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Paragon Veteran LONGFELLA[KOJ] LONGFELLA
VS BR 200

KDR: 1.53

Score: 109m

Last Seen: Feb 23rd, 2019 4:28 AM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 100 (200 total) - Vanu Sovereignty on Connery - Outfit Leader of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VE-S Canis Pandora VX25 Nebula VM20 Betelgeuse 54-A Nebula VM20 NS-15M1 Orion VS54 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $536,679 MLG Score: 429
Fun Score: N/A
Cheeseburgers Flipped: 3581TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.33%12.742%3744897493,5251.453920.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.183%1.612A+-1.223D*-0.965D--BODY (~1.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.507B+10.80.243C++26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.899%0.368%131102127230223590.090006676%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.471B+-1.137D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.753B++16.70.685B+23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.905%1.289%100610163,95852679170.751471431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.123%-0.292C-0.851D--1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.504B+7.30.42B11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.764%0.919%110910133,266422110050.77375325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%0.427B-0.874D--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.703B++14.40.636B+20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.08%64.927%11041018613489680.125204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.361%0.458B+-0.145C-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.208C++30.064C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.005%10.354%1104101815,75360501572.6038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.105%0.714B++-0.832D--0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.466B+3.50.274C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 32
109m368.9%349 (20.9k)313 (18.8k)1.53023188,026122,8741.67369200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221109725.078%10.471%26302:5041

20% Engineer35% Heavy Assault7% Infiltrator19% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:59 PMNov 20th, 2012 7:06 PMFeb 23rd, 2019 12:24 AM (4h) (PST)Feb 23rd, 2019 1:40 AM (3h) (PST)Feb 23rd, 2019 12:28 AM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5052862190.5400.3530.0572.1540.044429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,27817,16613,11232213129318,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5805.4h/241.9d 17,627 19,688 60,128 750.2k 8,748 21,743 15,301 175.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:11,408
Deaths:7,710
KDR:1.480
Accuracy:29.472% B++
HSR:14.297% F-
NS-15M1
A
Kills:9,515
Deaths:6,289
KDR:1.513
Accuracy:29.321% A
HSR:11.645% D**
Orion VS54
A++
Kills:7,134
Deaths:4,759
KDR:1.499
Accuracy:30.526% A++
HSR:17.606% D--
Pulsar LSW
B**
Kills:2,659
Deaths:1,812
KDR:1.467
Accuracy:27.989% B**
HSR:12.749% D**
NS-15M2
B**
Kills:1,931
Deaths:1,238
KDR:1.560
Accuracy:29.258% B**
HSR:13.775% D**
Flare VE6
C++
Kills:1,920
Deaths:1,530
KDR:1.255
Accuracy:23.006% C++
HSR:11.719% F-
VE-H Maw
B*
Kills:1,720
Deaths:967
KDR:1.779
Accuracy:30.891% B*
HSR:18.547% D-
SVA-88
C
Kills:1,714
Deaths:1,300
KDR:1.318
Accuracy:21.560% C
HSR:10.794% F-
Lasher X2
B+
Kills:1,450
Deaths:1,325
KDR:1.094
Accuracy:25.671% C+
HSR:4.828% B+
NSX Naginata
A
Kills:1,234
Deaths:849
KDR:1.453
Accuracy:29.116% A
HSR:22.528% D
Ursa
A
Kills:1,161
Deaths:895
KDR:1.297
Accuracy:30.488% A
HSR:16.021% D*
VX29 Polaris
B**
Kills:1,158
Deaths:861
KDR:1.345
Accuracy:29.107% B**
HSR:9.240% F-
NSX-P Naginata
B**
Kills:162
Deaths:88
KDR:1.841
Accuracy:28.567% B**
