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Legate Immortal LOTrapp[TPN] LOTrapp
VS BR 73

KDR: 3.38

Score: 5.7m

Last Seen: May 29th, 2020 11:42 PM
- OFFLINE - 43.8 hour(s)

Battle Rank 73 - Vanu Sovereignty on Emerald
Level Progress (to 74): 48%
Level 100 Progress: 30% 568h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 NSX Daimyo Ghost L100 Python AP Orion VS54 Artemis VX26 VE-LR Obelisk Beamer VS3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,986,137 MLG Score: 2387
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.937%28.566%6841013392,6641.759581.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.053%0.519B+1.121B**0.593B+HEAD ++ (~16.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.422B10.20.282C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.706%1.366%1567213471,0989040112.2273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.734%-0.42C---0.733D-1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.528B+6.70.466B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.536%82.05%0413454,2342392417.6417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.977%-0.065C+0.965B*0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.10.329C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m360%385 (23.1k)331 (19.9k)3.382139,8422,9103.7508673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134978217.823%45.052%80305:572

16% Engineer12% Heavy Assault65% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2018 11:20 PMMar 14th, 2020 1:26 AMMay 29th, 2020 8:25 PM (121d) (PST)May 29th, 2020 9:11 PM (121d) (PST)May 29th, 2020 7:42 PM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081154930.5670.1680.2552.2130.0482387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4516,91629,535341015133319,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
289.3h/12.1d 1,073 4,434 3,971 38.4k 375 932 826 10.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:576
Deaths:302
KDR:1.907
Accuracy:21.739% C--
HSR:27.083% C
NSX-P Naginata
C-
Kills:247
Deaths:173
KDR:1.428
Accuracy:20.220% D*
HSR:29.150% C-
VX29 Polaris
B+
Kills:97
Deaths:47
KDR:2.064
Accuracy:23.620% C--
HSR:31.959% B+
Kills:920
Deaths (as Heavy Assault):522
Deaths (to Heavy Assaults):789
KDR:1.76245
Kill Difference:398
Playtime:34.225 hours
Usage:12%
Score:0.628m
Score/min:306
Accuracy (listed only):21.860%
HSR (listed only):29.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:123
Deaths:102
KDR:1.206
Accuracy:22.530% D
HSR:17.886% D
NSX-P Tanto
F
Kills:70
Deaths:68
KDR:1.029
Accuracy:20.638% F
HSR:17.143% F
Kills:193
Deaths (as Light Assault):170
Deaths (to Light Assaults):484
KDR:1.13529
Kill Difference:23
Playtime:9.403 hours
Usage:3%
Score:0.181m
Score/min:321
Accuracy (listed only):21.584%
HSR (listed only):17.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:439
Deaths:62
KDR:7.081
Accuracy:27.575% D*
HSR:38.952% B+
Solstice VE3
D
Kills:123
Deaths:102
KDR:1.206
Accuracy:22.530% D
HSR:17.886% D
NSX-P Tanto
F
Kills:70
Deaths:68
KDR:1.029
Accuracy:20.638% F
HSR:17.143% F
Kills:632
Deaths (as Engineer):232
Deaths (to Engineers):420
KDR:2.72414
Kill Difference:400
Playtime:45.486 hours
Usage:16%
Score:1.828m
Score/min:670
Accuracy (listed only):23.581%
HSR (listed only):24.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,573
Deaths:253
KDR:6.217
Accuracy:35.181% D--
HSR:77.559% C
NSX Daimyo
B
Kills:1,529
Deaths:307
KDR:4.980
Accuracy:34.325% D**
HSR:95.618% B
Ghost
C+
Kills:1,042
Deaths:251
KDR:4.151
Accuracy:36.078% D--
HSR:73.033% C+
Artemis VX26
C+
Kills:561
Deaths:311
KDR:1.804
Accuracy:24.762% D--
HSR:24.955% C+
Beamer VS3
C+
Kills:367
Deaths:285
KDR:1.288
Accuracy:26.630% C
HSR:23.433% C+
NSX Tomoe
B+
Kills:166
Deaths:77
KDR:2.156
Accuracy:24.319% D**
HSR:46.988% B+
VA39 Spectre
C
Kills:90
Deaths:28
KDR:3.214
Accuracy:27.418% D*
HSR:34.445% C
Kills:5,328
Deaths (as Infiltrator):1,512
Deaths (to Infiltrators):514
KDR:3.52381
Kill Difference:3,816
Playtime:186.678 hours
Usage:65%
Score:2.806m
Score/min:250
Accuracy (listed only):29.816%
HSR (listed only):53.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C*
Kills:177
