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Primus LStar3301[ADAC] LStar3301
VS BR 50

KDR: 1.29

Score: 30.2m

Last Seen: Jul 9th, 2019 11:33 AM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller
Level Progress (to 51): 62%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Deimos VA29 VX6-7 SVA-88 NS-15M1 NS-7 PDW NS-11C Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.95%20.002%47925118922,8880.8746230.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.491%0.545B+-0.13C-0.448C--HEAD ++ (~8.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.384C**110.231C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.393%1.02%287512094,314175815642.45392276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.811%-0.417C---0.526D0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.324C*36.40.313C*72.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.267%3.16%91312111,17123087360.507146159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%0.999B*0.386C**-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++40.677B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.887%0.957%2511012044,077192416942.11902241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.706%-0.213C-0.862D--0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.466B+21.60.458B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.078%76.768%251212121,683201870.833994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.684%0.615B+0.629B+-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.377C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.899%14.075%251612088,0001940344.12159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.722%0.528B+-0.111C+0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+2.70.437B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m190.5%238 (14.3k)231 (13.9k)1.2931562,50348,3341.4256650 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214116523.64%12.347%29202:4325

29% Engineer37% Heavy Assault10% Infiltrator22% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 1:47 PMAug 9th, 2015 3:28 PMAug 8th, 2019 2:28 AM (16d) (PST)Jul 9th, 2019 7:44 AM (46d) (PST)Jul 9th, 2019 7:33 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5282422860.4770.3690.0591.0550.076346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,68714,53717,1502922463513,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2183.7h/91d 6,405 7,717 11,737 138.2k 4,320 7,479 10,013 69.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,130
Deaths:1,863
KDR:1.143
Accuracy:21.563% C
HSR:20.423% D
NS-15M1
C--
Kills:1,838
Deaths:2,202
KDR:0.835
Accuracy:20.063% C--
HSR:17.682% D
Ursa
C++
Kills:1,330
Deaths:934
KDR:1.424
Accuracy:23.674% C++
HSR:21.805% C
VX29 Polaris
C
Kills:1,149
Deaths:1,198
KDR:0.959
Accuracy:21.798% C
HSR:15.753% D--
Orion VS54
C++
Kills:1,132
Deaths:1,042
KDR:1.086
Accuracy:17.616% D
HSR:25.883% C++
Pulsar LSW
C
Kills:159
Deaths:440
KDR:0.361
Accuracy:19.701% D
HSR:22.642% C
Kills:7,738
Deaths (as Heavy Assault):7,679
