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Sweetheart LadyPandas[v0c] LadyPandas
NC BR 185

KDR: 1.26

Score: 88.6m

Last Seen: Aug 19th, 2018 3:22 AM
- OFFLINE - 2879.1 hour(s)

Battle Rank 120 (185 total) - New Conglomerate on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Blitz GD-10 EM4 Longshot NS-15M2 LA1 Anchor NC6A GODSAW NS-15M AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 743TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.512%23.57%6013498830,9041.24930.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.303%0.876B*0.459B+-0.329C-HEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.464B+10.20.283C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.434%1.297%181410184,164406733201.02385125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.416%1.365A-0.288C-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.354C**52.40.009C+51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.116%5.239%71310191,31724747140.532336184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.274%-0.267C1.665A++0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++3.80.699B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.124%1.129%3001310098,949283663193.1555142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.687%-0.837D--0.822D--0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.713B++9.20.766B++24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.916%82.339%300410184,507173272.60219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.044%1.181B**0.998B*1.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.559B+1.90.412B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.692%10.885%300410183,7392004161.86484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.527%0.36C**-0.721D-0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+3.10.366C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.6m525.7%436 (26.2k)376 (22.6k)1.258169,93055,5841.56707185 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022219017%18.387%31304:1434

12% Combat Medic55% Engineer15% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 5:43 AMSep 4th, 2015 6:23 PMSep 16th, 2018 1:12 PM (91d) (PST)Aug 19th, 2018 12:15 AM (120d) (PST)Aug 18th, 2018 11:22 PM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761343420.2970.2360.0551.8820.061277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5558,02920,52618143113422,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3925.3h/163.6d 17,174 12,858 25,624 443.2k 5,657 8,733 14,361 112.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,405
Deaths:746
KDR:1.883
Accuracy:23.063% C+
HSR:31.815% B*
LA1 Anchor
C+
Kills:1,322
Deaths:1,213
KDR:1.090
Accuracy:23.796% C+
HSR:18.760% D-
NC6A GODSAW
C+
Kills:1,230
Deaths:627
KDR:1.962
Accuracy:25.993% C
HSR:26.342% C+
NS-15M AE
C++
Kills:1,224
Deaths:953
KDR:1.284
Accuracy:24.386% C+
HSR:27.451% C++
EM1
B++
Kills:1,201
Deaths:863
KDR:1.392
Accuracy:25.220% B++
HSR:21.399% C+
GD-22S
B*
Kills:1,169
Deaths:749
KDR:1.561
