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Paragon LHC20[RHEI] LHC20
VS BR 106

KDR: 0.81

Score: 21.7m

Last Seen: Jan 31st, 2019 7:34 PM
- OFFLINE - 508.6 hour(s)

Battle Rank 102 (106 total) - Vanu Sovereignty on Miller - Outfit Officer of PantaRhei[RHEI] PantaRhei
VS outfit on Miller

Members: 6
Level Progress (to 103): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF C-4 Solstice VE3 Supernova PC Orion VS54 L100 Python HEAT Saron HRB-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $35,028 MLG Score: 28
Fun Score: N/A
Cheeseburgers Flipped: 299TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.315%15.159%2471110112,4870.2368120.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.49%-0.93D---0.851D--0.272C*HEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.4-0.262C15.4-0.078C+79

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.916%1.848%159410181,0288597201.19535143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.689%0.052C+0.225C++-0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.6-0.544D94.3-0.78D-154.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.888%1.59%164610162,138172912461.23655171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.951%-0.293C-0.658D0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.6-0.593D23.3-0.861D--38.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.246%2.72%180810141,581117510931.34553145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.715%0.194C++-0.418C---0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.40.271C*330.162C++53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.696%82.299%18031019548115090.476108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.926%-1.101D*0.994B*1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.049C+2.90.098C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.038%16.547%18021020556740130.751351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.693%-0.947D--0.401B-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.501D6-0.226C13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PantaRhei[RHEI] PantaRhei
VS outfit on Miller

Members: 6
21.7m368.3%231 (13.9k)213 (12.8k)0.81326820,13024,7521.11041106 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102210416.743%7.079%11904:082

