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Commander Specialist Lacer8[MSBN] Lacer8
TR BR 51

KDR: 4.93

Score: 62m

Last Seen: Jun 16th, 2019 5:58 AM
- OFFLINE - 57.5 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Connery - Outfit Leader of MetalStorm Battalion[MSBN] MetalStorm Battalion
TR outfit on Connery

Members: 2
Level Progress (to 52): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-5 S Hellfire Rocket Pods M77-B P2-120 HESH Claymore TS4 Haymaker P2-120 HEAT PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,268,514 MLG Score: 1014
Fun Score: N/A
Cheeseburgers Flipped: 1912TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.603%22.936%51826118425,6022.685622.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.917%0.284C*0.319C*-2.203F--HEAD ++ (~11.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.335C**11.20.215C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.797%1.903%1098612049,880103242219.56438234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.379%-0.481D0.288C*-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.70.166C++44.20.167C++90.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.108%2.18%13118120214,2171294442410.9784321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.842%-0.662D-0.251C0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.188C++10.70.146C++20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.529%3.723%128020119011,4971053325310.908353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.748%-0.273C-0.158C0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.406B25.20.408B50

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.633%73.048%12808120212,15110745211.3033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.799%0.546B+0.388C**1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.185C++3.10.021C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.268%10.494%1280412065,079971305.23069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.568%-0.02C+-0.813D-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.50.285C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MetalStorm Battalion[MSBN] MetalStorm Battalion
TR outfit on Connery

Members: 2
62m208.6%224 (13.4k)220 (13.2k)4.92972114,04923,1356.0010851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210685524.576%15.701%38612:1247

30% Engineer28% Infiltrator28% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 4:54 AMMay 22nd, 2017 10:00 AMJun 17th, 2019 4:46 AM (1d) (PST)Jun 16th, 2019 4:10 AM (2d) (PST)Jun 16th, 2019 1:58 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
626845420.4050.0820.0641.0120.0811014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5795,05532,524245461513,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4697h/195.7d 24,786 17,907 29,737 285.2k 6,375 15,215 22,699 176.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,158
Deaths:438
KDR:2.644
Accuracy:16.226% D
HSR:20.466% C
T16 Rhino
C-
Kills:915
Deaths:438
KDR:2.089
Accuracy:15.674% D--
HSR:19.016% C-
Kills:2,073
Deaths (as Heavy Assault):876
Deaths (to Heavy Assaults):5,526
KDR:2.36644
Kill Difference:1,197
Playtime:254.663 hours
Usage:5%
Score:2.969m
Score/min:194
Accuracy (listed only):15.950%
HSR (listed only):19.741%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:4,317
Deaths:2,746
KDR:1.572
Accuracy:19.209% D
HSR:8.293% D**
TS4 Haymaker
C-
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C-
HSR:9.402% D--
LC3 Jaguar
D
