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Harbinger LadyBaggins[] LadyBaggins
VS BR 93

KDR: 2.2

Score: 32.4m

Last Seen: Nov 28th, 2019 4:23 PM
- OFFLINE - 267.9 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 11%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Orion VS54 Proton II PPA-H SVA-88 Terminus VX-9 Ursa Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,736,737 MLG Score: 2987
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.906%39.19%125054117352,7132.48155-0.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.182%2.078A*2.757M-0.929D--HEAD ++ (~23.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.643B+8.50.408B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.632%0.798%190212251,2537772191.61054570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.446%-0.387C--0.723D--0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.65B+19.10.642B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.911%3.223%185412231,05511755820.897872181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.094%1.733A++0.445B0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++5.30.578B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.078%3.549%8081512125,241109211744.79945446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.977%1.103B**-0.238C0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.784B++12.40.689B+13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.394%78.713%808512222,424182431.32822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.912%1.871A++0.754B++0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.90.411B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.098%18.09%808212251,288159420.80803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.274%2.86M+0.659B+-1.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.812B++1.90.613B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m332.1%510 (30.6k)366 (22k)2.2033179,33936,0092.3470893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227541526.144%32.246%84302:2729

18% Combat Medic17% Engineer46% Heavy Assault10% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2015 4:45 PMFeb 18th, 2019 6:23 PMDec 8th, 2019 2:33 PM (24h) (PST)Nov 28th, 2019 1:16 PM (11d) (PST)Nov 28th, 2019 12:23 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6982654330.8970.4070.2893.1260.0452987

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,90615,91025,996542417188321,938

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1474.9h/61.5d 5,177 25,584 20,969 276.7k 1,259 5,337 3,974 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,701
Deaths:4,015
KDR:2.416
Accuracy:30.586% B*
HSR:38.862% B**
Pulsar LSW
M++
Kills:7,770
Deaths:2,785
KDR:2.790
Accuracy:32.236% A++
HSR:48.250% M++
Orion VS54
A++
Kills:1,789
Deaths:820
KDR:2.182
Accuracy:29.639% A++
HSR:34.041% A
SVA-88
B*
Kills:1,598
Deaths:807
KDR:1.980
Accuracy:28.463% B*
HSR:29.349% B+
Ursa
A**
Kills:1,568
Deaths:641
KDR:2.446
Accuracy:32.375% A++
HSR:41.964% A**
Flare VE6
B**
Kills:1,380
Deaths:658
KDR:2.097
Accuracy:29.238% B**
HSR:31.304% B*
VX29 Polaris
A+
Kills:1,252
Deaths:527
KDR:2.376
Accuracy:31.125% A
HSR:34.585% A+
VE-H Maw AE
M+
Kills:1,176
Deaths:416
KDR:2.827
Accuracy:32.566% B*
HSR:51.871% M+
NS-15M AE
B*
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:29.701% B++
HSR:34.880% B*
NSX-P Naginata
A**
Kills:1,163
Deaths:375
KDR:3.101
Accuracy:30.337% A