Deaths (to Heavy Assaults):13,663
KDR:1.00768
Kill Difference:59
Playtime:799.441 hours
Usage:37%
Score:8.009m
Score/min:167
Accuracy (listed only):20.736%
HSR (listed only):20.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:3,162
Deaths:2,858
KDR:1.106
Accuracy:70.159% B*
HSR:15.655% C+
VX6-7
B**
Kills:2,373
Deaths:1,918
KDR:1.237
Accuracy:28.405% B++
HSR:27.644% B**
NS-11C
B*
Kills:1,659
Deaths:1,513
KDR:1.097
Accuracy:28.438% B*
HSR:15.974% D
Solstice SF
B**
Kills:1,304
Deaths:1,297
KDR:1.005
Accuracy:29.974% B**
HSR:21.166% B++
Pandora VX25
C
Kills:1,269
Deaths:1,247
KDR:1.018
Accuracy:36.680% C
HSR:11.584% D-
Serpent VE92
B+
Kills:1,198
Deaths:1,404
KDR:0.853
Accuracy:26.797% B+
HSR:16.611% D
Phobos VX86
D-
Kills:1,163
Deaths:1,405
KDR:0.828
Accuracy:42.175% D**
HSR:10.920% D-
Thanatos VE70
B++
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:46.401% B++
HSR:13.695% C--
Nova
B
Kills:1,158
Deaths:1,275
KDR:0.908
Accuracy:47.343% C*
HSR:16.321% B
Zenith VX-5
B
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:27.177% B
HSR:22.944% C*
NSX-P Tanto
B+
Kills:812
Deaths:772
KDR:1.052
Accuracy:28.460% B+
HSR:23.892% C
Eclipse VE3A
B**
Kills:162
Deaths:154
KDR:1.052
Accuracy:26.520% C+
HSR:25.309% B**
Chaos
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:49.115% D
HSR:10.345% D--
Kills:16,663
Deaths (as Engineer):15,961
Deaths (to Engineers):10,478
KDR:1.04398
Kill Difference:702
Playtime:639.689 hours
Usage:29%
Score:10.297m
Score/min:268
Accuracy (listed only):37.511%
HSR (listed only):17.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:3,162
Deaths:2,858
KDR:1.106
Accuracy:70.159% B*
HSR:15.655% C+
VX6-7
B**
Kills:2,373
Deaths:1,918
KDR:1.237
Accuracy:28.405% B++
HSR:27.644% B**
NS-7 PDW
C-
Kills:1,665
Deaths:2,360
KDR:0.706
Accuracy:22.456% C-
HSR:10.210% D*
NS-11C
B*
Kills:1,659
Deaths:1,513
KDR:1.097
Accuracy:28.438% B*
HSR:15.974% D
VE-S Canis
B**
Kills:1,323
Deaths:825
KDR:1.604
Accuracy:33.632% B**
HSR:23.810% B+
Solstice SF
B**
Kills:1,304
Deaths:1,297
KDR:1.005
Accuracy:29.974% B**
HSR:21.166% B++
Pandora VX25
C
Kills:1,269
Deaths:1,247
KDR:1.018
Accuracy:36.680% C
HSR:11.584% D-
Serpent VE92
B+
Kills:1,198
Deaths:1,404
KDR:0.853
Accuracy:26.797% B+
HSR:16.611% D
Phobos VX86
D-
Kills:1,163
Deaths:1,405
KDR:0.828
Accuracy:42.175% D**
HSR:10.920% D-
Thanatos VE70
B++
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:46.401% B++
HSR:13.695% C--
Nova
B
Kills:1,158
Deaths:1,275
KDR:0.908
Accuracy:47.343% C*
HSR:16.321% B
Zenith VX-5
B
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:27.177% B
HSR:22.944% C*
Sirius SX12
C*
Kills:1,132
Deaths:2,274
KDR:0.498
Accuracy:19.439% D--
HSR:19.258% C*
Eridani SX5G
C--
Kills:861
Deaths:1,047
KDR:0.822
Accuracy:25.661% C--
HSR:14.170% D-
NSX-P Tanto
B+
Kills:812
Deaths:772
KDR:1.052
Accuracy:28.460% B+
HSR:23.892% C
Eridani SX5
C**
Kills:178
Deaths:149
KDR:1.195
Accuracy:27.685% C*
HSR:21.910% C**
Eclipse VE3A
B**
Kills:162
Deaths:154
KDR:1.052
Accuracy:26.520% C+
