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Lt. Colonel Specialist Lacer8[MSBN] Lacer8
TR BR 70

KDR: 4.87

Score: 64.9m

Last Seen: May 7th, 2020 11:31 AM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Connery
Level Progress (to 71): 38%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-5 S Hellfire Rocket Pods M77-B Claymore P2-120 HESH TS4 Haymaker P2-120 HEAT PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,274,769 MLG Score: 1019
Fun Score: N/A
Cheeseburgers Flipped: 1944TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.694%23.284%52827125627,2722.710662.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.7%0.278C*0.322C*-2.059F--HEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.335C**11.20.217C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.772%1.878%10656127710,063108442739.28321235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.411%-0.476D0.291C*-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.50.17C++44.10.171C++90.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.372%2.145%12568127514,4971388452410.4445320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.752%-0.657D-0.233C0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.17C++110.123C+21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.156%3.614%131920126312,4501128367211.0372339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.657%-0.192C-0.216C0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.317C*28.30.303C*54.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.643%73.187%13198127512,21811475210.6429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.793%0.554B+0.39C**1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.19C++3.10.026C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.964%10.635%1319412795,2281032345.06589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.01%-0.033C+-0.823D-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.353C**3.50.278C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.9m214.2%226 (13.6k)221 (13.3k)4.86818118,99324,4435.9609770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1283710124.824%15.618%38812:0351

30% Engineer6% Heavy Assault28% Infiltrator28% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 4:54 AMMay 22nd, 2017 10:00 AMMay 7th, 2020 11:24 PM (21d) (PST)May 7th, 2020 9:14 AM (21d) (PST)May 7th, 2020 7:31 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
629835460.4050.0830.0631.0400.0811019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7584,98932,769245462513,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4900.6h/204.2d 26,711 18,584 31,331 305.7k 6,470 15,527 23,742 185m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:16.138% D--
HSR:20.619% C
T9 CARV
C
Kills:1,158
Deaths:438
KDR:2.644
Accuracy:16.226% D
HSR:20.466% C
NSX-P Naginata
D
Kills:82
Deaths:83
KDR:0.988
Accuracy:19.885% D
HSR:15.854% F
Kills:2,404
Deaths (as Heavy Assault):1,182
Deaths (to Heavy Assaults):5,835
KDR:2.03384
Kill Difference:1,222
Playtime:291.898 hours
Usage:6%
Score:3.468m
Score/min:198
Accuracy (listed only):17.416%
HSR (listed only):18.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:4,317
Deaths:2,746
KDR:1.572
Accuracy:19.204% D
HSR:8.293% D**
TS4 Haymaker
C--
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C--
HSR:9.402% D--
LC3 Jaguar
D
Kills:1,200
Deaths:601
KDR:1.997
Accuracy:20.388% D
HSR:14.417% D--
AMR-66
A+
Kills:1,191
Deaths:69
KDR:17.261
Accuracy:33.114% B*
HSR:35.432% A+
MG-HBR1 Dragoon
A*
Kills:1,183
Deaths:152
KDR:7.783
Accuracy:48.180% A*
