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Primus LStar3301[ADAC] LStar3301
VS BR 48

KDR: 1.29

Score: 30m

Last Seen: Mar 4th, 2019 12:00 PM
- OFFLINE - 1162 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Miller
Level Progress (to 49): 83%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Deimos VA29 VX6-7 SVA-88 NS-15M1 NS-7 PDW NS-11C M40 Fury-F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.927%19.888%47625101022,6770.8759320.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.459%0.551B+-0.128C-0.432C--HEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.386C**110.231C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.404%1.035%284510304,250174715382.43274276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%-0.421C---0.519D0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.324C*36.40.313C*72.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.267%3.16%92310321,17122927360.510685159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%1.007B**0.359C**-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++40.678B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.887%0.957%2541010254,077190716942.13791241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.706%-0.212C-0.863D--0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.463B+21.60.454B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.334%76.496%254210331,638198960.823529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.788%0.648B+0.613B+-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.374C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.834%14.061%254610297,9511906344.17156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%0.532B+-0.098C+0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+2.70.437B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30m190.6%237 (14.2k)230 (13.8k)1.291861,83647,8681.42548 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035113423.599%12.25%28902:4325

29% Engineer37% Heavy Assault10% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 1:47 PMAug 9th, 2015 3:28 PMApr 3rd, 2019 7:19 AM (18d) (PST)Mar 4th, 2019 8:05 AM (48d) (PST)Mar 4th, 2019 8:00 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5282422860.4750.3680.0581.0510.076341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,67314,50717,1662822363513,825

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170.7h/90.4d 6,376 7,575 11,598 136.8k 4,307 7,434 9,946 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,126
Deaths:1,856
KDR:1.145
Accuracy:21.568% C
HSR:20.320% D
NS-15M1
C-
Kills:1,838
Deaths:2,202
KDR:0.835
Accuracy:20.063% C-
HSR:17.682% D
Ursa
C*
Kills:1,330
Deaths:934
KDR:1.424
Accuracy:23.674% C*
HSR:21.805% C
VX29 Polaris
C
Kills:1,149
Deaths:1,198
KDR:0.959
Accuracy:21.798% C
HSR:15.753% D--
Orion VS54
C++
Kills:1,132
Deaths:1,042
KDR:1.086
Accuracy:17.616% D
HSR:25.883% C++
Lasher X2
C++
Kills:465
Deaths:388
KDR:1.198
Accuracy:26.140% C++
HSR:3.226% C
