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Dreadnaught LMSxSobek[G0BS] LMSxSobek
NC BR 98

KDR: 2.26

Score: 17.7m

Last Seen: Apr 22nd, 2020 12:27 AM
- OFFLINE - 176 hour(s)

Battle Rank 116 (98 total) - New Conglomerate on Connery
Level Progress (to 117): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor NS-15M2 NC6A GODSAW NC1 Gauss Rifle MGR-L1 Promise NS Decimator-B EM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,056,644 MLG Score: 1644
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.126%21.902%68221132726,8653.06853-0.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.479%1.913A++0.12C+-1.84F-HEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.594B+9.30.345C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.085%0.837%243213467174654451.54193161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.716%0.831B++-0.678D0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.591B+300.437B36.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.08%0.229%552213468733705522.3531158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%2.524A**-1.47F-1.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.80.692B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.288%2.392%183413444183621951.15152213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.954%0.838B++-0.514D0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.742B++14.10.651B+17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.011%82.305%1832134624378910.307595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%1.666A++0.982B*0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.331C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.521%15.668%1833134521783530.25988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.806%1.877A++0.166C++-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+40.181C++2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m460%476 (28.6k)400 (24k)2.256235,12915,5702.4488898 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1348268526.995%18.128%48902:509

8% Combat Medic27% Engineer50% Heavy Assault11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2018 8:26 PMJun 8th, 2019 1:35 AMApr 28th, 2020 6:37 PM (76d) (PST)Apr 21st, 2020 10:10 PM (83d) (PST)Apr 21st, 2020 8:27 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7182214970.7940.3520.1443.9630.0681644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,05213,25929,79348219238423,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
737.8h/30.7d 3,000 6,368 11,107 175.4k 1,030 2,495 3,007 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:5,845
Deaths:2,034
KDR:2.874
Accuracy:31.544% A++
HSR:24.243% C+
LA1 Anchor
B*
Kills:4,486
Deaths:2,048
KDR:2.190
Accuracy:30.271% B*
HSR:22.314% D
NS-15M2
B**
Kills:2,680
Deaths:1,191
KDR:2.250
Accuracy:30.549% B**
HSR:20.037% D-
NC6A GODSAW
C++
Kills:1,931
Deaths:789
KDR:2.447
Accuracy:30.778% C++
HSR:20.352% D*
MGR-L1 Promise
B+
Kills:1,735
Deaths:1,012
KDR:1.714
Accuracy:28.308% B+