HSR:25.309% B**
NSX-P Tengu
B+
Kills:88
Deaths:86
KDR:1.023
Accuracy:35.457% C+
HSR:25% B+
Chaos
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:49.115% D
HSR:10.345% D--
Kills:21,910
Deaths (as Light Assault):22,702
Deaths (to Light Assaults):8,824
KDR:0.96511
Kill Difference:792
Playtime:472.236 hours
Usage:22%
Score:8.749m
Score/min:309
Accuracy (listed only):34.314%
HSR (listed only):18.232%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:3,162
Deaths:2,858
KDR:1.106
Accuracy:70.159% B*
HSR:15.655% C+
NS-7 PDW
C-
Kills:1,665
Deaths:2,360
KDR:0.706
Accuracy:22.456% C-
HSR:10.210% D*
VE-S Canis
B**
Kills:1,323
Deaths:825
KDR:1.604
Accuracy:33.632% B**
HSR:23.810% B+
Pandora VX25
C
Kills:1,269
Deaths:1,247
KDR:1.018
Accuracy:36.680% C
HSR:11.584% D-
Phobos VX86
D-
Kills:1,163
Deaths:1,405
KDR:0.828
Accuracy:42.175% D**
HSR:10.920% D-
Thanatos VE70
B++
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:46.401% B++
HSR:13.695% C--
Nova
B
Kills:1,158
Deaths:1,275
KDR:0.908
Accuracy:47.343% C*
HSR:16.321% B
Sirius SX12
C*
Kills:1,132
Deaths:2,274
KDR:0.498
Accuracy:19.439% D--
HSR:19.258% C*
Eridani SX5G
C--
Kills:861
Deaths:1,047
KDR:0.822
Accuracy:25.661% C--
HSR:14.170% D-
NS-11P
B**
Kills:578
Deaths:490
KDR:1.180
Accuracy:28.345% B**
HSR:16.609% C-
Eridani SX5
C**
Kills:178
Deaths:149
KDR:1.195
Accuracy:27.685% C*
HSR:21.910% C**
H-V45
B++
Kills:123
Deaths:124
KDR:0.992
Accuracy:27.023% B+
HSR:26.829% B++
NSX-P Tengu
B+
Kills:88
Deaths:86
KDR:1.023
Accuracy:35.457% C+
HSR:25% B+
Chaos
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:49.115% D
HSR:10.345% D--
Kills:13,948
Deaths (as Combat Medic):15,247
Deaths (to Combat Medics):5,647
KDR:0.9148
Kill Difference:1,299
Playtime:31.980 hours
Usage:1%
Score:0.629m
Score/min:328
Accuracy (listed only):36.541%
HSR (listed only):16.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:1,665
Deaths:2,360
KDR:0.706
Accuracy:22.456% C-
HSR:10.210% D*
VE-S Canis
B**
Kills:1,323
Deaths:825
KDR:1.604
Accuracy:33.632% B**
HSR:23.810% B+
NS-44 Commissioner
C--
Kills:1,167
Deaths:1,672
KDR:0.698
Accuracy:32.240% C--
HSR:15.853% D-
Sirius SX12
C*
Kills:1,132
Deaths:2,274
KDR:0.498
Accuracy:19.439% D--
HSR:19.258% C*
Ghost
C*
Kills:912
Deaths:913
KDR:0.999
Accuracy:39.978% C++
HSR:70.504% C*
Eridani SX5G
C--
Kills:861
Deaths:1,047
KDR:0.822
Accuracy:25.661% C--
HSR:14.170% D-
Parallax VX3
B*
Kills:771
Deaths:592
KDR:1.302
Accuracy:38.044% C+
HSR:84.176% B*
NSX Tomoe
B++
Kills:329
Deaths:275
KDR:1.196
Accuracy:32.527% B++
HSR:39.514% C*
Nyx VX31
C+
Kills:219
Deaths:327
KDR:0.670
Accuracy:33.781% C+
HSR:24.201% D
Eridani SX5
C**
Kills:178
Deaths:149
KDR:1.195
Accuracy:27.685% C*
HSR:21.910% C**
NSX-P Tengu
B+
Kills:88
Deaths:86
KDR:1.023
Accuracy:35.457% C+
HSR:25% B+
NS-357 Underboss
C+
Kills:82
Deaths:120
KDR:0.683
Accuracy:35.115% C+
HSR:15.854% D
NS-61 Emissary
C++
Kills:69
Deaths:117
KDR:0.590
Accuracy:26.138% C
HSR:17.391% C++
Beamer VS3
D
Kills:65
Deaths:138
KDR:0.471
Accuracy:19.705% D*
