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Founder LTROGUE[24x7] LTROGUE
VS BR 143

KDR: 3.2

Score: 46.3m

Last Seen: May 11th, 2019 3:14 AM
- OFFLINE - 1716.1 hour(s)

Battle Rank 120 (143 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Supernova PC Blueshift VM5 Supernova VPC Supernova FPC NS-10 Burster NS-10 Burster Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $263,961 MLG Score: 211
Fun Score: N/A
Cheeseburgers Flipped: 15637TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.286%13.625%167412108000.227792.97

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.184%-1.726F--1.102D*0.495B+HEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.7-1.185D*20-0.401C--142.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.198%2.185%13315120913,685141047369.6988289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%-0.174C-0.242C-1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++3.70.701B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.22%3.589%69612086139155830.669945105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.652%-0.645D-0.212C-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.9-0.748D-61-0.53D147.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.566%9.756%69112138229100.280822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.085C+-0.963D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.5-1.539F14.2-1.932F-19.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.3m429.4%229 (13.7k)215 (12.9k)3.1975348,85515,2794.94038143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214108916.15%7.903%12814:0512

25% Engineer7% Heavy Assault7% Light Assault54% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:55 PMMar 1st, 2019 5:35 PMJun 9th, 2019 2:20 AM (42d) (PST)May 11th, 2019 1:36 AM (71d) (PST)May 10th, 2019 11:14 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6402443960.2260.0710.0181.2730.070211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,42214,64123,781144176412,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3598.5h/149.9d 26,629 3,861 14,389 274.9k 3,222 14,248 15,160 138.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:423
Deaths:769
KDR:0.550
Accuracy:12.625% F-
HSR:14.894% D--
Kills:423
Deaths (as Heavy Assault):769
Deaths (to Heavy Assaults):3,735
KDR:0.55007
Kill Difference:346
Playtime:236.222 hours
Usage:7%
Score:1.198m
Score/min:85
Accuracy (listed only):12.625%
HSR (listed only):14.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C**
Kills:82
Deaths:51
KDR:1.608
Accuracy:42.566% C**
HSR:9.756% D*
Serpent VE92
D*
Kills:55
Deaths:157
KDR:0.350
Accuracy:7.988% T-
HSR:12.727% D*
Kills:137
Deaths (as Engineer):208
Deaths (to Engineers):4,576
KDR:0.65865
Kill Difference:71
Playtime:915.181 hours
Usage:25%
Score:12.308m
Score/min:224
Accuracy (listed only):25.277%