Pulsar LSW
C
Kills:159
Deaths:440
KDR:0.361
Accuracy:19.701% D
HSR:22.642% C
Kills:8,199
Deaths (as Heavy Assault):8,060
Deaths (to Heavy Assaults):13,533
KDR:1.01725
Kill Difference:139
Playtime:799.327 hours
Usage:37%
Score:8.007m
Score/min:167
Accuracy (listed only):21.509%
HSR (listed only):18.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:3,113
Deaths:2,813
KDR:1.107
Accuracy:70.219% B*
HSR:15.644% C+
VX6-7
B**
Kills:2,242
Deaths:1,815
KDR:1.235
Accuracy:28.529% B++
HSR:27.342% B**
NS-11C
B*
Kills:1,659
Deaths:1,513
KDR:1.097
Accuracy:28.438% B*
HSR:15.974% D
Solstice SF
B**
Kills:1,281
Deaths:1,264
KDR:1.013
Accuracy:29.930% B**
HSR:21.312% B++
Pandora VX25
C
Kills:1,269
Deaths:1,247
KDR:1.018
Accuracy:36.680% C
HSR:11.584% D-
Serpent VE92
B+
Kills:1,198
Deaths:1,404
KDR:0.853
Accuracy:26.797% B+
HSR:16.611% D
Phobos VX86
D-
Kills:1,163
Deaths:1,405
KDR:0.828
Accuracy:42.175% D**
HSR:10.920% D-
Thanatos VE70
B++
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:46.401% B++
HSR:13.695% C--
Nova
B
Kills:1,158
Deaths:1,275
KDR:0.908
Accuracy:47.343% C**
HSR:16.321% B
Zenith VX-5
B
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:27.177% B
HSR:22.944% C**
NSX-P Tanto
B+
Kills:785
Deaths:735
KDR:1.068
Accuracy:28.586% B+
HSR:23.822% C+
Eclipse VE3A
B**
Kills:162
Deaths:154
KDR:1.052
Accuracy:26.520% C+
HSR:25.309% B**
Chaos
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:49.115% D
HSR:10.345% D--
Kills:16,433
Deaths (as Engineer):15,743
Deaths (to Engineers):10,399
KDR:1.04383
Kill Difference:690
Playtime:637.388 hours
Usage:29%
Score:10.258m
Score/min:268
Accuracy (listed only):37.531%
HSR (listed only):17.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:3,113
Deaths:2,813
KDR:1.107
Accuracy:70.219% B*
HSR:15.644% C+
VX6-7
B**
Kills:2,242
Deaths:1,815
KDR:1.235
Accuracy:28.529% B++
HSR:27.342% B**
NS-7 PDW
C
Kills:1,665
Deaths:2,360
KDR:0.706
Accuracy:22.456% C
HSR:10.210% D*
NS-11C
B*
Kills:1,659
Deaths:1,513
KDR:1.097
Accuracy:28.438% B*
HSR:15.974% D
VE-S Canis
B**
Kills:1,323
Deaths:825
KDR:1.604
Accuracy:33.632% B**
HSR:23.810% B+
Solstice SF
B**
Kills:1,281
Deaths:1,264
KDR:1.013
Accuracy:29.930% B**
HSR:21.312% B++
Pandora VX25
C
Kills:1,269
Deaths:1,247
KDR:1.018
Accuracy:36.680% C
HSR:11.584% D-
Serpent VE92
B+
Kills:1,198
Deaths:1,404
KDR:0.853
Accuracy:26.797% B+
HSR:16.611% D
Phobos VX86
D-
Kills:1,163
Deaths:1,405
KDR:0.828
Accuracy:42.175% D**
HSR:10.920% D-
Thanatos VE70
B++
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:46.401% B++
HSR:13.695% C--
Nova
B
Kills:1,158
Deaths:1,275
KDR:0.908
Accuracy:47.343% C**
HSR:16.321% B
Zenith VX-5
B
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:27.177% B
HSR:22.944% C**
Sirius SX12
C*
Kills:1,132
Deaths:2,274
KDR:0.498
Accuracy:19.439% D--
HSR:19.258% C*
Eridani SX5G
C-
Kills:861
Deaths:1,047
KDR:0.822
Accuracy:25.661% C-
HSR:14.170% D-
NSX-P Tanto
B+
Kills:785
Deaths:735
KDR:1.068
Accuracy:28.586% B+
HSR:23.822% C+
