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Commander Specialist Lacer8[MSBN] Lacer8
TR BR 54

KDR: 4.93

Score: 62.3m

Last Seen: Sep 7th, 2019 6:25 AM
- OFFLINE - 305.2 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Connery - Outfit Leader of MetalStorm Battalion[MSBN] MetalStorm Battalion
TR outfit on Connery

Members: 2
Level Progress (to 55): 60%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-5 S Hellfire Rocket Pods M77-B P2-120 HESH Claymore TS4 Haymaker P2-120 HEAT PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,268,514 MLG Score: 1014
Fun Score: N/A
Cheeseburgers Flipped: 1917TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.591%22.971%51926118825,7372.687092.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.91%0.283C*0.321C*-2.203F--HEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.334C**11.20.215C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.79%1.899%1090612089,901104142299.50192234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%-0.481D0.288C*-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.80.165C++44.20.167C++90.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.132%2.168%13058120614,2981309445610.9228321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.842%-0.668D-0.248C0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.186C++10.70.144C++20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.516%3.704%128020119411,6081063329310.9098352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.671%-0.248C-0.179C0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.20.366C**25.50.364C**50.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.633%73.048%12808120612,15110805211.2509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.799%0.548B+0.388C**1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.186C++3.10.022C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.269%10.526%1280412105,092975305.22256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%-0.023C+-0.818D-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.50.284C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MetalStorm Battalion[MSBN] MetalStorm Battalion
TR outfit on Connery

Members: 2
62.3m208.9%224 (13.4k)220 (13.2k)4.92794114,60923,2576.0036554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214688224.602%15.671%38612:1247

30% Engineer6% Heavy Assault28% Infiltrator28% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 4:54 AMMay 22nd, 2017 10:00 AMSep 18th, 2019 5:31 PM (1d) (PST)Sep 7th, 2019 4:40 AM (13d) (PST)Sep 7th, 2019 2:25 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
627845430.4050.0820.0631.0140.0811014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5995,04332,556245461513,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4721.4h/196.7d 25,018 17,960 29,933 287.2k 6,390 15,246 22,853 177.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,158
Deaths:438
KDR:2.644
Accuracy:16.226% D
HSR:20.466% C
T16 Rhino
C-
Kills:935
Deaths:454
KDR:2.059
Accuracy:15.650% D--
HSR:19.465% C-
Kills:2,093
Deaths (as Heavy Assault):892
Deaths (to Heavy Assaults):5,555
KDR:2.34641
Kill Difference:1,201
Playtime:259.730 hours
Usage:6%
Score:3.018m
Score/min:194
Accuracy (listed only):15.938%
HSR (listed only):19.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:4,317
Deaths:2,746
KDR:1.572
Accuracy:19.209% D
HSR:8.293% D**
TS4 Haymaker
C-
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C-
HSR:9.402% D--
LC3 Jaguar
D
Kills:1,200
