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Major LaggyEmeraldPlayer[l8l] LaggyEmeraldPlayer
TR BR 63

KDR: 4.67

Score: 4m

Last Seen: Aug 11th, 2019 4:41 PM
- OFFLINE - 280.1 hour(s)

Battle Rank 63 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 17
Level Progress (to 64): 82%
Level 100 Progress: 21% 517h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 T32 Bull MG-H1 Watchman T9 CARV LC3 Jaguar TAR TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,566,397 MLG Score: 7647
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.256%33.937%102714120012,7626.8429-2.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.056%1.77A++1.999A++-0.847D--HEAD ++ (~18.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.573B+9.60.327C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.571%80.435%01121332217201.87209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.063C+0.867B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.484B+1.80.446B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 17
4m174%480 (28.8k)419 (25.1k)4.6716413,7862,9514.7502563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214129929.967%33.875%101503:145

82% Heavy Assault9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2018 3:06 PMJun 1st, 2019 2:08 PMAug 21st, 2019 2:51 PM (2d) (PST)Aug 11th, 2019 1:55 PM (12d) (PST)Aug 11th, 2019 12:41 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8832576261.4500.3100.4912.5610.0217647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,95515,39437,561871929154125,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
158.5h/6.6d 232 4,670 3,208 24.3k 212 728 200 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:5,539
Deaths:986
KDR:5.618
Accuracy:29.542% A
HSR:34.266% A
NS-15M1
A++
Kills:1,172
Deaths:243
KDR:4.823
Accuracy:31.315% A++
HSR:34.386% A+
T32 Bull
A+
Kills:1,169
Deaths:224
KDR:5.219
Accuracy:31.820% A+
HSR:36.613% A+
MG-H1 Watchman
A+
Kills:1,166
Deaths:241
KDR:4.838
Accuracy:30.476% A+
HSR:34.734% B**
T9 CARV
A++
Kills:1,164
Deaths:208
KDR:5.596
Accuracy:28.478% A++
HSR:34.450% A++
T9A "Butcher"
A++
Kills:311
Deaths:60
KDR:5.183
Accuracy:32.094% A++
HSR:39.871% A++
Kills:10,521
Deaths (as Heavy Assault):1,962
Deaths (to Heavy Assaults):904
KDR:5.36239
Kill Difference:8,559
Playtime:130.140 hours
Usage:82%
Score:3.387m
Score/min:434
Accuracy (listed only):30.621%
HSR (listed only):35.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:921
Deaths:117
KDR:7.872
Accuracy:30.607% A+
HSR:25.516% B**
SMG-46 Armistice
A++
Kills:221
Deaths:40
KDR:5.525
Accuracy:33.226% A+
HSR:28.054% A++
LC2 Lynx
A++
Kills:162
Deaths:32
KDR:5.063
Accuracy:30.045% A
HSR:30.864% A++
MG-C1 Kindred
A
Kills:148
Deaths:32
KDR:4.625
Accuracy:33.134% A
HSR:22.297% C+
TRAC-5
A
Kills:62
Deaths:9
KDR:6.889
Accuracy:28.441% A
HSR:25.807% A
Kills:1,514
Deaths (as Light Assault):230
Deaths (to Light Assaults):687
KDR:6.58261
Kill Difference:1,284
Playtime:14.044 hours
Usage:9%
Score:0.320m
Score/min:379
Accuracy (listed only):31.091%
HSR (listed only):26.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:539
Deaths:131
KDR:4.115
Accuracy:31.357% A++
HSR:34.323% A++
SMG-46 Armistice
A++
Kills:221
Deaths:40
KDR:5.525
Accuracy:33.226% A+
HSR:28.054% A++
Kills:760
Deaths (as Combat Medic):171
Deaths (to Combat Medics):333
KDR:4.44444
Kill Difference:589
Playtime:6.976 hours
Usage:4%
Score:0.170m
Score/min:406
Accuracy (listed only):32.292%
HSR (listed only):31.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:322
Deaths:22
KDR:14.636
Accuracy:34.571% D
HSR:80.435% A
SMG-46 Armistice
A++
Kills:221
Deaths:40
KDR:5.525
Accuracy:33.226% A+
HSR:28.054% A++
NS-357 Underboss
A++
Kills:169
Deaths:110
KDR:1.536
Accuracy:48.867% A+
HSR:34.911% A++
NS-45 Pilot
A**
Kills:84
Deaths:44
KDR:1.909
Accuracy:36.860% B*
HSR:47.619% A**
NS-44 Commissioner
B**
Kills:83
Deaths:40
KDR:2.075
Accuracy:44.813% B**
HSR:30.121% B**
Kills:879
Deaths (as Infiltrator):256
Deaths (to Infiltrators):464
KDR:3.43359
Kill Difference:623
Playtime:6.946 hours
Usage:4%
Score:0.105m
Score/min:252
Accuracy (listed only):39.667%
HSR (listed only):44.228%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,5725,5399865.618A+0.9529.542%A34.266%A95.3A*N/A23858.1h9.6B**32.4B*
NS-15M1 1,1841,1722434.823A**0.1531.315%A++34.386%A+104.6A*1.1A++24711.2h9.5B**30.2B*
T32 Bull 1,1791,1692245.219M++0.5531.82%A+36.613%A+97.4A*N/A27712h9.7B**30.5B*
MG-H1 Watchman 1,1701,1662414.838A*0.1730.476%A+34.734%B**104.1A*N/A31111.2h11.2B*36.8B*
T9 CARV 1,1691,1642085.596M++0.9228.478%A++34.45%A++93.9M*N/A29412.4h9.6A33.7B*
LC3 Jaguar 9269211177.872S3.2030.607%A+25.516%B**111M**N/A2478.3h9.9B*32.2B**
TAR 5415391314.115A++0.5631.357%A++34.323%A++107.8M**N/A2515h9.4A+29.9A
TSAR-42 3223222214.636A*9.9634.571%D80.435%A67.1AN/A1744.8h1.8B**5.1B+
T9A "Butcher" 316311605.183A++0.5132.094%A++39.871%A++129.6A**2.1M+3232.4h8.5A+26.6A
SMG-46 Armistice 221221405.525S0.8533.226%A+28.054%A++96.1M*N/A2692.3h10.8B**32.4B*
NS Decimator 295201238.739S4.0765.443%B+N/A80.4M+37.6M4982.5h3.5B*5.3B**
NS-357 Underboss 1691691101.536B+3.1448.867%A+34.911%A++153.6M**N/A4681.1h3.2B**6.5B**
LC2 Lynx 163162325.063M*0.3930.045%A30.864%A++124.6SN/A3801.3h11.5B*38.4B*
MG-C1 Kindred 148148324.625A*0.0533.134%A22.297%C+134.5M++N/A3781.1h8.2B**24.8B**
Frag Grenade 1481431143N/A138.3355.169%AN/A476.7C+16.7A16190.3h3.5B+6.4B++
NS-45 Pilot 8484441.909B+2.7636.86%B*47.619%A**168M++N/A5520.5h5.3B**14.4B*
NS-44 Commissioner 8383402.075B**2.6044.813%B**30.121%B**166SN/A4720.5h2.6A5.8B**
TRAC-5 636296.889S2.2228.441%A25.807%A62M+1A++3831h10.1B**35.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03180.1h
Motion Spotter02050.2h
Medical Applicator12,7840.2h
Nano-Armor Kit01,0530h
Medical Kit3453,5145.1h

Check the help document for the dictionary if you want to learn more about words used here.


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