Eclipse VE3A
B**
Kills:162
Deaths:154
KDR:1.052
Accuracy:26.520% C+
HSR:25.309% B**
Eridani SX5
C**
Kills:155
Deaths:128
KDR:1.211
Accuracy:27.848% C**
HSR:20.645% C++
Chaos
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:49.115% D
HSR:10.345% D--
Kills:21,569
Deaths (as Light Assault):22,377
Deaths (to Light Assaults):8,702
KDR:0.96389
Kill Difference:808
Playtime:464.115 hours
Usage:21%
Score:8.609m
Score/min:309
Accuracy (listed only):34.275%
HSR (listed only):17.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:3,113
Deaths:2,813
KDR:1.107
Accuracy:70.219% B*
HSR:15.644% C+
NS-7 PDW
C
Kills:1,665
Deaths:2,360
KDR:0.706
Accuracy:22.456% C
HSR:10.210% D*
VE-S Canis
B**
Kills:1,323
Deaths:825
KDR:1.604
Accuracy:33.632% B**
HSR:23.810% B+
Pandora VX25
C
Kills:1,269
Deaths:1,247
KDR:1.018
Accuracy:36.680% C
HSR:11.584% D-
Phobos VX86
D-
Kills:1,163
Deaths:1,405
KDR:0.828
Accuracy:42.175% D**
HSR:10.920% D-
Thanatos VE70
B++
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:46.401% B++
HSR:13.695% C--
Nova
B
Kills:1,158
Deaths:1,275
KDR:0.908
Accuracy:47.343% C**
HSR:16.321% B
Sirius SX12
C*
Kills:1,132
Deaths:2,274
KDR:0.498
Accuracy:19.439% D--
HSR:19.258% C*
Eridani SX5G
C-
Kills:861
Deaths:1,047
KDR:0.822
Accuracy:25.661% C-
HSR:14.170% D-
NS-11P
B**
Kills:578
Deaths:490
KDR:1.180
Accuracy:28.345% B**
HSR:16.609% C-
Eridani SX5
C**
Kills:155
Deaths:128
KDR:1.211
Accuracy:27.848% C**
HSR:20.645% C++
H-V45
B*
Kills:115
Deaths:117
KDR:0.983
Accuracy:27.166% B+
HSR:27.826% B*
Chaos
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:49.115% D
HSR:10.345% D--
Kills:13,780
Deaths (as Combat Medic):15,088
Deaths (to Combat Medics):5,606
KDR:0.91331
Kill Difference:1,308
Playtime:31.700 hours
Usage:1%
Score:0.625m
Score/min:329
Accuracy (listed only):36.652%
HSR (listed only):16.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:1,665
Deaths:2,360
KDR:0.706
Accuracy:22.456% C
HSR:10.210% D*
VE-S Canis
B**
Kills:1,323
Deaths:825
KDR:1.604
Accuracy:33.632% B**
HSR:23.810% B+
NS-44 Commissioner
C--
Kills:1,167
Deaths:1,672
KDR:0.698
Accuracy:32.240% C--
HSR:15.853% D-
Sirius SX12
C*
Kills:1,132
Deaths:2,274
KDR:0.498
Accuracy:19.439% D--
HSR:19.258% C*
Ghost
C*
Kills:874
Deaths:877
KDR:0.997
Accuracy:40.390% C*
HSR:69.794% C++
Eridani SX5G
C-
Kills:861
Deaths:1,047
KDR:0.822
Accuracy:25.661% C-
HSR:14.170% D-
Parallax VX3
B*
Kills:764
Deaths:589
KDR:1.297
Accuracy:38.160% C+
HSR:84.162% B*
NSX Tomoe
B++
Kills:318
Deaths:264
KDR:1.205
Accuracy:32.342% B++
HSR:39.937% B
Nyx VX31
C+
Kills:219
Deaths:327
KDR:0.670
Accuracy:33.781% C+
HSR:24.201% D
Eridani SX5
C**
Kills:155
Deaths:128
KDR:1.211
Accuracy:27.848% C**
HSR:20.645% C++
NS-357 Underboss
C
Kills:75
Deaths:102
KDR:0.735
Accuracy:34.261% C
HSR:12% D*
NS-61 Emissary
C*
Kills:69
Deaths:117
KDR:0.590
Accuracy:26.138% C
HSR:17.391% C*
Beamer VS3
C--
Kills:65
Deaths:138
KDR:0.471
Accuracy:19.705% D*
HSR:18.462% C--
Kills:8,687
Deaths (as Infiltrator):10,720
