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Primus LaciaChan[DSOP] LaciaChan
VS BR 48

KDR: 3

Score: 1.9m

Last Seen: Jun 8th, 2019 4:27 PM
- OFFLINE - 1755.7 hour(s)

Battle Rank 48 - Vanu Sovereignty on Cobalt
Level Progress (to 49): 22%
Level 100 Progress: 10% 685h
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS Pandora VX25 Pulsar VS1 Nebula VM20 Thanatos VE70 Nebula VM20 VA39 Spectre C-4 Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,868,994 MLG Score: 1494
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.559%28.571%673412106930.9154562.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.259%0.469B+1.176B**-0.28CHEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.331C**11.70.178C++38.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.173%48.178%0212122474845.04082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.949%-0.424C---1.228D*-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.199C3.8-0.199C8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.362%15.781%0212121,768982218.0408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%0.483B+0.226C++-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.365C**40.184C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m456.3%414 (24.8k)337 (20.2k)3.001633,6741,2243.1388948 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121442023.146%19.679%45504:291

26% Combat Medic51% Heavy Assault10% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2019 4:07 PMMay 18th, 2019 1:29 PMJul 2nd, 2019 7:40 AM (49d) (PST)Jun 8th, 2019 2:03 PM (73d) (PST)Jun 8th, 2019 12:27 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4821823000.6690.2230.1323.1800.0281494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,90110,90517,99640138191220,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
91.5h/3.8d 168 723 1,152 17.5k 193 537 152 2.6m

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:1,572
Deaths:483
KDR:3.255
Accuracy:46.938% B++
HSR:15.204% C+
Thanatos VE70
B**
Kills:196
Deaths:87
KDR:2.253
Accuracy:50.581% B**
HSR:20.408% B*
Kills:1,768
Deaths (as Light Assault):570
Deaths (to Light Assaults):253
KDR:3.10175
Kill Difference:1,198
Playtime:1.173 hours
Usage:1%
Score:0.017m
Score/min:248
Accuracy (listed only):48.759%
HSR (listed only):17.806%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:74
Deaths:32
KDR:2.313
Accuracy:23.929% B+
HSR:28.378% B+
NSX-P Naginata
C-
Kills:65
Deaths:30
KDR:2.167
Accuracy:20.450% C-
HSR:18.462% D*
Kills:139
Deaths (as Heavy Assault):62
Deaths (to Heavy Assaults):394
KDR:2.24194
Kill Difference:77
Playtime:46.614 hours
Usage:51%
Score:1.055m
Score/min:377
Accuracy (listed only):22.189%
HSR (listed only):23.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,572
Deaths:483
KDR:3.255
Accuracy:46.938% B++
HSR:15.204% C+
Pulsar VS1
A
Kills:456
Deaths:248
KDR:1.839
Accuracy:22.779% C+
HSR:30.702% A
Thanatos VE70
B**
Kills:196
Deaths:87
KDR:2.253
Accuracy:50.581% B**
HSR:20.408% B*
H-V45
C++
Kills:78
Deaths:41
KDR:1.902
Accuracy:23.335% C+
HSR:21.795% C++
Kills:2,302
Deaths (as Combat Medic):859
Deaths (to Combat Medics):158
KDR:2.67986
Kill Difference:1,443
Playtime:23.727 hours
Usage:26%
Score:0.422m
Score/min:296
Accuracy (listed only):35.908%
HSR (listed only):22.027%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:138
Deaths:33
KDR:4.182
Accuracy:31.441% C+
HSR:35.507% C
Ghost
C-
Kills:109
Deaths:23
KDR:4.739
Accuracy:34.125% D
HSR:64.220% C-
NS-357 Underboss
C*
Kills:85
Deaths:68
KDR:1.250
Accuracy:32.334% C--
HSR:23.529% C*
Kills:332
Deaths (as Infiltrator):124
Deaths (to Infiltrators):176
KDR:2.67742
Kill Difference:208
Playtime:9.495 hours
Usage:10%
Score:0.114m
Score/min:200
Accuracy (listed only):32.633%
HSR (listed only):41.086%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,572
Deaths:483
KDR:3.255
Accuracy:46.938% B++
HSR:15.204% C+
Thanatos VE70
B**
Kills:196
Deaths:87
KDR:2.253
Accuracy:50.581% B**
HSR:20.408% B*
Kills:1,768
Deaths (as Engineer):570
Deaths (to Engineers):106
KDR:3.10175
Kill Difference:1,198
Playtime:2.686 hours
Usage:3%
Score:0.036m
Score/min:225
Accuracy (listed only):48.759%
HSR (listed only):17.806%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:197
Deaths:23
KDR:8.565
Accuracy:22.630% B*
HSR:17.259% D
Nebula VM20
B**
Kills:167
Deaths:21
KDR:7.952
Accuracy:23.726% B**
HSR:25.150% B*
Kills:364
Deaths (as MAX Suit):22
Deaths (to MAX Suits):48
KDR:16.54545
Kill Difference:342
Playtime:7.491 hours
Usage:8%
Score:0.206m
Score/min:458
Accuracy (listed only):23.178%
HSR (listed only):21.204%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,5931,5724833.255A+0.2546.938%B++15.204%C+51.9B+N/A18330.3h3.9B+8.3B++
Pulsar VS1 4664562481.839B**1.1622.779%C+30.702%A28.7C*N/A6915.9h12.1B*53.3B+
Nebula VM20 201197238.565M+5.5622.63%B*17.259%D37.2C**N/A1405.3h13B**57.5B*
Thanatos VE70 197196872.253A+0.7550.581%B**20.408%B*45.6B*N/A1164.3h4.4B+8.8B++
Nebula VM20 170167217.952M+4.9523.726%B**25.15%B*36.3C++N/A1274.6h13.7B*57.8B++
VA39 Spectre 140138334.182A*1.1831.441%C+35.507%C35.4B*N/A1033.9h4.9B++15.4B+
C-4 144117412.854B**0.1529.252%B+N/A130B**30C++7200.9h1.5C++5B+
Ghost 111109234.739B++1.7434.125%D64.22%C-24.2DN/A644.5h2.5C7.3C
NS-357 Underboss 8885681.25C**1.7532.334%C--23.529%C*26.6C-N/A743.2h8.1T*25.1F-
H-V45 7878411.902C**1.1023.335%C+21.795%C++20.5C--N/A933.8h13.7C+58.9C++
Force-Blade 83751,2050.062A2.9445.692%A8%C++0.9C*N/A379h2.3B5.1B+
Orion VS54 7674322.313B+0.6923.929%B+28.378%B+27.4C+N/A1212.7h11.2B+47C*
S1 9166282.357M+0.6453.803%C4.545%B**30B11.4C2512.2h7.2C+13.3C+
NSX-P Naginata 6665302.167B+0.8320.45%C-18.462%D*40.6C+N/A2191.6h11.5B+56.1C*
Frag Grenade 5655155N/A52.0049.134%B+N/A550C**10C++15050.1h4.1C+8.4C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2225,1961.8h
Motion Spotter13100.1h
Nano-Armor Kit14,1570.3h
Medical Kit203100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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