Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,226)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Director General Bounty Hunter LagWarlock[] LagWarlock
NC BR 99

KDR: 3.76

Score: 14.8m

Last Seen: Nov 28th, 2019 8:41 PM
- OFFLINE - 1.8 hour(s)

Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 0%
Level 100 Progress: 79% 85h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-44 Commissioner NC6A GODSAW Gauss Compact Burst NC6 Gauss SAW AC-X11 MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LagWarlock



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,612,131 MLG Score: 10881
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.783%32.846%111019120824,8983.88122-0.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.984%2.428A**1.776A++-1.533FHEAD ++ (~15.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.693B+7.80.461B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.09%71.006%0212258,3505025616.6004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.398%2.55A**0.25C*-1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.90.419B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.93%19.14%0212251,348721131.86704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.787%1.985A++0.848B*1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.736B++2.20.532B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m206.6%793 (47.6k)677 (40.6k)3.7603840,22110,6963.8635999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227389032.411%37.175%120502:0317

10% Engineer46% Heavy Assault23% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2019 4:41 PMDec 31st, 1969 6:00 PMNov 28th, 2019 3:47 PM (15d) (PST)Nov 28th, 2019 5:44 PM (15d) (PST)Nov 28th, 2019 4:41 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1473587891.8360.4880.6833.8780.04110881