Deaths (to Infiltrators):6,145
KDR:0.81035
Kill Difference:2,033
Playtime:211.161 hours
Usage:10%
Score:2.308m
Score/min:182
Accuracy (listed only):29.696%
HSR (listed only):28.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:290
Deaths:197
KDR:1.472
Accuracy:17.124% C-
HSR:12.069% F
Blueshift VM5
C-
Kills:212
Deaths:143
KDR:1.483
Accuracy:17.556% C-
HSR:16.981% D
Quasar VM1
C--
Kills:94
Deaths:123
KDR:0.764
Accuracy:13.227% C--
HSR:15.957% D
Kills:596
Deaths (as MAX Suit):231.500
Deaths (to MAX Suits):2,354
KDR:2.57451
Kill Difference:364.500
Playtime:22.103 hours
Usage:1%
Score:0.203m
Score/min:153
Accuracy (listed only):15.969%
HSR (listed only):15.003%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,321
V. Kills:892 148%
Deaths:1,115
KDR:1.185
Accuracy:30.346% C+
KPH:14.100 C+
VKPH:9.500 C+
Dual Photon Pods
B**
Kills:1,239
V. Kills:229 N/A
Deaths:208
KDR:5.957
Accuracy:60.560% B**
KPH:82.700 C++
VKPH:15.300 C
Light PPA
B**
Kills:1,171
V. Kills:67 N/A
Deaths:259
KDR:4.521
Accuracy:49.330% B**
KPH:74.900 B**
VKPH:4.300 B
Hornet Missiles
B+
Kills:1,151
V. Kills:613 187%
Deaths:208
KDR:5.534
Accuracy:65.229% B+
KPH:58.600 C+
VKPH:31.200 C
Saron Laser Cannon
A+
Kills:463
V. Kills:249 185%
Deaths:199
KDR:2.327
Accuracy:31.116% C+
KPH:29.900 A+
VKPH:16.100 B**
Kills:5,345 (2,955 + 0)
Deaths:1,989
KDR:2.687
VKDR:1.031
Vehicle Kills:2,050
Kill Difference:3,356
Playtime:159.271 hours
Usage:7%
Score:1.990m
Score/min:208
Piloting Accuracy:31.116%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:1,278
V. Kills:501 255%
Deaths:99
KDR:12.909
Accuracy:66.667% M+
KPH:45.100 B+
VKPH:17.700 D
AP30 Shredder
U
Kills:1,221
V. Kills:514 237%
Deaths:114
KDR:10.711
Accuracy:31.159% C-
KPH:4,395,600 U
VKPH:1,850,400 U
L105 Zephyr
U
Kills:382
V. Kills:103 367%
Deaths:58
KDR:6.586
Accuracy:39.440% C-
KPH:1,375,200 U
VKPH:370,800 U
CAS30 Tank Buster
D-
Kills:56
V. Kills:59 93%
Deaths:95
KDR:0.589
Accuracy:31.841% D**
KPH:3.700 D-
VKPH:3.800 D-
Kills:2,937 (56 + 2,881)
Deaths:366
KDR:8.025
VKDR:3.216
Vehicle Kills:1,177
Kill Difference:2,571
Playtime:43.649 hours
Usage:2%
Score:1.409m
Score/min:538
Piloting Accuracy:31.841%
Gunner Accuracy:39.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:318
V. Kills:118 267%
Deaths:64
KDR:4.969
Accuracy:55.858% B+
KPH:35.100 B+
VKPH:13 C**
Kills:318 (318 + 0)
Deaths:64
KDR:4.969
VKDR:1.844
Vehicle Kills:118
Kill Difference:254
Playtime:9.058 hours
Usage:0%
Score:0.137m
Score/min:251
Driving Accuracy:55.858%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:620
V. Kills:445 139%
Deaths:129
KDR:4.806
Accuracy:52.975% C+
KPH:24.300 C+
VKPH:17.400 B+
Supernova PC
D-
Kills:233
V. Kills:132 175%
Deaths:86
KDR:2.709
Accuracy:44.008% D
KPH:9.500 D*
VKPH:5.400 D-
Proton II PPA
B+
Kills:170
V. Kills:15 N/A
Deaths:15
KDR:11.333
Accuracy:28.603% B++
KPH:50.900 C+
VKPH:4.500 B+
Saron HRB
C-
Kills:170
V. Kills:107 157%
Deaths:38
KDR:4.474
Accuracy:38.220% D
KPH:19.800 C-