Kills:1,200
Deaths:601
KDR:1.997
Accuracy:20.388% D
HSR:14.417% D--
DMR-99
A**
Kills:1,178
Deaths:88
KDR:13.386
Accuracy:30.274% D
HSR:47.963% A**
AMR-66
A+
Kills:1,175
Deaths:68
KDR:17.279
Accuracy:33.162% B**
HSR:35.319% A+
T5 AMC
C+
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:23.141% C+
HSR:17.759% C
TRAC-Shot
C-
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:19.855% D*
HSR:15.945% C-
TAS-16 Blackjack
C++
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C++
HSR:11.237% D
NS-11C
D
Kills:1,140
Deaths:746
KDR:1.528
Accuracy:20.225% D
HSR:14.386% D-
TRAC-5
C-
Kills:1,138
Deaths:472
KDR:2.411
Accuracy:19.343% C-
HSR:13.884% D-
FA1 Barrage
B+
Kills:876
Deaths:389
KDR:2.252
Accuracy:44.141% B+
HSR:12.785% D
NSX-P Tanto
C--
Kills:801
Deaths:396
KDR:2.023
Accuracy:21.901% D
HSR:21.973% C--
MG-HBR1 Dragoon
M+
Kills:638
Deaths:70
KDR:9.114
Accuracy:51.114% M+
HSR:34.169% B+
AS16 NightHawk
C+
Kills:247
Deaths:129
KDR:1.915
Accuracy:38.917% C+
HSR:11.336% D
Kills:18,980
Deaths (as Engineer):8,411
Deaths (to Engineers):6,097
KDR:2.25657
Kill Difference:10,569
Playtime:1,401.841 hours
Usage:30%
Score:20.901m
Score/min:248
Accuracy (listed only):31.489%
HSR (listed only):19.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:3,075
Deaths:227
KDR:13.546
Accuracy:48.103% A++
HSR:81.008% B+
PDW-16 Hailstorm
C-
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C-
HSR:9.414% D*
RAMS .50M
A+
Kills:2,077
Deaths:94
KDR:22.096
Accuracy:48.072% A+
HSR:86.615% B**
SR-7
A++
Kills:1,178
Deaths:68
KDR:17.324
Accuracy:52.258% A++
HSR:85.059% B*
Bighorn .50M
B+
Kills:1,176
Deaths:86
KDR:13.674
Accuracy:46.475% B+
HSR:81.208% C**
HSR-1
A*
Kills:1,174
Deaths:101
KDR:11.624
Accuracy:37.331% B+
HSR:44.208% A*
NS-7 PDW
B
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% B
TRAP-M1
C++
Kills:1,162
Deaths:363
KDR:3.201
Accuracy:30.215% C++
HSR:22.806% C
TSAR-42
C
Kills:1,161
Deaths:114
KDR:10.184
Accuracy:35.828% C
HSR:65.547% C
NSX Daimyo
A
Kills:1,161
Deaths:39
KDR:29.769
Accuracy:49.972% A
HSR:93.799% C+
99SV
A++
Kills:1,161
Deaths:92
KDR:12.620
Accuracy:41.993% A++
HSR:44.272% B**
KSR-35
A++
Kills:1,157
Deaths:112
KDR:10.330
Accuracy:36.724% C**
HSR:42.956% A++
SOAS-20
C+
Kills:1,155
Deaths:361
KDR:3.199
Accuracy:25.371% C--
HSR:20.433% C+
NS-30 Vandal
A*
Kills:1,154
Deaths:121
KDR:9.537
Accuracy:35.786% B+
HSR:44.281% A*
TX1 Repeater
B+
Kills:1,146
Deaths:563
KDR:2.036
Accuracy:26.903% B+
HSR:14.485% D--
NS-44 Commissioner
B
Kills:873
Deaths:453
KDR:1.927
Accuracy:38.888% B
HSR:20.390% C
TX2 Emperor
D
Kills:616
Deaths:383
KDR:1.608
Accuracy:23.638% D
HSR:12.500% D*
NS-357 Underboss
D
Kills:369
Deaths:244
KDR:1.512
Accuracy:31.496% D
HSR:11.382% D*
NSX Tengu
C+
Kills:215
Deaths:88
KDR:2.443
Accuracy:35.843% C+
HSR:19.070% C
NS-AM7 Archer
B++
Kills:80
Deaths:24
KDR:3.333
Accuracy:54.265% D
HSR:23.750% B++
NS CandyCannon 3000
B++
Kills:78
Deaths:86
KDR:0.907
Accuracy:32.522% C
HSR:47.436% B++
NSX Tomoe
C**
Kills:53
Deaths:13
KDR:4.077
Accuracy:26.179% D
HSR:39.623% C**
Kills:24,066
Deaths (as Infiltrator):5,329
Deaths (to Infiltrators):3,331
KDR:4.51604
Kill Difference:18,737
Playtime:1,330.848 hours
Usage:28%
Score:13.913m
Score/min:174
Accuracy (listed only):36.421%
HSR (listed only):42.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:4,317
Deaths:2,746
KDR:1.572
Accuracy:19.209% D
HSR:8.293% D**
TS4 Haymaker
C-
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C-
HSR:9.402% D--
PDW-16 Hailstorm
