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Overseer Jolly LafiGun[1RPC] LafiGun
NC BR 70

KDR: 1.88

Score: 27.3m

Last Seen: Apr 11th, 2019 2:43 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 28
Level Progress (to 71): 77%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L-24R Spur Titan-150 AP C150 Dalton CAS30 Tank Buster LA39 Bruiser C-4 Titan-150 HESH NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $721,827 MLG Score: 577
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.672%21.917%58518101714,0941.136430.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.51%1.086B**0.183C++-1.196D*HEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.485B+10.30.282C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.991%0.803%652610294,73599125624.778185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.551%0.167C++-0.733D--0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.50.321C*42.70.195C++66.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.179%2.129%734610294,51088619805.09029228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.528%0.025C+-0.304C-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+7.40.409B10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.712%2.965%327710282,63183515873.14713166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.93%-0.599D-0.359C-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.796B++7.20.818B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.059%60.199%327310321,814130131.39431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.105%0.306C*-0.453D0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.80.129C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.56%13.798%327310321,580767162.05997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%1.592A+-0.15C0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+2.90.403B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 28
27.3m275.6%377 (22.6k)313 (18.8k)1.8793841,92922,3102.3402570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035218620.864%12.743%26603:5418

18% Combat Medic50% Engineer18% Heavy Assault9% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2016 5:08 PMDec 3rd, 2017 3:46 PMApr 19th, 2019 10:13 PM (1d) (PST)Apr 11th, 2019 11:23 AM (10d) (PST)Apr 11th, 2019 10:43 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7331345990.4800.2560.0611.6030.101577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9568,03435,9222915496618,761

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455h/60.6d 10,282 5,343 17,634 139.9k 1,736 3,391 8,838 64m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:1,176
Deaths:890