HSR:34.066% B+
DMR-99
A*
Kills:1,178
Deaths:88
KDR:13.386
Accuracy:30.274% D-
HSR:47.963% A*
T5 AMC
C+
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:23.141% C+
HSR:17.759% C-
TRAC-Shot
C--
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:19.855% D**
HSR:15.945% C--
TAS-16 Blackjack
C+
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C+
HSR:11.237% D-
NS-11C
D-
Kills:1,140
Deaths:746
KDR:1.528
Accuracy:20.225% D-
HSR:14.386% D-
TRAC-5
C--
Kills:1,138
Deaths:472
KDR:2.411
Accuracy:19.343% C--
HSR:13.884% D--
FA1 Barrage
C**
Kills:981
Deaths:460
KDR:2.133
Accuracy:43.885% C**
HSR:13.150% C--
NSX-P Tanto
D
Kills:969
Deaths:624
KDR:1.553
Accuracy:21.963% D-
HSR:22.497% D
AS16 NightHawk
D
Kills:291
Deaths:161
KDR:1.807
Accuracy:35.128% D
HSR:11.684% D
Kills:19,858
Deaths (as Engineer):8,825
Deaths (to Engineers):6,390
KDR:2.2502
Kill Difference:11,033
Playtime:1,471.366 hours
Usage:30%
Score:21.896m
Score/min:248
Accuracy (listed only):30.991%
HSR (listed only):19.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:3,075
Deaths:227
KDR:13.546
Accuracy:48.103% A++
HSR:81.008% B++
PDW-16 Hailstorm
C--
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C--
HSR:9.414% D*
RAMS .50M
A
Kills:2,142
Deaths:100
KDR:21.420
Accuracy:47.839% A
HSR:86.975% B**
SR-7
A++
Kills:1,179
Deaths:68
KDR:17.338
Accuracy:52.257% A++
HSR:85.072% B*
Bighorn .50M
B+
Kills:1,176
Deaths:86
KDR:13.674
Accuracy:46.475% B+
HSR:81.208% C**
HSR-1
A*
Kills:1,174
Deaths:101
KDR:11.624
Accuracy:37.324% C**
HSR:44.208% A*
NS-7 PDW
C*
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% C*
TRAP-M1
C+
Kills:1,162
Deaths:363
KDR:3.201
Accuracy:30.215% C+
HSR:22.806% C
TSAR-42
C
Kills:1,162
Deaths:114
KDR:10.193
Accuracy:35.802% C--
HSR:65.577% C
NSX Daimyo
B**
Kills:1,161
Deaths:39
KDR:29.769
Accuracy:49.972% B**
HSR:93.799% C+
99SV
A++
Kills:1,161
Deaths:92
KDR:12.620
Accuracy:41.993% A++
HSR:44.272% B*
KSR-35
A++
Kills:1,157
Deaths:112
KDR:10.330
Accuracy:36.724% C++
HSR:42.956% A++
SOAS-20
C+
Kills:1,155
Deaths:361
KDR:3.199
Accuracy:25.371% D
HSR:20.433% C+
NS-30 Vandal
A*
Kills:1,154
Deaths:121
KDR:9.537
Accuracy:35.786% C*
HSR:44.281% A*
TX1 Repeater
B+
Kills:1,146
Deaths:567
KDR:2.021
Accuracy:26.889% B+
HSR:14.485% D--
NS-44 Commissioner
C++
Kills:964
Deaths:518
KDR:1.861
Accuracy:38.303% C++
HSR:19.710% C-
TX2 Emperor
D
Kills:616
Deaths:383
KDR:1.608
Accuracy:23.638% D
HSR:12.500% D*
NS-357 Underboss
D
Kills:371
Deaths:246
KDR:1.508
Accuracy:31.512% D
HSR:11.321% D*
NSX Tengu
C
Kills:237
Deaths:102
KDR:2.324
Accuracy:35.212% C
HSR:19.409% C
NSX Tomoe
C++
Kills:168
Deaths:75
KDR:2.240
Accuracy:25.609% D-
HSR:39.881% C++
NS-30 Tranquility
U
Kills:95
Deaths:18
KDR:5.278
Accuracy:31.177% U
HSR:37.895% U
NS-AM7 Archer
B+
Kills:82
Deaths:27
KDR:3.037
Accuracy:53.927% D
HSR:23.171% B+
NS CandyCannon 3000
B*
Kills:78
Deaths:86
KDR:0.907
Accuracy:32.522% C
HSR:47.436% B*
Kills:24,460
Deaths (as Infiltrator):5,503
Deaths (to Infiltrators):3,531
KDR:4.44485
Kill Difference:18,957
Playtime:1,367.156 hours
Usage:28%
Score:14.355m
Score/min:175
Accuracy (listed only):36.089%
HSR (listed only):42.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:4,317
Deaths:2,746
KDR:1.572
Accuracy:19.204% D
HSR:8.293% D**
TS4 Haymaker
C--
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C--
HSR:9.402% D--
PDW-16 Hailstorm
C--
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C--
HSR:9.414% D*
LC3 Jaguar
D
Kills:1,200
Deaths:601
KDR:1.997
Accuracy:20.388% D
HSR:14.417% D--
NS-7 PDW
C*