HSR:48.323% A**
NS-15M1
A
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:29.957% A
HSR:27.672% B++
VE-H Maw
M*
Kills:834
Deaths:254
KDR:3.283
Accuracy:31.143% B**
HSR:55.156% M*
NS-15M2
A++
Kills:681
Deaths:296
KDR:2.301
Accuracy:32.839% A++
HSR:38.913% A+
SVA-GG
B**
Kills:322
Deaths:177
KDR:1.819
Accuracy:31.766% B**
HSR:38.199% B**
NSX Naginata
A*
Kills:253
Deaths:151
KDR:1.676
Accuracy:33.743% A*
HSR:31.621% B+
Kills:31,811
Deaths (as Heavy Assault):12,888
Deaths (to Heavy Assaults):10,916
KDR:2.46827
Kill Difference:18,923
Playtime:680.436 hours
Usage:46%
Score:15.027m
Score/min:368
Accuracy (listed only):31.048%
HSR (listed only):38.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
M++
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:33.591% A+
HSR:47.696% M++
Phobos VX86
A+
Kills:1,167
Deaths:582
KDR:2.005
Accuracy:76.024% A+
HSR:17.481% C++
Zenith VX-5
A**
Kills:1,162
Deaths:609
KDR:1.908
Accuracy:32.963% A+
HSR:36.747% A**
NS Baron G5AE
B**
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:51.389% B+
HSR:20.776% B**
NS-7 PDW
A*
Kills:1,160
Deaths:523
KDR:2.218
Accuracy:30.207% B**
HSR:32.759% A*
Sirius SX12
A++
Kills:1,159
Deaths:544
KDR:2.131
Accuracy:32.240% A+
HSR:30.026% A++
The Little Helper
A*
Kills:901
Deaths:421
KDR:2.140
Accuracy:60.184% A
HSR:28.080% A*
NS-11CB
A**
Kills:799
Deaths:447
KDR:1.787
Accuracy:32.719% A+
HSR:38.173% A**
Serpent VE92
A++
Kills:612
Deaths:349
KDR:1.754
Accuracy:31.515% A+
HSR:29.575% A++
Pulsar C
M
Kills:540
Deaths:240
KDR:2.250
Accuracy:32.201% A+
HSR:38.704% M
Eridani SX5
A
Kills:521
Deaths:177
KDR:2.944
Accuracy:32.051% B**
HSR:28.599% A
MKV Suppressed
M*
Kills:496
Deaths:151
KDR:3.285
Accuracy:34.846% A++
HSR:41.129% M*
VX6-7
M**
Kills:397
Deaths:202
KDR:1.965
Accuracy:31.069% A
HSR:44.584% M**
VE-S Canis
M**
Kills:362
Deaths:116
KDR:3.121
Accuracy:35.131% A
HSR:51.658% M**
Eridani SX5-AE
A++
Kills:252
Deaths:107
KDR:2.355
Accuracy:34.666% B**
HSR:40.079% A++
Deimos VA29
A
Kills:121
Deaths:51
KDR:2.373
Accuracy:76.797% A
HSR:23.967% B**
Solstice Burst
A*
Kills:63
Deaths:34
KDR:1.853
Accuracy:36.175% A*
HSR:30.159% B**
NSX Tanto
C+
Kills:63
Deaths:54
KDR:1.167
Accuracy:26.276% C+
HSR:22.222% C-
Kills:12,107
Deaths (as Light Assault):5,704
Deaths (to Light Assaults):6,254
KDR:2.12255
Kill Difference:6,403
Playtime:111.613 hours
Usage:8%
Score:2.295m
Score/min:343
Accuracy (listed only):40.002%
HSR (listed only):33.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,574
Deaths:777
KDR:2.026
Accuracy:31.633% A
HSR:44.346% A*
H-V45
A*
Kills:1,202
Deaths:597
KDR:2.013
Accuracy:32.624% A++
HSR:37.854% A*
Corvus VA55
M*
Kills:1,169
Deaths:611
KDR:1.913
Accuracy:35.147% A*
HSR:44.825% M*
Phobos VX86
A+
Kills:1,167
Deaths:582
KDR:2.005
Accuracy:76.024% A+
HSR:17.481% C++
NS Baron G5AE
B**
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:51.389% B+
HSR:20.776% B**
NS-11A
A++
Kills:1,160
Deaths:751
KDR:1.545
Accuracy:33.339% A++
HSR:36.983% A++
Pulsar VS1
A
Kills:1,160
Deaths:735
KDR:1.578
Accuracy:30.393% A
HSR:29.310% B**
NS-7 PDW
A*
Kills:1,160
Deaths:523
KDR:2.218
Accuracy:30.207% B**
HSR:32.759% A*
Sirius SX12
A++
Kills:1,159
Deaths:544
KDR:2.131
Accuracy:32.240% A+
HSR:30.026% A++
H-V45 AE
A
Kills:1,158
Deaths:603
KDR:1.920
Accuracy:33.461% B**
HSR:38.256% A
The Little Helper
A*
Kills:901
Deaths:421
KDR:2.140
Accuracy:60.184% A
HSR:28.080% A*
Eridani SX5
A
Kills:521
Deaths:177