KDR:1.321
Accuracy:22.121% B
HSR:21.769% C
LA1 Anchor
C+
Kills:1,173
Deaths:702
KDR:1.671
Accuracy:24.634% C+
HSR:25.064% C+
NC05 Jackhammer
C*
Kills:1,163
Deaths:697
KDR:1.669
Accuracy:45.844% C*
HSR:15.391% C++
GD-22S
B+
Kills:1,156
Deaths:790
KDR:1.463
Accuracy:25.395% B+
HSR:26.990% B+
EM6
B**
Kills:1,024
Deaths:636
KDR:1.610
Accuracy:27.294% B**
HSR:22.266% C
MGR-L1 Promise
C**
Kills:203
Deaths:134
KDR:1.515
Accuracy:25.619% C**
HSR:24.631% C+
Kills:5,895
Deaths (as Heavy Assault):3,849
Deaths (to Heavy Assaults):6,365
KDR:1.53157
Kill Difference:2,046
Playtime:256.179 hours
Usage:18%
Score:4.748m
Score/min:309
Accuracy (listed only):28.485%
HSR (listed only):22.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,286
Deaths:970
KDR:1.326
Accuracy:66.837% B+
HSR:13.375% C
AF-19 Mercenary
A+
Kills:943
Deaths:746
KDR:1.264
Accuracy:29.592% A+
HSR:23.224% B
NS Baron G5
A
Kills:623
Deaths:479
KDR:1.301
Accuracy:56.020% A
HSR:14.607% C+
AF-57 Piston
A*
Kills:154
Deaths:132
KDR:1.167
Accuracy:60.181% A*
HSR:13.636% C+
Mauler S6
B+
Kills:140
Deaths:141
KDR:0.993
Accuracy:42.883% C**
HSR:17.857% B+
Kills:3,146
Deaths (as Engineer):2,468
Deaths (to Engineers):3,924
KDR:1.27472
Kill Difference:678
Playtime:728.363 hours
Usage:50%
Score:13.955m
Score/min:319
Accuracy (listed only):51.102%
HSR (listed only):16.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B+
Kills:1,286
Deaths:970
KDR:1.326
Accuracy:66.837% B+
HSR:13.375% C
Blitz GD-10
C*
Kills:1,159
Deaths:1,314
KDR:0.882
Accuracy:25.310% C*
HSR:14.236% C-
AF-19 Mercenary
A+
Kills:943
Deaths:746
KDR:1.264
Accuracy:29.592% A+
HSR:23.224% B
MGR-S1 Gladius
B*
Kills:698
Deaths:323
KDR:2.161
Accuracy:31.380% B*
HSR:25.501% B+
NS Baron G5
A
Kills:623
Deaths:479
KDR:1.301
Accuracy:56.020% A
HSR:14.607% C+
AF-57 Piston
A*
Kills:154
Deaths:132
KDR:1.167
Accuracy:60.181% A*
HSR:13.636% C+
Mauler S6
B+
Kills:140
Deaths:141
KDR:0.993
Accuracy:42.883% C**
HSR:17.857% B+
Kills:5,003
Deaths (as Light Assault):4,105
Deaths (to Light Assaults):3,558
KDR:1.21876
Kill Difference:898
Playtime:72.225 hours
Usage:5%
Score:1.384m
Score/min:319
Accuracy (listed only):44.600%
HSR (listed only):17.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,286
Deaths:970
KDR:1.326
Accuracy:66.837% B+
HSR:13.375% C
Carnage AR
B++
Kills:1,174
Deaths:932
KDR:1.260
Accuracy:28.342% B++
HSR:22.147% C*
NS-11A
C*
Kills:1,168
Deaths:1,408
KDR:0.830
Accuracy:25.623% C*
HSR:16.610% D
NC1 Gauss Rifle
C*
Kills:1,159
Deaths:1,423
KDR:0.814
Accuracy:23.944% C*
HSR:20.708% C+
Blitz GD-10
C*
Kills:1,159
Deaths:1,314
KDR:0.882
Accuracy:25.310% C*
HSR:14.236% C-
MGR-S1 Gladius
B*