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% C*
T5 AMC
C+
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:23.141% C+
HSR:17.759% C-
TRAC-Shot
C--
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:19.855% D**
HSR:15.945% C--
TAS-16 Blackjack
C+
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C+
HSR:11.237% D-
NS-11C
D-
Kills:1,140
Deaths:746
KDR:1.528
Accuracy:20.225% D-
HSR:14.386% D-
TRAC-5
C--
Kills:1,138
Deaths:472
KDR:2.411
Accuracy:19.343% C--
HSR:13.884% D--
FA1 Barrage
C**
Kills:981
Deaths:460
KDR:2.133
Accuracy:43.885% C**
HSR:13.150% C--
NSX-P Tanto
D
Kills:969
Deaths:624
KDR:1.553
Accuracy:21.963% D-
HSR:22.497% D
AS16 NightHawk
D
Kills:291
Deaths:161
KDR:1.807
Accuracy:35.128% D
HSR:11.684% D
NSX Tengu
C
Kills:237
Deaths:102
KDR:2.324
Accuracy:35.212% C
HSR:19.409% C
Kills:20,388
Deaths (as Light Assault):10,315
Deaths (to Light Assaults):4,718
KDR:1.97654
Kill Difference:10,073
Playtime:1,351.592 hours
Usage:28%
Score:18.835m
Score/min:232
Accuracy (listed only):28.637%
HSR (listed only):14.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
C--
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C--
HSR:9.402% D--
PDW-16 Hailstorm
C--
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C--
HSR:9.414% D*
SABR-13
C
Kills:1,204
Deaths:494
KDR:2.437
Accuracy:23.557% D
HSR:23.090% C
NS-7 PDW
C*
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% C*
T1 Cycler
C
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:21.428% C
HSR:17.876% D
TAS-16 Blackjack
C+
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C+
HSR:11.237% D-
FA1 Barrage
C**
Kills:981
Deaths:460
KDR:2.133
Accuracy:43.885% C**
HSR:13.150% C--
NS-11P
C
Kills:380
Deaths:181
KDR:2.099
Accuracy:22.194% C-
HSR:20% C
AS16 NightHawk
D
Kills:291
Deaths:161
KDR:1.807
Accuracy:35.128% D
HSR:11.684% D
NSX Tengu
C
Kills:237
Deaths:102
KDR:2.324
Accuracy:35.212% C
HSR:19.409% C
TAR
C+
Kills:63
Deaths:23
KDR:2.739
Accuracy:20.731% D
HSR:20.635% C+
Kills:12,115
Deaths (as Combat Medic):5,234
Deaths (to Combat Medics):1,895
KDR:2.31467
Kill Difference:6,881
Playtime:170.208 hours
Usage:3%
Score:2.302m
Score/min:225
Accuracy (listed only):31.338%
HSR (listed only):15.962%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:1,163
Deaths:121
KDR:9.612
Accuracy:18.452% B++
HSR:15.047% D-
M3 Pounder HEG
C**
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:42.534% C**
HSR:2.582% C
MRC3 Mercy
C*
Kills:1,157
Deaths:217
KDR:5.332
Accuracy:18.530% C*
HSR:17.373% D
M2 Mutilator
B*
Kills:1,155
Deaths:109
KDR:10.596
Accuracy:19.035% B*
HSR:15.152% D-
MRC3 Mercy
B+
Kills:1,151
Deaths:239
KDR:4.816
Accuracy:19.822% B+
HSR:15.117% D--
M3 Pounder HEG
C**
Kills:1,083
Deaths:208
KDR:5.207
Accuracy:44.644% C**
HSR:2.770% C
M1 Heavy Cycler
C++
Kills:511
Deaths:100
KDR:5.110
Accuracy:15.257% C++
HSR:16.634% C
M6 Onslaught
C+
Kills:474
Deaths:83
KDR:5.711
Accuracy:17.484% C+
HSR:20.042% C+
NS-10 Burster
C+
Kills:292
Deaths:76
KDR:3.842
Accuracy:29.430% C+
HSR:4.452% C-
NS-10 Burster
C++
Kills:243
Deaths:72
KDR:3.375
Accuracy:30.419% C++
HSR:3.292% D
MR1 Fracture
C**
Kills:183
Deaths:46
KDR:3.978
Accuracy:40.010% C**
HSR:2.732% D
MR1 Fracture
B++
Kills:168
Deaths:44
KDR:3.818
Accuracy:40.546% B
HSR:5.357% B++
Kills:8,742
Deaths (as MAX Suit):772
Deaths (to MAX Suits):1,110
KDR:11.32383
Kill Difference:7,970
Playtime:243.417 hours
Usage:5%
Score:4.058m
Score/min:278
Accuracy (listed only):28.014%
HSR (listed only):10.046%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:3,921
V. Kills:883 444%
Deaths:163
KDR:24.055
Accuracy:53.814% B+