Accuracy:27.062% B*
HSR:25.663% C**
NC6S Gauss SAW S
B++
Kills:1,163
Deaths:641
KDR:1.814
Accuracy:24.162% C++
HSR:28.547% B++
EM6
B+
Kills:1,161
Deaths:693
KDR:1.675
Accuracy:24.820% B+
HSR:23.428% C+
NC6 Gauss SAW
B+
Kills:1,158
Deaths:913
KDR:1.268
Accuracy:22.164% B+
HSR:22.971% C+
NC05 Jackhammer
B+
Kills:1,157
Deaths:903
KDR:1.281
Accuracy:48.216% B+
HSR:15.644% C*
NSX Naginata
B**
Kills:76
Deaths:48
KDR:1.583
Accuracy:21.433% C+
HSR:35.526% B**
Kills:12,266
Deaths (as Heavy Assault):8,349
Deaths (to Heavy Assaults):15,502
KDR:1.46916
Kill Difference:3,917
Playtime:584.945 hours
Usage:15%
Score:13.518m
Score/min:385
Accuracy (listed only):26.392%
HSR (listed only):25.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A
Kills:1,174
Deaths:794
KDR:1.479
Accuracy:31.439% A
HSR:25.213% B**
AF-4A Bandit
B*
Kills:1,167
Deaths:1,002
KDR:1.165
Accuracy:28.117% B++
HSR:27.506% B*
LA39 Bruiser
D--
Kills:1,166
Deaths:1,731
KDR:0.674
Accuracy:43.718% F
HSR:9.520% D--
GD-66 Claw
B*
Kills:1,164
Deaths:900
KDR:1.293
Accuracy:69.040% B*
HSR:11.684% C-
AF-57 Piston
C+
Kills:1,159
Deaths:1,197
KDR:0.968
Accuracy:39.864% C+
HSR:10.785% D-
Gauss Compact S
B**
Kills:1,158
Deaths:1,481
KDR:0.782
Accuracy:27.372% B++
HSR:25.216% B**
GD-7F
C
Kills:1,152
Deaths:1,575
KDR:0.731
Accuracy:22.998% C
HSR:13.802% D--
AF-19 Mercenary
B+
Kills:1,151
Deaths:1,436
KDR:0.802
Accuracy:22.439% C++
HSR:23.719% B+
19A Fortuna
A
Kills:309
Deaths:444
KDR:0.696
Accuracy:23.327% D-
HSR:27.185% A
Warden
B**
Kills:280
Deaths:166
KDR:1.687
Accuracy:33.851% B**
HSR:31.429% B**
Mauler S6
B++
Kills:250
Deaths:304
KDR:0.822
Accuracy:47.443% B++
HSR:14% C
NS-11C
C-
Kills:229
Deaths:390
KDR:0.587
Accuracy:21.577% C-
HSR:15.721% D
NS Baron G5AE
B++
Kills:61
Deaths:55
KDR:1.109
Accuracy:53.363% B++
HSR:14.754% C+
Kills:10,420
Deaths (as Engineer):11,475
Deaths (to Engineers):15,329
KDR:0.90806
Kill Difference:1,055
Playtime:2,162.281 hours
Usage:55%
Score:54.276m
Score/min:418
Accuracy (listed only):35.734%
HSR (listed only):19.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:1,764
Deaths:2,645
KDR:0.667
Accuracy:21.095% D
HSR:10.261% D--
Razor GD-23
A
Kills:1,174
Deaths:794
KDR:1.479
Accuracy:31.439% A
HSR:25.213% B**
AF-4A Bandit
B*
Kills:1,167
Deaths:1,002
KDR:1.165
Accuracy:28.117% B++
HSR:27.506% B*
LA39 Bruiser
D--
Kills:1,166
Deaths:1,731
KDR:0.674
Accuracy:43.718% F
HSR:9.520% D--
AF-4 Cyclone
B**
Kills:1,165
Deaths:909
KDR:1.282
Accuracy:31.438% B**
HSR:20.515% B
GD-66 Claw
B*
Kills:1,164
Deaths:900
KDR:1.293
Accuracy:69.040% B*
HSR:11.684% C-
NS-7 PDW
A+
Kills:1,164
Deaths:755
KDR:1.542
Accuracy:29.129% B*
HSR:26.632% A+
AF-57 Piston
C+
Kills:1,159
Deaths:1,197
KDR:0.968
Accuracy:39.864% C+
HSR:10.785% D-
Gauss Compact S
B**
Kills:1,158
Deaths:1,481
KDR:0.782
Accuracy:27.372% B++
HSR:25.216% B**
MKV Suppressed
B**
Kills:1,156
Deaths:766
KDR:1.509
Accuracy:29.782% B*
HSR:25.952% B**
GD-7F
C
Kills:1,152
Deaths:1,575
KDR:0.731
Accuracy:22.998% C
HSR:13.802% D--
AF-19 Mercenary
B+
