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Founder LTROGUE[24x7] LTROGUE
VS BR 142

KDR: 3.21

Score: 45.8m

Last Seen: Nov 4th, 2018 5:13 PM
- OFFLINE - 2578.5 hour(s)

Battle Rank 120 (142 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Supernova PC Blueshift VM5 Supernova VPC Supernova FPC NS-10 Burster NS-10 Burster Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $266,463 MLG Score: 213
Fun Score: N/A
Cheeseburgers Flipped: 15527TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.286%13.659%168410187980.2297062.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.184%-1.716F--1.081D*0.495B+HEAD ++ (~7.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.7-1.175D*20-0.4C--142.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.081%2.19%13305101713,609140046959.72071290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%-0.176C-0.275C-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.70.703B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.068%3.723%64610165919065660.651599104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.434%-0.751D--0.163C-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.3-0.692D56.2-0.427C--144.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.566%9.756%64110218228900.282759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.095C+-0.95D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.5-1.535F14.2-1.934F-19.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.8m426.4%231 (13.9k)216 (13k)3.2064648,44015,1074.95479142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022107316.14%7.923%12814:0512

26% Engineer7% Heavy Assault7% Light Assault55% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:55 PMJul 7th, 2018 9:28 PMDec 3rd, 2018 9:01 PM (78d) (PST)Nov 4th, 2018 9:36 PM (107d) (PST)Nov 4th, 2018 1:13 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6452463990.2280.0710.0181.2760.071213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,69514,78823,907144177412,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3533.4h/147.2d 26,412 3,838 14,072 270.6k 3,196 14,147 15,010 136.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:423
Deaths:769
KDR:0.550
Accuracy:12.625% F-
HSR:14.894% D--
Lasher X2
D
Kills:185
Deaths:246
KDR:0.752
Accuracy:21.276% D
HSR:2.703% D
Kills:608
Deaths (as Heavy Assault):1,015
Deaths (to Heavy Assaults):3,706
KDR:0.59901
Kill Difference:407
Playtime:230.345 hours
Usage:7%
Score:1.178m
Score/min:85
Accuracy (listed only):16.951%
HSR (listed only):8.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C**
Kills:82
Deaths:51
KDR:1.608
Accuracy:42.566% C**
HSR:9.756% D*
Serpent VE92
D*
Kills:55
Deaths:157
KDR:0.350
Accuracy:7.988% T-
HSR:12.727% D*
Kills:137
Deaths (as Engineer):208
Deaths (to Engineers):4,542
KDR:0.65865
Kill Difference:71
Playtime:902.387 hours
Usage:26%
