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Castellan Centurion LOTrapp[S0VA] LOTrapp
VS BR 64

KDR: 3.03

Score: 4m

Last Seen: Dec 7th, 2019 12:59 AM
- OFFLINE - 2.3 hour(s)

Battle Rank 64 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 119
Level Progress (to 65): 65%
Level 100 Progress: 21% 655h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Ghost L100 Python AP NSX Daimyo Artemis VX26 NSX-P Naginata Beamer VS3 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,031,624 MLG Score: 1624
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.541%23.805%560712201,1511.157951.867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.11%0.46B+0.414B0.49B+HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.317C*11.90.162C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.557%1.164%117021225687702379.67606289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%-0.657D-0.828D-1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.329C**8.50.292C*16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.751%76.857%0412232,6661552017.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.157%-0.045C+0.405B1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.392B2.10.344C**4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 119
4m421.7%378 (22.7k)326 (19.6k)3.025385,7211,8913.4156564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS122744315.87%42.702%67806:300

21% Engineer10% Heavy Assault60% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2018 11:20 PMOct 13th, 2018 8:10 PMDec 12th, 2019 9:51 PM (23h) (PST)Dec 6th, 2019 11:22 PM (7d) (PST)Dec 6th, 2019 8:59 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
527904370.4650.1540.1992.1540.0461624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6165,40326,21328912129319,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.1h/8.5d 738 2,443 2,549 26.5k 254 589 564 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C++
Kills:238
Deaths:170
KDR:1.400
Accuracy:20.399% C--
HSR:29.412% C++
Orion VS54
C**
Kills:171
Deaths:102
KDR:1.676
Accuracy:20.458% C+
HSR:26.901% C**
Kills:409
Deaths (as Heavy Assault):272
Deaths (to Heavy Assaults):501
KDR:1.50368
Kill Difference:137
Playtime:20.753 hours
Usage:10%
Score:0.361m
Score/min:290
Accuracy (listed only):20.428%
HSR (listed only):28.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:111
Deaths:92
KDR:1.207
Accuracy:22.806% C+
HSR:18.919% C+
NSX-P Tanto
D--
Kills:70
Deaths:68
KDR:1.029
Accuracy:20.638% D--
HSR:17.143% D*
Kills:181
Deaths (as Light Assault):160
Deaths (to Light Assaults):301
KDR:1.13125
Kill Difference:21
Playtime:8.466 hours
Usage:4%
Score:0.124m
Score/min:244
Accuracy (listed only):21.722%
HSR (listed only):18.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:111
Deaths:92
KDR:1.207
Accuracy:22.806% C+
HSR:18.919% C+
NSX-P Tanto
D--
Kills:70
Deaths:68
KDR:1.029
Accuracy:20.638% D--
HSR:17.143% D*
Kills:181
Deaths (as Engineer):160
Deaths (to Engineers):305
KDR:1.13125
Kill Difference:21
Playtime:42.432 hours
Usage:21%
Score:1.770m
Score/min:695
Accuracy (listed only):21.722%
HSR (listed only):18.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,120
Deaths:203
KDR:5.517
Accuracy:34.576% D
HSR:76.339% C+
Ghost
B+
Kills:1,022
Deaths:247
KDR:4.138
Accuracy:36.249% C-
HSR:72.994% B+
NSX Daimyo
B+
Kills:438
Deaths:81
KDR:5.407
Accuracy:36.388% D