HSR (listed only):11.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:171
Deaths:378
KDR:0.452
Accuracy:13.175% F--
HSR:9.942% D*
NS-7 PDW
D
Kills:151
Deaths:548
KDR:0.276
Accuracy:12.141% F--
HSR:14.570% D
Thanatos VE70
C**
Kills:82
Deaths:51
KDR:1.608
Accuracy:42.566% C**
HSR:9.756% D*
Serpent VE92
D*
Kills:55
Deaths:157
KDR:0.350
Accuracy:7.988% T-
HSR:12.727% D*
Kills:459
Deaths (as Light Assault):1,134
Deaths (to Light Assaults):2,572
KDR:0.40476
Kill Difference:675
Playtime:264.991 hours
Usage:7%
Score:0.885m
Score/min:56
Accuracy (listed only):18.967%
HSR (listed only):11.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:171
Deaths:378
KDR:0.452
Accuracy:13.175% F--
HSR:9.942% D*
NS-7 PDW
D
Kills:151
Deaths:548
KDR:0.276
Accuracy:12.141% F--
HSR:14.570% D
Kills:322
Deaths (as Infiltrator):926
Deaths (to Infiltrators):1,214
KDR:0.34773
Kill Difference:604
Playtime:197.390 hours
Usage:5%
Score:1.677m
Score/min:142
Accuracy (listed only):12.658%
HSR (listed only):12.256%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:6,460
Deaths:4,205
KDR:1.536
Accuracy:9.228% F--
HSR:19.195% C
Blueshift VM5
C
Kills:5,243
Deaths:3,676
KDR:1.426
Accuracy:8.662% F--
HSR:18.997% C
NS-10 Burster
D-
Kills:2,862
Deaths:1,708
KDR:1.676
Accuracy:20.017% D**
HSR:3.180% D-
NS-10 Burster
D-
Kills:2,798
Deaths:1,713
KDR:1.633
Accuracy:19.979% D**
HSR:2.931% D-
Nebula VM20
C
Kills:2,774
Deaths:1,351
KDR:2.053
Accuracy:10.538% F
HSR:19.575% C
Vortex VM21
D
Kills:1,901
Deaths:1,658
KDR:1.147
Accuracy:31.019% D*
HSR:1.841% D
Vortex VM21
D--
Kills:1,649
Deaths:1,658
KDR:0.995
Accuracy:31.393% D--
HSR:1.819% D--
Nebula VM20
C
Kills:1,360
Deaths:838
KDR:1.623
Accuracy:9.502% F-
HSR:18.529% C
Cosmos VM3
D
Kills:375
Deaths:251
KDR:1.494
Accuracy:8.711% F-
HSR:16.533% D
Cosmos VM3
D--
Kills:351
Deaths:237
KDR:1.481
Accuracy:9.477% F
HSR:14.245% D--
Kills:25,773
Deaths (as MAX Suit):8,647.500
Deaths (to MAX Suits):1,206
KDR:2.9804
Kill Difference:17,125.500
Playtime:1,958.290 hours
Usage:54%
Score:30.146m
Score/min:257
Accuracy (listed only):15.853%
HSR (listed only):11.684%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:118
V. Kills:92 127%
Deaths:27
KDR:4.370
Accuracy:41.570% B
KPH:17.100 D-
VKPH:13.300 D-
Kills:118 (0 + 118)
Deaths:27
KDR:4.370
VKDR:3.407
Vehicle Kills:92
Kill Difference:91
Playtime:6.893 hours
Usage:0%
Score:0.155m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:41.570%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:633
V. Kills:106 N/A
Deaths:32
KDR:19.781
Accuracy:38.878% D*
KPH:30.500 D-
VKPH:5.100 D-
L100 Python AP
D*
Kills:116
V. Kills:64 178%
Deaths:29
KDR:4
Accuracy:38.070% F--
KPH:16.400 D*
VKPH:9 F
Kills:749 (749 + 0)
Deaths:61
KDR:12.279
VKDR:2.787
Vehicle Kills:170
Kill Difference:688
Playtime:27.858 hours
Usage:1%
Score:0.386m
Score/min:231