58% Engineer18% Heavy Assault7% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:29 PMFeb 28th, 2013 3:04 PMFeb 21st, 2019 2:42 PM (3h) (PST)Jan 31st, 2019 4:20 PM (21d) (PST)Jan 31st, 2019 3:34 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881452430.1970.2420.0140.9490.06128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2608,68614,5741215157412,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1701.8h/70.9d 7,355 1,425 5,780 96.9k 3,335 4,196 6,195 39.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:2,275
Deaths:3,723
KDR:0.611
Accuracy:22.476% C-
HSR:2.198% D--
Orion VS54
D**
Kills:525
Deaths:641
KDR:0.819
Accuracy:13.512% D**
HSR:14.857% D**
Flare VE6
D--
Kills:140
Deaths:275
KDR:0.509
Accuracy:11.462% F-
HSR:17.143% D--
NS-15M1
D
Kills:56
Deaths:103
KDR:0.544
Accuracy:15.038% D**
HSR:17.857% D
Kills:2,996
Deaths (as Heavy Assault):4,742
Deaths (to Heavy Assaults):6,681
KDR:0.6318
Kill Difference:1,746
Playtime:307.606 hours
Usage:18%
Score:3.593m
Score/min:195
Accuracy (listed only):15.622%
HSR (listed only):13.014%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,184
Deaths:2,757
KDR:0.429
Accuracy:20.653% D
HSR:10.473% D--
Solstice VE3
D-
Kills:713
Deaths:1,278
KDR:0.558
Accuracy:17.738% D--
HSR:14.306% D-
Thanatos VE70
C**
Kills:380
Deaths:835
KDR:0.455
Accuracy:35.226% C-
HSR:17.368% C**
Serpent VE92
C-
Kills:208
Deaths:466
KDR:0.446
Accuracy:18.194% D*
HSR:17.308% C-
Pandora VX25
C+
Kills:176
Deaths:452
KDR:0.389
Accuracy:21.951% F
HSR:14.773% C+
Kills:2,661
Deaths (as Engineer):5,788
Deaths (to Engineers):6,912
KDR:0.45974
Kill Difference:3,127
Playtime:994.018 hours
Usage:58%
Score:13.682m
Score/min:229
Accuracy (listed only):22.752%
HSR (listed only):14.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C**
Kills:380
Deaths:835
KDR:0.455
Accuracy:35.226% C-
HSR:17.368% C**
NS-7 PDW
D--
Kills:194
Deaths:585
KDR:0.332
Accuracy:19.080% D--
HSR:10.309% D*
Pandora VX25
C+
Kills:176
Deaths:452
KDR:0.389
Accuracy:21.951% F
HSR:14.773% C+
Eridani SX5
D*
Kills:164
Deaths:347
KDR:0.473
Accuracy:16.511% F-
HSR:10.976% D*
NS-11A
D--
Kills:148
Deaths:325
KDR:0.455
Accuracy:17.182% D**
HSR:14.189% D--
Kills:1,062
Deaths (as Combat Medic):2,544
Deaths (to Combat Medics):2,678
KDR:0.41745
Kill Difference:1,482
Playtime:54.958 hours
Usage:3%
Score:0.871m
Score/min:264
Accuracy (listed only):21.990%
HSR (listed only):13.523%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,184
Deaths:2,757
KDR:0.429
Accuracy:20.653% D
HSR:10.473% D--
Solstice VE3
D-
Kills:713
Deaths:1,278
KDR:0.558
Accuracy:17.738% D--
HSR:14.306% D-
Thanatos VE70
C**
Kills:380
Deaths:835
KDR:0.455
Accuracy:35.226% C-
HSR:17.368% C**
Serpent VE92
C-
Kills:208
Deaths:466
KDR:0.446
Accuracy:18.194% D*
HSR:17.308% C-
NS-7 PDW
D--
Kills:194
Deaths:585
KDR:0.332
Accuracy:19.080% D--
HSR:10.309% D*
Pandora VX25
C+
Kills:176
Deaths:452
KDR:0.389
Accuracy:21.951% F
HSR:14.773% C+
Eridani SX5
D*
Kills:164
Deaths:347
KDR:0.473
Accuracy:16.511% F-
HSR:10.976% D*
Kills:3,019
Deaths (as Light Assault):6,720
Deaths (to Light Assaults):3,598
KDR:0.44926
Kill Difference:3,701
Playtime:187.176 hours
Usage:11%
Score:2.225m
Score/min:198
Accuracy (listed only):21.336%
HSR (listed only):13.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:383
Deaths:304
KDR:1.260
Accuracy:31.802% D
HSR:89.817% B**
NS-44 Commissioner
C--
Kills:227
Deaths:580
KDR:0.391
Accuracy:22.449% F
HSR:18.502% C--
NS-7 PDW
D--
Kills:194
Deaths:585
KDR:0.332