Deaths:110
KDR:1.609
Accuracy:24.478% D
HSR:28.249% C*
Pulsar VS1
C
Kills:88
Deaths:73
KDR:1.205
Accuracy:24.855% C
HSR:17.046% D-
Kills:265
Deaths (as Combat Medic):183
Deaths (to Combat Medics):284
KDR:1.44809
Kill Difference:82
Playtime:11.932 hours
Usage:4%
Score:0.165m
Score/min:231
Accuracy (listed only):24.666%
HSR (listed only):22.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:170
Deaths:56
KDR:3.036
Accuracy:17.239% C
HSR:20.588% C+
Quasar VM1
D
Kills:141
Deaths:53
KDR:2.660
Accuracy:16.173% D--
HSR:19.149% D
Kills:311
Deaths (as MAX Suit):54.500
Deaths (to MAX Suits):73
KDR:5.70642
Kill Difference:256.500
Playtime:2.804 hours
Usage:1%
Score:0.130m
Score/min:770
Accuracy (listed only):16.706%
HSR (listed only):19.869%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,038
V. Kills:359 288%
Deaths:31
KDR:33.484
Accuracy:48.592% D--
KPH:57.900 B*
VKPH:20 C
Skyguard
A
Kills:60
V. Kills:21 273%
Deaths:10
KDR:6
Accuracy:29.545% C
KPH:26.900 A
VKPH:9.400 C-
Kills:1,098 (1,098 + 0)
Deaths:41
KDR:26.780
VKDR:9.268
Vehicle Kills:380
Kill Difference:1,057
Playtime:20.151 hours
Usage:7%
Score:0.285m
Score/min:236
Driving Accuracy:29.545%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B
Kills:143
V. Kills:49 286%
Deaths:8
KDR:17.875
Accuracy:43.231% D--
KPH:41.800 B
VKPH:14.300 D
Kills:143 (0 + 143)
Deaths:8
KDR:17.875
VKDR:6.125
Vehicle Kills:49
Kill Difference:135
Playtime:3.418 hours
Usage:1%
Score:0.042m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:43.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:64
V. Kills:24 256%
Deaths:2
KDR:32
Accuracy:52.665% D--
KPH:56.800 C++
VKPH:21.300 C
Kills:64 (0 + 64)
Deaths:2
KDR:32
VKDR:12
Vehicle Kills:24
Kill Difference:62
Playtime:1.127 hours
Usage:0%
Score:0.032m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:52.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,5861,5732536.217C**2.8335.181%D--77.559%C40.4C+N/A9938.9h1.9B5.3C+
NSX Daimyo 1,5291,5293074.98C**1.6034.325%D**95.618%B47.3DN/A12632.3h2.3C++6.8D
Ghost 1,0511,0422514.151C++0.7736.078%D--73.033%C+37.2DN/A9728h2C+5.5C
L100 Python AP 1,3971,0383133.484A*30.1048.592%D--1.156%D58B*20.1C24517.9h3.5B**7.2C**
Orion VS54 5835763021.907C+1.4821.739%C--27.083%C43.3CN/A12313.3h11.2C+51.5C+
Artemis VX26 5695613111.804C+1.5824.762%D--24.955%C+30.2DN/A10418.6h11.6C+46.9C
VE-LR Obelisk 445439627.081A++3.7027.575%D*38.952%B+47.7C+N/A1229.2h4.9B+17.8C+
Beamer VS3 3733672851.288B+2.0926.63%C23.433%C+26.8CN/A7213.7h7.6B28.5C**
NSX-P Naginata 2532471731.428C1.9520.22%D*29.15%C-29.4D--N/A1308.4h10.2C*50.4C+
NS-11A 1801771101.609C+1.7724.478%D28.249%C*32.8C--N/A885.4h14.4D58.9C--
Quasar VM1 171170563.036B+0.3517.239%C20.588%C+68A*N/A2732.5h11.3B++65.6C++
NSX Tomoe 166166772.156C+1.2324.319%D**46.988%B+36.9DN/A1544.5h11.7C**48C
E540 Halberd 192143817.875C++14.4943.231%D--N/A42.1B14.4D2053.4h4.7B+11C+
Quasar VM1 143141532.66C+0.7216.173%D--19.149%D58.8B*N/A2192.4h12.5C++77.3C
Solstice VE3 1281231021.206C++2.1822.53%D17.886%D16.2C--N/A807.6h13.6C++60.5C+
S1 177111591.881B**1.5051.6%D--1.802%D25.2C--15C+2464.4h8.1D--15.8D
VX29 Polaris 9997472.064C+1.3223.62%C--31.959%B+44.1C--N/A1722.2h11.2C+47.4C+
VA39 Spectre 9290283.214C**0.1727.418%D*34.445%C24.3C-N/A633.7h5.2C+18.8C
Pulsar VS1 9088731.205C+2.1824.855%C17.046%D-26.7C-N/A1003.3h14.1C56.8C+
Plasma Grenade 7978178N/A74.6253.153%B+N/A390D*5C--15950.2h3.8D-7.1C+
NSX-P Tanto 7270681.029C-2.3520.638%F17.143%F14.3D-N/A444.9h12.9C+62.7C-
E540 Halberd-H 8864232B++28.6252.665%D--N/A58.2C++21.8C4671.1h5.3C++10C+
C-4 8660282.143C++1.2427.012%C+N/A66.7D28.9C+7760.9h1.6D-5.8C
Skyguard 8160106C++2.6229.545%C5%M*27.3A9.5C1582.2h61.2A+207.2B**
Spear Anti-Vehicle Phalanx Turret 7754510.8C++7.4259.959%B**N/A41.5C17.7D2571.3h10.9D-18.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit29132,58210.5h
Spawn Beacon51060.3h
Saron HRB-H0720h
Medical Applicator4916,5191.9h
Motion Spotter76591.2h
Welding Device04580h
Recon Detection Device546,02412h
Medical Kit279822.1h
Ammunition Package11800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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