C-
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C-
HSR:9.414% D*
LC3 Jaguar
D
Kills:1,200
Deaths:601
KDR:1.997
Accuracy:20.388% D
HSR:14.417% D--
NS-7 PDW
B
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% B
T5 AMC
C+
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:23.141% C+
HSR:17.759% C
TRAC-Shot
C-
Kills:1,154
Deaths:739
KDR:1.562
Accuracy:19.855% D*
HSR:15.945% C-
TAS-16 Blackjack
C++
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C++
HSR:11.237% D
NS-11C
D
Kills:1,140
Deaths:746
KDR:1.528
Accuracy:20.225% D
HSR:14.386% D-
TRAC-5
C-
Kills:1,138
Deaths:472
KDR:2.411
Accuracy:19.343% C-
HSR:13.884% D-
FA1 Barrage
B+
Kills:876
Deaths:389
KDR:2.252
Accuracy:44.141% B+
HSR:12.785% D
NSX-P Tanto
C--
Kills:801
Deaths:396
KDR:2.023
Accuracy:21.901% D
HSR:21.973% C--
AS16 NightHawk
C+
Kills:247
Deaths:129
KDR:1.915
Accuracy:38.917% C+
HSR:11.336% D
NSX Tengu
C+
Kills:215
Deaths:88
KDR:2.443
Accuracy:35.843% C+
HSR:19.070% C
Kills:20,049
Deaths (as Light Assault):9,970
Deaths (to Light Assaults):4,500
KDR:2.01093
Kill Difference:10,079
Playtime:1,317.673 hours
Usage:28%
Score:18.252m
Score/min:231
Accuracy (listed only):28.967%
HSR (listed only):14.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
C-
Kills:2,808
Deaths:1,081
KDR:2.598
Accuracy:37.472% C-
HSR:9.402% D--
PDW-16 Hailstorm
C-
Kills:2,677
Deaths:1,288
KDR:2.078
Accuracy:21.595% C-
HSR:9.414% D*
NS-7 PDW
B
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:21.813% D
HSR:19.692% B
T1 Cycler
C+
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:21.428% C+
HSR:17.876% D
TAS-16 Blackjack
C++
Kills:1,148
Deaths:486
KDR:2.362
Accuracy:61.700% C++
HSR:11.237% D
FA1 Barrage
B+
Kills:876
Deaths:389
KDR:2.252
Accuracy:44.141% B+
HSR:12.785% D
SABR-13
C
Kills:826
Deaths:280
KDR:2.950
Accuracy:24.113% C
HSR:21.671% C--
NS-11P
C++
Kills:339
Deaths:147
KDR:2.306
Accuracy:22.407% C+
HSR:20.059% C++
AS16 NightHawk
C+
Kills:247
Deaths:129
KDR:1.915
Accuracy:38.917% C+
HSR:11.336% D
NSX Tengu
C+
Kills:215
Deaths:88
KDR:2.443
Accuracy:35.843% C+
HSR:19.070% C
Kills:11,462
Deaths (as Combat Medic):4,846
Deaths (to Combat Medics):1,814
KDR:2.36525
Kill Difference:6,616
Playtime:148.277 hours
Usage:3%
Score:1.940m
Score/min:218
Accuracy (listed only):32.943%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,163
Deaths:121
KDR:9.612
Accuracy:18.452% B**
HSR:15.047% D-
M3 Pounder HEG
B+
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:42.534% B+
HSR:2.582% C
MRC3 Mercy
B+
Kills:1,157
Deaths:217
KDR:5.332
Accuracy:18.530% B+
HSR:17.373% D
M2 Mutilator
B**
Kills:1,155
Deaths:109
KDR:10.596
Accuracy:19.035% B**
HSR:15.152% D
MRC3 Mercy
B++
Kills:1,151
Deaths:239
KDR:4.816
Accuracy:19.822% B++
HSR:15.117% D--
M3 Pounder HEG
B+
Kills:1,083
Deaths:208
KDR:5.207
Accuracy:44.644% B+
HSR:2.770% C
M1 Heavy Cycler
C*
Kills:469
Deaths:88
KDR:5.330
Accuracy:15.175% C*
HSR:16.418% C
M6 Onslaught
C*
Kills:432
Deaths:71
KDR:6.085
Accuracy:17.732% C*
HSR:19.676% C+
NS-10 Burster
C*
Kills:281
Deaths:71
KDR:3.958
Accuracy:29.326% C*
HSR:4.626% C-
NS-10 Burster
C*
Kills:237
Deaths:67
KDR:3.537
Accuracy:30.304% C*
HSR:3.376% D
MR1 Fracture
B+
Kills:170
Deaths:45
KDR:3.778
Accuracy:39.860% B+
HSR:2.941% C-
MR1 Fracture
B+
Kills:158
Deaths:43
KDR:3.674
Accuracy:40.339% B+
HSR:5.063% B+
Kills:8,618
Deaths (as MAX Suit):754
Deaths (to MAX Suits):1,085
KDR:11.42971
Kill Difference:7,864
Playtime:239.464 hours
Usage:5%
Score:4.001m
Score/min:278
