Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (18,908)players online:
Aeflic (41)  ALandWhale_ (7)  KrypTheBear (6)  zer0367 (4)  Gammaxana (4)  atypick (3) 65
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (653 days). The data shown below may not be accurate.

Colonel LOLwOleeb[GYS] LOLwOleeb
TR BR 71

KDR: 1.27

Score: 6.2m

Last Seen: Sep 9th, 2017 8:22 PM
- OFFLINE - 15671.2 hour(s)

Battle Rank 71 - Terran Republic on Connery
Level Progress (to 72): 30%
Level 100 Progress: 33% 1505h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS RAMS .50M NS-15M1 T9 CARV NS-7 PDW T7 Mini-Chaingun NS-357 Underboss SMG-46 Armistice FA1 Barrage
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LOLwOleeb



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.368%26.14%3761012006,0981.166640.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.835%-1.318D**0.814B++0.024C+HEAD ++ (~18.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.1-0.302C140.023C+83.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.717%2.976%18212081686011220.279534137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.629%-2.163F--0.257C*-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.086C+6.60.473B+28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.346%5.22%139512056134384441.39636138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%-0.726D-0.198C++-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.4-0.681D56.8-0.429C--143.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.52%80.097%139312072,89456365.13121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.383%0.529B+0.847B*1.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.354C**2.50.227C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.277%16.25%1391120940041140.970874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.683D0.327C**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.242C5.5-0.122C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m225.5%140 (8.4k)132 (7.9k)1.2734212,5899,8861.4588371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121011314.07%33.323%46904:464

