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Director General LLIaTaJIuTu[YFYD] LLIaTaJIuTu
NC BR 94

KDR: 2.88

Score: 13.1m

Last Seen: Jan 12th, 2019 7:48 PM
- OFFLINE - 68.5 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt
Level Progress (to 95): 17%
Level 100 Progress: 69% 358h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NCM1 Scattercannon NCM1 Scattercannon MGR-S1 Gladius NC6 Gauss SAW GD-22S Shrike
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,328,562 MLG Score: 1062
Fun Score: N/A
Cheeseburgers Flipped: 516TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.066%25.649%54015120415,9152.754890.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.427%-0.017C+0.73B++0.32C*HEAD ++ (~15.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.373C**9.80.311C*36.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.676%0.847%690412151,7703475495.10086322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.907%-0.224C-1.103D*-1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++4.30.655B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.53%8.4%647612131,3812423975.68313347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.945%-0.339C-0.975B*2.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.626B+14.50.636B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.906%80.758%6471121871261911.15024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.464D0.888B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.20.297C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.9%20.755%6472121721245160.470066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.049%0.113C+1.207B**0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.279C*4.10.161C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m205.6%270 (16.2k)230 (13.8k)2.8818929,15910,1183.24694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219228420.11%20.131%40505:377

15% Engineer60% Heavy Assault12% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 12:11 PMJan 6th, 2019 7:36 PMJan 14th, 2019 8:43 PM (282d) (PST)Jan 12th, 2019 6:48 PM (284d) (PST)Jan 12th, 2019 3:48 PM (284d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181553630.5140.1780.1031.1350.0381062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0799,28921,7903111668213,825

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
945.7h/39.4d 3,684 5,870 9,456 64.4k 1,926 4,816 2,177 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:6,385
Deaths:2,636
KDR:2.422
Accuracy:22.122% D
HSR:25.576% C+
NS-15M2
B
Kills:2,060
Deaths:918
KDR:2.244
Accuracy:19.581% D-
HSR:28.932% B
NC6 Gauss SAW
B+
Kills:1,681
Deaths:703
KDR:2.391
Accuracy:21.121% C++
HSR:26.472% B+
GD-22S
B+
Kills:1,165
Deaths:457
KDR:2.549
Accuracy:20.384% C--
HSR:28.240% B+
EM1
B++
Kills:962
Deaths:470
KDR:2.047
Accuracy:20.695% C+
HSR:26.611% B++
EM6
B*
Kills:342
Deaths:141
KDR:2.426
Accuracy:19.466% C--
HSR:29.532% B*
MGR-L1 Promise
D-
Kills:197
Deaths:118
KDR:1.669
Accuracy:18.512% D--
HSR:18.274% D-
Kills:12,792
Deaths (as Heavy Assault):5,443