Deaths:601
KDR:1.997
Accuracy:20.388% D
HSR:14.417% D--
DMR-99
A*
Kills:1,178
Deaths:88
KDR:13.386
Accuracy:30.274% D-
HSR:47.963% A*
AMR-66
A+
Kills:1,175
Deaths:68
KDR:17.279
Accuracy:33.162% B**
HSR:35.319% A+
T5 AMC
C+
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:23.141% C+
HSR:17.759% C-
TRAC-Shot
C--
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:19.855% D*
HSR:15.945% C--
TAS-16 Blackjack
C++
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C++
HSR:11.237% D
NS-11C
D
Kills:1,140
Deaths:746
KDR:1.528
Accuracy:20.225% D
HSR:14.386% D-
TRAC-5
C-
Kills:1,138
Deaths:472
KDR:2.411
Accuracy:19.343% C-
HSR:13.884% D--
FA1 Barrage
B+
Kills:889
Deaths:394
KDR:2.256
Accuracy:44.099% B+
HSR:12.936% C--
NSX-P Tanto
C--
Kills:853
Deaths:443
KDR:1.926
Accuracy:21.816% D
HSR:22.157% C--
MG-HBR1 Dragoon
M
Kills:672
Deaths:73
KDR:9.205
Accuracy:50.919% M
HSR:33.929% B+
AS16 NightHawk
C+
Kills:247
Deaths:129
KDR:1.915
Accuracy:38.917% C+
HSR:11.336% D-
Kills:19,079
Deaths (as Engineer):8,466
Deaths (to Engineers):6,133
KDR:2.2536
Kill Difference:10,613
Playtime:1,409.796 hours
Usage:30%
Score:21.044m
Score/min:249
Accuracy (listed only):31.466%
HSR (listed only):19.211%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:3,075
Deaths:227
KDR:13.546
Accuracy:48.103% A++
HSR:81.008% B+
PDW-16 Hailstorm
C-
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C-
HSR:9.414% D*
RAMS .50M
A+
Kills:2,077
Deaths:94
KDR:22.096
Accuracy:48.072% A+
HSR:86.615% B**
SR-7
A++
Kills:1,178
Deaths:68
KDR:17.324
Accuracy:52.258% A++
HSR:85.059% B*
Bighorn .50M
B++
Kills:1,176
Deaths:86
KDR:13.674
Accuracy:46.475% B++
HSR:81.208% C**
HSR-1
A++
Kills:1,174
Deaths:101
KDR:11.624
Accuracy:37.331% B+
HSR:44.208% A++
NS-7 PDW
C**
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% C**
TRAP-M1
C++
Kills:1,162
Deaths:363
KDR:3.201
Accuracy:30.215% C++
HSR:22.806% C
NSX Daimyo
A
Kills:1,161
Deaths:39
KDR:29.769
Accuracy:49.972% A
HSR:93.799% C+
TSAR-42
C
Kills:1,161
Deaths:114
KDR:10.184
Accuracy:35.828% C
HSR:65.547% C
99SV
A++
Kills:1,161
Deaths:92
KDR:12.620
Accuracy:41.993% A++
HSR:44.272% B**
KSR-35
A++
Kills:1,157
Deaths:112
KDR:10.330
Accuracy:36.724% C**
HSR:42.956% A++
SOAS-20
C+
Kills:1,155
Deaths:361
KDR:3.199
Accuracy:25.371% D
HSR:20.433% C+
NS-30 Vandal
A*
Kills:1,154
Deaths:121
KDR:9.537
Accuracy:35.786% B+
HSR:44.281% A*
TX1 Repeater
B+
Kills:1,146
Deaths:563
KDR:2.036
Accuracy:26.903% B+
HSR:14.485% D--
NS-44 Commissioner
C**
Kills:876
Deaths:462
KDR:1.896
Accuracy:38.834% C**
HSR:20.434% C
TX2 Emperor
D
Kills:616
Deaths:383
KDR:1.608
Accuracy:23.638% D
HSR:12.500% D*
NS-357 Underboss
D
Kills:369
Deaths:244
KDR:1.512
Accuracy:31.496% D
HSR:11.382% D*
NSX Tengu
C+
Kills:215
Deaths:88
KDR:2.443
Accuracy:35.843% C+
HSR:19.070% C
NS-AM7 Archer
B++
Kills:80
Deaths:24
KDR:3.333
Accuracy:54.265% D
HSR:23.750% B++
NS CandyCannon 3000
B++
Kills:78
Deaths:86
KDR:0.907
Accuracy:32.522% C
HSR:47.436% B++
NSX Tomoe
C*
Kills:53
Deaths:13
KDR:4.077
Accuracy:26.179% D
HSR:39.623% C*
Kills:24,069
Deaths (as Infiltrator):5,338
Deaths (to Infiltrators):3,342
KDR:4.50899
Kill Difference:18,731
Playtime:1,333.309 hours
Usage:28%
Score:13.948m
Score/min:174
Accuracy (listed only):36.419%
HSR (listed only):42.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:4,317
Deaths:2,746
KDR:1.572
Accuracy:19.209% D
HSR:8.293% D**
TS4 Haymaker
C-
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C-
HSR:9.402% D--
PDW-16 Hailstorm
C-