HSR:26.543% C-
Kills:43,166
Deaths (as Heavy Assault):29,623
Deaths (to Heavy Assaults):32,765
KDR:1.45718
Kill Difference:13,543
Playtime:2,005.206 hours
Usage:35%
Score:38.446m
Score/min:320
Accuracy (listed only):28.075%
HSR (listed only):14.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:16,935
Deaths:11,177
KDR:1.515
Accuracy:35.637% A
HSR:11.822% D--
Pandora VX25
B**
Kills:14,180
Deaths:8,432
KDR:1.682
Accuracy:49.967% B**
HSR:9.824% D*
NS-11C
B+
Kills:6,613
Deaths:5,674
KDR:1.165
Accuracy:26.755% B+
HSR:10.011% F
Sirius SX12
A
Kills:3,223
Deaths:3,117
KDR:1.034
Accuracy:31.563% A
HSR:8.532% D**
MKV Suppressed
B+
Kills:2,867
Deaths:2,819
KDR:1.017
Accuracy:28.670% B+
HSR:8.511% F
Pulsar C
D
Kills:2,431
Deaths:700
KDR:3.473
Accuracy:20.658% D
HSR:15.919% D*
Serpent VE92
A
Kills:1,821
Deaths:1,931
KDR:0.943
Accuracy:29.690% A
HSR:12.466% D*
Zenith VX-5
B++
Kills:1,793
Deaths:1,377
KDR:1.302
Accuracy:28.755% B++
HSR:12.549% D**
VX6-7
B+
Kills:1,777
Deaths:1,899
KDR:0.936
Accuracy:26.589% B+
HSR:12.099% D**
Solstice SF
A
Kills:1,776
Deaths:1,058
KDR:1.679
Accuracy:30.627% A
HSR:3.153% F--
Eridani SX5
B+
Kills:1,690
Deaths:1,915
KDR:0.883
Accuracy:29.600% B+
HSR:9.172% D**
NS-7 PDW
B**
Kills:1,366
Deaths:1,372
KDR:0.996
Accuracy:29.593% B**
HSR:7.906% F
NSX Tengu
B**
Kills:1,191
Deaths:1,135
KDR:1.049
Accuracy:44.347% B**
HSR:14.022% D--
NSX Tanto
B**
Kills:1,180
Deaths:1,094
KDR:1.079
Accuracy:31.345% B**
HSR:15.848% D**
Solstice VE3
B**
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:28.191% B**
HSR:13.570% D--
Nova
C++
Kills:752
Deaths:493
KDR:1.525
Accuracy:45.975% C++
HSR:11.968% D
Phobos VX86
B+
Kills:683
Deaths:570
KDR:1.198
Accuracy:60.456% C++
HSR:19.619% B+
Skorpios
B+
Kills:608
Deaths:646
KDR:0.941
Accuracy:29.492% B+
HSR:11.349% D**
Eclipse VE3A
B*
Kills:425
Deaths:430
KDR:0.988
Accuracy:30.492% B*
HSR:9.647% F-
Solstice Burst
B*
Kills:236
Deaths:216
KDR:1.093
Accuracy:31.140% B*
HSR:10.170% F-
NS Baron G5
B++
Kills:206
Deaths:189
KDR:1.090
Accuracy:50.086% B++
HSR:7.767% D**
PS1-AV Suppressor
C++
Kills:196
Deaths:169
KDR:1.160
Accuracy:29.810% C++
HSR:18.878% D
NSX-P Tanto
B+
Kills:168
Deaths:170
KDR:0.988
Accuracy:28.792% B+
HSR:21.429% C--
Thanatos VE70
A+
Kills:138
Deaths:91
KDR:1.516
Accuracy:54.381% A+
HSR:10.145% D*
The Little Helper
C++
Kills:83
Deaths:70
KDR:1.186
Accuracy:49.193% C++
HSR:10.843% D-
Kills:63,495
Deaths (as Light Assault):47,620
Deaths (to Light Assaults):22,535
KDR:1.33337
Kill Difference:15,875
Playtime:1,132.025 hours
Usage:19%
Score:18.961m
Score/min:279
Accuracy (listed only):35.272%
HSR (listed only):11.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:14,180
Deaths:8,432
KDR:1.682
Accuracy:49.967% B**
HSR:9.824% D*
NS-11C
B+
Kills:6,613
Deaths:5,674
KDR:1.165
Accuracy:26.755% B+
HSR:10.011% F
Pulsar C
D
Kills:2,431
Deaths:700
KDR:3.473
Accuracy:20.658% D
HSR:15.919% D*
Serpent VE92
A
Kills:1,821
Deaths:1,931
KDR:0.943
Accuracy:29.690% A
HSR:12.466% D*
Zenith VX-5
B++
Kills:1,793
Deaths:1,377
KDR:1.302
Accuracy:28.755% B++
HSR:12.549% D**
VX6-7
B+
Kills:1,777
Deaths:1,899
KDR:0.936
Accuracy:26.589% B+
HSR:12.099% D**
Solstice SF
A
Kills:1,776
Deaths:1,058
KDR:1.679
Accuracy:30.627% A
HSR:3.153% F--
NSX Tanto
B**
Kills:1,180
Deaths:1,094
KDR:1.079
Accuracy:31.345% B**
HSR:15.848% D**
Solstice VE3
B**
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:28.191% B**
HSR:13.570% D--
Eidolon VE33
B+
Kills:1,008
Deaths:675
KDR:1.493
Accuracy:29.930% B+
HSR:13.988% F
Nova
C++
Kills:752
Deaths:493
KDR:1.525
Accuracy:45.975% C++
HSR:11.968% D
Phobos VX86
B+
Kills:683
Deaths:570
KDR:1.198
Accuracy:60.456% C++
HSR:19.619% B+
Eclipse VE3A
B*
Kills:425
Deaths:430
KDR:0.988
Accuracy:30.492% B*
HSR:9.647% F-
Solstice Burst
B*
Kills:236
Deaths:216
