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Legate La5eRD[GOTR] La5eRD
VS BR 73

KDR: 1.16

Score: 23.1m

Last Seen: Aug 17th, 2019 11:59 PM
- OFFLINE - 30.5 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 74): 81%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 L100 Python AP Ghost Sirius SX12 XM98 NS-44 Commissioner VA39 Spectre V10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 597TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.879%28.465%680712074,3000.3891760.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.619%0.464B+1.155B**-2F-HEAD ++ (~16.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.216C++14.20.038C+45.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.65%0.836%368212125,983254028392.35551211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.846%0.426B-1.087D*-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+5.70.532B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.168%1.235%5112138117402150.046551738%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.742D--0.793D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.565B+14.70.633B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.69%91.976%56120812,5631797506.98721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.771%2.366A*1.617A+1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.90.388C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
23.1m405.1%147 (8.8k)137 (8.2k)1.1578431,47727,1861.4229473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214151918.35%42.99%78906:138

42% Engineer6% Heavy Assault44% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:06 AMAug 31st, 2016 3:18 AMAug 18th, 2019 9:17 AM (16h) (PST)Aug 17th, 2019 8:23 PM (1d) (PST)Aug 17th, 2019 7:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
359942650.1870.1610.0800.8790.030371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,5515,66015,891111055328,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2810.4h/117.1d 7,207 13,532 13,622 148.3k 2,682 5,321 5,128 60.6m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M+
Kills:6,729
Deaths:2,132
KDR:3.156
Accuracy:58.010% M+
HSR:96.344% A*
Ghost
A
Kills:2,179
Deaths:1,715
KDR:1.271
Accuracy:38.191% C+
HSR:81.046% A
Sirius SX12
B+
Kills:2,160
Deaths:4,741
KDR:0.456
Accuracy:23.673% C+
HSR:21.528% B+
XM98
M
Kills:1,246
Deaths:966
KDR:1.290
Accuracy:55.131% M
HSR:91.894% A*
NS-44 Commissioner
A*
Kills:1,218
Deaths:2,738
KDR:0.445
Accuracy:34.281% C
HSR:38.095% A*
VA39 Spectre
S
Kills:1,165
Deaths:869
KDR:1.341
Accuracy:49.680% M+
HSR:83.777% S
V10
A*
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:53.545% A*
HSR:95% A*
NS-61 Emissary
A++
Kills:167
Deaths:511
KDR:0.327
Accuracy:39.840% A++
HSR:22.755% B**
Parsec VX3-A
M++
Kills:84
Deaths:69
KDR:1.217
Accuracy:43.492% C*
HSR:98.810% M++
Kills:16,108
Deaths (as Infiltrator):14,270
Deaths (to Infiltrators):4,520
KDR:1.1288
Kill Difference:1,838
Playtime:1,237.379 hours
Usage:44%
Score:8.605m
Score/min:116
Accuracy (listed only):43.983%
HSR (listed only):69.916%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:783
Deaths:1,068
KDR:0.733
Accuracy:28.897% B*
HSR:3.959% F--
Eidolon VE33
A*
Kills:233
Deaths:689
KDR:0.338
Accuracy:25.767% C
HSR:41.202% A*
VE-LR Obelisk
A**
Kills:161
Deaths:295
KDR:0.546
Accuracy:27.601% D
HSR:54.037% A**
Solstice VE3
B+
Kills:95
Deaths:198
KDR:0.480
Accuracy:14.644% F
HSR:23.158% B+
Kills:1,272
Deaths (as Engineer):2,250
Deaths (to Engineers):7,920
KDR:0.56533