Kills:698
Deaths:323
KDR:2.161
Accuracy:31.380% B*
HSR:25.501% B+
NS Baron G5
A
Kills:623
Deaths:479
KDR:1.301
Accuracy:56.020% A
HSR:14.607% C+
GR-22
A++
Kills:178
Deaths:98
KDR:1.816
Accuracy:33.837% A++
HSR:23.034% B+
AF-57 Piston
A*
Kills:154
Deaths:132
KDR:1.167
Accuracy:60.181% A*
HSR:13.636% C+
Mauler S6
B+
Kills:140
Deaths:141
KDR:0.993
Accuracy:42.883% C**
HSR:17.857% B+
Kills:7,739
Deaths (as Combat Medic):7,220
Deaths (to Combat Medics):2,238
KDR:1.07188
Kill Difference:519
Playtime:266.440 hours
Usage:18%
Score:4.898m
Score/min:306
Accuracy (listed only):39.435%
HSR (listed only):18.171%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:1,174
Deaths:602
KDR:1.950
Accuracy:35.601% C+
HSR:69.250% C--
NS-44 Commissioner
C-
Kills:1,174
Deaths:1,544
KDR:0.760
Accuracy:32.552% C-
HSR:18.654% C--
Blitz GD-10
C*
Kills:1,159
Deaths:1,314
KDR:0.882
Accuracy:25.310% C*
HSR:14.236% C-
NS-30 Vandal
B++
Kills:810
Deaths:346
KDR:2.341
Accuracy:37.641% B++
HSR:23.704% C
MGR-S1 Gladius
B*
Kills:698
Deaths:323
KDR:2.161
Accuracy:31.380% B*
HSR:25.501% B+
Gauss SPR
B*
Kills:435
Deaths:265
KDR:1.642
Accuracy:38.200% B*
HSR:26.437% D-
AM7-XOXO
C**
Kills:393
Deaths:458
KDR:0.858
Accuracy:57.463% D
HSR:24.173% C**
NS-44L Blackhand
C++
Kills:330
Deaths:280
KDR:1.179
Accuracy:32.904% D--
HSR:43.030% C++
NS-357 Underboss
C+
Kills:255
Deaths:284
KDR:0.898
Accuracy:36.399% C+
HSR:15.686% D
SAS-R
B**
Kills:205
Deaths:55
KDR:3.727
Accuracy:43.836% B++
HSR:80% B**
NS-AM7 Archer
C+
Kills:193
Deaths:330
KDR:0.585
Accuracy:50.355% D*
HSR:16.580% C+
NC4 Mag-Shot
B+
Kills:121
Deaths:236
KDR:0.513
Accuracy:21.338% D-
HSR:22.314% B+
Ectoblaster
B+
Kills:114
Deaths:110
KDR:1.036
Accuracy:44.347% B+
HSR:8.772% C+
Soldier Soaker
C++
Kills:112
Deaths:95
KDR:1.179
Accuracy:34.831% C++
HSR:8.036% D*
Kills:7,173
Deaths (as Infiltrator):6,242
Deaths (to Infiltrators):3,511
KDR:1.14915
Kill Difference:931
Playtime:124.046 hours
Usage:9%
Score:2.312m
Score/min:311
Accuracy (listed only):37.297%
HSR (listed only):28.312%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:1,172
V. Kills:685 171%
Deaths:229
KDR:5.118
Accuracy:32.920% B
KPH:32.300 A++
VKPH:18.900 A
Breaker Rocket Pods
B**
Kills:814
V. Kills:132 N/A
Deaths:59
KDR:13.797
Accuracy:57.165% B**
KPH:103.200 C++
VKPH:16.700 C++
Vortek Rotary
B**
Kills:649
V. Kills:411 158%
Deaths:201
KDR:3.229
Accuracy:36.394% B**
KPH:24 B++
VKPH:15.200 B+
M30 Mustang AH
B++
Kills:120
V. Kills:7 N/A
Deaths:12
KDR:10
Accuracy:59.310% B+
KPH:74.700 B++
VKPH:4.400 C+
Coyote Missiles
B+
Kills:89
V. Kills:47 185%
Deaths:10
KDR:8.900
Accuracy:57.842% B+
KPH:51.500 C*
VKPH:27.200 C++
