Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Nefinub (53)  WOLF1617 (10)  kiooji (6)  TamakiLive (5)  toljar (3)  Moonstein (3) 80
stats.dasanfall.com
Major LaggyEmeraldPlayer[l8l] LaggyEmeraldPlayer
TR BR 61

KDR: 4.73

Score: 3.7m

Last Seen: Jun 15th, 2019 2:34 PM
- OFFLINE - 36 hour(s)

Battle Rank 61 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 15
Level Progress (to 62): 76%
Level 100 Progress: 20% 539h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 T32 Bull MG-H1 Watchman T9 CARV LC3 Jaguar TAR TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LaggyEmeraldPlayer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,592,668 MLG Score: 7668
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.186%34.037%102714119612,1786.92719-2.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.068%1.75A++1.982A++-1.073D*HEAD ++ (~18.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.57B+9.60.324C*22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.571%80.435%01120932216201.98765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C0.89B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.467B+1.80.438B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 15
3.7m166.2%468 (28.1k)409 (24.5k)4.7287413,1792,7874.8109161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210123829.947%34.016%101903:175

83% Heavy Assault9% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2018 3:06 PMJun 1st, 2019 2:08 PMJun 16th, 2019 6:12 PM (3h) (PST)Jun 15th, 2019 11:14 AM (1d) (PST)Jun 15th, 2019 10:34 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8802526281.4440.3050.4912.4350.0217668