Kill Difference:978
Playtime:1,168.445 hours
Usage:42%
Score:11.654m
Score/min:166
Accuracy (listed only):24.227%
HSR (listed only):30.589%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:266
Deaths:699
KDR:0.381
Accuracy:15.273% D*
HSR:19.549% D
Kills:266
Deaths (as Heavy Assault):699
Deaths (to Heavy Assaults):6,313
KDR:0.38054
Kill Difference:433
Playtime:166.826 hours
Usage:6%
Score:0.962m
Score/min:96
Accuracy (listed only):15.273%
HSR (listed only):19.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,160
Deaths:4,741
KDR:0.456
Accuracy:23.673% C+
HSR:21.528% B+
Solstice SF
B*
Kills:783
Deaths:1,068
KDR:0.733
Accuracy:28.897% B*
HSR:3.959% F--
Solstice VE3
B+
Kills:95
Deaths:198
KDR:0.480
Accuracy:14.644% F
HSR:23.158% B+
Kills:3,038
Deaths (as Light Assault):6,007
Deaths (to Light Assaults):3,736
KDR:0.50574
Kill Difference:2,969
Playtime:151.269 hours
Usage:5%
Score:1.127m
Score/min:124
Accuracy (listed only):22.405%
HSR (listed only):16.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:180
Deaths:427
KDR:0.422
Accuracy:47.702% B+
HSR:2.778% D
Comet VM2
B++
Kills:125
Deaths:212
KDR:0.590
Accuracy:52.030% B++
HSR:4% C+
Quasar VM1
C
Kills:120
Deaths:215
KDR:0.558
Accuracy:14.666% C
HSR:15.833% D
NS-10 Burster
B**
Kills:71
Deaths:102
KDR:0.696
Accuracy:22.617% D--
HSR:12.676% B**
NS-10 Burster
M++
Kills:58
Deaths:104
KDR:0.558
Accuracy:22.714% D*
HSR:17.241% M++
Kills:554
Deaths (as MAX Suit):530
Deaths (to MAX Suits):1,374
KDR:1.04528
Kill Difference:24
Playtime:74.704 hours
Usage:3%
Score:0.676m
Score/min:151
Accuracy (listed only):31.946%
HSR (listed only):10.506%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:5,687
V. Kills:2,624 217%
Deaths:2,390
KDR:2.380
Accuracy:44.957% D*
KPH:20.500 D-
VKPH:9.500 D**
C75 Viper
D*
Kills:129
V. Kills:50 253%
Deaths:157
KDR:0.822
Accuracy:37.752% C
KPH:6.900 D*
VKPH:2.700 D*
Kills:5,816 (5,816 + 0)
Deaths:2,547
KDR:2.283
VKDR:1.050
Vehicle Kills:2,674
Kill Difference:3,269
Playtime:295.692 hours
Usage:11%
Score:2.095m
Score/min:118
Driving Accuracy:37.752%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:296
V. Kills:143 206%
Deaths:224
KDR:1.321
Accuracy:39.734% D--
KPH:8.800 D*
VKPH:4.300 D*
Saron HRB
D-
Kills:53
V. Kills:40 129%
Deaths:27
KDR:1.963
Accuracy:30.537% D**
KPH:11.800 D*
VKPH:8.900 D-
Kills:349 (296 + 53)
Deaths:251
KDR:1.390
VKDR:0.729
Vehicle Kills:183
Kill Difference:98
Playtime:38.079 hours
Usage:1%
Score:0.219m
Score/min:96
Driving Accuracy:39.734%
Gunner Accuracy:30.537%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:90
V. Kills:16 N/A
Deaths:56
KDR:1.607
Accuracy:29.266% D
KPH:12.400 D--
VKPH:2.200 D--
M40 Fury
D-
Kills:81
V. Kills:18 426%
Deaths:33
KDR:2.455
Accuracy:28.168% D--
KPH:26.900 D--
VKPH:6 D-
Kills:171 (0 + 171)
Deaths:89
KDR:1.921
VKDR:0.382
Vehicle Kills:34
Kill Difference:82
Playtime:10.264 hours
Usage:0%
Score:0.055m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:28.168%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:88
V. Kills:37 232%
Deaths:252
KDR:0.349
Accuracy:49.357% C+
KPH:3.600 D*
VKPH:1.500 D--
Kills:88 (88 + 0)
Deaths:252
KDR:0.349
VKDR:0.147
Vehicle Kills:37
Kill Difference:164
Playtime:24.692 hours
Usage:1%
Score:0.035m
Score/min:24
Driving Accuracy:49.357%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 6,7426,7292,1323.156C+2.0058.01%M+96.344%A*20.1C--N/A52334.7h1.6B**2.8A
L100 Python AP 8,3115,6872,3902.379C-1.2244.957%D*N/A20.5D-9.5D**121277.1h5.7C**12.7C+