Kills:1,151
Deaths:1,436
KDR:0.802
Accuracy:22.439% C++
HSR:23.719% B+
AF-4AE Cyclone
B*
Kills:561
Deaths:345
KDR:1.626
Accuracy:32.960% B*
HSR:22.816% C
19A Fortuna
A
Kills:309
Deaths:444
KDR:0.696
Accuracy:23.327% D-
HSR:27.185% A
Mauler S6
B++
Kills:250
Deaths:304
KDR:0.822
Accuracy:47.443% B++
HSR:14% C
NS-11C
C-
Kills:229
Deaths:390
KDR:0.587
Accuracy:21.577% C-
HSR:15.721% D
Tempest
B+
Kills:81
Deaths:51
KDR:1.588
Accuracy:29.052% B+
HSR:24.691% B+
NS Baron G5AE
B++
Kills:61
Deaths:55
KDR:1.109
Accuracy:53.363% B++
HSR:14.754% C+
Kills:16,031
Deaths (as Light Assault):16,780
Deaths (to Light Assaults):9,182
KDR:0.95536
Kill Difference:749
Playtime:145.400 hours
Usage:4%
Score:4.059m
Score/min:465
Accuracy (listed only):33.564%
HSR (listed only):19.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,764
Deaths:2,645
KDR:0.667
Accuracy:21.095% D
HSR:10.261% D--
Reaper DMR
B*
Kills:1,169
Deaths:780
KDR:1.499
Accuracy:28.353% B+
HSR:30.197% B*
LA39 Bruiser
D--
Kills:1,166
Deaths:1,731
KDR:0.674
Accuracy:43.718% F
HSR:9.520% D--
AF-4 Cyclone
B**
Kills:1,165
Deaths:909
KDR:1.282
Accuracy:31.438% B**
HSR:20.515% B
GD-66 Claw
B*
Kills:1,164
Deaths:900
KDR:1.293
Accuracy:69.040% B*
HSR:11.684% C-
NS-7 PDW
A+
Kills:1,164
Deaths:755
KDR:1.542
Accuracy:29.129% B*
HSR:26.632% A+
NS-11A
A
Kills:1,161
Deaths:777
KDR:1.494
Accuracy:27.793% B*
HSR:30.663% A
NC9 A-Tross
B+
Kills:1,161
Deaths:866
KDR:1.341
Accuracy:26.473% C**
HSR:27.304% B+
AF-57 Piston
C+
Kills:1,159
Deaths:1,197
KDR:0.968
Accuracy:39.864% C+
HSR:10.785% D-
Carnage AR
C++
Kills:1,158
Deaths:1,318
KDR:0.879
Accuracy:25.197% C++
HSR:12.176% D*
MKV Suppressed
B**
Kills:1,156
Deaths:766
KDR:1.509
Accuracy:29.782% B*
HSR:25.952% B**
NC1 Gauss Rifle
B*
Kills:1,142
Deaths:786
KDR:1.453
Accuracy:25.223% B+
HSR:26.795% B*
AF-4AE Cyclone
B*
Kills:561
Deaths:345
KDR:1.626
Accuracy:32.960% B*
HSR:22.816% C
Mauler S6
B++
Kills:250
Deaths:304
KDR:0.822
Accuracy:47.443% B++
HSR:14% C
Tempest
B+
Kills:81
Deaths:51
KDR:1.588
Accuracy:29.052% B+
HSR:24.691% B+
NS Baron G5AE
B++
Kills:61
Deaths:55
KDR:1.109
Accuracy:53.363% B++
HSR:14.754% C+
Kills:15,482
Deaths (as Combat Medic):14,185
Deaths (to Combat Medics):5,300
KDR:1.09143
Kill Difference:1,297
Playtime:461.531 hours
Usage:12%
Score:9.448m
Score/min:341
Accuracy (listed only):34.995%
HSR (listed only):19.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,764
Deaths:2,645
KDR:0.667
Accuracy:21.095% D
HSR:10.261% D--
EM4 Longshot
B**
Kills:1,504
Deaths:740
KDR:2.032
Accuracy:39.600% C+
HSR:85.838% B**
AF-4 Cyclone
B**
Kills:1,165
Deaths:909
KDR:1.282
Accuracy:31.438% B**
HSR:20.515% B
AF-8 RailJack
M
Kills:1,164
Deaths:185
KDR:6.292
Accuracy:54.853% M
HSR:90.636% A++
NS-30 Vandal
C+
Kills:1,164
Deaths:774
KDR:1.504
Accuracy:32.709% C+
HSR:21.220% D
NS-7 PDW
A+
Kills:1,164
Deaths:755
KDR:1.542
Accuracy:29.129% B*
HSR:26.632% A+
SAS-R
C+
Kills:1,157
Deaths:789
KDR:1.466
Accuracy:38.516% C+
HSR:66.379% C+
MKV Suppressed
B**
Kills:1,156
Deaths:766
KDR:1.509