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,79921,45947,3401102941233240,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
365h/15.2d 1,104 14,952 11,968 84.9k 411 1,572 893 25.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,671
Deaths:828
KDR:4.434
Accuracy:33.281% A+
HSR:31.926% B*
NC6A GODSAW
B**
Kills:2,353
Deaths:491
KDR:4.792
Accuracy:35.578% B**
HSR:32.979% B++
NC6 Gauss SAW
A*
Kills:1,733
Deaths:344
KDR:5.038
Accuracy:32.038% A*
HSR:31.448% A
EM6
A++
Kills:1,416
Deaths:279
KDR:5.075
Accuracy:31.418% A++
HSR:31.497% B**
GD-22S
A+
Kills:1,203
Deaths:263
KDR:4.574
Accuracy:31.345% A+
HSR:31.089% B*
MGR-L1 Promise
A+
Kills:1,186
Deaths:241
KDR:4.921
Accuracy:31.757% A+
HSR:29.848% B++
NS-15 Gallows
B*
Kills:1,184
Deaths:264
KDR:4.485
Accuracy:32.643% B*
HSR:34.460% C*
NSX-P Naginata
A++
Kills:66
Deaths:18
KDR:3.667
Accuracy:32.221% A++
HSR:28.788% C+
Kills:12,812
Deaths (as Heavy Assault):2,728
Deaths (to Heavy Assaults):3,230
KDR:4.69648
Kill Difference:10,084
Playtime:167.248 hours
Usage:46%
Score:6.810m
Score/min:679
Accuracy (listed only):32.535%
HSR (listed only):31.504%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
A+
Kills:2,203
Deaths:515
KDR:4.278
Accuracy:34.928% A+
HSR:33.046% B**
AC-X11
A++
Kills:1,470
Deaths:359
KDR:4.095
Accuracy:33.744% A++
HSR:31.565% A++
MGR-S1 Gladius
A
Kills:1,446
Deaths:321
KDR:4.505
Accuracy:33.944% A
HSR:30.982% A
Gauss Compact S
A*
Kills:1,199
Deaths:308
KDR:3.893
Accuracy:34.375% A*
HSR:26.522% A
LA39 Bruiser
B**
Kills:1,195
Deaths:420
KDR:2.845
Accuracy:73.542% B**
HSR:18.410% B++
AF-19 Mercenary
A++
Kills:1,187
Deaths:309
KDR:3.841
Accuracy:32.222% A++
HSR:28.896% A
Razor GD-23
A*
Kills:1,178
Deaths:291
KDR:4.048
Accuracy:35.327% A*
HSR:30.475% A++
AF-4 Cyclone
A*
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:32.511% A
HSR:32.965% A*
19A Fortuna
A+
Kills:206
Deaths:62
KDR:3.323
Accuracy:32.459% A+
HSR:28.155% A
Mauler S6
A++
Kills:153
Deaths:39
KDR:3.923
Accuracy:48.688% B*
HSR:24.837% A++
Kills:11,414
Deaths (as Light Assault):2,893
Deaths (to Light Assaults):2,739
KDR:3.94539
Kill Difference:8,521
Playtime:70.206 hours
Usage:19%
Score:2.607m
Score/min:619
Accuracy (listed only):39.174%
HSR (listed only):28.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A
Kills:1,446
Deaths:321
KDR:4.505
Accuracy:33.944% A
HSR:30.982% A
LA39 Bruiser
B**
Kills:1,195
Deaths:420
KDR:2.845
Accuracy:73.542% B**
HSR:18.410% B++
AF-4 Cyclone
A*
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:32.511% A
HSR:32.965% A*
Mauler S6
A++
Kills:153
Deaths:39
KDR:3.923
Accuracy:48.688% B*
HSR:24.837% A++
NC1 Gauss Rifle
A**
Kills:111
Deaths:22
KDR:5.045
Accuracy:35.167% A**
HSR:29.730% A
Gauss Rifle Burst
A++
Kills:98
Deaths:28
KDR:3.500
Accuracy:37.052% A++
HSR:32.653% B+
Kills:4,180
Deaths (as Combat Medic):1,099
Deaths (to Combat Medics):1,240
KDR:3.80346
Kill Difference:3,081
Playtime:4.149 hours
Usage:1%
Score:0.164m
Score/min:660
Accuracy (listed only):43.484%
HSR (listed only):28.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A+
Kills:2,203
Deaths:515
KDR:4.278
Accuracy:34.928% A+
HSR:33.046% B**
AC-X11
A++
Kills:1,470
Deaths:359
KDR:4.095
Accuracy:33.744% A++
HSR:31.565% A++
Gauss Compact S
A*
Kills:1,199
Deaths:308
KDR:3.893
Accuracy:34.375% A*
HSR:26.522% A
LA39 Bruiser
B**
Kills:1,195
Deaths:420
KDR:2.845
Accuracy:73.542% B**
HSR:18.410% B++
AF-19 Mercenary
A++
Kills:1,187
Deaths:309
KDR:3.841
Accuracy:32.222% A++
HSR:28.896% A
Razor GD-23
A*
Kills:1,178
Deaths:291
KDR:4.048
Accuracy:35.327% A*
HSR:30.475% A++
19A Fortuna
A+
Kills:206
Deaths:62
KDR:3.323
Accuracy:32.459% A+
HSR:28.155% A
Mauler S6
A++
Kills:153
Deaths:39
KDR:3.923
Accuracy:48.688% B*
HSR:24.837% A++
MGR-M1 Bishop
S
Kills:73
Deaths:29
KDR:2.517
Accuracy:41.524% A
HSR:63.014% S
Kills:8,864
Deaths (as Engineer):2,332
Deaths (to Engineers):1,043
KDR:3.80103
Kill Difference:6,532
Playtime:37.292 hours
Usage:10%
Score:1.667m
Score/min:745
Accuracy (listed only):40.757%
HSR (listed only):31.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:8,042
Deaths:1,369
KDR:5.874
Accuracy:52.131% A*
HSR:70.617% C++
NS-44 Commissioner
A**
Kills:2,800
Deaths:1,813
KDR:1.544
Accuracy:46.613% B**
HSR:40.321% A**
MGR-S1 Gladius
A
Kills:1,446
Deaths:321
KDR:4.505
Accuracy:33.944% A
HSR:30.982% A
AF-4 Cyclone
A*
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:32.511% A
