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Harbinger LaZerPig[QzQ] LaZerPig
VS BR 92

KDR: 4.06

Score: 9.9m

Last Seen: May 26th, 2020 2:06 PM
- OFFLINE - 47.1 hour(s)

Battle Rank 92 - Vanu Sovereignty on Miller
Level Progress (to 93): 13%
Level 100 Progress: 52% 349h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost L100 Python HESH VE-S Canis Orion VS54 Eridani SX5-AE Light PPA MKV-P Suppressed H-V45 AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,632,904 MLG Score: 2904
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.513%30.953%9441212719,8023.125640.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.04%1.898A++1.359A-0.125C+HEAD ++ (~15.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.564B+100.298C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.828%0.756%1471212811,98316948211.7337411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%-0.417C---0.878D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.8-0.692D34-0.72D-60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.057%0.583%2138312803,08824883912.4516368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.874%0.765B++-1.261D**1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.80.694B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.326%15.755%435212817681681464.54438522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.325%-0.903D--2.205A*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.471B+11.80.582B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.114%75.946%435212813,567368189.69293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.262%2.162A*0.559B+-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.90.41B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m276.9%429 (25.7k)363 (21.8k)4.0620723,6255,8164.4834992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283173823.696%25.884%61304:409

11% Combat Medic34% Engineer9% Heavy Assault37% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2016 11:23 PMMay 10th, 2020 2:02 PMMay 27th, 2020 5:44 PM (14h) (PST)May 26th, 2020 11:52 AM (2d) (PST)May 26th, 2020 10:06 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8621417210.8670.2140.2252.6050.0742904