Accuracy:29.782% B*
HSR:25.952% B**
NC14 Bolt Driver
A*
Kills:682
Deaths:119
KDR:5.731
Accuracy:50.578% A*
HSR:87.537% A+
NS-44 Commissioner
C+
Kills:604
Deaths:1,076
KDR:0.561
Accuracy:28.648% D-
HSR:21.523% C+
AF-4AE Cyclone
B*
Kills:561
Deaths:345
KDR:1.626
Accuracy:32.960% B*
HSR:22.816% C
NS-357 Underboss
C+
Kills:450
Deaths:653
KDR:0.689
Accuracy:33.583% C
HSR:20.667% C+
NS-61 Emissary
C++
Kills:181
Deaths:226
KDR:0.801
Accuracy:28.469% C++
HSR:17.127% C++
AF-6 Shadow
C+
Kills:161
Deaths:113
KDR:1.425
Accuracy:33.333% C+
HSR:24.845% C
NC08 Mag-Scatter
C++
Kills:123
Deaths:169
KDR:0.728
Accuracy:52.786% C++
HSR:14.634% C+
NS-44L Blackhand
C+
Kills:91
Deaths:156
KDR:0.583
Accuracy:41.722% C+
HSR:28.571% D--
Tempest
B+
Kills:81
Deaths:51
KDR:1.588
Accuracy:29.052% B+
HSR:24.691% B+
Kills:13,172
Deaths (as Infiltrator):10,471
Deaths (to Infiltrators):5,707
KDR:1.25795
Kill Difference:2,701
Playtime:448.092 hours
Usage:11%
Score:5.180m
Score/min:193
Accuracy (listed only):35.780%
HSR (listed only):35.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:732
Deaths:453
KDR:1.616
Accuracy:36.953% C++
HSR:10.792% D*
NCM1 Scattercannon
B
Kills:679
Deaths:461
KDR:1.473
Accuracy:41.266% B
HSR:11.929% D-
AF-23 Grinder
B**
Kills:656
Deaths:292
KDR:2.247
Accuracy:43.798% B**
HSR:13.262% C-
AF-23 Grinder
B**
Kills:627
Deaths:292
KDR:2.147
Accuracy:48.547% B**
HSR:17.544% C**
NS-10 Burster
C+
Kills:104
Deaths:194
KDR:0.536
Accuracy:27.377% C
HSR:5.769% C+
NCM3 Raven
C*
Kills:85
Deaths:201
KDR:0.423
Accuracy:41.325% C*
HSR:1.176% D--
NS-10 Burster
C
Kills:84
Deaths:194
KDR:0.433
Accuracy:27.495% C
HSR:2.381% D--
NCM3 Raven
C*
Kills:74
Deaths:201
KDR:0.368
Accuracy:41.911% C*
HSR:1.351% D--
Kills:3,041
Deaths (as MAX Suit):1,144
Deaths (to MAX Suits):4,241
KDR:2.65822
Kill Difference:1,897
Playtime:93.074 hours
Usage:2%
Score:2.123m
Score/min:380
Accuracy (listed only):38.584%
HSR (listed only):8.026%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:208
V. Kills:64 320%
Deaths:130
KDR:1.600
Accuracy:55.050% C+
KPH:13.200 D--
VKPH:4.100 C
Breaker Rocket Pods
C--
Kills:188
V. Kills:23 N/A
Deaths:44
KDR:4.273
Accuracy:43.971% D
KPH:51.500 C--
VKPH:6.300 D-
Vortek Rotary
C++
Kills:117
V. Kills:93 124%
Deaths:244
KDR:0.480
Accuracy:30.971% C++
KPH:3.300 D-
VKPH:2.600 D--
M20 Mustang
D-
Kills:109
V. Kills:115 94%
Deaths:207
KDR:0.527
Accuracy:23.403% D*
KPH:4.200 D-
VKPH:4.400 D-
Kills:622 (434 + 0)
Deaths:625
KDR:0.995
VKDR:0.472
Vehicle Kills:295
Kill Difference:3
Playtime:80.874 hours
Usage:2%
Score:1.255m
Score/min:259
Piloting Accuracy:23.403%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:5,091
V. Kills:4,629 110%
Deaths:1,741
KDR:2.924
Accuracy:24.645% D*
KPH:27.100 C
VKPH:24.600 C++
CAS30 Tank Buster
B*
Kills:3,651
V. Kills:2,998 122%
Deaths:5,408
KDR:0.675
Accuracy:52.381% B*
KPH:4.900 C--
VKPH:4 D
L105 Zephyr
C*
Kills:1,185
V. Kills:135 N/A
Deaths:129
KDR:9.186
Accuracy:43.639% C*
KPH:52.300 C++
VKPH:6 C
AP30 Shredder
C
Kills:702
V. Kills:530 132%