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C-
HSR:9.414% D*
LC3 Jaguar
D
Kills:1,200
Deaths:601
KDR:1.997
Accuracy:20.388% D
HSR:14.417% D--
NS-7 PDW
C**
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% C**
T5 AMC
C+
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:23.141% C+
HSR:17.759% C-
TRAC-Shot
C--
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:19.855% D*
HSR:15.945% C--
TAS-16 Blackjack
C++
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C++
HSR:11.237% D
NS-11C
D
Kills:1,140
Deaths:746
KDR:1.528
Accuracy:20.225% D
HSR:14.386% D-
TRAC-5
C-
Kills:1,138
Deaths:472
KDR:2.411
Accuracy:19.343% C-
HSR:13.884% D--
FA1 Barrage
B+
Kills:889
Deaths:394
KDR:2.256
Accuracy:44.099% B+
HSR:12.936% C--
NSX-P Tanto
C--
Kills:853
Deaths:443
KDR:1.926
Accuracy:21.816% D
HSR:22.157% C--
AS16 NightHawk
C+
Kills:247
Deaths:129
KDR:1.915
Accuracy:38.917% C+
HSR:11.336% D-
NSX Tengu
C+
Kills:215
Deaths:88
KDR:2.443
Accuracy:35.843% C+
HSR:19.070% C
Kills:20,114
Deaths (as Light Assault):10,022
Deaths (to Light Assaults):4,517
KDR:2.00698
Kill Difference:10,092
Playtime:1,324.386 hours
Usage:28%
Score:18.359m
Score/min:231
Accuracy (listed only):28.958%
HSR (listed only):14.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
C-
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C-
HSR:9.402% D--
PDW-16 Hailstorm
C-
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C-
HSR:9.414% D*
NS-7 PDW
C**
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% C**
T1 Cycler
C+
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:21.428% C+
HSR:17.876% D
TAS-16 Blackjack
C++
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C++
HSR:11.237% D
FA1 Barrage
B+
Kills:889
Deaths:394
KDR:2.256
Accuracy:44.099% B+
HSR:12.936% C--
SABR-13
C-
Kills:852
Deaths:297
KDR:2.869
Accuracy:23.978% C-
HSR:21.948% C--
NS-11P
C++
Kills:339
Deaths:147
KDR:2.306
Accuracy:22.324% C+
HSR:20.059% C++
AS16 NightHawk
C+
Kills:247
Deaths:129
KDR:1.915
Accuracy:38.917% C+
HSR:11.336% D-
NSX Tengu
C+
Kills:215
Deaths:88
KDR:2.443
Accuracy:35.843% C+
HSR:19.070% C
Kills:11,501
Deaths (as Combat Medic):4,868
Deaths (to Combat Medics):1,823
KDR:2.36257
Kill Difference:6,633
Playtime:149.819 hours
Usage:3%
Score:1.963m
Score/min:218
Accuracy (listed only):32.917%
HSR (listed only):15.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:1,163
Deaths:121
KDR:9.612
Accuracy:18.452% B*
HSR:15.047% D-
M3 Pounder HEG
B+
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:42.534% B+
HSR:2.582% C
MRC3 Mercy
B+
Kills:1,157
Deaths:217
KDR:5.332
Accuracy:18.530% B+
HSR:17.373% D
M2 Mutilator
B**
Kills:1,155
Deaths:109
KDR:10.596
Accuracy:19.035% B**
HSR:15.152% D-
MRC3 Mercy
B+
Kills:1,151
Deaths:239
KDR:4.816
Accuracy:19.822% B+
HSR:15.117% D--
M3 Pounder HEG
B+
Kills:1,083
Deaths:208
KDR:5.207
Accuracy:44.644% B+
HSR:2.770% C
M1 Heavy Cycler
C*
Kills:477
Deaths:92
KDR:5.185
Accuracy:15.179% C*
HSR:17.191% C+
M6 Onslaught
C++
Kills:442
Deaths:75
KDR:5.893
Accuracy:17.711% C++
HSR:19.683% C+
NS-10 Burster
C++
Kills:283
Deaths:71
KDR:3.986
Accuracy:29.355% C++
HSR:4.594% C-
NS-10 Burster
C*
Kills:237
Deaths:67
KDR:3.537
Accuracy:30.332% C*
HSR:3.376% D
MR1 Fracture
B
Kills:171
Deaths:45
KDR:3.800
Accuracy:39.871% B
HSR:2.924% C-
MR1 Fracture
B+
Kills:159
Deaths:43
KDR:3.698
Accuracy:40.380% B+
HSR:5.031% B+
Kills:8,640
Deaths (as MAX Suit):758
Deaths (to MAX Suits):1,088
KDR:11.39842
Kill Difference:7,882
Playtime:240.098 hours
Usage:5%
