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Warden Commando LGLuis11[COBR] LGLuis11
NC BR 63

KDR: 3.93

Score: 4.3m

Last Seen: Nov 10th, 2018 2:38 AM
- OFFLINE - 12.7 hour(s)

Battle Rank 63 - New Conglomerate on Emerald - Outfit Member of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 78
Level Progress (to 64): 52%
Level 100 Progress: 23% 753h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw C75 Viper Shrike NC6 Gauss SAW GD-22S Titan-150 AP NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $596,727 MLG Score: 477
Fun Score: N/A
Cheeseburgers Flipped: 446TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.538%17.498%272310181,1031.622062.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.71%-1.072D*-0.476D0.841B*HEAD ++ (~9.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-0.034C+12.10.156C++65.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.601%1.048%2069310181,5267832119.3165474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.999%-1.004D*-1.029D*0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.479B+6.20.509B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.461%5.376%55461015651802178.1375299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.116%-1.537F0.241C++0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.403B13.70.648B+56.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.466%58.389%5541102014912601.17323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.393C---0.573D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.044C+30.038C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 78
4.3m227.2%323 (19.4k)269 (16.1k)3.92618,6062,1924.5132363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102179316.016%9.633%15407:152

35% Engineer36% Heavy Assault21% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2014 1:21 AMJul 23rd, 2017 1:39 AMNov 19th, 2018 12:22 AM (1d) (PST)Nov 9th, 2018 10:40 PM (10d) (PST)Nov 9th, 2018 10:38 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5993272720.5410.1380.0521.3370.047477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,96019,60916,351328380316,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.9h/11d 1,287 829 2,220 21.2k 301 1,126 743 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:515
Deaths:299
KDR:1.722
Accuracy:15.835% D
HSR:18.252% D-
GD-22S
D-
Kills:494
Deaths:322
KDR:1.534
Accuracy:14.870% D**
HSR:17.611% D-
Kills:1,009
Deaths (as Heavy Assault):621
Deaths (to Heavy Assaults):558
KDR:1.6248
Kill Difference:388
Playtime:95.392 hours
Usage:36%
Score:1.223m
Score/min:214
Accuracy (listed only):15.352%
HSR (listed only):17.932%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):153
KDR:0
Kill Difference:UNR
Playtime:3.348 hours
Usage:1%
Score:0.046m
Score/min:228
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:94
Deaths:140
KDR:0.671
Accuracy:17.666% D-
HSR:12.766% D**
Kills:94
Deaths (as Engineer):140
Deaths (to Engineers):414
KDR:0.67143
Kill Difference:46
Playtime:93.011 hours
Usage:35%
Score:1.651m
Score/min:296
Accuracy (listed only):17.666%
HSR (listed only):12.766%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D-
Kills:94
Deaths:140
KDR:0.671
Accuracy:17.666% D-
HSR:12.766% D**
Kills:94
Deaths (as Light Assault):140
Deaths (to Light Assaults):310
KDR:0.67143
Kill Difference:46
Playtime:4.352 hours
Usage:2%
Score:0.011m
Score/min:40
Accuracy (listed only):17.666%
HSR (listed only):12.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C-
Kills:149
Deaths:34
KDR:4.382
Accuracy:32.466% C-
HSR:58.389% F
Kills:149
Deaths (as Infiltrator):34
Deaths (to Infiltrators):238
KDR:4.38235
Kill Difference:115
Playtime:12.193 hours
Usage:5%
Score:0.081m
Score/min:110
Accuracy (listed only):32.466%
HSR (listed only):58.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,503
Deaths:405
KDR:3.711
Accuracy:19.539% D*
HSR:11.643% D
AF-41 Hacksaw
C-
Kills:1,291
Deaths:405
KDR:3.188
Accuracy:21.238% D--