Score:12.176m
Score/min:225
Accuracy (listed only):25.277%
HSR (listed only):11.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:171
Deaths:378
KDR:0.452
Accuracy:13.175% F--
HSR:9.942% D*
NS-7 PDW
C--
Kills:149
Deaths:538
KDR:0.277
Accuracy:12.140% F--
HSR:14.765% C--
Thanatos VE70
C**
Kills:82
Deaths:51
KDR:1.608
Accuracy:42.566% C**
HSR:9.756% D*
Serpent VE92
D*
Kills:55
Deaths:157
KDR:0.350
Accuracy:7.988% T-
HSR:12.727% D*
Kills:457
Deaths (as Light Assault):1,124
Deaths (to Light Assaults):2,552
KDR:0.40658
Kill Difference:667
Playtime:264.215 hours
Usage:7%
Score:0.885m
Score/min:56
Accuracy (listed only):18.967%
HSR (listed only):11.798%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:171
Deaths:378
KDR:0.452
Accuracy:13.175% F--
HSR:9.942% D*
NS-7 PDW
C--
Kills:149
Deaths:538
KDR:0.277
Accuracy:12.140% F--
HSR:14.765% C--
Kills:320
Deaths (as Infiltrator):916
Deaths (to Infiltrators):1,194
KDR:0.34934
Kill Difference:596
Playtime:162.345 hours
Usage:5%
Score:1.397m
Score/min:143
Accuracy (listed only):12.657%
HSR (listed only):12.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:6,417
Deaths:4,156
KDR:1.544
Accuracy:9.253% F--
HSR:19.199% C
Blueshift VM5
C
Kills:5,195
Deaths:3,627
KDR:1.432
Accuracy:8.687% F--
HSR:18.999% C
NS-10 Burster
D-
Kills:2,839
Deaths:1,700
KDR:1.670
Accuracy:20.020% D*
HSR:3.170% D-
NS-10 Burster
D-
Kills:2,782
Deaths:1,705
KDR:1.632
Accuracy:19.982% D**
HSR:2.948% D-
Nebula VM20
C+
Kills:2,774
Deaths:1,351
KDR:2.053
Accuracy:10.539% F
HSR:19.575% C+
Vortex VM21
D-
Kills:1,885
Deaths:1,643
KDR:1.147
Accuracy:31.049% D*
HSR:1.804% D-
Vortex VM21
D--
Kills:1,636
Deaths:1,643
KDR:0.996
Accuracy:31.432% D--
HSR:1.834% D--
Nebula VM20
C
Kills:1,360
Deaths:838
KDR:1.623
Accuracy:9.503% F-
HSR:18.529% C
Cosmos VM3
D
Kills:375
Deaths:251
KDR:1.494
Accuracy:8.711% F-
HSR:16.533% D
Cosmos VM3
D--
Kills:351
Deaths:237
KDR:1.481
Accuracy:9.477% D**
HSR:14.245% D--
Kills:25,614
Deaths (as MAX Suit):8,575.500
Deaths (to MAX Suits):1,201
KDR:2.98688
Kill Difference:17,038.500
Playtime:1,944.566 hours
Usage:55%
Score:30.052m
Score/min:258
Accuracy (listed only):15.865%
HSR (listed only):11.684%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:118
V. Kills:92 127%
Deaths:27
KDR:4.370
Accuracy:41.570% B
KPH:17.100 D-
VKPH:13.300 D-
Kills:118 (0 + 118)
Deaths:27
KDR:4.370
VKDR:3.407
Vehicle Kills:92
Kill Difference:91
Playtime:6.893 hours
Usage:0%
Score:0.154m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:41.570%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:629
V. Kills:106 N/A
Deaths:31
KDR:20.290
Accuracy:38.540% D*
KPH:31.100 D-
VKPH:5.200 D-
L100 Python AP
D--
Kills:114
V. Kills:64 175%
Deaths:28
KDR:4.071
Accuracy:38.343% F-
KPH:16.300 D--
VKPH:9.100 D**
Kills:743 (743 + 0)
Deaths:59
KDR:12.593
VKDR:2.881
Vehicle Kills:170
Kill Difference:684