HSR:24.380% C
EM1
A+
Kills:1,202
Deaths:604
KDR:1.990
Accuracy:30.872% A+
HSR:20.216% C
GD-22S
A+
Kills:1,175
Deaths:402
KDR:2.923
Accuracy:32.077% A+
HSR:23.915% C+
EM6
A++
Kills:779
Deaths:200
KDR:3.895
Accuracy:33.125% A++
HSR:25.931% C++
Kills:19,833
Deaths (as Heavy Assault):8,280
Deaths (to Heavy Assaults):5,076
KDR:2.39529
Kill Difference:11,553
Playtime:365.225 hours
Usage:50%
Score:10.079m
Score/min:460
Accuracy (listed only):30.940%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
B+
Kills:1,009
Deaths:566
KDR:1.783
Accuracy:30.474% B+
HSR:19.425% C--
Blitz GD-10
B**
Kills:828
Deaths:542
KDR:1.528
Accuracy:31.139% B**
HSR:14.734% C
GD-7F
B**
Kills:765
Deaths:491
KDR:1.558
Accuracy:30.452% B**
HSR:19.608% C
MGR-S1 Gladius
B**
Kills:590
Deaths:222
KDR:2.658
Accuracy:33.653% B**
HSR:21.864% C+
AF-19 Mercenary
A++
Kills:224
Deaths:106
KDR:2.113
Accuracy:32.569% A++
HSR:22.321% C++
AF-4 Cyclone
A++
Kills:217
Deaths:80
KDR:2.713
Accuracy:35.622% A++
HSR:23.042% B+
AF-57 Piston
A++
Kills:80
Deaths:68
KDR:1.176
Accuracy:59.361% A++
HSR:17.500% B*
LA39 Bruiser
B**
Kills:72
Deaths:37
KDR:1.946
Accuracy:74.576% B**
HSR:13.889% C
Mauler S6
M
Kills:65
Deaths:32
KDR:2.031
Accuracy:67.397% M
HSR:15.385% C+
Kills:3,850
Deaths (as Light Assault):2,144
Deaths (to Light Assaults):2,645
KDR:1.79571
Kill Difference:1,706
Playtime:82.537 hours
Usage:11%
Score:1.289m
Score/min:260
Accuracy (listed only):43.916%
HSR (listed only):18.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:1,881
Deaths:1,012
KDR:1.859
Accuracy:31.704% A+
HSR:21.691% C+
Blitz GD-10
B**
Kills:828
Deaths:542
KDR:1.528
Accuracy:31.139% B**
HSR:14.734% C
MGR-S1 Gladius
B**
Kills:590
Deaths:222
KDR:2.658
Accuracy:33.653% B**
HSR:21.864% C+
NS-11A
A++
Kills:273
Deaths:103
KDR:2.650
Accuracy:34.272% A++
HSR:19.048% C--
AF-4 Cyclone
A++
Kills:217
Deaths:80
KDR:2.713
Accuracy:35.622% A++
HSR:23.042% B+
GR-22
A++
Kills:204
Deaths:92
KDR:2.217
Accuracy:33.747% A++
HSR:17.647% C
Carnage AR
B**
Kills:171
Deaths:86
KDR:1.988
Accuracy:31.136% B**
HSR:19.298% C
AF-57 Piston
A++
Kills:80
Deaths:68
KDR:1.176
Accuracy:59.361% A++
HSR:17.500% B*
LA39 Bruiser
B**
Kills:72
Deaths:37
KDR:1.946
Accuracy:74.576% B**
HSR:13.889% C
Mauler S6
M
Kills:65
Deaths:32
KDR:2.031
Accuracy:67.397% M
HSR:15.385% C+
Kills:4,381
Deaths (as Combat Medic):2,274
Deaths (to Combat Medics):1,843
KDR:1.92656
Kill Difference:2,107
Playtime:58.050 hours
Usage:8%
Score:2.069m
Score/min:594
Accuracy (listed only):43.261%
HSR (listed only):18.410%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
B+
Kills:1,009
Deaths:566
KDR:1.783
Accuracy:30.474% B+
HSR:19.425% C--
GD-7F
B**
Kills:765
Deaths:491
KDR:1.558
Accuracy:30.452% B**
HSR:19.608% C
AF-19 Mercenary
A++
Kills:224
Deaths:106
KDR:2.113
Accuracy:32.569% A++
HSR:22.321% C++
AF-57 Piston
A++
Kills:80
Deaths:68
KDR:1.176
Accuracy:59.361% A++
HSR:17.500% B*
LA39 Bruiser
B**
Kills:72
Deaths:37
KDR:1.946
Accuracy:74.576% B**
HSR:13.889% C
Mauler S6
M
Kills:65
Deaths:32
