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Commissar LadyBagginsTR[] LadyBagginsTR
TR BR 78

KDR: 2.38

Score: 5.4m

Last Seen: Mar 20th, 2020 7:26 PM
- OFFLINE - 28.3 hour(s)

Battle Rank 78 - Terran Republic on Cobalt
Level Progress (to 79): 29%
Level 100 Progress: 29% 349h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T32 Bull MG-H1 Watchman T9 CARV TMG-50 T1 Cycler P525 Marauder-H TORQ-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,730,831 MLG Score: 4581
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.902%43.215%14221512619,6242.99254-0.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.93%2.265A*3.35M*-0.744D-HEAD ++ (~26.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.637B+8.90.379C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.338%1.268%1975412721,49914638410.1973389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.174%1.766A++-0.786D--0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.723B++18.50.541B+14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.628%86.897%19751127529028301.02113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.758A++1.281A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.60.485B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m345.6%642 (38.5k)469 (28.1k)2.3803312,7305,3482.5289878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR127691128.229%35.687%100702:105

23% Combat Medic15% Engineer54% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2016 2:46 PMSep 4th, 2019 8:08 PMMar 20th, 2020 7:27 PM (12d) (PST)Mar 20th, 2020 3:36 PM (12d) (PST)Mar 20th, 2020 3:26 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8593055541.1000.4620.3923.9970.0574581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,54518,32833,217662824240328,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193h/8d 795 4,543 3,637 46.3k 192 645 658 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:1,531
Deaths:553
KDR:2.769
Accuracy:32.735% A++
HSR:44.285% M
T32 Bull
M++
Kills:1,180
Deaths:491
KDR:2.403
Accuracy:34.699% A*
HSR:48.305% M++
MG-H1 Watchman
A*
Kills:1,174
Deaths:426
KDR:2.756
Accuracy:31.987% A+
HSR:43.526% A*
T9 CARV
M+
Kills:1,171
Deaths:456
KDR:2.568
Accuracy:30.773% A*
HSR:42.955% M+
TMG-50
M*
Kills:1,171
Deaths:392
KDR:2.987
Accuracy:34.917% A*
HSR:46.114% M*
T9A "Butcher"
B**
Kills:174
Deaths:72
KDR:2.417
Accuracy:30.488% B**
HSR:35.632% B*
Kills:6,401
Deaths (as Heavy Assault):2,390
Deaths (to Heavy Assaults):1,788
KDR:2.67824
Kill Difference:4,011
Playtime:104.004 hours
Usage:54%
Score:2.988m
Score/min:479
Accuracy (listed only):32.600%
HSR (listed only):43.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
A
Kills:323
Deaths:125
KDR:2.584
Accuracy:33.534% A
HSR:34.675% B**
SMG-46AE Armistice
A
Kills:109
Deaths:33
KDR:3.303
Accuracy:36.294% A
HSR:33.028% B**
TRAC-5
M++
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.338% M++
HSR:20.755% C**
Kills:538
Deaths (as Light Assault):209
Deaths (to Light Assaults):983
KDR:2.57416
Kill Difference:329
Playtime:5.921 hours
Usage:3%
Score:0.254m
Score/min:714
Accuracy (listed only):35.722%
HSR (listed only):29.486%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M+
Kills:882
Deaths:497
KDR:1.775
Accuracy:31.302% A++
HSR:40.703% M+
TORQ-9
A*
Kills:511
Deaths:266
KDR:1.921
Accuracy:32.726% A++
HSR:40.117% A*
Cycler TRV
M**
Kills:439
Deaths:196
KDR:2.240
Accuracy:32.632% A++
HSR:45.786% M**
TAR-AE
B+
Kills:177
Deaths:94
KDR:1.883
Accuracy:30.779% B+
HSR:27.684% C+
SMG-46AE Armistice
A
Kills:109
Deaths:33
KDR:3.303
Accuracy:36.294% A
HSR:33.028% B**
MG-A1 Arbalest
A++
Kills:68
Deaths:29
KDR:2.345
Accuracy:34.377% A++
HSR:42.647% A++
Kills:2,186
Deaths (as Combat Medic):1,115
Deaths (to Combat Medics):555
KDR:1.96054
Kill Difference:1,071
Playtime:44.533 hours
Usage:23%
Score:1.024m
Score/min:383
Accuracy (listed only):33.018%
HSR (listed only):38.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
A
Kills:323
Deaths:125
KDR:2.584
Accuracy:33.534% A
HSR:34.675% B**
TRAC-5
M++
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.338% M++
HSR:20.755% C**
Kills:429
Deaths (as Engineer):176
Deaths (to Engineers):649
KDR:2.4375
Kill Difference:253
Playtime:29.703 hours
Usage:15%