VKPH:12.400 C-
Kills:1,193 (853 + 340)
Deaths:268
KDR:4.451
VKDR:2.608
Vehicle Kills:699
Kill Difference:925
Playtime:62.090 hours
Usage:3%
Score:0.675m
Score/min:181
Driving Accuracy:44.008%
Gunner Accuracy:38.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:302
V. Kills:165 182%
Deaths:39
KDR:7.744
Accuracy:48.919% B
KPH:62.700 A
VKPH:34.300 B+
Proton II PPA-H
B*
Kills:288
V. Kills:31 N/A
Deaths:17
KDR:16.941
Accuracy:43.191% B++
KPH:88.600 C+
VKPH:9.500 B*
Saron HRB-H
C
Kills:128
V. Kills:102 124%
Deaths:23
KDR:5.565
Accuracy:53.046% C
KPH:25.700 D
VKPH:20.500 C
M40 Fury-H
D
Kills:70
V. Kills:9 N/A
Deaths:15
KDR:4.667
Accuracy:32.783% D--
KPH:35.800 D*
VKPH:4.600 D
Kills:788 (0 + 788)
Deaths:94
KDR:8.383
VKDR:3.266
Vehicle Kills:307
Kill Difference:694
Playtime:14.998 hours
Usage:1%
Score:0.275m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:32.783%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:96
V. Kills:13 N/A
Deaths:12
KDR:8
Accuracy:36.702% C*
KPH:15.800 D-
VKPH:2.100 D--
M20 Basilisk
C
Kills:67
V. Kills:27 239%
Deaths:33
KDR:2.030
Accuracy:36.792% C
KPH:5.900 D*
VKPH:2.400 D**
M40 Fury
D--
Kills:62
V. Kills:15 388%
Deaths:11
KDR:5.636
Accuracy:32.683% C
KPH:19 D--
VKPH:4.600 D--
Kills:225 (0 + 225)
Deaths:56
KDR:4.018
VKDR:0.982
Vehicle Kills:55
Kill Difference:169
Playtime:20.746 hours
Usage:1%
Score:0.123m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:32.683%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:1,336
V. Kills:224 N/A
Deaths:924
KDR:1.446
Accuracy:47.203% C+
KPH:26.600 C**
VKPH:4.500 C-
S12 Renegade
B*
Kills:1,167
V. Kills:30 N/A
Deaths:527
KDR:2.214
Accuracy:43.559% C++
KPH:78.100 B*
VKPH:2 C+
M12 Kobalt-F
B+
Kills:569
V. Kills:23 N/A
Deaths:343
KDR:1.659
Accuracy:25.603% B+
KPH:37.600 B
VKPH:1.500 C++
Kills:3,072 (3,072 + 0)
Deaths:1,794
KDR:1.712
VKDR:0.154
Vehicle Kills:277
Kill Difference:1,278
Playtime:80.375 hours
Usage:4%
Score:0.539m
Score/min:112
Driving Accuracy:25.603%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:153
V. Kills:10 N/A
Deaths:8
KDR:19.125
Accuracy:36.623% B+
KPH:108.800 B**
VKPH:7.100 C*
Kills:153 (0 + 153)
Deaths:8
KDR:19.125
VKDR:1.250
Vehicle Kills:10
Kill Difference:145
Playtime:1.407 hours
Usage:0%
Score:0.021m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:36.623%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 5,7514,1221,9582.105B+0.8125.904%C+N/A124.2B**49.1A87033.2h1.2B+4.6B+
Deimos VA29 3,1293,1132,8131.107C+0.1870.219%B*15.644%C+50BN/A14662.3h1.9B*2.8B+
VX6-7 2,2662,2421,8151.235C++0.0628.529%B++27.342%B**48.3B++N/A11946.4h10.5B+36.7B++
SVA-88 2,1342,1261,8561.145C0.1521.568%C20.32%D29.2DN/A8072.8h10.1B++46.9C**
NS-15M1 1,8661,8382,2020.835C-0.4620.063%C-17.682%D16.5DN/A51111.1h11.6B+57.8C*
NS-7 PDW 1,6791,6652,3600.706C0.5922.456%C10.21%D*15.2DN/A39109.3h14B62.4C++
NS-11C 1,6661,6591,5131.096C++0.2028.438%B*15.974%D26.9C++N/A8561.6h11.9B++41.7B++
M40 Fury-F 1,5601,3369241.446C+0.1547.203%C+N/A26.6C**4.5C-10550.3h6.3B*13.4B*