KDR:1.093
Accuracy:31.140% B*
HSR:10.170% F-
NS Baron G5
B++
Kills:206
Deaths:189
KDR:1.090
Accuracy:50.086% B++
HSR:7.767% D**
NSX-P Tanto
B+
Kills:168
Deaths:170
KDR:0.988
Accuracy:28.792% B+
HSR:21.429% C--
Thanatos VE70
A+
Kills:138
Deaths:91
KDR:1.516
Accuracy:54.381% A+
HSR:10.145% D*
The Little Helper
C++
Kills:83
Deaths:70
KDR:1.186
Accuracy:49.193% C++
HSR:10.843% D-
VE-LR Obelisk
C**
Kills:51
Deaths:39
KDR:1.308
Accuracy:34.292% C**
HSR:11.765% F--
Kills:36,478
Deaths (as Engineer):25,984
Deaths (to Engineers):23,825
KDR:1.40386
Kill Difference:10,494
Playtime:1,161.671 hours
Usage:20%
Score:19.651m
Score/min:282
Accuracy (listed only):36.174%
HSR (listed only):12.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:16,935
Deaths:11,177
KDR:1.515
Accuracy:35.637% A
HSR:11.822% D--
Pandora VX25
B**
Kills:14,180
Deaths:8,432
KDR:1.682
Accuracy:49.967% B**
HSR:9.824% D*
Sirius SX12
A
Kills:3,223
Deaths:3,117
KDR:1.034
Accuracy:31.563% A
HSR:8.532% D**
MKV Suppressed
B+
Kills:2,867
Deaths:2,819
KDR:1.017
Accuracy:28.670% B+
HSR:8.511% F
Eridani SX5
B+
Kills:1,690
Deaths:1,915
KDR:0.883
Accuracy:29.600% B+
HSR:9.172% D**
NS-7 PDW
B**
Kills:1,366
Deaths:1,372
KDR:0.996
Accuracy:29.593% B**
HSR:7.906% F
NSX Tengu
B**
Kills:1,191
Deaths:1,135
KDR:1.049
Accuracy:44.347% B**
HSR:14.022% D--
H-V45
B++
Kills:1,161
Deaths:1,065
KDR:1.090
Accuracy:27.843% B++
HSR:10.680% D**
NS-11P
D-
Kills:1,147
Deaths:630
KDR:1.821
Accuracy:18.843% D-
HSR:12.816% D--
Nova
C++
Kills:752
Deaths:493
KDR:1.525
Accuracy:45.975% C++
HSR:11.968% D
Phobos VX86
B+
Kills:683
Deaths:570
KDR:1.198
Accuracy:60.456% C++
HSR:19.619% B+
Skorpios
B+
Kills:608
Deaths:646
KDR:0.941
Accuracy:29.492% B+
HSR:11.349% D**
Terminus VX-9
B++
Kills:422
Deaths:447
KDR:0.944
Accuracy:29.058% B++
HSR:17.062% D*
CME
B**
Kills:310
Deaths:373
KDR:0.831
Accuracy:31.727% B**
HSR:7.419% F-
NS Baron G5
B++
Kills:206
Deaths:189
KDR:1.090
Accuracy:50.086% B++
HSR:7.767% D**
PS1-AV Suppressor
C++
Kills:196
Deaths:169
KDR:1.160
Accuracy:29.810% C++
HSR:18.878% D
Corvus VA55
B*
Kills:167
Deaths:162
KDR:1.031
Accuracy:28.681% B*
HSR:9.581% F-
Thanatos VE70
A+
Kills:138
Deaths:91
KDR:1.516
Accuracy:54.381% A+
HSR:10.145% D*
The Little Helper
C++
Kills:83
Deaths:70
KDR:1.186
Accuracy:49.193% C++
HSR:10.843% D-
NS-11A
A+
Kills:78
Deaths:68
KDR:1.147
Accuracy:31.207% A+
HSR:11.539% D**
Pulsar VS1
A++
Kills:57
Deaths:44
KDR:1.295
Accuracy:32.683% A++
HSR:28.070% B**
Kills:47,460
Deaths (as Combat Medic):34,984
Deaths (to Combat Medics):12,601
KDR:1.35662
Kill Difference:12,476
Playtime:269.004 hours
Usage:5%
Score:4.498m
Score/min:279
Accuracy (listed only):36.610%
HSR (listed only):12.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:16,935
Deaths:11,177
KDR:1.515
Accuracy:35.637% A
HSR:11.822% D--
Sirius SX12
A
Kills:3,223
Deaths:3,117
KDR:1.034
Accuracy:31.563% A
HSR:8.532% D**
MKV Suppressed
B+
Kills:2,867
Deaths:2,819
KDR:1.017
Accuracy:28.670% B+
HSR:8.511% F
Eridani SX5
B+
Kills:1,690
Deaths:1,915
KDR:0.883
Accuracy:29.600% B+
HSR:9.172% D**
NS-7 PDW
B**
Kills:1,366
Deaths:1,372
KDR:0.996
Accuracy:29.593% B**
HSR:7.906% F
NSX Tengu
B**
Kills:1,191
Deaths:1,135
KDR:1.049
Accuracy:44.347% B**
HSR:14.022% D--
Artemis VX26
B++
Kills:779
Deaths:698
KDR:1.116
Accuracy:30.702% B++
HSR:14.763% D*
NS-357 Underboss
B++
Kills:746
Deaths:793
KDR:0.941
Accuracy:42.648% B++
HSR:10.188% D**
Skorpios
B+
Kills:608
Deaths:646
KDR:0.941
Accuracy:29.492% B+
HSR:11.349% D**
NSX Tomoe
B*
Kills:483
Deaths:436
KDR:1.108
Accuracy:32.953% B*
HSR:20.083% F
V10
C
Kills:240
Deaths:140
KDR:1.714
Accuracy:38.196% C
HSR:65.417% D**
Manticore SX40
C*
Kills:235
Deaths:367
KDR:0.640
Accuracy:30.932% C*
HSR:11.064% D**
Beamer VS3
A
Kills:214
Deaths:291
KDR:0.735
Accuracy:35.630% A
