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Brigadier Bounty Hunter LagWarlock[VCO] LagWarlock
NC BR 77

KDR: 3.75

Score: 22.9m

Last Seen: May 28th, 2020 8:23 AM
- OFFLINE - 506 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Emerald
Level Progress (to 78): 94%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-44 Commissioner Gauss Compact Burst NC6A GODSAW NSX Daimyo NC6 Gauss SAW AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,398,210 MLG Score: 10710
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.739%33.243%112228132140,9893.86106-0.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.528%2.417A**1.824A++-1.163D*HEAD ++ (~16.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.676B+8.10.433B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.474%2.174%9111348921921100.47668483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.686A++-0.567D-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.931B*4.50.888B*3.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.368%75.682%913134612,7648306515.3783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.866%2.321A*0.555B+0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.90.417B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.994%18.991%91213471,5061145161.31528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.011%2.16A*0.812B++1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.753B++2.20.547B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m195.8%727 (43.6k)625 (37.5k)3.7487665,59217,4973.8623277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349633732.153%37.829%121602:0627

20% Engineer38% Heavy Assault24% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2019 4:41 PMMay 24th, 2020 3:29 AMMay 29th, 2020 5:26 PM (123d) (PST)May 28th, 2020 4:23 AM (125d) (PST)May 28th, 2020 4:23 AM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1973548431.7860.4770.6763.5800.04110710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,80721,21350,5941072941215237,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
612h/25.5d 1,987 24,813 19,922 131.4k 719 2,742 1,518 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:5,441
Deaths:1,230
KDR:4.424
Accuracy:33.510% B**
HSR:32.494% C**
NC6A GODSAW
B+
Kills:2,631
Deaths:551
KDR:4.775
Accuracy:35.243% B+
HSR:33.181% C**
NC6 Gauss SAW
A
Kills:1,827
Deaths:370
KDR:4.938
Accuracy:32.147% A
HSR:31.199% B+
EM6
B**
Kills:1,460
Deaths:290
KDR:5.034
Accuracy:31.391% B**
HSR:31.507% B
NS-15 Gallows
B+
Kills:1,377
Deaths:302
KDR:4.560
Accuracy:32.470% B+
HSR:34.568% C+
MGR-L1 Promise
B++
Kills:1,212
Deaths:249
KDR:4.867
Accuracy:31.828% B++
HSR:29.786% C+
GD-22S
B*
Kills:1,210
Deaths:266
KDR:4.549
Accuracy:31.376% B*
HSR:30.992% B
NSX Naginata
B*
Kills:1,175
Deaths:285
KDR:4.123
Accuracy:30.091% B*
HSR:32.851% C++
NSX-P Naginata
B**
Kills:134
Deaths:28
KDR:4.786
Accuracy:31.873% B**
HSR:27.612% D
Kills:16,467
Deaths (as Heavy Assault):3,571
Deaths (to Heavy Assaults):5,459
KDR:4.61131
Kill Difference:12,896