HSR:18.462% D
Kills:8,861
Deaths (as Infiltrator):10,895
Deaths (to Infiltrators):6,210
KDR:0.81331
Kill Difference:2,034
Playtime:213.436 hours
Usage:10%
Score:2.343m
Score/min:183
Accuracy (listed only):30.133%
HSR (listed only):28.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:290
Deaths:197
KDR:1.472
Accuracy:17.124% C--
HSR:12.069% F
Blueshift VM5
C-
Kills:212
Deaths:143
KDR:1.483
Accuracy:17.556% C-
HSR:16.981% D-
Quasar VM1
D
Kills:94
Deaths:123
KDR:0.764
Accuracy:13.227% D
HSR:15.957% D
Kills:596
Deaths (as MAX Suit):231.500
Deaths (to MAX Suits):2,367
KDR:2.57451
Kill Difference:364.500
Playtime:22.103 hours
Usage:1%
Score:0.203m
Score/min:153
Accuracy (listed only):15.969%
HSR (listed only):15.003%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,360
V. Kills:914 149%
Deaths:1,127
KDR:1.207
Accuracy:30.366% C+
KPH:14.400 C+
VKPH:9.700 C+
Dual Photon Pods
B**
Kills:1,246
V. Kills:232 N/A
Deaths:210
KDR:5.933
Accuracy:60.516% B**
KPH:82.800 C++
VKPH:15.400 C+
Light PPA
B**
Kills:1,189
V. Kills:68 N/A
Deaths:263
KDR:4.521
Accuracy:49.210% B**
KPH:74.600 B*
VKPH:4.300 B+
Hornet Missiles
B+
Kills:1,153
V. Kills:615 187%
Deaths:209
KDR:5.517
Accuracy:65.247% B+
KPH:58.700 C+
VKPH:31.300 C
Saron Laser Cannon
A+
Kills:463
V. Kills:249 185%
Deaths:199
KDR:2.327
Accuracy:31.116% C+
KPH:29.900 A+
VKPH:16.100 B**
Kills:5,411 (3,012 + 0)
Deaths:2,008
KDR:2.695
VKDR:1.035
Vehicle Kills:2,078
Kill Difference:3,403
Playtime:160.770 hours
Usage:7%
Score:2.010m
Score/min:208
Piloting Accuracy:31.116%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:1,278
V. Kills:501 255%
Deaths:99
KDR:12.909
Accuracy:66.667% M++
KPH:45.100 B+
VKPH:17.700 D
AP30 Shredder
U
Kills:1,221
V. Kills:514 237%
Deaths:114
KDR:10.711
Accuracy:31.159% C-
KPH:4,395,600 U
VKPH:1,850,400 U
L105 Zephyr
U
Kills:382
V. Kills:103 367%
Deaths:58
KDR:6.586
Accuracy:39.440% C
KPH:1,375,200 U
VKPH:370,800 U
CAS30 Tank Buster
D
Kills:56
V. Kills:59 93%
Deaths:95
KDR:0.589
Accuracy:31.841% D*
KPH:3.700 D
VKPH:3.800 D
Kills:2,937 (56 + 2,881)
Deaths:366
KDR:8.025
VKDR:3.216
Vehicle Kills:1,177
Kill Difference:2,571
Playtime:43.656 hours
Usage:2%
Score:1.409m
Score/min:538
Piloting Accuracy:31.841%
Gunner Accuracy:39.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:318
V. Kills:118 267%
Deaths:64
KDR:4.969
Accuracy:55.858% B+
KPH:35.100 B
VKPH:13 C*
Kills:318 (318 + 0)
Deaths:64
KDR:4.969
VKDR:1.844
Vehicle Kills:118
Kill Difference:254
Playtime:9.058 hours
Usage:0%
Score:0.137m
Score/min:251
Driving Accuracy:55.858%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:620
V. Kills:445 139%
Deaths:129
KDR:4.806
Accuracy:52.975% C+
KPH:24.300 C+
VKPH:17.400 B+
Supernova PC
D-
Kills:233
V. Kills:132 175%
Deaths:86
KDR:2.709
Accuracy:44.008% D
KPH:9.500 D*
VKPH:5.400 D-
Saron HRB
C
Kills:170
V. Kills:107 157%
Deaths:38
KDR:4.474
Accuracy:38.220% D
KPH:19.800 C--
VKPH:12.400 C
Proton II PPA
B+
Kills:170
V. Kills:15 N/A
Deaths:15
KDR:11.333
Accuracy:28.603% B++
KPH:50.900 C+
