357%C-2.469%C35.2A10.4C**3592.3h5.2C++12C+
M20 Basilisk 7267416.75S12.7524.171%F11.94%A*22.3C*1.7F1223h45.5A+188.2B++
C85 Canister 5854413.5C+9.5034.896%C--11.111%D67.5C+5C**1770.8h7.2C**20.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1690.1h
Nano-Armor Kit38102,5296.7h
Medical Applicator118,1030.9h
Ammunition Package51,1410.5h
Pelter Rocket Pod0640h

Check the help document for the dictionary if you want to learn more about words used here.


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