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Director General Imperator LNRT[BHO] LNRT
NC BR 95

KDR: 3.68

Score: 8.3m

Last Seen: May 25th, 2020 5:46 PM
- OFFLINE - 70.6 hour(s)

Battle Rank 95 - New Conglomerate on Miller
Level Progress (to 96): 88%
Level 100 Progress: 44% 339h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NC14 Bolt Driver AF-4 Cyclone NS-44 Commissioner Blitz GD-10 NS-61 Emissary NC6 Gauss SAW NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,873,241 MLG Score: 9491
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.035%26.866%7531312704,8911.677872.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.674%1.222B**0.724B++-0.408C--HEAD ++ (~12.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.611B+7.70.444B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.259%3.614%891128283172240.479769332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.359A0.827B++-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.808B++40.674B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.266%11.111%681128263134340.470149180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.42B1.938A++-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
970.132C++40-0.057C+57

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.98%76.695%683128013,8176651920.7774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.178%0.664B+0.426B-1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.507B+1.80.396B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.3m385.5%519 (31.1k)444 (26.6k)3.6834219,6405,3323.7310695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283219029.956%61.746%185003:313

7% Heavy Assault92% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2017 10:46 PMMar 14th, 2020 12:41 PMMay 26th, 2020 8:34 AM (2d) (PST)May 25th, 2020 4:15 PM (3d) (PST)May 25th, 2020 1:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6352044311.0510.2850.6494.0880.0099491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,07912,22225,857631739245126,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
311.5h/13d 254 12,127 6,016 76.4k 450 1,011 177 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:402
Deaths:198
KDR:2.030
Accuracy:23.849% B+
HSR:23.134% C+
NS-15M1
A+
Kills:218
Deaths:70
KDR:3.114
Accuracy:27.467% B++
HSR:36.697% A+
GD-22S
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:24.581% C*
HSR:30.675% B*
Kills:783
Deaths (as Heavy Assault):343
Deaths (to Heavy Assaults):1,294
KDR:2.2828
Kill Difference:440
Playtime:20.523 hours
Usage:7%
Score:0.323m
Score/min:262
Accuracy (listed only):25.299%
HSR (listed only):30.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:12,490
Deaths:1,884
KDR:6.630
Accuracy:41.052% C*
HSR:76.709% B*
NC14 Bolt Driver
B+
Kills:1,261
Deaths:313
KDR:4.029
Accuracy:40.346% B+
HSR:75.971% C*
AF-4 Cyclone
B*
Kills:1,256
Deaths:447
KDR:2.810
Accuracy:26.510% C++
HSR:25.478% B*
NS-44 Commissioner
C**
Kills:1,122
Deaths:545
KDR:2.059
Accuracy:39.953% C**
HSR:22.103% C+
Blitz GD-10
A*
Kills:632
Deaths:174
KDR:3.632
Accuracy:28.669% B++
HSR:30.538% A*
NS-61 Emissary
A**
Kills:454
Deaths:173
KDR:2.624
Accuracy:31.052% B+
HSR:31.938% A**
MGR-S1 Gladius
B+
Kills:192
Deaths:61
KDR:3.148
Accuracy:30.094% B+
HSR:24.479% C*
NS-7 PDW
A**
Kills:147
Deaths:41
KDR:3.585
Accuracy:30.782% B**
HSR:34.014% A**
NSX "Networked" Daimyo
C++
Kills:124
Deaths:23
KDR:5.391
Accuracy:44.706% C++
HSR:95.161% C+
NC4 Mag-Shot
B
Kills:102
Deaths:68
KDR:1.500
Accuracy:29.719% B
HSR:15.686% D
NS-44L Showdown
B++
Kills:95
Deaths:48
KDR:1.979
Accuracy:50.298% B++
HSR:29.474% D
NSX Daimyo
C
Kills:66
Deaths:21
KDR:3.143