Score:4.011m
Score/min:278
Accuracy (listed only):27.987%
HSR (listed only):10.070%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:3,912
V. Kills:879 445%
Deaths:163
KDR:24
Accuracy:53.834% B++
KPH:99.100 B
VKPH:22.300 B*
M14 Banshee
B**
Kills:2,542
V. Kills:289 N/A
Deaths:224
KDR:11.348
Accuracy:29.597% C+
KPH:48.300 C++
VKPH:5.500 B**
M18 Rotary
C
Kills:1,172
V. Kills:895 131%
Deaths:509
KDR:2.303
Accuracy:27.303% D
KPH:9.800 C
VKPH:7.500 C
M18 Locust
C
Kills:1,064
V. Kills:718 148%
Deaths:229
KDR:4.646
Accuracy:28.852% C--
KPH:15.700 C
VKPH:10.600 C
Coyote Missiles
C+
Kills:890
V. Kills:386 230%
Deaths:75
KDR:11.867
Accuracy:53.295% C+
KPH:42.400 C+
VKPH:18.400 C
Hornet Missiles
B+
Kills:870
V. Kills:491 177%
Deaths:26
KDR:33.462
Accuracy:64.311% B+
KPH:78.400 B
VKPH:44.300 C**
M18 Needler
C+
Kills:852
V. Kills:532 160%
Deaths:281
KDR:3.032
Accuracy:29.187% C--
KPH:11.800 C+
VKPH:7.400 C
Tomcat A2AM Pods
C++
Kills:114
V. Kills:115 98%
Deaths:10
KDR:11.400
Accuracy:79.813% C+
KPH:44.100 C
VKPH:44.500 C++
Kills:11,416 (5,630 + 0)
Deaths:1,517
KDR:7.525
VKDR:2.838
Vehicle Kills:4,305
Kill Difference:9,899
Playtime:386.893 hours
Usage:8%
Score:4.441m
Score/min:191
Piloting Accuracy:29.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:1,616
V. Kills:160 N/A
Deaths:16
KDR:101
Accuracy:51.832% B**
KPH:124.400 M+
VKPH:12.300 B++
CAS30 Tank Buster
C+
Kills:1,318
V. Kills:1,444 91%
Deaths:362
KDR:3.641
Accuracy:46.023% C+
KPH:6.200 C
VKPH:6.800 C+
AP30 Shredder
B+
Kills:297
V. Kills:72 407%
Deaths:16
KDR:18.563
Accuracy:18.593% F
KPH:35.900 B+
VKPH:8.700 D*
C150 Dalton
C++
Kills:272
V. Kills:222 122%
Deaths:21
KDR:12.952
Accuracy:40.786% C+
KPH:30.800 C+
VKPH:25.100 C++
L-30R Vektor
C
Kills:105
V. Kills:75 138%
Deaths:26
KDR:4.038
Accuracy:34.495% C-
KPH:5.300 D
VKPH:3.800 C
Kills:3,608 (1,423 + 2,185)
Deaths:441
KDR:8.181
VKDR:4.474
Vehicle Kills:1,973
Kill Difference:3,167
Playtime:261.454 hours
Usage:6%
Score:1.914m
Score/min:122
Piloting Accuracy:34.495%
Gunner Accuracy:40.786%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,451
V. Kills:413 350%
Deaths:45
KDR:32.244
Accuracy:51.318% C+
KPH:43.600 B*
VKPH:12.400 C++
L100 Python HESH
B+
Kills:1,365
V. Kills:217 N/A
Deaths:39
KDR:35
Accuracy:57.062% B**
KPH:65.300 B+
VKPH:10.400 B+
Skyguard
A
Kills:1,330
V. Kills:659 202%
Deaths:59
KDR:22.542
Accuracy:30.023% C++
KPH:22.500 A
VKPH:11.200 B+
L100 Python AP
A
Kills:1,242
V. Kills:493 251%
Deaths:40
KDR:31.050
Accuracy:51.749% C--
KPH:48.300 A
VKPH:19.200 C*
C75 Viper
B
Kills:1,102
V. Kills:159 N/A
Deaths:50
KDR:22.040
Accuracy:31.722% D
KPH:34.700 B
VKPH:5 D
Kills:6,490 (6,490 + 0)
Deaths:233
KDR:27.854
VKDR:8.330
Vehicle Kills:1,941
Kill Difference:6,257
Playtime:170.782 hours
Usage:4%
Score:2.135m
Score/min:208
Driving Accuracy:31.722%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:2,921
V. Kills:569 N/A
Deaths:74
KDR:39.473
Accuracy:45.823% B+
KPH:58.900 B+
VKPH:11.500 B+
P2-120 HEAT
A*
Kills:2,758
V. Kills:582 473%
Deaths:99
KDR:27.859
Accuracy:39.639% C
KPH:49.200 A*
VKPH:10.400 C++
P2-120 AP
B*
Kills:2,129
V. Kills:1,364 156%
Deaths:113
KDR:18.841
Accuracy:41.770% C--
KPH:35.100 B
VKPH:22.500 B*
E540 Halberd
C*
Kills:594
V. Kills:278 213%
Deaths:37
KDR:16.054
Accuracy:39.338% C
KPH:29 C*
VKPH:13.600 C++
MR11 Gatekeeper
B
Kills:264
V. Kills:213 123%
Deaths:11
KDR:24
Accuracy:41.128% C*
KPH:23.800 C++
VKPH:19.200 B
G30 Vulcan
C
Kills:227
V. Kills:124 182%
Deaths:21
KDR:10.810
Accuracy:23.030% D