Playtime:27.217 hours
Usage:1%
Score:0.384m
Score/min:235
Driving Accuracy:38.343%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:6,235
V. Kills:2,026 308%
Deaths:489
KDR:12.751
Accuracy:42.629% D
KPH:28.900 B++
VKPH:9.400 B
Supernova VPC
C
Kills:3,348
V. Kills:392 N/A
Deaths:254
KDR:13.181
Accuracy:37.311% D**
KPH:38.700 C
VKPH:4.500 D
Supernova FPC
D
Kills:3,283
V. Kills:2,085 157%
Deaths:565
KDR:5.811
Accuracy:36.027% F-
KPH:17.700 D
VKPH:11.200 D-
Saron HRB
C++
Kills:175
V. Kills:180 97%
Deaths:31
KDR:5.645
Accuracy:28.669% F
KPH:16.500 D-
VKPH:17 C++
Proton II PPA
C-
Kills:90
V. Kills:7 N/A
Deaths:14
KDR:6.429
Accuracy:15.114% D**
KPH:35.700 D
VKPH:2.800 C-
E540 Halberd
C+
Kills:71
V. Kills:63 111%
Deaths:26
KDR:2.731
Accuracy:36.473% D**
KPH:19.100 D*
VKPH:16.900 C+
Kills:13,202 (12,866 + 336)
Deaths:1,379
KDR:9.574
VKDR:3.447
Vehicle Kills:4,753
Kill Difference:11,823
Playtime:505.117 hours
Usage:14%
Score:6.243m
Score/min:206
Driving Accuracy:36.027%
Gunner Accuracy:36.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:119
V. Kills:48 243%
Deaths:54
KDR:2.204
Accuracy:26.382% D**
KPH:8.300 D--
VKPH:3.300 D*
M20 Basilisk
D--
Kills:86
V. Kills:45 187%
Deaths:32
KDR:2.688
Accuracy:32.905% D
KPH:8.600 D--
VKPH:4.500 D--
M60-G Bulldog
D*
Kills:72
V. Kills:13 N/A
Deaths:20
KDR:3.600
Accuracy:18.060% F
KPH:9 D*
VKPH:1.600 D*
M40 Fury
D*
Kills:70
V. Kills:9 N/A
Deaths:13
KDR:5.385
Accuracy:10.543% F**
KPH:15.200 D*
VKPH:1.900 D**
M40 Fury
D*
Kills:68
V. Kills:17 378%
Deaths:13
KDR:5.231
Accuracy:13.136% F*
KPH:17 D*
VKPH:4.200 D*
Kills:415 (0 + 415)
Deaths:132
KDR:3.144
VKDR:1
Vehicle Kills:132
Kill Difference:283
Playtime:40.953 hours
Usage:1%
Score:0.335m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:13.136%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 6,5546,4174,1561.544C1.669.253%F--19.199%C12.7D*N/A43505.8h20.1D--217F*
Supernova PC 8,2616,23548912.751B**9.5442.629%D1.828%C28.9B++9.4B217215.9h3.6B**8.4B++
Blueshift VM5 5,3175,1953,6271.432C1.778.687%F--18.999%C11.8D*N/A40441.4h20.5D*235.7F**
Supernova VPC 3,7403,34825413.181C*9.9737.311%D**2.24%B++38.8C4.5D15286.4h2.7B++7.1C+
Supernova FPC 5,3683,2835655.811C++2.6036.027%F-3.016%B17.7D11.2D-182185.9h5B+13.9D
NS-10 Burster 5,3622,8391,7001.67A1.5420.02%D*3.17%D-3.3D--2.9C-67865.1h154C769.3D--
NS-10 Burster 5,2412,7821,7051.632B++1.5719.982%D**2.948%D-3.2D--2.8D65865.4h156.7C+784.3D--
Nebula VM20 2,8122,7741,3512.053C+1.1510.539%F19.575%C+18.5D-N/A76149.7h15.4C**146.5D
Vortex VM21 3,6321,8851,6431.147C+2.0631.049%D*1.804%D-4.4D-4.1D57423.7h37.4C**120.5C++
MAX Punch 1,7201,7188,5960.2B+3.0136.626%DN/A0.9CN/A31895.2h1.6C++4.3C++
Vortex VM21 3,1971,6361,6430.996C++2.2131.432%D--1.834%D--3.9D-3.7D50423.7h44.8B142.6C++
Nebula VM20 1,3811,3608381.623C1.589.503%F-18.529%C15.5D--N/A6987.7h15.8C**166.7D--