Driving Accuracy:38.070%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:6,235
V. Kills:2,026 308%
Deaths:489
KDR:12.751
Accuracy:42.629% D
KPH:28.900 B+
VKPH:9.400 C*
Supernova VPC
C
Kills:3,351
V. Kills:394 N/A
Deaths:255
KDR:13.141
Accuracy:37.297% D**
KPH:38.700 C
VKPH:4.600 D
Supernova FPC
D
Kills:3,350
V. Kills:2,124 158%
Deaths:582
KDR:5.756
Accuracy:36.405% F--
KPH:17.600 D
VKPH:11.200 D-
Saron HRB
C++
Kills:177
V. Kills:182 97%
Deaths:32
KDR:5.531
Accuracy:29.343% F
KPH:16.200 D-
VKPH:16.600 C++
Proton II PPA
C--
Kills:90
V. Kills:7 N/A
Deaths:14
KDR:6.429
Accuracy:15.114% D**
KPH:35.700 D
VKPH:2.800 C--
E540 Halberd
C++
Kills:71
V. Kills:63 111%
Deaths:26
KDR:2.731
Accuracy:36.655% D**
KPH:19 D*
VKPH:16.800 C++
Kills:13,274 (12,936 + 338)
Deaths:1,398
KDR:9.495
VKDR:3.431
Vehicle Kills:4,796
Kill Difference:11,876
Playtime:509.732 hours
Usage:14%
Score:6.274m
Score/min:205
Driving Accuracy:36.405%
Gunner Accuracy:36.655%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:126
V. Kills:50 247%
Deaths:55
KDR:2.291
Accuracy:26.542% D**
KPH:8.600 D--
VKPH:3.400 D*
M20 Basilisk
D-
Kills:99
V. Kills:53 183%
Deaths:35
KDR:2.829
Accuracy:34.978% C-
KPH:8.900 D--
VKPH:4.700 D-
M60-G Bulldog
D*
Kills:72
V. Kills:13 N/A
Deaths:20
KDR:3.600
Accuracy:18.060% F-
KPH:9 D*
VKPH:1.600 D*
M40 Fury
D*
Kills:70
V. Kills:9 N/A
Deaths:13
KDR:5.385
Accuracy:10.731% F**
KPH:15 D*
VKPH:1.900 D**
M40 Fury
D*
Kills:68
V. Kills:17 378%
Deaths:13
KDR:5.231
Accuracy:13.136% F*
KPH:17 D**
VKPH:4.200 D*
Kills:435 (0 + 435)
Deaths:136
KDR:3.199
VKDR:1.044
Vehicle Kills:142
Kill Difference:299
Playtime:42.515 hours
Usage:1%
Score:0.361m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:13.136%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 6,5996,4604,2051.536C1.669.228%F--19.195%C12.6D*N/A43510.9h20.1D--218.1F**
Supernova PC 8,2616,23548912.751B**9.5542.629%D1.828%C28.9B+9.4C*217215.9h3.6B**8.4B++
Blueshift VM5 5,3725,2433,6761.426C1.778.662%F--18.997%C11.7D**N/A40446.4h20.5D*236.6T
Supernova VPC 3,7453,35125513.141C*9.9437.297%D**2.238%B++38.7C4.5D15286.6h2.7B++7.2C+
Supernova FPC 5,4743,3505825.756C+2.5636.405%F--2.985%B+17.6D11.2D-181190h5.1C*14D-
NS-10 Burster 5,3972,8621,7081.676B**1.5220.017%D**3.18%D-3.3D--2.9C-67870.3h153.5C767D--
NS-10 Burster 5,2672,7981,7131.633B++1.5619.979%D**2.931%D-3.2D--2.8D65870.6h156.6C+783.8D--
Nebula VM20 2,8122,7741,3512.053C+1.1410.538%F19.575%C18.5D-N/A76149.7h15.4C**146.5D-
Vortex VM21 3,6571,9011,6581.147C+2.0531.019%D*1.841%D4.5D-4.1D57427.1h37.4C*120.6C+
MAX Punch 1,7251,7238,6680.199B+3.0036.514%DN/A0.9CN/A31908.8h1.6C++4.3C++
Vortex VM21 3,2181,6491,6580.995C+2.2031.393%D--1.819%D--3.9D-3.7D50427.1h44.8C*142.8C+
Nebula VM20 1,3811,3608381.623C1.579.502%F-18.529%C15.5D*N/A6987.7h15.8C**166.7D*
L100 Python HESH 7396333219.781B*16.5838.878%D*1.264%C30.4D-5.1D-20120.8h3.6C+9.3C