KPH:99.200 C**
VKPH:22.300 B++
M14 Banshee
B**
Kills:2,635
V. Kills:299 N/A
Deaths:224
KDR:11.763
Accuracy:29.563% C+
KPH:48.300 C+
VKPH:5.500 B**
M18 Locust
C
Kills:1,206
V. Kills:791 152%
Deaths:229
KDR:5.266
Accuracy:28.876% D
KPH:16.300 C
VKPH:10.700 C--
M18 Rotary
C
Kills:1,176
V. Kills:897 131%
Deaths:509
KDR:2.310
Accuracy:27.358% D
KPH:9.800 C
VKPH:7.400 C
Coyote Missiles
C+
Kills:898
V. Kills:390 230%
Deaths:75
KDR:11.973
Accuracy:53.365% C+
KPH:42.600 C+
VKPH:18.500 C-
Hornet Missiles
C++
Kills:870
V. Kills:491 177%
Deaths:26
KDR:33.462
Accuracy:64.311% B+
KPH:78.400 C++
VKPH:44.300 C++
M18 Needler
C+
Kills:859
V. Kills:536 160%
Deaths:281
KDR:3.057
Accuracy:29.203% C--
KPH:11.800 C+
VKPH:7.400 C
Tomcat A2AM Pods
C+
Kills:116
V. Kills:116 99%
Deaths:10
KDR:11.600
Accuracy:79.566% C**
KPH:44.900 C
VKPH:44.900 C+
M202 Wyrm
B+
Kills:113
V. Kills:53 209%
Deaths:2
KDR:56.500
Accuracy:47.861% D-
KPH:175.700 B+
VKPH:82.400 B+
Kills:11,794 (5,876 + 0)
Deaths:1,519
KDR:7.764
VKDR:2.934
Vehicle Kills:4,456
Kill Difference:10,275
Playtime:396.293 hours
Usage:8%
Score:4.592m
Score/min:193
Piloting Accuracy:29.203%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:1,616
V. Kills:160 N/A
Deaths:16
KDR:101
Accuracy:51.832% B**
KPH:124.400 M
VKPH:12.300 B++
CAS30 Tank Buster
C+
Kills:1,324
V. Kills:1,446 91%
Deaths:362
KDR:3.657
Accuracy:45.991% C+
KPH:6.200 C
VKPH:6.800 C+
C150 Dalton
B
Kills:332
V. Kills:257 129%
Deaths:21
KDR:15.810
Accuracy:41.020% C+
KPH:35.500 C+
VKPH:27.500 B
AP30 Shredder
B
Kills:299
V. Kills:72 410%
Deaths:16
KDR:18.688
Accuracy:18.458% F
KPH:35.800 B
VKPH:8.600 D*
L-30R Vektor
C--
Kills:148
V. Kills:96 153%
Deaths:26
KDR:5.692
Accuracy:33.220% D
KPH:5.700 D
VKPH:3.700 C--
Kills:3,719 (1,472 + 2,247)
Deaths:441
KDR:8.433
VKDR:4.605
Vehicle Kills:2,031
Kill Difference:3,278
Playtime:269.041 hours
Usage:5%
Score:1.970m
Score/min:122
Piloting Accuracy:33.220%
Gunner Accuracy:18.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:1,492
V. Kills:427 349%
Deaths:45
KDR:33.156
Accuracy:51.507% C+
KPH:43.500 B+
VKPH:12.400 C++
L100 Python HESH
B+
Kills:1,422
V. Kills:226 N/A
Deaths:39
KDR:36.462
Accuracy:56.743% B*
KPH:65 B
VKPH:10.300 B+
Skyguard
A
Kills:1,392
V. Kills:685 203%
Deaths:59
KDR:23.593
Accuracy:30.506% C*
KPH:22.400 A
VKPH:11 B+
L100 Python AP
B**
Kills:1,270
V. Kills:507 250%
Deaths:40
KDR:31.750
Accuracy:51.400% C--
KPH:47.700 B**
VKPH:19 C+
C75 Viper
C++
Kills:1,102
V. Kills:159 N/A
Deaths:50
KDR:22.040
Accuracy:31.722% D
KPH:34.700 C++
VKPH:5 D
Kills:6,678 (6,678 + 0)
Deaths:233
KDR:28.661
VKDR:8.601
Vehicle Kills:2,004
Kill Difference:6,445
Playtime:176.843 hours
Usage:4%
Score:2.201m
Score/min:207
Driving Accuracy:31.722%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:2,921
V. Kills:569 N/A
Deaths:74
KDR:39.473
Accuracy:45.806% B+
KPH:58.900 C**
VKPH:11.500 B+
P2-120 HEAT
A++
Kills:2,758
V. Kills:582 473%
Deaths:99
KDR:27.859
Accuracy:39.639% C
KPH:49.200 A++
VKPH:10.400 C++
P2-120 AP
B++
Kills:2,140
V. Kills:1,369 156%
Deaths:113
KDR:18.938
Accuracy:41.804% C-
KPH:35 C**
VKPH:22.400 B++
E540 Halberd
C*
Kills:600
V. Kills:281 213%
Deaths:37
KDR:16.216
Accuracy:39.360% C
KPH:29.100 C*
VKPH:13.600 C++
MR11 Gatekeeper
C*
Kills:277
V. Kills:221 125%
Deaths:11
KDR:25.182
Accuracy:41.363% C++
KPH:24.400 C++
VKPH:19.500 C*
G30 Vulcan
C
Kills:227
V. Kills:124 182%
Deaths:21
KDR:10.810
Accuracy:23.030% D-
KPH:18.400 C
VKPH:10 D
P525 Marauder
C+
Kills:105
V. Kills:13 N/A
Deaths:5
KDR:21
Accuracy:16.208% D--
KPH:34.400 D--
VKPH:4.300 C+
