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Major LagecyTR[W00K] LagecyTR
TR BR 62

KDR: 3.56

Score: 4.1m

Last Seen: Dec 25th, 2018 8:38 AM
- OFFLINE - 15.3 hour(s)

Battle Rank 62 - Terran Republic on Briggs - Outfit Member of WOOK IMPLANT ACTIVATED[W00K] WOOK IMPLANT ACTIVATED
TR outfit on Briggs

Members: 2
Level Progress (to 63): 60%
Level 100 Progress: 22% 363h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 LC3 Jaguar NS-44P Commissioner TRAC-5 NS-357 Underboss Chainblade NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,206,501 MLG Score: 17751
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.948%44.429%15978101411,4974.15204-0.593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.617%2.914M+3.675M**-1.291D**HEAD ++ (~26.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.717B++7.60.466B+13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.786%83.889%0110212,731324118.40308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.664M1.1B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.694B+1.60.498B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WOOK IMPLANT ACTIVATED[W00K] WOOK IMPLANT ACTIVATED
TR outfit on Briggs

Members: 2
4.1m128.9%677 (40.6k)558 (33.5k)3.5587815,1964,2703.6072662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022161936.605%49.026%179501:443

60% Heavy Assault22% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2017 7:00 AMJul 1st, 2018 9:48 AMJan 21st, 2019 8:36 PM (21h) (PST)Dec 25th, 2018 4:49 AM (29d) (PST)Dec 25th, 2018 4:38 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2564218352.0600.5791.0102.7100.04117751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,36225,25150,1111243561163233,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
122.9h/5.1d 207 7,450 3,450 20k 134 536 306 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:7,435
Deaths:1,542
KDR:4.822
Accuracy:35.526% M
HSR:46.658% M++
NS-15MP
A**
Kills:196
Deaths:60
KDR:3.267
Accuracy:38.520% A*
HSR:53.571% A**
T9 CARV
S
Kills:192
Deaths:50
KDR:3.840
Accuracy:34.855% M++
HSR:55.208% S
Kills:7,823
Deaths (as Heavy Assault):1,652
Deaths (to Heavy Assaults):1,235
KDR:4.73547
Kill Difference:6,171
Playtime:73.372 hours
Usage:60%
Score:2.509m
Score/min:570
Accuracy (listed only):36.300%
HSR (listed only):51.812%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M++
Kills:1,561
Deaths:360
KDR:4.336
Accuracy:35.010% A**
HSR:37.412% M++
TRAC-5
M+
Kills:563
Deaths:141
KDR:3.993
Accuracy:34.897% M
HSR:34.281% M+
Kills:2,124
Deaths (as Light Assault):501
Deaths (to Light Assaults):927
KDR:4.23952
Kill Difference:1,623
Playtime:19.116 hours
Usage:16%
Score:0.604m
Score/min:526
Accuracy (listed only):34.953%
HSR (listed only):35.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:90
Deaths:34
KDR:2.647
Accuracy:38.020% M*
HSR:46.667% M**
Kills:90
Deaths (as Combat Medic):34
Deaths (to Combat Medics):524
KDR:2.64706
Kill Difference:56
Playtime:1.610 hours
Usage:1%
Score:0.025m
Score/min:258
Accuracy (listed only):38.020%
HSR (listed only):46.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,731
Deaths:501
KDR:5.451
Accuracy:52.786% A*
HSR:83.889% A++
NS-44P Commissioner
A+
Kills:909
Deaths:418
KDR:2.175
Accuracy:50.344% B**
HSR:40.374% A+
NS-357 Underboss
M++
Kills:551
Deaths:267
KDR:2.064
Accuracy:52.477% A*
HSR:43.920% M++
Kills:4,191
Deaths (as Infiltrator):1,186
Deaths (to Infiltrators):768
KDR:3.53373
Kill Difference:3,005
Playtime:26.860 hours
Usage:22%
Score:0.909m
Score/min:564
Accuracy (listed only):51.869%
HSR (listed only):56.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M++
Kills:1,561
Deaths:360
KDR:4.336
Accuracy:35.010% A**
HSR:37.412% M++
TRAC-5
M+
Kills:563
Deaths:141
KDR:3.993
Accuracy:34.897% M
HSR:34.281% M+
Kills:2,124
Deaths (as Engineer):501
Deaths (to Engineers):449
KDR:4.23952
Kill Difference:1,623
Playtime:1.806 hours
Usage:1%
Score:0.067m
Score/min:618
Accuracy (listed only):34.953%
HSR (listed only):35.846%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:107
V. Kills:63 167%
Deaths:31
KDR:3.452
Accuracy:49.003% M+
KPH:69.300 S
VKPH:40.800 S
Kills:107 (107 + 0)
Deaths:31
KDR:3.452
VKDR:2.032
Vehicle Kills:63
Kill Difference:76
Playtime:1.544 hours
Usage:1%
Score:0.042m
Score/min:448
Piloting Accuracy:49.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,4957,4351,5424.822B**1.2635.526%M46.658%M++161.6S1.3A**37746h8.2A+22.9B**
TSAR-42 2,7422,7315015.451B+1.8952.786%A*83.889%A++133.9SN/A31220.4h1.6A3A
LC3 Jaguar 1,5701,5613604.336A*0.7835.01%A**37.412%M++160.9SN/A3799.7h8.8B**25.1B**
NS-44P Commissioner 9129094182.175B++1.3850.344%B**40.374%A+202M**N/A4784.5h2.5B**5B*
TRAC-5 5675631413.993S0.4334.897%M34.281%M+112.6SN/A2955h9.5A27.3B**
NS-357 Underboss 5525512672.064B**1.4952.477%A*43.92%M++172.2SN/A4123.2h2.9A5.6A
Chainblade 2932904,2180.069A+3.4932.205%C*2.069%D2.5MN/A6116.3h1.5B**4.8B+
NS-15MP 200196603.267B+0.2938.52%A*53.571%A**108.9A2.2M++2511.8h8A20.8B**
T9 CARV 192192503.84A++0.2834.855%M++55.208%S101.1M**N/A3181.9h8.9A+25.4B**
Frag Grenade 1481471147N/A143.4444.398%C+N/A367.5C-2.5D--10430.4h4.3C9.7C+
ML-7 191124572.175A**1.3861.221%B+4.032%B++53.9M+29.1A**3612.3h5B*8.2B**
NS Decimator 168114502.28A+1.2861.84%C*N/A71.3A**33.8A*3581.6h3.2B**5.1B**
M18 Needler 170107313.452B+0.1149.003%M+N/A71.3S42S4481.5h62.5B**127.5B**
T1 Cycler 9090342.647A+0.9138.02%M*46.667%M**150SN/A5120.6h8.8A++23.2A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter58290.3h
Spawn Beacon01720.1h
Nano-Armor Kit06750h
Medical Kit6823,71613.4h
Medical Applicator03400h

Check the help document for the dictionary if you want to learn more about words used here.


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