Deaths:246
KDR:2.854
Accuracy:23.506% D-
KPH:20.700 C--
VKPH:15.600 C
Dual-75 Duster
D
Kills:64
V. Kills:6 N/A
Deaths:22
KDR:2.909
Accuracy:30.741% D--
KPH:29.600 D--
VKPH:2.800 D
Kills:10,693 (3,651 + 7,042)
Deaths:7,546
KDR:1.417
VKDR:1.100
Vehicle Kills:8,298
Kill Difference:3,147
Playtime:999.019 hours
Usage:25%
Score:13.023m
Score/min:217
Piloting Accuracy:52.381%
Gunner Accuracy:30.741%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:118
V. Kills:65 179%
Deaths:40
KDR:2.950
Accuracy:51.220% C-
KPH:23.100 C--
VKPH:12.700 D-
Skyguard
D-
Kills:51
V. Kills:48 104%
Deaths:24
KDR:2.125
Accuracy:23.914% D-
KPH:7 D--
VKPH:6.600 D-
Kills:169 (169 + 0)
Deaths:64
KDR:2.641
VKDR:1.766
Vehicle Kills:113
Kill Difference:105
Playtime:12.375 hours
Usage:0%
Score:0.310m
Score/min:417
Driving Accuracy:23.914%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:760
V. Kills:436 174%
Deaths:191
KDR:3.979
Accuracy:37.147% F
KPH:23.600 C+
VKPH:13.600 C
E540 Halberd
B+
Kills:598
V. Kills:274 217%
Deaths:65
KDR:9.200
Accuracy:42.384% C
KPH:33.900 B+
VKPH:15.500 C++
Titan-150 HEAT
C
Kills:439
V. Kills:154 283%
Deaths:114
KDR:3.851
Accuracy:35.776% D*
KPH:18.700 C
VKPH:6.500 D
C85 Canister
C**
Kills:119
V. Kills:12 N/A
Deaths:6
KDR:19.833
Accuracy:38.397% C+
KPH:63 C
VKPH:6.400 C**
Kills:1,916 (1,199 + 717)
Deaths:376
KDR:5.096
VKDR:2.330
Vehicle Kills:876
Kill Difference:1,540
Playtime:75.181 hours
Usage:2%
Score:1.793m
Score/min:398
Driving Accuracy:35.776%
Gunner Accuracy:38.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D
Kills:499
V. Kills:266 187%
Deaths:76
KDR:6.566
Accuracy:45.231% D**
KPH:24.900 D
VKPH:13.300 D*
E540 Halberd-H
C+
Kills:234
V. Kills:131 177%
Deaths:60
KDR:3.900
Accuracy:55.862% C+
KPH:27.800 D
VKPH:15.600 D
M40 Fury-H
D-
Kills:128
V. Kills:10 N/A
Deaths:13
KDR:9.846
Accuracy:41.167% C++
KPH:40.700 D--
VKPH:3.200 D-
Kills:861 (0 + 861)
Deaths:149
KDR:5.779
VKDR:2.732
Vehicle Kills:407
Kill Difference:712
Playtime:31.577 hours
Usage:1%
Score:0.655m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:41.167%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:75
V. Kills:18 395%
Deaths:18
KDR:4.167
Accuracy:50.409% A++
KPH:46.500 C+
VKPH:11.200 B+
M60-G Bulldog
C
Kills:70
V. Kills:17 389%
Deaths:15
KDR:4.667
Accuracy:38.768% B+
KPH:19.600 D
VKPH:4.700 C
M40 Fury
B+
Kills:61
V. Kills:10 N/A
Deaths:21
KDR:2.905
Accuracy:40.141% B+
KPH:50.200 C+
VKPH:8.200 C-
M60-G Bulldog
D
Kills:58
V. Kills:12 446%
Deaths:17
KDR:3.412
Accuracy:29.521% D
KPH:17.100 D--
VKPH:3.500 D
M20 Basilisk
D*
Kills:56
V. Kills:27 200%
Deaths:31
KDR:1.806
Accuracy:32.933% C--
KPH:6.200 D*
VKPH:3 D*
Kills:320 (0 + 320)
Deaths:102
KDR:3.137
VKDR:0.824
Vehicle Kills:84
Kill Difference:218
Playtime:18.806 hours
Usage:0%
Score:0.250m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:32.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:54
V. Kills:12 415%
Deaths:66
KDR:0.818
Accuracy:33.670% D*
KPH:10.100 D
VKPH:2.200 D-
Kills:54 (54 + 0)
Deaths:66
KDR:0.818