Ghost 2,2042,1791,7151.271C-0.1138.191%C+81.046%A18.1D-N/A44120.2h2.2C*5.7C*
Sirius SX12 2,2022,1604,7410.456C--0.7023.673%C+21.528%B+5.1D*N/A15425h19.5D-82.2C
XM98 1,2471,2469661.29C0.1355.131%M91.894%A*9.2D--N/A23134.8h1.9B**3.4A
NS-44 Commissioner 1,2231,2182,7380.445C-0.7134.281%C38.095%A*14.5DN/A4284.2h4C+11.7C++
VA39 Spectre 1,1671,1658691.341C+0.1849.68%M+83.777%S12.2DN/A4495.7h3.9B**7.8A
V10 1,1691,1605292.193C1.0453.545%A*95%A*23.5C--N/A5549.3h1.6B**3.1B**
Proximity Mine 9969885511.793D0.6447.994%B++N/A76D--N/A21613h1.7B++3.6B*
Spear Anti-Vehicle Phalanx Tower 1,3988751336.579D--5.4244.032%D4.457%C**13.8D*8.3D*10763.2h12.2C27.6D
Xiphos Anti-Personnel Phalanx Tower 8518371459.786C+58.6338.644%B**N/A558A9.3C++16981.5h4.5B+11.6B+
Solstice SF 8087831,0680.733C0.4228.897%B*3.959%F--18.6C+N/A6242.1h4.3B**15A
Hunter QCX 6476301,2610.5C0.6642.084%C+77.46%M*5.5D-N/A16114h4.2B10.1B
Frag Grenade 4584521452N/A450.8456.665%A+N/A645.7B++8.6C+20420.7h3B++5.3B*
Supernova PC 4392962241.321D0.1639.734%D--2.703%B8.8D*4.3D*7133.6h6.1C15.3D
Orion VS54 2672666990.381D0.7815.273%D*19.549%D5.3D*N/A2850.6h15.9D104C
S1 3522608580.303D0.8553.396%C-1.923%C--7.9D*2.8D**6732.9h6.6C++12.3C++
C-4 3772423870.625D0.5324.57%CN/A29.5D*16.5D-3478.2h1.9D7.7C-
Spear Anti-Vehicle Phalanx Turret 410234802.925D1.7732.044%D*3.846%C+15.9D*12D-13614.7h11.9D37D*
Eidolon VE33 2382336890.338D0.8225.767%C41.202%A*4.6D--N/A1451.2h11.5D44.6C
Tank Mine 3282312450.943D-0.2128.725%CN/A33D**13.9F3277h2.3D8D-
MANA Anti-Vehicle Turret 265187802.338C*1.1835.506%D--29.412%U1870A780C+801640.1h4.4A+12.5B+
Comet VM2 2931804270.422D0.7447.702%B+2.778%D4.2D*2.6D3842.9h43F90D
NS-61 Emissary 1691675110.327D0.8339.84%A++22.755%B**3.9D*N/A1643h26.6D**66.7C
VE-LR Obelisk 1621612950.546D0.6127.601%D54.037%A**5.7D*N/A1728.3h8.8D31.8D
C75 Viper 1791291570.822D0.3437.752%CN/A6.9D*2.7D*6818.6h32.1F**85F--
Comet VM2 1961252120.59C--0.5752.03%B++4%C+4.8D*2.7D*3926.1h48.1D**92.4D
Quasar VM1 1221202150.558D0.6014.666%C15.833%D7D**N/A2717.1h18.1D123.6C+
Solstice VE3 95951980.48C-0.6814.644%F23.158%B+4.4D-N/A3721.8h15C*102.4C
M60-G Bulldog 10690561.607D-0.4529.266%DN/A12.3D--2.2D--597.3h8.2C+27.9C+
M40 Fury-F 125882520.349D0.8149.357%C+2.273%A*3.6D*1.5D--2424.7h30.1F--60.9F--
Parsec VX3-A 8484691.217D-0.0643.492%C*98.81%M++12.5FN/A366.7h1.6B*3.8B++
M40 Fury 9981332.455D1.3028.168%D--1.235%D27D--6D-1623h14.7C+52C-
NS-10 Burster 113711020.696C0.4622.617%D--12.676%B**2.9D*1.7D*3424.9h106.4B++470.4C++
Hoplon Anti-Aircraft Phalanx Tower 16068168A++66.8430.47%C++N/A226.7A++306.7M+35120.3h11.7B++38.5B+
NS-10 Burster 88581040.558D0.6022.714%D*17.241%M++2.3D**1.2F-2425.4h129.4B+569.5C+
Saron HRB 9353271.963D0.8130.537%D**N/A11.8D*8.9D-2824.5h22.9C+74.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon236152.1h
Anti-Vehicle MANA Turret11651.5h
Nano-Armor Kit677565,29987.4h
Skywall Shield Emitter74193.7h
Turret AI Module108466.9h
Structure Shield Module107816.2h
Repair Module101,3178.5h
Reinforcements Module0710.4h
Medical Applicator6811,2323h
Blast Wall42264h
Cortium Silo21121.1h
Bunker1531h
Spitfire Auto-Turret551,7494.1h
Hoplon Anti-Aircraft Phalanx Tower02732.8h
Rampart Wall411,20026.3h
Sunderer Garage81464.6h
Xiphos Anti-Personnel Tower75134.7h
Welding Device03,6340.6h
Deconstruction Tool1029,68410.4h
Spear Anti-Vehicle Tower44494.7h
Ammunition Package601,3635.6h
Pain Spire11071.4h
Vehicle Gate11202.5h
Recon Detection Device1001,7718.9h
Pillbox1681.5h
Infantry Tower1942.7h

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