Accuracy (listed only):27.979%
HSR (listed only):10.012%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:3,912
V. Kills:879 445%
Deaths:163
KDR:24
Accuracy:53.834% B++
KPH:99.100 B+
VKPH:22.300 B*
M14 Banshee
B**
Kills:2,531
V. Kills:287 N/A
Deaths:224
KDR:11.299
Accuracy:29.526% C+
KPH:48.300 C*
VKPH:5.500 B**
M18 Rotary
C
Kills:1,172
V. Kills:895 131%
Deaths:509
KDR:2.303
Accuracy:27.303% D
KPH:9.800 C
VKPH:7.500 C
M18 Locust
C
Kills:1,007
V. Kills:690 146%
Deaths:225
KDR:4.476
Accuracy:28.887% C-
KPH:15.200 C
VKPH:10.400 C
Coyote Missiles
C+
Kills:890
V. Kills:386 230%
Deaths:75
KDR:11.867
Accuracy:53.248% C+
KPH:42.800 C+
VKPH:18.600 C
Hornet Missiles
B+
Kills:860
V. Kills:485 177%
Deaths:24
KDR:35.833
Accuracy:64.477% B+
KPH:81.700 B+
VKPH:46 B+
M18 Needler
C+
Kills:852
V. Kills:532 160%
Deaths:281
KDR:3.032
Accuracy:29.187% C--
KPH:11.800 C+
VKPH:7.400 C
Tomcat A2AM Pods
C++
Kills:114
V. Kills:115 98%
Deaths:10
KDR:11.400
Accuracy:79.813% C+
KPH:44.100 C
VKPH:44.500 C++
Kills:11,338 (5,562 + 0)
Deaths:1,511
KDR:7.504
VKDR:2.825
Vehicle Kills:4,269
Kill Difference:9,827
Playtime:384.201 hours
Usage:8%
Score:4.411m
Score/min:191
Piloting Accuracy:29.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:1,616
V. Kills:160 N/A
Deaths:16
KDR:101
Accuracy:51.832% B**
KPH:124.400 M+
VKPH:12.300 B++
CAS30 Tank Buster
C+
Kills:1,318
V. Kills:1,444 91%
Deaths:362
KDR:3.641
Accuracy:46.023% C+
KPH:6.200 C
VKPH:6.800 C+
AP30 Shredder
B+
Kills:297
V. Kills:72 407%
Deaths:16
KDR:18.563
Accuracy:18.593% F
KPH:35.900 B+
VKPH:8.700 D*
C150 Dalton
C++
Kills:263
V. Kills:217 121%
Deaths:21
KDR:12.524
Accuracy:41.014% C+
KPH:30.100 C+
VKPH:24.900 C++
L-30R Vektor
C-
Kills:95
V. Kills:69 136%
Deaths:25
KDR:3.800
Accuracy:35.267% C
KPH:5.300 D
VKPH:3.900 C-
Kills:3,589 (1,413 + 2,176)
Deaths:440
KDR:8.157
VKDR:4.459
Vehicle Kills:1,962
Kill Difference:3,149
Playtime:259.232 hours
Usage:6%
Score:1.902m
Score/min:122
Piloting Accuracy:35.267%
Gunner Accuracy:41.014%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,400
V. Kills:391 357%
Deaths:44
KDR:31.818
Accuracy:51.148% C+
KPH:43.200 B*
VKPH:12.100 C++
L100 Python HESH
B++
Kills:1,361
V. Kills:216 N/A
Deaths:39
KDR:34.897
Accuracy:57.117% B**
KPH:65.500 B+
VKPH:10.400 B++
Skyguard
A
Kills:1,318
V. Kills:654 201%
Deaths:59
KDR:22.339
Accuracy:29.985% C++
KPH:22.600 A
VKPH:11.200 B+
L100 Python AP
A
Kills:1,242
V. Kills:493 251%
Deaths:40
KDR:31.050
Accuracy:51.749% C-
KPH:48.300 A
VKPH:19.200 C*
C75 Viper
B
Kills:1,102
V. Kills:159 N/A
Deaths:50
KDR:22.040
Accuracy:31.722% D
KPH:34.700 B
VKPH:5 D
Kills:6,423 (6,423 + 0)
Deaths:232
KDR:27.685
VKDR:8.246
Vehicle Kills:1,913
Kill Difference:6,191
Playtime:169.091 hours
Usage:4%
Score:2.115m
Score/min:208
Driving Accuracy:31.722%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:2,919
V. Kills:569 N/A
Deaths:74
KDR:39.446
Accuracy:45.806% B+
KPH:59 B+
VKPH:11.500 B+
P2-120 HEAT
A*
Kills:2,758
V. Kills:582 473%
Deaths:99
KDR:27.859
Accuracy:39.639% C
KPH:49.200 A*
VKPH:10.400 C++
P2-120 AP
B*
Kills:2,117
V. Kills:1,360 156%
Deaths:113
KDR:18.735
Accuracy:41.781% C-
KPH:35 B+
VKPH:22.500 B*
E540 Halberd
B
Kills:594
V. Kills:278 213%
Deaths:37
KDR:16.054
Accuracy:39.338% C
KPH:29 B
VKPH:13.600 C*
MR11 Gatekeeper
C**
Kills:264
V. Kills:213 123%
Deaths:11
KDR:24
Accuracy:41.128% C*
KPH:23.800 C*
VKPH:19.200 C**
G30 Vulcan
C
Kills:227
V. Kills:124 182%
Deaths:21
KDR:10.810
Accuracy:23.030% D
KPH:18.400 C
VKPH:10 C-