Accuracy:19.080% D--
HSR:10.309% D*
Eridani SX5
D*
Kills:164
Deaths:347
KDR:0.473
Accuracy:16.511% F-
HSR:10.976% D*
Parallax VX3
B*
Kills:94
Deaths:85
KDR:1.106
Accuracy:34.993% D
HSR:85.106% B*
VA39 Spectre
C+
Kills:71
Deaths:27
KDR:2.630
Accuracy:20.083% F-
HSR:38.028% C+
Manticore SX40
C--
Kills:56
Deaths:181
KDR:0.309
Accuracy:15.590% F--
HSR:17.857% C--
Beamer VS3
B*
Kills:56
Deaths:70
KDR:0.800
Accuracy:18.992% D*
HSR:28.571% B*
Kills:1,245
Deaths (as Infiltrator):2,179
Deaths (to Infiltrators):2,980
KDR:0.57136
Kill Difference:934
Playtime:112.643 hours
Usage:7%
Score:0.916m
Score/min:135
Accuracy (listed only):22.437%
HSR (listed only):37.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:196
Deaths:167
KDR:1.174
Accuracy:13.289% D*
HSR:21.939% C*
Nebula VM20
C
Kills:190
Deaths:130
KDR:1.462
Accuracy:13.752% D--
HSR:18.421% C
Quasar VM1
D-
Kills:112
Deaths:72
KDR:1.556
Accuracy:9.739% D*
HSR:14.286% D-
Comet VM2
D-
Kills:89
Deaths:109
KDR:0.817
Accuracy:34.361% D-
HSR:1.124% D**
Comet VM2
D
Kills:52
Deaths:82
KDR:0.634
Accuracy:38.015% D
HSR:1.923% D*
Kills:639
Deaths (as MAX Suit):280
Deaths (to MAX Suits):1,405
KDR:2.28214
Kill Difference:359
Playtime:37.474 hours
Usage:2%
Score:0.453m
Score/min:201
Accuracy (listed only):21.831%
HSR (listed only):11.538%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:456
V. Kills:201 226%
Deaths:111
KDR:4.108
Accuracy:55.608% D
KPH:53.500 C+
VKPH:23.600 D
Dual Photon Pods
B**
Kills:455
V. Kills:206 220%
Deaths:80
KDR:5.688
Accuracy:51.046% C+
KPH:68.300 C+
VKPH:30.900 B**
Maelstrom Turbo Laser
B++
Kills:214
V. Kills:198 108%
Deaths:462
KDR:0.463
Accuracy:35.443% B++
KPH:4 D-
VKPH:3.700 D--
Saron Laser Cannon
D-
Kills:202
V. Kills:213 94%
Deaths:407
KDR:0.496
Accuracy:37.469% B*
KPH:4 D-
VKPH:4.200 D-
Light PPA
D
Kills:157
V. Kills:13 N/A
Deaths:92
KDR:1.707
Accuracy:36.244% D
KPH:20.100 D-
VKPH:1.700 D
Coyote Missiles
D
Kills:131
V. Kills:91 142%
Deaths:65
KDR:2.015
Accuracy:46.715% D--
KPH:20.200 D
VKPH:14 D
Photon A2A Missile Pods
C
Kills:75
V. Kills:78 95%
Deaths:21
KDR:3.571
Accuracy:76.500% D
KPH:34.200 C-
VKPH:35.600 C
Kills:1,690 (573 + 0)
Deaths:1,238
KDR:1.365
VKDR:0.808
Vehicle Kills:1,000
Kill Difference:452
Playtime:135.148 hours
Usage:8%
Score:1.107m
Score/min:137
Piloting Accuracy:36.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:115
V. Kills:62 183%
Deaths:10
KDR:11.500
Accuracy:51.069% A
KPH:414,000 U
VKPH:223,200 U
AP30 Shredder
U
Kills:51
V. Kills:45 111%
Deaths:10
KDR:5.100
Accuracy:31.587% C
KPH:183,600 U
VKPH:162,000 U
Kills:166 (0 + 166)
Deaths:20
KDR:8.300
VKDR:5.350
Vehicle Kills:107
Kill Difference:146
Playtime:0.001 hours
Usage:0%
Score:0.251m
Score/min:5,015,180
Piloting Accuracy:N/A%
Gunner Accuracy:31.587%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:508
V. Kills:242 209%
Deaths:127
KDR:4
Accuracy:49.990% C+
KPH:18.200 D
VKPH:8.700 D
C75 Viper
D
Kills:350
V. Kills:81 427%
Deaths:60
KDR:5.833
Accuracy:29.795% D--
KPH:18.100 D
VKPH:4.200 D-
Skyguard
C+
Kills:230
V. Kills:260 88%
Deaths:108
KDR:2.130
Accuracy:36.892% A
KPH:8.500 D-
VKPH:9.600 C+
L100 Python AP
C
Kills:145
V. Kills:147 98%
Deaths:59
KDR:2.458
Accuracy:55.423% C+
KPH:16.100 D--
VKPH:16.400 C
L100 Python HESH
D
Kills:68
V. Kills:12 N/A
Deaths:10
KDR:6.800
Accuracy:48.081% C+
KPH:31.800 D-
VKPH:5.600 D
Kills:1,301 (1,301 + 0)
Deaths:364
KDR:3.574
VKDR:2.038
Vehicle Kills:742
Kill Difference:937
Playtime:85.360 hours
Usage:5%
Score:0.927m
Score/min:181