HSR:13.551% D*
PS1-AV Suppressor
C++
Kills:196
Deaths:169
KDR:1.160
Accuracy:29.810% C++
HSR:18.878% D
NS-61 Emissary
A+
Kills:170
Deaths:178
KDR:0.955
Accuracy:38.258% A+
HSR:5.294% F-
Parallax VX3
C
Kills:132
Deaths:93
KDR:1.419
Accuracy:37.026% C
HSR:65.152% D**
Soldier Soaker
B++
Kills:126
Deaths:134
KDR:0.940
Accuracy:41.065% B++
HSR:7.937% D*
Ghost
C+
Kills:125
Deaths:110
KDR:1.136
Accuracy:38.700% C+
HSR:38.400% F**
Spiker
B++
Kills:122
Deaths:131
KDR:0.931
Accuracy:34.627% B++
HSR:9.836% D**
NSX Daimyo
C--
Kills:116
Deaths:96
KDR:1.208
Accuracy:38.318% C--
HSR:92.241% C--
Cerberus
B+
Kills:112
Deaths:159
KDR:0.704
Accuracy:35.806% B+
HSR:16.964% D
NS-44L Showdown
C++
Kills:82
Deaths:95
KDR:0.863
Accuracy:41.852% C++
HSR:23.171% D-
NS-AM7 Archer
B+
Kills:77
Deaths:260
KDR:0.296
Accuracy:62.143% B+
HSR:5.195% D**
NS-30 Vandal
C++
Kills:64
Deaths:80
KDR:0.800
Accuracy:33.908% C++
HSR:9.375% F-
Ectoblaster
D
Kills:54
Deaths:48
KDR:1.125
Accuracy:33.161% D
HSR:3.704% D**
Kills:31,953
Deaths (as Infiltrator):26,459
Deaths (to Infiltrators):15,567
KDR:1.20764
Kill Difference:5,494
Playtime:391.510 hours
Usage:7%
Score:6.367m
Score/min:271
Accuracy (listed only):36.186%
HSR (listed only):20.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:14,033
Deaths:5,560
KDR:2.524
Accuracy:24.925% A+
HSR:15.599% D--
Nebula VM20
A+
Kills:10,293
Deaths:4,316
KDR:2.385
Accuracy:25.779% A+
HSR:14.738% D--
Quasar VM1
A++
Kills:3,926
Deaths:1,555
KDR:2.525
Accuracy:23.391% A++
HSR:15.003% D
Cosmos VM3
A*
Kills:1,622
Deaths:710
KDR:2.285
Accuracy:26.176% A*
HSR:14.735% D--
Cosmos VM3
A*
Kills:1,540
Deaths:710
KDR:2.169
Accuracy:26.723% A*
HSR:12.662% D*
NS-10 Burster
C++
Kills:557
Deaths:507
KDR:1.099
Accuracy:30.423% C++
HSR:4.847% C
NS-10 Burster
C*
Kills:514
Deaths:505
KDR:1.018
Accuracy:30.395% C*
HSR:4.864% D
Quasar VM1
C*
Kills:488
Deaths:310
KDR:1.574
Accuracy:18.995% C*
HSR:12.910% D**
Blueshift VM5
A
Kills:348
Deaths:137
KDR:2.540
Accuracy:25.114% A
HSR:19.253% C
Blueshift VM5
B**
Kills:292
Deaths:137
KDR:2.131
Accuracy:24.986% B**
HSR:26.370% B**
Comet VM2
A+
Kills:264
Deaths:349
KDR:0.756
Accuracy:58.628% A+
HSR:2.273% D--
Comet VM2
A++
Kills:228
Deaths:350
KDR:0.651
Accuracy:57.013% A++
HSR:2.193% D--
NS-20 Gorgon
A
Kills:114
Deaths:60
KDR:1.900
Accuracy:35.829% A
HSR:23.684% B++
NS-20 Gorgon
B**
Kills:114
Deaths:60
KDR:1.900
Accuracy:35.740% B**
HSR:14.035% D-
Kills:34,333
Deaths (as MAX Suit):7,633
Deaths (to MAX Suits):5,792
KDR:4.49797
Kill Difference:26,700
Playtime:448.432 hours
Usage:8%
Score:12.493m
Score/min:464
Accuracy (listed only):31.723%
HSR (listed only):13.083%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:316
V. Kills:106 295%
Deaths:83
KDR:3.807
Accuracy:56.156% B+
KPH:50.400 C-
VKPH:16.900 C+
Light PPA
D-
Kills:272
V. Kills:25 N/A
Deaths:244
KDR:1.115
Accuracy:41.899% C++
KPH:16.300 D-
VKPH:1.500 D-
Saron Laser Cannon
B+
Kills:61
V. Kills:55 109%
Deaths:299
KDR:0.204
Accuracy:34.652% B+
KPH:2.500 D--
VKPH:2.200 D*
Kills:649 (333 + 0)
Deaths:626
KDR:1.037
VKDR:0.297
Vehicle Kills:186
Kill Difference:23
Playtime:47.750 hours
Usage:1%
Score:0.346m
Score/min:121
Piloting Accuracy:34.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,470
V. Kills:178 N/A
Deaths:157
KDR:9.363
Accuracy:41.042% C+
KPH:5,292,000 U
VKPH:640,800 U
CAS30 Tank Buster
D
Kills:96
V. Kills:113 84%
Deaths:684
KDR:0.140
Accuracy:39.470% D
KPH:1.200 D*
VKPH:1.400 D**
C150 Dalton
U
Kills:68
V. Kills:63 106%
Deaths:17
KDR:4
Accuracy:41.693% B
KPH:244,800 U
VKPH:226,800 U
AP30 Shredder
U
Kills:61
V. Kills:37 161%
Deaths:28
KDR:2.179
Accuracy:19.011% F--
KPH:219,600 U
VKPH:133,200 U
Kills:1,695 (96 + 1,599)
Deaths:886
KDR:1.913
VKDR:0.441
Vehicle Kills:391
Kill Difference:809
Playtime:78.085 hours
Usage:1%