KDR:2.031
Accuracy:67.397% M
HSR:15.385% C+
Kills:2,215
Deaths (as Engineer):1,300
Deaths (to Engineers):2,239
KDR:1.70385
Kill Difference:915
Playtime:201.988 hours
Usage:27%
Score:3.641m
Score/min:300
Accuracy (listed only):49.138%
HSR (listed only):18.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:828
Deaths:542
KDR:1.528
Accuracy:31.139% B**
HSR:14.734% C
NS-44B Commissioner
B++
Kills:688
Deaths:631
KDR:1.090
Accuracy:47.972% B++
HSR:19.041% D
MGR-S1 Gladius
B**
Kills:590
Deaths:222
KDR:2.658
Accuracy:33.653% B**
HSR:21.864% C+
AF-4 Cyclone
A++
Kills:217
Deaths:80
KDR:2.713
Accuracy:35.622% A++
HSR:23.042% B+
NC14 Bolt Driver
A
Kills:172
Deaths:65
KDR:2.646
Accuracy:44.649% A
HSR:82.558% B*
NS-357 Underboss
A+
Kills:108
Deaths:91
KDR:1.187
Accuracy:51.370% A+
HSR:20.370% C
NS-AM7 Archer
B**
Kills:74
Deaths:96
KDR:0.771
Accuracy:65.512% B**
HSR:10.811% D-
SAS-R
A++
Kills:71
Deaths:18
KDR:3.944
Accuracy:52.217% A++
HSR:81.690% A
Kills:2,748
Deaths (as Infiltrator):1,745
Deaths (to Infiltrators):2,016
KDR:1.57479
Kill Difference:1,003
Playtime:22.249 hours
Usage:3%
Score:0.383m
Score/min:287
Accuracy (listed only):45.267%
HSR (listed only):34.264%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:318
Deaths:168
KDR:1.893
Accuracy:59.218% A++
HSR:18.554% B+
AF-34 Mattock
M
Kills:195
Deaths:127
KDR:1.535
Accuracy:56.054% M
HSR:24.615% A++
Kills:513
Deaths (as MAX Suit):147.500
Deaths (to MAX Suits):604
KDR:3.47797
Kill Difference:365.500
Playtime:6.705 hours
Usage:1%
Score:0.238m
Score/min:590
Accuracy (listed only):57.636%
HSR (listed only):21.584%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:398
V. Kills:218 182%
Deaths:319
KDR:1.248
Accuracy:32.916% B+
KPH:16.100 C+
VKPH:8.800 C
M30 Mustang AH
B**
Kills:363
V. Kills:28 N/A
Deaths:77
KDR:4.714
Accuracy:65.311% B**
KPH:61.700 C++
VKPH:4.800 C+
Kills:761 (761 + 0)
Deaths:396
KDR:1.922
VKDR:0.621
Vehicle Kills:246
Kill Difference:365
Playtime:30.602 hours
Usage:4%
Score:0.261m
Score/min:142
Piloting Accuracy:65.311%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C--
Kills:354
V. Kills:170 207%
Deaths:294
KDR:1.204
Accuracy:43.486% B+
KPH:5.800 D
VKPH:2.800 C--
C150 Dalton
B**
Kills:131
V. Kills:84 154%
Deaths:12
KDR:10.917
Accuracy:48.913% B**
KPH:50.200 B+
VKPH:32.200 B+
AP30 Shredder
A
Kills:82
V. Kills:29 273%
Deaths:3
KDR:27.333
Accuracy:40.230% A
KPH:53.200 B**
VKPH:18.800 C+
Dual-75 Duster
B**
Kills:73
V. Kills:4 N/A
Deaths:2
KDR:36.500
Accuracy:49.257% B**
KPH:147.100 B**
VKPH:8.100 B**
Kills:640 (354 + 286)
Deaths:311
KDR:2.058
VKDR:0.923
Vehicle Kills:287
Kill Difference:329
Playtime:65.369 hours
Usage:9%
Score:0.297m
Score/min:76
Piloting Accuracy:43.486%
Gunner Accuracy:49.257%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:326
V. Kills:149 217%
Deaths:30
KDR:10.867
Accuracy:69.199% A++
KPH:61.600 A++
VKPH:28.100 A
Skyguard
A**
Kills:166
V. Kills:79 208%
Deaths:27
KDR:6.148
Accuracy:40.609% A++
KPH:33.700 A**
VKPH:16 A++
L100 Python HEAT
A+