P525 Marauder
C++
Kills:105
V. Kills:13 N/A
Deaths:5
KDR:21
Accuracy:16.208% D
KPH:34.400 D-
VKPH:4.300 C++
G30 Walker
B+
Kills:51
V. Kills:30 165%
Deaths:3
KDR:17
Accuracy:24.987% C++
KPH:23.700 B+
VKPH:13.900 C+
Kills:9,035 (7,794 + 1,241)
Deaths:363
KDR:24.890
VKDR:8.730
Vehicle Kills:3,169
Kill Difference:8,672
Playtime:215.224 hours
Usage:5%
Score:3.739m
Score/min:290
Driving Accuracy:41.781%
Gunner Accuracy:24.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,342
V. Kills:93 N/A
Deaths:26
KDR:90.077
Accuracy:31.372% C--
KPH:158.200 A
VKPH:6.300 C+
E540 Halberd-H
B*
Kills:1,741
V. Kills:722 241%
Deaths:43
KDR:40.488
Accuracy:54.726% C
KPH:60 B*
VKPH:24.900 C**
M12 Kobalt-H
B+
Kills:1,130
V. Kills:65 N/A
Deaths:20
KDR:56.500
Accuracy:19.311% C-
KPH:112 C+
VKPH:6.400 B+
G20 Vulcan-H
B*
Kills:1,011
V. Kills:584 173%
Deaths:37
KDR:27.324
Accuracy:43.255% C--
KPH:62 B*
VKPH:35.800 B*
MR11 Gatekeeper-H
A+
Kills:724
V. Kills:485 149%
Deaths:12
KDR:60.333
Accuracy:50.980% C
KPH:53.300 A+
VKPH:35.700 B+
G30 Walker
M**
Kills:587
V. Kills:167 349%
Deaths:4
KDR:146.750
Accuracy:35.300% C+
KPH:92.900 M**
VKPH:26.400 A
M40 Fury-H
C*
Kills:170
V. Kills:18 N/A
Deaths:6
KDR:28.333
Accuracy:45.064% C*
KPH:97.700 C*
VKPH:10.300 D
G40-F Ranger
C
Kills:116
V. Kills:64 178%
Deaths:2
KDR:58
Accuracy:26.344% D--
KPH:28.300 C
VKPH:15.600 C-
M60-G Bulldog-H
M++
Kills:78
V. Kills:18 411%
Deaths:
KDR:
Accuracy:43.144% C+
KPH:115.200 B**
VKPH:26.600 M++
Kills:7,899 (0 + 7,899)
Deaths:150
KDR:52.660
VKDR:14.773
Vehicle Kills:2,216
Kill Difference:7,749
Playtime:96.613 hours
Usage:2%
Score:2.239m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:43.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:665
V. Kills:233 284%
Deaths:22
KDR:30.227
Accuracy:37.906% C+
KPH:27.900 B++
VKPH:9.800 B+
M20 Basilisk
B+
Kills:292
V. Kills:131 221%
Deaths:19
KDR:15.368
Accuracy:39.774% C++
KPH:26.100 B+
VKPH:11.700 B+
M40 Fury
C
Kills:108
V. Kills:26 400%
Deaths:5
KDR:21.600
Accuracy:35.324% C+
KPH:32.700 C--
VKPH:7.900 C
M60-G Bulldog
B**
Kills:102
V. Kills:18 N/A
Deaths:4
KDR:25.500
Accuracy:43.878% B**
KPH:42.100 B++
VKPH:7.400 B
M60-G Bulldog
B
Kills:86
V. Kills:20 410%
Deaths:11
KDR:7.818
Accuracy:43.771% B+
KPH:41.700 C++
VKPH:9.700 B
G30 Walker
B*
Kills:75
V. Kills:45 163%
Deaths:1
KDR:75
Accuracy:35.209% B++
KPH:22.900 B*
VKPH:13.700 B*
M12 Kobalt
B*
Kills:64
V. Kills:7 N/A
Deaths:3
KDR:21.333
Accuracy:16.042% C
KPH:45.900 C--
VKPH:5 B*
G30 Walker
C++
Kills:57
V. Kills:40 139%
Deaths:3
KDR:19
Accuracy:28.927% C+
KPH:15.500 C+
VKPH:10.900 C++
Kills:1,449 (0 + 1,449)
Deaths:68
KDR:21.309
VKDR:7.647
Vehicle Kills:520
Kill Difference:1,381
Playtime:51.181 hours
Usage:1%
Score:0.769m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:28.927%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:181
V. Kills:60 297%
Deaths:54
KDR:3.352
Accuracy:41.683% D
KPH:18.500 C
VKPH:6.100 C+
Kills:181 (181 + 0)
Deaths:54
KDR:3.352
VKDR:1.111
Vehicle Kills:60
Kill Difference:127
Playtime:9.763 hours
Usage:0%
Score:0.059m
Score/min:101
Driving Accuracy:41.683%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:99
V. Kills:62 157%
Deaths:3
KDR:33
Accuracy:35.411% D
KPH:47.400 A+
VKPH:29.700 A++
CAS 14-E
B++
Kills:53
V. Kills:8 N/A
Deaths:1
KDR:53
Accuracy:29.813% D
KPH:59.300 C
VKPH:9 B++
Kills:152 (0 + 152)
Deaths:4
KDR:38
VKDR:17.500
Vehicle Kills:70
Kill Difference:148
Playtime:2.984 hours
Usage:0%
Score:0.079m
Score/min:440
Piloting Accuracy:N/A%