HSR:95.434% B+
Artemis VX26
C++
Kills:328
Deaths:212
KDR:1.547
Accuracy:24.180% D
HSR:23.476% C++
Beamer VS3
C*
Kills:227
Deaths:184
KDR:1.234
Accuracy:26.203% C+
HSR:24.229% C*
VA39 Spectre
C
Kills:86
Deaths:26
KDR:3.308
Accuracy:27.267% D-
HSR:34.884% C
Kills:3,221
Deaths (as Infiltrator):953
Deaths (to Infiltrators):336
KDR:3.37985
Kill Difference:2,268
Playtime:122.675 hours
Usage:60%
Score:1.601m
Score/min:217
Accuracy (listed only):30.811%
HSR (listed only):54.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:156
Deaths:92
KDR:1.696
Accuracy:24.935% C++
HSR:30.769% B**
Pulsar VS1
C**
Kills:88
Deaths:73
KDR:1.205
Accuracy:24.855% C**
HSR:17.046% D
Kills:244
Deaths (as Combat Medic):165
Deaths (to Combat Medics):202
KDR:1.47879
Kill Difference:79
Playtime:9.986 hours
Usage:5%
Score:0.148m
Score/min:246
Accuracy (listed only):24.895%
HSR (listed only):23.907%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:630
V. Kills:199 315%
Deaths:31
KDR:20.323
Accuracy:46.614% D*
KPH:51.300 A+
VKPH:16.200 C
Skyguard
A++
Kills:57
V. Kills:21 259%
Deaths:10
KDR:5.700
Accuracy:29.721% C+
KPH:26 A++
VKPH:9.600 C+
Kills:687 (687 + 0)
Deaths:41
KDR:16.756
VKDR:5.366
Vehicle Kills:220
Kill Difference:646
Playtime:14.472 hours
Usage:7%
Score:0.161m
Score/min:186
Driving Accuracy:29.721%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:143
V. Kills:49 286%
Deaths:8
KDR:17.875
Accuracy:43.231% D
KPH:41.800 B**
VKPH:14.300 C
Kills:143 (0 + 143)
Deaths:8
KDR:17.875
VKDR:6.125
Vehicle Kills:49
Kill Difference:135
Playtime:3.418 hours
Usage:2%
Score:0.041m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:43.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,1301,1202035.517B+2.4934.576%D76.339%C+35.2BN/A8631.8h1.9B+5.6C*
Ghost 1,0311,0222474.138B+1.1136.249%C-72.994%B+37.4C+N/A9727.3h2B+5.5C**
L100 Python AP 8296303120.323M+17.3046.614%D*N/A51.2A+16.2C19212.3h3.6B**7.7B++
NSX Daimyo 438438815.407B++2.3836.388%D95.434%B+44.2CN/A1309.9h2.4C**6.7C+
Artemis VX26 3343282121.547C++1.4824.18%D23.476%C++24.5C-N/A7413.4h12.4C+51.2C+
NSX-P Naginata 2442381701.4C++1.6320.399%C--29.412%C++29DN/A1288.2h10.4B+50.8B
Beamer VS3 2322271841.234B++1.7926.203%C+24.229%C*26.7C+N/A708.5h7.7B+29.2C++
Orion VS54 1761711021.676C*1.3520.458%C+26.901%C**31.7C+N/A1055.4h11.5B+56.2C++
NS-11A 159156921.696B+1.3324.935%C++30.769%B**38C*N/A1014.1h14.1C+56.7C++
E540 Halberd 192143817.875B*14.8543.231%DN/A42.1B**14.4C2003.4h4.7B*11B+
Solstice VE3 115111921.207B++1.8222.806%C+18.919%C+17.9C+N/A846.2h13.8B+60.6C*
Pulsar VS1 9088731.205C**1.8224.855%C**17.046%D26.7C++N/A863.3h14.1C**56.8B
VA39 Spectre 8786263.308B**0.2827.267%D-34.884%C24.6C++N/A583.5h5.1B+18.8C*
S1 13886451.911A**1.1154.026%C2.326%C27.7C*16.8B+2893.1h7.8C14.4C
NSX-P Tanto 7270681.029C++2.0020.638%D--17.143%D*14.3DN/A394.9h12.9B+62.7C++
Skyguard 7857105.7B**2.6729.721%C+3.509%A25.9A++9.5C+1482.2h63A+211.9A
C-4 8055281.964B+1.0624.924%C+N/A68.8C31.3C++7170.8h1.5C+6C++

Consumables
  Name Deaths Consumed Time Equipped
Saron HRB-H0720h
Spawn Beacon1680.2h
Nano-Armor Kit26127,68410.2h
Medical Applicator3714,0531.6h
Motion Spotter11800.3h
Welding Device04580h
Ammunition Package11720.1h
Medical Kit164831h
Recon Detection Device475,80811.4h

Check the help document for the dictionary if you want to learn more about words used here.


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