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LMSxSobek[G0BS] LMSxSobek
NC BR 93

KDR: 2.19

Score: 15.7m

Last Seen: Dec 11th, 2019 12:39 AM
- OFFLINE - 12 hour(s)

Battle Rank 111 (93 total) - New Conglomerate on Connery
Level Progress (to 112): 46%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor NS-15M2 NC6A GODSAW NC1 Gauss Rifle MGR-L1 Promise NS Decimator-B EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,837,719 MLG Score: 1469
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.848%21.689%66917121022,8602.90249-0.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.533%1.829A++0.058C+-1.979F-HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.572B+9.50.318C*21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.147%0.839%252212257154484451.59243160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.741%0.83B++-0.681D0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.589B+29.90.434B36.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.994%0.23%587212258713485452.50287160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.04%2.516A**-1.483F-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.80.693B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.113%1.97%189412234063391891.19764214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.978%0.816B++-0.731D-0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.734B++14.30.642B+17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.649%82.558%1891122617268010.252941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.49A+1.001B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.40.242C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.414%15.349%1893122421574430.288978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.699%1.886A++0.137C++-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+40.179C++2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.7m456.8%454 (27.2k)382 (22.9k)2.1851730,52913,9712.3870993 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1227229726.835%17.58%47202:568

7% Combat Medic29% Engineer48% Heavy Assault12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2018 8:26 PMJun 8th, 2019 1:35 AMDec 10th, 2019 10:24 PM (2d) (PST)Dec 10th, 2019 11:44 PM (2d) (PST)Dec 10th, 2019 8:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962104860.7420.3400.1303.7060.0691469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,74712,57629,17145208222422,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
685.8h/28.6d 2,821 5,367 9,609 152.5k 939 2,298 2,851 28.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:4,696
Deaths:1,673
KDR:2.807
Accuracy:31.523% A*
HSR:24.489% C++
LA1 Anchor
B**
Kills:4,429
Deaths:2,023
KDR:2.189
Accuracy:30.242% B**
HSR:22.172% C--
NS-15M2
B**
Kills:2,680
Deaths:1,191
KDR:2.250
Accuracy:30.549% B**
HSR:20.037% D
NC6A GODSAW
C**
Kills:1,931
Deaths:789
KDR:2.447
Accuracy:30.778% C**
HSR:20.352% D--
MGR-L1 Promise
B*
Kills:1,735
Deaths:1,012
KDR:1.714
Accuracy:28.308% B*
HSR:24.380% C+
EM1
A++
Kills:1,202
Deaths:604
KDR:1.990
Accuracy:30.872% A++
HSR:20.216% C
GD-22S
A+
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.330% A+
HSR:23.490% C+
Kills:16,971
Deaths (as Heavy Assault):7,410
Deaths (to Heavy Assaults):4,577
KDR:2.29028
Kill Difference:9,561
Playtime:330.964 hours
Usage:48%
Score:8.763m
Score/min:441
Accuracy (listed only):30.514%
HSR (listed only):22.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
