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Primus La5eRD[GOTR] La5eRD
VS BR 49

KDR: 1.14

Score: 20.4m

Last Seen: Feb 19th, 2019 1:12 AM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 50): 92%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 L100 Python AP Ghost Sirius SX12 XM98 NS-44 Commissioner VA39 Spectre V10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 575TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.453%28.517%669710154,1870.3967970.747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.68%0.449B1.206B**-2.063F--HEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.238C++13.40.068C+43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.037%0.844%304210204,029213519341.88624208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.415%0.508B+-1.132D*-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.675B+5.90.538B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.168%1.235%5110218114972070.054072139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.741D--0.794D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.561B+14.70.628B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.723%91.976%56101612,5621758507.14562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.77%2.357A*1.629A+1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+1.90.386C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
20.4m353.3%141 (8.5k)131 (7.9k)1.1434528,85625,2361.3780749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022146918.249%46.711%85206:108

37% Engineer6% Heavy Assault48% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:06 AMAug 31st, 2016 3:18 AMFeb 19th, 2019 11:05 AM (1d) (PST)Feb 18th, 2019 10:36 PM (2d) (PST)Feb 18th, 2019 9:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
325992260.1860.1620.0870.7480.026369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,4895,91413,575111054527,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2592.1h/108d 5,921 13,479 10,736 116.3k 2,510 4,978 4,075 50.5m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M+
Kills:6,728
Deaths:2,124
KDR:3.168
Accuracy:58.066% M+
HSR:96.344% A*
Ghost
A
Kills:2,179
Deaths:1,711
KDR:1.274
Accuracy:38.237% C+
HSR:81.046% A
Sirius SX12
B++
Kills:2,086
Deaths:4,239
KDR:0.492
Accuracy:23.091% C
HSR:21.860% B++
XM98
M
Kills:1,246
Deaths:966
KDR:1.290
Accuracy:55.131% M
HSR:91.894% A*
NS-44 Commissioner
A*
Kills:1,217
Deaths:2,733
KDR:0.445
Accuracy:34.334% C
HSR:38.127% A*
VA39 Spectre
M**
Kills:1,165
Deaths:869
KDR:1.341
Accuracy:49.680% M+
HSR:83.777% M**
V10
A*
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:53.545% A++
HSR:95% A*
NS-61 Emissary
A++
Kills:167
Deaths:511
KDR:0.327
Accuracy:39.840% A++
HSR:22.755% B**
Parsec VX3-A
M++
Kills:84
Deaths:69
KDR:1.217
Accuracy:43.492% C*
HSR:98.810% M++
Kills:16,032
Deaths (as Infiltrator):13,751
Deaths (to Infiltrators):4,342
KDR:1.16588
Kill Difference:2,281
Playtime:1,231.420 hours
Usage:48%
Score:8.563m
Score/min:116
Accuracy (listed only):43.935%
HSR (listed only):69.957%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:256
Deaths:674
KDR:0.380
Accuracy:14.802% D*
HSR:18.750% D-
Kills:256
Deaths (as Heavy Assault):674
Deaths (to Heavy Assaults):5,936
KDR:0.37982
Kill Difference:418
Playtime:164.516 hours
Usage:6%
Score:0.940m
Score/min:95
Accuracy (listed only):14.802%
HSR (listed only):18.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:783
Deaths:1,068
KDR:0.733
Accuracy:28.897% B**
HSR:3.959% F--
Eidolon VE33