VKDR:0.182
Vehicle Kills:12
Kill Difference:12
Playtime:5.339 hours
Usage:0%
Score:0.048m
Score/min:149
Driving Accuracy:33.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:218
V. Kills:182 119%
Deaths:119
KDR:1.832
Accuracy:32.606% D
KPH:16.100 D
VKPH:13.400 C+
Kills:218 (0 + 218)
Deaths:119
KDR:1.832
VKDR:1.529
Vehicle Kills:182
Kill Difference:99
Playtime:13.551 hours
Usage:0%
Score:0.266m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:32.606%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,7205,0911,7412.924C-1.6724.645%D*N/A27.1C24.6C++595188.1h2.9B**11.9C*
CAS30 Tank Buster 6,6493,6515,4080.675C0.5852.381%B*1.315%C++4.9C--4D99752.2h55.1C+105.3C**
Blitz GD-10 1,7861,7642,6450.667C0.5921.095%D10.261%D--10.8D-N/A43163.9h16.5C+78.4C+
EM4 Longshot 1,5061,5047402.032C0.7739.6%C+85.838%B**13.4D--N/A50112.1h2B+5B+
NS-15M2 1,4141,4057461.883C*0.6223.063%C+31.815%B*60.6B++N/A25123.2h10.6B++46B+
LA1 Anchor 1,3251,3221,2131.09C0.1723.796%C+18.76%D-25.5DN/A13651.9h9.8C**41.1C*
NC6A GODSAW 1,2371,2306271.962C+0.7025.993%C26.342%C+62.1C*N/A26919.8h8.3C++32C*
NS-15M AE 1,2331,2249531.284C0.0324.386%C+27.451%C++41.4CN/A18629.6h11.3C*46.4C*
EM1 1,2061,2018631.392C*0.1325.22%B++21.399%C+38.6C++N/A20631.1h12.1C*47.9B+
L105 Zephyr 1,3201,1851299.186C+7.9343.639%C*N/A52.4C++6C33722.6h4.8B*10.9B++
Razor GD-23 1,1851,1747941.479B+0.2231.439%A25.213%B**41.5B**N/A29628.3h9.6B*30.5B++
Reaper DMR 1,1871,1697801.499C+0.2428.353%B+30.197%B*46.6B+N/A15525.1h8.5B++30B++
GD-22S 1,1771,1697491.561C++0.3027.062%B*25.663%C**54.4B*N/A42121.5h10B+37B+
AF-4A Bandit 1,1771,1671,0021.165C+0.0928.117%B++27.506%B*24.8CN/A10847h9.7B+34.5B+
LA39 Bruiser 1,1731,1661,7310.674C-0.5843.718%F9.52%D--11.5D*N/A54101.7h2.7C6.3D-
AF-4 Cyclone 1,1741,1659091.282C++0.0231.438%B**20.515%B42.5B+N/A22927.4h9.9B+31.4B++
GD-66 Claw 1,1691,1649001.293C+0.0369.04%B*11.684%C-27.6C--N/A12842.1h2.1B++3B++
AF-8 RailJack 1,1641,1641856.292A+5.0354.853%M90.636%A++22.3C+N/A9652.3h1.5A2.7A
NS-30 Vandal 1,1781,1647741.504C+0.2532.709%C+21.22%D36.1C+N/A12132.2h5.2B+16B
NS-7 PDW 1,1701,1647551.542B++0.2829.129%B*26.632%A+50.6AN/A14923h11.9B++40.7B++
NC6S Gauss SAW S 1,1651,1636411.814B0.5624.162%C++28.547%B++54.9BN/A13821.2h9.4B+39.1B+
Sticky Grenade 1,1671,16311163N/A1,161.7460.202%B*N/A1453.8B*5D64230.8h1.5B++2.5B++
NS-11A 1,1701,1617771.494C*0.2427.793%B*30.663%A47B*N/A14124.7h11.6B*41.7B++
NC9 A-Tross 1,1691,1618661.341C++0.0826.473%C**27.304%B+39.4C*N/A15129.5h8.6B++32.4B+
EM6 1,1661,1616931.675C++0.4224.82%B+23.428%C+52.5B+N/A31222.1h9.8B+39.5B+
AF-57 Piston 1,1631,1591,1970.968C0.2939.864%C+10.785%D-20.3DN/A8857.2h4.2B10.6C**
NC6 Gauss SAW 1,1631,1589131.268C++0.0122.164%B+22.971%C+33.4C*N/A22434.7h8.8B+39.6B+
Gauss Compact S 1,1721,1581,4810.782C+0.4827.372%B++25.216%B**14.8CN/A5378.3h10.4C**38B+
Carnage AR 1,1621,1581,3180.879C0.3825.197%C++12.176%D*16.3DN/A8171.1h13.6C++54.1C*
SAS-R 1,1621,1577891.466C0.2138.516%C+66.379%C+29.6CN/A9039.1h2.2C*5.7C**