B++
Kills:979
Deaths:557
KDR:1.758
Accuracy:30.414% B++
HSR:19.101% C
Blitz GD-10
A
Kills:828
Deaths:542
KDR:1.528
Accuracy:31.139% A
HSR:14.734% C-
GD-7F
B**
Kills:711
Deaths:467
KDR:1.522
Accuracy:30.170% B**
HSR:19.831% C+
MGR-S1 Gladius
A
Kills:589
Deaths:221
KDR:2.665
Accuracy:33.656% A
HSR:21.902% C+
AF-19 Mercenary
A+
Kills:100
Deaths:68
KDR:1.471
Accuracy:30.606% A+
HSR:23% C*
AF-57 Piston
A++
Kills:80
Deaths:68
KDR:1.176
Accuracy:59.361% A++
HSR:17.500% B*
LA39 Bruiser
B**
Kills:70
Deaths:36
KDR:1.944
Accuracy:74.138% B**
HSR:12.857% C
Mauler S6
M+
Kills:65
Deaths:32
KDR:2.031
Accuracy:67.397% M+
HSR:15.385% C+
AF-4 Cyclone
A++
Kills:60
Deaths:28
KDR:2.143
Accuracy:35.486% A++
HSR:23.333% B+
Kills:3,482
Deaths (as Light Assault):2,019
Deaths (to Light Assaults):2,355
KDR:1.72462
Kill Difference:1,463
Playtime:79.739 hours
Usage:12%
Score:1.208m
Score/min:252
Accuracy (listed only):43.596%
HSR (listed only):18.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
B++
Kills:979
Deaths:557
KDR:1.758
Accuracy:30.414% B++
HSR:19.101% C
GD-7F
B**
Kills:711
Deaths:467
KDR:1.522
Accuracy:30.170% B**
HSR:19.831% C+
AF-19 Mercenary
A+
Kills:100
Deaths:68
KDR:1.471
Accuracy:30.606% A+
HSR:23% C*
AF-57 Piston
A++
Kills:80
Deaths:68
KDR:1.176
Accuracy:59.361% A++
HSR:17.500% B*
LA39 Bruiser
B**
Kills:70
Deaths:36
KDR:1.944
Accuracy:74.138% B**
HSR:12.857% C
Mauler S6
M+
Kills:65
Deaths:32
KDR:2.031
Accuracy:67.397% M+
HSR:15.385% C+
Kills:2,005
Deaths (as Engineer):1,228
Deaths (to Engineers):2,076
KDR:1.63274
Kill Difference:777
Playtime:199.203 hours
Usage:29%
Score:3.548m
Score/min:297
Accuracy (listed only):48.681%
HSR (listed only):17.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:1,876
Deaths:1,011
KDR:1.856
Accuracy:31.708% A++
HSR:21.642% C+
Blitz GD-10
A
Kills:828
Deaths:542
KDR:1.528
Accuracy:31.139% A
HSR:14.734% C-
MGR-S1 Gladius
A
Kills:589
Deaths:221
KDR:2.665
Accuracy:33.656% A
HSR:21.902% C+
AF-57 Piston
A++
Kills:80
Deaths:68
KDR:1.176
Accuracy:59.361% A++
HSR:17.500% B*
LA39 Bruiser
B**
Kills:70
Deaths:36
KDR:1.944
Accuracy:74.138% B**
HSR:12.857% C
Mauler S6
M+
Kills:65
Deaths:32
KDR:2.031
Accuracy:67.397% M+
HSR:15.385% C+
AF-4 Cyclone
A++
Kills:60
Deaths:28
KDR:2.143
Accuracy:35.486% A++
HSR:23.333% B+
Carnage AR
B**
Kills:52
Deaths:34
KDR:1.529
Accuracy:29.881% B**
HSR:23.077% C*
Kills:3,620
Deaths (as Combat Medic):1,972
Deaths (to Combat Medics):1,628
KDR:1.8357
Kill Difference:1,648
Playtime:47.568 hours
Usage:7%
Score:1.624m
Score/min:569
Accuracy (listed only):45.346%
HSR (listed only):18.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:828
Deaths:542
KDR:1.528
Accuracy:31.139% A
HSR:14.734% C-
NS-44B Commissioner
B*
Kills:624
Deaths:579
KDR:1.078
Accuracy:47.678% B*
HSR:19.071% D
MGR-S1 Gladius
A
Kills:589
Deaths:221
KDR:2.665
Accuracy:33.656% A
HSR:21.902% C+
NC14 Bolt Driver
A
Kills:172
Deaths:65
KDR:2.646
Accuracy:44.649% A
HSR:82.558% B*
NS-AM7 Archer
B*
Kills:70
Deaths:93
KDR:0.753
Accuracy:65.060% B*
HSR:10% D-
AF-4 Cyclone
A++
Kills:60
Deaths:28
KDR:2.143
Accuracy:35.486% A++
HSR:23.333% B+
Kills:2,343
Deaths (as Infiltrator):1,528
Deaths (to Infiltrators):1,768
KDR:1.53338
Kill Difference:815
Playtime:20.922 hours
Usage:3%
Score:0.355m
Score/min:283
Accuracy (listed only):42.945%
HSR (listed only):28.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:302
Deaths:163
KDR:1.853
Accuracy:59.091% A*
HSR:18.874% B++