16% Engineer41% Heavy Assault32% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 1:06 AMOct 2nd, 2014 8:12 AMOct 3rd, 2017 6:17 AM (629d) (PST)Sep 9th, 2017 4:30 PM (653d) (PST)Sep 9th, 2017 4:22 PM (653d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3151201950.2670.2100.0890.6620.026310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,8947,22411,670161354027,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
784.9h/32.7d 1,833 4,195 2,483 31.2k 1,380 2,168 1,243 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:1,789
Deaths:1,484
KDR:1.206
Accuracy:14.295% F
HSR:30.911% B**
T9 CARV
B++
Kills:1,241
Deaths:1,096
KDR:1.132
Accuracy:13.379% D*
HSR:26.914% B++
T16 Rhino
C**
Kills:384
Deaths:419
KDR:0.916
Accuracy:11.379% F-
HSR:23.698% C**
MSW-R
C*
Kills:296
Deaths:333
KDR:0.889
Accuracy:12.216% F-
HSR:25% C*
Kills:3,710
Deaths (as Heavy Assault):3,332
Deaths (to Heavy Assaults):2,731
KDR:1.11345
Kill Difference:378
Playtime:324.017 hours
Usage:41%
Score:2.662m
Score/min:137
Accuracy (listed only):12.817%
HSR (listed only):26.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:2,638
Deaths:556
KDR:4.745
Accuracy:42.847% B+
HSR:83.017% B+
NS-7 PDW
B++
Kills:1,163
Deaths:1,208
KDR:0.963
Accuracy:17.057% D**
HSR:22.270% B++
NS-357 Underboss
B*
Kills:434
Deaths:573
KDR:0.757
Accuracy:24.403% D**
HSR:27.419% B*
SMG-46 Armistice
B+
Kills:422
Deaths:563
KDR:0.750
Accuracy:14.560% F--
HSR:18.720% B+
TX1 Repeater
C+
Kills:175
Deaths:344
KDR:0.509
Accuracy:14.675% F
HSR:20.571% C+
99SV
C++
Kills:135
Deaths:118
KDR:1.144
Accuracy:25.328% D--
HSR:36.296% C++
M77-B
C
Kills:121
Deaths:58
KDR:2.086
Accuracy:34.699% C
HSR:65.289% D*
SOAS-20
D-
Kills:59
Deaths:86
KDR:0.686
Accuracy:15.731% F--
HSR:15.254% D-
Kills:5,147
Deaths (as Infiltrator):3,506
Deaths (to Infiltrators):1,756
KDR:1.46805
Kill Difference:1,641
Playtime:250.703 hours
Usage:32%
Score:1.822m
Score/min:121
Accuracy (listed only):23.662%
HSR (listed only):36.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:1,163
Deaths:1,208
KDR:0.963
Accuracy:17.057% D**
HSR:22.270% B++
SMG-46 Armistice
B+
Kills:422
Deaths:563
KDR:0.750
Accuracy:14.560% F--
HSR:18.720% B+
FA1 Barrage
C++
Kills:400
Deaths:582
KDR:0.687
Accuracy:33.277% D
HSR:16.250% C++
TRAC-5
A++
Kills:135
Deaths:231
KDR:0.584
Accuracy:13.053% F
HSR:29.630% A++
Kills:2,120
Deaths (as Light Assault):2,584
Deaths (to Light Assaults):1,728
KDR:0.82043
Kill Difference:464
Playtime:65.824 hours
Usage:8%
Score:0.507m
Score/min:128
Accuracy (listed only):19.487%
HSR (listed only):21.718%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C++
Kills:400
Deaths:582
KDR:0.687
Accuracy:33.277% D
HSR:16.250% C++
TRAC-5
A++
Kills:135
Deaths:231
KDR:0.584
Accuracy:13.053% F
HSR:29.630% A++
Kills:535
Deaths (as Engineer):813
Deaths (to Engineers):2,173
KDR:0.65806
Kill Difference:278
Playtime:122.113 hours
Usage:16%
Score:1.138m
Score/min:155
Accuracy (listed only):23.165%
HSR (listed only):22.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,163
Deaths:1,208
KDR:0.963
Accuracy:17.057% D**
HSR:22.270% B++
SMG-46 Armistice
B+
Kills:422
Deaths:563
KDR:0.750
Accuracy:14.560% F--
HSR:18.720% B+
FA1 Barrage
C++
Kills:400
Deaths:582
KDR:0.687
Accuracy:33.277% D
HSR:16.250% C++
Kills:1,985
Deaths (as Combat Medic):2,353
Deaths (to Combat Medics):889
KDR:0.8436
Kill Difference:368
Playtime:15.664 hours
Usage:2%
Score:0.087m
Score/min:92
Accuracy (listed only):21.631%
HSR (listed only):19.080%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:25.950% F-
KPH:18.700 D*
VKPH:3.200 D--
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:1.286
Vehicle Kills:9
Kill Difference:46
Playtime:2.832 hours
Usage:0%
Score:0.011m
Score/min:67
Piloting Accuracy:N/A%
Gunner Accuracy:25.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
F
Kills:90
V. Kills:77 115%
Deaths:42
KDR:2.143
Accuracy:23.037% T*
KPH:9.400 F
VKPH:8 F
Kills:90 (90 + 0)
Deaths:42
KDR:2.143
VKDR:1.833
Vehicle Kills:77
Kill Difference:48
Playtime:9.601 hours
Usage:1%
Score:0.048m
Score/min:84
Driving Accuracy:23.037%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D**
Kills:266
V. Kills:135 196%
Deaths:56
KDR:4.750
Accuracy:23.057% F--