Score:0.703m
Score/min:150
Piloting Accuracy:39.470%
Gunner Accuracy:19.011%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,465
V. Kills:280 N/A
Deaths:318
KDR:7.752
Accuracy:44.000% D
KPH:50.300 C+
VKPH:5.700 D
L100 Python AP
B+
Kills:393
V. Kills:310 126%
Deaths:172
KDR:2.285
Accuracy:65.026% B**
KPH:26.800 C+
VKPH:21.100 B+
Skyguard
B
Kills:105
V. Kills:79 131%
Deaths:53
KDR:1.981
Accuracy:31.625% B+
KPH:14.700 C++
VKPH:11 B
L100 Python HEAT
C*
Kills:85
V. Kills:22 370%
Deaths:22
KDR:3.864
Accuracy:39.844% D*
KPH:32.300 C*
VKPH:8.300 D
Kills:3,048 (3,048 + 0)
Deaths:565
KDR:5.395
VKDR:1.223
Vehicle Kills:691
Kill Difference:2,483
Playtime:73.488 hours
Usage:1%
Score:1.016m
Score/min:230
Driving Accuracy:39.844%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:754
V. Kills:97 N/A
Deaths:90
KDR:8.378
Accuracy:37.359% D**
KPH:24.500 D-
VKPH:3.200 D*
Saron HRB
C+
Kills:339
V. Kills:176 192%
Deaths:111
KDR:3.054
Accuracy:42.674% C+
KPH:24.600 C+
VKPH:12.800 C
Supernova FPC
B+
Kills:156
V. Kills:91 170%
Deaths:56
KDR:2.786
Accuracy:54.195% C++
KPH:28.400 B+
VKPH:16.600 B
Proton II PPA
B+
Kills:75
V. Kills:3 N/A
Deaths:12
KDR:6.250
Accuracy:23.225% C+
KPH:74.300 B+
VKPH:3 C
Supernova PC
B++
Kills:66
V. Kills:32 200%
Deaths:10
KDR:6.600
Accuracy:48.201% C+
KPH:22 C+
VKPH:10.600 B++
Kills:1,390 (976 + 414)
Deaths:279
KDR:4.982
VKDR:1.430
Vehicle Kills:399
Kill Difference:1,111
Playtime:54.038 hours
Usage:1%
Score:0.834m
Score/min:257
Driving Accuracy:48.201%
Gunner Accuracy:23.225%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:306
V. Kills:127 239%
Deaths:92
KDR:3.326
Accuracy:47.095% D--
KPH:37.500 C+
VKPH:15.600 D-
Proton II PPA-H
C
Kills:278
V. Kills:12 N/A
Deaths:56
KDR:4.964
Accuracy:31.494% D
KPH:79.400 C
VKPH:3.400 D-
E540 Halberd-H
D-
Kills:81
V. Kills:33 238%
Deaths:43
KDR:1.884
Accuracy:46.385% D**
KPH:25.300 D-
VKPH:10.300 D**
Aphelion VEX-4H
C
Kills:55
V. Kills:50 108%
Deaths:41
KDR:1.341
Accuracy:56.061% A
KPH:27 D
VKPH:24.600 C
Kills:720 (0 + 720)
Deaths:232
KDR:3.103
VKDR:0.957
Vehicle Kills:222
Kill Difference:488
Playtime:16.901 hours
Usage:0%
Score:0.309m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:56.061%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:451
V. Kills:132 339%
Deaths:126
KDR:3.579
Accuracy:45.679% B**
KPH:33.900 C-
VKPH:9.900 C++
M20 Basilisk
A
Kills:152
V. Kills:45 330%
Deaths:67
KDR:2.269
Accuracy:51.597% A
KPH:17.300 C
VKPH:5.100 D
M60-G Bulldog
D
Kills:128
V. Kills:25 N/A
Deaths:56
KDR:2.286
Accuracy:39.646% B+
KPH:18.400 D
VKPH:3.600 D
G30 Walker
A
Kills:63
V. Kills:55 113%
Deaths:24
KDR:2.625
Accuracy:39.980% A+
KPH:18 B+
VKPH:15.800 A
Kills:794 (0 + 794)
Deaths:273
KDR:2.908
VKDR:0.941
Vehicle Kills:257
Kill Difference:521
Playtime:32.555 hours
Usage:1%
Score:0.426m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:39.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:297
V. Kills:45 N/A
Deaths:563
KDR:0.528
Accuracy:37.773% D--
KPH:10.300 D
VKPH:1.600 D--
S12 Renegade
D
Kills:57
V. Kills:6 N/A
Deaths:103
KDR:0.553
Accuracy:36.277% D
KPH:10.700 D*
VKPH:1.100 D
Kills:354 (354 + 0)
Deaths:666
KDR:0.532
VKDR:0.077
Vehicle Kills:51
Kill Difference:312
Playtime:34.232 hours
Usage:1%
Score:0.117m
Score/min:57
Driving Accuracy:36.277%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 17,21616,93511,1771.515C**0.0235.637%A11.822%D--44.1C++N/A138384h9.9B++27.7B++
Pandora VX25 14,32314,1808,4321.682B+0.1549.967%B**9.824%D*50.1B+N/A150282.9h3.6B++7.1B*
Nebula VM20 14,20114,0335,5602.524C*0.9924.925%A+15.599%D--46.7B*N/A149300.4h12.4B**49.6B**
Betelgeuse 54-A 11,53511,4087,7101.48C0.0529.472%B++14.297%F-40.2DN/A154283.5h10.5C*35.8B+
Nebula VM20 10,41310,2934,3162.385C*0.8525.779%A+14.738%D--48.4B*N/A137212.5h12.8B**49.5B*