Gunner Accuracy:29.813%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 4,4144,3172,7461.572B*3.3619.209%D8.293%D**18.6C+N/A47232.4h9.2B++48B+
Hellfire Rocket Pods 4,7913,91216324A*19.0753.834%B++1.457%B+99B+22.3B*46939.5h16.7B+31B+
M77-B 3,0763,07522713.546S8.6248.103%A++81.008%B+27.9C++N/A79110.2h1.9B**4B**
P2-120 HESH 3,4882,9197439.446A*34.5245.806%B+1.405%B++59B+11.5B+24949.5h4.9C++10.6B+
Claymore 2,9122,91110128.822M**23.8940.22%B*N/A210.9AN/A51713.8h1.1B*2.8B*
TS4 Haymaker 2,8222,8081,0812.598A2.3337.472%C-9.402%D--32.2C++N/A8487.1h3.7B++9.8B+
P2-120 HEAT 3,3402,7589927.859M++22.9339.639%C2.357%C-49.2A*10.4C++26356.1h4.2A10.7B**
PDW-16 Hailstorm 2,6922,6771,2882.078B**2.8521.595%C-9.414%D*22.1CN/A58121.4h12.5B++57.8B
C-4 3,5902,5367073.587A+1.3422.771%C-N/A101.4B+42.2B*74325h1.1B*4.8B+
M14 Banshee 2,8182,53122411.299B+6.3729.526%C+1.146%C+48.3C*5.5B**19652.4h22.1C**75C**
P525 Marauder-H 2,4352,3422690.077S85.1531.372%C--N/A158.2A6.3C+38214.8h5.1B++16.2B+
P2-120 AP 3,4772,11711318.735A++13.8141.781%C-3.637%C++35B+22.5B*40460.5h6.8C*16.2C++
RAMS .50M 2,0832,0779422.096S17.1748.072%A+86.615%B**28.1C+N/A8273.9h1.8B*3.7B*
E540 Halberd-H 2,4631,7414340.488S35.5654.726%C2.872%B+60B*24.9C**37329h4.7B++8.6B++
MANA Anti-Vehicle Turret 3,3721,7322536.846M*1.9255.389%C*2.598%D48B*45.4B**60236.1h7.2B+12.9B++
L105 Zephyr 1,7761,61616101S96.0751.832%B**N/A124.3M+12.3B++57413h4.8B*9.3B*
L100 Python HEAT 1,7911,4004431.818S26.8951.148%C+3.143%B43.2B*12.1C++20832.4h3.7B++7.3B*
L100 Python HESH 1,5771,3613934.897A*29.9757.117%B**1.47%C+65.4B+10.4B++21620.8h3B+5.3B++
Tank Mine 2,2171,3311807.394M2.4633.801%C+N/A166.4A110.8A++15318h1.6B+4.6B**
Skyguard 1,9721,3185922.339S17.4129.985%C++2.2%C++22.6A11.2B+18258.4h67.8A226A
CAS30 Tank Buster 2,7621,3183623.641A1.2946.023%C+N/A6.2C6.8C+80211.4h52.2C**113.3C**
L100 Python AP 1,7351,2424031.05S26.1251.749%C-1.61%D48.3A19.2C*29325.7h3.8B*7.4B*
LC3 Jaguar 1,2131,2006011.997B+2.9320.388%D14.417%D--8.5D--N/A31140.7h12.1C**59.3C++
DMR-99 1,1901,1788813.386S8.4630.274%D47.963%A**35.1C--N/A7733.6h6.5B+21.5C+
SR-7 1,1821,1786817.324M*12.3952.258%A++85.059%B*23.4DN/A6350.4h1.8B++3.4B*
Bighorn .50M 1,1841,1768613.674A**8.7446.475%B+81.208%C**21.3D*N/A4555.1h1.9C+4.1B
AMR-66 1,1871,1756817.279U12.3533.162%B**35.319%A+31.7B++N/A9037.1h9.7C+29.2B+
HSR-1 1,1921,17410111.624S6.6937.331%B+44.208%A*31.2C-N/A7037.6h5.3C**14.2B+
M18 Rotary 2,0671,1725092.303B2.6327.303%D3.157%B+9.8C7.5C108120h116.5C**426.5C*
NS-7 PDW 1,1871,1684092.856A**2.0721.813%D19.692%B26.2C+N/A7044.6h15.1C++69.2C+
M2 Mutilator 1,1741,1631219.612S4.6818.452%B**15.047%D-27.8C++N/A7341.8h11.9A+64.3B**
M3 Pounder HEG 1,4291,1622295.074A*0.1442.534%B+2.582%C17.3C+4B+8867h13.8B+32.4B+
TRAP-M1 1,1831,1623633.201A1.7330.215%C++22.806%C16.3D--N/A3771.2h11.2D37.1C+
TSAR-42 1,1661,16111410.184A+5.2535.828%C65.547%C22.5DN/A7651.5h2.4C+6.7C+
NSX Daimyo 1,1621,1613929.769S24.8449.972%A93.799%C+32.8DN/A8535.4h2.3B+4.6B++
99SV 1,1671,1619212.62S7.6941.993%A++44.272%B**28.3C**N/A8641h4.7B++11.1B**
T5 AMC 1,1751,1604002.9A*2.0323.141%C+17.759%C16.6CN/A4470h13.3B+57.3B
T1 Cycler 1,1641,1585492.109B*2.8221.428%C+17.876%D18.2CN/A6363.7h14C**65.4C*
T9 CARV 1,1751,1584382.644B*2.2916.226%D20.466%C18.8C-N/A8661.6h13.3B81.8C++
MRC3 Mercy 1,1711,1572175.332A+0.4018.53%B+17.373%D27.9C+N/A7841.5h14.6A78.8B++
KSR-35 1,1691,15711210.33M**5.4036.724%C**42.956%A++26.2DN/A6944.2h4.3B11.6B+
M2 Mutilator 1,1691,15510910.596S5.6719.035%B**15.152%D28.9C*N/A7440h12A+63.1B*