NS-15M1 4274237690.55D2.6512.625%F-14.894%D--7.8D*N/A3454.5h18.4F-145.9F--
Cosmos VM3 3823752511.494C1.708.711%F-16.533%D16D--N/A8623.4h15C-172.4F-
Cosmos VM3 3543512371.481C1.729.477%F14.245%D--17.2D-N/A9120.4h13.5C**142.9C-
Tank Mine 4872911142.553C+0.6427.082%C--N/A44.1D*29.7D*6686.6h2.1C7.7D
Frag Grenade 2172151215N/A211.8031.943%F-N/A1075M10C++47080.2h1.8A++5.6B*
Lasher X2 1881852460.752C2.4521.276%D2.703%D9D*N/A8920.6h21.7C102C
Orbital Strike Uplink 2761791179U175.80337.324%UN/A149.2U80.8U13551.2h2.7T*0.8T*
Saron HRB 359177325.531C++2.3329.343%F2.825%A16.2D-16.7C++43310.9h20B+68.1D
Sirius SX12 1721713780.452C--2.7513.175%F--9.942%D*2.5D*N/A2068.4h21.6D*164F--
C-4 2371642020.812C-2.3926.112%C++N/A27.3D*12.2D*6946h1.4C*5.3B
Proximity Mine 163162433.767C+0.5738.27%C-N/A60D*N/A3162.7h2C5.2C
NS-7 PDW 1541515480.276D2.9212.141%F--14.57%D0.5D*N/A3282.2h24.7F-203.8T-
M20 Basilisk 176126552.291C0.9126.542%D**3.968%D8.6D--3.4D*15914.7h124.4D468.7D**
C150 Dalton 210118274.37C1.1741.57%BN/A17.1D-13.3D-3756.9h7.3F17.6D--
L100 Python AP 180116294C+0.8038.07%F--1.724%C-16.3D*9F3207.1h5.6B14.7C--
M20 Basilisk 15299352.829C+0.3734.978%C-6.061%C*8.8D--4.7D-16111.2h164.6D**470.5D*
Proton II PPA 9790146.429C-3.2315.114%D**N/A36D2.8C--2622.5h12.5D82.4F
NS Decimator 99821820.451D2.7532.317%T*2.439%C*10F2.1F1878.2h4.1B+12.8D**
Thanatos VE70 8282511.608B*1.5942.566%C**9.756%D*2.8D*N/A3129.5h14.2T*33.5F*
M20 Basilisk 11773126.083C2.8952.312%C+N/A25.2D15.2D4092.9h174.1D-332.7D
M60-G Bulldog 8572203.6C0.4018.06%F-4.167%B++9D*1.6D*988h7.3C*40.5D--
E540 Halberd 13471262.731C--0.4736.655%D**2.817%C**19.2D*17C++13043.7h9F--24.6T
M40 Fury 7970135.385C+2.1910.731%F**N/A14.9D*1.9D**1174.7h11.1B+103.8F--
M40 Fury 8568135.231C2.0313.136%F*1.471%C17D**4.3D--1394h11B+84.1F-
Serpent VE92 55551570.35D2.857.988%T-12.727%D*1.7D*N/A3832.7h14C+175.3T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit228335,91953h
Skywall Shield Emitter11320.9h
Turret AI Module34173.6h
Structure Shield Module0890.6h
Repair Module12791.7h
Nanite Revive Grenade0510h
Blast Wall01922.2h
Cortium Silo12342.7h
Hoplon Anti-Aircraft Phalanx Tower01752h
Xiphos Anti-Personnel Tower01451.9h
Bunker1921.7h
Rampart Wall93676.5h
Welding Device421,4576.3h
Spear Anti-Vehicle Tower11621.9h
Deconstruction Tool02,7190.6h
Ammunition Package127201.4h
Medical Kit51400.5h
Medical Applicator538,8672.1h
Nano-Repair Grenade01530h
Orbital Strike Target Designator6411819.4h
The Flail32012.8h
Flail Targeting Dart7589328.2h
Solid Wall2591h
Alarm Module0810.4h
Vehicle Gate11091.9h
Elysium Spawn Tube11321.3h
Light Vehicle Terminal1601h
Xiphos Anti-Personnel Phalanx Turret0720h

Check the help document for the dictionary if you want to learn more about words used here.


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