Playtime:233.441 hours
Usage:38%
Score:9.127m
Score/min:652
Accuracy (listed only):32.214%
HSR (listed only):31.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B**
Kills:2,711
Deaths:649
KDR:4.177
Accuracy:34.516% B**
HSR:32.571% B+
AC-X11
B**
Kills:1,568
Deaths:384
KDR:4.083
Accuracy:33.875% B**
HSR:32.079% B**
MGR-S1 Gladius
B++
Kills:1,459
Deaths:325
KDR:4.489
Accuracy:33.959% B++
HSR:31.254% B+
LA39 Bruiser
B*
Kills:1,353
Deaths:473
KDR:2.860
Accuracy:74.173% B*
HSR:18.330% B+
AF-4 Cyclone
A
Kills:1,278
Deaths:289
KDR:4.422
Accuracy:32.832% B*
HSR:32.942% A
Gauss Compact S
A+
Kills:1,220
Deaths:312
KDR:3.910
Accuracy:34.413% A+
HSR:26.475% B*
AF-19 Mercenary
B**
Kills:1,198
Deaths:311
KDR:3.852
Accuracy:32.244% B**
HSR:28.965% B*
NSX Tanto
B+
Kills:1,180
Deaths:297
KDR:3.973
Accuracy:32.257% B+
HSR:30.170% C*
Razor GD-23
A
Kills:1,178
Deaths:291
KDR:4.048
Accuracy:35.327% A
HSR:30.475% B**
NSX Tengu
B++
Kills:1,174
Deaths:309
KDR:3.799
Accuracy:44.719% B++
HSR:25.469% C*
19A Fortuna
B**
Kills:734
Deaths:214
KDR:3.430
Accuracy:32.006% B**
HSR:27.793% B*
Mauler S6
A++
Kills:153
Deaths:39
KDR:3.923
Accuracy:48.688% B+
HSR:24.837% A++
GD-7F
B*
Kills:110
Deaths:35
KDR:3.143
Accuracy:32.202% B*
HSR:27.273% B+
Kills:15,316
Deaths (as Light Assault):3,928
Deaths (to Light Assaults):4,114
KDR:3.89919
Kill Difference:11,388
Playtime:98.130 hours
Usage:16%
Score:3.495m
Score/min:594
Accuracy (listed only):38.555%
HSR (listed only):28.356%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:1,459
Deaths:325
KDR:4.489
Accuracy:33.959% B++
HSR:31.254% B+
LA39 Bruiser
B*
Kills:1,353
Deaths:473
KDR:2.860
Accuracy:74.173% B*
HSR:18.330% B+
GR-22
B**
Kills:1,326
Deaths:337
KDR:3.935
Accuracy:32.936% B**
HSR:28.733% B+
Carnage AR
B**
Kills:1,290
Deaths:290
KDR:4.448
Accuracy:33.544% B**
HSR:30.853% B++
AF-4 Cyclone
A
Kills:1,278
Deaths:289
KDR:4.422
Accuracy:32.832% B*
HSR:32.942% A
Gauss Rifle Burst
B*
Kills:1,209
Deaths:282
KDR:4.287
Accuracy:34.560% B*
HSR:34.574% B+
NC1 Gauss Rifle
A
Kills:1,179
Deaths:253
KDR:4.660
Accuracy:33.547% A
HSR:29.771% B+
NSX Tengu
B++
Kills:1,174
Deaths:309
KDR:3.799
Accuracy:44.719% B++
HSR:25.469% C*
NS-11A
B**
Kills:779
Deaths:196
KDR:3.974
Accuracy:32.660% B**
HSR:29.910% B+
NC9 A-Tross
B**
Kills:164
Deaths:36
KDR:4.556
Accuracy:29.409% C**
HSR:35.976% B**
Mauler S6
A++
Kills:153
Deaths:39
KDR:3.923
Accuracy:48.688% B+
HSR:24.837% A++
Kills:11,364
Deaths (as Combat Medic):2,829
Deaths (to Combat Medics):2,083
KDR:4.01697
Kill Difference:8,535
Playtime:7.511 hours
Usage:1%
Score:0.277m
Score/min:614
Accuracy (listed only):39.184%
HSR (listed only):29.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B**
Kills:2,711
Deaths:649
KDR:4.177
Accuracy:34.516% B**
HSR:32.571% B+
AC-X11
B**
Kills:1,568
Deaths:384
KDR:4.083
Accuracy:33.875% B**
HSR:32.079% B**
LA39 Bruiser
B*
Kills:1,353
Deaths:473
KDR:2.860
Accuracy:74.173% B*
HSR:18.330% B+
Gauss Compact S
A+
Kills:1,220
Deaths:312
KDR:3.910
Accuracy:34.413% A+
HSR:26.475% B*