KDR:2.944
Accuracy:32.051% B**
HSR:28.599% A
MKV Suppressed
M*
Kills:496
Deaths:151
KDR:3.285
Accuracy:34.846% A++
HSR:41.129% M*
Darkstar
A**
Kills:465
Deaths:261
KDR:1.782
Accuracy:31.407% B**
HSR:42.151% A**
VE-S Canis
M**
Kills:362
Deaths:116
KDR:3.121
Accuracy:35.131% A
HSR:51.658% M**
CME
M**
Kills:279
Deaths:144
KDR:1.938
Accuracy:34.382% A+
HSR:45.878% M**
Eridani SX5-AE
A++
Kills:252
Deaths:107
KDR:2.355
Accuracy:34.666% B**
HSR:40.079% A++
Equinox VE2 Burst
B+
Kills:179
Deaths:96
KDR:1.865
Accuracy:30.940% B+
HSR:31.285% B+
Deimos VA29
A
Kills:121
Deaths:51
KDR:2.373
Accuracy:76.797% A
HSR:23.967% B**
NSX Yumi
A**
Kills:80
Deaths:59
KDR:1.356
Accuracy:29.248% B+
HSR:51.250% A**
Kills:15,725
Deaths (as Combat Medic):7,922
Deaths (to Combat Medics):4,745
KDR:1.98498
Kill Difference:7,803
Playtime:261.260 hours
Usage:18%
Score:5.641m
Score/min:360
Accuracy (listed only):39.305%
HSR (listed only):35.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
M++
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:33.591% A+
HSR:47.696% M++
Phobos VX86
A+
Kills:1,167
Deaths:582
KDR:2.005
Accuracy:76.024% A+
HSR:17.481% C++
Zenith VX-5
A**
Kills:1,162
Deaths:609
KDR:1.908
Accuracy:32.963% A+
HSR:36.747% A**
NS Baron G5AE
B**
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:51.389% B+
HSR:20.776% B**
The Little Helper
A*
Kills:901
Deaths:421
KDR:2.140
Accuracy:60.184% A
HSR:28.080% A*
NS-11CB
A**
Kills:799
Deaths:447
KDR:1.787
Accuracy:32.719% A+
HSR:38.173% A**
Serpent VE92
A++
Kills:612
Deaths:349
KDR:1.754
Accuracy:31.515% A+
HSR:29.575% A++
Pulsar C
M
Kills:540
Deaths:240
KDR:2.250
Accuracy:32.201% A+
HSR:38.704% M
VX6-7
M**
Kills:397
Deaths:202
KDR:1.965
Accuracy:31.069% A
HSR:44.584% M**
Eidolon VE33
A
Kills:323
Deaths:165
KDR:1.958
Accuracy:35.618% A
HSR:28.483% B+
VE-LR Obelisk
M**
Kills:127
Deaths:44
KDR:2.886
Accuracy:40.082% B**
HSR:63.780% M**
Deimos VA29
A
Kills:121
Deaths:51
KDR:2.373
Accuracy:76.797% A
HSR:23.967% B**
Solstice Burst
A*
Kills:63
Deaths:34
KDR:1.853
Accuracy:36.175% A*
HSR:30.159% B**
NSX Tanto
C+
Kills:63
Deaths:54
KDR:1.167
Accuracy:26.276% C+
HSR:22.222% C-
Kills:8,607
Deaths (as Engineer):4,295
Deaths (to Engineers):5,275
KDR:2.00396
Kill Difference:4,312
Playtime:254.016 hours
Usage:17%
Score:6.222m
Score/min:408
Accuracy (listed only):42.614%
HSR (listed only):33.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,392
Deaths:582
KDR:2.392
Accuracy:49.800% A++
HSR:73.420% B+
NS-44 Commissioner AE
B**
Kills:1,163
Deaths:1,082
KDR:1.075
Accuracy:50.301% B**
HSR:33.018% B++
NS-7 PDW
A*
Kills:1,160
Deaths:523
KDR:2.218
Accuracy:30.207% B**
HSR:32.759% A*
Nyx VX31
A
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:42.312% A
HSR:38.190% B*
Sirius SX12
A++
Kills:1,159
Deaths:544
KDR:2.131
Accuracy:32.240% A+
HSR:30.026% A++
NS-44P Commissioner
M*
Kills:693
Deaths:567
KDR:1.222
Accuracy:50.555% B**
HSR:57.864% M*
Eridani SX5
A
Kills:521
Deaths:177
KDR:2.944
Accuracy:32.051% B**
HSR:28.599% A
MKV Suppressed
M*
Kills:496
Deaths:151
KDR:3.285
Accuracy:34.846% A++
HSR:41.129% M*
XM98
B**
Kills:481
Deaths:116
KDR:4.147
Accuracy:44.343% B**
HSR:81.289% B++
NS-357 Underboss
A
Kills:462
Deaths:455
KDR:1.015
Accuracy:47.068% B**
HSR:32.900% A
VE-S Canis
M**
Kills:362
Deaths:116
KDR:3.121
Accuracy:35.131% A
HSR:51.658% M**
NS-30 Vandal
A++
Kills:328
Deaths:121
KDR:2.711
Accuracy:45.150% A++
HSR:32.927% B++
Spiker