Score:1.020m
Score/min:572
Accuracy (listed only):35.436%
HSR (listed only):27.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
M++
Kills:440
Deaths:335
KDR:1.313
Accuracy:54.441% A+
HSR:53.409% M++
TSAR-42
A++
Kills:290
Deaths:100
KDR:2.900
Accuracy:46.628% B**
HSR:86.897% A++
TX1 Repeater
A++
Kills:236
Deaths:227
KDR:1.040
Accuracy:33.747% A++
HSR:32.203% A++
SMG-46AE Armistice
A
Kills:109
Deaths:33
KDR:3.303
Accuracy:36.294% A
HSR:33.028% B**
Kills:1,075
Deaths (as Infiltrator):695
Deaths (to Infiltrators):767
KDR:1.54676
Kill Difference:380
Playtime:7.432 hours
Usage:4%
Score:0.127m
Score/min:286
Accuracy (listed only):42.777%
HSR (listed only):51.384%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M
Kills:111
V. Kills:61 179%
Deaths:5
KDR:22.200
Accuracy:58.297% A*
KPH:51.300 A*
VKPH:28.200 M
Kills:111 (0 + 111)
Deaths:5
KDR:22.200
VKDR:12.200
Vehicle Kills:61
Kill Difference:106
Playtime:2.165 hours
Usage:1%
Score:0.055m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:58.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:683
V. Kills:41 N/A
Deaths:12
KDR:56.917
Accuracy:53.522% A**
KPH:210.700 A*
VKPH:12.600 A++
G20 Vulcan-H
M**
Kills:379
V. Kills:145 260%
Deaths:14
KDR:27.071
Accuracy:55.118% B*
KPH:115.800 M**
VKPH:44.300 A++
E540 Halberd-H
M**
Kills:326
V. Kills:100 323%
Deaths:7
KDR:46.571
Accuracy:67.707% A
KPH:117.100 M**
VKPH:35.900 A++
Kills:1,388 (0 + 1,388)
Deaths:33
KDR:42.061
VKDR:8.667
Vehicle Kills:286
Kill Difference:1,355
Playtime:9.298 hours
Usage:5%
Score:0.327m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:67.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,5401,5315532.769C**0.3932.735%A++44.285%M75AN/A25020.4h8.6A+26.3B**
T32 Bull 1,1911,1804912.403B++0.0234.699%A*48.305%M++75.2B**N/A32915.7h8.9A25.7B**
MG-H1 Watchman 1,1891,1744262.756B+0.3831.987%A+43.526%A*91A+1.2B+27812.9h10A31.3B*
T9 CARV 1,1811,1714562.568B++0.1930.773%A*42.955%M+82.5A**N/A21014.2h8.8A+28.5B**
TMG-50 1,1821,1713922.987A0.6134.917%A*46.114%M*113.7M++1.1A+35510.3h7.8B**22.5B**
T1 Cycler 8858824971.775B+0.6131.302%A++40.703%M+53.5A+N/A15116.5h10A31.8A
P525 Marauder-H 7246831256.917A*54.5453.522%A**N/A213.4A*12.8A++5913.2h6.3C**11.7B*
TORQ-9 5175112661.921B0.4632.726%A++40.117%A*58.1B**N/A1578.8h10.3A+31.6B**
NS-44 Commissioner AE 4404403351.313C++1.0754.441%A+53.409%M++80B*N/A2625.5h2.6B**4.7B*
Cycler TRV 4434391962.24B*0.1432.632%A++45.786%M**68.6A+N/A1676.4h9.4A+28.9A
G20 Vulcan-H 5243791427.071S24.6955.118%B*3.166%C++114.8M**43.9A+6393.3h57.4A+104.2A+
E540 Halberd-H 426326746.571M**44.1967.707%AN/A116.4M**35.7A++5152.8h3.5A5.1A+
LC2 Lynx AE 3263231252.584B**0.2033.534%A34.675%B**92.3AN/A5053.5h11.4B++33.9B*
TSAR-42 2902901002.9C+0.5246.628%B**86.897%A++60.4B*N/A2064.8h1.6A3.5B**
TX1 Repeater 2362362271.04B1.3433.747%A++32.203%A++48.2B**N/A1544.9h9.3B**27.6B**
TAR-AE 178177941.883C++0.5030.779%B+27.684%C+65.6BN/A2652.7h9.4B**30.5B*
T9A "Butcher" 177174722.417C++0.0430.488%B**35.632%B*64.4C++1.1B+2582.7h9B**29.6B**
Frag Grenade 1671641164N/A161.6252.192%B*N/A546.7C++10C+22750.3h3B+5.8B++
NS "Jackpot" Decimator 208156921.696C+0.6870.773%B++N/A55.7C+18.6C3442.8h4.1C5.7C++
Hexedge 1181183,0090.039C*2.3423.399%C--3.39%D1.2C+N/A3101.7h1.7B+7.3B
NS Decimator 156112581.931B++0.4567.095%B++N/A50.9B*20B+3702.2h3.7B+5.6B*
E540 Halberd 172111522.2A+19.8258.297%A*3.604%C++50.5A*27.7A**4232.2h4.7B*8.1A
SMG-46AE Armistice 111109333.303A++0.9236.294%A33.028%B**83.8B+1.5A++2681.3h10.5B++28.8B++
TRAC-5 109106512.078A++0.3037.338%M++20.755%C**44.2A+1.3M2352.4h8.7A+23.2A
Ripper AE 96962,1650.044C-2.3439.368%B+3.125%D**1.6C--N/A758.9h1.4C++3.6B+
T7 Mini-Chaingun AE 7472223.273A+0.8932.383%A*27.778%A**102.9A++2.9A*2480.7h13.9C+42.8B++
MG-A1 Arbalest 6868292.345B*0.0434.377%A++42.647%A++75.6B**N/A1750.9h10.5A30.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13,1310.3h
Spawn Beacon44730.3h
AE Nano-Armor Kit12567,8596.1h
AE Medical Applicator6634,5982.4h
Nanite Revive Grenade0710h
Ammunition Package0690h
Medical Applicator51,9550.1h
Medical Kit4102,6519.4h
Nano-Repair Grenade01870.1h
Recon Detection Device1840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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