G30 Walker
B+
Kills:72
V. Kills:36 195%
Deaths:3
KDR:24
Accuracy:25.544% C+
KPH:26.100 B+
VKPH:13.100 C
Kills:9,100 (7,819 + 1,281)
Deaths:363
KDR:25.069
VKDR:8.802
Vehicle Kills:3,195
Kill Difference:8,737
Playtime:216.941 hours
Usage:4%
Score:3.801m
Score/min:292
Driving Accuracy:41.804%
Gunner Accuracy:25.544%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:2,356
V. Kills:95 N/A
Deaths:26
KDR:90.615
Accuracy:31.387% D
KPH:158.200 B**
VKPH:6.400 C+
E540 Halberd-H
B*
Kills:1,897
V. Kills:792 239%
Deaths:43
KDR:44.116
Accuracy:54.896% C
KPH:61.200 B*
VKPH:25.600 B+
M12 Kobalt-H
B+
Kills:1,148
V. Kills:68 N/A
Deaths:20
KDR:57.400
Accuracy:19.312% C--
KPH:112.500 C+
VKPH:6.700 B+
G20 Vulcan-H
B*
Kills:1,051
V. Kills:598 175%
Deaths:37
KDR:28.405
Accuracy:42.739% D
KPH:60.200 B*
VKPH:34.300 B++
G30 Walker
A**
Kills:929
V. Kills:302 307%
Deaths:4
KDR:232.250
Accuracy:36.836% C*
KPH:60.500 A**
VKPH:19.700 B*
MR11 Gatekeeper-H
A++
Kills:736
V. Kills:490 150%
Deaths:12
KDR:61.333
Accuracy:50.826% C
KPH:53.500 A++
VKPH:35.600 B++
M40 Fury-H
B+
Kills:257
V. Kills:47 N/A
Deaths:6
KDR:42.833
Accuracy:40.004% C
KPH:111.300 B+
VKPH:20.400 B+
G40-F Ranger
C
Kills:121
V. Kills:66 181%
Deaths:2
KDR:60.500
Accuracy:26.675% D*
KPH:28.900 C
VKPH:15.800 C
M60-G Bulldog-H
A++
Kills:84
V. Kills:19 420%
Deaths:
KDR:
Accuracy:43.808% C
KPH:113.600 B*
VKPH:25.700 A++
Kills:8,579 (0 + 8,579)
Deaths:150
KDR:57.193
VKDR:16.513
Vehicle Kills:2,477
Kill Difference:8,429
Playtime:109.897 hours
Usage:2%
Score:2.522m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:43.808%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:706
V. Kills:248 284%
Deaths:22
KDR:32.091
Accuracy:38.139% C+
KPH:27.700 B+
VKPH:9.700 B+
M20 Basilisk
B+
Kills:320
V. Kills:142 224%
Deaths:19
KDR:16.842
Accuracy:40.371% C++
KPH:26.200 B
VKPH:11.600 B+
M60-G Bulldog
A
Kills:182
V. Kills:49 364%
Deaths:4
KDR:45.500
Accuracy:43.580% B*
KPH:42 B+
VKPH:11.300 A
M60-G Bulldog
B*
Kills:145
V. Kills:50 284%
Deaths:11
KDR:13.182
Accuracy:41.685% C**
KPH:38.700 C
VKPH:13.300 B*
M40 Fury
C+
Kills:109
V. Kills:27 389%
Deaths:5
KDR:21.800
Accuracy:35.340% C+
KPH:32.900 D
VKPH:8.200 C+
G30 Walker
B**
Kills:93
V. Kills:54 169%
Deaths:1
KDR:93
Accuracy:35.665% B+
KPH:24.600 B++
VKPH:14.300 B**
M12 Kobalt
B+
Kills:91
V. Kills:8 N/A
Deaths:3
KDR:30.333
Accuracy:15.841% C-
KPH:48.800 C--
VKPH:4.300 B+
G30 Walker
C+
Kills:60
V. Kills:41 143%
Deaths:3
KDR:20
Accuracy:29.227% C+
KPH:16 C+
VKPH:11 C+
Kills:1,706 (0 + 1,706)
Deaths:68
KDR:25.088
VKDR:9.103
Vehicle Kills:619
Kill Difference:1,638
Playtime:58.480 hours
Usage:1%
Score:0.883m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:29.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:186
V. Kills:62 295%
Deaths:58
KDR:3.207
Accuracy:41.498% D
KPH:18.300 C
VKPH:6.100 C+
Kills:186 (186 + 0)
Deaths:58
KDR:3.207
VKDR:1.069
Vehicle Kills:62
Kill Difference:128
Playtime:10.156 hours
Usage:0%
Score:0.063m
Score/min:103
Driving Accuracy:41.498%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:117
V. Kills:11 N/A
Deaths:2
KDR:58.500
Accuracy:32.618% C
KPH:89.400 B+
VKPH:8.400 B++
M20 Wyvern
A*
Kills:99
V. Kills:62 157%
Deaths:3
KDR:33
Accuracy:35.146% D
KPH:46 A+
VKPH:28.800 A*
Kills:216 (0 + 216)
Deaths:5
KDR:43.200
VKDR:14.600
Vehicle Kills:73
Kill Difference:211
Playtime:3.461 hours
Usage:0%
Score:0.091m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:35.146%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 4,4144,3172,7461.572B++3.3019.204%D8.293%D**18.6C+N/A47232.4h9.2B*48B