Driving Accuracy:48.081%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:565
V. Kills:211 267%
Deaths:130
KDR:4.346
Accuracy:48.017% C+
KPH:18.200 C
VKPH:6.800 C-
Supernova FPC
B
Kills:340
V. Kills:293 116%
Deaths:97
KDR:3.505
Accuracy:52.180% C+
KPH:19.200 C-
VKPH:16.600 B
Saron HRB
C
Kills:277
V. Kills:163 169%
Deaths:36
KDR:7.694
Accuracy:34.276% D--
KPH:22.100 C
VKPH:13 C
Kills:1,182 (905 + 277)
Deaths:263
KDR:4.494
VKDR:2.536
Vehicle Kills:667
Kill Difference:919
Playtime:61.294 hours
Usage:4%
Score:0.944m
Score/min:257
Driving Accuracy:52.180%
Gunner Accuracy:34.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:467
V. Kills:349 133%
Deaths:57
KDR:8.193
Accuracy:49.388% D
KPH:43.100 B
VKPH:32.200 B*
E540 Halberd-H
C
Kills:235
V. Kills:128 182%
Deaths:30
KDR:7.833
Accuracy:48.323% D*
KPH:36.200 C
VKPH:19.700 C
Proton II PPA-H
C
Kills:67
V. Kills:5 N/A
Deaths:4
KDR:16.750
Accuracy:21.425% F-
KPH:72 C
VKPH:5.400 C
Kills:769 (0 + 769)
Deaths:91
KDR:8.451
VKDR:5.297
Vehicle Kills:482
Kill Difference:678
Playtime:18.254 hours
Usage:1%
Score:0.452m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:21.425%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:200
V. Kills:117 169%
Deaths:37
KDR:5.405
Accuracy:39.061% C+
KPH:18.300 C+
VKPH:10.700 B++
M20 Basilisk
B
Kills:159
V. Kills:110 143%
Deaths:23
KDR:6.913
Accuracy:38.515% C+
KPH:16.200 C-
VKPH:11.200 B
M60-G Bulldog
C-
Kills:125
V. Kills:27 446%
Deaths:18
KDR:6.944
Accuracy:29.453% D
KPH:20.400 C--
VKPH:4.400 C-
Kills:484 (0 + 484)
Deaths:78
KDR:6.205
VKDR:3.256
Vehicle Kills:254
Kill Difference:406
Playtime:26.858 hours
Usage:2%
Score:0.333m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:29.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,3292,2753,7230.611C-0.2022.476%C-2.198%D--19.4C--N/A67117h18.7C**83.3C++
Solstice SF 1,2231,1842,7570.429D0.3820.653%D10.473%D--7.1D-N/A22167.1h12.1C++58.8C+
C-4 1,4278901,1890.749C-0.0625.333%C+N/A40.8D-24.6C50121.8h1.6C+6.2C++
Solstice VE3 7357131,2780.558C0.2617.738%D--14.306%D-7.6DN/A3093.9h17.2C+96.8C
Supernova PC 7765651304.346C+3.5348.017%C+1.416%D18.2C6.8C-14431.1h3.7B**7.8B*
Orion VS54 5365256410.819C0.0113.512%D**14.857%D**12.8D-N/A5741h15C110.7C
L100 Python HEAT 7505081274C+3.1949.99%C+1.181%D--18.2D8.7D14127.9h4.7B*9.4B++
Saron HRB-H 816467578.193B++7.3849.388%D1.071%C-43.2B32.3B*51610.8h19.7B++39.9B+
Hornet Missiles 6574561114.108C+3.2955.608%D1.535%C+53.6C+23.6D4018.5h8.9B15.9B
Dual Photon Pods 661455805.688C+4.8751.046%C+N/A67.9C+30.7B**6456.7h27.9C54.7C+
Tank Mine 8124142491.663C-0.8527.793%C-N/A73.9D71.1C**12365.6h1.5B++5.4B+
Force-Blade 45540217,1770.023C+0.7933.22%C**N/A0.5C+N/A2820.5h2.4C**7.3B+
Frag Grenade 3993931393N/A392.1945.887%C++N/A655B*10B+20900.6h2.9B*6.4B++
Phaseshift VX-S 3903833041.26D0.4531.802%D89.817%B**18C--N/A6321.3h2.3B+7.3B+
Thanatos VE70 3893808350.455C--0.3635.226%C-17.368%C**13.9DN/A4427.3h6.2D17.7C--
C75 Viper 431350605.833B+5.0229.795%D--N/A18.1D4.2D-13919.3h8.8B*29.4B+
Supernova FPC 633340973.505C2.6952.18%C+2.353%C+19.2C-16.6B37417.7h5.2C**10.1C*
Saron HRB 440277367.694B+6.8834.276%D--1.083%C--22.2C13C37012.5h15B**43.7B+
E540 Halberd-H 363235307.833C+7.0248.323%D*3.83%A36.2C19.7C2606.5h5.5B+11.4C+
NS Decimator 3402335450.428D0.3956.645%C-N/A16D--7.3D--17914.6h5.3C9.4C
Skyguard 4902301082.13C1.3236.892%A2.174%C++8.5D-9.6C+21127h170.9D-463.1C++
NS-44 Commissioner 2342275800.391C--0.4222.449%F18.502%C--8.3D--N/A3227.2h4.9D22D**