VKPH:4.500 B+
Kills:1,193 (853 + 340)
Deaths:268
KDR:4.451
VKDR:2.608
Vehicle Kills:699
Kill Difference:925
Playtime:62.090 hours
Usage:3%
Score:0.675m
Score/min:181
Driving Accuracy:44.008%
Gunner Accuracy:28.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:302
V. Kills:165 182%
Deaths:39
KDR:7.744
Accuracy:48.919% B
KPH:62.700 A
VKPH:34.300 B++
Proton II PPA-H
B*
Kills:288
V. Kills:31 N/A
Deaths:17
KDR:16.941
Accuracy:43.191% B++
KPH:88.600 C+
VKPH:9.500 B*
Saron HRB-H
C
Kills:128
V. Kills:102 124%
Deaths:23
KDR:5.565
Accuracy:53.046% C
KPH:25.700 D
VKPH:20.500 C
M40 Fury-H
D-
Kills:70
V. Kills:9 N/A
Deaths:15
KDR:4.667
Accuracy:32.783% D--
KPH:35.800 D*
VKPH:4.600 D-
Kills:788 (0 + 788)
Deaths:94
KDR:8.383
VKDR:3.266
Vehicle Kills:307
Kill Difference:694
Playtime:14.998 hours
Usage:1%
Score:0.276m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:32.783%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:96
V. Kills:13 N/A
Deaths:12
KDR:8
Accuracy:36.702% C*
KPH:15.800 D-
VKPH:2.100 D--
M20 Basilisk
C
Kills:67
V. Kills:27 239%
Deaths:33
KDR:2.030
Accuracy:36.792% C
KPH:5.900 D*
VKPH:2.400 D**
M40 Fury
D--
Kills:62
V. Kills:15 388%
Deaths:11
KDR:5.636
Accuracy:32.683% C
KPH:19 D--
VKPH:4.600 D--
Kills:225 (0 + 225)
Deaths:56
KDR:4.018
VKDR:0.982
Vehicle Kills:55
Kill Difference:169
Playtime:20.764 hours
Usage:1%
Score:0.123m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:32.683%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:1,346
V. Kills:230 N/A
Deaths:930
KDR:1.447
Accuracy:47.331% C+
KPH:26.600 C*
VKPH:4.500 C
S12 Renegade
B*
Kills:1,167
V. Kills:30 N/A
Deaths:527
KDR:2.214
Accuracy:43.559% C*
KPH:78.100 B*
VKPH:2 C+
M12 Kobalt-F
B+
Kills:597
V. Kills:23 N/A
Deaths:352
KDR:1.696
Accuracy:25.568% B+
KPH:38.200 B
VKPH:1.500 C++
Kills:3,110 (3,110 + 0)
Deaths:1,809
KDR:1.719
VKDR:0.156
Vehicle Kills:283
Kill Difference:1,301
Playtime:81.158 hours
Usage:4%
Score:0.545m
Score/min:112
Driving Accuracy:25.568%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:153
V. Kills:10 N/A
Deaths:8
KDR:19.125
Accuracy:36.623% B+
KPH:108.800 B**
VKPH:7.100 C**
Kills:153 (0 + 153)
Deaths:8
KDR:19.125
VKDR:1.250
Vehicle Kills:10
Kill Difference:145
Playtime:1.407 hours
Usage:0%
Score:0.021m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:36.623%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 5,8344,1851,9772.117B+0.8225.944%C+N/A125.3B**49.4A+87233.4h1.2B+4.6B+
Deimos VA29 3,1783,1622,8581.106C+0.1970.159%B*15.655%C+50C*N/A14663.2h1.9B*2.8B+
VX6-7 2,3972,3731,9181.237C+0.0628.405%B++27.644%B**48.4B+N/A11849h10.4B+36.8B++
SVA-88 2,1382,1301,8631.143C0.1521.563%C20.423%D29.2DN/A8172.9h10.1B++46.9B
NS-15M1 1,8661,8382,2020.835C-0.4620.063%C--17.682%D16.5D-N/A51111.1h11.6B+57.8C++
NS-7 PDW 1,6791,6652,3600.706C0.5922.456%C-10.21%D*15.2DN/A39109.3h14B62.4C++
NS-11C 1,6661,6591,5131.096C++0.2028.438%B*15.974%D26.9C+N/A8561.6h11.9B++41.7B++
Maelstrom Turbo Laser 2,2741,3601,1271.207C+0.0930.366%C+N/A14.4C+9.7C+13594.7h70.7B+232.9B+