KPH:18.400 C
VKPH:10 C-
P525 Marauder
C++
Kills:105
V. Kills:13 N/A
Deaths:5
KDR:21
Accuracy:16.208% D
KPH:34.400 D-
VKPH:4.300 C++
G30 Walker
B++
Kills:69
V. Kills:35 192%
Deaths:3
KDR:23
Accuracy:25.477% C++
KPH:26.400 B++
VKPH:13.400 C+
Kills:9,067 (7,808 + 1,259)
Deaths:363
KDR:24.978
VKDR:8.755
Vehicle Kills:3,178
Kill Difference:8,704
Playtime:215.998 hours
Usage:5%
Score:3.767m
Score/min:291
Driving Accuracy:41.770%
Gunner Accuracy:25.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,342
V. Kills:93 N/A
Deaths:26
KDR:90.077
Accuracy:31.372% D
KPH:158.200 A
VKPH:6.300 C+
E540 Halberd-H
B*
Kills:1,741
V. Kills:722 241%
Deaths:43
KDR:40.488
Accuracy:54.726% C
KPH:60 B*
VKPH:24.900 C**
M12 Kobalt-H
B+
Kills:1,130
V. Kills:65 N/A
Deaths:20
KDR:56.500
Accuracy:19.311% C--
KPH:112 C+
VKPH:6.400 B+
G20 Vulcan-H
B*
Kills:1,014
V. Kills:585 173%
Deaths:37
KDR:27.405
Accuracy:43.237% D
KPH:61.500 B*
VKPH:35.500 B*
MR11 Gatekeeper-H
A++
Kills:724
V. Kills:485 149%
Deaths:12
KDR:60.333
Accuracy:50.980% C
KPH:53.300 A++
VKPH:35.700 B++
G30 Walker
S
Kills:634
V. Kills:182 346%
Deaths:4
KDR:158.500
Accuracy:35.119% C+
KPH:91.100 S
VKPH:26.100 A++
M40 Fury-H
B
Kills:193
V. Kills:24 N/A
Deaths:6
KDR:32.167
Accuracy:42.345% C+
KPH:101 B
VKPH:12.600 C-
G40-F Ranger
C
Kills:121
V. Kills:66 181%
Deaths:2
KDR:60.500
Accuracy:26.597% D*
KPH:29.100 C
VKPH:15.900 C-
M60-G Bulldog-H
M++
Kills:78
V. Kills:18 411%
Deaths:
KDR:
Accuracy:43.144% C+
KPH:115.200 B**
VKPH:26.600 M++
Kills:7,977 (0 + 7,977)
Deaths:150
KDR:53.180
VKDR:14.933
Vehicle Kills:2,240
Kill Difference:7,827
Playtime:97.687 hours
Usage:2%
Score:2.267m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:43.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:665
V. Kills:233 284%
Deaths:22
KDR:30.227
Accuracy:37.914% C+
KPH:27.800 B+
VKPH:9.700 B+
M20 Basilisk
B+
Kills:292
V. Kills:131 221%
Deaths:19
KDR:15.368
Accuracy:39.839% C++
KPH:26.100 B+
VKPH:11.700 B+
M40 Fury
C
Kills:108
V. Kills:26 400%
Deaths:5
KDR:21.600
Accuracy:35.324% C+
KPH:32.700 C--
VKPH:7.900 C
M60-G Bulldog
B**
Kills:102
V. Kills:18 N/A
Deaths:4
KDR:25.500
Accuracy:43.878% B**
KPH:42.100 B++
VKPH:7.400 B
M60-G Bulldog
C**
Kills:86
V. Kills:20 410%
Deaths:11
KDR:7.818
Accuracy:43.771% B+
KPH:41.700 C++
VKPH:9.700 C**
G30 Walker
B**
Kills:83
V. Kills:49 166%
Deaths:1
KDR:83
Accuracy:34.950% B++
KPH:23.700 B*
VKPH:14 B**
M12 Kobalt
B*
Kills:65
V. Kills:7 N/A
Deaths:3
KDR:21.667
Accuracy:16.049% C
KPH:46.200 C--
VKPH:5 B*
G30 Walker
C++
Kills:59
V. Kills:41 140%
Deaths:3
KDR:19.667
Accuracy:29.079% C+
KPH:15.900 C+
VKPH:11.100 C++
Kills:1,460 (0 + 1,460)
Deaths:68
KDR:21.471
VKDR:7.721
Vehicle Kills:525
Kill Difference:1,392
Playtime:51.502 hours
Usage:1%
Score:0.773m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:29.079%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:181
V. Kills:60 297%
Deaths:54
KDR:3.352
Accuracy:41.674% D
KPH:18.500 C
VKPH:6.100 C+
Kills:181 (181 + 0)
Deaths:54
KDR:3.352
VKDR:1.111
Vehicle Kills:60
Kill Difference:127
Playtime:9.769 hours
Usage:0%
Score:0.059m
Score/min:101
Driving Accuracy:41.674%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:99
V. Kills:62 157%
Deaths:3
KDR:33
Accuracy:35.411% C--
KPH:47.400 A++
VKPH:29.700 A*
CAS 14-E
B*
Kills:62
V. Kills:9 N/A
Deaths:2
KDR:31
Accuracy:30.217% D
KPH:65.800 C+
VKPH:9.600 B*
Kills:161 (0 + 161)
Deaths:5
KDR:32.200
VKDR:14.200
Vehicle Kills:71
Kill Difference:156
Playtime:3.033 hours
Usage:0%
Score:0.080m