NC05 Jackhammer 1,1591,1579031.281C+0.0248.216%B+15.644%C*35.1CN/A17333h3.9B*8B+
MKV Suppressed 1,1631,1567661.509B+0.2529.782%B*25.952%B**46.2B++N/A18025h11.5B+38.7B+
GD-7F 1,1551,1521,5750.731C0.5322.998%C13.802%D--9.4D-N/A54123.2h11.9B+51.9C**
AF-19 Mercenary 1,1621,1511,4360.802C+0.4622.439%C++23.719%B+9.2DN/A62124.9h11.1B+49.5B+
NC1 Gauss Rifle 1,1511,1427861.453B+0.1925.223%B+26.795%B*33.5B++N/A12234.1h10.1B**40.2B*
MANA Anti-Vehicle Turret 1,3131,0143402.982M1.7247.789%B**6.608%M10140M2990A*23113550.1h3.7M++7.6U
NS Decimator 1,3318671,3670.634C-0.6257.235%C3.114%B++24.9C--13.3C40834.8h4.7C++8.3C+
Titan-150 AP 1,1967601913.979C+2.7237.147%F5.132%A23.7C++13.6C52032.1h3.6B+9.8C++
NCM1 Scattercannon 7347324531.616C0.3636.953%C++10.792%D*23.8DN/A9030.8h5.6C**15.1B+
AP30 Shredder 1,2327022462.854C1.6023.506%D-1.567%C-20.6C--15.6C65534h60.9B+259.1C*
NC14 Bolt Driver 6826821195.731A*4.4750.578%A*87.537%A+23.6C++N/A11128.9h1.7A3.3A
NCM1 Scattercannon 6826794611.473C+0.2141.266%B11.929%D-21.6C+N/A9331.4h6.9B+16.7B+
AF-23 Grinder 6596562922.247C+0.9943.798%B**13.262%C-34.7C*N/A19718.9h4.8B**10.9B**
Hawk GD-68 1,2166451,2850.502C0.7664.452%C**2.326%C9.9C--8.8C18664.9h9.4C-14.6C
MANA Anti-Personnel Turret 6386373102.055N/A0.8017.286%UN/A6370U10U19830800.1h17.2T*99.6T*
AF-23 Grinder 6306272922.147C+0.8948.547%B**17.544%C**33.2C+N/A18518.9h5.6B++11.6B*
NS-44 Commissioner 6066041,0760.561C0.7028.648%D-21.523%C+17.4DN/A8434.8h4.3C15.1C
E540 Halberd 872598659.2B7.9442.384%C3.846%B34B+15.6C++48517.6h4.3B**10.2B++
Bouncing Betty 5675675310.698A**9.4448.729%B+N/A135C**N/A5774.2h1.9C++4B+
AF-4AE Cyclone 5675613451.626C+0.3732.96%B*22.816%C57.8C++N/A1419.7h9.1C**27.7B+
Enforcer ML65-H 765499766.566B++5.3145.231%D**N/A25D13.3D*28520h9.7B**21.5B++
C-4 7804944081.211C+0.0523.081%CN/A48.9D28.3C+108510.1h1.6C+7C+
NS-357 Underboss 4514506530.689C0.5733.583%C20.667%C+36.3C+N/A14512.4h3.8B+11.3C*
Titan-150 HEAT 5934391143.851C+2.5935.776%D*5.695%A++18.7C6.6D17523.5h3.5B**9.7B+
19A Fortuna 3153094440.696C--0.5623.327%D-27.185%A13.1D--N/A3723.5h10C++42.9C+
Warden 2822801661.687B*0.4333.851%B**31.429%B**24.6C**N/A9111.4h6.5B**19.3B*
Tank Mine 504264952.779C++1.5232.302%C+N/A80C--72.7B21683.3h2C+6.1C*
Mauler S6 2502503040.822C+0.4447.443%B++14%C15.5DN/A11916.1h4B++8.5B++
M60-A Bulldog 2692492310.826C+9.5743.523%C+2.008%C24.7C2D17410.1h4.4B*10.1B++
E540 Halberd-H 365234603.9C2.6455.862%C+1.709%C27.9D15.6D5538.4h5.9C*10.5C**
NS-11C 2302293900.587C-0.6721.577%C-15.721%D6.8D--N/A4433.5h14.5C++67.1C++
Anti-Vehicle Grenade 2562251225N/A223.7463.362%A+N/A750A++103.3C++79040.3h2.6A+4.1A
M20 Wyvern 4002181191.832C-0.5732.606%D2.294%D16D13.4C+32713.6h85.4C+261.9C
M30 Mustang AH 2722081301.6C0.3455.05%C+N/A13.2D--4.1C23315.7h11.1C+20.1C+
Breaker Rocket Pods 211188444.273C3.0143.971%D2.128%A++52.2C-6.4D-9033.6h15.5C*35.2C++
Heartstring 1881853330.556C--0.7029.51%D22.703%C8D-N/A4023h3C*10C**
Shrike 2911813060.592C+0.6749.85%D4.972%A21.3C12.9C++5208.5h5.5B+11.1C**
NS-61 Emissary 1841812260.801C+0.4628.469%C++17.127%C++75.4M1.3A++2632.4h9.7B++34B++