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7318,45743,274521313156421,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
454h/18.9d 2,451 6,115 6,006 71k 869 1,491 2,003 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,562
Deaths:514
KDR:3.039
Accuracy:26.907% B**
HSR:35.659% A
Kills:1,562
Deaths (as Heavy Assault):514
Deaths (to Heavy Assaults):1,606
KDR:3.03891
Kill Difference:1,048
Playtime:41.338 hours
Usage:9%
Score:0.980m
Score/min:395
Accuracy (listed only):26.907%
HSR (listed only):35.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,989
Deaths:586
KDR:3.394
Accuracy:35.926% B**
HSR:37.808% A++
Eridani SX5-AE
C**
Kills:1,340
Deaths:477
KDR:2.809
Accuracy:31.505% C**
HSR:25.149% C
MKV-P Suppressed
B*
Kills:1,172
Deaths:341
KDR:3.437
Accuracy:33.097% B*
HSR:29.437% B+
Solstice VE3
B**
Kills:592
Deaths:422
KDR:1.403
Accuracy:28.944% B**
HSR:27.027% B**
Zenith VX-5AE
B+
Kills:181
Deaths:90
KDR:2.011
Accuracy:30.978% B+
HSR:23.757% C-
Kills:5,274
Deaths (as Light Assault):1,916
Deaths (to Light Assaults):853
KDR:2.75261
Kill Difference:3,358
Playtime:27.527 hours
Usage:6%
Score:0.499m
Score/min:302
Accuracy (listed only):32.090%
HSR (listed only):28.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:592
Deaths:422
KDR:1.403
Accuracy:28.944% B**
HSR:27.027% B**
Zenith VX-5AE
B+
Kills:181
Deaths:90
KDR:2.011
Accuracy:30.978% B+
HSR:23.757% C-
Kills:773
Deaths (as Engineer):512
Deaths (to Engineers):878
KDR:1.50977
Kill Difference:261
Playtime:153.904 hours
Usage:34%
Score:3.990m
Score/min:432
Accuracy (listed only):29.961%
HSR (listed only):25.392%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:1,989
Deaths:586
KDR:3.394
Accuracy:35.926% B**
HSR:37.808% A++
Eridani SX5-AE
C**
Kills:1,340
Deaths:477
KDR:2.809
Accuracy:31.505% C**
HSR:25.149% C
MKV-P Suppressed
B*
Kills:1,172
Deaths:341
KDR:3.437
Accuracy:33.097% B*
HSR:29.437% B+
H-V45 AE
C+
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:26.071% D
HSR:27.973% C+
CME
C+
Kills:162
Deaths:86
KDR:1.884
Accuracy:27.064% C+
HSR:20.370% C-
Pulsar VS1
C*
Kills:162
Deaths:52
KDR:3.115
Accuracy:25.521% C*
HSR:23.457% C*
Corvus VA55
A**
Kills:161
Deaths:69
KDR:2.333
Accuracy:27.523% B+
HSR:42.236% A**
Kills:6,155
Deaths (as Combat Medic):2,021
Deaths (to Combat Medics):700
KDR:3.04552
Kill Difference:4,134
Playtime:52.043 hours
Usage:11%
Score:0.996m
Score/min:319
Accuracy (listed only):29.530%
HSR (listed only):29.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,403
Deaths:540
KDR:4.450
Accuracy:50.315% A+
HSR:75.073% B+
VE-S Canis
A++
Kills:1,989
Deaths:586
KDR:3.394
Accuracy:35.926% B**
HSR:37.808% A++
Eridani SX5-AE
C**
Kills:1,340
Deaths:477
KDR:2.809
Accuracy:31.505% C**
HSR:25.149% C
MKV-P Suppressed
B*
Kills:1,172
Deaths:341
KDR:3.437
Accuracy:33.097% B*
HSR:29.437% B+
Parallax VX3-AE
B++
Kills:1,164
Deaths:199
KDR:5.849
Accuracy:46.745% B++
HSR:77.749% D
Artemis VX26 AE
B+
Kills:1,045
Deaths:311
KDR:3.360
Accuracy:33.236% B+
HSR:28.612% C
Beamer VS3
A+
Kills:267
Deaths:158
KDR:1.690
Accuracy:38.107% A+
HSR:28.090% B++
Kills:9,380
Deaths (as Infiltrator):2,612
Deaths (to Infiltrators):1,021
KDR:3.59112
Kill Difference:6,768
Playtime:169.803 hours
Usage:37%
Score:3.287m
Score/min:323
Accuracy (listed only):38.419%
HSR (listed only):43.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:61
Deaths:31
KDR:1.968
Accuracy:43.530% C+
HSR:3.279% C--
Quasar VM1
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:15.613% N/A
HSR:22% N/A
Kills:111
Deaths (as MAX Suit):22
Deaths (to MAX Suits):178
KDR:5.04545
Kill Difference:89
Playtime:5.696 hours
Usage:1%
Score:0.145m
Score/min:423
Accuracy (listed only):29.571%
HSR (listed only):12.639%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,330
V. Kills:93 N/A
Deaths:22
KDR:60.455
Accuracy:45.825% B+
KPH:92.500 B**
VKPH:6.500 A
Saron Laser Cannon
B**
Kills:653
V. Kills:380 171%
Deaths:120
KDR:5.442
Accuracy:33.652% B
KPH:28.100 B**
VKPH:16.300 B*
Hornet Missiles
B++
Kills:69
V. Kills:38 177%
Deaths:2
KDR:34.500
Accuracy:68.498% B++
KPH:92.900 B+
VKPH:51.100 B
Kills:2,052 (1,983 + 0)
Deaths:144
KDR:14.250
VKDR:3.549
Vehicle Kills:511
Kill Difference:1,908
Playtime:38.384 hours
Usage:8%
Score:0.745m
Score/min:323
Piloting Accuracy:33.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,327
V. Kills:383 N/A
Deaths:75
KDR:31.027
Accuracy:62.060% A
KPH:97.500 A+
VKPH:16.100 A++
C75 Viper
A
Kills:658
V. Kills:72 N/A
Deaths:33
KDR:19.939
Accuracy:39.489% C+
KPH:64.800 A
VKPH:7.100 C
L100 Python AP
M
Kills:142
V. Kills:42 330%
Deaths:
KDR:
Accuracy:52.835% C-
KPH:73.100 M
VKPH:21.600 B+
Kills:3,127 (3,127 + 0)
Deaths:108
KDR:28.954
VKDR:4.602
Vehicle Kills:497