AF-34 Mattock
M
Kills:183
Deaths:122
KDR:1.500
Accuracy:56.015% M
HSR:24.044% A++
Kills:485
Deaths (as MAX Suit):142.500
Deaths (to MAX Suits):549
KDR:3.40351
Kill Difference:342.500
Playtime:6.499 hours
Usage:1%
Score:0.224m
Score/min:575
Accuracy (listed only):57.553%
HSR (listed only):21.459%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B
Kills:398
V. Kills:218 182%
Deaths:319
KDR:1.248
Accuracy:32.929% B
KPH:16.100 C*
VKPH:8.800 C+
M30 Mustang AH
A
Kills:361
V. Kills:28 N/A
Deaths:77
KDR:4.688
Accuracy:65.442% A
KPH:61.900 B
VKPH:4.800 C+
Kills:759 (759 + 0)
Deaths:396
KDR:1.917
VKDR:0.621
Vehicle Kills:246
Kill Difference:363
Playtime:30.519 hours
Usage:4%
Score:0.261m
Score/min:142
Piloting Accuracy:65.442%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:354
V. Kills:170 207%
Deaths:294
KDR:1.204
Accuracy:43.549% B+
KPH:5.800 D
VKPH:2.800 D
C150 Dalton
B**
Kills:131
V. Kills:84 154%
Deaths:12
KDR:10.917
Accuracy:48.913% B**
KPH:50.200 B*
VKPH:32.200 B+
AP30 Shredder
A
Kills:82
V. Kills:29 273%
Deaths:3
KDR:27.333
Accuracy:40.230% B**
KPH:53.200 A
VKPH:18.800 C+
Dual-75 Duster
A++
Kills:73
V. Kills:4 N/A
Deaths:2
KDR:36.500
Accuracy:49.257% A
KPH:147.100 A++
VKPH:8.100 B*
Kills:640 (354 + 286)
Deaths:311
KDR:2.058
VKDR:0.923
Vehicle Kills:287
Kill Difference:329
Playtime:65.189 hours
Usage:10%
Score:0.295m
Score/min:76
Piloting Accuracy:43.549%
Gunner Accuracy:49.257%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:324
V. Kills:147 219%
Deaths:30
KDR:10.800
Accuracy:68.957% A+
KPH:61.400 A*
VKPH:27.900 A+
Skyguard
M
Kills:166
V. Kills:79 208%
Deaths:27
KDR:6.148
Accuracy:40.609% A++
KPH:33.700 M
VKPH:16 A++
L100 Python HEAT
A++
Kills:61
V. Kills:19 305%
Deaths:12
KDR:5.083
Accuracy:62.750% A
KPH:61.300 A++
VKPH:19.100 A+
Kills:551 (551 + 0)
Deaths:69
KDR:7.986
VKDR:3.551
Vehicle Kills:245
Kill Difference:482
Playtime:11.199 hours
Usage:2%
Score:0.223m
Score/min:332
Driving Accuracy:62.750%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A**
Kills:547
V. Kills:210 259%
Deaths:91
KDR:6.011
Accuracy:66.017% A*
KPH:47.100 A**
VKPH:18.100 A*
Titan-150 AP
S
Kills:157
V. Kills:73 212%
Deaths:10
KDR:15.700
Accuracy:68.312% A*
KPH:72.100 S
VKPH:33.500 S
E540 Halberd
A**
Kills:109
V. Kills:38 279%
Deaths:17
KDR:6.412
Accuracy:57.007% A++
KPH:53.600 A**
VKPH:18.700 B*
Kills:813 (704 + 109)
Deaths:118
KDR:6.890
VKDR:2.720
Vehicle Kills:321
Kill Difference:695
Playtime:15.821 hours
Usage:2%
Score:0.335m
Score/min:353
Driving Accuracy:68.312%
Gunner Accuracy:57.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:84
V. Kills:8 N/A
Deaths:15
KDR:5.600
Accuracy:73.035% A*
KPH:80.500 C
VKPH:7.700 C+
Kills:84 (0 + 84)
Deaths:15
KDR:5.600
VKDR:0.533
Vehicle Kills:8
Kill Difference:69
Playtime:1.043 hours
Usage:0%
Score:0.018m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:73.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 4,7504,6961,6732.807B**0.6231.523%A*24.489%C++73.8A++N/A25863.6h7.7B*24.3B*
LA1 Anchor 4,4844,4292,0232.189C+0.0030.242%B**22.172%C--66.1B+N/A21967h9.4B+31B+
NS-15M2 2,7122,6801,1912.25C**0.0630.549%B**20.037%D60.2B+N/A21144.5h11.3B+36.9B++
NC6A GODSAW 1,9651,9317892.447C++0.2630.778%C**20.352%D--60.7C+1.1C++18931.8h7.7C*25.1B+
NC1 Gauss Rifle 1,9161,8761,0111.856B++0.3331.708%A++21.642%C+51.7A+1.1A+19736.3h10.4B*32.8B**
MGR-L1 Promise 1,7811,7351,0121.714C**0.4728.308%B*24.38%C+55.6B+1.5B*18131.2h11.5B*40.7B++