Kills:2,844 (1,941 + 0)
Deaths:511
KDR:5.566
VKDR:2.509
Vehicle Kills:1,282
Kill Difference:2,333
Playtime:74.551 hours
Usage:5%
Score:1.220m
Score/min:273
Piloting Accuracy:59.310%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:1,845
V. Kills:114 N/A
Deaths:86
KDR:21.454
Accuracy:39.707% C++
KPH:31.600 C+
VKPH:1.900 C-
C150 Dalton
A**
Kills:1,741
V. Kills:1,085 160%
Deaths:114
KDR:15.272
Accuracy:24.281% D*
KPH:76.100 A**
VKPH:47.400 A++
CAS30 Tank Buster
B++
Kills:1,491
V. Kills:1,085 137%
Deaths:407
KDR:3.663
Accuracy:46.562% C*
KPH:11.300 B++
VKPH:8.200 C*
L-30R Vektor
B+
Kills:489
V. Kills:222 219%
Deaths:47
KDR:10.404
Accuracy:38.576% C+
KPH:15.400 B+
VKPH:7 C++
L105 Zephyr
A++
Kills:202
V. Kills:24 N/A
Deaths:10
KDR:20.200
Accuracy:49.482% B*
KPH:98.700 A++
VKPH:11.700 B+
Dual-75 Duster
C+
Kills:100
V. Kills:4 N/A
Deaths:6
KDR:16.667
Accuracy:36.620% C
KPH:67.500 C+
VKPH:2.700 D
Kills:5,868 (3,825 + 2,043)
Deaths:670
KDR:8.758
VKDR:3.782
Vehicle Kills:2,534
Kill Difference:5,198
Playtime:248.165 hours
Usage:17%
Score:2.027m
Score/min:136
Piloting Accuracy:38.576%
Gunner Accuracy:36.620%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:354
V. Kills:141 249%
Deaths:23
KDR:15.391
Accuracy:56.330% C++
KPH:51.600 A++
VKPH:20.600 B+
Skyguard
M**
Kills:249
V. Kills:145 171%
Deaths:27
KDR:9.222
Accuracy:35.423% B**
KPH:36.700 M*
VKPH:21.400 M**
C75 Viper
B**
Kills:92
V. Kills:23 383%
Deaths:10
KDR:9.200
Accuracy:44.654% B++
KPH:47.600 B**
VKPH:11.900 B**
L100 Python HESH
A*
Kills:58
V. Kills:4 N/A
Deaths:8
KDR:7.250
Accuracy:60.166% A
KPH:104.500 A*
VKPH:7.200 C
Kills:753 (753 + 0)
Deaths:68
KDR:11.074
VKDR:4.603
Vehicle Kills:313
Kill Difference:685
Playtime:16.120 hours
Usage:1%
Score:0.341m
Score/min:353
Driving Accuracy:60.166%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,780
V. Kills:1,029 173%
Deaths:190
KDR:9.368
Accuracy:48.534% C
KPH:28.500 B+
VKPH:16.500 B+
Titan-150 HESH
B+
Kills:1,200
V. Kills:223 N/A
Deaths:47
KDR:25.532
Accuracy:49.857% C*
KPH:48.800 B+
VKPH:9.100 C++
Titan-150 HEAT
B**
Kills:835
V. Kills:415 201%
Deaths:95
KDR:8.789
Accuracy:50.727% B+
KPH:25.300 B+
VKPH:12.600 B**
E540 Halberd
B*
Kills:337
V. Kills:176 190%
Deaths:28
KDR:12.036
Accuracy:44.684% C+
KPH:36.500 B++
VKPH:19.100 B*
Enforcer ML85
C+
Kills:85
V. Kills:78 108%
Deaths:32
KDR:2.656
Accuracy:47.414% B++
KPH:16.500 D
VKPH:15.200 C+
Kills:4,237 (3,815 + 422)
Deaths:392
KDR:10.809
VKDR:4.901
Vehicle Kills:1,921
Kill Difference:3,845
Playtime:134.412 hours
Usage:9%
Score:1.808m
Score/min:224
Driving Accuracy:50.727%
Gunner Accuracy:47.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:113