A++
Kills:314
Deaths:283
KDR:1.110
Accuracy:33.247% B+
HSR:35.350% A++
NS-61 Emissary
A++
Kills:309
Deaths:272
KDR:1.136
Accuracy:32.209% B++
HSR:26.214% A++
Artemis VX26
A++
Kills:271
Deaths:111
KDR:2.441
Accuracy:36.697% A++
HSR:28.413% B*
NSX Daimyo
A++
Kills:270
Deaths:74
KDR:3.649
Accuracy:52.712% A++
HSR:97.037% B*
Eridani SX5-AE
A++
Kills:252
Deaths:107
KDR:2.355
Accuracy:34.666% B**
HSR:40.079% A++
Beamer VS3
A++
Kills:231
Deaths:224
KDR:1.031
Accuracy:34.367% B**
HSR:37.229% A++
NS-45 Pilot
A++
Kills:226
Deaths:117
KDR:1.932
Accuracy:34.460% B+
HSR:40.708% A++
Phaseshift VX-S
B+
Kills:193
Deaths:78
KDR:2.474
Accuracy:37.459% C*
HSR:83.420% B+
NSX Tomoe
A**
Kills:145
Deaths:62
KDR:2.339
Accuracy:41.075% A**
HSR:40% C**
"Jackpot" Cerberus
A
Kills:112
Deaths:87
KDR:1.287
Accuracy:38.772% B+
HSR:49.107% A
Manticore SX40
S
Kills:91
Deaths:65
KDR:1.400
Accuracy:39.552% A+
HSR:61.539% S
Parallax VX3-AE
B*
Kills:88
Deaths:23
KDR:3.826
Accuracy:46.894% B*
HSR:81.818% C++
Phantom VA23
M+
Kills:78
Deaths:24
KDR:3.250
Accuracy:44.936% A++
HSR:53.846% M+
NS-AM7 Archer
B*
Kills:73
Deaths:152
KDR:0.480
Accuracy:53.852% D
HSR:26.027% B*
NS-44 Commissioner
M*
Kills:63
Deaths:46
KDR:1.370
Accuracy:52.547% A++
HSR:47.619% M*
Kills:12,093
Deaths (as Infiltrator):6,625
Deaths (to Infiltrators):5,414
KDR:1.82536
Kill Difference:5,468
Playtime:145.961 hours
Usage:10%
Score:2.657m
Score/min:303
Accuracy (listed only):41.017%
HSR (listed only):47.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M+
Kills:547
Deaths:122
KDR:4.484
Accuracy:22.962% B**
HSR:32.358% M+
Cosmos VM3
A*
Kills:535
Deaths:122
KDR:4.385
Accuracy:22.575% B**
HSR:28.037% A*
Nebula VM20
M*
Kills:167
Deaths:41
KDR:4.073
Accuracy:25.246% A
HSR:38.323% M*
Nebula VM20
A+
Kills:145
Deaths:41
KDR:3.537
Accuracy:24.340% B**
HSR:27.586% A+
Kills:1,394
Deaths (as MAX Suit):163
Deaths (to MAX Suits):1,815
KDR:8.55215
Kill Difference:1,231
Playtime:13.219 hours
Usage:1%
Score:0.514m
Score/min:648
Accuracy (listed only):23.781%
HSR (listed only):31.576%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,139
V. Kills:39 N/A
Deaths:292
KDR:3.901
Accuracy:43.162% C**
KPH:54.300 C*
VKPH:1.900 D
Maelstrom Turbo Laser
B+
Kills:114
V. Kills:130 87%
Deaths:108
KDR:1.056
Accuracy:27.758% D
KPH:13.100 C
VKPH:14.900 B+
Saron Laser Cannon
C+
Kills:59
V. Kills:48 120%
Deaths:70
KDR:0.843
Accuracy:24.286% D*
KPH:10 C
VKPH:8.100 C+
Kills:1,312 (1,312 + 0)
Deaths:470
KDR:2.791
VKDR:0.462
Vehicle Kills:217
Kill Difference:842
Playtime:35.620 hours
Usage:2%
Score:0.343m
Score/min:160
Piloting Accuracy:24.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:444
V. Kills:37 N/A
Deaths:25
KDR:17.760
Accuracy:54.666% A+
KPH:79.200 A
VKPH:6.600 C
AP30 Shredder
A++
Kills:176
V. Kills:118 148%
Deaths:12
KDR:14.667
Accuracy:38.716% B+
KPH:66.700 A++
VKPH:44.700 A++
Kills:620 (0 + 620)
Deaths:37
KDR:16.757
VKDR:4.189
Vehicle Kills:155
Kill Difference:583
Playtime:8.246 hours
Usage:1%
Score:0.159m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:38.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:541
V. Kills:326 165%
Deaths:66
KDR:8.197
Accuracy:66.576% B**
KPH:46 B**
VKPH:27.700 A++
C75 Viper
A++
Kills:149
V. Kills:29 N/A
Deaths:13
KDR:11.462
Accuracy:47.430% B++
KPH:62.900 A++
VKPH:12.200 B*
L100 Python HESH
B*
Kills:128
V. Kills:18 N/A
Deaths:13
KDR:9.846
Accuracy:54.825% B++
KPH:72.600 B*
VKPH:10.200 B+