L100 Python HESH 7356293120.29B*17.0838.54%D*1.272%C31.1D-5.2D-20520.2h3.5C++9.2C-
NS-15M1 4274237690.55D2.6612.625%F-14.894%D--7.8D*N/A3454.5h18.4F145.9F-
Cosmos VM3 3823752511.494C1.718.711%F-16.533%D16D--N/A8623.4h15C172.4D**
Cosmos VM3 3543512371.481C+1.739.477%D**14.245%D--17.2D-N/A9120.4h13.5B142.9C
Tank Mine 4742811142.465C+0.7427.682%C-N/A46.1D*31.6D--7186.1h2.1C7.6D
Frag Grenade 2172151215N/A211.7931.97%FN/A1075A**10C*47420.2h1.8A++5.6B*
Lasher X2 1881852460.752C2.4521.276%D2.703%D9D-N/A8920.6h21.7C102C
Saron HRB 355175315.645C++2.4428.669%F2.857%B**16.5D-17C++44510.6h19B+66.2C--
Sirius SX12 1721713780.452C--2.7513.175%F--9.942%D*2.5D*N/A2068.4h21.6D*164F--
C-4 2371642010.816C2.3926.147%C++N/A27.8D*12.4D*7015.9h1.4C**5.3B+
Proximity Mine 161160433.721C+0.5138.93%CN/A64D*N/A3402.5h2C5C+
Orbital Strike Uplink 2441581158U154.79336.508%UN/A143.6U78.2U13711.1h2.7T*0.8T*
NS-7 PDW 1521495380.277D-2.9312.14%F--14.765%C--0.5D*N/A3278.6h24.8F-204.2T-
M20 Basilisk 167119542.204C1.0026.382%D**4.202%D8.3D--3.3D*14614.4h126.9D481.1D**
C150 Dalton 210118274.37C1.1641.57%BN/A17.1D-13.3D-3726.9h7.3F17.6D--
L100 Python AP 178114284.071C+0.8638.343%F-1.754%D16.3D--9.1D**3217h5.7B+14.8C
Proton II PPA 9790146.429C-3.2215.114%D**N/A36D2.8C-2622.5h12.5D82.4D**
M20 Basilisk 13186322.688C+0.5232.905%D6.977%B+8.6D--4.5D--16010h149.9D-455.5D*
Thanatos VE70 8282511.608B*1.6042.566%C**9.756%D*2.8D*N/A3129.5h14.2T*33.5F*
NS Decimator 98811820.445D2.7631.942%T*2.469%C++10D**2.1D**1908.1h4.1B+12.7D**
M60-G Bulldog 8572203.6C0.3918.06%F4.167%B*9D*1.6D*988h7.3C*40.5D*
E540 Halberd 13471262.731C--0.4836.473%D**2.817%C++19.2D--17C+13073.7h8.9F--24.5F**
M40 Fury 7970135.385C+2.1810.543%F**N/A15.2D*2D**1174.6h10.8B+102.3F--
M40 Fury 8568135.231C2.0213.136%F*1.471%C17D*4.3D*1394h11B84.1F-
M20 Basilisk 9862106.2C2.9953.185%C++N/A25.8D15D4652.4h183.1D--344.3D
Serpent VE92 55551570.35D2.867.988%T-12.727%D*1.7D*N/A3832.7h14C+175.3T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225328,35952.2h
Solid Wall2550.9h
Flail Targeting Dart7183726.8h
The Flail31802.5h
Turret AI Module23523.1h
Repair Module12351.4h
Skywall Shield Emitter11130.8h
Structure Shield Module0710.5h
Cortium Silo01982.1h
Blast Wall01681.8h
Nanite Revive Grenade0510h
Deconstruction Tool02,7190.6h
Welding Device417,6935.3h
Spear Anti-Vehicle Tower11321.6h
Bunker1681.3h
Rampart Wall93125.3h
Xiphos Anti-Personnel Tower01201.6h
Hoplon Anti-Aircraft Phalanx Tower01491.7h
Ammunition Package117041.3h
Medical Kit41350.5h
Medical Applicator538,8672.1h
Alarm Module0600.3h
Elysium Spawn Tube11091.1h
Xiphos Anti-Personnel Phalanx Turret0720h
Nano-Repair Grenade01520h
Orbital Strike Target Designator5510717.8h
Vehicle Gate1951.6h

Check the help document for the dictionary if you want to learn more about words used here.


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