Deaths (to Heavy Assaults):3,006
KDR:2.35017
Kill Difference:7,349
Playtime:571.431 hours
Usage:60%
Score:7.771m
Score/min:227
Accuracy (listed only):20.269%
HSR (listed only):26.234%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:1,734
Deaths:996
KDR:1.741
Accuracy:22.335% D-
HSR:22.088% C+
AC-X11
C++
Kills:271
Deaths:128
KDR:2.117
Accuracy:20.739% D-
HSR:22.878% C++
NS-11CB
C
Kills:263
Deaths:145
KDR:1.814
Accuracy:19.378% D--
HSR:19.772% C
AF-19 Mercenary
C
Kills:162
Deaths:125
KDR:1.296
Accuracy:16.630% D*
HSR:20.370% C
NSX Tanto
C
Kills:128
Deaths:84
KDR:1.524
Accuracy:18.365% D**
HSR:23.438% C
AF-57 Piston
B**
Kills:127
Deaths:68
KDR:1.868
Accuracy:38.732% C+
HSR:18.110% B**
LA39 Bruiser
A++
Kills:85
Deaths:38
KDR:2.237
Accuracy:58.670% C
HSR:24.706% A++
Kills:2,770
Deaths (as Light Assault):1,584
Deaths (to Light Assaults):1,769
KDR:1.74874
Kill Difference:1,186
Playtime:36.106 hours
Usage:4%
Score:0.520m
Score/min:240
Accuracy (listed only):27.836%
HSR (listed only):21.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,734
Deaths:996
KDR:1.741
Accuracy:22.335% D-
HSR:22.088% C+
NC14 Bolt Driver
B++
Kills:712
Deaths:166
KDR:4.289
Accuracy:31.906% D
HSR:80.758% B++
NS-44 Commissioner
C+
Kills:398
Deaths:320
KDR:1.244
Accuracy:26.343% D*
HSR:22.362% C+
NC08 Mag-Scatter
B**
Kills:205
Deaths:123
KDR:1.667
Accuracy:52.484% C+
HSR:21.463% B**
NS-357 Underboss
C
Kills:58
Deaths:55
KDR:1.055
Accuracy:27.489% D*
HSR:18.966% C
Kills:3,107
Deaths (as Infiltrator):1,660
Deaths (to Infiltrators):1,685
KDR:1.87169
Kill Difference:1,447
Playtime:117.991 hours
Usage:12%
Score:1.313m
Score/min:185
Accuracy (listed only):32.111%
HSR (listed only):33.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:271
Deaths:128
KDR:2.117
Accuracy:20.739% D-
HSR:22.878% C++
NS-11CB
C
Kills:263
Deaths:145
KDR:1.814
Accuracy:19.378% D--
HSR:19.772% C
AF-19 Mercenary
C
Kills:162
Deaths:125
KDR:1.296
Accuracy:16.630% D*
HSR:20.370% C
NSX Tanto
C
Kills:128
Deaths:84
KDR:1.524
Accuracy:18.365% D**
HSR:23.438% C
AF-57 Piston
B**
Kills:127
Deaths:68
KDR:1.868
Accuracy:38.732% C+
HSR:18.110% B**
LA39 Bruiser
A++
Kills:85
Deaths:38
KDR:2.237
Accuracy:58.670% C
HSR:24.706% A++
Kills:1,036
Deaths (as Engineer):588
Deaths (to Engineers):1,160
KDR:1.7619
Kill Difference:448
Playtime:144.601 hours
Usage:15%
Score:2.157m
Score/min:249
Accuracy (listed only):28.752%
HSR (listed only):21.546%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,734
Deaths:996
KDR:1.741
Accuracy:22.335% D-
HSR:22.088% C+
AF-57 Piston
B**
Kills:127
Deaths:68
KDR:1.868
Accuracy:38.732% C+
HSR:18.110% B**
NC1 Gauss Rifle
B+
Kills:109
Deaths:81
KDR:1.346
Accuracy:20.191% D
HSR:23.853% B+
LA39 Bruiser
A++
Kills:85
Deaths:38
KDR:2.237
Accuracy:58.670% C
HSR:24.706% A++
Kills:2,055
Deaths (as Combat Medic):1,183
Deaths (to Combat Medics):948
KDR:1.73711
Kill Difference:872
Playtime:9.881 hours
Usage:1%
Score:0.165m
Score/min:277
Accuracy (listed only):34.982%
HSR (listed only):22.189%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,988