Hellfire Rocket Pods 4,8043,92116324.055A++19.1953.814%B+1.454%B++99.3C**22.4B++47139.5h16.7C*31.1B+
M77-B 3,0763,07522713.546S8.6848.103%A++81.008%B++27.9C+N/A79110.2h1.9B*4B**
Claymore 2,9362,93510428.221M++23.3539.966%B++N/A209.6B**N/A51514h1.1B*2.8B++
P2-120 HESH 3,4902,9217439.473A34.6045.806%B+1.404%B++58.9C**11.5B+24949.6h4.9C+10.6C**
TS4 Haymaker 2,8222,8081,0812.598A2.2737.472%C--9.402%D--32.2C+N/A8487.1h3.7B++9.8B
P2-120 HEAT 3,3402,7589927.859M*22.9939.639%C2.357%C49.2A++10.4C++26356.1h4.2B**10.7B**
PDW-16 Hailstorm 2,6922,6771,2882.078B*2.7921.595%C--9.414%D*22.1CN/A58121.4h12.5B+57.8C**
M14 Banshee 2,9342,63522411.763B6.8929.563%C+1.139%C++48.3C+5.5B**19554.5h22C++74.5C*
C-4 3,5922,5387073.59A1.2822.804%C--N/A101.5C*42.2B*74725h1.1B++4.8B+
P525 Marauder-H 2,4512,3562690.615S85.7531.387%DN/A158.1B**6.4C+38314.9h5.1B++16.3B+
RAMS .50M 2,1482,14210021.42S16.5547.839%A86.975%B**28C+N/A8376.4h1.8B++3.7B*
P2-120 AP 3,5092,14011318.938A+14.0741.804%C-3.598%C++35C**22.4B++40861.1h6.7C++16.1C+
E540 Halberd-H 2,6891,8974344.116M++39.2554.896%C2.688%B+61.2B*25.5B+38531h4.7B++8.6B+
MANA Anti-Vehicle Turret 3,3751,7342536.854M**1.9955.317%C++2.595%D48B++45.5B**60136.1h7.2B+12.9B++
L105 Zephyr 1,7761,61616101S96.1351.832%B**N/A124.3M12.3B++57413h4.8B++9.3B*
L100 Python HEAT 1,9191,4924533.156S28.2951.507%C+2.949%C**43.5B+12.4C++20734.3h3.8B**7.3B**
L100 Python HESH 1,6481,4223936.462A++31.5956.743%B*1.406%C+64.9B10.3B+21421.9h3B5.3B+
Tank Mine 2,3201,4041827.714A*2.8534.293%C+N/A171.2B**111.7A+15498.2h1.6B+4.6B*
Skyguard 2,0771,3925923.593S18.7230.506%C*2.155%C+22.3A11B+18062.3h68.8A225.6A
CAS30 Tank Buster 2,7701,3243623.657B**1.2145.991%C+N/A6.2C6.8C+80212.2h52.3C*113.6C*
L100 Python AP 1,7771,2704031.75M*26.8851.4%C--1.575%D47.7B**19.1C+29426.6h3.8B**7.5B*
M18 Locust 1,9971,2062295.266A**0.4028.876%D3.897%A++16.3C10.7C--12773.8h108.9C++377.2C++
SABR-13 1,2301,2044942.437B++2.4323.557%D23.09%C22.9DN/A6352.6h12.8C54.5C
LC3 Jaguar 1,2131,2006011.997B+2.8720.388%D14.417%D--8.5D--N/A31140.7h12.1C*59.3C+
AMR-66 1,2041,1916917.261U12.3933.114%B*35.432%A+31.7B+N/A9137.6h9.7C+29.2B+
MG-HBR1 Dragoon 1,2111,1831527.783M**2.9148.18%A*34.066%B+32.5C+N/A8736.4h8.3C17.2B+
SR-7 1,1831,1796817.338S12.4752.257%A++85.072%B*23.3DN/A6350.5h1.8B++3.4B**
DMR-99 1,1901,1788813.386S8.5230.274%D-47.963%A*35.1DN/A7733.6h6.5C**21.5C+
Bighorn .50M 1,1841,1768613.674A++8.8146.475%B+81.208%C**21.3D*N/A4555.1h1.9C+4.1C*
M18 Rotary 2,0731,1765092.31C*2.5627.358%D3.146%B+9.8C7.4C109120.5h116.7C**426.7C++
HSR-1 1,1921,17410111.624S6.7637.324%C**44.208%A*31.1C--N/A7037.7h5.3C*14.2B
NS-7 PDW 1,1871,1684092.856A++2.0121.813%D19.692%C*26.2CN/A7044.6h15.1C+69.2C+
T16 Rhino 1,1901,1646611.761B3.1116.138%D--20.619%C20.7DN/A5856.1h15.2C--94.2D
M2 Mutilator 1,1741,1631219.612S4.7418.452%B++15.047%D-27.8C+N/A7341.8h11.9A+64.3B*
M3 Pounder HEG 1,4291,1622295.074A++0.2142.534%C**2.582%C17.3C+4C**8967h13.8B+32.4B+
TRAP-M1 1,1831,1623633.201B+1.6730.215%C+22.806%C16.3D--N/A3871.2h11.2D37.1C
TSAR-42 1,1671,16211410.193A*5.3235.802%C--65.577%C22.5DN/A7751.6h2.4C+6.7C+
NSX Daimyo 1,1621,1613929.769S24.9049.972%B**93.799%C+32.8DN/A8635.4h2.3B4.6B+
99SV 1,1671,1619212.62S7.7541.993%A++44.272%B*28.2C++N/A8741.1h4.7B+11.1B*
T5 AMC 1,1751,1604002.9A*1.9723.141%C+17.759%C-16.6CN/A4470h13.3B+57.3B
T9 CARV 1,1751,1584382.644B++2.2216.226%D20.466%C18.8DN/A8761.6h13.3C*81.8C+
T1 Cycler 1,1641,1585492.109B++2.7621.428%C17.876%D18.2C--N/A6463.7h14C++65.4C++
KSR-35 1,1691,15711210.33M++5.4636.724%C++42.956%A++26.2DN/A6944.2h4.3C*11.6C**
