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Immortal Centurion LOTrapp[S0VA] LOTrapp
VS BR 66

KDR: 3.13

Score: 4.3m

Last Seen: Jan 18th, 2020 1:06 AM
- OFFLINE - 48.6 hour(s)

Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 97
Level Progress (to 67): 0%
Level 100 Progress: 23% 656h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 NSX Daimyo Ghost L100 Python AP Artemis VX26 Beamer VS3 NSX-P Naginata NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,371,896 MLG Score: 1896
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.633%23.771%562712251,2411.129211.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.083%0.46B+0.414B0.49B+HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.317C*11.70.162C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.286%1.215%120421230741762619.75283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.435%-0.657D-0.828D-1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.329C**8.30.292C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.534%80.232%0412283,2781702019.1696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.019%-0.045C+0.405B1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.392B2.20.344C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 97
4.3m394.7%370 (22.2k)317 (19k)3.128026,5972,1093.4988266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123251916.277%46.324%75406:250

19% Engineer9% Heavy Assault62% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2018 11:20 PMOct 13th, 2018 8:10 PMJan 19th, 2020 7:12 PM (33m) (PST)Jan 17th, 2020 10:29 PM (2d) (PST)Jan 17th, 2020 9:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
541954460.4870.1560.2252.0960.0441896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4325,72126,71129914126319,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
226h/9.4d 782 3,056 2,906 28.4k 283 682 602 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C++
Kills:247
Deaths:173
KDR:1.428
Accuracy:20.220% D
HSR:29.150% C++
Orion VS54
C**
Kills:171
Deaths:103
KDR:1.660
Accuracy:20.449% C+
HSR:26.901% C**
Kills:418
Deaths (as Heavy Assault):276
Deaths (to Heavy Assaults):559
KDR:1.51449
Kill Difference:142
Playtime:21.117 hours
Usage:9%
Score:0.365m
Score/min:288
Accuracy (listed only):20.334%
HSR (listed only):28.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:113
Deaths:92
KDR:1.228
Accuracy:22.833% C+
HSR:19.469% C+
NSX-P Tanto
D--
Kills:70
Deaths:68
KDR:1.029
Accuracy:20.638% D--
HSR:17.143% D*
Kills:183
Deaths (as Light Assault):160
Deaths (to Light Assaults):339
KDR:1.14375
Kill Difference:23
Playtime:8.473 hours
Usage:4%
Score:0.124m
Score/min:244
Accuracy (listed only):21.735%
HSR (listed only):18.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:113
Deaths:92
KDR:1.228
Accuracy:22.833% C+
HSR:19.469% C+
NSX-P Tanto
D--
Kills:70
Deaths:68
KDR:1.029
Accuracy:20.638% D--
HSR:17.143% D*
Kills:183
Deaths (as Engineer):160
Deaths (to Engineers):332
KDR:1.14375
Kill Difference:23
Playtime:42.689 hours
Usage:19%
Score:1.775m
Score/min:693
Accuracy (listed only):21.735%
HSR (listed only):18.306%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,120
Deaths:204
KDR:5.490
Accuracy:34.548% D
HSR:76.339% C+
NSX Daimyo
B
Kills:1,050
Deaths:210
KDR:5
Accuracy:34.821% D--
HSR:95.143% B
Ghost
B+
Kills:1,022
Deaths:247
KDR:4.138
Accuracy:36.249% C-
HSR:72.994% B+