Kills:62
V. Kills:19 310%
Deaths:12
KDR:5.167
Accuracy:61.858% B**
KPH:60.900 A+
VKPH:18.700 A
Kills:554 (554 + 0)
Deaths:69
KDR:8.029
VKDR:3.580
Vehicle Kills:247
Kill Difference:485
Playtime:11.241 hours
Usage:2%
Score:0.226m
Score/min:336
Driving Accuracy:61.858%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:547
V. Kills:210 259%
Deaths:91
KDR:6.011
Accuracy:66.017% A*
KPH:47.100 A*
VKPH:18.100 A*
Titan-150 AP
S
Kills:162
V. Kills:76 210%
Deaths:10
KDR:16.200
Accuracy:68.769% A*
KPH:73.100 S
VKPH:34.300 M**
E540 Halberd
A*
Kills:109
V. Kills:38 279%
Deaths:17
KDR:6.412
Accuracy:57.007% A++
KPH:53.600 A*
VKPH:18.700 B++
M12 Kobalt
A*
Kills:51
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:28.886% M*
KPH:131.400 A++
VKPH:5.200 A*
Kills:869 (709 + 160)
Deaths:118
KDR:7.364
VKDR:2.763
Vehicle Kills:326
Kill Difference:751
Playtime:16.247 hours
Usage:2%
Score:0.352m
Score/min:361
Driving Accuracy:68.769%
Gunner Accuracy:28.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:96
V. Kills:9 N/A
Deaths:15
KDR:6.400
Accuracy:72.924% A*
KPH:87.100 C-
VKPH:8.200 C++
E540 Halberd-H
A
Kills:53
V. Kills:10 N/A
Deaths:3
KDR:17.667
Accuracy:66.372% A
KPH:63 B*
VKPH:11.900 D*
Kills:149 (0 + 149)
Deaths:18
KDR:8.278
VKDR:1.056
Vehicle Kills:19
Kill Difference:131
Playtime:1.944 hours
Usage:0%
Score:0.036m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:66.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 5,9135,8452,0342.874A0.6231.544%A++24.243%C+78.1A+N/A27574.8h7.5B++23.9B*
LA1 Anchor 4,5424,4862,0482.19C+0.0730.271%B*22.314%D65.6C**N/A21968.4h9.4C**30.9B+
NS-15M2 2,7122,6801,1912.25C*0.0130.549%B**20.037%D-60.2C*N/A21244.5h11.3B36.9B+
NC6A GODSAW 1,9651,9317892.447C+0.1930.778%C++20.352%D*60.7C1.1C+19131.8h7.7C++25.1B+
NC1 Gauss Rifle 1,9211,8811,0121.859B+0.4031.704%A+21.691%C+51.8A1.1B**19936.3h10.4B++32.8B*
MGR-L1 Promise 1,7811,7351,0121.714C++0.5428.308%B+24.38%C55.6C++1.5C**18331.2h11.5B+40.7B+
NS Decimator-B 2,3301,5096032.502B+0.2570.532%B++1.06%D*59.2C+32.2B++39425.5h3.5C**4.9B+
EM1 1,2261,2026041.99B++0.2730.872%A+20.216%C56.7B+1.1B**15521.2h11.1B+35.9B++
GD-22S 1,1901,1754022.923B++0.6732.077%A+23.915%C+89A+1.1B+27013.2h8.9B*27.9B*
NS-11CG 1,0291,0095661.783C*0.4730.474%B+19.425%C--30.5DN/A8433.1h11.2B+36.9B+
Blitz GD-10 8408285421.528B+0.7331.139%B**14.734%C36.2C++N/A11322.9h12.5B+40.2B+
EM6 7867792003.895B**1.6433.125%A++25.931%C++116.3A*1B3706.7h7.8A23.6B*
GD-7F 7767654911.558C*0.7030.452%B**19.608%C32.6C+N/A9723.5h11B++36.2B++
NS-44B Commissioner 6936886311.09C+1.1747.972%B++19.041%D66.8C++N/A25110.3h4.1C--8.6C*
MGR-S1 Gladius 5925902222.658B++0.4033.653%B**21.864%C+72.8B*N/A3528.1h8.3B+24.8B+
Titan-150 HEAT 757547916.011C++3.7566.017%A*N/A47.2A*18.1A*25811.6h4B+6.1B**
M20 Mustang 6163983191.248C1.0132.916%B+N/A16.1C+8.8C12924.7h77B+233.8B+
M30 Mustang AH 391363774.714C+2.4665.311%B**1.102%C+61.5C++4.7C+2005.9h6.3B+9.6B+
C-4 4203591482.426B+0.1732.117%B*N/A171A+29C+11972.1h1.1B++3.4B*