MRC3 Mercy 1,1711,1572175.332B**0.4618.53%C*17.373%D27.9CN/A7841.5h14.6B**78.8B++
SOAS-20 1,1731,1553613.199B++1.6725.371%D20.433%C+25.2DN/A5845.8h14.4D56.7D
M2 Mutilator 1,1691,15510910.596S5.7319.035%B*15.152%D-28.9C++N/A7440h12A+63.1B*
NS-30 Vandal 1,1711,1541219.537M++4.6735.786%C*44.281%A*24.7DN/A5546.7h5B+14B+
TRAC-Shot 1,1781,1547391.562C*3.3119.855%D**15.945%C--9.7D*N/A26119.3h13.2D66.6D--
MRC3 Mercy 1,1711,1512394.816B**0.0519.822%B+15.117%D--25.5CN/A7145.2h16.1B*81.3B++
TAS-16 Blackjack 1,1541,1484862.362B**2.5161.7%C+11.237%D-23.4DN/A6449h2.3B3.7B
M12 Kobalt-H 1,2161,1482057.4A++52.5319.312%C--15.767%C112.5C+6.7B+27910.2h17.3C89.8C
TX1 Repeater 1,1591,1465672.021A+2.8526.889%B+14.485%D--11.3D-N/A36101.7h13C++48.2B+
NS-11C 1,1611,1407461.528C**3.3420.225%D-14.386%D-8.6D-N/A27133.3h14.2C+70C+
TRAC-5 1,1531,1384722.411A*2.4619.343%C--13.884%D--16.2CN/A8570.4h12.5B+64.8C**
C75 Viper 1,2611,1025022.04M++17.1731.722%D1.27%C34.8C++5D18531.7h7.7B++24.3B++
M3 Pounder HEG 1,3391,0832085.207A++0.3444.644%C**2.77%C17.2C4.1C++7963.1h14.9B+33.3B+
Spear Anti-Vehicle Phalanx Turret 1,6841,0513728.405M*23.5450.096%B+4.662%B46.1C**27.8B+34022.8h7.9C**15.9B+
G20 Vulcan-H 1,6491,0513728.405S23.5442.739%D3.996%B++60.1B*34.2B++49017.5h75.4B*176.3B+
FA1 Barrage 9879814602.133A2.7443.885%C**13.15%C--26C+N/A7837.8h4.3B+9.8B+
NSX-P Tanto 9929696241.553B+3.3221.963%D-22.497%D20.4C-N/A6247.6h14.4C++65.6C+
NS-44 Commissioner 9739645181.861B++3.0138.303%C++19.71%C-16DN/A5160.3h4.2C10.9C++
G30 Walker 1,2319294232.25U227.3836.836%C*3.552%C++60.3A**19.6B*32415.4h88.7A240.7B*
Coyote Missiles 1,2888987511.973A++7.1053.365%C+N/A42.6C+18.5C-31021.1h28.1B*52.6B++
Hornet Missiles 1,3618702633.462M*28.5964.311%B+2.069%B+78.4C++44.2C++53811.1h8.4B++13B++
M18 Needler 1,3958592813.057C**1.8129.203%C--5.937%A**11.8C+7.4C13472.6h116.7B+399.5B
MR11 Gatekeeper-H 1,2267361261.333U56.4650.826%C2.174%B++53.3A++35.5B++43913.8h39.8B*78.2B++
Frag Grenade 7287161716N/A711.1341.936%DN/A795.6B**13.3B+22040.9h2.5B**6.1B+
M20 Basilisk 9547062232.091S27.2238.139%C+4.958%C-27.7B+9.7B+22025.5h69.2B*181.3B++
TX2 Emperor 6256163831.608B+3.2623.638%D12.5%D*16.6DN/A6337h10.7C--45.2C--
E540 Halberd 8816003716.216B**11.3539.36%C4.5%B+29.1C*13.6C++23320.6h4.4B**11.3B++
M1 Heavy Cycler 5235111005.11M+0.2415.257%C++16.634%C25.3C*N/A8420.2h16B+105B+
M6 Onslaught 481474835.711A*0.8417.484%C+20.042%C+29.3CN/A8016.2h18C++102.9C++
NS Annihilator 8364651403.321S1.5578.336%DN/A15.6B**12.4A17829.9h7.7A9.8A
ML-7 7204651632.853M*2.0249.765%D-4.731%B**20.7C11.3C+28122.5h5.7B+11.4C*
NS-11P 3953801812.099B+2.7722.194%C-20%C29.5C1.2B++8612.9h15.7D70.9C
NS-357 Underboss 3733712461.508B3.3631.512%D11.321%D*12.3D--N/A3730.1h5.3D*16.7D-
T2 Striker 6753601063.396S1.4745.504%D-N/A10.9C9.6C20932.9h29.8B*65.5B+
C-4 ARX 460345566.161A*1.2926.65%C+N/A181.6B**60.5A+8731.9h0.9B**3.4B*
C150 Dalton 5893322115.81A10.9441.02%C+N/A35.3C+27.3C**5279.4h5.1C12.5C+
M20 Basilisk 4623201916.842S11.9740.371%C++3.75%D26.2B11.6B+27112.2h81.5B+201.9B+
AP30 Shredder 3712991618.688C**13.8218.458%F1.672%C35.6B8.6D*2758.4h28.8A156.2B*
NS-10 Burster 503292763.842M*1.0329.43%C+4.452%C-6C**4.4B+7948.5h123.9B++421.1B+
AS16 NightHawk 2992911611.807B3.0635.128%D11.684%D23.1DN/A8112.6h4.3C**12.2C++
MR11 Gatekeeper 4982771125.182M*20.3141.363%C++2.166%C++24.3C++19.4C*25511.4h42.2B+102.1B+
M40 Fury-H 304257642.833A*37.9640.004%CN/A111.7B+20.4B+3152.3h7.1B+17.8B+
NS-10 Burster 427243723.375A*1.4930.419%C++3.292%D5.2C+3.9C++6946.7h144.4B+474.7B+
NSX Tengu 2432371022.324B**2.5435.212%C19.409%C34.3CN/A866.9h16.3D46.3C