V. Kills:132 85%
Deaths:54
KDR:2.093
Accuracy:52.825% B+
KPH:28.100 D--
VKPH:32.800 C++
C85 Canister-H
C-
Kills:56
V. Kills: N/A
Deaths:8
KDR:7
Accuracy:42.650% D
KPH:78.300 C-
VKPH:0 F
Kills:169 (0 + 169)
Deaths:62
KDR:2.726
VKDR:2.129
Vehicle Kills:132
Kill Difference:107
Playtime:4.739 hours
Usage:0%
Score:0.122m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:42.650%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:254
V. Kills:6 N/A
Deaths:5
KDR:50.800
Accuracy:23.056% B**
KPH:104 A
VKPH:2.500 C+
M40 Fury
C+
Kills:128
V. Kills:34 366%
Deaths:15
KDR:8.533
Accuracy:40.446% B+
KPH:32.500 C--
VKPH:8.600 C+
M12 Kobalt
A++
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:25.742% A++
KPH:77.200 C*
VKPH:5.200 A++
M20 Basilisk
B**
Kills:56
V. Kills:22 243%
Deaths:10
KDR:5.600
Accuracy:42.645% B+
KPH:29.800 B*
VKPH:11.700 B**
Kills:497 (0 + 497)
Deaths:34
KDR:14.618
VKDR:1.941
Vehicle Kills:66
Kill Difference:463
Playtime:9.020 hours
Usage:1%
Score:0.148m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:42.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:146
V. Kills:9 N/A
Deaths:12
KDR:12.167
Accuracy:26.355% D*
KPH:48.200 D
VKPH:3 D--
Pelter Rocket Pod
B**
Kills:121
V. Kills:36 327%
Deaths:15
KDR:8.067
Accuracy:53.210% B**
KPH:76 B**
VKPH:22.600 B+
M20 Wyvern
B
Kills:86
V. Kills:37 226%
Deaths:15
KDR:5.733
Accuracy:35.772% C+
KPH:29.500 B
VKPH:12.700 C
Kills:353 (0 + 353)
Deaths:42
KDR:8.405
VKDR:1.952
Vehicle Kills:82
Kill Difference:311
Playtime:7.533 hours
Usage:1%
Score:0.084m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:35.772%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 1,9591,8458621.453A*19.5739.707%C++1.68%C31.5C+1.9C-8558.5h20.9B+52.7B+
Titan-150 AP 2,8091,7801909.368B+7.4948.534%C2.247%C28.5B+16.5B+23062.4h3.9B+7.9B++
C150 Dalton 2,8261,74111415.272A13.3924.281%D*N/A76A**47.4A++56022.9h2.5B**10.2B+
CAS30 Tank Buster 2,5761,4914073.663A*1.7846.562%C*1.476%C**11.3B++8.2C*91131.6h43.8C++94B+
LA39 Bruiser 1,2981,2869701.326C++0.5566.837%B+13.375%C45.1C**N/A11728.5h2.4C*3.7B
C-4 1,6281,2757661.664C*0.2228.73%B+N/A109B++30.2C++71111.7h1.3B+4.6B+
Titan-150 HESH 1,4231,2004725.532A+23.6549.857%C*2.417%B+48.8B+9.1C++16524.6h2.8B++5.5B++
NC6 Gauss SAW 1,1941,1768901.321C**0.5622.121%B21.769%C35.4C**N/A12033.2h8.5B++38.4B+
Carnage AR 1,1981,1749321.26C+0.6228.342%B++22.147%C*37.3C**N/A9431.5h13.9C+49.1B+
NC14 Bolt Driver 1,1761,1746021.95C++0.0735.601%C+69.25%C--33.1B++N/A8935.5h2.3B+6.5B+
NS-44 Commissioner 1,1831,1741,5440.76C+1.1232.552%C-18.654%C--29C+N/A7940.5h3.6B11.1C*
LA1 Anchor 1,1871,1737021.671C+0.2124.634%C+25.064%C+47.9C++N/A13624.5h9.6B38.8C**