Artemis VX26
C++
Kills:346
Deaths:222
KDR:1.559
Accuracy:24.379% D
HSR:23.410% C++
Beamer VS3
C**
Kills:282
Deaths:220
KDR:1.282
Accuracy:25.954% C
HSR:24.823% C**
VA39 Spectre
C
Kills:86
Deaths:26
KDR:3.308
Accuracy:27.267% D-
HSR:34.884% C
Kills:3,906
Deaths (as Infiltrator):1,129
Deaths (to Infiltrators):377
KDR:3.4597
Kill Difference:2,777
Playtime:141.011 hours
Usage:62%
Score:1.865m
Score/min:220
Accuracy (listed only):30.536%
HSR (listed only):54.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B*
Kills:171
Deaths:105
KDR:1.629
Accuracy:24.773% C+
HSR:28.655% B*
Pulsar VS1
C*
Kills:88
Deaths:73
KDR:1.205
Accuracy:24.855% C*
HSR:17.046% D
Kills:259
Deaths (as Combat Medic):178
Deaths (to Combat Medics):212
KDR:1.45506
Kill Difference:81
Playtime:11.440 hours
Usage:5%
Score:0.160m
Score/min:233
Accuracy (listed only):24.814%
HSR (listed only):22.850%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:684
V. Kills:219 311%
Deaths:31
KDR:22.065
Accuracy:47.923% D--
KPH:52.100 A+
VKPH:16.700 C
Skyguard
A++
Kills:57
V. Kills:21 259%
Deaths:10
KDR:5.700
Accuracy:29.721% C+
KPH:26 A++
VKPH:9.600 C+
Kills:741 (741 + 0)
Deaths:41
KDR:18.073
VKDR:5.854
Vehicle Kills:240
Kill Difference:700
Playtime:15.322 hours
Usage:7%
Score:0.175m
Score/min:190
Driving Accuracy:29.721%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:143
V. Kills:49 286%
Deaths:8
KDR:17.875
Accuracy:43.231% D
KPH:41.800 B**
VKPH:14.300 C
Kills:143 (0 + 143)
Deaths:8
KDR:17.875
VKDR:6.125
Vehicle Kills:49
Kill Difference:135
Playtime:3.418 hours
Usage:2%
Score:0.041m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:43.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,1301,1202045.49B++2.3634.548%D76.339%C+35.2C**N/A8631.8h1.9B+5.6C*
NSX Daimyo 1,0501,0502105B+1.8734.821%D--95.143%B44.7CN/A11223.5h2.4C**6.9C+
Ghost 1,0311,0222474.138B+1.0136.249%C-72.994%B+37.4C+N/A9727.3h2B+5.5C**
L100 Python AP 9036843122.065M*18.9447.923%D--1.023%D-52.2A+16.7C19713.1h3.7B**7.8B++
Artemis VX26 3533462221.559C*1.5724.379%D23.41%C++24.4C-N/A7314.2h12.5C+51.3C+
Beamer VS3 2872822201.282B++1.8525.954%C24.823%C**28.5C++N/A729.9h7.4B++28.4C*
NSX-P Naginata 2532471731.428C++1.7020.22%D29.15%C++29.4DN/A1288.4h10.2B+50.4B
NS-11A 1741711051.629B1.5024.773%C+28.655%B*34.2C++N/A895h14.3C+57.9C++
Orion VS54 1761711031.66C*1.4720.449%C+26.901%C**31.7C+N/A1065.4h11.5B+56.3C++
E540 Halberd 192143817.875B*14.7543.231%DN/A42.1B**14.4C2003.4h4.7B*11B+
Solstice VE3 117113921.228B*1.9022.833%C+19.469%C+17.9C+N/A856.3h13.8B+60.2C*
Pulsar VS1 9088731.205C**1.9224.855%C*17.046%D26.7C+N/A873.3h14.1C**56.8B
VA39 Spectre 8786263.308B**0.1827.267%D-34.884%C23.9C++N/A573.6h5.1B+18.8C*
S1 13886461.87A*1.2654.314%C2.326%C26.9C*16.3B+2833.2h8.2C--15.1C
NSX-P Tanto 7270681.029C++2.1020.638%D--17.143%D*14.3DN/A404.9h12.9B+62.7C++
Skyguard 7857105.7B**2.5729.721%C+3.509%A25.9A++9.5C+1482.2h63A+211.9A
C-4 8055281.964B+1.1625.532%C+N/A68.8C31.3C++7270.8h1.5C+6C++

Consumables
  Name Deaths Consumed Time Equipped
Saron HRB-H0720h
Spawn Beacon2800.2h
Nano-Armor Kit26128,33110.2h
Medical Applicator4616,0471.8h
Motion Spotter23830.6h
Welding Device04580h
Ammunition Package11750.1h
Medical Kit165851h
Recon Detection Device475,81511.4h

Check the help document for the dictionary if you want to learn more about words used here.


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