Score/min:441
Piloting Accuracy:N/A%
Gunner Accuracy:30.217%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 4,4144,3172,7461.572B*3.3619.209%D8.293%D**18.6C+N/A47232.4h9.2B++48B+
Hellfire Rocket Pods 4,7913,91216324A*19.0753.834%B++1.457%B++99B22.3B*47039.5h16.7B31B+
M77-B 3,0763,07522713.546S8.6248.103%A++81.008%B+27.9C++N/A79110.2h1.9B*4B**
P2-120 HESH 3,4902,9217439.473A*34.5545.823%B+1.404%B++58.9B+11.5B+24949.6h4.9C++10.6B+
Claymore 2,9122,91110128.822M*23.8940.2%B*N/A210.9AN/A51713.8h1.1B*2.8B*
TS4 Haymaker 2,8222,8081,0812.598A+2.3337.472%C-9.402%D--32.2C++N/A8487.1h3.7B++9.8B
P2-120 HEAT 3,3402,7589927.859M+22.9339.639%C2.357%C-49.2A*10.4C++26356.1h4.2A10.7B**
PDW-16 Hailstorm 2,6922,6771,2882.078A2.8521.595%C-9.414%D*22.1CN/A58121.4h12.5B++57.8B
M14 Banshee 2,8312,54222411.348B+6.4229.597%C+1.141%C++48.3C++5.5B**19652.6h22.3C*75.2C**
C-4 3,5902,5367073.587A+1.3422.771%DN/A101.4B+42.2B*74325h1.1B*4.8B+
P525 Marauder-H 2,4352,3422690.077S85.1531.372%DN/A158.2A6.3C+38214.8h5.1B*16.2B+
P2-120 AP 3,4932,12911318.841A++13.9141.77%C--3.617%C**35.1B22.5B*40660.7h6.8C*16.2C++
RAMS .50M 2,0832,0779422.096S17.1748.072%A+86.615%B**28.1C+N/A8273.9h1.8B*3.7B*
E540 Halberd-H 2,4631,7414340.488S35.5654.726%C2.872%B++60B*24.9C**37429h4.7B++8.6B++
MANA Anti-Vehicle Turret 3,3751,7342536.854M++1.9355.383%C++2.595%D48B*45.5B**60236.1h7.2B+12.9B++
L105 Zephyr 1,7761,61616101S96.0751.832%B**N/A124.3M+12.3B++57413h4.8B*9.3B*
L100 Python HEAT 1,8641,4514532.244S27.3251.318%C+3.032%B43.6B*12.4C++20733.3h3.7B++7.3B*
L100 Python HESH 1,5821,3653935A*30.0757.062%B**1.465%C+65.3B+10.4B+21520.9h3B+5.3B++
Tank Mine 2,2251,3361807.422A**2.4933.797%C+N/A167A111.1A++15298h1.6B+4.6B**
Skyguard 1,9891,3305922.542S17.6130.023%C++2.18%C++22.5A11.2B+18259.1h67.8A225.8A
CAS30 Tank Buster 2,7621,3183623.641A1.2946.023%C+N/A6.2C6.8C+80211.4h52.2C**113.3C**
L100 Python AP 1,7351,2424031.05S26.1251.749%C--1.61%D48.3A19.2C*29425.7h3.8B++7.4B*
LC3 Jaguar 1,2131,2006011.997B+2.9320.388%D14.417%D--8.5D-N/A31140.7h12.1C**59.3C++
DMR-99 1,1901,1788813.386S8.4630.274%D-47.963%A*35.1DN/A7733.6h6.5C**21.5C+
SR-7 1,1821,1786817.324S12.4052.258%A++85.059%B*23.4DN/A6350.4h1.8B++3.4B**
Bighorn .50M 1,1841,1768613.674A**8.7546.475%B++81.208%C**21.3D*N/A4555.1h1.9C+4.1B
AMR-66 1,1871,1756817.279U12.3533.162%B**35.319%A+31.7B++N/A9037.1h9.7C+29.2B+
HSR-1 1,1921,17410111.624S6.7037.331%B+44.208%A++31.2C-N/A7037.6h5.3C**14.2B+
M18 Rotary 2,0671,1725092.303B2.6227.303%D3.157%B+9.8C7.5C108120h116.5C**426.5C*
NS-7 PDW 1,1871,1684092.856A*2.0721.813%D19.692%C**26.2C+N/A7044.6h15.1C++69.2C+
M2 Mutilator 1,1741,1631219.612S4.6818.452%B*15.047%D-27.8C++N/A7341.8h11.9A+64.3B*
TRAP-M1 1,1831,1623633.201A1.7330.215%C++22.806%C16.3D--N/A3771.2h11.2C--37.1C+
M3 Pounder HEG 1,4291,1622295.074A*0.1542.534%B+2.582%C17.3C+4B+8867h13.8B+32.4B+
NSX Daimyo 1,1621,1613929.769S24.8449.972%A93.799%C+32.8DN/A8535.4h2.3B+4.6B++
TSAR-42 1,1661,16111410.184A5.2635.828%C65.547%C22.5DN/A7651.5h2.4C+6.7C+
99SV 1,1671,1619212.62S7.6941.993%A++44.272%B**28.3BN/A8641h4.7B++11.1B**
T5 AMC 1,1751,1604002.9A*2.0323.141%C+17.759%C-16.6CN/A4470h13.3B+57.3B
T1 Cycler 1,1641,1585492.109B**2.8221.428%C+17.876%D18.2C-N/A6363.7h14C*65.4C*
T9 CARV 1,1751,1584382.644B**2.2816.226%D20.466%C18.8C--N/A8661.6h13.3C**81.8C++
MRC3 Mercy 1,1711,1572175.332A0.4018.53%B+17.373%D27.9C+N/A7841.5h14.6A78.8B++
KSR-35 1,1691,15711210.33M**5.4036.724%C**42.956%A++26.2DN/A6944.2h4.3B11.6B+