AF-19 Mercenary
B**
Kills:1,198
Deaths:311
KDR:3.852
Accuracy:32.244% B**
HSR:28.965% B*
NSX Tanto
B+
Kills:1,180
Deaths:297
KDR:3.973
Accuracy:32.257% B+
HSR:30.170% C*
Razor GD-23
A
Kills:1,178
Deaths:291
KDR:4.048
Accuracy:35.327% A
HSR:30.475% B**
19A Fortuna
B**
Kills:734
Deaths:214
KDR:3.430
Accuracy:32.006% B**
HSR:27.793% B*
Warden
B*
Kills:650
Deaths:147
KDR:4.422
Accuracy:37.428% B*
HSR:29.077% C*
MGR-M1 Bishop
A+
Kills:175
Deaths:44
KDR:3.977
Accuracy:41.053% B++
HSR:48.571% A+
Mauler S6
A++
Kills:153
Deaths:39
KDR:3.923
Accuracy:48.688% B+
HSR:24.837% A++
GD-7F
B*
Kills:110
Deaths:35
KDR:3.143
Accuracy:32.202% B*
HSR:27.273% B+
Kills:12,230
Deaths (as Engineer):3,196
Deaths (to Engineers):1,773
KDR:3.82666
Kill Difference:9,034
Playtime:120.040 hours
Usage:20%
Score:4.222m
Score/min:586
Accuracy (listed only):39.015%
HSR (listed only):29.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:10,291
Deaths:1,756
KDR:5.860
Accuracy:51.770% A++
HSR:71.344% C
NS-44 Commissioner
A++
Kills:4,774
Deaths:3,027
KDR:1.577
Accuracy:47.065% B*
HSR:39.715% A++
NSX Daimyo
B
Kills:2,165
Deaths:383
KDR:5.653
Accuracy:44.914% C++
HSR:95.520% B
MGR-S1 Gladius
B++
Kills:1,459
Deaths:325
KDR:4.489
Accuracy:33.959% B++
HSR:31.254% B+
AF-4 Cyclone
A
Kills:1,278
Deaths:289
KDR:4.422
Accuracy:32.832% B*
HSR:32.942% A
NSX Tengu
B++
Kills:1,174
Deaths:309
KDR:3.799
Accuracy:44.719% B++
HSR:25.469% C*
NSX Tomoe
B+
Kills:1,169
Deaths:278
KDR:4.205
Accuracy:32.427% C**
HSR:49.701% B+
NS-AM7 Archer
A++
Kills:525
Deaths:166
KDR:3.163
Accuracy:66.423% B**
HSR:39.429% A++
NC14 Bolt Driver
A++
Kills:308
Deaths:54
KDR:5.704
Accuracy:50.899% A++
HSR:81.169% B+
Kills:23,143
Deaths (as Infiltrator):6,587
Deaths (to Infiltrators):2,384
KDR:3.51344
Kill Difference:16,556
Playtime:148.716 hours
Usage:24%
Score:5.471m
Score/min:613
Accuracy (listed only):45.001%
HSR (listed only):51.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:227
Deaths:43
KDR:5.279
Accuracy:46.364% A
HSR:21.145% B*
AF-34 Mattock
A++
Kills:196
Deaths:43
KDR:4.558
Accuracy:48.708% B**
HSR:26.531% A++
NCM1 Scattercannon
B+
Kills:154
Deaths:22
KDR:7
Accuracy:47.067% B
HSR:18.831% B+
NCM1 Scattercannon
A*
Kills:146
Deaths:22
KDR:6.636
Accuracy:55.556% B**
HSR:25.343% A*
Kills:723
Deaths (as MAX Suit):65
Deaths (to MAX Suits):690
KDR:11.12308
Kill Difference:658
Playtime:8.063 hours
Usage:1%
Score:0.349m
Score/min:721
Accuracy (listed only):49.424%
HSR (listed only):22.962%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:92
V. Kills:23 383%
Deaths:1
KDR:92
Accuracy:54.474% B**
KPH:71.900 A**
VKPH:18 C++
Kills:92 (0 + 92)
Deaths:1
KDR:92
VKDR:23
Vehicle Kills:23
Kill Difference:91
Playtime:1.279 hours
Usage:0%
Score:0.032m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:54.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:71
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:65.113% B**
KPH:209 A
VKPH:2.900 D*
Kills:71 (0 + 71)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:71