HSR:32.965% A*
NC14 Bolt Driver
A*
Kills:308
Deaths:54
KDR:5.704
Accuracy:51.006% A*
HSR:81.169% B++
NS-AM7 Archer
A*
Kills:203
Deaths:65
KDR:3.123
Accuracy:65.222% B*
HSR:36.946% A*
Kills:13,976
Deaths (as Infiltrator):3,891
Deaths (to Infiltrators):1,400
KDR:3.59188
Kill Difference:10,085
Playtime:85.107 hours
Usage:23%
Score:3.431m
Score/min:672
Accuracy (listed only):46.904%
HSR (listed only):48.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:149
Deaths:34
KDR:4.382
Accuracy:47.820% A+
HSR:26.846% A*
AF-34 Mattock
M
Kills:130
Deaths:34
KDR:3.824
Accuracy:49.547% A
HSR:30% M
Kills:279
Deaths (as MAX Suit):34
Deaths (to MAX Suits):434
KDR:8.20588
Kill Difference:245
Playtime:3.138 hours
Usage:1%
Score:0.151m
Score/min:803
Accuracy (listed only):48.684%
HSR (listed only):28.423%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:63
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:51.915% A+
KPH:112.600 S
VKPH:12.500 A+
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:63
Playtime:0.560 hours
Usage:0%
Score:0.017m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:51.915%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,0978,0421,3695.874B**2.1152.131%A*70.617%C++131.4M**N/A39961.2h1.9B++3.6B**
LA1 Anchor 3,7273,6718284.434B*0.6733.281%A+31.926%B*124M1.9A**41929.6h8.5B*25.5B*
NS-44 Commissioner 2,8122,8001,8131.544B+2.2246.613%B**40.321%A**161.8SN/A55917.3h2.8B**5.9B*
NC6A GODSAW 2,3972,3534914.792A1.0335.578%B**32.979%B++121.9A++2.3A+45219.3h8.1C*22.9B++
Gauss Compact Burst 2,2322,2035154.278A+0.5234.928%A+33.046%B**123.8M+1.6A++33417.8h8.7B**24.9B**
NC6 Gauss SAW 1,7481,7333445.038M1.2832.038%A*31.448%A114.8M**1B*38315.1h7.8B++24.4B*
AC-X11 1,4991,4703594.095M++0.3333.744%A++31.565%A++108.9M**2.1M**26513.5h7.4B**21.9B*
MGR-S1 Gladius 1,4641,4463214.505A*0.7433.944%A30.982%A121.5M+1.5A++31511.9h7.2B*21.2B*
EM6 1,4311,4162795.075A++1.3131.418%A++31.497%B**120M+1.3A+30711.8h8.7B**27.6B*
GD-22S 1,2141,2032634.574A++0.8131.345%A+31.089%B*111.4M+1B**26610.8h8.4B**26.6B*
Gauss Compact S 1,2201,1993083.893M++0.1334.375%A*26.522%A103.4S1.8M31711.6h7.5B**21.9B*
LA39 Bruiser 1,2031,1954202.845A++0.9273.542%B**18.41%B++124.5M*N/A3979.6h2B*2.7B++
AF-19 Mercenary 1,1931,1873093.841M**0.0832.222%A++28.896%A116.4SN/A48110.2h8.3A25.9B**
MGR-L1 Promise 1,1991,1862414.921M+1.1631.757%A+29.848%B++113A**1.2B+84110.5h10.1B**31.9B*
NS-15 Gallows 1,2071,1842644.485B*0.7232.643%B*34.46%C*120.8B**2.3A5539.8h10.1B+31B++
Razor GD-23 1,1871,1782914.048S0.2935.327%A*30.475%A++117.8SN/A27710h8.7B**24.7B*
AF-4 Cyclone 1,1941,1772694.375A*0.6132.511%A32.965%A*123.9M*1.8M**4159.5h8.1B**24.9B*
C-4 1,0651,0022084.817A**1.0637.679%A++N/A233M++14.7D--11604.3h0.8A2.2A
Frag Grenade 7156991699N/A695.2456.435%A+N/A699B**16B**24211h2.8B**5B**
NS Decimator 8376061563.885M++0.1271.599%AN/A76.7A**29.2A+5207.9h3.7B++5.1B**
Mag-Cutter 43142910,6780.04B++3.7252.18%A++2.797%D1.2B+N/A4347.6h1.8B++3.4B++
NC05 Jackhammer 343336993.394A*0.3758.72%A++19.643%B**120A*2.5S4032.8h4.4B+7.6B++
NC14 Bolt Driver 309308545.704A++1.9451.006%A*81.169%B++96.3SN/A4683.2h1.8B**3.6B**
19A Fortuna 212206623.323A++0.4432.459%A+28.155%A98.1A**2.9S4082.1h8.4B++25.9B*
NS-AM7 Archer 221203653.123S0.6465.222%B*36.946%A*48.3S4.3B**3394.2h6.4B**9.9A
Mauler S6 158153393.923A**0.1648.688%B*24.837%A++80.5M2.6S3161.9h3.8B*7.7B*
AF-34 Mattock 149149344.382B+0.6247.82%A+26.846%A*64.8AN/A2562.3h12.4F-25.9C
AF-34 Mattock 131130343.824C**0.0649.547%A30%M56.5B**N/A2322.3h14.7F--29.7D
NC1 Gauss Rifle 111111225.045M*1.2835.167%A**29.73%A111SN/A10391h9.7B**27.5B**
Gauss Rifle Burst 10298283.5B+0.2637.052%A++32.653%B+89.1A++3.6S2381.1h10.2B+27.6B*
Shrike 12086432A*1.7664.682%B**3.488%B+57.3M22.7A+5941.5h5.6B+8.6B*
MGR-M1 Bishop 7473292.517B+1.2441.524%A63.014%S81.1A**1.1B*4720.9h3.7A++8.8B**
NSX-P Naginata 6666183.667A*0.0932.221%A++28.788%C+94.3A+N/A5610.7h10.7B+33.2B*
M20 Basilisk 7063163U59.2451.915%A+7.937%B*105S11.7A4920.6h32.7A++63A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2454,6533.8h
Spawn Beacon78730.6h
Medical Kit1,0097,87023.5h
Restoration Kit51440.2h
Spitfire Auto-Turret79470.6h
Recon Detection Device225,3797.5h
Shield Recharging Field1510h
Ammunition Package41,1450.3h
Medical Applicator95,9310.7h
Nano-Repair Grenade01380h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 3.62s on queries, 3.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.