NS-15M1 9,5729,5156,2891.513C++0.0229.321%A11.645%D**36.8C+N/A118258.4h10.7B++36.4B++
Orion VS54 7,2167,1344,7591.499C++0.0330.526%A++17.606%D--39.9B+N/A146178.6h10.8B++35.4B
NS-11C 6,6606,6135,6741.165C**0.3726.755%B+10.011%F23.1C+N/A84285.7h11.5B++42.9B++
C-4 ARX 7,1875,3354,0081.331C0.2026.899%C++N/A87.7C-30.5C55260.8h1.2C++4.4C**
Proximity Mine 4,8244,8141,8472.606C1.0844.306%C**N/A107CN/A36445h1.8B4.1B+
Quasar VM1 3,9753,9261,5552.525B++0.9923.391%A++15.003%D35.1B**N/A153111.7h10.7A45.7B++
Sirius SX12 3,2553,2233,1171.034C+0.5031.563%A8.532%D**26.9C+N/A89119.6h11.6B*36.7B++
C-4 3,9423,0982,0021.547C++0.0225.772%C+N/A69.2C18.8D63744.8h1.1B*4.3B++
MKV Suppressed 2,9002,8672,8191.017C+0.5128.67%B+8.511%F25.6CN/A78112h12.6B+43.9B+
NS Decimator 4,5402,7313,4290.796C0.7364.051%B+1.135%D-26.5C-17.6C*258102.9h6.1D9.5C
Pulsar LSW 2,6852,6591,8121.467C+0.0627.989%B**12.749%D**37.2C+N/A13871.4h10.8B+38.5B++
Tank Mine 4,3072,5911,5731.647C-0.1223.213%DN/A82.8C-54.8C105431.3h1.5B++6.3C++
L100 Python HESH 2,7452,4653187.752C6.2244%D1.217%C50.3C+5.7D19349h3.2B7.2C++
Pulsar C 2,4402,4317003.473A+1.9420.658%D15.919%D*15.8C--N/A87153.7h9.9B++48.1C*
NS-15M2 1,9551,9311,2381.56C+0.0329.258%B**13.775%D**39.7C+N/A17448.6h11.5B+39.4B+
Flare VE6 1,9291,9201,5301.255C+0.2823.006%C++11.719%F-25.2DN/A10276.3h9.5B+41.2B+
Serpent VE92 1,8531,8211,9310.943C+0.5929.69%A12.466%D*21.1CN/A7686.5h12.6C**42.4B+
Zenith VX-5 1,8091,7931,3771.302C++0.2328.755%B++12.549%D**25.8CN/A10969.6h11.5B+40B+
VX6-7 1,8011,7771,8990.936C+0.5926.589%B+12.099%D**19.6C-N/A8490.5h11.6B+43.5B+
Solstice SF 1,8131,7761,0581.679B*0.1530.627%A3.153%F--23.8C*N/A9674.6h5.4B*17.8B**
VE-H Maw 1,7541,7209671.779C++0.2530.891%B*18.547%D-50C+1B16834.4h10.2B33.1B+
SVA-88 1,7221,7141,3001.318C0.2121.56%C10.794%F-22.4D-N/A10376.5h11.7C++54.1C++
Eridani SX5 1,7161,6901,9150.883C0.6529.6%B+9.172%D**20.2C--N/A10383.8h11.4B38.5B+
Cosmos VM3 1,6361,6227102.285C*0.7526.176%A*14.735%D--45.8A+N/A20035.4h10.8B**41.1B**
Cosmos VM3 1,5531,5407102.169C**0.6426.723%A*12.662%D*43.5AN/A18935.4h11.5B**43.1B+
Frag Grenade 1,4931,47211472N/A1,470.4741.955%CN/A490.7C+7C+16283h3.5B8.3C*
L105 Zephyr 1,6481,4701579.363C++7.8341.042%C+N/A14700U1780U40971300.1h5.1B*12.4B+
Lasher X2 1,4681,4501,3251.094C**0.4425.671%C+4.828%B+32.8C++N/A11944.2h16.7B++65.2B+
NS-7 PDW 1,3791,3661,3720.996C++0.5329.593%B**7.906%F24.9C+N/A9054.8h12.2B++41.2B++
NSX Naginata 1,2561,2348491.453C++0.0829.116%A22.528%D38.9C+N/A11931.7h11.2B38.3B+
NSX Tengu 1,2041,1911,1351.049C+0.4844.347%B**14.022%D--29.7CN/A7240.1h11B+24.8B++
NSX Tanto 1,2121,1801,0941.079C+0.4531.345%B**15.848%D**27.4C+N/A8043h12.4B39.5B
H-V45 1,1741,1611,0651.09C+0.4427.843%B++10.68%D**23.4CN/A8749.6h12B+43.2B++
Ursa 1,1741,1618951.297C++0.2330.488%A16.021%D*33.8C+N/A11834.3h10.2B+33.5B++
VX29 Polaris 1,1701,1588611.345C+0.1929.107%B**9.24%F-36.3CN/A11931.9h10.9B+37.4B+
Solstice VE3 1,1601,1578761.321B*0.2128.191%B**13.57%D--28.7B++N/A18540.3h11.6B*41.1B+
NS-11P 1,1521,1476301.821B+0.2918.843%D-12.816%D--16DN/A7071.9h12.7B+67.6C+
Eidolon VE33 1,0181,0086751.493B+0.0429.93%B+13.988%F32.3B+N/A11131.2h7.3B++24.5B++
Artemis VX26 7937796981.116C+0.4130.702%B++14.763%D*21.8DN/A6635.8h11.3B+36.8B+
Supernova VPC 851754908.378C6.8537.359%D**N/A24.5D-3.1D*13130.8h3.3C++8.8C--
Nova 7597524931.525C++0.0145.975%C++11.968%D34.3C+N/A12421.9h3.9B+8.6B+
NS-357 Underboss 7497467930.941C+0.5942.648%B++10.188%D**50.1BN/A16114.9h3.6B++8.5B++
Phobos VX86 6886835701.198C+0.3360.456%C++19.619%B+29.1C--N/A11623.5h2.1B++3.5B+
Sticky Grenade 6476351635N/A633.4747.284%C--N/A635D12C+21181h2.4C+5.1C+
Nemesis VSH9 1,1746241,2180.512C1.0269.81%B**1.763%C--10.5C9.2C+17959.5h10.6D--15.2C
Skorpios 6216086460.941C0.5929.492%B+11.349%D**29.1DN/A9720.9h11.5C+38.9C**