Playtime:0.340 hours
Usage:0%
Score:0.017m
Score/min:830
Driving Accuracy:N/A%
Gunner Accuracy:65.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:95
V. Kills: N/A
Deaths:
KDR:
Accuracy:25% A
KPH:138.200 A
VKPH:0 F
M20 Basilisk
S
Kills:78
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:50.317% B**
KPH:96.600 S
VKPH:8.700 C++
M12 Kobalt
B**
Kills:69
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:24.930% B*
KPH:130.100 B**
VKPH:1.900 D
G30 Walker
A*
Kills:57
V. Kills:16 335%
Deaths:
KDR:
Accuracy:45.183% A*
KPH:30.400 B++
VKPH:8.500 C+
Kills:299 (0 + 299)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:24
Kill Difference:299
Playtime:3.900 hours
Usage:1%
Score:0.087m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:45.183%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,35510,2911,7565.86B+2.1151.77%A++71.344%C130.1A*N/A38579.1h1.8B+3.6B*
LA1 Anchor 5,5255,4411,2304.424B+0.6833.51%B**32.494%C**126.2A1.9A+43843.1h8.4B+25.1B++
NS-44 Commissioner 4,7934,7743,0271.577C*2.1747.065%B*39.715%A++160.7M+N/A51229.7h2.8B++6B++
Gauss Compact Burst 2,7522,7116494.177B++0.4334.516%B**32.571%B+121A+1.8A++32322.4h8.8B+25.5B++
NC6A GODSAW 2,6762,6315514.775B+1.0335.243%B+33.181%C**120.1B*2.1B+44121.9h8.1C++23.1B+
NSX Daimyo 2,1652,1653835.653B+1.9044.914%C++95.52%B117.7B**N/A30218.4h2B+4.4B+
NC6 Gauss SAW 1,8431,8273704.938A+1.1932.147%A31.199%B+113.5A+1C++41816.1h7.8B+24.3B+
AC-X11 1,5971,5683844.083A0.3333.875%B**32.079%B**109.7A++2A++27614.3h7.4B*21.9B*
EM6 1,4791,4602905.034A1.2931.391%B**31.507%B119.7A1.6B++32012.2h8.7B+27.8B+
MGR-S1 Gladius 1,4771,4593254.489B*0.7433.959%B++31.254%B+121.6B**1.5B+33312h7.2B+21.2B+
C-4 1,5261,4272805.096A++1.3537.59%AN/A241.9A*16.8D-11185.9h0.8A2.2B**
NS-15 Gallows 1,4031,3773024.56B*0.8132.47%B+34.568%C+117.7B+2.2B+50711.7h10C*30.9B+
LA39 Bruiser 1,3641,3534732.86A+0.8974.173%B*18.33%B+124.1A++1B+40610.9h2B+2.7B+
GR-22 1,3571,3263373.935B**0.1932.936%B**28.733%B+107.8A++2.5A*29112.3h10.6B+32.2B++
Carnage AR 1,3061,2902904.448A++0.7033.544%B**30.853%B++113.2A*1.4B**29711.4h11B+32.8B++
AF-4 Cyclone 1,2961,2782894.422A++0.6732.832%B*32.942%A125.3A++1.8A42610.2h8.1B*24.8B*
Gauss Compact S 1,2411,2203123.91M+0.1634.413%A+26.475%B*103.4A*1.8B**32011.8h7.5B++21.8B++
MGR-L1 Promise 1,2261,2122494.867A*1.1231.828%B++29.786%C+113.3B**1.3C+84910.7h10.2B+31.9B+
GD-22S 1,2211,2102664.549B**0.8031.376%B*30.992%B111A1C**28310.9h8.3B++26.6B++
Gauss Rifle Burst 1,2311,2092824.287B**0.5434.56%B*34.574%B+122.1A++2.2A++3049.9h9.1B+26.4B++
AF-19 Mercenary 1,2041,1983113.852A++0.1032.244%B**28.965%B*116.3A*N/A52110.3h8.3B++25.9B+
NSX Tanto 1,2021,1802973.973A**0.2232.257%B+30.17%C*113.5A+2.1A++27210.4h10.3B+31.9B+
NC1 Gauss Rifle 1,1961,1792534.66M**0.9133.547%A29.771%B+116.7M1.7A++39810.1h9.2B*27.4B*
Razor GD-23 1,1871,1782914.048A++0.3035.327%A30.475%B**117.8A*N/A28310h8.7B++24.7B++
NSX Naginata 1,1921,1752854.123A++0.3730.091%B*32.851%C++118.7A1.7B++2949.9h9.5B+31.6B+
NSX Tengu 1,1871,1743093.799A*0.0544.719%B++25.469%C*106.7A1.2C**26711h9.8B+21.8B+