M20 Mustang 1,8571,1722295.118A3.2432.92%BN/A32.3A++18.9A29536.3h54.5B*165.5B**
NS-11A 1,1851,1681,4080.83C1.0525.623%C*16.61%D20.8C--N/A6356.2h14.3C+55.8C*
NC05 Jackhammer 1,1671,1636971.669B+0.2145.844%C*15.391%C++54.9B+N/A14921.2h4.5B+9.9B+
NC1 Gauss Rifle 1,1751,1591,4230.814C+1.0723.944%C*20.708%C+20.8C+N/A5855.6h11.9B+49.8B+
Blitz GD-10 1,1741,1591,3140.882C+1.0025.31%C*14.236%C-16.9C--N/A4468.7h15.9C++63C*
GD-22S 1,1651,1567901.463C+0.4225.395%B+26.99%B+42C*N/A11427.5h10.2B+40.3B+
EM6 1,0271,0246361.61C++0.2727.294%B**22.266%C55.7B++N/A13718.4h10.2B+37.3B+
AF-19 Mercenary 9669437461.264B++0.6229.592%A+23.224%B24.2BN/A8538.9h11.8B+39.9B+
MANA Anti-Personnel Turret 8768693302.633N/A0.7527.302%UN/A8690U70U13165300.1h15.4T*56.2T*
Titan-150 HEAT 1,250835958.789B*6.9150.727%B+2.275%C25.3B+12.6B**18533h4.4B+8.7B++
Breaker Rocket Pods 9468145913.797B*11.9257.165%B**N/A103C++16.7C++3987.9h13.6B+23.9B+
NS-30 Vandal 8158103462.341B+0.4637.641%B++23.704%C66.9AN/A14712.1h5.2B+13.8B+
MGR-S1 Gladius 7026983232.161B+0.2831.38%B*25.501%B+67.1B**N/A20810.4h7.9B++25.3B+
Vortek Rotary 1,0606492013.229B+1.3536.394%B**N/A23.9B++15.2B+19327.1h51.7B++142.1B++
NS Baron G5 6306234791.301C**0.5856.02%A14.607%C+55.1B**N/A13011.3h4.2B+7.6C++
NS Decimator 8395813791.533B+0.3559.907%C+N/A43.7B+19.4B+27213.3h3.5B*5.9B++
L-30R Vektor 7114894710.404A**8.5238.576%C+1.431%C--15.4B+7C++8831.7h56.2B+145.8B+
Shrike 6534825840.825C**1.0556.429%C+2.49%C+26.2C*9.3C-19618.4h5.3B++9.5B+
Gauss SPR 4364352651.642C+0.2438.2%B*26.437%D-31.5C*N/A7213.8h4.4B*11.6B*
AM7-XOXO 4803934580.858C1.0257.463%D24.173%C**8.8C--2C4244.5h10.8C++18.9C*
L100 Python AP 4953542315.391A*13.5156.33%C++1.13%D-51.3A+20.4B+3186.9h4.2B**7.5B**
E540 Halberd 5133372812.036B+10.1644.684%C+2.374%C36.6B++19.1B*4399.2h4.9B++10.9B+
NS-44L Blackhand 3333302801.179C+0.7032.904%D--43.03%C++31.1B+N/A8210.6h4.6C++13.9C
Spear Anti-Vehicle Phalanx Turret 4523021915.895A+14.0251.578%B*5.298%B++57B**28.3B++3975.3h7.2B+14B++
Sticky Grenade 2932811281N/A279.1261.099%B*N/A936.7C+40M24590.3h2.1C*3.4B+
Tank Mine 397257663.894B++2.0134.9%C++N/A111.7C++60.9C+9812.3h1.7B+4.9B*
NS-357 Underboss 2582552840.898C+0.9836.399%C+15.686%D52BN/A1404.9h3.7B+10.2B+
M12 Kobalt 260254550.8M*48.9223.056%B**17.717%C+105.8A2.5C+3032.4h18.4B79.8B+
Skyguard 394249279.222M7.3435.423%B**N/A36.6M*21.3M*3406.8h68.8A194.3A
Frag Grenade 2362291229N/A227.1253.241%B**N/A572.5B+17.5A++20270.4h3.5B+6.6B++
Hawk GD-68 3262081421.465A*0.4167.276%B++N/A17.3C*9.8C+18312h7.1B+10.5B++
SAS-R 205205553.727B+1.8543.836%B++80%B**85.4A*N/A3152.4h1.7B**3.9B*
MGR-L1 Promise 2032031341.515C++0.3625.619%C**24.631%C+47.2C*N/A2004.3h13.3B+52B+