Ursa 1,3361,3309341.424C*0.1323.674%C*21.805%C32.8C+N/A11140.6h8.7B*36.7B+
VE-S Canis 1,3341,3238251.604B0.3133.632%B**23.81%B+63.9B++N/A14520.7h8.8B*26.1B++
Maelstrom Turbo Laser 2,2131,3211,1151.185C+0.1130.346%C+N/A14.1C+9.5C+13593.5h71.3B++234.9B+
Solstice SF 1,3151,2811,2641.013C++0.2829.93%B**21.312%B++35.6B**N/A9736h9.7B+32.3B++
C150 Dalton 1,7791,2789912.909A11.6266.667%M+N/A45.2B+17.7D28228.3h4.5C+6.8B**
Pandora VX25 1,2741,2691,2471.018C+0.2736.68%C11.584%D-26CN/A7548.9h3.7B++10.2B+
Dual Photon Pods 1,4681,2392085.957C+4.6760.56%B**N/A82.6C++15.3C33615h14.2B**23.4B*
AP30 Shredder 1,7351,22111410.711B++9.4231.159%C-1.065%D-12210U5140U72799100.1h51.1A164B**
Serpent VE92 1,2081,1981,4040.853C+0.4426.797%B+16.611%D24.8C+N/A7648.3h11.8B+44.2B+
Light PPA 1,2381,1712594.521C++3.2349.33%B**1.366%C++75.1B**4.3B21815.6h10.2B+20.6B+
NS-44 Commissioner 1,1951,1671,6720.698C0.5932.24%C--15.853%D-36.4C++N/A10432.1h3.4B+10.5C**
S12 Renegade 1,1971,1675272.214C+0.9243.559%C++4.113%C78.3B*2C+16814.9h2.6B++6.1B+
Phobos VX86 1,1651,1631,4050.828C0.4642.175%D**10.92%D-19.4D-N/A6960.1h2.1B++4.9C+
Thanatos VE70 1,1671,1611,0141.145B0.1546.401%B++13.695%C--26.1C+N/A7844.4h3.5B**7.5B*
Nova 1,1631,1581,2750.908C0.3847.343%C**16.321%B28CN/A9941.4h3.6B++7.7B+
Zenith VX-5 1,1671,1551,0111.142C+0.1527.177%B22.944%C**43.1B+N/A9326.8h11.3B++41.5B+
Hornet Missiles 1,7641,1512085.534C++4.2465.229%B+1.39%C58.7C+31.3C40819.6h7.2B+11B++
VX29 Polaris 1,1541,1491,1980.959C0.3321.798%C15.753%D--30.8C-N/A10237.3h11.1B+50.7C**
Sirius SX12 1,1411,1322,2740.498C-0.7919.439%D--19.258%C*9.5D-N/A26119.6h14.4C**74C+
Orion VS54 1,1491,1321,0421.086C+0.2117.616%D25.883%C++15.9DN/A7571h13.4C+76C+
NS Decimator 1,6001,0161,4640.694C0.6060.545%C+2.067%C+33.1C+19B31330.7h3.5B*5.8B*
Ghost 8758748770.997C--0.2940.39%C*69.794%C++25.7C--N/A8834h2B+5B+
Eridani SX5G 8698611,0470.822C--0.4725.661%C-14.17%D-18.3D-N/A4447h11.5C+44.7C+
Proximity Mine 8208191485.534B+4.2451.035%B**N/A186.1A+N/A5574.4h1.6B**3.1B**
NSX-P Tanto 7967857351.068C++0.2228.586%B+23.822%C+41.1B++N/A10919.1h11.4B*39.8B++
Parallax VX3 7697645891.297C-0.0138.16%C+84.162%B*23CN/A6333.2h2B+5.1B+
Force-Blade 73367541,2050.016C1.2824.922%C-1.037%D-0.5C+N/A11474.1h3.2C12.8C+
Sticky Grenade 6686631663N/A661.7160.934%B**N/A1326B*10C45000.5h1.6B++2.6B++
Supernova FPC 1,0656201294.806C+3.5152.975%C+3.065%B+24.2C+17.4B+25925.6h4.1B*7.7B*
Rocklet Rifle 1,0726183651.693A*0.4046.203%DN/A79.2S58.2M+6297.8h14.8A++32B**
Tank Mine 1,0956031643.677B+2.3934.596%C++N/A150.8B**123A*18134h1.4B*4A
M60-A Bulldog 6865974612.978A11.6940.139%C**N/A39.5C++5.9C+20115.1h4.3B**10.6B*
NS-11P 5825784901.18C++0.1128.345%B**16.609%C-33C**N/A12917.5h12B++42.3B*
M12 Kobalt-F 5925693431.659C+0.3725.603%B+2.812%D**37.7B1.5C++8015.1h10.3B++40.2B++
Lasher X2 4684653881.198B+0.0926.14%C++3.226%C36BN/A11712.9h11.2A++43B*
Saron Laser Cannon 7124631992.327C*1.0431.116%C+1.944%C+29.9A+16.1B**26615.5h60.9B**195.8B**