Accuracy:40.760% C
HSR:87.879% F-
NSX Tomoe
A
Kills:56
Deaths:52
KDR:1.077
Accuracy:24.038% D*
HSR:51.786% A
Kills:17,997
Deaths (as Infiltrator):3,850
Deaths (to Infiltrators):1,521
KDR:4.67455
Kill Difference:14,147
Playtime:286.458 hours
Usage:92%
Score:7.934m
Score/min:462
Accuracy (listed only):35.229%
HSR (listed only):46.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:52
Deaths:18
KDR:2.889
Accuracy:26.429% C**
HSR:28.846% A+
Kills:52
Deaths (as Engineer):18
Deaths (to Engineers):617
KDR:2.88889
Kill Difference:34
Playtime:1.610 hours
Usage:1%
Score:0.017m
Score/min:171
Accuracy (listed only):26.429%
HSR (listed only):28.846%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:54
V. Kills:5 N/A
Deaths:8
KDR:6.750
Accuracy:41.494% B
KPH:74.100 A*
VKPH:6.900 C
Kills:54 (54 + 0)
Deaths:8
KDR:6.750
VKDR:0.625
Vehicle Kills:5
Kill Difference:46
Playtime:0.729 hours
Usage:0%
Score:0.012m
Score/min:265
Driving Accuracy:41.494%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:83
V. Kills:19 415%
Deaths:11
KDR:7.545
Accuracy:53.259% B++
KPH:32.800 B**
VKPH:7.500 C-
Kills:83 (83 + 0)
Deaths:11
KDR:7.545
VKDR:1.727
Vehicle Kills:19
Kill Difference:72
Playtime:2.528 hours
Usage:1%
Score:0.023m
Score/min:152
Driving Accuracy:53.259%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:63
V. Kills:6 N/A
Deaths:8
KDR:7.875
Accuracy:41.266% B
KPH:52.500 M+
VKPH:5 D
Kills:63 (0 + 63)
Deaths:8
KDR:7.875
VKDR:0.750
Vehicle Kills:6
Kill Difference:55
Playtime:1.201 hours
Usage:0%
Score:0.014m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:41.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 12,50812,4901,8846.63A2.9541.052%C*76.709%B*80.9A+N/A304154.4h1.8B*4.4B++
NC14 Bolt Driver 1,2621,2613134.029B*0.3540.346%B+75.971%C*48.5A+N/A12926h2B*4.9B*
AF-4 Cyclone 1,2671,2564472.81B**0.8726.51%C++25.478%B*60.7B*N/A18820.7h9.5B+35.7B
NS-44 Commissioner 1,1261,1225452.059B*1.6239.953%C**22.103%C+85A+N/A28713.2h2.9B*7.2B++
Blitz GD-10 6346321743.632A**0.0528.669%B++30.538%A*76.1A++N/A2118.3h10.6B**36.9B*
NS-61 Emissary 4554541732.624A**1.0631.052%B+31.938%A**146.5SN/A7363.1h7.2B*23.2B++
NC6 Gauss SAW 4064021982.03B+1.6523.849%B+23.134%C+49B++N/A1658.2h9.3C**39.2B+
NS-15M1 219218703.114B*0.5727.467%B++36.697%A+66.1B+N/A1453.3h10.5B++38.2B+
MGR-S1 Gladius 192192613.148B**0.5430.094%B+24.479%C*49.2C*N/A1593.9h7.6B*25.4B++
GD-22S 166163752.173C**1.5124.581%C*30.675%B*56.2B+1B**2012.9h10B+40.6B+
NS-7 PDW 148147413.585A**0.1030.782%B**34.014%A**86.5A*N/A3991.7h9.8B**31.8B*
NSX "Networked" Daimyo 124124235.391B+1.7144.706%C++95.161%C+88.6C++N/A4671.4h2.5C5.5C+
NC4 Mag-Shot 102102681.5B**2.1829.719%B15.686%D72.9A*N/A2191.4h5.3B**17.8B++
NS-44L Showdown 9695481.979B++1.7050.298%B++29.474%D118.8A**1.3M5340.8h2.7B**5.3B++
Shrike 13190402.25A**1.4352.821%C--2.222%C42.9A+19.5B**2522.1h4.6B**8.7B++
Titan-150 HEAT 10283117.545B+3.8653.259%B++3.614%B+33.2B**7.6C1522.5h4B+7.6B*
Spear Anti-Vehicle Phalanx Turret 9475107.5C+3.8248.922%B+5.333%B++50B+12.7D-2071.5h6.1B++12.4B*
NSX Daimyo 6666213.143C+0.5440.76%C87.879%F-73.3B+N/A3570.9h2.4C*6C++
M20 Basilisk 696387.875A*4.1941.266%B11.111%A*52.5M+5D1951.2h40A+97A
NSX Tomoe 5656521.077C2.6124.038%D*51.786%A35CN/A2911.6h16.6D69.2D-
C75 Viper 595486.75B+3.0741.494%BN/A77.1A*7.1C2640.7h6.7B**16.1B**
NS-11C 5352182.889A+0.7926.429%C**28.846%A+86.7A*1.7A**5200.6h8.7A33B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44770.7h
Medical Kit8823,94720.7h
NC Triumph Flare Gun0690.1h
Recon Detection Device7111,92016h
Nano-Armor Kit13,3870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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