Kills:818 (818 + 0)
Deaths:92
KDR:8.891
VKDR:4.054
Vehicle Kills:373
Kill Difference:726
Playtime:15.897 hours
Usage:1%
Score:0.359m
Score/min:377
Driving Accuracy:54.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M
Kills:606
V. Kills:329 184%
Deaths:57
KDR:10.632
Accuracy:60.171% A++
KPH:52.100 M
VKPH:28.300 A+
Supernova FPC
B*
Kills:237
V. Kills:181 130%
Deaths:67
KDR:3.537
Accuracy:60.709% B*
KPH:25.800 C+
VKPH:19.700 B*
Aphelion VEX-4
A
Kills:177
V. Kills:116 151%
Deaths:25
KDR:7.080
Accuracy:38.384% B+
KPH:37.700 B**
VKPH:24.700 A
Proton II PPA
A*
Kills:173
V. Kills:7 N/A
Deaths:12
KDR:14.417
Accuracy:38.613% A*
KPH:118.700 A*
VKPH:4.800 B+
E540 Halberd
A++
Kills:169
V. Kills:84 199%
Deaths:18
KDR:9.389
Accuracy:58.339% A+
KPH:48.800 A++
VKPH:24.300 A+
Kills:1,362 (237 + 1,125)
Deaths:179
KDR:7.609
VKDR:4.006
Vehicle Kills:717
Kill Difference:1,183
Playtime:30.452 hours
Usage:2%
Score:0.946m
Score/min:518
Driving Accuracy:60.709%
Gunner Accuracy:58.339%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:1,785
V. Kills:57 N/A
Deaths:67
KDR:26.642
Accuracy:50.885% A+
KPH:195.600 A**
VKPH:6.200 C+
E540 Halberd-H
M**
Kills:743
V. Kills:199 372%
Deaths:29
KDR:25.621
Accuracy:67.952% A
KPH:116.400 M**
VKPH:31.200 B**
Aphelion VEX-4H
M
Kills:518
V. Kills:228 226%
Deaths:29
KDR:17.862
Accuracy:49.842% B+
KPH:89.600 M
VKPH:39.500 A
M12 Kobalt-H
A
Kills:314
V. Kills:11 N/A
Deaths:9
KDR:34.889
Accuracy:29.302% A
KPH:207.100 B**
VKPH:7.300 B++
Saron HRB-H
A++
Kills:152
V. Kills:95 158%
Deaths:19
KDR:8
Accuracy:71.449% A++
KPH:63.600 A+
VKPH:39.700 A++
M60-G Bulldog-H
A+
Kills:110
V. Kills:25 423%
Deaths:5
KDR:22
Accuracy:68.198% A+
KPH:129.300 A
VKPH:29.400 A+
M40 Fury-H
A++
Kills:96
V. Kills:14 N/A
Deaths:2
KDR:48
Accuracy:57.692% A+
KPH:170.500 A++
VKPH:24.900 B+
Kills:3,718 (0 + 3,718)
Deaths:160
KDR:23.238
VKDR:3.931
Vehicle Kills:629
Kill Difference:3,558
Playtime:26.609 hours
Usage:2%
Score:0.858m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:57.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:178
V. Kills:27 N/A
Deaths:18
KDR:9.889
Accuracy:44.650% B*
KPH:73.900 A
VKPH:11.200 B
M12 Kobalt
A++
Kills:126
V. Kills:2 N/A
Deaths:1
KDR:126
Accuracy:25.036% B**
KPH:125.300 A++
VKPH:2 D
M20 Basilisk
A++
Kills:102
V. Kills:32 309%
Deaths:22
KDR:4.636
Accuracy:53.891% A++
KPH:28.900 B++
VKPH:9.100 B+
M40 Fury
A
Kills:92
V. Kills:11 N/A
Deaths:8
KDR:11.500
Accuracy:42.946% B++
KPH:83.700 A
VKPH:10 C+
M20 Basilisk
A*
Kills:67
V. Kills:30 216%
Deaths:7
KDR:9.571
Accuracy:57.314% A++
KPH:46.400 A*
VKPH:20.800 A*
Kills:565 (0 + 565)
Deaths:56
KDR:10.089
VKDR:1.821
Vehicle Kills:102
Kill Difference:509
Playtime:9.490 hours
Usage:1%
Score:0.221m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:57.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:91
V. Kills:2 N/A
Deaths:33
KDR:2.758
Accuracy:45.522% B
KPH:42.600 C
VKPH:0.900 D-
M40 Fury-F
B
Kills:70
V. Kills:13 N/A
Deaths:59
KDR:1.186
Accuracy:52.632% B
KPH:13 D
VKPH:2.400 D-
Kills:161 (161 + 0)
Deaths:92
KDR:1.750
VKDR:0.163
Vehicle Kills:15
Kill Difference:69
Playtime:7.541 hours
Usage:1%
Score:0.037m
Score/min:82
Driving Accuracy:52.632%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:88
V. Kills:3 N/A
Deaths:7
KDR:12.571
Accuracy:32.376% C+
KPH:77.600 C*
VKPH:2.600 D--
M20 Wyvern
C+
Kills:70
V. Kills:27 250%
Deaths:18
KDR:3.889
Accuracy:36.458% C+
KPH:17.300 C-
VKPH:6.700 D