L-30R Vektor 5243542941.204D1.0543.486%B+N/A5.8D2.8C--4060.7h54.2B+124.7B+
L100 Python AP 4753263010.867B+8.6169.199%A++N/A61.5A++28.1A3795.3h3.5B**5.1A
NCM1 Scattercannon 3213181681.893C+0.3659.218%A++18.554%B+64.9MN/A2614.9h4.5A7.6B**
NS-11A 2802731032.65B++0.3934.272%A++19.048%C--73.8A1.9A*3313.7h11.4B++33.2B**
Frag Grenade 2702621262N/A259.7444.492%CN/A524C+16B+20900.5h3.2B7.1C*
AF-19 Mercenary 2262241062.113A0.1432.569%A++22.321%C++43.9B**N/A2805.1h9.1B*27.8B*
AF-4 Cyclone 221217802.713B*0.4635.622%A++23.042%B+74.8B**1.4A3872.9h9.5B+26.8B*
GR-22 206204922.217B+0.0433.747%A++17.647%C53.7B++N/A1653.8h11.6B+34.4B*
AF-34 Mattock 2011951271.535C-0.7256.054%M24.615%A++52.7B+1.6A++2243.7h6.3C++11.3B*
NC05 Jackhammer 1781771301.362C+0.8956.773%A14.124%C42.1CN/A1794.2h4.8C++8.5B+
NC14 Bolt Driver 173172652.646C**0.3944.649%A82.558%B*31.9C**N/A1215.4h2.4C**5.4B+
Mag-Cutter 19917113,8620.012C2.2438.981%B*3.509%C-0.3CN/A1521h2.2B+5.6B+
Carnage AR 175171861.988B+0.2731.136%B**19.298%C63.3B**1.5A++2942.7h10.4B**33.5B**
Skyguard 245166276.148B**3.8940.609%A++N/A33.9A**16.1A++2964.9h73.9B**182A
Titan-150 AP 2381621016.2B**13.9468.769%A*N/A73.6S34.5M**7862.2h2.8A4A++
Tank Mine 192132816.5S14.2430.988%CN/A264M+120A++17180.5h1.6B+5.1B+
C150 Dalton 2151311210.917B8.6648.913%B**N/A50.4B+32.3B+5182.6h3.4B7B*
E540 Halberd 147109176.412C4.1657.007%A++1.835%D54.5A*19B++4772h3.8A6.7A+
NS-357 Underboss 108108911.187C++1.0751.37%A+20.37%C98.2AN/A3571.1h4.2C+8.1B++
M60-A Bulldog 111104520.8C+18.5471.937%A**N/A74.3A5C**2341.4h4.9B+6.8B**
C85 Canister-H 10596156.4C4.1472.924%A*5.208%F87.3C8.2C++2971.1h10.5D--14.4C+
Rocklet Rifle 16394382.474M++0.2257.017%B+N/A33.6B+24.6C+5172.8h30.2B+52.9B++
AP30 Shredder 11182327.333B**25.0840.23%A2.439%C**54.7B**19.3C+4781.5h48.7B*121.1B**
AF-57 Piston 8280681.176C+1.0859.361%A++17.5%B*44.4C++1.1B++2041.8h5.1C8.6B+
NS-AM7 Archer 11074960.771B+1.4965.512%B**10.811%D-4.9C--2.4C+3515.2h12B+18.3B++
Dual-75 Duster 7773236.5A+34.2449.257%B**N/A146B**8B**9200.5h7.3D--14.7C++
LA39 Bruiser 7272371.946B++0.3174.576%B**13.889%C72B*N/A4191h2.4C++3.3B+
SAS-R 7171183.944C**1.6952.217%A++81.69%A101.4A*N/A7390.7h1.5A2.9B**
Mauler S6 6665322.031B*0.2367.397%M15.385%C+54.2B**N/A4021.2h4.3B+6.3B**
L100 Python HEAT 8162125.167C+2.9161.858%B**N/A62A+19A2961h4.1B+6.6B**
Hyena Missile Launcher 8454183B**0.7446.244%A*N/A38.6A21.4A4291.4h30.6B++66.1B**
E540 Halberd-H 6353317.667B+15.4166.372%AN/A66.3B**12.5D--3320.8h4.2B*6.4B**
M12 Kobalt 5351151A*48.7428.886%M*19.608%B+127.5A++5A*4260.4h16.2C**56.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit105223,89717.1h
Spawn Beacon62,0441h
Nanite Revive Grenade04000.1h
Medical Kit3065,9134.4h
Medical Applicator16256,1723.9h
Motion Spotter14690.3h
Restoration Kit101240.1h
Spitfire Auto-Turret42000.3h
Recon Detection Device72880.4h
Shield Recharging Field172380.2h
Ammunition Package152950.2h
Anti-Infantry MANA Turret0500.1h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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