L105 Zephyr 2262021020.2B**18.3249.482%B*N/A101A++12B+4312h5.2B++10.5B++
NS Annihilator 3411931950.99B**0.8982.244%B+N/A11.7B9C++14416.5h10.6B+12.8B+
NS-AM7 Archer 2371933300.585C*1.2950.355%D*16.58%C+6C+1.4D-3632.1h12.1B++24.1B+
GR-22 188178981.816B+0.0633.837%A++23.034%B+71.2A++4S2192.5h11.8B++34.9B*
Mag-Cutter 18216412,3090.013C1.879.483%F6.707%C+0.3CN/A1521.9h2.8C+30D**
AF-57 Piston 1581541321.167C+0.7160.181%A*13.636%C+45.3B+1.2A++1463.4h4.8C+7.9B+
CAS 14-E 1551461212.167C+10.2926.355%D*N/A48.7C--3D--1313h26.7B101.3C+
Mauler S6 1401401410.993C++0.8942.883%C**17.857%B+29.2C++N/A1124.8h5C++11.7B
M40 Fury 162128158.533B+6.6540.446%B+N/A32.8C--8.7C+1963.9h18.4D45.5C+
Pelter Rocket Pod 157121158.067C+6.1953.21%B**N/A75.6B*22.5B+2901.6h13A24.5B**
NC4 Mag-Shot 1221212360.513C1.3721.338%D-22.314%B+15.3C--N/A607.9h9C+42.1C
M30 Mustang AH 1271201210B+8.1259.31%B+N/A75B++4.4C+3631.6h7.9C**13.3B
Ectoblaster 1141141101.036B+0.8444.347%B+8.772%C+45.6B*N/A922.5h15.6C**35.1B+
M96 Mjolnir-H 245113542.093C--0.2152.825%B+N/A28.3D-33C++4464h53.4D-101.2C-
Soldier Soaker 112112951.179C++0.7034.831%C++8.036%D*58.9BN/A1731.9h5.6B+16.1B+
Hyena Missile Launcher 171107224.864M*2.9841.617%AN/A39.6A++23.7A++4422.7h35B+84.2B++
Dual-75 Duster 104100616.667B+14.7936.62%CN/A66.7C+2.7D2251.5h6.8D18.5C
Icikill 98935,9330.016D1.869.376%F3.226%D-0.4C+N/A1216.9h2.2C++23.6F
C75 Viper 11592109.2A+7.3244.654%B++2.174%B**48.4B**12.1B**4011.9h10.3B+23.1B*
Coyote Missiles 13689108.9M++7.0257.842%B+N/A52.4C**27.6C++3971.7h27.9B*48.2B*
M20 Wyvern 12386155.733C++3.8535.772%C+2.326%D29.7B+12.8C+1852.9h67.3B+188.2B+
Enforcer ML85 16385322.656C-0.7847.414%B++N/A16.7D15.3C+2975.1h18.1D*38.2C
Anti-Vehicle Grenade 9768168N/A66.1244.033%DN/A340C+145B+21040.2h5.4C**12.3C++
M40 Fury 9563163.938D2.0651.253%C*N/A26.3D*13.3C--1422.4h20.8D40.5D
M12 Kobalt 6359414.75C**12.8725.742%A++18.644%C+73.8C++5A+3190.8h25.3D--98.2C*
L100 Python HESH 625887.25C5.3760.166%AN/A96.7A++6.7C-7670.6h2.5B*4.2B**
C85 Canister-H 565687C5.1242.65%D10.714%C+80C-N/A3300.7h4.2B*9.8B++
M20 Basilisk 7856105.6A3.7242.645%B+5.357%C+29.5B*11.6B**3811.9h76.4B+179.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,8500.5h
Medical Applicator639214,89719.8h
Medical Kit1297442.7h
Snowman Soldier31370.1h
Spawn Beacon381,2641.7h
Nano-Armor Kit288833,96352.3h
Motion Spotter22620.3h
Recon Detection Device544,7026.6h
Ammunition Package402,5361.3h
Anti-Infantry MANA Turret281,6971.7h
Nano-Repair Grenade01550h
Shield Recharging Field603,7711.5h
M20 Drake0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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