Hades VSH4 1,0765909580.616C++0.9175.357%B**1.186%D17C+14C++19234.8h8.3C**11B+
Rocklet Rifle 1,1635708300.687C+0.8456.698%B+N/A30.8C*32.1B++46018.5h34.1B60.1B+
NS-10 Burster 9505575071.099C++0.4330.423%C++4.847%C5.8C++4.1C*10096.4h150.4C+494.4C*
NS-10 Burster 8845145051.018C*0.5130.395%C*4.864%D5.3C+3.8C++9096.3h163.7C-538.6C+
Quasar VM1 4934883101.574C0.0418.995%C*12.91%D**20.7DN/A8223.6h12.4B+65.4B+
NSX Tomoe 4934834361.108C0.4232.953%B*20.083%F27.8C-N/A7417.4h15.3C+46.6C**
M40 Fury 5834511263.579C-2.0545.679%B**1.774%C+33.9C-9.9C++24013.3h17.7C38.8C**
Spear Anti-Vehicle Phalanx Turret 681435745.878C+4.3549.347%B+3.448%C39.9C++22.6C++41210.9h7.6B+15.3B++
Eclipse VE3A 4304254300.988C0.5430.492%B*9.647%F-25.4C--N/A8516.7h11B+36.2B++
Terminus VX-9 4294224470.944C0.5929.058%B++17.062%D*23.6DN/A10317.9h12.5C++43B+
Lumine Edge 42139939,2740.01C1.5227.78%C++11.529%D0.3DN/A11350.2h1.7C-6.3C++
L100 Python AP 7033931722.285C-0.7565.026%B**2.545%C+26.7C+21.1B+31014.7h8.9D-13.6C+
Blueshift VM5 3563481372.54C++1.0125.114%A19.253%C40.9B+N/A1768.5h12.8B**50.9B*
Saron HRB 5153391113.054C1.5242.674%C+N/A24.6C+12.8C29413.8h17.3B*40.6B++
Dual Photon Pods 422316833.807C2.2856.156%B+N/A50.2C-16.8C+4106.3h27C48.1C++
CME 3153103730.831C-0.7031.727%B**7.419%F-17.7DN/A9017.5h13C**40.8B+
Saron HRB-H 433306923.326C1.8047.095%D--1.634%C++37.3C+15.5D-3298.2h15.9B**33.9B++
M40 Fury-F 3422975630.528C--1.0037.773%D--2.02%A10.3D1.6D--5828.9h12.7C+33.6C
Blueshift VM5 2982921372.131C+0.6024.986%B**26.37%B**34.4C++N/A1578.5h15B+60B++
Proton II PPA-H 290278564.964C--3.4331.494%D2.518%B++79.4C3.4D-2333.5h10C++31.8C+
Light PPA 2972722441.115C--0.4241.899%C++N/A16.3D-1.5D-7616.7h16.7C+39.8C+
Comet VM2 4472643490.756C0.7758.628%A+2.273%D--11.1C+7.7A+14423.7h36.2D61.7C++
S1 3752562401.067B++0.4664.709%B*3.125%C*31.6B+14.7C**7478.1h5.5B++8.5B++
V10 2412401401.714D0.1838.196%C65.417%D**13.5D--N/A5817.8h2.8D7.3C-
Solstice Burst 2382362161.093C0.4431.14%B*10.17%F-23.6C-N/A7410h10.8B*34.8B++
Manticore SX40 2372353670.64C0.8930.932%C*11.064%D**16.4DN/A7714.3h8C++25.8C**
Comet VM2 4102283500.651C0.8857.013%A++2.193%D--9.5C7.6A++16223.9h41F71.9C
Beamer VS3 2182142910.735C+0.8035.63%A13.551%D*20.6CN/A13010.4h10.6C+29.7C++
Orbital Strike Uplink 3182131213U211.47627.66%UN/A177.5U87.5U8201.2h1.4T*0.2T*
NS Baron G5 2102061891.09C+0.4450.086%B++7.767%D**29C+N/A1227.1h4.2B+8.4C++
PS1-AV Suppressor 2001961691.16C0.3729.81%C++18.878%D33.8C-N/A1045.8h11.5B+38.7B+
MAX Punch 2041757,6360.023D1.5155.357%B+N/A0.4CN/A1475.5h3.4C+6.1C+
NS-61 Emissary 1731701780.955C**0.5838.258%A+5.294%F-24.6C+N/A1206.9h12.8C**33.4B++
NSX Masamune 2631682160.778C+0.7561.932%B+N/A27.1C+15.3C++2356.2h16.1C26.1C+
NSX-P Tanto 1731681700.988C++0.5428.792%B+21.429%C--23.7C+N/A837.1h12.9B+44.7B+
Corvus VA55 1711671621.031C+0.5028.681%B*9.581%F-21.7CN/A1417.7h11.4B+39.8B++
Anti-Vehicle Grenade 2151651165N/A163.4757.771%B++N/A275C-83.3C+29950.6h7.7D-13.4C+
MANA Anti-Personnel Turret 166164911.802N/A0.2719.172%UN/A1640U20U6231700.1h18.2T*94.7T*
NSX-P Naginata 165162881.841C**0.3128.567%B**26.543%C-37.7CN/A1154.3h12.1C*42.3B+
Supernova FPC 247156562.786C-1.2654.195%C++N/A28.4B+16.5B6845.5h4.6B+8.5B+
M20 Basilisk 197152672.269C0.7451.597%A2.632%D*17.3C5.1D1948.8h86.9B168.4B*
Thanatos VE70 140138911.516B++0.0154.381%A+10.145%D*41.8B++N/A4893.3h4.1B++7.6B*
Parallax VX3 135132931.419C-0.1137.026%C65.152%D**20C-N/A1096.6h2.8D7.6C-
M60-G Bulldog 153128562.286D0.7639.646%B+N/A18.3D3.6D1287h6.5B+16.3B++
Soldier Soaker 1261261340.94C+0.5941.065%B++7.937%D*29.3DN/A1624.3h6.2C+15.1B+
Ghost 1291251101.136C-0.3938.7%C+38.4%F**23.1DN/A1745.4h3D--7.8C-
Force-Blade 15212546,1540.003D1.5329.236%C+N/A0.1DN/A01992.7h3.7D12.6C+
Spiker 1301221310.931C+0.6034.627%B++9.836%D**30.5C+2A++1224h12.1C--35.1C+