Deaths:302
KDR:6.583
Accuracy:29.498% D
HSR:16.499% C**
NCM1 Scattercannon
A
Kills:1,902
Deaths:316
KDR:6.019
Accuracy:32.202% D
HSR:20.820% A
Kills:3,890
Deaths (as MAX Suit):309
Deaths (to MAX Suits):347
KDR:12.589
Kill Difference:3,581
Playtime:64.611 hours
Usage:7%
Score:1.148m
Score/min:296
Accuracy (listed only):30.850%
HSR (listed only):18.660%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:594
V. Kills:113 N/A
Deaths:19
KDR:31.263
Accuracy:40.254% D--
KPH:47.100 C
VKPH:9 C*
Kills:594 (594 + 0)
Deaths:19
KDR:31.263
VKDR:5.947
Vehicle Kills:113
Kill Difference:575
Playtime:12.611 hours
Usage:1%
Score:0.113m
Score/min:150
Driving Accuracy:40.254%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:579
V. Kills:144 399%
Deaths:30
KDR:19.300
Accuracy:37.668% D*
KPH:34.700 C
VKPH:8.600 C++
Titan-150 AP
C
Kills:496
V. Kills:243 203%
Deaths:46
KDR:10.783
Accuracy:38.890% D**
KPH:21.200 C
VKPH:10.400 D-
Enforcer ML85
C+
Kills:226
V. Kills:157 143%
Deaths:33
KDR:6.848
Accuracy:40.954% C+
KPH:22.100 C+
VKPH:15.400 C+
M12 Kobalt
C+
Kills:113
V. Kills:4 N/A
Deaths:1
KDR:113
Accuracy:12.921% C-
KPH:47.400 C
VKPH:1.700 C+
Titan-150 HEAT
C+
Kills:101
V. Kills:47 210%
Deaths:9
KDR:11.222
Accuracy:35.988% D*
KPH:18.300 C
VKPH:8.500 C+
Kills:1,515 (1,176 + 339)
Deaths:119
KDR:12.731
VKDR:5
Vehicle Kills:595
Kill Difference:1,396
Playtime:58.181 hours
Usage:6%
Score:0.617m
Score/min:177
Driving Accuracy:35.988%
Gunner Accuracy:12.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:673
V. Kills:66 N/A
Deaths:42
KDR:16.024
Accuracy:63.622% A
KPH:76.600 C--
VKPH:7.500 C+
M96 Mjolnir-H
C+
Kills:328
V. Kills:169 193%
Deaths:46
KDR:7.130
Accuracy:48.610% C+
KPH:46.400 C+
VKPH:23.900 C--
M12 Kobalt-H
C
Kills:193
V. Kills:7 N/A
Deaths:5
KDR:38.600
Accuracy:20.700% C
KPH:88.500 C-
VKPH:3.200 C--
E540 Halberd-H
B+
Kills:114
V. Kills:51 219%
Deaths:12
KDR:9.500
Accuracy:57.707% C*
KPH:51.900 B+
VKPH:23.200 C**
Kills:1,308 (0 + 1,308)
Deaths:105
KDR:12.457
VKDR:2.790
Vehicle Kills:293
Kill Difference:1,203
Playtime:20.242 hours
Usage:2%
Score:0.294m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:57.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:62
V. Kills:17 344%
Deaths:9
KDR:6.889
Accuracy:37.247% C+
KPH:23.500 C**
VKPH:6.400 C
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:1.889
Vehicle Kills:17
Kill Difference:53
Playtime:2.638 hours
Usage:0%
Score:0.025m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:37.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,4146,3852,6362.422C++0.4622.122%D25.576%C+30.2DN/A72211.6h9.4B+42.4C++
NS-15M2 2,0792,0609182.244B+0.6419.581%D-28.932%B26DN/A6679.2h11.9B60.6C+
NCM1 Scattercannon 2,0221,9883026.583A*3.7029.498%D16.499%C**31.9C+N/A8662.3h6.1C++20.6C
NCM1 Scattercannon 1,9271,9023166.019M3.1432.202%D20.82%A29.9B+N/A8063.7h7.1B+22.1C++
MGR-S1 Gladius 1,7481,7349961.741B1.1422.335%D-22.088%C+23.3C-N/A5874.5h9.3B+41.7C++
NC6 Gauss SAW 1,6941,6817032.391B**0.4921.121%C++26.472%B+29.7C+N/A8656.6h8.8B+41.7B+