Kill Difference:3,019
Playtime:35.950 hours
Usage:8%
Score:0.654m
Score/min:303
Driving Accuracy:52.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:796
V. Kills:305 260%
Deaths:
KDR:
Accuracy:54.939% C++
KPH:50.100 A++
VKPH:19.200 B+
Supernova VPC
C*
Kills:103
V. Kills:18 N/A
Deaths:8
KDR:12.875
Accuracy:56.424% B+
KPH:51.900 C++
VKPH:9.100 C*
Kills:899 (899 + 0)
Deaths:8
KDR:112.375
VKDR:40.375
Vehicle Kills:323
Kill Difference:891
Playtime:17.886 hours
Usage:4%
Score:0.318m
Score/min:297
Driving Accuracy:56.424%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:647
V. Kills:21 N/A
Deaths:6
KDR:107.833
Accuracy:26.553% B++
KPH:229.500 A+
VKPH:7.400 B*
Proton II PPA-H
A+
Kills:520
V. Kills:42 N/A
Deaths:11
KDR:47.273
Accuracy:42.448% B+
KPH:147.200 B*
VKPH:11.900 A+
E540 Halberd-H
M*
Kills:121
V. Kills:35 336%
Deaths:1
KDR:121
Accuracy:61.413% B+
KPH:121.800 M*
VKPH:35.200 A+
Kills:1,288 (0 + 1,288)
Deaths:18
KDR:71.556
VKDR:5.444
Vehicle Kills:98
Kill Difference:1,270
Playtime:7.346 hours
Usage:2%
Score:0.251m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:61.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:88
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:43.311% A+
KPH:106.900 B+
VKPH:12.100 A++
Kills:88 (0 + 88)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:88
Playtime:0.823 hours
Usage:0%
Score:0.033m
Score/min:667
Piloting Accuracy:N/A%
Gunner Accuracy:43.311%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,4192,4035404.45B+0.3950.315%A+75.073%B+61.9B+N/A20038.8h1.9B+3.8B++
L100 Python HESH 2,7102,3277531.027B**26.9662.06%AN/A97.4A+16A++31423.9h2.6C**4.2B++
VE-S Canis 2,0061,9895863.394A+0.6735.926%B**37.808%A++64.2C**N/A14431h8.9B+24.8B+
Orion VS54 1,5871,5625143.039B+1.0226.907%B**35.659%A60.1B++1B++21526h9.3B*34.5C*
Eridani SX5-AE 1,3451,3404772.809B+1.2531.505%C**25.149%C44.5C-N/A10930.1h9.8B+31B+
Light PPA 1,4231,3302260.455S56.3945.825%B+N/A92.4B**6.5A37114.4h11.6C*25.3C**
MKV-P Suppressed 1,1781,1723413.437A+0.6333.097%B*29.437%B+62B++N/A13118.9h11.2B*34B++
H-V45 AE 1,1771,1694102.851B+1.2126.071%D27.973%C+39.6DN/A11829.5h11C*42.2C+
Parallax VX3-AE 1,1661,1641995.849C**1.7946.745%B++77.749%D45.8CN/A11425.4h1.8C*3.9B+
Artemis VX26 AE 1,0531,0453113.36B+0.7033.236%B+28.612%C67.9B+N/A26115.4h9.3B**28B++
Supernova FPC 1,1017961796U791.9454.939%C++N/A50.1A++19.2B+30215.9h3.6B**6.6B*
C75 Viper 7306583319.939A*15.8839.489%C+1.216%C65.1A7.1C25610.1h8.2B*20.8B+
Saron Laser Cannon 1,0336531205.442B++1.3833.652%BN/A28B**16.3B*27623.3h79.5B++236.4B++
M12 Kobalt-H 6686476107.833M*103.7726.553%B++18.547%C*231.1A+7.5B*5532.8h13.3B+50.2B++
Solstice VE3 5995924221.403B++2.6628.944%B**27.027%B**26.2C++N/A7822.6h12B++41.3C*
Proton II PPA-H 5625201147.273A*43.2142.448%B+N/A148.6B*12A+5683.5h11.1C26.1C++
Blackheart 4534453081.445C++2.6243.071%C+18.876%D44.1B+N/A10410.1h2.8C**6.6B
Beamer VS3 2722671581.69B**2.3738.107%A+28.09%B++63.6A1.2B+2464.2h7.3B++19B*
C-4 288210573.684A0.3831.595%B*N/A210A*78M*16681h1B*3.2B**
Zenith VX-5AE 183181902.011C++2.0530.978%B+23.757%C-34.2C-N/A1205.3h9.9B++31.8B++
CME 163162861.884B++2.1827.064%C+20.37%C-37.7C+N/A1124.3h13.1C++48.3C++
Pulsar VS1 165162523.115A++0.9525.521%C*23.457%C*41.5B+N/A1493.9h10.9B**42.6B++
Corvus VA55 164161692.333B**1.7327.523%B+42.236%A**43.5B+N/A1203.7h11.2C**40.7B+
L100 Python AP 1841421142U137.9452.835%C-1.408%D74.7M22.1B+4151.9h3.1B**5.8B*
E540 Halberd-H 1561211121S116.9461.413%B+N/A121M*35A+6141h3.7B**6.1B**
Plasma Grenade 1201181118N/A113.9450.367%B+N/A393.3D6.7C20400.3h4.1D8.1C+
S1 155109542.019A*2.0460.922%B1.835%D49.5A+20.9B*4322.2h4.6B*7.6B++
NS "Jackpot" Decimator 151103293.552B*0.5167.764%C**N/A64.4C**30C++3991.6h3.8C+5.6C*
Supernova VPC 121103812.875C+8.8156.424%B+N/A51.5C++9C*2542h3.2C+5.6C**
CAS 14-E 9888188A**83.9443.311%A+N/A110B++12.5A*6650.8h24.6B56.9B*
NS-TMC-01 "His Regards" 82754,7930.016C4.0525.96%C+1.333%D-0.3C-N/A1278.9h1.9B+7.3B+
Hornet Missiles 10769234.5S30.4468.498%B++1.449%C+98.6B+54.3B+8820.7h12.3C17.9C+
Comet VM2 8661311.968B**2.0943.53%C+3.279%C--17.4B++7.1A1333.5h22.1C+50.8C++
MANA Anti-Personnel Turret 5754105.4N/A1.3424.97%UN/A540U30U1498000.1h15.4T*61.5T*
Quasar VM1 5150133.846A0.2215.613%C22%B+38.5B*N/A1891.3h10.3A66.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit162253,87910.9h
Nanite Revive Grenade03720.1h
Motion Spotter57440.3h
Ammunition Package106890.4h
Medical Kit3033,8105.1h
Anti-Infantry MANA Turret31710.2h
Medical Applicator3333,5981.7h
Snowman Soldier2700h
Recon Detection Device409,79710.6h

Check the help document for the dictionary if you want to learn more about words used here.


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