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Agent LaagWizaard[ACEX] LaagWizaard
NC BR 54

KDR: 1.61

Score: 2m

Last Seen: Nov 12th, 2018 1:34 PM
- OFFLINE - 31.7 hour(s)

Battle Rank 54 - New Conglomerate on Miller
Level Progress (to 55): 66%
Level 100 Progress: 11% 1833h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NS-44L Blackhand AF-34 Mattock AF-34 Mattock L100 Python HESH Tank Mine E540 Halberd-H AF-8 RailJack M12 Kobalt
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $400,320 MLG Score: 320
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.715%66.721%1449310226100.8579470.756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±13.036%0.125C+7.081S-8.161T*HEAD ++ (~55.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+7.30.492B+26.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.389%2.308%28611024260137881.88406292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.243C++-0.197C-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.10.671B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.409%6.167%169210232271091142.06364197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.008%-1.183D*0.454B+3.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.519B+13.30.662B+43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.767%86.986%1691102414612801.14062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.463A+1.301A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B2.40.234C++3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m1855.7%153 (9.2k)129 (7.7k)1.614252,9671,8381.9417854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102521416.913%25.683%43408:370

36% Engineer10% Heavy Assault29% Infiltrator10% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 4:03 AMNov 7th, 2018 12:50 PMNov 12th, 2018 7:28 PM (126d) (PST)Nov 12th, 2018 9:38 AM (126d) (PST)Nov 12th, 2018 9:34 AM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2741101640.1870.1160.0484.0050.029320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,4406,5889,852117324027,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.4h/11d 602 762 1,018 63.5k 128 594 456 4.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:97
Deaths:357
KDR:0.272
Accuracy:17.034% D--
HSR:17.526% D
NS-11C
B
Kills:67
Deaths:75
KDR:0.893
Accuracy:17.312% D*
HSR:20.896% B
Kills:164
Deaths (as Engineer):432
Deaths (to Engineers):418
KDR:0.37963
Kill Difference:268
Playtime:96.436 hours
Usage:36%
Score:0.942m
Score/min:163
Accuracy (listed only):17.173%
HSR (listed only):19.211%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):376
KDR:0
Kill Difference:UNR
Playtime:25.726 hours
Usage:10%
Score:0.143m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M++
Kills:446
Deaths:113
KDR:3.947
Accuracy:62.331% A*
HSR:84.305% M++
AF-8 RailJack
A
Kills:146
Deaths:42
KDR:3.476
Accuracy:44.767% A
HSR:86.986% A
Kills:592
Deaths (as Infiltrator):155
Deaths (to Infiltrators):317
KDR:3.81935
Kill Difference:437
Playtime:76.826 hours
Usage:29%
Score:0.318m
Score/min:69
Accuracy (listed only):53.549%
HSR (listed only):85.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:97
Deaths:357
KDR:0.272
Accuracy:17.034% D--
HSR:17.526% D
NS-11C
B
Kills:67
Deaths:75
KDR:0.893
Accuracy:17.312% D*
HSR:20.896% B
Kills:164
Deaths (as Light Assault):432
Deaths (to Light Assaults):279
KDR:0.37963
Kill Difference:268
Playtime:27.452 hours
Usage:10%
Score:0.190m
Score/min:116
Accuracy (listed only):17.173%
HSR (listed only):19.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):112
KDR:0
Kill Difference:UNR
Playtime:11.463 hours
Usage:4%
Score:0.090m
Score/min:132
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:283
Deaths:234
KDR:1.209
Accuracy:20.282% F
HSR:16.961% C++
AF-34 Mattock
C+
Kills:273
Deaths:234
KDR:1.167
Accuracy:22.418% D**
HSR:17.949% C+
Kills:556
Deaths (as MAX Suit):234
Deaths (to MAX Suits):86
KDR:2.37607
Kill Difference:322
Playtime:23.954 hours
Usage:9%
Score:0.362m
Score/min:252
Accuracy (listed only):21.350%
HSR (listed only):17.455%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:260
V. Kills:42 N/A
Deaths:22
KDR:11.818
Accuracy:43.389% D
KPH:28.600 D--
VKPH:4.600 D-
Kills:260 (260 + 0)
Deaths:22
KDR:11.818
VKDR:1.909
Vehicle Kills:42
Kill Difference:238
Playtime:9.104 hours
Usage:3%
Score:0.052m
Score/min:95
Driving Accuracy:43.389%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:152
V. Kills:73 205%
Deaths:11
KDR:13.818
Accuracy:53.104% C
KPH:28.800 D
VKPH:13.800 D-
Kills:152 (0 + 152)
Deaths:11
KDR:13.818
VKDR:6.636
Vehicle Kills:73
Kill Difference:141
Playtime:5.279 hours
Usage:2%
Score:0.049m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:53.104%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:75
V. Kills:1 N/A
Deaths:7
KDR:10.714
Accuracy:16.311% C
KPH:42.200 D
VKPH:0.600 D*
Kills:75 (0 + 75)
Deaths:7
KDR:10.714
VKDR:0.143
Vehicle Kills:1
Kill Difference:68
Playtime:1.777 hours
Usage:1%
Score:0.017m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:16.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 4494461133.947M2.3362.331%A*84.305%M++15.4C--N/A4129h2.9B**4.6B**
AF-34 Mattock 2882832341.209D0.4120.282%F16.961%C++17.4D*N/A5016.3h7.2D-35.6F-
AF-34 Mattock 2762732341.167D0.4522.418%D**17.949%C+16.7D*N/A4816.3h8.3D--36.9F-
L100 Python HESH 3022602211.818C++10.2043.389%D2.308%B++28.6D--4.6D-959.1h4.1D9.5D
Tank Mine 344220435.116A3.5014.763%D**N/A122.2B68.9C*8411.8h1.4B*9.8F
E540 Halberd-H 2251521113.818B**12.2053.104%C2.632%B+28.7D13.8D-1545.3h8.7D16.4D--
AF-8 RailJack 146146423.476B+1.8644.767%A86.986%A7.4D*N/A1719.8h2.4C++5.4B+
M12 Kobalt 133128816C14.3913.142%F-14.844%D35.6D*1.4D--883.6h26.1D--198.8F--
AF-19 Mercenary 100973570.272D1.3417.034%D--17.526%D2D--N/A747.4h21.1D**123.6D--
Carver 83801610.497A1.1236.391%B*10%D-2.3CN/A634.9h1.5C+4.1B+
M12 Kobalt 7675710.714C+9.1016.311%C13.333%D*41.7DN/A1611.8h22.7C139.3C+
NS-11C 6867750.893C+0.7217.312%D*20.896%B7.8D-N/A208.6h16.4C94.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01210.1h
Nanite Revive Grenade0620h
Medical Kit9870.1h
Spitfire Auto-Turret52130.2h
Ammunition Package94680.2h
Nano-Armor Kit4447,4573.1h
Medical Applicator358,9170.8h
Recon Detection Device56771.8h

Check the help document for the dictionary if you want to learn more about words used here.


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