KPH:13.200 D**
VKPH:6.700 D**
MR11 Gatekeeper
C-
Kills:94
V. Kills:88 106%
Deaths:41
KDR:2.293
Accuracy:25.871% F
KPH:13.400 D
VKPH:12.600 C-
P2-120 HEAT
D**
Kills:78
V. Kills:34 223%
Deaths:19
KDR:4.105
Accuracy:15.601% F**
KPH:8.500 D**
VKPH:3.700 D**
G30 Vulcan
D-
Kills:59
V. Kills:24 236%
Deaths:15
KDR:3.933
Accuracy:17.351% D**
KPH:12.600 D-
VKPH:5.100 D*
Kills:497 (78 + 419)
Deaths:131
KDR:3.794
VKDR:2.145
Vehicle Kills:281
Kill Difference:366
Playtime:40.946 hours
Usage:5%
Score:0.243m
Score/min:99
Driving Accuracy:15.601%
Gunner Accuracy:17.351%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:168
V. Kills:146 114%
Deaths:81
KDR:2.074
Accuracy:38.047% D*
KPH:18.200 D*
VKPH:15.800 D--
Kills:168 (0 + 168)
Deaths:81
KDR:2.074
VKDR:1.802
Vehicle Kills:146
Kill Difference:87
Playtime:9.224 hours
Usage:1%
Score:0.087m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:38.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:67
V. Kills:41 160%
Deaths:27
KDR:2.481
Accuracy:20.145% F--
KPH:5.500 D*
VKPH:3.300 D*
M20 Basilisk
D*
Kills:53
V. Kills:27 189%
Deaths:18
KDR:2.944
Accuracy:19.959% F-
KPH:6.900 D*
VKPH:3.500 D*
Kills:120 (0 + 120)
Deaths:45
KDR:2.667
VKDR:1.511
Vehicle Kills:68
Kill Difference:75
Playtime:19.973 hours
Usage:3%
Score:0.061m
Score/min:51
Driving Accuracy:N/A%
Gunner Accuracy:19.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 2,6422,6385564.745B+3.4742.847%B+83.017%B+26.1C+N/A70101.1h2.1C**5B+
NS-15M1 1,8061,7891,4841.206C+0.0714.295%F30.911%B**20.4DN/A5687.7h13.1C+91.6D
T9 CARV 1,2531,2411,0961.132C+0.1413.379%D*26.914%B++15.5DN/A4179.9h14.1C++105.6C
NS-7 PDW 1,1681,1631,2080.963C+0.3117.057%D**22.27%B++18.2C-N/A4763.9h15.9C+93.2D
T7 Mini-Chaingun 5675584511.237C**0.0411.101%D*17.742%A22.8C--N/A7224.5h16.4C+147.5C--
NS-357 Underboss 4344345730.757C0.5224.403%D**27.419%B*18.5DN/A5223.5h4.5C+18.4D-
SMG-46 Armistice 4294225630.75C0.5214.56%F--18.72%B+15.8DN/A4026.7h17.7D121.5D**
FA1 Barrage 4044005820.687C+0.5933.277%D16.25%C++18.1DN/A4222.1h5.5C16.4C
T16 Rhino 3873844190.916C0.3611.379%F-23.698%C**19.3DN/A5619.9h14.9C130.9D*
M9 SKEP Launcher 5283044800.633C++0.6459.311%D*3.289%B++11.8C-8.7C10925.7h9C++15.2C
MSW-R 2972963330.889C0.3812.216%F-25%C*17D-N/A6117.4h16.1D*131.9F--
E540 Halberd 401266564.75C3.4823.057%F--4.887%B++13.2D**6.7D**7320.1h5.7C*24.7F
TX1 Repeater 1761753440.509C0.7614.675%F20.571%C+10.5D-N/A3016.7h15.6C106.3D*
G20 Vulcan-H 314168812.074C-0.8038.047%D*6.548%A*18.3D*15.9D-1589.2h132.2D347.4D*
Frag Grenade 1481481148N/A146.7332.228%FN/A211.4D*N/A6410.7h5.3D*16.5F
Chainblade 1481389,4820.015C1.2624.474%CN/A0.2DN/A1605.2h3.4C-13.8C+
TRAC-5 1361352310.584C0.6913.053%F29.63%A++13.9CN/A759.7h14.9C*113.8D
99SV 1361351181.144C0.1325.328%D--36.296%C++8.4D--N/A2416.1h7.4D--29.4D*
Claymore 1221221111.091B++9.8249.198%A++N/A203.3B**N/A5170.6h1.5F--3.1B+
C-4 1991222140.57D0.7018.436%D*N/A21.4D*13.5D--2485.7h2.6F-14.4F*
M77-B 122121582.086C+0.8134.699%C65.289%D*10D*N/A3412.1h3.7F-10.7D*
Spear Anti-Vehicle Phalanx Turret 1751151110.455B+9.1820.808%F--2.609%D22.5D--11.8D-1875.1h6.5B+31.2D-
ML-7 177991830.541C0.7341.327%F-2.02%C--10.1D*8D1319.8h8.2D19.8D**
MR11 Gatekeeper 18294412.293C-1.0225.871%F3.191%B**13.4D12.6C-1127h49C*189.2D
L100 Python AP 16790422.143C--0.8723.037%T*4.444%B**9.4F8F849.6h6.4C+27.6T-
P2-120 HEAT 11278194.105C+2.8315.601%F**1.282%D--8.5D**3.7D**1529.2h6.9C**44.1T
M20 Basilisk 10867272.481C1.2120.145%F--5.97%C+5.4D**3.3D*4712.3h99C+491.4F
G30 Vulcan 8359153.933C+2.6617.351%D**5.085%B++12.6D-5.1D*864.7h68.9B*397.3C+
SOAS-20 6059860.686D0.5915.731%F--15.254%D-10.9D*N/A375.4h16.6D*105.7T
L105 Zephyr 625377.571C6.3025.95%F-1.887%A++18.9D*3.2D--672.8h7.6D29.3F
M20 Basilisk 8053182.944C+1.6719.959%F-N/A6.9D*3.5D*587.7h81.7B+409.4D-
Tank Mine 8250133.846B++2.5745.217%B*N/A100C+64C++10890.5h2.1C4.6B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2212,6892.1h
Motion Spotter1810.1h
Ammunition Package133650.7h
Nano-Armor Kit203199,50916.6h
Medical Kit1840.3h
Anti-Infantry MANA Turret21070.5h
Recon Detection Device229932.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 1.70s on queries, 1.12s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.