M40 Fury-F 1,5761,3469301.447C+0.1547.331%C+N/A26.6C*4.5C10550.6h6.3B*13.4B*
Ursa 1,3361,3309341.424C++0.1323.674%C++21.805%C32.8C+N/A11140.6h8.7B*36.7B+
VE-S Canis 1,3341,3238251.604B+0.3133.632%B**23.81%B+63.9B++N/A14520.7h8.8B*26.1B++
Solstice SF 1,3391,3041,2971.005C+0.2929.974%B**21.166%B++35.2B*N/A9637h9.7B+32.4B++
C150 Dalton 1,7791,2789912.909B*11.6266.667%M++N/A45.2B+17.7D28228.3h4.5C+6.8B**
Pandora VX25 1,2741,2691,2471.018C+0.2836.68%C11.584%D-26C-N/A7548.9h3.7B++10.2B+
Dual Photon Pods 1,4781,2462105.933C+4.6460.516%B**N/A83.1C++15.5C+33615h14.2B**23.4B*
AP30 Shredder 1,7351,22111410.711B+9.4231.159%C-1.065%D-12210U5140U72799100.1h51.1B**164B**
Serpent VE92 1,2081,1981,4040.853C+0.4426.797%B+16.611%D24.8C+N/A7648.3h11.8B+44.2B+
Light PPA 1,2571,1892634.521C++3.2349.21%B**1.346%C++74.8B*4.3B+21715.9h10.2B+20.6B+
S12 Renegade 1,1971,1675272.214C+0.9243.559%C*4.113%C78.3B*2C+16814.9h2.6B*6.1B+
NS-44 Commissioner 1,1951,1671,6720.698C0.6032.24%C--15.853%D-36.4C++N/A10432.1h3.4B+10.5C**
Phobos VX86 1,1651,1631,4050.828C0.4742.175%D**10.92%D-19.4D-N/A6960.1h2.1B++4.9C+
Thanatos VE70 1,1671,1611,0141.145C**0.1546.401%B++13.695%C--26.1C+N/A7844.4h3.5B**7.5B*
Nova 1,1631,1581,2750.908C0.3947.343%C*16.321%B28CN/A9941.4h3.6B++7.7B+
Zenith VX-5 1,1671,1551,0111.142C+0.1527.177%B22.944%C*43.1B+N/A9426.8h11.3B+41.5B+
Hornet Missiles 1,7681,1532095.517C++4.2265.247%B+1.388%C+58.5C+31.2C40919.7h7.2B+11B++
VX29 Polaris 1,1541,1491,1980.959C0.3321.798%C15.753%D--30.8C-N/A10237.3h11.1B+50.7C**
Orion VS54 1,1491,1321,0421.086C+0.2117.616%D25.883%C++15.9DN/A7571h13.4C+76C+
Sirius SX12 1,1411,1322,2740.498C-0.8019.439%D--19.258%C*9.5D-N/A26119.6h14.4C*74C+
NS Decimator 1,6001,0161,4640.694C-0.6060.552%C+2.067%C+33.1C+19B31330.7h3.5B*5.8B*
Ghost 9149129130.999C--0.2939.978%C++70.504%C*26.1C--N/A8834.9h2B+5B+
Eridani SX5G 8698611,0470.822D0.4725.661%C--14.17%D-18.3D-N/A4447h11.5C+44.7C+
Proximity Mine 8258241485.568B+4.2750.99%B**N/A183.1AN/A5574.5h1.6B*3.1B**
NSX-P Tanto 8238127721.052C++0.2428.46%B+23.892%C40.4B+N/A10620.1h11.5B++40.4B++
Parallax VX3 7767715921.302C-0.0138.044%C+84.176%B*23.1CN/A6333.4h2B+5.2B
Force-Blade 75069241,6390.017C+1.2825.017%C-1.012%D-0.5CN/A11484.4h3.1C12.5C+
Sticky Grenade 6746691669N/A667.7160.951%B**N/A1338B*10C45090.5h1.6B++2.5B++
Rocklet Rifle 1,0856263671.706A++0.4146.314%DN/A79.2S58.1M+6307.9h14.8A++32B**
Supernova FPC 1,0656201294.806C+3.5152.975%C+3.065%B+24.2C+17.4B+25925.6h4.1B*7.7B++
Tank Mine 1,0956031643.677B+2.3834.636%C++N/A150.8B*123A*18114h1.4B*4A
M12 Kobalt-F 6205973521.696C+0.4025.568%B+3.015%D*38.3B1.5C++8115.6h10.2B++40B++
M60-A Bulldog 6865974612.978A+11.6840.139%BN/A39.5C++5.9C+20115.1h4.3B**10.6B*
NS-11P 5825784901.18C+0.1128.345%B**16.609%C-33C*N/A12917.5h12B++42.3B*
Lasher X2 4684653881.198B0.1026.14%C+3.226%C36C**N/A11712.9h11.2A++43B*
Saron Laser Cannon 7124631992.327C*1.0331.116%C+1.944%C+29.9A+16.1B**26615.5h60.9B*195.8B**
Frag Grenade 4234141414N/A412.7154.433%B**N/A828A+18B**22710.5h3B++5.5B*