G30 Vulcan 3512272110.81B*5.9423.03%D-2.643%C--18.3C10D18912.4h70.2B++304.9C**
Chainblade 27621110,1680.021C+4.8545.047%B**N/A0.2DN/A11196.7h4.6D**10.1C++
Aspis Anti-Aircraft Phalanx Turret 4412081217.333S12.4626.37%C+1.442%C--13.8B+15.4B++25815.1h142.2B539.3C**
M40 Fury-F 248186583.207B*1.6641.498%DN/A18.2C6.1C+10310.2h10.9C++26.3C+
MR1 Fracture 314183463.978S0.8940.01%C**2.732%D8.8C6.3B+10820.9h48.2C+120.5C*
M60-G Bulldog 231182445.5S40.6343.58%B*2.747%C+42.3B+11.4A3314.3h6.6B15.1B+
M60-A Bulldog 2011731412.357B+7.4930.194%DN/A22.5D3.6D-1517.7h6.6D21.8D
NSX Tomoe 169168752.24C**2.6325.609%D-39.881%C++25.8DN/A666.5h15.7C-61.3C--
MR1 Fracture 288168443.818S1.0540.546%B5.357%B++8.1C5.8B+9020.8h52.7C+130C*
MANA Anti-Personnel Turret 166164334.97N/A0.1016.325%UN/A1640U20U4999100.1h25.4T*155.5T*
L-30R Vektor 244148265.692B*0.8233.22%D2.027%C+5.6D3.7C--4726.2h88.5C+266.4C
M60-G Bulldog 1951451113.182A+8.3141.685%C**N/A39.2C+13.5B*2303.7h6.7C*16B+
Spear Anti-Vehicle Phalanx Tower 1951411141S136.1346.397%C7.801%A++48.6C++18.6C-2652.9h6B**13B*
G40-F Ranger 187121260.5S55.6326.675%D*N/A28.8C15.7C2154.2h42.6A159.8B++
M60-A Bulldog 1251211121A++116.1349.3%C++N/A63.7B*2.1D1751.9h4.7B++9.4B+
CAS 14-E 128117258.5A++53.6332.618%CN/A90B+8.5B*3501.3h32C+98C+
Tomcat A2AM Pods 2321161011.6A6.7379.566%C**N/A44.6C44.6C+6932.6h8.2C++10.3C**
M202 Wyrm 166113256.5M**51.6347.861%D-3.54%A188.3B++88.3B++12270.6h34.8B+72.8C**
M40 Fury 136109521.8A+16.9335.34%C+1.835%C++33D8.2C+2523.3h15.5C43.9C+
P525 Marauder 118105521C+16.1316.208%D--1.905%C++33.9D--4.2C+1303.1h7.6C--47D-
M20 Wyvern 16199333S28.1335.146%D2.02%D45A+28.2A++4892.2h67.3B+191.5C**
NS-30 Tranquility 9895185.278N/A0.4131.177%UN/A35.2U1.1U782.7h5.1T*16.3T*
G30 Walker 14793193U88.1335.665%B+2.151%D--24.5B++14.2B**2703.8h147.5B*413.6B*
M12 Kobalt 9991330.333B++25.4615.841%C-16.484%C-47.9D4.2B+2001.9h22D139.2C
ASP-30 Grounder 19689362.472A*2.4066.839%B+2.247%C6.2D*7.5C17314.3h10.1D-15.2C-
M60-G Bulldog-H 10384184S79.1343.808%CN/A120B**27.1A++4580.7h5.1C*11.6C++
NS-AM7 Archer 10882273.037S1.8353.927%D23.171%B+7.2C+2.3C6311.4h16.8C*31.2C++
NSX-P Naginata 8282830.988C3.8819.885%D15.854%F14.4D--N/A475.7h15.5D78.1C--
NS CandyCannon 3000 7878860.907B+3.9632.522%C47.436%B*8.3DN/A199.4h3.8B++11.6B+
Hyena Missile Launcher 13777177U72.1334.292%C++N/A36.7A28.6A*3772.1h34.7C**101.2B
G30 Walker 10872324S19.1325.544%C+1.389%D25.7B+12.9C3032.8h104.9A410.7B*
Rocklet Rifle 13369431.605A++3.2637.994%FN/A18.6D-17.3D2703.7h35.4C*93.1C--
M60-A Bulldog 7366322C+17.1339.115%D-1.515%D34.7C+3.7C+1641.9h5B+12.7C++
M20 Basilisk 9664164S59.1344.2%D--3.125%D45.7C*22.9C**4611.4h72.1B*163.1B++
MAX Punch 67647720.083C+4.7944.923%C++N/A0.3DN/A1233.5h2.3C+5.1C++
TAR 6463232.739B*2.1320.731%D20.635%C+39.4C*N/A3371.6h10.8B*52.1C**
The Slasher 63611,6750.036C4.8325.761%D4.918%D0.2C-N/A1262.7h4.4F*17.2C
G30 Walker 10160320M**15.1329.227%C+6.667%B**16.2C+11.1C++3443.7h166.5B++569.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,3871.7h
Anti-Vehicle MANA Turret191,7236.3h
Nano-Armor Kit4911,123,09067.9h
Nanite Revive Grenade01,7980.5h
Medical Applicator154166,56413.6h
Motion Spotter207,6984.5h
Spitfire Auto-Turret31,1341.2h
Welding Device05270.1h
Recon Detection Device7123,65231.6h
Shield Recharging Field59450.5h
Ammunition Package92,6461.7h
Medical Kit174381h
Anti-Infantry MANA Turret164482.2h
Nano-Repair Grenade0790h

Check the help document for the dictionary if you want to learn more about words used here.


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