Lancer VS22 2501192860.416C-1.1166.778%B++N/A12.7C+13.9C++2729.4h40.5C-60.6C
NSX Daimyo 116116961.208D0.3238.318%C--92.241%C--20D--N/A545.8h3.5D--9.2D-
NS-20 Gorgon 118114601.9B++0.3735.829%A23.684%B++26.5B++N/A964.3h28.3B+78.9B*
M20 Basilisk 176114323.563D-2.0360.109%B*3.509%C--54.3B+29.5B**5022.1h107.4C**178.7B+
NS-20 Gorgon 122114601.9B*0.3735.74%B**14.035%D-26.5B**1.9B+974.3h27.9B++78.1B*
M60-A Bulldog 125112428B+26.4748.728%C*N/A37.3C++4.3C+2703h6.7C+13.7C++
Cerberus 1141121590.704C0.8335.806%B+16.964%D13.5DN/A588.3h5.5B+15.3B+
Skyguard 184105531.981C0.4531.625%B+N/A14.6C++11B2697.2h131.4C+415.4C**
NS Annihilator 2671042370.439C1.0977.295%D-N/A6.2D-9.6B+18416.9h12.1C+15.7C+
Spear Anti-Vehicle Phalanx Tower 152100714.286C12.7650.966%C+6%B*66.7B*34.7B+4561.5h6.1B*11.9B*
CAS30 Tank Buster 209966840.14D1.3939.47%DN/A1.2D*1.4D**3578.1h72.2C183C
NS-TMC-01 "His Regards" 1049414,1950.007D1.5229.399%B1.064%D--0.2C-N/A1508.9h2.9C-9.9C**
MANA Anti-Vehicle Turret 190871580.551D--0.9844.789%D*8.046%M**870D1030C--4200080.1h12.4C*27.8C
L100 Python HEAT 10785223.864C+2.3339.844%D*2.353%C+32.7C**8.5D3902.6h5.4B+13.6C+
The Little Helper 8583701.186C+0.3449.193%C++10.843%D-39.5C+1C*1022.1h4.8C+9.7C*
NS-44L Showdown 8682950.863C+0.6741.852%C++23.171%D-35.7C++1.7M*1222.3h4.4C--10.4C+
E540 Halberd-H 11481431.884D0.3546.385%D**1.235%C-25.3D-10.3D**2493.2h6.5C+14D
NS-11A 8278681.147C+0.3831.207%A+11.539%D**28.9C+1.5M3042.7h14.4C+46.2B+
NS-AM7 Archer 113772600.296C-1.2362.143%B+5.195%D**2.6D--1.2D-3329.8h20.9C++33.7C*
Proton II PPA 7875126.25C-4.7223.225%C+N/A75B++3C3201h7.7B++33.2B+
NS-R3 Swarm 155741780.416C1.1163.389%C+N/A6.9C+7.6C*9710.7h29C++45.8C++
M60-A Bulldog 806888.5C6.9740.504%C--1.471%D18.9D3.3C1263.6h7.6C--18.7C--
C150 Dalton 13168174C2.4741.693%BN/A680U630U7153500.1h9.6F**23.1F-
Supernova PC 9866106.6C*5.0748.201%C+N/A22C+10.7B++5783h5.7C+11.8C+
Aspis Anti-Aircraft Phalanx Turret 12964252.56C1.0330.777%B*N/A11.4C++11.6C++3145.6h164.5C+534.5B+
NS-30 Vandal 6664800.8D0.7333.908%C++9.375%F-17.8D-N/A1083.6h7.7D*22.7C
G30 Walker 11863242.625C1.0939.98%A+N/A18B+15.7A3783.5h202.5B506.6B*
Saron Laser Cannon 116612990.204C-1.3334.652%B+N/A2.5D--2.2D*7824.8h189.8C547.6C+
AP30 Shredder 9861282.179D0.6519.011%F--3.279%B**610U370U5823800.1h54.8B**288.1C++
Pulsar VS1 5757441.295B0.2432.683%A++28.07%B**27.1C++N/A9032.1h11.2B**34.2B**
S12 Renegade 63571030.553C--0.9836.277%D10.526%A+10.6D*1.1D545.4h4.7D*12.9D-
Aphelion VEX-4H 10555411.341C0.1956.061%A3.636%C**27.5D25C4202h95.4D-170.2C
Ectoblaster 5654481.125B+0.4133.161%D3.704%D**22.5C-N/A852.4h13.1B+39.5B+
VE-LR Obelisk 5351391.308C0.2234.292%C**11.765%F--21.3C--N/A1212.4h8.6D25.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5278,72412.3h
VS Patriot Flare Gun92210.6h
Motion Spotter977,4595.6h
Spawn Beacon33025,37419.6h
Solid Wall2600.5h
Anti-Vehicle MANA Turret504814.2h
Nano-Armor Kit1,3191,176,99094.8h
Turret AI Module11870.6h
Repair Module21630.4h
Structure Shield Module31220.4h
Cortium Silo01970.8h
Skywall Shield Emitter01420.7h
Blast Wall1870.6h
Nanite Revive Grenade02,6550.7h
Deconstruction Tool18,2181h
Welding Device15270.1h
Spear Anti-Vehicle Tower21680.6h
Routing Spire0510.1h
Spitfire Auto-Turret1073,4754.5h
Bunker2580.6h
Rampart Wall103043h
Xiphos Anti-Personnel Tower01110.4h
Hoplon Anti-Aircraft Phalanx Tower31400.4h
Ammunition Package2064,6786.6h
Medical Kit50613,05711.2h
Anti-Infantry MANA Turret213301.3h
Medical Applicator576138,12620.5h
Elysium Spawn Tube11630.4h
Orbital Strike Target Designator351322.4h
Nano-Repair Grenade01,5050.4h
Snowman Soldier112070.3h
Hardlight Barrier16920.3h
Router22630.6h
Recon Detection Device6930.3h
Shield Recharging Field224770.4h
Xiphos Anti-Personnel Phalanx Turret01500h

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