AF-6 Shadow 1621611131.425C0.1733.333%C+24.845%C40.3C+N/A1394h4.6B*13.8B+
Mag-Cutter 14213219,8580.007C-1.2529.104%C++N/A0.1DN/A11292h3.1C10.6C*
M60-A Bulldog 147131383.447C2.1930.111%DN/A28.5C3.5D5504.6h5B+16.6C++
M40 Fury-H 138128139.846C8.5941.167%C++N/A41.3D--3.2D-1773.1h5.8B++14.1B*
Spear Anti-Vehicle Phalanx Turret 177123139.462B+8.2031.009%D*2.439%D-34.2C15D5593.6h6.8B+21.9C+
NC08 Mag-Scatter 1251231690.728C+0.5352.786%C++14.634%C+35.1C++N/A1743.5h3.1B**5.8B++
C85 Canister 131119619.833C**18.5738.397%C+14.286%C*62.6C6.3C**2771.9h5.8B+15.1B+
L100 Python AP 183118402.95C1.6951.22%C-4.237%B++23.1C--12.7D-5045.1h5.7C**11.1C*
Vortek Rotary 2101172440.48C0.7830.971%C++N/A3.3D-2.6D--18335.5h98.6C318.4C+
M20 Mustang 2241092070.527C-0.7323.403%D*N/A4.2D-4.4D-28626h138.2C590.7D
NS-10 Burster 1811041940.536C--0.7227.377%C5.769%C+5C+3.7C+14020.8h143.4C**523.7C*
M20 Drake 17999891.112D0.1521.789%D-N/A12.5C-10.1C9057.9h57.8B++265.4B
Frag Grenade 9492192N/A90.7444.974%C+N/A920A++20A*80250.1h2.8B**6.2B++
NS-44L Blackhand 91911560.583C--0.6841.722%C+28.571%D--50.6A+N/A2991.8h3.5B++8.3B+
NCM3 Raven 138852010.423D0.8441.325%C*1.176%D--7.9D4.9D16310.8h28.7C+69.4C*
NS-10 Burster 146841940.433D0.8327.495%C2.381%D--4D3C--11820.8h177C643.8C+
Tempest 8381511.588C++0.3329.052%B+24.691%B+67.5B*1.7M**4401.2h10C+34.5B
NSX Naginata 7676481.583C*0.3221.433%C+35.526%B**42.2C++N/A1431.8h8.8B**40.9B+
M40 Fury 9375184.167C-2.9150.409%A++5.333%M**46.9C+11.3B+5121.6h14C+27.7B+
NCM3 Raven 138742010.368D0.8941.911%C*1.351%D--6.9D5.9C+17510.8h33.4C79.6C++
M60-G Bulldog 8770154.667C++3.4138.768%B+2.857%C+19.4D4.7C2233.6h6.4B+16.5B+
A30 Walker 153671120.598D0.6619.043%DN/A6.4C8.3C63010.4h146.3C++768.4C+
Dual-75 Duster 7064222.909D-1.6530.741%D--N/A29.1D--2.7D2212.2h6.4C20.9D
AF-22 Crow 123631760.358C-0.9069.216%C*N/A8.9C-8.5C2377.1h11.2D16.2D
NS Baron G5AE 6161551.109C+0.1553.363%B++14.754%C+35.9C+N/A1931.7h3.9B+7.3C++
M40 Fury 7161212.905D1.6540.141%B+3.279%A+50.8C+8.3C5171.2h11.2B27.9B+
M60-G Bulldog 7058173.412C2.1529.521%DN/A17.1D--3.5D1623.4h7.7C+25.9C+
M20 Basilisk 8356311.806C--0.5532.933%C--5.357%C6.2D*3D*1519h101.3C+307.7C
Auraxium Mag-Cutter 555511,4870.005D1.2511.967%D*3.636%C--0.2DN/A1366h2.9D--24.3D*
M40 Fury-F 6654660.818C0.4433.67%D*N/A10.2D2.3D-1495.3h7.4B+22C**
M60-A Bulldog 5551182.833C-1.5735.992%D--1.961%C7.4D--N/A1036.9h7.1D19.7D-
Skyguard 9951242.125C0.8723.914%D-N/A7D--6.6D-3567.3h156.5D654.3D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret491,4524.1h
Medical Kit4375,5267.3h
Nano-Armor Kit1,8471,748,684179.1h
Spawn Beacon692,8293h
Nanite Revive Grenade01,0220.3h
Motion Spotter211,7751.2h
Deconstruction Tool03410h
Shield Recharging Field724,7721.6h
Ammunition Package492,0811.2h
Anti-Infantry MANA Turret531,0443.1h
Medical Applicator1,956424,07960.5h
Recon Detection Device1207,22217.2h

Check the help document for the dictionary if you want to learn more about words used here.


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