SOAS-20 1,1731,1553613.199A1.7325.371%C--20.433%C+25.2C-N/A5745.8h14.4D56.7C--
NS-30 Vandal 1,1711,1541219.537S4.6135.786%B+44.281%A*24.7DN/A5546.7h5B+14B+
TRAC-Shot 1,1781,1547391.562C*3.3719.855%D*15.945%C-9.7D*N/A26119.3h13.2D66.6D--
MRC3 Mercy 1,1711,1512394.816A0.1119.822%B++15.117%D--25.5C+N/A7145.2h16.1B*81.3B++
TAS-16 Blackjack 1,1541,1484862.362B**2.5761.7%C++11.237%D23.4DN/A6349h2.3B+3.7B+
TX1 Repeater 1,1591,1465632.036A++2.8926.903%B+14.485%D--11.3D-N/A36101.6h13C*48.2B+
NS-11C 1,1611,1407461.528B+3.4020.225%D14.386%D-8.6D-N/A27133.3h14.2C++70C+
TRAC-5 1,1531,1384722.411A*2.5219.343%C-13.884%D-16.2C+N/A8470.4h12.5B++64.8B
M12 Kobalt-H 1,1951,1302056.5A++51.5719.311%C-15.664%C111.9C+6.4B+27810.1h17.4C89.9C+
C75 Viper 1,2611,1025022.04M*17.1131.722%D1.27%C34.8B5D18431.7h7.7B*24.3B++
M3 Pounder HEG 1,3391,0832085.207A*0.2844.644%B+2.77%C17.2C4.1C++7963.1h14.9B+33.3B+
Spear Anti-Vehicle Phalanx Turret 1,6701,0423628.944M**24.0150.015%B++4.703%C**46.1B+27.8B++33922.6h7.9C++15.9B+
G20 Vulcan-H 1,5951,0113727.324S22.3943.255%C--4.154%B*62B*35.8B*49616.3h74.8B*173B++
M18 Locust 1,6971,0072254.476A0.4528.887%C-4.568%A*15.2C10.4C12266.1h115.4C*399.5C*
T16 Rhino 9369154382.089B*2.8415.674%D--19.016%C-20.2DN/A6045.2h15.2C96.8C--
Coyote Missiles 1,2768907511.867M6.9453.248%C+N/A42.8C+18.6C31020.8h28B*52.5B++
FA1 Barrage 8818763892.252B**2.6844.141%B+12.785%D25.6C+N/A7734.2h4.1B++9.4B+
NS-44 Commissioner 8828734531.927B**3.0038.888%B20.39%C15.4DN/A4956.8h4.2C+10.7C*
Hornet Missiles 1,3458602435.833S30.9064.477%B+2.093%B+81.9B+46.2B+55610.5h8.4B+13B++
M18 Needler 1,3848522813.032B+1.9029.187%C--5.986%A**11.8C+7.4C13272.3h117B+400.8B+
SABR-13 8348262802.95B**1.9824.113%C21.671%C--21.6DN/A5538.3h12.8C+53.2C+
NSX-P Tanto 8148013962.023A2.9121.901%D21.973%C--23.2C+N/A7134.5h14.3C**65.5C+
MR11 Gatekeeper-H 1,2097241260.333U55.4050.98%C2.21%B+53.2A+35.7B+42613.6h40.1B**78.7B*
Frag Grenade 6956841684N/A679.0741.528%C-N/A760A12.2B++21330.9h2.6B**6.2B++
M20 Basilisk 8986652230.227U25.3037.906%C+5.113%C27.8B++9.7B+22023.9h67.8B*178.8B++
MG-HBR1 Dragoon 649638709.114S4.1851.114%M+34.169%B+34.3B+N/A8618.6h9D17.5B+
TX2 Emperor 6256163831.608B++3.3223.638%D12.5%D*16.6DN/A6337h10.7C-45.2C
E540 Halberd 8725943716.054A11.1239.338%C4.545%B+29B13.6C*23120.5h4.5B**11.3B++
G30 Walker 7545874146.75U141.8235.3%C+3.748%C+93.2M**26.5A4056.3h63.3A++179.2B**
M1 Heavy Cycler 478469885.33M++0.4015.175%C*16.418%C25.5B+N/A8618.4h16B+105.7B+
ML-7 7034541513.007M**1.9249.365%D-4.405%B*20.9C11.5C+28721.7h5.5B++11.1B
M6 Onslaught 438432716.085A*1.1617.732%C*19.676%C+30.2C+N/A8314.3h18C*101.4B
NS Annihilator 6863701242.984S1.9577.374%D--N/A14B*12A17026.4h8A10.3B**
NS-357 Underboss 3713692441.512B+3.4231.496%D11.382%D*12.3D--N/A3630.1h5.3D--16.7D
NS-11P 3523391472.306B**2.6222.407%C+20.059%C++30.5C++1.2A*9211.1h15.5C69.2C+
T2 Striker 624328933.527S1.4046.026%DN/A10.5C9.5C20931.3h30.4B*66B+
AP30 Shredder 3692971618.563B+13.6318.593%F1.684%C-35.8B+8.7D*2668.3h28.5A153.5B*
M20 Basilisk 4232921915.368S10.4439.774%C++4.11%D26.1B+11.7B+27411.2h78B+196.1B+
NS-10 Burster 486281713.958S0.9729.326%C*4.626%C-5.9B+4.3B++7947.6h125.9B++429.1B+
C-4 ARX 371274406.85M1.9226.287%C+N/A182.7A64.7A++8861.5h0.9B**3.3B**
MR11 Gatekeeper 4772641124S19.0741.128%C*2.273%C*23.8C*19.2C**25111.1h42.9B+104.2B++
C150 Dalton 4802632112.524B++7.5941.014%C+N/A30.2C+24.9C++4948.7h5.6C-13.7C
AS16 NightHawk 2522471291.915B++3.0138.917%C+11.336%D22.3C--N/A7311.1h4.3C**11.1C**