Frag Grenade 4094001400N/A398.7154.307%AN/A800A18B**23270.5h2.9B*5.4B*
L105 Zephyr 485382586.586C5.2939.44%C-N/A3820U1030U10229800.1h5.5B+13.9B
L100 Python HEAT 436318644.969C++3.6855.858%B+3.459%B++34.9B+13C**2519.1h3.6A6.5A
NSX Tomoe 3183182641.205C0.0932.342%B++39.937%B39.3C++N/A928.1h12.6B+38.9B+
Aphelion VEX-4H 467302397.744C**6.4548.919%BN/A62.9A34.4B++3454.8h37.8B*77.2B*
Blueshift VM5 2942901971.472C0.1817.124%C-12.069%F20.6DN/A5814.1h13.5B*79.1C**
Proton II PPA-H 3192881716.941B+15.6543.191%B++1.042%D90C+9.7B*2503.2h8.6B+19.9B+
S1 7362736360.429C-0.8663.116%B++N/A15.7D26.6A++30917.4h6.9C++11B
Supernova PC 365233862.709C1.4244.008%D3.004%B+9.5D*5.4D-7824.6h4.6B+10.4C**
Anti-Vehicle Grenade 3302301230N/A228.7167.245%A++N/A575B**250A++50710.4h4B*6B**
Nyx VX31 2202193270.67D0.6233.781%C+24.201%D14.6D-N/A4115h5.2B+15.3B
Blueshift VM5 2142121431.483C0.1917.556%C-16.981%D21DN/A6610.1h14.5B+82.3C*
Spear Anti-Vehicle Phalanx Turret 306199316.419C+5.1337.319%D2.513%D39C++21C+3775.1h6.9B++18.4B+
Proton II PPA 1851701511.333C+10.0428.603%B++1.176%D-51.5C+4.5B+1723.3h7.7B++27.1B*
Saron HRB 277170384.474C+3.1838.22%D1.176%C19.8C-12.4C-2488.6h18.3B++48B
MANA Anti-Vehicle Turret 2931661321.258D0.0350.815%C3.614%C++1660C-1270D1932740.1h6.9C**13.7C*
Eclipse VE3A 1621621541.052C+0.2426.52%C+25.309%B**45BN/A1033.6h7.8A+29.5B**
Pulsar LSW 1771594400.361D--0.9319.701%D22.642%C4.9D**N/A2032.5h26.4T*134.2F-
Eridani SX5 1561551281.211C++0.0827.848%C**20.645%C++59.6B**N/A2502.6h9.8B++35.3B+
CAS 14-E 163153819.125B+17.8336.623%B+N/A109.3B**7.1C*2501.4h21.7B*59.3B*
Saron HRB-H 230128235.565C++4.2753.046%CN/A25.6D20.4C3685h23.5C**44.2C*
M60-A Bulldog 136120158C6.7144.188%C+N/A16.7D2.2D817.2h5.4B+12.3B
H-V45 1151151170.983C+0.3127.166%B+27.826%B*33.8C++N/A1823.4h12.3B+45.3B+
M60-G Bulldog 10996128A6.7136.702%C*1.042%D*15.7D-2.1D--1066.1h5.8B++15.7B++
Quasar VM1 97941230.764C--0.5313.227%C--15.957%D9D*N/A4810.5h20.5D*155.1C
Chaos 8787930.935C-0.3649.115%D10.345%D--41.4CN/A1092.1h3.8B+7.8C++
NS-357 Underboss 75751020.735C0.5634.261%C12%D*57.7B+N/A1861.3h3.1B**9.1B+
M40 Fury-H 7970154.667D3.3832.783%D--N/A35D*4.5D-1412h6.2B+19C**
NS-61 Emissary 70691170.59C0.7026.138%C17.391%C*23.8C+N/A622.9h15.2C+58.3C+
M20 Basilisk 9467332.03C0.7436.792%C7.463%B++5.9D*2.4D**8911.4h92.6C**251.6C*
Beamer VS3 69651380.471C0.8219.705%D*18.462%C--10DN/A676.5h10.9C+55.2C
M40 Fury 7762115.636C+4.3432.683%C3.226%A++18.8D--4.5D--1193.3h14C*43C++
CAS30 Tank Buster 11556950.589C-0.7031.841%D**1.786%B+3.7D-3.9D10915.3h52.3C**164.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter78030.5h
Restoration Kit2880.3h
Nano-Armor Kit349493,77053.5h
Spawn Beacon604673.7h
Anti-Vehicle MANA Turret436923.5h
Nanite Revive Grenade0520h
Medical Applicator12439,4403.1h
Deconstruction Tool12870.1h
Ammunition Package213130.5h
Anti-Infantry MANA Turret261601.2h
Nano-Repair Grenade0500h
Recon Detection Device8640.3h

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