NSX Tomoe 1,1781,1692784.205B+0.4632.427%C**49.701%B+109.3A+N/A25810.7h10.5B++32.3B+
Frag Grenade 1,0921,06911069N/A1,065.2555.611%B*N/A712.7B+15.3C*24131.5h2.7B++4.9B++
NC05 Jackhammer 9299182503.672A**0.0859.943%A+18.736%B+124.1A+1.5B**3847.4h4.3C++7.2B++
NS Decimator 1,2759132353.885A++0.1469.166%B*N/A72.5A28.7B++47912.6h3.7C*5.3B+
NS-11A 7927791963.974A+0.2332.66%B**29.91%B+108.2A++1.8A2997.2h11B+33.7B++
19A Fortuna 7487342143.43A+0.3232.006%B**27.793%B*107.9A+2.1A++3166.8h8.2B++25.7B*
Warden 6616501474.422M++0.6737.428%B*29.077%C*100A++1.7A+2926.5h5.4B**14.4B*
Mag-Cutter 64664014,6560.044B+3.7048.641%A2.188%D1.3B+N/A4488.5h1.8B++3.7B+
NS-AM7 Archer 5855251663.163S0.5966.423%B**39.429%A++41.7S4.8A21812.6h7.6B*11.5B**
NC14 Bolt Driver 309308545.704B+1.9650.899%A++81.169%B+90.6A*N/A4773.4h1.8B*3.6B*
MANA Anti-Personnel Turret 241240406N/A2.2526.861%UN/A2400U10U4685800.1h12.3T*45.7T*
AF-34 Mattock 229227435.279C*1.5346.364%A21.145%B*63.1B+N/A2503.6h11.7F--25.2D
AF-34 Mattock 198196434.558C++0.8148.708%B**26.531%A++54.4C**N/A2133.6h14.2F*29.2D-
MGR-M1 Bishop 178175443.977B++0.2341.053%B++48.571%A+87.5A1.5B*3782h3.9A9.5B**
NC9 A-Tross 169164364.556M0.8129.409%C**35.976%B**102.5A*3.1M*3471.6h8.5B28.9B+
NCM1 Scattercannon 155154227M3.2547.067%B18.831%B+102.7A*N/A4351.5h4.3B**9.1B**
Mauler S6 158153393.923A*0.1748.688%B+24.837%A++80.5A2.6S3741.9h3.8B+7.7B++
NCM1 Scattercannon 146146226.636M2.8955.556%B**25.343%A*97.3M*N/A4771.5h5.4B**9.7B**
NSX-P Naginata 135134284.786A++1.0431.873%B**27.612%D103.1B+N/A5201.3h9.3B29.3B+
GD-7F 111110353.143B++0.6132.202%B*27.273%B+100B**N/A7401.1h9.1B*28.4B*
Icikill 1101052,7730.038C3.7143.648%B++N/A1.2CN/A488h2C++4.6C**
M12 Kobalt 9595195M*91.2525%A23.158%B++135.7AN/A4950.7h14.9B+59.4B++
E540 Halberd 11592192S88.2554.474%B**2.174%C70.8A**17.7C++4201.3h4.5B++8.3B*
Shrike 12086432B**1.7564.382%B++3.488%B++57.3A++22.7B*6821.5h5.6C*8.7B+
M20 Basilisk 8578178U74.2550.317%B**7.692%B+97.5S8.8C++4110.8h35.6A++70.7A+
C85 Canister-H 7271171M**67.2565.113%B**12.676%B+236.7A++3.3D*8260.3h6.9C+10.6B+
M12 Kobalt 7069169A*65.2524.93%B*36.232%M**138A2D6240.5h15.6B+62.4B++
Rocklet Rifle 11567164.188S0.4452.911%C++1.493%B**41.9B*30C**5541.6h33.4C++63.1C*
Sticky Grenade 6765165N/A61.2550.193%DN/A650D-20C**38820.1h2C++4C++
Tank Mine 7564164U60.25229.787%UN/A640S110A43320.1h1.7B0.7M++
G30 Walker 7357157U53.2545.183%A*5.263%B30B++8.4C2401.9h209.6D464B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon79290.7h
Nano-Armor Kit53109,5687.3h
Nanite Revive Grenade0760h
Medical Kit1,60813,31738.8h
Restoration Kit72100.4h
Spitfire Auto-Turret163,0502h
Recon Detection Device339,73313.5h
Shield Recharging Field32100.1h
Medical Applicator1311,1001.1h
Ammunition Package93,7301h
Anti-Infantry MANA Turret51820.3h
Nano-Repair Grenade03250.1h
Snowman Soldier2650.1h
Smoke Grenade0900h

Check the help document for the dictionary if you want to learn more about words used here.


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