GD-22S 1,1761,1654572.549B+0.3320.384%C--28.24%B+26.4C-N/A6944.1h9.9B+48.8C*
Shrike 1,4981,1274102.749M**0.1354.381%C2.928%C++30.6B+10.1C16836.8h5.7B+10.5B+
EM1 9729624702.047B*0.8320.695%C+26.611%B++26.8CN/A6935.9h11.8C*56.9B
NC05 Jackhammer 8228193612.269B**0.6139.922%C--19.536%B**32CN/A8225.6h4.9C++12.2C+
NC14 Bolt Driver 7137121664.289A+1.4131.906%D80.758%B++25.4C++N/A6728h2.2B++7C**
C85 Canister-H 7396734216.024B+13.1463.622%A9.064%D76.5C--7.5C+1998.8h10.5D-16.5C+
L100 Python HESH 7075941931.263A*28.3840.254%D--N/A47.1C9C*15012.6h3.6C8.9C-
Titan-150 HESH 7235793019.3B*16.4237.668%D*N/A34.7C8.6C++12816.7h3.6C9.5D
NS Decimator 7435552022.748A*0.1356.215%D1.622%C-37.2C++12.6C22014.9h4.7C++8.4C+
Titan-150 AP 7394964610.783B++7.9038.89%D**1.411%D21.2C10.4D-19923.4h5.8D14.8D**
Frag Grenade 4824761476N/A473.1243.139%CN/A366.2C--4.6D10991.3h4.1C+9.5C+
NS-44 Commissioner 4003983201.244C**1.6426.343%D*22.362%C+21.4C-N/A6118.6h3.7C**14C
Tank Mine 4373452215.682S12.8035.537%C++N/A172.5A46D9142h1.8C*5.1B++
EM6 3463421412.426B+0.4619.466%C--29.532%B*28.5C-N/A9612h11.1C++57.1C+
M96 Mjolnir-H 497328467.13B**4.2548.61%C+N/A46.2C+23.8C--2837.1h31.4B+64.6B+
AC-X11 2732711282.117B**0.7620.739%D-22.878%C++22.2CN/A11312.2h8.5B++40.8C*
NS-11CB 2662631451.814B+1.0719.378%D--19.772%C12.7DN/A2920.7h12.1B+62.7C++
C-4 327263942.798B**0.0831.212%B*N/A105.2B+25.6C8542.5h1.7C5.6C*
Mag-Cutter 3042449,5380.026C++2.8619.741%D3.689%C-0.3C--N/A1757.8h2.6C++13.3C+
Enforcer ML85 383226336.848B+3.9740.954%C+1.327%D22.2C+15.4C+19910.2h15D36.6C
NC08 Mag-Scatter 2092051231.667C*1.2152.484%C+21.463%B**20.9DN/A479.8h4.5C+8.5C++
MGR-L1 Promise 2011971181.669C**1.2118.512%D--18.274%D-27DN/A1327.3h13.8C**74.4C+
M12 Kobalt-H 200193538.6A35.7220.7%C16.58%C+87.7C--3.2C--1952.2h13.6B65.6B
AF-19 Mercenary 1661621251.296B+1.5916.63%D*20.37%C13.6CN/A11611.9h9.8B*59.1C*
Bouncing Betty 146146818.25S15.3727.617%F-N/A104.3CN/A3101.4h1.7B++6.2D--
NSX Tanto 128128841.524B+1.3618.365%D**23.438%C16.6DN/A617.7h12.1B+66.1C+
AF-57 Piston 130127681.868B++1.0138.732%C+18.11%B**39.7C++N/A1853.2h4.9C+12.5C+
E540 Halberd-H 165114129.5C**6.6257.707%C*N/A51.8B+23.2C**3292.2h5.4B9.3B+
M12 Kobalt 1171131113S110.1212.921%C-13.274%C47.1C1.7C+1122.4h20C+155.1C+
NC1 Gauss Rifle 109109811.346B1.5420.191%D23.853%B+18.8CN/A1425.8h13.4C+66.3C+
Titan-150 HEAT 148101911.222A8.3435.988%D*2.97%C++18.4C8.5C+2145.5h5.8C16D--
LA39 Bruiser 8885382.237B**0.6458.67%C24.706%A++28.3D1B**1303h2.9D5C
Hawk GD-68 11772362A*0.8859.683%C2.778%C++18C**11.3C**1884h7.8C**13.1C++
M20 Basilisk 796296.889A*4.0137.247%C+6.452%C*23.8B6.5C1582.6h66.8B*179.4B++
NS-357 Underboss 5958551.055C++1.8327.489%D*18.966%C22.3DN/A882.6h4.4C+15.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11160.1h
Nano-Armor Kit107217,74514h
Medical Kit3196,1224.7h
Motion Spotter135,1272.8h
Recon Detection Device01420.2h
Ammunition Package135030.2h
Medical Applicator5430,1733.1h
M20 Mustang0800h
Nano-Repair Grenade02160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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