M2 Mutilator 1,1691,15510910.596S5.6719.035%B**15.152%D-28.9C*N/A7440h12A++63.1B*
SOAS-20 1,1731,1553613.199A1.7325.371%D20.433%C+25.2C--N/A5745.8h14.4D56.7C--
NS-30 Vandal 1,1711,1541219.537S4.6135.786%B+44.281%A*24.7DN/A5546.7h5B+14B+
TRAC-Shot 1,1781,1547391.562C*3.3719.855%D*15.945%C--9.7D*N/A26119.3h13.2C--66.6D--
MRC3 Mercy 1,1711,1512394.816B**0.1119.822%B+15.117%D--25.5CN/A7145.2h16.1B*81.3B++
TAS-16 Blackjack 1,1541,1484862.362B**2.5761.7%C++11.237%D23.4DN/A6349h2.3B+3.7B+
TX1 Repeater 1,1591,1465632.036A++2.8926.903%B+14.485%D--11.3D-N/A36101.6h13C**48.2B+
NS-11C 1,1611,1407461.528B+3.4020.225%D14.386%D-8.6D-N/A27133.3h14.2C*70C+
TRAC-5 1,1531,1384722.411A*2.5219.343%C-13.884%D--16.2C+N/A8470.4h12.5B+64.8B
M12 Kobalt-H 1,1951,1302056.5A++51.5719.311%C--15.664%C111.9C+6.4B+27910.1h17.4C+89.9C
C75 Viper 1,2611,1025022.04M**17.1131.722%D1.27%C34.8B5D18431.7h7.7B*24.3B++
M3 Pounder HEG 1,3391,0832085.207A*0.2844.644%B+2.77%C17.2C+4.1C++7963.1h14.9B+33.3B+
M18 Locust 1,7821,0642294.646B**0.2828.852%C--4.417%A++15.7C10.6C12467.8h112C*388.3C**
Spear Anti-Vehicle Phalanx Turret 1,6701,0423628.944M**24.0250.009%B++4.703%B46.1B+27.8B++33922.6h7.9C**15.9B+
G20 Vulcan-H 1,5991,0143727.405S22.4843.237%D4.142%B*61.5B*35.5B*49516.5h75.3B*174.1B+
T16 Rhino 9569354542.059B*2.8715.65%D--19.465%C-20.1DN/A5946.6h15.2C97.1C--
Coyote Missiles 1,2768907511.867M++6.9453.295%C+N/A42.4C+18.4C30721h28.1B**52.7B*
FA1 Barrage 8948893942.256B**2.6744.099%B+12.936%C--25.7C+N/A7734.6h4.1B++9.4B+
NS-44 Commissioner 8858764621.896B*3.0338.834%C**20.434%C15.4DN/A4957h4.2C+10.8C*
Hornet Missiles 1,3618702633.462M**28.5364.311%B+2.069%B++78.4B44.2C**53311.1h8.4B+13B++
NSX-P Tanto 8698534431.926B**3.0021.816%D22.157%C--22.7CN/A6837.5h14.2C**65.2C+
SABR-13 8618522972.869B++2.0623.978%C-21.948%C--21.7DN/A5539.2h12.9C53.7C+
M18 Needler 1,3848522813.032B+1.9029.187%C--5.986%M11.8C+7.4C13272.3h117B+400.8B+
MR11 Gatekeeper-H 1,2097241260.333U55.4150.98%C2.21%B+53.2A++35.7B++42613.6h40.1B*78.7B*
Frag Grenade 6986871687N/A682.0741.59%C-N/A763.3A12.2B+21530.9h2.6B**6.2B++
MG-HBR1 Dragoon 684672739.205S4.2850.919%M33.929%B+34.1BN/A8519.7h8.9C--17.5B+
M20 Basilisk 8986652230.227U25.3037.914%C+5.113%C27.8B+9.7B+21923.9h67.8B*179B++
G30 Walker 8166344158.5U153.5735.119%C+3.785%C++90.6S26A++4037h64.1A++182.6B**
TX2 Emperor 6256163831.608B++3.3223.638%D12.5%D*16.6DN/A6337h10.7C45.2C
E540 Halberd 8725943716.054A11.1339.338%C4.545%B+29C*13.6C++23120.5h4.5B**11.3B++
M1 Heavy Cycler 487477925.185M++0.2615.179%C*17.191%C+25.6B+N/A8618.6h16B+105.4B+
ML-7 7034541513.007M**1.9249.28%D-4.405%B*20.8C11.4C+28621.8h5.5B++11.2B
M6 Onslaught 449442755.893A++0.9717.711%C++19.683%C+30.3C+N/A8314.6h17.9C*101B
NS Annihilator 7003791263.008S1.9277.54%D-N/A14B*11.9B**17027h8A10.4B**
NS-357 Underboss 3713692441.512B+3.4231.496%D11.382%D*12.3D--N/A3630.1h5.3D--16.7D
NS-11P 3523391472.306B**2.6222.324%C+20.059%C++30C++1.2A*9111.3h15.6C69.7C+
T2 Striker 624328943.489S1.4446.013%DN/A10.4C9.4C20931.4h30.4B*66.1B+
AP30 Shredder 3692971618.563B+13.6418.593%F1.684%C35.8B+8.7D*2688.3h28.5A153.5B*
M20 Basilisk 4232921915.368S10.4439.839%C++4.11%D26.1B+11.7B+27411.2h78.3B+196.5B+
NS-10 Burster 489283713.986M**0.9429.355%C++4.594%C-5.9B4.3B++7947.7h125.5B+427.5B+
C-4 ARX 380281407.025M2.1026.367%C+N/A187.3A66A++8831.5h0.9B**3.3B**
C150 Dalton 4942722112.952B*8.0240.786%C+N/A30.9C+25.2C++5008.8h5.6C--13.7C
MR11 Gatekeeper 4772641124S19.0741.128%C*2.273%C*23.8C++19.2B25111.1h42.9B+104.2B++