NS-10 Burster 419237673.537M+1.3930.304%C*3.376%D5.2C++4C**6945.8h144.5B+476.8B+
G30 Vulcan 3512272110.81A5.8823.03%D2.643%C--18.3C10C-18812.4h70.2B*304.9B+
NSX Tengu 220215882.443A2.4935.843%C+19.07%C33.1C+N/A816.5h16.4C--45.7C+
Chainblade 27621110,1680.021C+4.9145.047%AN/A0.2DN/A11196.4h4.6D*10.1C*
Aspis Anti-Aircraft Phalanx Turret 4292001216.667S11.7426.219%C+1.5%C--13.4B+15.4B*25714.9h145.5C*555C**
M40 Fury-F 241181543.352A1.5841.683%DN/A18.5C6.1C+1019.8h10.8C++25.9C+
M60-A Bulldog 1971701412.143B++7.2131.189%DN/A22.7D3.6D1527.5h6.6C--21.2C-
M40 Fury-H 188170628.333A23.4045.064%C*1.176%C+100C**10.6C--2721.7h6.2B++13.7B*
MR1 Fracture 294170453.778S1.1539.86%B+2.941%C-8.5C+6.2B+10919.9h49.5C++124.1C**
MANA Anti-Personnel Turret 166164334.97N/A0.0416.325%UN/A1640U20U4914300.1h25.4T*155.5T*
MR1 Fracture 274158433.674S1.2640.339%B+5.063%B+8C+5.9B+9019.8h53.3C++132.2B
Spear Anti-Vehicle Phalanx Tower 1911381138S133.0746.378%C7.971%A++49.3C**18.9C2642.8h6B**12.9B*
M60-A Bulldog 1251211121A*116.0751.482%B+N/A67.2B**2.2D1811.8h4.6B*8.9B++
G40-F Ranger 180116258U53.0726.344%D--N/A28.3C15.6C-2084.1h42.6B**161.7B++
Tomcat A2AM Pods 2291141011.4A+6.4779.813%C+N/A43.8C44.2C++6852.6h8.3C++10.3C**
M40 Fury 134108521.6A++16.6735.324%C+1.852%C++32.7C--7.9C2503.3h15.6C+44.2C+
P525 Marauder 118105521B16.0716.208%D1.905%C++33.9D-4.2C++1303.1h7.6C--47D
M60-G Bulldog 120102425.5S20.5743.878%B**4.902%B**42.5B++7.5B3272.4h6.3B+14.4B*
M20 Wyvern 16199333S28.0735.411%D2.02%D47.1A+29.5A++4952.1h66.7B+188.5C**
L-30R Vektor 16495253.8B**1.1335.267%C3.158%B++5.3D3.9C-4817.8h107.8C-305.6C-
ASP-30 Grounder 19689362.472M++2.4666.839%B+2.247%C6.2D*7.5C-17214.3h10.1D-15.2C-
M60-G Bulldog 10686117.818B+2.8943.771%B+N/A41C++9.5C**2312.1h6B+13.6B+
NS-AM7 Archer 10580243.333S1.6054.265%D23.75%B++7.2C+2.3C5911.1h16.5B+30.3B
NS CandyCannon 3000 7878860.907B+4.0232.522%C47.436%B++8.3DN/A199.4h3.8B+11.6B+
M60-G Bulldog-H 9678178S73.0743.144%C+N/A111.4B*25.7M+4430.7h5B+11.5B+
G30 Walker 12075175U70.0735.209%B++2.667%D22.7B*13.6B*2813.3h156.4B++444.3B*
Hyena Missile Launcher 11764164U59.0734.172%C*N/A35.6B**29.4A*3851.8h36.3C++106.2C**
MAX Punch 67647540.085C+4.8445.912%C++N/A0.3DN/A1229.7h2.3C+5C++
M12 Kobalt 7164321.333B+16.4016.042%C17.188%C45.7C--5B*1961.4h21.7C--135.5C+
M20 Basilisk 9664164S59.0743.845%D--3.125%D49.2C**24.6B4621.3h70.8B*161.6B++
M60-A Bulldog 6862320.667C+15.7440.671%D1.613%D36.5C++3.5C+1701.7h4.9B++12B
The Slasher 63611,6750.036C4.8925.761%D4.918%D0.2C--N/A1262.4h4.4F*17.2C
G30 Walker 9757319S14.0728.927%C+5.263%B+15.4C+10.8C+3303.7h170.9B+590.7B+
Rocklet Rifle 11056371.514A3.4239.513%D**N/A17.5D-16.9D2623.2h38.3C+96.8D
NSX Tomoe 5353134.077A0.8526.179%D39.623%C**29.4CN/A891.8h14.9C+56.8C+
CAS 14-E 6153153A+48.0729.813%DN/A58.9C8.9B++3100.9h39C--130.9D
G30 Walker 8151317S12.0724.987%C++1.961%C23.2B13.6C+2752.2h117.8A471.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2711.6h
Anti-Vehicle MANA Turret191,7026.3h
Nano-Armor Kit4661,085,71766.3h
Nanite Revive Grenade01,4700.4h
Medical Applicator128148,45512.5h
Spitfire Auto-Turret21,0141.1h
Motion Spotter207,6694.4h
Welding Device05270.1h
Shield Recharging Field33390.3h
Recon Detection Device7122,60230.3h
Ammunition Package62,5761.6h
Medical Kit153880.9h
Anti-Infantry MANA Turret164482.2h

Check the help document for the dictionary if you want to learn more about words used here.


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