A*
Kills:233
Deaths:689
KDR:0.338
Accuracy:25.767% C
HSR:41.202% A*
VE-LR Obelisk
A*
Kills:133
Deaths:222
KDR:0.599
Accuracy:27.510% D
HSR:52.632% A*
Solstice VE3
B+
Kills:95
Deaths:198
KDR:0.480
Accuracy:14.644% D**
HSR:23.158% B+
Kills:1,244
Deaths (as Engineer):2,177
Deaths (to Engineers):7,149
KDR:0.57143
Kill Difference:933
Playtime:964.266 hours
Usage:37%
Score:9.056m
Score/min:157
Accuracy (listed only):24.205%
HSR (listed only):30.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:2,086
Deaths:4,239
KDR:0.492
Accuracy:23.091% C
HSR:21.860% B++
Solstice SF
B**
Kills:783
Deaths:1,068
KDR:0.733
Accuracy:28.897% B**
HSR:3.959% F--
Solstice VE3
B+
Kills:95
Deaths:198
KDR:0.480
Accuracy:14.644% D**
HSR:23.158% B+
Kills:2,964
Deaths (as Light Assault):5,505
Deaths (to Light Assaults):3,574
KDR:0.53842
Kill Difference:2,541
Playtime:150.202 hours
Usage:6%
Score:1.112m
Score/min:123
Accuracy (listed only):22.211%
HSR (listed only):16.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:174
Deaths:418
KDR:0.416
Accuracy:47.738% B+
HSR:2.874% D
Comet VM2
B++
Kills:122
Deaths:203
KDR:0.601
Accuracy:52.223% B++
HSR:4.098% C+
Quasar VM1
C
Kills:120
Deaths:215
KDR:0.558
Accuracy:14.666% C
HSR:15.833% D
NS-10 Burster
A
Kills:71
Deaths:102
KDR:0.696
Accuracy:22.617% D--
HSR:12.676% A
NS-10 Burster
M*
Kills:58
Deaths:104
KDR:0.558
Accuracy:22.714% D*
HSR:17.241% M*
Kills:545
Deaths (as MAX Suit):521
Deaths (to MAX Suits):1,317
KDR:1.04607
Kill Difference:24
Playtime:71.967 hours
Usage:3%
Score:0.654m
Score/min:151
Accuracy (listed only):31.992%
HSR (listed only):10.545%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:3,734
V. Kills:1,730 216%
Deaths:1,534
KDR:2.434
Accuracy:46.630% D*
KPH:20.200 D
VKPH:9.300 D**
C75 Viper
C+
Kills:129
V. Kills:50 253%
Deaths:157
KDR:0.822
Accuracy:37.752% C+
KPH:6.900 D*
VKPH:2.700 D*
Kills:3,863 (3,863 + 0)
Deaths:1,691
KDR:2.284
VKDR:1.053
Vehicle Kills:1,780
Kill Difference:2,172
Playtime:203.703 hours
Usage:8%
Score:1.419m
Score/min:116
Driving Accuracy:37.752%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:295
V. Kills:142 206%
Deaths:223
KDR:1.323
Accuracy:39.799% D--
KPH:8.800 D*
VKPH:4.200 D*
Saron HRB
D-
Kills:53
V. Kills:40 129%
Deaths:25
KDR:2.120
Accuracy:30.495% D**
KPH:12.300 D*
VKPH:9.300 D-
Kills:348 (295 + 53)
Deaths:248
KDR:1.403
VKDR:0.734
Vehicle Kills:182
Kill Difference:100
Playtime:37.739 hours
Usage:1%
Score:0.206m
Score/min:91
Driving Accuracy:39.799%
Gunner Accuracy:30.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:90
V. Kills:16 N/A
Deaths:56
KDR:1.607
Accuracy:29.266% D
KPH:12.400 D--
VKPH:2.200 D--
M40 Fury
D-
Kills:81
V. Kills:18 426%
Deaths:33
KDR:2.455
Accuracy:28.168% D--
KPH:26.900 D--
VKPH:6 D-
Kills:171 (0 + 171)
Deaths:89
KDR:1.921
VKDR:0.382
Vehicle Kills:34
Kill Difference:82
Playtime:10.264 hours
Usage:0%
Score:0.055m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:28.168%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:88
V. Kills:37 232%
Deaths:252
KDR:0.349
Accuracy:49.357% C+
KPH:3.600 D*
VKPH:1.500 D--
Kills:88 (88 + 0)
Deaths:252
KDR:0.349
VKDR:0.147
Vehicle Kills:37
Kill Difference:164
Playtime:24.631 hours
Usage:1%
Score:0.035m
Score/min:24
Driving Accuracy:49.357%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 6,7416,7282,1243.168C++2.0258.066%M+96.344%A*20.2C-N/A53333.3h1.6B**2.8A
L100 Python AP 5,4643,7341,5342.434C-1.2946.63%D*N/A20.2D9.3D**122185.1h5.9B+12.6C+
Ghost 2,2042,1791,7111.274C-0.1338.237%C+81.046%A18.1D-N/A44120.1h2.2C**5.7C**