AS16 NightHawk 2522471291.915B++3.0138.917%C+11.336%D-22.3DN/A7311.1h4.3C**11.1C**
NS-10 Burster 419237673.537M+1.3930.332%C*3.376%D5.2C+4C**6945.9h145.1B+478.4B+
G30 Vulcan 3512272110.81A5.8823.03%D2.643%C-18.3C10C-18812.4h70.2B*304.9B+
NSX Tengu 220215882.443A2.4835.843%C+19.07%C33.1C+N/A816.5h16.4C--45.7C+
Chainblade 27621110,1680.021C+4.9145.047%AN/A0.2DN/A11196.4h4.6D*10.1C*
Aspis Anti-Aircraft Phalanx Turret 4292001216.667S11.7426.245%C+1.5%C-13.4B+15.4B**25714.9h145.8C*555.4C**
M40 Fury-H 217193632.167A++27.2442.345%C+1.036%C101.6B12.6C-2901.9h6.4B++15B*
M40 Fury-F 241181543.352A1.5841.674%DN/A18.5C6.1C+1019.8h10.8C*25.9C+
MR1 Fracture 296171453.8S1.1339.871%B2.924%C-8.5C+6.2B+10820.2h49.6C++124.4B
M60-A Bulldog 1971701412.143B++7.2231.189%DN/A22.7D3.6D1527.5h6.6C-21.2C-
MANA Anti-Personnel Turret 166164334.97N/A0.0416.325%UN/A1640U20U4929200.1h25.4T*155.5T*
MR1 Fracture 275159433.698S1.2340.38%B+5.031%B+8C+5.8B+8920h53.5C++132.5B
Spear Anti-Vehicle Phalanx Tower 1951411141S136.0746.393%C7.801%A++48.6C*18.6C-2642.9h6B++13B++
G40-F Ranger 187121260.5U55.5726.597%D*N/A28.8C15.7C-2114.2h42.3B**159B++
M60-A Bulldog 1251211121A++116.0751.482%BN/A67.2B**2.2D1811.8h4.6B*8.9B*
Tomcat A2AM Pods 2291141011.4A++6.4779.813%C+N/A43.8C44.2C++6852.6h8.3C**10.3B
M40 Fury 134108521.6A++16.6735.324%C+1.852%C++32.7C--7.9C2513.3h15.6C+44.2C+
L-30R Vektor 180105264.038A0.8934.495%C-2.857%B+5.3D3.8C4719.9h103.7C300.6C
P525 Marauder 118105521B16.0716.208%D1.905%C++33.9D-4.2C++1303.1h7.6C-47D
M60-G Bulldog 120102425.5S20.5743.878%B**4.902%B**42.5B++7.5B+3272.4h6.3B+14.4B*
M20 Wyvern 16199333S28.0735.411%C--2.02%D47.1A++29.5A*4952.1h66.7B+188.5B
ASP-30 Grounder 19689362.472M++2.4666.839%B+2.247%C6.2D-7.5C17214.3h10.1D-15.2C-
M60-G Bulldog 10686117.818B++2.8943.771%B+N/A41C++9.5C**2312.1h6B+13.6B++
G30 Walker 13283183U78.0734.95%B++2.41%D-23.7B*14B**2743.5h151.7B++434B++
NS-AM7 Archer 10580243.333S1.5954.265%D23.75%B++7.2C+2.3C6011.1h16.5B+30.3B
M60-G Bulldog-H 9678178S73.0743.144%C+N/A111.4B**25.7M++4430.7h5B+11.5B
NS CandyCannon 3000 7878860.907B+4.0232.522%C47.436%B++8.3DN/A199.4h3.8B+11.6B+
G30 Walker 10469323S18.0725.477%C++1.449%D26.5B++13.5C+3092.6h103.8A407.6B**
Hyena Missile Launcher 12066166U61.0734.351%C*N/A34.7B**28.4A*3901.9h36.1C++105.2C**
M12 Kobalt 7265321.667B+16.7416.049%C16.923%C46.4C--5B*1961.4h21.9D136.5C+
M20 Basilisk 9664164S59.0743.845%D--3.125%D49.2C*24.6B4621.3h70.8B*161.6B+
MAX Punch 67647580.084C+4.8445.768%C++N/A0.3DN/A1230.3h2.3C+5C++
CAS 14-E 7162231B++26.0730.217%DN/A68.9C+10B**3200.9h35.9C118.9C
M60-A Bulldog 6862320.667C+15.7440.671%D1.613%D36.5C++3.5C+1701.7h4.9B++12B
The Slasher 63611,6750.036C4.8925.761%D4.918%D0.2C-N/A1262.4h4.4F*17.2C
G30 Walker 10059319.667S14.7429.079%C+5.085%B+15.9C+11.1C++3363.7h167.3B++575.2B+
Rocklet Rifle 11559371.595A+3.3339.152%FN/A17.9D-17D2673.3h36.5C++93.1C--
NSX Tomoe 5353134.077A++0.8526.179%D39.623%C*29.4CN/A891.8h14.9C+56.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2911.6h
Anti-Vehicle MANA Turret191,7046.3h
Nano-Armor Kit4691,090,28966.5h
Nanite Revive Grenade01,5080.4h
Medical Applicator131150,13312.6h
Spitfire Auto-Turret21,0231.1h
Motion Spotter207,6734.4h
Welding Device05270.1h
Shield Recharging Field33470.3h
Recon Detection Device7122,63630.3h
Ammunition Package62,5801.6h
Medical Kit153880.9h
Anti-Infantry MANA Turret164482.2h

Check the help document for the dictionary if you want to learn more about words used here.


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