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,80115,10237,699871829146124,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
152.1h/6.3d 229 4,483 3,015 22.2k 201 703 192 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:5,163
Deaths:899
KDR:5.743
Accuracy:29.408% A+
HSR:34.437% A+
NS-15M1
A++
Kills:1,172
Deaths:243
KDR:4.823
Accuracy:31.315% A++
HSR:34.386% A++
T32 Bull
A++
Kills:1,169
Deaths:224
KDR:5.219
Accuracy:31.820% A++
HSR:36.613% A++
MG-H1 Watchman
A+
Kills:1,166
Deaths:241
KDR:4.838
Accuracy:30.476% A+
HSR:34.734% B**
T9 CARV
A++
Kills:1,164
Deaths:208
KDR:5.596
Accuracy:28.478% A++
HSR:34.450% A++
T9A "Butcher"
A++
Kills:311
Deaths:60
KDR:5.183
Accuracy:32.149% A++
HSR:39.871% A++
Kills:10,145
Deaths (as Heavy Assault):1,875
Deaths (to Heavy Assaults):827
KDR:5.41067
Kill Difference:8,270
Playtime:125.599 hours
Usage:83%
Score:3.191m
Score/min:423
Accuracy (listed only):30.608%
HSR (listed only):35.749%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:921
Deaths:117
KDR:7.872
Accuracy:30.607% A+
HSR:25.516% B**
SMG-46 Armistice
A*
Kills:194
Deaths:31
KDR:6.258
Accuracy:33.102% A+
HSR:28.866% A*
MG-C1 Kindred
A
Kills:148
Deaths:32
KDR:4.625
Accuracy:33.134% A
HSR:22.297% C+
LC2 Lynx
A*
Kills:125
Deaths:23
KDR:5.435
Accuracy:28.483% B**
HSR:32.800% A*
TRAC-5
A+
Kills:62
Deaths:9
KDR:6.889
Accuracy:28.441% A+
HSR:25.807% A
Kills:1,450
Deaths (as Light Assault):212
Deaths (to Light Assaults):667
KDR:6.83962
Kill Difference:1,238
Playtime:13.619 hours
Usage:9%
Score:0.305m
Score/min:373
Accuracy (listed only):30.753%
HSR (listed only):27.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:411
Deaths:104
KDR:3.952
Accuracy:31.831% A++
HSR:34.550% A*
SMG-46 Armistice
A*
Kills:194
Deaths:31
KDR:6.258
Accuracy:33.102% A+
HSR:28.866% A*
Kills:605
Deaths (as Combat Medic):135
Deaths (to Combat Medics):312
KDR:4.48148
Kill Difference:470
Playtime:5.600 hours
Usage:4%
Score:0.125m
Score/min:373
Accuracy (listed only):32.467%
HSR (listed only):31.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:322
Deaths:22
KDR:14.636
Accuracy:34.571% D
HSR:80.435% A
SMG-46 Armistice
A*
Kills:194
Deaths:31
KDR:6.258
Accuracy:33.102% A+
HSR:28.866% A*
NS-357 Underboss
A++
Kills:169
Deaths:110
KDR:1.536
Accuracy:48.867% A+
HSR:34.911% A++
NS-44 Commissioner
B**
Kills:83
Deaths:40
KDR:2.075
Accuracy:44.813% B**
HSR:30.121% B**
NS-45 Pilot
A**
Kills:68
Deaths:33
KDR:2.061
Accuracy:35.411% B++
HSR:47.059% A**
Kills:836
Deaths (as Infiltrator):236
Deaths (to Infiltrators):442
KDR:3.54237
Kill Difference:600
Playtime:6.938 hours
Usage:5%
Score:0.105m
Score/min:253
Accuracy (listed only):39.353%
HSR (listed only):44.278%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,1935,1638995.743A++1.0129.408%A+34.437%A+94.6A**N/A22854.6h9.6B**32.6B*
NS-15M1 1,1841,1722434.823A**0.0931.315%A++34.386%A++104.6A**1.1A++24711.2h9.5B**30.2B**
T32 Bull 1,1791,1692245.219M++0.4931.82%A++36.613%A++97.4A**N/A27712h9.7B**30.5B*
MG-H1 Watchman 1,1701,1662414.838A*0.1130.476%A+34.734%B**104.1A**N/A31111.2h11.2B**36.8B*
T9 CARV 1,1691,1642085.596M0.8728.478%A++34.45%A++93.9M**N/A29212.4h9.6A33.7B**
LC3 Jaguar 9269211177.872S3.1430.607%A+25.516%B**111M**N/A2468.3h9.9B*32.2B**
TAR 4124111043.952A++0.7831.831%A++34.55%A*108.2M**N/A2463.8h9.1A+28.5A
TSAR-42 3223222214.636A*9.9134.571%D80.435%A67.1A+N/A1724.8h1.8B**5.1B+
T9A "Butcher" 316311605.183A++0.4532.149%A++39.871%A++135.2M2.2M*3342.3h8.5A+26.5A
SMG-46 Armistice 194194316.258S1.5333.102%A+28.866%A*97M*N/A2662h10.6B**31.9B*
NS Decimator 282192238.348S3.6265.103%B+N/A80M++37.5M4922.4h3.5B*5.3B**
NS-357 Underboss 1691691101.536B+3.1948.867%A+34.911%A++153.6M**N/A4681.1h3.2B**6.5B**
MG-C1 Kindred 148148324.625A*0.1033.134%A22.297%C+134.5M*N/A3681.1h8.2B**24.8B**
Frag Grenade 1481431143N/A138.2755.604%A+N/A476.7C+16.7A+15940.3h3.5B6.4B++
LC2 Lynx 126125235.435M**0.7128.483%B**32.8%A*138.9S1.1A++4010.9h11B**38.5B**
NS-44 Commissioner 8383402.075B**2.6544.813%B**30.121%B**166SN/A4560.5h2.6A5.8B**
NS-45 Pilot 6868332.061B+2.6735.411%B++47.059%A**170M*N/A5450.4h5.3B**14.9B*
TRAC-5 636296.889S2.1628.441%A+25.807%A62M++1A*3621h10.1B**35.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02980.1h
Motion Spotter02050.2h
Medical Applicator12,0230.2h
Nano-Armor Kit01,0530h
Medical Kit3263,3354.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 1.45s on queries, 1.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.