Kills:158 (0 + 158)
Deaths:25
KDR:6.320
VKDR:1.200
Vehicle Kills:30
Kill Difference:133
Playtime:5.171 hours
Usage:0%
Score:0.049m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:36.458%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,7319,7014,0152.416C+0.2130.586%B*38.862%B**67.2C+N/A205144.4h8.7B**28.5B*
Pulsar LSW 7,8217,7702,7852.79A0.5932.236%A++48.25%M++77.9B**N/A21799.8h8.6A26.8B**
Orion VS54 1,7991,7898202.182B+0.0229.639%A++34.041%A66.5AN/A26626.9h8.7A29.4C**
Proton II PPA-H 1,8421,7856726.642A24.4450.885%A+1.008%D196.2A**6.3C+4959.1h7.2B*14.2B**
SVA-88 1,6021,5988071.98C*0.2228.463%B*29.349%B+59.9B+N/A18526.7h9.9B*35B++
Terminus VX-9 1,5881,5747772.026C**0.1831.633%A44.346%A*60.8B*N/A16625.9h8.7A+27.4B**
Ursa 1,5711,5686412.446A0.2432.375%A++41.964%A**63.7B*N/A17124.6h7.9B**24.4B*
Ghost 1,3941,3925822.392C+0.1949.8%A++73.42%B+50.8B+N/A16627.4h1.9B++3.8B*
Flare VE6 1,3891,3806582.097B*0.1129.238%B**31.304%B*53.9B+N/A18325.6h8.3B**28.5B*
C-4 1,5461,2826072.112B+0.0926.248%C+N/A106B+21.8C--68812.1h1.2B+4.6B+
VX29 Polaris 1,2591,2525272.376B*0.1731.125%A34.585%A+60.5B+N/A21720.7h8.9A28.6B*
H-V45 1,2101,2025972.013B0.1932.624%A++37.854%A*55.4B**N/A18421.7h8.9A+27.4B**
VE-H Maw AE 1,1881,1764162.827B*0.6232.566%B*51.871%M+74.4B+N/A24215.8h7.3A22.4B**
NSX-P Tanto 1,1851,1724812.437A++0.2333.591%A+47.696%M++55.8B**N/A16921h10.4B*30.9B**
Corvus VA55 1,1751,1696111.913B**0.2935.147%A*44.825%M*53.9AN/A14021.7h7.9A++22.4A
Phobos VX86 1,1681,1675822.005B+0.2076.024%A+17.481%C++78.3B**N/A23314.9h1.9B*2.5B++
Damascus Edge 1,1661,16421,5020.054B+2.1533.996%B3.351%D1.5C+N/A4754.5h1.8B+5.2B+
NS-15M AE 1,1651,1644402.645B0.4429.701%B++34.88%B*69.7B+N/A16216.7h8.8B**29.6B++
NS-44 Commissioner AE 1,1661,1631,0821.075C+1.1350.301%B**33.018%B++49.3C+N/A13623.6h3B+6B*
NSX-P Naginata 1,1671,1633753.101A++0.9030.337%A48.323%A**86.8AN/A23813.4h8.5B**28B**
Zenith VX-5 1,1721,1626091.908B*0.3032.963%A+36.747%A**44.5B+N/A11326.1h9A27.5B**
NS Baron G5AE 1,1691,1606161.883B+0.3251.389%B+20.776%B**56.3B+N/A16320.6h3.6B*7C++
NS-11A 1,1661,1607511.545C**0.6633.339%A++36.983%A++44.8B+N/A15225.9h9.9A29.6B**
Pulsar VS1 1,1631,1607351.578B++0.6330.393%A29.31%B**42.6B**N/A14927.2h9.9A+32.6B**
NS-7 PDW 1,1641,1605232.218A++0.0130.207%B**32.759%A*61.4A++N/A16718.9h10.3B**34.1B*
Nyx VX31 1,1661,1604662.489C*0.2942.312%A38.19%B*60.4B*N/A14719.2h4.3B**10.1B**
NS-15M1 1,1631,1605262.205B+0.0029.957%A27.672%B++68.6B**N/A17616.9h9.1A30.3B*
Sirius SX12 1,1641,1595442.131B**0.0732.24%A+30.026%A++62.6AN/A21618.5h10.2B**31.6B*
H-V45 AE 1,1651,1586031.92C*0.2833.461%B**38.256%A49.5C+N/A12423.4h9B**26.8B**
Light PPA 1,1781,1392923.901C+1.7043.162%C**N/A54.2C*1.9D14621h10.3B23.8B+
The Little Helper 9109014212.14B++0.0660.184%A28.08%A*75.7B**N/A24211.9h3.9B*6.4B++
VE-H Maw 8428342543.283A++1.0831.143%B**55.156%M*81B**N/A27710.3h6.9A22B*
NS-11CB 8047994471.787B*0.4232.719%A+38.173%A**34.9C++N/A9522.9h9.9B**30.1B*
E540 Halberd-H 9427432925.621A23.4267.952%AN/A116.1M**31.1B**5446.4h3.3A4.8A+
Lasher X2 7467324101.785B**0.4230.771%B+1.913%D*53.8B**1C+19213.6h18B+58.5B+
Nemesis VSH9 1,0377016401.095B++1.1174.086%A+3.709%B+26.6B+12.7C**21926.4h6B**8.2A
NS-44P Commissioner 6946935671.222C+0.9850.555%B**57.864%M*62.4C*N/A18511.1h2.6B+5.2B*
NS-15M2 6846812962.301C**0.1032.839%A++38.913%A+57.7B+N/A22411.8h9.6B**29.2B*
Serpent VE92 6176123491.754B+0.4531.515%A+29.575%A++40.5BN/A14715.1h9.1B**28.8B*