Sirius SX12 2,1162,0864,2390.492C-0.6523.091%C21.86%B++5.5D*N/A16381.3h18.1C--78.3C+
XM98 1,2471,2469661.29C0.1555.131%M91.894%A*9.2DN/A23134.8h1.9B**3.4A
NS-44 Commissioner 1,2221,2172,7330.445C-0.7034.334%C38.127%A*14.5DN/A4284h4C+11.6C++
VA39 Spectre 1,1671,1658691.341C+0.2049.68%M+83.777%M**12.2DN/A4495.7h3.9B**7.8A
V10 1,1691,1605292.193C1.0553.545%A++95%A*23.5C--N/A5549.3h1.6B**3.1B**
Proximity Mine 9909825441.805D0.6648.212%B++N/A77.3D-N/A22012.7h1.7B++3.6B*
Xiphos Anti-Personnel Phalanx Tower 8478331364.077C++62.9337.939%B*N/A555.3B**9.3C++17191.5h4.3B+11.4B+
Spear Anti-Vehicle Phalanx Tower 1,3168221236.683D-5.5444.008%D4.745%B13.5D--8.1D--10760.9h12.4C28.1D
Solstice SF 8087831,0680.733C0.4128.897%B**3.959%F--18.6C+N/A6142.1h4.3B**15A
Hunter QCX 6446271,1780.532C0.6143.406%C+77.512%M*5.7DN/A17110.3h4.2C**9.7B
Frag Grenade 4214171417N/A415.8656.658%A+N/A695B*6.7C+20590.6h3B*5.2B**
Supernova PC 4372952231.323D0.1839.799%D--2.712%C**8.8D*4.3D*6733.4h6.1C15.2D
S1 3492578450.304D0.8453.247%C-1.946%C-7.9D*2.8D**6532.7h6.5C*12.3C++
Orion VS54 2572566740.38D0.7614.802%D*18.75%D-5.2D*N/A2849.6h15.4C--104.4C
C-4 3682363820.618D0.5324.112%CN/A29.1D*16.3D-3298.1h1.9D7.8C-
Eidolon VE33 2382336890.338D0.8125.767%C41.202%A*4.6D--N/A1451.2h11.5C--44.6C
Spear Anti-Vehicle Phalanx Turret 389221762.908D1.7631.497%D*4.072%C+15.8D*12D-13314h11.9D37.9D*
MANA Anti-Vehicle Turret 265187802.338C+1.1935.506%F-29.412%U1870C--780D787110.1h4.4B++12.5B+
Tank Mine 2671861880.989D-0.1529.987%CN/A34.4D**15F3655.4h2.4D8.1D-
Comet VM2 2851744180.416D0.7347.738%B+2.874%D4.2D*2.6D3841.9h43.4F-90.8D-
NS-61 Emissary 1691675110.327D0.8239.84%A++22.755%B**3.9D*N/A1643h26.6D**66.7C
VE-LR Obelisk 1331332220.599D0.5427.51%D52.632%A*7.8D--N/A2217h7.8C28.2C
C75 Viper 1791291570.822D0.3237.752%C+N/A6.9D*2.7D*5818.6h32.1F**85F-
Comet VM2 1921222030.601C-0.5452.223%B++4.098%C+4.9D*2.8D*4025.1h47.7D**91.3D
Quasar VM1 1221202150.558D0.5914.666%C15.833%D7D**N/A2617.1h18.1D123.6C+
Solstice VE3 95951980.48C0.6614.644%D**23.158%B+4.4D-N/A3621.8h15C*102.4C
M60-G Bulldog 10690561.607D-0.4629.266%DN/A12.3D--2.2D--597.3h8.2C+27.9C+
M40 Fury-F 125882520.349D0.7949.357%C+2.273%A+3.6D*1.5D--2424.6h30.1F--60.9F-
Parsec VX3-A 8484691.217D--0.0743.492%C*98.81%M++12.5FN/A366.7h1.6B*3.8B++
M40 Fury 9981332.455D1.3128.168%D--1.235%D27D--6D-1623h14.7C+52C-
NS-10 Burster 113711020.696C0.4522.617%D--12.676%A2.9D*1.7D*3424.9h106.4B++470.4C*
Hoplon Anti-Aircraft Phalanx Tower 16068168B**66.8630.99%C++N/A226.7B++306.7A++36110.3h11.7B*37.9B*
NS-10 Burster 88581040.558D0.5922.714%D*17.241%M*2.3D**1.2F-2425.4h129.4B+569.5C+
Saron HRB 9353252.12D0.9830.495%D**N/A12.3D*9.3D-2754.3h22.6C+74D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11651.5h
Pain Spire1520.9h
Nano-Armor Kit570506,22078.8h
Spawn Beacon234412h
Turret AI Module107906.6h
Repair Module101,2438h
Skywall Shield Emitter74003.6h
Structure Shield Module107416h
Cortium Silo21021.1h
Reinforcements Module0540.4h
Blast Wall42163.9h
Medical Applicator6811,2233h
Deconstruction Tool1029,68410.4h
Welding Device01,6810.4h
Spear Anti-Vehicle Tower44214.5h
Spitfire Auto-Turret371,2143.2h
Bunker1531h
Rampart Wall391,14525.2h
Sunderer Garage81434.6h
Xiphos Anti-Personnel Tower64764.4h
Hoplon Anti-Aircraft Phalanx Tower02662.7h
Ammunition Package491,1894.2h
Infantry Tower1852.6h
Vehicle Gate1851.8h
Pillbox1501.3h
Recon Detection Device1001,7448.8h

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