NS Decimator-B 2,1041,3565522.457B+0.2770.202%B++N/A57.7C++31.8B+38223.5h3.5B+5B+
EM1 1,2261,2026041.99B*0.2030.872%A++20.216%C56.7B*1.1A+15521.2h11.1B++35.9B++
NS-11CG 9999795571.758A*0.4330.414%B++19.101%C30CN/A8132.6h11.3B+37.1B++
Blitz GD-10 8408285421.528B+0.6631.139%A14.734%C-36.2C**N/A11222.9h12.5B++40.2B++
GD-7F 7227114671.522B+0.6630.17%B**19.831%C+31C+N/A9022.9h11.1B++36.8B++
NS-44B Commissioner 6296245791.078C+1.1147.678%B*19.071%D65C**N/A2419.6h4.2C8.9C**
MGR-S1 Gladius 5915892212.665B**0.4833.656%A21.902%C+72.7AN/A3448.1h8.3B++24.8B++
Titan-150 HEAT 757547916.011C*3.8366.017%A*N/A47.2A**18.1A*25711.6h4B++6.1A
M20 Mustang 6163983191.248C0.9432.929%BN/A16.1C*8.8C+12924.7h76.9B+233.6B++
M30 Mustang AH 389361774.688C+2.5065.442%A1.108%C+62.2B4.8C+2005.8h6.3B+9.6B+
L-30R Vektor 5243542941.204C0.9843.549%B+N/A5.9D2.8D4060.5h54B++124.1B++
L100 Python AP 4713243010.8B*8.6168.957%A+N/A61.1A*27.7A+3745.3h3.5B**5.1A
NCM1 Scattercannon 3053021631.853C++0.3359.091%A*18.874%B++62.9M+N/A2554.8h4.5A+7.6B**
GD-22S 3052981182.525B++0.3431.33%A+23.49%C+59.6B*1.4A++3075h9.6B++30.6B++
C-4 3342831112.55B*0.3632.195%B**N/A157.2A+28.3C+11671.8h1.2B+3.6B*
Frag Grenade 1961911191N/A188.8140.929%DN/A382C-10C++18980.5h3.4B+8.3C*
AF-34 Mattock 1891831221.5C-0.6956.015%M24.044%A++50.8B+1.7A**2253.6h6.4C*11.4B*
NC14 Bolt Driver 173172652.646B0.4644.649%A82.558%B*31.9B+N/A1185.4h2.4B+5.4B++
Skyguard 245166276.148A3.9640.609%A++N/A33.9M16.1A*2964.9h73.9B**182A
NC05 Jackhammer 1651641121.464C*0.7256.604%A+13.415%C42.1C+N/A1723.9h4.8C**8.4B++
Titan-150 AP 2301571015.7B**13.5168.312%A*N/A71.4S33.2M**7562.2h2.7A4A++
Mag-Cutter 16914212,7520.011C2.1737.819%B++N/A0.3CN/A1488.8h2.3B6.1B+
C150 Dalton 2151311210.917B+8.7348.913%B**N/A50.4B*32.3B+5152.6h3.4B+7B**
Tank Mine 180124717.714S15.5331.339%C+N/A248M+112A++16880.5h1.6B+5.1B++
E540 Halberd 147109176.412C+4.2357.007%A++1.835%D54.5A**19B*4682h3.8A+6.7A+
M60-A Bulldog 111104520.8C++18.6171.937%MN/A74.3A+5B2341.4h4.9B+6.8B**
AF-19 Mercenary 102100681.471B*0.7130.606%A+23%C*25.6BN/A2613.9h10.7B++35B++
Rocklet Rifle 15891372.459M**0.2756.918%B+N/A33.7B+24.8C++5082.7h29.8B++52.4B++
C85 Canister-H 9284155.6C--3.4173.035%A*3.571%F-84C8C+2881h11.3D-15.5C+
AP30 Shredder 11182327.333M+25.1540.23%B**2.439%C**54.7A19.3C+4691.5h48.7B*121.1B**
AF-57 Piston 8280681.176C+1.0159.361%A++17.5%B*44.4C*1.1B*1891.8h5.1C8.6B+
Dual-75 Duster 7773236.5A++34.3149.257%AN/A146A++8B*9200.5h7.3D-14.7C**
LA39 Bruiser 7070361.944B++0.2474.138%B**12.857%C70B**N/A3891h2.5C++3.3B+
NS-AM7 Archer 10470930.753B+1.4365.06%B*10%D-4.6D2.3C+3315.1h12.3B++19B*
Mauler S6 6665322.031B**0.1567.397%M+15.385%C+54.2AN/A3751.2h4.3B+6.3B**
L100 Python HEAT 8061125.083C+2.9062.75%AN/A61A++19A+2891h4.1B*6.6B**
AF-4 Cyclone 6060282.143B++0.0435.486%A++23.333%B+54.5B++N/A4541.1h9.3B+26.1B*
Hyena Missile Launcher 8454183A+0.8146.244%A*N/A38.6A+21.4A+4291.4h30.6B++66.1B**
Carnage AR 5452341.529C*0.6629.881%B**23.077%C*47.3B++1.8M*2161.1h12.1B+40.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit96218,47716.8h
Spawn Beacon51,8380.9h
Nanite Revive Grenade03070.1h
Medical Kit2425,1433.7h
Medical Applicator13244,0273.2h
Restoration Kit7600.1h
Spitfire Auto-Turret41990.3h
Motion Spotter14380.2h
Recon Detection Device72860.4h
Ammunition Package142930.2h
Anti-Infantry MANA Turret0500.1h
Shield Recharging Field172380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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