Maelstrom Turbo Laser 4122144620.463C-0.3535.443%B++2.336%C+4.1D-3.8D-5852.8h176.6D-498.4C
Serpent VE92 2112084660.446D0.3718.194%D*17.308%C-8.2D-N/A3925.5h16.2D89.3D
Saron Laser Cannon 4152024070.496C0.3237.469%B*4.455%A+4D-4.2D-7650.6h218.4D582.8C
MANA Anti-Vehicle Turret 4442022120.953D-0.1444.36%D*3.465%C**2020C2420C++13427250.1h10.1B22.8C+
M20 Basilisk 317200375.405B**4.5939.061%C+5.5%C+18.3C+10.7B++22910.9h80.6B+206.3B+
Blueshift VM5 1971961671.174C--0.3613.289%D*21.939%C*16.1D--N/A5812.2h17.5C131.9D
NS-7 PDW 1991945850.332D0.4819.08%D--10.309%D*4.7D--N/A2340.9h23.6F123.6D*
Nebula VM20 1941901301.462C0.6513.752%D--18.421%C18.3D-N/A5810.4h18C131C-
Pandora VX25 1801764520.389D0.4221.951%F14.773%C+10.9D--N/A4116.1h5.4D24.5F
S1 2881662130.779C++0.0348.097%D--3.614%B+8.4D*6.2D--12719.7h6.7C++13.9C
Eridani SX5 1671643470.473D0.3416.511%F-10.976%D*10.3D-N/A3315.9h12.9C+78.1D
M20 Basilisk 269159236.913A*6.1038.515%C+5.031%C16.2C-11.2B2329.8h76.6B*199B++
Light PPA 170157921.707C0.8936.244%D1.274%C+20.1D-1.7D817.8h14.6C++40.2C+
NS-11A 1531483250.455C--0.3617.182%D**14.189%D--10.2D--N/A3814.5h19.6F114.1F
L100 Python AP 292145592.458C-1.6455.423%C+3.448%B16.1D--16.3C2959h8.4D15.1C-
Flare VE6 1441402750.509D-0.3011.462%F-17.143%D--10.5D--N/A4713.3h13.9D-121.5F-
Proximity Mine 137137512.686C1.8748.759%B*N/A114.2C+N/A3661.2h1.6B**3.2B**
Nemesis VSH9 2321342700.496C0.3261.255%C+N/A8.9C-6.5D18215.1h7.9C*13C++
Coyote Missiles 222131652.015C1.2046.715%D--N/A20.2D14D2686.5h43.9C++93.9C+
M60-G Bulldog 152125186.944B**6.1329.453%D1.6%D-20.5C--4.4C-1266.1h6.3B+21.5C**
C150 Dalton 1771151011.5B*10.6951.069%AN/A1150U620U9635700.1h7.1D**13.8C
Sticky Grenade 1161141114N/A113.1949.214%CN/A570D10C17730.2h2.7C5.6C+
Quasar VM1 116112721.556C++0.749.739%D*14.286%D-10.7D--N/A7210.5h13.3B+136.8C+
Parallax VX3 9594851.106C--0.2934.993%D85.106%B*15.7DN/A666h2.6C-7.5C
Comet VM2 142891090.817C+0.0034.361%D-1.124%D**7D4.1C+10412.8h20.3C**59C+
Spear Anti-Vehicle Phalanx Turret 14888108.8C**7.9929.938%D**3.409%C23.8D16.2C--3533.7h9.3C++30.9D
Hunter QCX 78773180.242D0.5727.383%D--33.766%B+6.8DN/A2911.4h3.8B13.9C*
Photon A2A Missile Pods 15375213.571C+2.7676.5%DN/A34.1C-35.5C6512.2h8.2C**10.7C++
VA39 Spectre 7271272.63B++1.8220.083%F-38.028%C+7.6D-N/A509.3h6.2C++30.6D-
L100 Python HESH 8068106.8C5.9948.081%C+N/A32.4D5.7D2202.1h3.5C++7.3C++
Proton II PPA-H 7267416.75B+15.9421.425%F-5.97%S74.4C5.6C+2750.9h6.7B**31.2C+
Lancer VS22 181622070.3D0.5151.765%D*1.613%C+5.6D--10.8C16311h46.8D90.5D--
MAX Punch 62613710.164B+0.6530.952%D--N/A2.1C+N/A629.1h1.9C++6.2C+
M60-A Bulldog 7457511.4B**10.5933.297%CN/A570U170U2608500.1h5.4B+16.2C**
Manticore SX40 58561810.309D0.5015.59%F--17.857%C--5.4D--N/A2110.3h11.3D*72.2F**
Beamer VS3 5856700.8C++0.0118.992%D*28.571%B*13DN/A944.3h11.2C59.1C
NS-15M1 57561030.544D0.2715.038%D**17.857%D13D-N/A764.3h16.3D--108.2D--
Comet VM2 7352820.634C-0.1838.015%D1.923%D*9.8C4C--1195.3h18.3B*48.1B+
AP30 Shredder 9651105.1C+4.2931.587%C1.961%C+510U450U15440200.1h157.8D**499.7D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter145020.8h
Nano-Armor Kit964807,56994.1h
Spawn Beacon282671.4h
Anti-Vehicle MANA Turret707015.7h
Nanite Revive Grenade02250.1h
Medical Applicator558108,08815.5h
Anti-Infantry MANA Turret102751.2h
Ammunition Package277331.2h
Shield Recharging Field195230.6h
Medical Kit1078372h
Recon Detection Device592,0105.7h

Check the help document for the dictionary if you want to learn more about words used here.


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