HSR:13.555% C-
NCM1 Scattercannon
C+
Kills:426
Deaths:220
KDR:1.936
Accuracy:36.697% C+
HSR:13.146% D
AF-23 Grinder
C+
Kills:397
Deaths:198
KDR:2.005
Accuracy:32.712% C
HSR:14.862% C+
Kills:3,617
Deaths (as MAX Suit):614
Deaths (to MAX Suits):186
KDR:5.89088
Kill Difference:3,003
Playtime:55.879 hours
Usage:21%
Score:1.267m
Score/min:378
Accuracy (listed only):27.547%
HSR (listed only):13.301%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:999
V. Kills:101 N/A
Deaths:46
KDR:21.717
Accuracy:28.443% D--
KPH:55.600 A+
VKPH:5.600 C--
Kills:999 (999 + 0)
Deaths:46
KDR:21.717
VKDR:2.196
Vehicle Kills:101
Kill Difference:953
Playtime:17.980 hours
Usage:7%
Score:0.199m
Score/min:184
Driving Accuracy:28.443%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:449
V. Kills:192 233%
Deaths:38
KDR:11.816
Accuracy:40.394% D*
KPH:28 B+
VKPH:12 D
E540 Halberd
B+
Kills:218
V. Kills:100 216%
Deaths:14
KDR:15.571
Accuracy:41.496% C-
KPH:33.100 B+
VKPH:15.200 C++
Enforcer ML85
B+
Kills:163
V. Kills:91 177%
Deaths:22
KDR:7.409
Accuracy:30.922% D*
KPH:28 B+
VKPH:15.600 C+
Titan-150 HEAT
A++
Kills:78
V. Kills:22 339%
Deaths:6
KDR:13
Accuracy:43.629% C
KPH:36.600 A++
VKPH:10.300 B
C85 Canister
C++
Kills:54
V. Kills:4 N/A
Deaths:4
KDR:13.500
Accuracy:34.896% C-
KPH:69.200 C+
VKPH:5.100 C++
Kills:962 (527 + 435)
Deaths:84
KDR:11.452
VKDR:4.869
Vehicle Kills:409
Kill Difference:878
Playtime:31.357 hours
Usage:12%
Score:0.463m
Score/min:246
Driving Accuracy:43.629%
Gunner Accuracy:34.896%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:91
V. Kills:4 N/A
Deaths:3
KDR:30.333
Accuracy:11.564% D*
KPH:47 C-
VKPH:2.100 C
M12 Kobalt
D
Kills:69
V. Kills:1 N/A
Deaths:1
KDR:69
Accuracy:12.191% D*
KPH:51.800 D
VKPH:0.800 D*
M20 Basilisk
C++
Kills:56
V. Kills:3 N/A
Deaths:3
KDR:18.667
Accuracy:23.571% F
KPH:20.500 C++
VKPH:1.100 F
Kills:216 (0 + 216)
Deaths:7
KDR:30.857
VKDR:1.143
Vehicle Kills:8
Kill Difference:209
Playtime:5.999 hours
Usage:2%
Score:0.071m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:23.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 1,5261,5034053.711B+0.2219.539%D*11.643%D37.9B+N/A9939.7h5.2B++26.8C
AF-41 Hacksaw 1,2991,2914053.188C**0.7421.238%D--13.555%C-32.5C++N/A9039.7h6.7C*31.3C--
C75 Viper 1,1009994621.717M*17.7928.443%D--N/A55.5A+5.6C--18418h7.2B**25.4B++
Shrike 8067274701.547A+2.3849.53%D-1.926%D42.8A++4.6D*16817h3.7A+7.5B**
NC6 Gauss SAW 5215152991.722B+2.2015.835%D18.252%D-18.3C--N/A6328.2h10.3C++65.2C+
GD-22S 4984943221.534C++2.3914.87%D**17.611%D-12.6D--N/A3939.2h13D87.4D--
Titan-150 AP 6414493811.816B**7.8940.394%D*1.559%D28.1B+12D25716h3.9B9.7C*
NCM1 Scattercannon 4304262201.936C++1.9936.697%C+13.146%D30B+N/A10114.2h8.3C+22.7C++
AF-23 Grinder 4033971982.005C+1.9232.712%C14.862%C+31.3C+N/A11412.7h8.1D-24.7C--
E540 Halberd 3182181415.571A11.6441.496%C-N/A33B+15.2C++1996.6h5.4B13C++
Frag Grenade 1891861186N/A182.0759.289%A++N/A620B+10B+22730.3h3.2B+5.4B*
Enforcer ML85 254163227.409B++3.4830.922%D*1.227%D28.1B+15.7C+2325.8h10.5B+34.1C+
NC14 Bolt Driver 149149344.382A++0.4632.466%C-58.389%F13.9DN/A4410.7h3C9.3C
C-4 131127492.592B*1.3330.983%B**N/A181.4A**5.7F13420.7h1.3B+4.2B++
AF-19 Mercenary 100941400.671C+3.2617.666%D-12.766%D**3.1D--N/A1530.5h16.7D94.6C--
M12 Kobalt 9591330.333A++26.4111.564%D*13.187%D*47.9C-2.1C2651.9h18.4C**159.5C
Titan-150 HEAT 10078613A++9.0743.629%C2.564%C37.1A++10.5B+3752.1h5.2C+11.9C+
M12 Kobalt 7069169S65.0712.191%D*11.594%F53.1C--N/A2771.3h18.5C++151.4C
M20 Basilisk 5956318.667S14.7423.571%F10.714%A++20.7C++1.1F1132.7h48.5B++205.6B+
C85 Canister 5854413.5C+9.5734.896%C-11.111%D67.5C+5C++1720.8h7.2C*20.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3897,8026.5h
Medical Applicator118,1030.9h
Ammunition Package51,1220.5h
Pelter Rocket Pod0640h

Check the help document for the dictionary if you want to learn more about words used here.


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