Saron HRB 9356065710.632B**8.4360.171%A++N/A52.2M28.4A+44211.6h14.9A24.7A+
Cosmos VM3 5515471224.484A++2.2822.962%B**32.358%M+66.7A*N/A2068.2h10.9B**47.7B
L100 Python AP 867541668.197B+5.9966.576%B**4.621%A45.8B**27.6A++37811.8h5B+7.5B++
Pulsar C 5425402402.25B+0.0532.201%A+38.704%M52.9B*N/A24110.2h8.3B**25.8B*
Cosmos VM3 5375351224.385A+2.1822.575%B**28.037%A*65.2A*N/A1998.2h11.3B**50.1B*
Eridani SX5 5235211772.944A++0.7432.051%B**28.599%A74.4A+N/A2497h8.9B**27.8B++
Aphelion VEX-4H 7465182917.862B**15.6649.842%B+3.668%B89.3M39.3A5855.8h35.3B**70.9B**
MKV Suppressed 4984961513.285M+1.0834.846%A++41.129%M*80A*N/A2886.2h9.2B**26.5B*
XM98 4814811164.147A1.9444.343%B**81.289%B++56.6A++N/A1798.5h1.7A3.9B**
Darkstar 4724652611.782C**0.4231.407%B**42.151%A**54.7B+N/A1538.5h9.4A+29.8A
NS-357 Underboss 4634624551.015C+1.1947.068%B**32.9%A46.7C++N/A1499.9h3.4B*7.2B*
L105 Zephyr 4814442517.76A15.5654.666%A+N/A79.3A6.6C2365.6h5B*9.2B**
NS "Jackpot" Decimator 5393981442.764B*0.5668.324%B+1.508%C58.5C**20.7C+3816.8h3.5B+5.1B+
VX6-7 3983972021.965B++0.2431.069%A44.584%M**58.4B*N/A1726.8h8.6B**27.8B**
NS Decimator 5763933791.037C+1.1770.855%A2.036%C+38.5C++17.9C*37210.2h4.6C++6.5B+
Plasma Grenade 3753721372N/A369.8057.128%A+N/A744A6C31390.5h3B++5.2B*
Force-Blade 3703707,0880.052B*2.1530.053%C+4.595%C1.3B+N/A4275.8h1.5B**5.1B+
VE-S Canis 3663621163.121A++0.9235.131%A51.658%M**71B**N/A3005.1h8.2B**23.5B++
NS-30 Vandal 3293281212.711B+0.5145.15%A++32.927%B++61.9B*N/A2305.3h4.1A9.2B**
Eidolon VE33 3253231651.958B*0.2535.618%A28.483%B+51.3AN/A1556.3h6.2B**17.4B*
SVA-GG 3223221771.819C+0.3831.766%B**38.199%B**57.5C+N/A1555.6h9.4B+29.7B+
Spiker 3163142831.11C++1.0933.247%B+35.35%A++35.7C+N/A1158.8h6.9B+20.8B*
M12 Kobalt-H 325314934.889B**32.6929.302%A28.344%A*209.3B**7.3B++6001.5h11.9B++40.5B*
NS-61 Emissary 3093092721.136B+1.0732.209%B++26.214%A++39.6B++N/A1347.8h10.4B32.2B+
CME 2802791441.938B**0.2734.382%A+45.878%M**49.8B++N/A1805.6h9A+26.2A
Lumine Edge AE 2722725,2470.052C--2.1541.974%B++6.985%D*1.5C-N/A4187.1h1.3C*3.1B+
Artemis VX26 2712711112.441B*0.2436.697%A++28.413%B*56.5B**N/A1664.8h9.2B**25B**
NSX Daimyo 270270743.649C++1.4552.712%A++97.037%B*69.2B+N/A2203.9h1.9B*3.6B**
NSX Naginata 2552531511.675B0.5333.743%A*31.621%B+51.6BN/A1944.9h10.1B+29.9B*
Eridani SX5-AE 2522521072.355B*0.1534.666%B**40.079%A++56C++N/A1424.5h7.8B*22.4B*
Supernova FPC 418237673.537C1.3360.709%B*2.954%B+25.8C+19.7B*7959.2h5C*8.2B+
Beamer VS3 2312312241.031B+1.1734.367%B**37.229%A++44.4B*N/A1655.2h6.7B*19.4B
NS-45 Pilot 2292261171.932B+0.2734.46%B+40.708%A++52.6C++N/A1714.3h5.5B*16B*
Phaseshift VX-S 194193782.474C+0.2737.459%C*83.42%B+30.6C+N/A1096.3h2.3B+6.2B+
Equinox VE2 Burst 180179961.865C*0.3430.94%B+31.285%B+48.4C++N/A1703.7h11B+35.6B++
M40 Fury 205178189.889B++7.6944.65%B*N/A74.2A11.3B+3942.4h12.1B+27B*
Aphelion VEX-4 293177257.08B+4.8838.384%B+3.955%C++37.7B**24.7A3274.7h47.9B+124.7B++
AP30 Shredder 2941761214.667B**12.4638.716%B+3.409%B++67.7A++45.4A++5022.6h50.8A131.3A
Anti-Vehicle Grenade 2001751175N/A172.8051.413%C++N/A350C+50D22650.5h5B+9.7B+
Proton II PPA 1801731214.417C+12.2138.613%A*4.046%A*115.3A*4.7B+2931.5h8.3B+21.5B**
E540 Halberd 253169189.389C++7.1958.339%A+N/A48.3A++24A+3903.5h5.1B+8.8B**
Nebula VM20 170167414.073B**1.8725.246%A38.323%M*61.9A++1.1B*2042.7h15.1B+59.7B++
Proximity Mine 156156791.975D0.2357.684%A++N/A78D-N/A3342h1.7B++2.9A