L105 Zephyr 485382586.586C+5.2939.44%CN/A3820U1030U10229800.1h5.5B++13.9B+
NSX Tomoe 3293292751.196C0.1032.527%B++39.514%C*39.2C+N/A958.4h12.6B+38.8B+
L100 Python HEAT 436318644.969C++3.6855.858%B+3.459%B++34.9B13C*2519.1h3.6A6.5B**
Aphelion VEX-4H 467302397.744C**6.4548.919%BN/A62.9A34.4B++3464.8h37.8B*77.2B*
Blueshift VM5 2942901971.472C0.1817.124%C--12.069%F20.6D-N/A5814.1h13.5B++79.1C**
Proton II PPA-H 3192881716.941B+15.6543.191%B++1.042%D90C+9.7B*2513.2h8.6B+19.9B++
S1 7362736360.429C--0.8663.116%B++N/A15.7D26.6A++30917.4h6.9C+11C**
Supernova PC 365233862.709C1.4244.008%D3.004%B+9.5D*5.4D-7824.6h4.6B+10.4C**
Anti-Vehicle Grenade 3302301230N/A228.7167.245%A++N/A575B*250A++50710.4h4B*6B**
Nyx VX31 2202193270.67D-0.6233.781%C+24.201%D14.6D-N/A4115h5.2B15.3C**
Blueshift VM5 2142121431.483C0.1917.556%C-16.981%D-21DN/A6610.1h14.5B+82.3C*
Spear Anti-Vehicle Phalanx Turret 306199316.419C+5.1337.298%D2.513%D39C++21C+3775.1h6.9B+18.4B
Eridani SX5 1791781491.195C+0.1027.685%C*21.91%C**59.3B*N/A2393h9.7B++34.9B+
Saron HRB 277170384.474C+3.1838.22%D1.176%C-19.8C--12.4C2488.6h18.3B++48B
MANA Anti-Vehicle Turret 3001701331.278C0.0251.01%C-3.529%C+1700A1300B++6839600.1h6.8B*13.4B+
Proton II PPA 1851701511.333C+10.0428.603%B++1.176%D-51.5C+4.5B+1723.3h7.7B++27.1B*
Eclipse VE3A 1621621541.052C+0.2426.52%C+25.309%B**45C*N/A1033.6h7.8A+29.5B**
Pulsar LSW 1771594400.361D-0.9319.701%D22.642%C4.9D*N/A2032.5h26.4T*134.2F--
CAS 14-E 163153819.125B+17.8336.623%B+N/A109.3B**7.1C**2501.4h21.7B*59.3B*
Saron HRB-H 230128235.565C++4.2753.046%CN/A25.6D20.4C3685h23.5C**44.2C*
H-V45 1241231240.992C+0.3027.023%B+26.829%B++34.2C++N/A1753.6h12.3B+45.5B+
M60-A Bulldog 136120158C6.7144.188%C+N/A16.7D2.2D817.2h5.4B+12.3B+
M60-G Bulldog 10996128B**6.7136.702%C*1.042%D*15.7D-2.1D--1066.1h5.8B++15.7B++
Quasar VM1 97941230.764C--0.5313.227%D15.957%D9D*N/A4810.5h20.5D*155.1C-
NSX-P Tengu 8888861.023C+0.2735.457%C+25%B+41.9C++N/A962.1h10.3B*29.1B+
Chaos 8787930.935C0.3649.115%D10.345%D--41.4CN/A1092.1h3.8B+7.8C*
NS-357 Underboss 82821200.683C0.6135.115%C+15.854%D51.3BN/A1641.6h3.4B*9.6B+
M40 Fury-H 7970154.667D3.3732.783%D--N/A35D*4.5D-1412h6.2B+19C**
NS-61 Emissary 70691170.59C0.7026.138%C17.391%C++23.8C+N/A632.9h15.2C+58.3C+
M20 Basilisk 9467332.03C0.7436.792%C7.463%B++5.9D*2.4D**8911.4h92.6C++251.6C*
Beamer VS3 69651380.471C0.8219.705%D*18.462%D10D-N/A676.5h10.9C55.2C
M40 Fury 7762115.636C+4.3432.683%C3.226%A++18.8D--4.5D--1193.3h14C*43C++
CAS30 Tank Buster 11556950.589C-0.7031.841%D*1.786%B+3.7D3.9D10915.3h52.3C**164.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon604753.7h
Medical Applicator12639,6773.1h
Nano-Armor Kit349495,26653.7h
Nanite Revive Grenade0520h
Anti-Vehicle MANA Turret436963.5h
Restoration Kit2880.3h
Motion Spotter88550.5h
Deconstruction Tool12870.1h
Recon Detection Device8640.3h
Ammunition Package213140.5h
Anti-Infantry MANA Turret261601.2h
Nano-Repair Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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