Saron HRB-H 247152198B+5.8071.449%A++1.316%C+63.3A+39.6A+5312.4h19.9B++27.8B**
C75 Viper 1781491311.462A+9.2647.43%B++N/A62.1A++12.1B*3342.4h8.7B**18.4B*
NSX Tomoe 145145622.339B+0.1441.075%A**40%C**58B++N/A2972.5h9.9A24B**
Nebula VM20 146145413.537B*1.3324.34%B**27.586%A+53.7AN/A2032.7h17.2C+70.6B+
Tank Mine 208141542.611C+0.4157.798%A++N/A58.8D--27.9D*6272.4h3.1F-5.4B+
L100 Python HESH 146128139.846C+7.6454.825%B++N/A71.1B*10B+4241.8h3.1B+5.6B++
VE-LR Obelisk 129127442.886B*0.6840.082%B**63.78%M**48.8B+N/A1912.6h4.6B**11.6B**
M12 Kobalt 1281261126U123.8025.036%B**32.54%M++126A++2D4081h15.2B*60.9B++
Deimos VA29 122121512.373B*0.1776.797%A23.967%B**93.1A++N/A4171.3h1.9B*2.5B++
Maelstrom Turbo Laser 2441141081.056C1.1527.758%D1.754%C-13.1C14.9B+1968.7h107C++385.4C+
S1 156114971.175B**1.0371.656%A++6.14%A*42.2A15.6B+6662.7h5.1B*7.1B**
MANA Anti-Personnel Turret 113113284.036N/A1.8325.986%UN/A1130UN/A2738400.1h13.6T*52.5T*
"Jackpot" Cerberus 112112871.287C+0.9238.772%B+49.107%A53.3B+N/A1842.1h4.3B**11.1B*
M60-G Bulldog-H 135110522B++19.8068.198%A+N/A122.2B**27.8A+4890.9h5.1B+7.5B*
M20 Basilisk 134102224.636B*2.4353.891%A++6.863%B+29.1B++9.1B+2903.5h90.2C**167.3B*
M40 Fury-H 11096248M+45.8057.692%A+1.042%C160A++23.3B+5940.6h8.1C**14.1B*
Lumine Edge 93937260.128C+2.0829.688%C*21.505%B*3CN/A1031.4h1.2B+4.1B+
M40 Fury 10392811.5B+9.3042.946%B++N/A83.6A10C+4851.1h9.8B++22.8B*
Manticore SX40 9191651.4B+0.8039.552%A+61.539%S41.4B+N/A1322.2h4.7A11.8B**
S12 Renegade 9391332.758C+0.5545.522%B2.198%D-43.3C1D1052.1h3.4C++7.4B
CAS 14-E 9188712.571C+10.3732.376%C+3.409%A++80C**2.7D--2921.1h19.9B*61.3B++
Parallax VX3-AE 8888233.826C+1.6246.894%B*81.818%C++48.9C++N/A1591.8h1.7B+3.7B+
NSX Yumi 8180591.356C+0.8529.248%B+51.25%A**34.8C+N/A892.3h10.5B+35.9B+
Phantom VA23 7878243.25B*1.0544.936%A++53.846%M+70.9AN/A3491.1h3.1A+7B**
Sticky Grenade 7675175N/A72.8060.542%B**N/A750C10C38900.1h2.7C4.4C*
NS-AM7 Archer 95731520.48C+1.7253.852%D26.027%B*5C-1.5D3914.6h10.2B*18.8B*
M12 Kobalt 7371323.667C21.4623.345%C++23.944%A177.5A5C+4020.4h11.7B**50.2B*
M40 Fury-F 8370591.186C1.0252.632%B5.714%S13D2.4D-725.4h10.7C*20.4B
M20 Wyvern 9770183.889C+1.6936.458%C+12.857%M**17.5C6.8D1214h58.3B++160B*
M20 Basilisk 976779.571M*7.3757.314%A++10.448%A++47.9A*21.4A**5281.4h84.5B+147.4B**
NS-44 Commissioner 6463461.37B0.8352.547%A++47.619%M*78.8A++1.3A++8400.8h3.1B*5.9B*
Solstice Burst 6463341.853B0.3536.175%A*30.159%B**57.3B+N/A1931.1h10.2B**28.3B*
NSX Tanto 6363541.167C++1.0426.276%C+22.222%C-15.8DN/A734h10.5B+40.1B+
Saron Laser Cannon 10759700.843C1.3624.286%D*N/A10C8.1C+1585.9h103.9B+427.7C++
Spear Anti-Vehicle Phalanx Turret 905696.222C+4.0260.754%A++3.571%C+80A**48.6A**8290.7h6.9B+11.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72480.4h
Spawn Beacon131,6341.4h
Motion Spotter111,0760.8h
AE Nano-Armor Kit377394,80144.1h
AE Medical Applicator341170,95113.5h
Nanite Revive Grenade07460.2h
Nanite Healing Grenade0990h
Medical Applicator147,0980.4h
Restoration Kit201380.3h
VS Triumph Flare Gun31540.2h
Shield Recharging Field7680.1h
Ammunition Package181,1180.7h
Nano-Armor Kit34,1380.2h
Medical Kit2,21115,05146.8h
Anti-Infantry MANA Turret102460.3h
Snowman Soldier31720.2h
Hardlight Barrier52990.3h
Nano-Repair Grenade04410.1h
Recon Detection Device161,3712.1h

Check the help document for the dictionary if you want to learn more about words used here.


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